04-26-2010, 12:10 PM | #651 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Oh, and let me know as soon as you guys reach a decision and then I'll post the next room.
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04-26-2010, 12:44 PM | #652 |
General Manager
Join Date: Oct 2000
Location: Chicago
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PB, if you want to trust the elf so be it.
I'm more of a "prove, then trust" sort. If we trust him then that suggests we leave him around for at least one more room. |
04-26-2010, 01:05 PM | #653 |
College Benchwarmer
Join Date: Jul 2009
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If I was to have taken a guess before getting our result, 20 was the number I would have picked. It seems a very reasonable amount, and since we're in room 14 now, I'm almost inclined to just move ahead and save some time.
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04-26-2010, 01:08 PM | #654 | |
College Benchwarmer
Join Date: Jul 2009
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Quote:
We can't prove anything about what the elf is saying until we reach the end of the crawl. This could very well be a desperate attempt to not be killed, knowing that he's near the end of his leash (ha!). As I said above, I think it's a very reasonable number, and combined w/ my gut instinct, I'm inclined to believe that number for now. |
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04-26-2010, 01:29 PM | #655 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Hey guys, just broke up a gang fight outside my classroom, so I'll be on and off a ton. Talking to police, administrators, etc.
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04-26-2010, 01:29 PM | #656 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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In other words, choose what you guys want.
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04-26-2010, 01:59 PM | #657 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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You tell the elf to shut up and approach the orb anyway. J23 carefully places his hands on it and closes his eyes. You see a faint image in the orb of a cloaked woman. Her skin is tight and grey. J23 mouths his question to her.
You see her nod and reply. She explains that she cannot see the exact number of remaining rooms; however, there are approximately 20 rooms total in the Crawl. "Told you." says the elf-dog. |
04-26-2010, 02:02 PM | #658 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Room 15:
You move on into the next room. This room is empty save for a door across from you. You inspect the door but find no handle. However, there is a small hole in the middle of it underneath the following inscription: "Coax the door open with your sharp wit and magical tongue." What do you do? Let me know by 9pm tonight. |
04-26-2010, 02:12 PM | #659 |
General Manager
Join Date: Oct 2000
Location: Chicago
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If the elf is magical I'm all for killing him and shoving his tongue/brains into the hole in the middle.
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04-26-2010, 02:29 PM | #660 |
College Benchwarmer
Join Date: Jul 2009
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Well that sucks. I guess we got delayed for not coming to a decision quickly on whether to trust the elf or not.
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04-26-2010, 02:31 PM | #661 |
FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
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I'd kill the elf now...he's already admitted the last few rooms change at the Djs whim. Kill it.
__________________
Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
04-26-2010, 02:36 PM | #662 | ||
Grizzled Veteran
Join Date: Nov 2004
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Quote:
I'm the exact opposite. Why kill your blind dog the day he finally starts to see again?
__________________
Quote:
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04-26-2010, 02:44 PM | #663 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Any thoughts/ideas about the next room? I'm guessing a find magic spell?
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04-26-2010, 02:44 PM | #664 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Otherwise, I guess it could be like Saw and the key is in the Elf's tongue.
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04-26-2010, 03:09 PM | #665 |
College Benchwarmer
Join Date: Jul 2009
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Perhaps the DJ doesn't want the elf giving us info on the dungeon. Cutting out his tongue would certainly hamper that plan.
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04-26-2010, 03:17 PM | #666 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Crap. My bad. I got a PM from a different team about this room and thought it was from you guys. I will not penalize you the time it would take to use the orb as it looked like you all would have chosen to just keep moving on. Sorry. But at least now you know the elf was telling the truth! |
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04-26-2010, 04:38 PM | #667 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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I'll need you guys to submit tonight as I still have to give a statement "downtown" (hehe) and then have Opening Day of co-ed softball.
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04-26-2010, 07:48 PM | #668 |
College Benchwarmer
Join Date: Jul 2009
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I'm fine with cutting out the elf's tongue and putting it through the slot in the door. Hoops, you can put one of those magical daggers to work. Let's take the time to explain to the dog...er...elf that should he live through this, he had better continue to prove useful or his lack of tongue will be the least of his worries.
Thoughts? |
04-26-2010, 08:05 PM | #669 |
General Manager
Join Date: Oct 2000
Location: Chicago
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J23, I'm going to make the order a little more nuanced than this but that will be the gist of it.
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04-26-2010, 08:08 PM | #670 |
College Benchwarmer
Join Date: Jul 2009
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sounds fine to me.
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04-26-2010, 09:40 PM | #671 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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You ask the elf about the door. He says, "Oh yes. I know all about this one."
"Well… I used to know all about it… Can't remember the answer right now. That's unfortunate." You slam his face into the door, sticking his tongue into the opening. "Gi 'member 'ow." "WHAT?" You pull his face back. "I said, I remember now. The 'sharp' part is important. I think you have to use a sword or dagger?" So Hoops pokes the end of his dagger into the hole. Nothing happens. "Oh! And then 'magical tongue' is a spell. Cast a spell on it!" J23 casts detect magic on the door, which immediately glows. And then opens. The elf gives a cry of joy. "Let me go! Please! See how much I helped you?" |
04-26-2010, 09:42 PM | #672 |
College Benchwarmer
Join Date: Jul 2009
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I thought our solution was much more creative than the DJ's. Oh well, we still have a pet.
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04-26-2010, 09:48 PM | #673 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
True. But the magical lock was not designed to open by inserting a cut off tongue. What was the DJ supposed to do when creating the Crawl - assume that you would have a pet elf whose tongue you could remove at the earliest opportunity? He's twisted, but that's just crazy! |
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04-26-2010, 09:54 PM | #674 |
General Manager
Join Date: Oct 2000
Location: Chicago
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If we didn't have a pet elf we would have used J23's tongue. I'm sure he would have sacrificed it for the good of the team.
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04-26-2010, 09:59 PM | #675 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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You move through the door and into a short hallway that ends in another door. The door is locked. You hear movement on the other side of it, and realize that you may be in for a battle.
Let me know if you wish to cast spells or take any other action before picking the lock and moving into the next room. I'll process that at noon tomorrow. |
04-26-2010, 10:04 PM | #676 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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J23 is now level 7!
PurdueBrad is now level 6! |
04-26-2010, 10:04 PM | #677 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Level 7 (pick 1 additional):
You may choose one additional spell from the following list: Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep, Web, Identify, Cure Poison, Summon Monster, Protection From Arrows, Fireball, Remove Curse, Dispel Magic, Improved Healing, Bless, Stone Skin You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once. |
04-26-2010, 10:05 PM | #678 |
General Manager
Join Date: Oct 2000
Location: Chicago
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So those two get levels for not killing things, not stealing treasure, etc, etc? Got it.
I'm going to make s'mores in the next room while those other two start doing a little heavy lifting for a change. |
04-26-2010, 10:05 PM | #679 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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J23:
Mage Level: 7 Max HP: 28 Current HP: 28 Bonus: INT x2, +1 vs. GOOD, Spells: Heal x2, Detect Magic, Sleep, Identify, Fireball Equipment: Staff of Lightning Flask 2 Healing potions 15 GP Staff Earring of Intelligence Elf dog on leash PurdueBrad: Arx Adventurer Level: 6 Max HP: 72 Current HP: 66 Bonus: Constitution x2, Protection Equipment: Longsword +1 Flask of Poison Ring of Protection 115 GP Longsword Hoopsguy: Specialist Level: 6 Max HP: 36 Current HP: 30 Bonus: Fame, STR Equipment: Rope Magic Ring (STR) 1 Healing potion 315 GP Lockpicks +1 2 Daggers +1 |
04-26-2010, 10:21 PM | #680 |
College Benchwarmer
Join Date: Jul 2009
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04-26-2010, 10:28 PM | #681 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Nicely done gentlemen. I'm ready to kick some ass.
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04-26-2010, 10:58 PM | #682 |
General Manager
Join Date: Oct 2000
Location: Chicago
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J23, can you cast a spell of "Detect Wee People"? I want to see if I have any reason to be worried about this upcoming room.
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04-26-2010, 11:02 PM | #683 |
College Benchwarmer
Join Date: Jul 2009
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For some reason, I didn't feel the need to pick up that spell hoops.
Speaking of which, for this level, I'm leaning towards Bless, Dispel Magic or Summon Monster. Any thoughts so I can ignore them and choose what serves me best? |
04-26-2010, 11:47 PM | #684 |
General Manager
Join Date: Oct 2000
Location: Chicago
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I would think the latter two you mention or possibly Improved Healing given the amount of damage PB takes when we use him as a pin cushion for sharp enemy objects.
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04-27-2010, 07:32 AM | #685 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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I was thinking Summon, fireball again as it seems to have done well, or improved healing (as I think it would bump up both your healing casts).
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04-27-2010, 07:34 AM | #686 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Is there anything we want to do prior to picking the lock and facing Jabba's Rancor in the next room?
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04-27-2010, 09:11 AM | #687 |
College Benchwarmer
Join Date: Jul 2009
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I guess I'll pick up improved healing. It seems like healing up said pin cushion has given me a decent chunk of xp.
I notice that you still have that flask of poison PB. Maybe apply that again for this next fight? |
04-27-2010, 09:58 AM | #688 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Yeah, I'll send that order. Good call J23.
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04-27-2010, 01:04 PM | #689 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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PB applies poison to his blade.
Room 16: You pick the lock and open the door. Inside is a large dimly lit smoky room. The room is made of rough rock - it's barely a room at all, closer to a cavern. You smell burning flesh, but can't make out much beyond a smoky haze in front of you. And that's when you hear a shrieking sound and are confronted by: 2 Winged Harpies. They seem to call out in their unnatural language, and they are joined by: 2 Spined Devils. They attack. The harpies begin by singing their Alluring Song. They are trying to charm you! J23 is charmed! PB resists hoops is charmed! The Spined Devils hang back and shoot poison spines at you. They both miss. -------------------------- The harpies close in and attack with their claws! Harpy 1: miss Harpy 2: miss Spined Devil 1: miss Spined Devil 2: hits hoops! J23: charmed PB: hits harpy 1 Hoops: charmed --------------------------- Harpy 1: hits j23 Harpy 2: miss Spined Devil 1: miss Spined Devil 2: miss J23: charmed PB: miss Hoops: escapes charm and hits harpy --------------------------- Harpy 1: miss Harpy 2: hits PB Spined Devil 1: hits pb Spined Devil 2: miss J23: escapes charm and casts fireball! It damages 1 harpy and both devils! PB: miss Hoops: hits harpy 2x --------------------------- Harpy 1: miss Harpy 2: miss Spined Devil 1: hits pb Spined Devil 2: miss J23: casts sleep. Harpy 2 falls asleep! PB: hits - and harpy 1 is hurt! Hoops: miss --------------------------- Harpy 1: miss Harpy 2: sleeps Spined Devil 1: miss Spined Devil 2: hits hoops J23: hits - and harpy 1 is DOWN! PB: hits devil 1 Hoops: miss --------------------------- Harpy 2: sleeps Spined Devil 1: hits j23 Spined Devil 2: hits pb J23: hits PB: miss Hoops: miss --------------------------- Harpy 2: sleeps Spined Devil 1: miss Spined Devil 2: hits hoops J23: casts heal on hoops PB: hits sd1 Hoops: hits 2x! --------------------------- Harpy 2: sleeps Spined Devil 1: hits pb Spined Devil 2: miss J23: casts improved heal on pb PB: hits! Hoops: misses --------------------------- Harpy 2: wakes up and misses Spined Devil 1: miss Spined Devil 2: hits hoops J23: miss PB: miss Hoops: hits 2x. And the spine devil goes down! --------------------------- |
04-27-2010, 01:06 PM | #690 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Harpy 2: hits pb Spined Devil 2: hits hoops J23: hits harpy 2 with a crit! PB: hits Hoops: miss --------------------------- Harpy 2: miss Spined Devil 2: miss J23: miss PB: hits Hoops: miss ------------------- Harpy 2: hits pb Spined Devil 2: hits hoops J23:miss PB: hits Hoops: hits - and the harpy goes down! ------------------- |
04-27-2010, 01:09 PM | #691 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Spined Devil 2: hits hoops J23: hits! PB: miss Hoops: miss ------------------- Spined Devil 2: hits hoops J23: casts heal on hoops! PB: hits! Hoops: miss ------------------- Spined Devil 2: miss J23: hits! PB: miss Hoops: hits 2x ------------------- Spined Devil 2: hits hoops J23: hits! PB: hits! And the devil drops dead. You are victorious! |
04-27-2010, 01:12 PM | #692 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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You find a chest in the room. Unlocking it reveals a book that appears to be magic. Let me know if you want to open it and read from it. In addition, tossed about the room are 3 healing potions and a total of 300gp.
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04-27-2010, 01:12 PM | #693 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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The harpies should have showed PB a picture of Crosby, he would have been charmed (and unable to fight due to the boner it would have given him)...
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04-27-2010, 01:12 PM | #694 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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I must say, that may be our best performance yet.
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04-27-2010, 01:20 PM | #695 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Team 1: Killian's Killers
J23: Mage Level: 7 Max HP: 28 Current HP: 20 Bonus: INT x2, +1 vs. GOOD, Spells: Heal x2, Improved healing, Detect Magic, Sleep, Identify, Fireball Equipment: Staff of Lightning Flask 3 Healing potions 115 GP Staff Earring of Intelligence Elf dog on leash PurdueBrad: Arx Adventurer Level: 6 Max HP: 72 Current HP: 60 Bonus: Constitution x2, Protection Equipment: 1 Healing Potion Longsword +1 Flask of Poison Ring of Protection 215 GP Longsword Hoopsguy: Specialist Level: 6 Max HP: 36 Current HP: 31 Bonus: Fame, STR Equipment: Rope Magic Ring (STR) 2 Healing potions 415 GP Lockpicks +1 2 Daggers +1 |
04-27-2010, 01:27 PM | #696 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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The equipment cart passes through again. The old man says, "It looks like you have some gold to spend. Don't be stingy!" "And sorry, but I can only sell you 3 healing potions this time." Club of Stunning 300gp Healing potions 25gp Scroll of Experience 400gp Potion of Speed: 300gp An unidentified scroll 100gp Unidentified boots 100gp Bracers of Lifegiving 600gp Let me know what you want to buy by 9pm. |
04-27-2010, 01:28 PM | #697 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Alright fellas, we're up to 745 gold and 6 healing potions, not bad. Although I anticipate some very tough fights ahead.
J23 you'll need to cast an identify spell on that book, I hope you'll learn a new spell from it or something. I'm feeling pretty confident as of now. |
04-27-2010, 01:34 PM | #698 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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I would say we go for the 3 potions, to put us at 9 (3 each). That puts us 670 left. Thoughts from there? Here are my thoughts on each item:
Club of Stunning- Sounds cool and it looks like stun could be useful Scroll of Experience- Expensive to gain a level, so probably not Potion of Speed- Meh Unidentified Scroll/Boots- I'm always up for a gamble here Bracers of Lifegiving- Really expensive but my guess is that they let a player regenerate health as they lose it. I guess I would say go 3 potions, Club of Stunning, Unidentified Scroll, Unidentified Boots, and that leaves us 170 if we need it. I am curious your thoughts though. I'm guessing this is our last shot as our next room will be #17. |
04-27-2010, 01:38 PM | #699 |
College Benchwarmer
Join Date: Jul 2009
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Yep, I'll cast identify on the book. Hopefully we can see the result before we have to make our purchases.
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04-27-2010, 01:40 PM | #700 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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BTW- Thanks for covering for me yesterday during my work adventures. Glad you guys didn't screw things up.
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