06-25-2015, 01:58 PM | #851 |
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Will pass both.
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06-25-2015, 02:26 PM | #852 |
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06-25-2015, 03:32 PM | #853 | |
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Quote:
I don't see an Iron Maiden, so Gorm must have Bruce in a different room.
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06-25-2015, 03:55 PM | #854 |
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y'all ready for this?
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06-25-2015, 04:13 PM | #855 |
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Ragone is about to face....
THE NECROMASTER!!!! Oh noes....
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06-25-2015, 04:14 PM | #856 |
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You arrive in a room with a lot of bone and flesh decorations around, a bone throne, a table made of the necrotic mass of many things that once knew life, and so forth. Sitting on the throne is an emaciated dark elf, wrinkled with the ages, and he leans forward, and grabs his staff and moves from the throne.
He walks down, and in front of the Necromaster is a quad of zombies that move in front to attack you, with the Necromaster behind, readying spells. 4 Zombie – AC7, HP11, deal 1d6 damage from punch, Necromaster – 30 hp, AC4, Deals 1d6+1 damage in combat with staff, Casts Create Poison on his staff as they move into battle, Knows Lightning Bolt, Otto’s Spook, Magic Missile, and Phandaal’s Mantle of Stealth.
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06-25-2015, 04:18 PM | #857 |
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06-25-2015, 04:20 PM | #858 |
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Ragone is at 38/55
His weapon is out and the zombies have reached him, and just before battle begins, a lightning bolt cascades into him for.... 1d10 x5 for........1 + 4 + 7 + 5 + 5 - 22 damage 16/55 hp left for Ragone. He uses his self heal to heal 27 damage - 43/55 HP for our intrepid hero. Zombies attack him. They need 15s to hit him and.....Two hit for......5 damage. 38/55 The Necromaster casts Magic Missile for.... 17 damage daamge - 21/55 hp. Ragone's two handed war club gets +2 and +1 for his ring, so he needs a 6 to hit a zombie on a d20. He does for....8 damage. Wounded zombie.
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06-25-2015, 04:26 PM | #859 |
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The zombies mostly miss. The Necromaster hands his staff to a zombie to use to attack this round so it tries to Poison Ragone with a potential future hit.
Ragone swings and......finishes off teh wounded zombie. THen Rangone is hit once by a zombie for 5 damage. The one with the staff missed. Ragone quaffs a healing potion and gains 25 hp. 41/55 But his is hit for 4 damage by the staff and the poison seeps into him and.....he gets -3 to hit for the rest of the battle! 37/55 He rolls a 18 and hits for.....7 damage. THe foes rolls 4 9 and 3. Nothing there. The wizard grabs his staff back. He rolls a 8 and misses with the poison in his body (would have been a lit and probably a dead zombie). One of the zombies nails him for 6 damage and the Necromaster casts Otto's Spook on him. 31/55 Ragone flees for one turn with Spook. They attack him as he runs. One hits for 2 damage 29/55 Ragone returns from the Spook. One more set of free attacks, but they miss. Ragone swings and....rolls an 18 and....kills the wounded zombie. But then the Necromaster moves up and his magic staff cracks the armor and hits Ragone for 4 damage, and a zombie adds 3 more 22/55
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06-25-2015, 04:28 PM | #860 |
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Ragone swings and...hits - 5 damage. He is hit once by a zombie for 3.
19/55 Ragone rolls a 10, and he needs a 9 so that's a hit for........3 and 3 +2 - 8 total damage. Dead zombie. One zombie and then the Necromaster left. They miss him Ragone rolls a 6 and misses. The NEcromaster nails him for 4 damage 15/55 Ragone rolls a 16 and hits this time for......4 damage. THe zombie cracks his armor for 5. 10/55 ragone hits for....5 damage - zombie still up. They miss Ragone rollls......a 4 and misses. And then....ZOmbie rolls a 16 and hits for....3 damage 7/55
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06-25-2015, 04:33 PM | #861 |
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Ragone's 10 conncts for....4 +1 +2 7 damage. Dead zom,bie. The NEcromaster, who needs a 14 to it, misses.
Ragone's 1 is not a good follow up. THe NEcromaster rolls a 5 Ragone's 14 does hiit for......5 damage. Necromaster rolls a 13 and msises 5 vs 9 14 vs 12 - Ragone cracks the armor for 7 more damage. The Ragone rolls a 17 and hits for.......5 more damage. The Necromaster, getting damaged, and with no major ways of protecting himself left, casts Phandaa'ls Mantle fo Stealth and turns invisible. Ragone concentrates and uses Detect Magic and he can sot of sense where the foe is. He swings with an additional -2 to hit and....rolls 12 - nope. The Necromaster flees. Ragone gest an attackof opportunity and....rolls a 9. nope . TH ivllain has fled. Gain 700 XP per slain Zombie
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06-25-2015, 04:40 PM | #862 |
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O noes! Zinto is about to face.......LAWFUL ZINTO!!!
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06-25-2015, 04:51 PM | #863 |
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path has found the Star Cairn!
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06-25-2015, 04:54 PM | #864 |
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dubb has found the Dye Making Room
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06-25-2015, 04:58 PM | #865 |
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06-25-2015, 04:59 PM | #866 |
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someone just reached level 6
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06-25-2015, 05:00 PM | #867 |
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Oh noes!
cheekimonk also has to find....um, neutral cheekimonk!
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06-25-2015, 05:06 PM | #868 |
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as cheekimonk's Misenchanted Sword stabs his reflection and battle ends, the Sword is about to rejoice!
Yes, now I feast on the blood of my master! But wait. The Sword cannot attack him. "NOOOOOOOOOOOOOOOOOO!!!!!!" The Reflection of cheekimonk counted as cheekimonk, and that kill did two thigs. First, it happened before the sword was "allowed" to kill its master, so that ended the Curse. Second, it counted as a kill of its "master" so that removed the ticking part. And now cheekimonk just has a cheeky +2 long sword that deals 1d8+2 damage with him, "THATS NOT FAIR!!!!!!!!"
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06-25-2015, 05:08 PM | #869 |
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Woah!!!
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06-25-2015, 05:09 PM | #870 |
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Clever.
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06-25-2015, 05:10 PM | #871 |
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JAG and timmae have just walked into......
The Cooperage!
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06-25-2015, 05:14 PM | #872 |
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Silver Claw has found a room with a white altar and a black altar and can do nothing because he is neutral! No XP, no treasure! Yay!
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06-25-2015, 05:26 PM | #873 |
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Movement actions are complete, catch y'all in a few horus for the Afternoon one!
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06-25-2015, 05:28 PM | #874 |
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06-25-2015, 05:33 PM | #875 |
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Gorm need light and food.
Will need gold for Djinn sale tomorrow.
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06-25-2015, 05:43 PM | #876 |
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Where are the darn casks of whiskey in this cooperage!
Great battle there Ragone! So damn close... 5 against 1 and you missed dominating because of a scared baddie. Nice work cheeks.. You are one intelligent dude. You must be an intelligent race!
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06-25-2015, 06:17 PM | #877 |
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Good battle.. Gonna likely cost me a day though.. Did find a way into the final level of bricks..
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06-25-2015, 07:08 PM | #878 |
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06-25-2015, 07:11 PM | #879 | |
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Quote:
Tomorrow. Gorm good today. Can go to Djinn sale tomorrow to buy if have gold. Gorm have no gold.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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06-25-2015, 07:17 PM | #880 | |
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Quote:
How is level 5 of the dungeon looking fellas?! *ducks to avoid the rocks being thrown*
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06-25-2015, 07:19 PM | #881 |
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no worries - just trying to figure out which is best - open shop now or later. Buy horsies or not. Either way we'll be set for torches and rations before we need them.
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06-25-2015, 07:21 PM | #882 |
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06-25-2015, 07:44 PM | #883 |
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Gorm I will either search the room or open a store if you want to ID that axe.
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06-25-2015, 07:47 PM | #884 |
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Or heal yourself as I see you need it, and ID the axe in the morning eh.
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06-25-2015, 08:17 PM | #885 | |
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Quote:
Gorm not know how ID axe. Will search room. Can heal any time. Not action.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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06-25-2015, 08:19 PM | #886 |
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Gorm re-read dungeon manual. Will investigate axe. Znarled search room. Or go get horsies.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
06-25-2015, 08:19 PM | #887 | |
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Will search I think, shop in morning. Last edited by Ziiggy : 06-25-2015 at 08:20 PM. |
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06-25-2015, 08:20 PM | #888 | |
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Quote:
Gorm can do. Trow hasty. Reading not strength.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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06-25-2015, 08:59 PM | #889 |
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Let's process this thang!
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06-25-2015, 09:07 PM | #890 | |
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Cheekimonk beat his own reflection? He must be right behind me then.
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06-25-2015, 09:17 PM | #891 |
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Gratz Cheeki on not letting your sword kill you.
dubb anything special about the dyes? good job with the NecroMaster Ragone, though he sure seemed more like the NecroFighter Path what have you found in the Star Cairn? |
06-25-2015, 09:20 PM | #892 |
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Not sure yet but you can be damn sure I'm going in!
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06-25-2015, 09:23 PM | #893 |
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06-25-2015, 09:28 PM | #894 |
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Gorm have +1 Axe. Trow Priest can't use.
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06-25-2015, 09:36 PM | #895 |
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path is entering the Star Cairn!!!
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06-25-2015, 09:39 PM | #896 |
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06-25-2015, 09:45 PM | #897 |
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path slew the Star Ghost!
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06-25-2015, 09:45 PM | #898 |
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Afternoon Actions all done, next up - NIght
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06-25-2015, 09:47 PM | #899 |
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Last edited by Ziiggy : 06-25-2015 at 09:48 PM. |
06-25-2015, 09:50 PM | #900 |
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yay Path!
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