07-08-2008, 11:18 PM | #701 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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07-08-2008, 11:18 PM | #702 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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07-08-2008, 11:19 PM | #703 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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07-08-2008, 11:27 PM | #704 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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07-08-2008, 11:28 PM | #705 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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07-08-2008, 11:31 PM | #706 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Neither Poli nor cronin are playing at the moment.
Last edited by Barkeep49 : 07-08-2008 at 11:31 PM. |
07-08-2008, 11:33 PM | #707 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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07-08-2008, 11:33 PM | #708 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Chief Rum is also not playing.
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07-08-2008, 11:40 PM | #709 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Hahahah I missed that too Ok, can anyone suggest what this part means: In the context of previous games? I thought I had seen the possibility of players coming into the game later hinted at earlier (or in the signup thread or something). |
07-08-2008, 11:43 PM | #710 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
I mentioned it earlier.. I didn't go into too much detail as I don't want to ruin the story line or any suprises that BK might have for us.. I simply said that I wouldn't be suprised to see Lathum (or a smaller possibility of St.Cronin) appear at some point in the game with a particular role. Nothing that can be voted for in execution or whatnot however. |
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07-08-2008, 11:55 PM | #711 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Don't tell anyone, they'll take away the post counts.
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We have always been at war with Eastasia. |
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07-09-2008, 12:00 AM | #712 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
I see this is just above the results which I haven't seen yet, so this might be proved wrong -- but my problem with what Pass did is this: if he is a spawn, he might be able to enter the brig during the night (I don't know if this is possible or not, but I don't see why it wouldn't be) or allow someone else to. I know myself and KWhit are good currently, and it makes sense that the captain would start out good too, so it's not KWhit or Alan that I'm as worried about (though I prefer caution in this game on these matters, we've been a little easy with the trust lately IMO) as the fact that a bad jailer has three people at his whim.
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We have always been at war with Eastasia. |
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07-09-2008, 12:04 AM | #713 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Wow. That's about as bad as it gets this early.
__________________
We have always been at war with Eastasia. |
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07-09-2008, 12:09 AM | #714 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Yeah, I need to go back and check the ramifications of wounded besides the added vulnerability before deciding about actions.
__________________
We have always been at war with Eastasia. |
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07-09-2008, 12:09 AM | #715 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Fam is out of town so I hopped on for a quick check. Looks like it's a good thing I did.
I'm currently set to repair the slave pens, someone let me know in the next 30ish minutes if that needs to change to the Security HQ |
07-09-2008, 12:14 AM | #716 |
Pro Starter
Join Date: Sep 2005
Location: TX
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07-09-2008, 12:15 AM | #717 | |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
You do not need to work on the Security HQ. PurdueBrad announced that he is on it (with Tyrith) and that is the 3 necessary man cycles. BK mentioned that day actions happen immediately, but night actions happen at the morning deadline. However, perhaps we can still now take advantage of the fixed Security HQ? I guess that just means the brig and the 12 secure bunks since the slave pen will need to be fixed (even though it could now be secured). |
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07-09-2008, 12:16 AM | #718 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Wounds take two solid undisturbed nights to heal, BTW. Healing might be more of a priority than I was thinking. Hmmm.
__________________
We have always been at war with Eastasia. |
07-09-2008, 12:21 AM | #719 | ||
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
You can cure two of the wounds in the morning, right? Quote:
You wouldn't get to scan anyone, but since these wounds are from the slave revolt, perhaps it's just an aberration on the level of wounding we'd expect? |
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07-09-2008, 12:23 AM | #720 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Figure some of our wounded people will get offed by the wolves. I would agree that this is likely an aberration; we couldn't realistically sustain this much damage daily along with the spawn and ever make it.
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07-09-2008, 12:39 AM | #721 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Was there a way for us to be able to both have our security room functional and to avoid the slave revolt? I think we used all engineers on the security room?
If so, then we were going to be yielding an edge to the wolves tonight one way or another. I'm kind of surprised to find ourselves in this position when we opted for the safe, low-risk landing (I am remembering this correctly, right?) instead of the high-risk, high-reward option. |
07-09-2008, 12:44 AM | #722 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
The only thing i can think of is that we just got a very unlucky dice role with the slave revolt or something. Last game we had more damage for longer and this didn't happen like this I don't believe. We would have had it fixed tonight and been fine.. With only 2 man hours of damage to it, I'm guessing we rolled the spawn-game equivalent of snake eyes |
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07-09-2008, 12:45 AM | #723 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
As cruel as it sounds, I think scanning for spawn is more important than healing if having to choose between the two. With you as our only doctor, I think we need you to keep hunting for spawn and let jackal take care of the healing for now. |
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07-09-2008, 12:51 AM | #724 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
The other option that I've got rummaging around in my head is that BK made some tweaks to the overall system and decided to give us more environment issues with fewer starting spawn. I would give this idea a little more thought if we hadn't seen the Day 1 message mention three spawn ... |
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07-09-2008, 01:05 AM | #725 | |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Quote:
We picked the start more likely to break the ship, but with less spawnling activity, so this is the kind of situation we were looking at. |
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07-09-2008, 02:51 AM | #726 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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Back at work after a nice few hours of sleep.
Believe this or not: I literally don't remember most of the posts I made. I remember being exhausted and mad, but that's it. Weird/ Back to the game.
__________________
Just beat the devil out of it!!! - Bob Ross |
07-09-2008, 02:56 AM | #727 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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You want to know what's even more weird? The number I gave out was my home phone. Obviously, I'll be deleting that, and asking BK to delete from other threads.
__________________
Just beat the devil out of it!!! - Bob Ross |
07-09-2008, 07:00 AM | #728 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
I can put myself in there, and if I had, my name would have been with you three, but I can't go in and out at will like that. FYI. |
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07-09-2008, 07:45 AM | #729 | |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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Quote:
I'm in agreement with this. Scanning seems more important to me. Plus people can become healed after two nights of sleep so we may not need the doctor and medic to handle them all personally. |
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07-09-2008, 07:49 AM | #730 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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we can alos have one of our extra officers make more medics... not sure thats a good idea tho
we jus tneed to decide how many privates we want to go on missions every day cuz were not good for much more
__________________
Dominating Warewolf for 0 games! GIT R DUN!!! |
07-09-2008, 08:09 AM | #731 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
Privates aren't the only people who can go on missions. They usually are the ones that go though because they wear the red shirts. |
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07-09-2008, 08:12 AM | #732 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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__________________
Dominating Warewolf for 0 games! GIT R DUN!!! |
07-09-2008, 08:38 AM | #733 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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If anyone out there is the duplicant (no idea if there even is one).. it might not be a bad idea to take on the role of the doctor for a day and scan Path... Since once you use it, it is gone it would be a 1 time seer ability to help validate Path. Up to you though if you feel it is worth the risk that you might die before using it later, or have some other way you think is better to use it.
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07-09-2008, 08:41 AM | #734 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Aren't scans more useful later in the game as opposed to Day 2?
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07-09-2008, 08:44 AM | #735 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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While on the subject of secret roles.. I'm trying to think, that there has to be some way we could use the gut-feeling ability to our advantage too...
The math just keeps coming back to me saying unless we get lucky the odds are we'll spend alot of time on it with no real rewards... |
07-09-2008, 08:45 AM | #736 |
Pro Starter
Join Date: Jul 2005
Location: Appleton, WI
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I can see wanting to scan the guy that is our public scanner though, seeing as though if he is bad, he could just be spewing bad information the whole time (and crippling us from the start)
__________________
Commissioner of the RNFL |
07-09-2008, 08:46 AM | #737 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
That was what I said.. up to them if they wanted to take the risk that they might die before using it (or become spawn themselves)... In a game with alot of conversions, scans are more important the further you go.. but in this game we have the ability to create more seers as we go too if we need to. |
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07-09-2008, 09:20 AM | #738 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Was hoping that there might be some kind of results before I had to cut out for the morning. I should be around by mid-afternoon. Hopefully there is some good news awaiting us.
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07-09-2008, 10:00 AM | #739 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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It's not a good night. There aren't enough places to sleep, and that only gets worse in the morning after you see further damage done to the sleeping quarters by the slaves. Tyrith and Purduebrad work hard on repairing the Security HQ, where Pass can also be seen, while Danny and jeheinz try to get the slave pens back in order. Hoops, Mrs. Schmidty, and oliegirl are all seen lurking near one place or another in the sleeping quarters, and Schmidty can be seen standing guard outside the Water Plant. Yesterday was not a good day, but today is a new day and perhaps it will go better. It's already a little better when two Slave bodies are discovered.
Room Reports Engine Room – Damaged 8 man cycles to repair Water Plant – Damaged (Non Operational) 6 cycles to repair Cargo Hold - Damaged 3 man cycles to repair (Maximum Capacity: 125 units) Water Supply – 87 units (Enough reserves for a little less than 4 days at current consumption) Crystilium Supply – 16 units (at least 75 required) Security Headquarters Operational (Undamaged) Brig – Empty Weapons Locker – 3 unspent phasers (2 spent) Slave Pens – Damaged 3 man cycles to repair Sleeping Quarters – Damaged. 18 berths requiring repair (enough berths for 5 people to sleep) The Crew Command Staff Captain - Alan T First Officer – Kwhit Wounded Second Officer - Render Exhuasted Security Chief - Hoopsguy Exhuasted Ensign - Telle Chief Engineer - Tyrith Exhuasted Engineers PurdueBrad Exhuasted Danny Wounded & Exhuasted JeHeinz72 Exhuasted Trainer - mccollins Medical Staff Doctor - path12 Wounded Medic - The Jackal Wounded Security Staff Sergeant at Arms - oliegirl Exhuasted Warden - Passacagalia Exhuasted Galley Master - Schmidty Exhuasted Slavemaster - Saldana Security Crewman - Mrs. Schmidty ExhuastedWounded Scientists LoneStarGirl PackerFanatic Wounded & Exhuasted Privates Claphamsa Marc Vaughn Chubby Wounded bulletsponge Exhuasted Slaves 2 slaves dead 18 slaves unaccounted for Night PMs will be going out after this as fast as I can send them. Last edited by Barkeep49 : 07-09-2008 at 11:04 AM. |
07-09-2008, 10:05 AM | #741 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Oh darnit, COME ON, REPAIR YOU STUPID SECURITY HQ.
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07-09-2008, 10:06 AM | #742 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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more wounded and lots of exhausted! booo
__________________
Dominating Warewolf for 0 games! GIT R DUN!!! |
07-09-2008, 10:07 AM | #743 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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anyone else worried about wateR? we have enough for 4 days.... and its gonna take a while to fix the plant, and even when fixed it wont produce enough fro all of us............
__________________
Dominating Warewolf for 0 games! GIT R DUN!!! |
07-09-2008, 10:08 AM | #744 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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I guess we need Tyrith + 1 other engineer on the Security HQ this morning and the rest starting on the slave pens? We also probably want to know why Render, Packerfanatic and bulletsponge are exhausted this morning, what action did you do last night?
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07-09-2008, 10:08 AM | #745 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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07-09-2008, 10:09 AM | #747 | |
Pro Starter
Join Date: Jul 2005
Location: Appleton, WI
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Quote:
I slept - or at least I attempted to. I imagine I was in a bed that got damaged or something?
__________________
Commissioner of the RNFL |
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07-09-2008, 10:12 AM | #748 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Hey, look, it's a mod edit!
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07-09-2008, 10:14 AM | #749 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I made a few changes to the Day 2 post as I'd forgotten that the Security HQ and Water plant were guarded, thus they didn't take any more slave damage. I also have clarified the phaser situation.
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