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Old 06-18-2012, 11:10 PM   #651
hoopsguy
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Quote:
Originally Posted by Autumn View Post
I guess if the result is going to be publicly visible one could let everybody know. But my worry is that if the Spawn know who is exhausted tomorrow they'll target those people for easy kills/spawnification. Besides any other advantage of knowing what people are up to. Hopefully most people will be sleeping other than our guards.

From past games, paranoia started to arise from people being exhausted when there was no clear explanation for the night actions they intended to take.

Again, tons of ways to play this out but no night coordination could lead four people to be guarding water while leaving all kinds of other assets unguarded, just to throw one outcome out for discussion.
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Old 06-18-2012, 11:11 PM   #652
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so is it possible to have a security officer present at examinations? to potentially save the life of a doctor if he finds a spawn?
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Old 06-18-2012, 11:12 PM   #653
Autumn
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Yes, I'm definitely hoping the security guys are coordinating things like that, but haven't focused on where they're at there. So I agree with you about that.

Will our status be posted publicly? If so I guess that removes the major reason I was suggesting we not talk about it.
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Old 06-18-2012, 11:13 PM   #654
Autumn
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I have a Spawn problem, I can't stop checking the thread and just go to bed.
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Old 06-18-2012, 11:20 PM   #655
Shiggles
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So when does what happened at night get posted? in the morning? or should i stay up because this is exciting :-)
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Old 06-18-2012, 11:22 PM   #656
hoopsguy
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Originally Posted by Shiggles View Post
So when does what happened at night get posted? in the morning? or should i stay up because this is exciting :-)


Cycles
Day Cycles start no later than 10 AM (All times are Eastern). Away missions must be completed by 6 PM. All other actions may be performed throughout the day. Night cycles will begin at 10 PM with night actions are due by 8 AM.
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Old 06-18-2012, 11:23 PM   #657
Chief Rum
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This post has no value except to get Autumn to check the thread again.
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 06-18-2012, 11:23 PM   #658
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Originally Posted by hoopsguy View Post
From past games, paranoia started to arise from people being exhausted when there was no clear explanation for the night actions they intended to take.

Again, tons of ways to play this out but no night coordination could lead four people to be guarding water while leaving all kinds of other assets unguarded, just to throw one outcome out for discussion.


wait so you're saying people showe dup exhausted and didn't explain what night action they took?

I thin kif we just say what we're doing and then saldana would have a clear list of people to give exams to the next day (aka those exhausted who did night actions)

And what is the effect of exhausted people?
They can still work right?

There is the STAY AWAKE rule which makes you RESISTANT to an attack. But I really don't understand that rule
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Old 06-18-2012, 11:24 PM   #659
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Autumn, you realize that if you leave the thread, then no one will follow your orders.
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Old 06-18-2012, 11:26 PM   #660
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Originally Posted by Shiggles View Post
So when does what happened at night get posted? in the morning? or should i stay up because this is exciting :-)

night actions are due at 8 AM EST/5 AM PST.

So after that. Maybe BK might post ed little things along the way saying "soandso goes off to do something at night"
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Old 06-18-2012, 11:27 PM   #661
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Originally Posted by hoopsguy View Post
From past games, paranoia started to arise from people being exhausted when there was no clear explanation for the night actions they intended to take.

Again, tons of ways to play this out but no night coordination could lead four people to be guarding water while leaving all kinds of other assets unguarded, just to throw one outcome out for discussion.


which is kinda why i wanted to talk about the night conversion of the 2nd warehouse so that all four of us didn't get tired. I think if one of us did it that would be fine. It has to be done sometime.
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Old 06-18-2012, 11:28 PM   #662
CrimsonFox
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can a security person stand watch or some crap like that while someone works?
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Old 06-18-2012, 11:31 PM   #663
Shiggles
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well if thats the case, i shall cease refreshing this page, and take a well earned sleep! Warehouse conversion team 1, MVP, signing off! (aka, drinking the last of the provided alcohol and collapsing on the floor of the HQ. Miners dont need beds, im pretty sure that was in the rules) :-)
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Old 06-18-2012, 11:32 PM   #664
Abe Sargent
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Night Time, is the Right Time for LOVE!!!!!
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Old 06-18-2012, 11:34 PM   #665
Barkeep49
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Originally Posted by CrimsonFox View Post
can a security person stand watch or some crap like that while someone works?
Yes
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Old 06-18-2012, 11:35 PM   #666
CrimsonFox
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ah yes here comes abe's playlist.
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Old 06-18-2012, 11:37 PM   #667
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okay hoops I think I'm just going to go for it and convert the remainder of WH2 tonight. We can put a security guard there too. And if any more paranoia saldana can scan me tomorrow if he wants. Any objections?
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Old 06-18-2012, 11:37 PM   #668
hoopsguy
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Originally Posted by CrimsonFox View Post
wait so you're saying people showe dup exhausted and didn't explain what night action they took?

I thin kif we just say what we're doing and then saldana would have a clear list of people to give exams to the next day (aka those exhausted who did night actions)

And what is the effect of exhausted people?
They can still work right?

There is the STAY AWAKE rule which makes you RESISTANT to an attack. But I really don't understand that rule

Exhausted are at greater risk to getting whacked if/when Spawn come calling, can potentially fail other actions as well. That was my takeaway going over the rules just now.
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Old 06-18-2012, 11:38 PM   #669
hoopsguy
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okay hoops I think I'm just going to go for it and convert the remainder of WH2 tonight. We can put a security guard there too. And if any more paranoia saldana can scan me tomorrow if he wants. Any objections?

Nope, give it a go if that is what you want to do. Just make sure you have a good story if the building isn't done and you are exhausted tomorrow morning
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Old 06-18-2012, 11:38 PM   #670
Barkeep49
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Exhausted are at greater risk to getting whacked if/when Spawn come calling, can potentially fail other actions as well. That was my takeaway going over the rules just now.
That is a correct understanding.
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Old 06-18-2012, 11:38 PM   #671
CrimsonFox
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exhausted people I guess get a roll I guess during the day for work effect.
But if I pass that we get the extra stuff done and if I fail well we've still got WH2 finished and not have to worry about it.
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Old 06-18-2012, 11:39 PM   #672
CrimsonFox
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spawn would be nuts to convert me. absofuckinglutely nuts and they deserve to lose if theydo
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Old 06-18-2012, 11:40 PM   #673
CrimsonFox
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sorry MUTATE I meant MUTATE!
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Old 06-18-2012, 11:43 PM   #674
Abe Sargent
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ah yes here comes abe's playlist.

Oh, I forgot about that! Thanks!
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Old 06-18-2012, 11:50 PM   #675
Abe Sargent
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Just Finished - Unarmed Love by Tucandeo & Storyline

Listening To - Sunlounger performing Heart of the Sun (Club Mix)


Next on Playlist - Lay Down (Roger Shah Mix) by Roger Shah and Ross Lara
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Old 06-19-2012, 12:03 AM   #676
Danny
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Here's my playlist

Just finised: call me maybe, Carly Rae jepson

Now playing: call me maybe, Carly Rae jepson

Up next: call me maybe, Carly Rae jepson
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Old 06-19-2012, 12:11 AM   #677
hoopsguy
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Originally Posted by Danny View Post
Here's my playlist

Just finised: call me maybe, Carly Rae jepson

Now playing: call me maybe, Carly Rae jepson

Up next: call me maybe, Carly Rae jepson

I'm sorry I didn't have this knowledge to assist with a Day 1 vote.
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Old 06-19-2012, 01:30 AM   #678
Danny
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What if I told you it was the cheerleaders video version
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Old 06-19-2012, 01:53 AM   #679
CrimsonFox
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Originally Posted by hoopsguy View Post
Again, tons of ways to play this out but no night coordination could lead four people to be guarding water while leaving all kinds of other assets unguarded, just to throw one outcome out for discussion.


but hoops, what if it's fucking good water?!?
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Old 06-19-2012, 01:55 AM   #680
CrimsonFox
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Nope, give it a go if that is what you want to do. Just make sure you have a good story if the building isn't done and you are exhausted tomorrow morning


well the excuse would be, of course, that the spawn did something to mess up the building while I was working on it. Granted there are enough people around that can guard me/the area from any night attacks.
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Old 06-19-2012, 03:55 AM   #681
CrimsonFox
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Why'd it get so quiet in here?

And where the heck is SImbo. If he's still playing I would deifnitely vote his way as being a spawn.
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Old 06-19-2012, 05:43 AM   #682
Chubby
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Off to work til 3pm est
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Old 06-19-2012, 07:21 AM   #683
CrimsonFox
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Hey Julio what's up?
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Old 06-19-2012, 07:43 AM   #684
Julio Riddols
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Just groggily browsing after waking up too early..
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FUCK EA
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Old 06-19-2012, 09:24 AM   #685
PackerFanatic
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*does a little dance*
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Old 06-19-2012, 09:46 AM   #686
Autumn
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Nothing yet?
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Old 06-19-2012, 09:46 AM   #687
Autumn
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So, I dont' believe Simbo, Schmidty or Chubby ever showed up, correct?
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Old 06-19-2012, 09:47 AM   #688
Barkeep49
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Originally Posted by Autumn View Post
Nothing yet?
Hey I have 15 more minutes!

Night results should be going out shortly though.
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Old 06-19-2012, 09:48 AM   #689
Autumn
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lol, sorry, I was thinking the deadline was 8.
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Old 06-19-2012, 09:48 AM   #690
Autumn
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It's good because I can go do the class work I'm supposed to be doing, or the work work.
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Old 06-19-2012, 09:51 AM   #691
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Given the work that has to be done it is a surprisingly quiet night from the Engineering crew with only, CrimsonFox burning the midnight oil as he works in Building A.

There is a bit more activity in Building D, where
Autumn is spotted in his office and Abe is seen inside the Scientists’ Lab. Chief Rum and dubb can both be observed in the Crew Quarters in the same general area.

Over inside Building B, meanwhile, the more observant would have seen
PackerFanatic.

What isn’t seen is any trace of the Spawn. You know they’re out there and you know they’re capable of nearly unspeakable terrors so this lack of evidence is hardly reassuring.


Locations

Building A:
Warehouse 3 7 cycles required for conversion
Inaccessible
Warehouse 4 7 cycles required for conversion
23 / 40 units filled
Warehouse 5 7 cycles required for conversion
0 / 40 units filled
Water Supply – 23 units (Enough reserves for just over 1 day at current consumption)
Crystilium Supply – 0 units (at least 20 required for lift-off)

Slave Pens Fully Operational
Slave Pen 1 2 cycles required for conversion
4 slaves present
Slave Pen 2 2 cycles required for conversion
4 slaves present
Slave Pen 3 2 cycles required for conversion
4 slaves present
Slave Pen 4 2 cycles required for conversion
4 slaves present
Slave Pen 5 2 cycles required for conversion
4 slaves present

Building B:
Power Facilities Fully Operational
Power Facility 1 5 cycles required for conversion
Powering Building B
Power Facility 2 5 cycles required for conversion
Powering Building C
Power Facility 3 5 cycles required for conversion
Powering Building D
Power Facility 4 5 cycles required for conversion
Powering Security Fences
Power Facility 5 5 cycles required for conversion
Back-up

Water Plant Fully Operational 7 cycles required for conversion
Producing enough water for all Survivors each day

Building C:
Security HQ Fully Operational 2 cycles required for conversion

Armory Fully Operational 4 cycles required for conversion
19 phasers accounted for

Brig Fully Operational 4 cycles required for conversion
No crew being held

Building D:
Crew Quarters Fully Operational; 20 sleeping berths 10 cycles required for conversion

Medical Facilities Fully Operational 4 cycles required for conversion

Scientists’ Lab Fully Operational 2 cycles required for conversion

Officers’ Offices Fully Operational 7 cycles required for conversion

Peremiter Fence
Fully Operational

Ship
Warehouse 1 Converted
Inaccessible
Warehouse 2 Converted
Inaccessible

The Crew

Command Staff
Captain - JAG
First Officer - Autumn Exhausted
Second Officer - Lonestargirl
Security Chief - Packerfantic Exhausted
Ensign - Zinto

Chief Engineer - hoopsguy
Engineers
Crimson Exhausted
Darth
Simbo


Medical Staff
Doctor - saldana

Security Staff
Sergeant at Arms - Danny Exhausted
Slavemaster - Chubby
Gally Master - Julio
Security Crewman - Chief Rum Exhausted
Security Crewman - dubb Exhausted

Scientists
Schmidty
britrock


Miners
Shiggles
mauboy
Abe Sargent


Slaves
20 slaves accounted for

Day 2 has begun
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Old 06-19-2012, 09:53 AM   #692
Barkeep49
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Originally Posted by Autumn View Post
lol, sorry, I was thinking the deadline was 8.
Deadline is 8 for submitting actions. It generally takes me a fair amount of time, especially early on in the game, to process all the night actions, and hence the lag between when actions are due and when I start the next day.
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Old 06-19-2012, 10:00 AM   #693
Autumn
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Well now you can see why I was suggesting everyone not post their night actions. I didn't realize our statuses would be public. I wanted to sneak in some extra planning on night 1 and have it done to give us more flexibility down the pike. But I thought it would be bad if the Spawn knew who was exhausted. But now they know.

Good news is we have more plans ready!
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Old 06-19-2012, 10:02 AM   #694
Autumn
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This is kind of rough for the security guys in particular since it's obvious who's available to protect. I guess the converse is, it seems rough on the Spawn. Are we going to be able to see that they're active, and then exhausted? That seems to make it way too easy to spot them.

I remember there is soemthing they can do in the rules if they forgo all actions, I wonder if they did that night 1?
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Old 06-19-2012, 10:10 AM   #695
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Quote:
Originally Posted by Autumn View Post
This is kind of rough for the security guys in particular since it's obvious who's available to protect. I guess the converse is, it seems rough on the Spawn. Are we going to be able to see that they're active, and then exhausted? That seems to make it way too easy to spot them.

I remember there is soemthing they can do in the rules if they forgo all actions, I wonder if they did that night 1?

We won't know if they're spawn being exhausted from their public activity or their night attacks though (I think). Yes, presumably the spawn last night either did their mutate attack on someone or made a spawn overlord (those being the most likely options in my mind), or else their attack(s?) failed.
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Old 06-19-2012, 10:12 AM   #696
saldana
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They could have elected a spawn queen, or put cycles towards reforming the overlord.

As far as statuses, the exhaustion and dehydration statuses have been used before to try to catch people, but if I recall correctly, barkeep has built in mechanics in the background that keep that from working...otherwise, all we would have to do was not drink for one day and see who is not dehydrated, then vote them.
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Old 06-19-2012, 10:20 AM   #697
JAG
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So for our away teams today, I'm thinking something like the following unless there are objections:

Water team:
Zinto
Schmidty
3 slaves

Mining team:
(unsure about officer yet)
Britrock
mauboy
Shiggles
1 slave

For the officer on the mining team we have the following options:

A. LSG - Probably the most logical choice, unless we would rather have her assign someone to the medic position.
B. Autumn - He's exhausted, so that may negatively impact our chances for success.
C. Me - Downsides are we don't really want to expose me to chances of being mutated even with low odds and we may need my actions for ordering no-shows, upside is it let's Autumn plan more missions and LSG make someone a medic.

Seeing as we have no damage to repair, that frees us for some conversion work today. We should be able to knock out W3 and then work on whatever area we want to do next, possibly the crew quarters?

BK, if crew quarters are converted, does that mean only a certain number of people can sleep at night?
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Old 06-19-2012, 10:22 AM   #698
Barkeep49
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Quote:
Originally Posted by saldana View Post
They could have elected a spawn queen, or put cycles towards reforming the overlord.

As far as statuses, the exhaustion and dehydration statuses have been used before to try to catch people, but if I recall correctly, barkeep has built in mechanics in the background that keep that from working...otherwise, all we would have to do was not drink for one day and see who is not dehydrated, then vote them.
Ok maybe I shouldn't be writing this, but there is no background mechanic in place here. So if you all decided to become dehydrated you would indeed learn who the Spawn were. Of course the catch is that if you didn't get water the following day all the humans die and the Spawn win. Of course to become dehydrated the Water Plant would have to be broken (something the Survivors can't do) and there would have to be no water in reserves. If there's water available people will drink it.
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Old 06-19-2012, 10:25 AM   #699
Autumn
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Barkeep thinks he's the boss of me. If I don't want to drink I won't drink!
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Old 06-19-2012, 10:25 AM   #700
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by JAG View Post
So for our away teams today, I'm thinking something like the following unless there are objections:

Water team:
Zinto
Schmidty
3 slaves

Mining team:
(unsure about officer yet)
Britrock
mauboy
Shiggles
1 slave

For the officer on the mining team we have the following options:

A. LSG - Probably the most logical choice, unless we would rather have her assign someone to the medic position.
B. Autumn - He's exhausted, so that may negatively impact our chances for success.
C. Me - Downsides are we don't really want to expose me to chances of being mutated even with low odds and we may need my actions for ordering no-shows, upside is it let's Autumn plan more missions and LSG make someone a medic.

Seeing as we have no damage to repair, that frees us for some conversion work today. We should be able to knock out W3 and then work on whatever area we want to do next, possibly the crew quarters?

BK, if crew quarters are converted, does that mean only a certain number of people can sleep at night?
Between the time the Crew Quarters are completed and Lift-off 0 people will be able to sleep.
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