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Old 01-11-2011, 08:58 PM   #851
Balldog
Pro Rookie
 
Join Date: Jan 2002
Location: Macomb, MI
Quote:
Originally Posted by rowech View Post
Just got fired for the second time as Indiana's coach. Just not getting better at this. Not sure if I'm just not going after prospects that I should be, not sure if I should be spending more time fine-tuning game plan, depth chart, etc. Not sure if I should be putting more weight to stats, rankings, scouts, etc. Not sure about whether it's important to send an asst. and head coacht o premier recruits. Lots of questions.

Haven't enjoyed failing at a game so much as I am this one.

I've found on this version it is crucial to recruit guys to your coaching style rather than just going after the highest rated players. On the original FBCB I'd just get the highest rated guys and blend them together and make it work, I tried that my first few careers with the new FBCB and got canned the first 3 tries.

The last 2 careers I've started I've recruited guys that can fit my gameplan and that has translated to a lot more success.
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Old 01-11-2011, 09:10 PM   #852
Radii
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Join Date: Jul 2001
Quote:
Originally Posted by rowech View Post
Not sure about whether it's important to send an asst. and head coacht o premier recruits. Lots of questions.

For recruiting you definitely want to take every action you can. If you can afford to(and the options are there), send your assistant, your head coach, and offer a campus visit all at once. I believe you'll find the common approach is to fill up your call list and evaluate as many targets as you can in the first recruiting month. After that you pick out your targets and go as hard as you can after the most important ones. If you are at a small school you may have to pick and choose when you go full out for one kid vs spend some time with 2 or 3. If you're at a big school you always want to go full out with every available option for all your scholarship targets and maybe even try to string along your backup targets with some extra attention in case you get rejected.

When to offer scholarships varies by person I think. I know some guys in our online league that offer scholarships at the same time they evaluate and just change them if they don't like the way the guys scout. Personally I pick my scholarship targets and offer them all in the second recruiting sim, after all the guys have been evaluated.
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Old 01-11-2011, 10:57 PM   #853
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Quote:
Originally Posted by Balldog View Post
I've found on this version it is crucial to recruit guys to your coaching style rather than just going after the highest rated players. On the original FBCB I'd just get the highest rated guys and blend them together and make it work, I tried that my first few careers with the new FBCB and got canned the first 3 tries.

The last 2 careers I've started I've recruited guys that can fit my gameplan and that has translated to a lot more success.

Absolutely. Right now I'm at the point where I'm almost exclusively recruiting top-50 guys, unless a few guys fall through and I'm forced to go after lower rated guys. Basically I'm getting excited when I see these highly rated guys interested in my school, and I'm overlooking their weaknesses.

After about 4 or 5 seasons of being in this position, what I've found is that I'm collecting a lot of highly rated guys who are really good at a few things but not very balanced, and my starting lineup without fail always contains 2 of my "fallback" guys (who would've been stars for me long before I hit 100 prestige), who are overall better suited for my gameplan. Often these guys were ranked below #200 in their class.
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Old 01-11-2011, 11:19 PM   #854
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
I must say I am disappointed with the way red shirting works. I am playing as Washington and usually have a top 100 player at every position and often 2. I'll usually have one guy from every class I recruited who is a 3 star guy and is the 3rd or 4th player at that position but wont redshirt.
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Old 01-12-2011, 06:14 AM   #855
Balldog
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Join Date: Jan 2002
Location: Macomb, MI
Quote:
Originally Posted by Lathum View Post
I must say I am disappointed with the way red shirting works. I am playing as Washington and usually have a top 100 player at every position and often 2. I'll usually have one guy from every class I recruited who is a 3 star guy and is the 3rd or 4th player at that position but wont redshirt.

In real life its very rare for Top 100 guys to redshirt though.
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Old 01-12-2011, 08:59 AM   #856
Marmel
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Join Date: Oct 2000
Location: Manchester, CT
Quote:
Originally Posted by Balldog View Post
In real life its very rare for Top 100 guys to redshirt though.

Exactly.

In the first version of the game it was way too easy to redshirt all your freshman every year and get a free year of development from every player you recruit.

Does this version take it too far in the other direction? Maybe just a little bit. I wouldn't mind seeing guys rated 50-100+ agree to redshirt a bit more often, but the more it happens the easier the game gets.

Given a choice between the way the first version and this version operate, I'll take this new version every time.
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Old 01-12-2011, 09:46 AM   #857
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
When I try to launch the program on my Windows XT SP 3 system, I get a message that sounds like the stuff people with Vista and W7 are getting -- and the program fails to launch. I have seen guidance on the support forums on how to solve this stuff in Vista, but not for my situation that I can gather, at least.

The error message reads:

Write Access to Data Folder (\GDS\Fast break College Basketball 2010) denied. Testing C:\Program Files\GDS\Fast Break College Basketball 2010

With an "OK" Button below it. If I click the OK button, it seems to launch the program... should it function properly from there, or am I going to have problems?

With the college basketball season starting up in just a couple of months, I was hoping to get this set up as an at-work time waster, anticipating my annual revived interest. Any guidance here?
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Old 01-12-2011, 09:49 AM   #858
Marmel
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Location: Manchester, CT
Quote:
Originally Posted by QuikSand View Post
With the college basketball season starting up in just a couple of months

I see what you did there
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Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions."
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Old 01-12-2011, 09:57 AM   #859
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
Quote:
Originally Posted by Balldog View Post
In real life its very rare for Top 100 guys to redshirt though.

Maybe I wasn't clear. I'm not talking about the top 100 guys, I'm talking about the 3 star guy in the 300-400 range who won't redshirt despite being 3rd or 4th on the depth chart at that position.
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Old 01-12-2011, 10:12 AM   #860
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
yeah I agree Lathum. The first version you could redshirt anybody I believe, which wasn't realistic either, but did give us some strategy for what to do with our recruits. This version went too far the other way I think.
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Old 01-12-2011, 11:29 AM   #861
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
Is it just me or does the game randomly change my players positions?
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Old 01-12-2011, 01:34 PM   #862
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by Lathum View Post
Is it just me or does the game randomly change my players positions?

The listed position is just cosmetic so the game lists the player at the position he has been playing the most.
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Old 01-12-2011, 01:46 PM   #863
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by QuikSand View Post
When I try to launch the program on my Windows XT SP 3 system, I get a message that sounds like the stuff people with Vista and W7 are getting -- and the program fails to launch. I have seen guidance on the support forums on how to solve this stuff in Vista, but not for my situation that I can gather, at least.

The error message reads:

Write Access to Data Folder (\GDS\Fast break College Basketball 2010) denied. Testing C:\Program Files\GDS\Fast Break College Basketball 2010

With an "OK" Button below it. If I click the OK button, it seems to launch the program... should it function properly from there, or am I going to have problems?

With the college basketball season starting up in just a couple of months, I was hoping to get this set up as an at-work time waster, anticipating my annual revived interest. Any guidance here?


When the function to find the public documents folder fails the game will try to revert all usage back to the default install folder. If you are able to start a new game and save/load it then it should be fine. If it doesn't work let me know and I'll add a way to manually specify the data folder.
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Old 01-12-2011, 02:23 PM   #864
whomario
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Join Date: Jul 2007
Quote:
Originally Posted by HeavyReign View Post
The listed position is just cosmetic so the game lists the player at the position he has been playing the most.

and this has long been possibly the greatest thing about your games, the fact that every player has a skillset that you have to find out how to use. Thereīs just so many types of players and so many distinct sets of skills.
You could build a winning team with literally every type of player at every position, thereīs no preset right or wrong when it comes to player combinations

as for redshirting : I found it to be a nice wrinkle actually and havenīt redshirted much the first version, but now you have to figure if you wouldnīt be better off recruiting a slightly worse player in positions you are set, mabye go for a specialist (3 point shooter f.e.) . You have to anticipate if a guy goes pro or not and thatīs intentional as well, seeing as thereīs a list ranking players in terms of pro potential.

You actually can recruit college-type guys or pro-type guys, the game really isnīt random here but very much follows common sense. A 7 foot center with offensive skill is much more likely to leave early than a 6ī9 rebounding center, a 6ī2 SG scorer much less likely to leave than a 6ī6 all arround guy at the 2.

I found even when you aim to be challenging for a national title, you donīt need top flight talent at every position, much less 2 at every position.

Last edited by whomario : 01-12-2011 at 02:25 PM.
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Old 01-12-2011, 02:54 PM   #865
dawgfan
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Join Date: Oct 2000
Location: Seattle
Quote:
Originally Posted by Balldog View Post
I've found on this version it is crucial to recruit guys to your coaching style rather than just going after the highest rated players. On the original FBCB I'd just get the highest rated guys and blend them together and make it work, I tried that my first few careers with the new FBCB and got canned the first 3 tries.

The last 2 careers I've started I've recruited guys that can fit my gameplan and that has translated to a lot more success.
I'm not educated enough about college basketball to feel informed in customizing my gameplans and training decisions, so in this current (first) career I'm relying on the "recommended" button to get me through.

That said, I do prioritize recruits that are strong defensively, and I like my big men to be able to rebound (more so than score) and my wings to be good shooters. Nothing ground-breaking there I know, and many of the higher-end recruits have those attributes, but when I find myself down to plan-B and plan-C guys, I'm definitely looking for the strong defensive players and ones that can steal the ball.

I'm hoping that when I start my next career I feel like I have enough grasp on the game and basketball strategy that I can start customizing my gameplans and training decisions.
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Old 01-12-2011, 07:17 PM   #866
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
In real life how often do kids redshirt? Seems to me that it doesn't happen all that much, but maybe that's just because it's generally not big names who are doing it so it doesn't grab my attention.
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Old 01-12-2011, 08:25 PM   #867
dawgfan
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Quote:
Originally Posted by Groundhog View Post
In real life how often do kids redshirt? Seems to me that it doesn't happen all that much, but maybe that's just because it's generally not big names who are doing it so it doesn't grab my attention.
Looking back at Washington, here's the count:

2010/2011: Desmond Simmons (4 star, #25 PF, rehabbing an injury)
2009/2010: C.J. Wilcox (3 star, #35 SG)
2008/2009: Tyreese Breshears (4 star, #33 PF, rehabbing an injury)
2007/2008: Darnell Gant (3 star, N/R PF)
2006/2007: none
2005/2006: Joe Wolfinger (2 star, prep-school C, rehabbing an injury)
2004/2005: Zach Johnson (2 star, N/R C, rehabbing an injury)
2003/2004: none
2002/2003: none

In this limited sample size, most of the kids that redshirted had a serious enough injury that it made sense to sit them out a year. In the other two cases, they were 3-star guys that had potential but would have been buried deep in the rotation had they not sat a year.
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Old 01-12-2011, 08:29 PM   #868
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by Marmel View Post
Exactly.

In the first version of the game it was way too easy to redshirt all your freshman every year and get a free year of development from every player you recruit.

Does this version take it too far in the other direction? Maybe just a little bit. I wouldn't mind seeing guys rated 50-100+ agree to redshirt a bit more often, but the more it happens the easier the game gets.

Given a choice between the way the first version and this version operate, I'll take this new version every time.

I agree with all of your points. I would rather have it err on the side of difficulty.
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Old 01-12-2011, 08:39 PM   #869
Buccaneer
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Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by HeavyReign View Post
The listed position is just cosmetic so the game lists the player at the position he has been playing the most.

I agree with whomario in loving that positions are cosmetic. For recruiting and roster analysis, I plug ALL of the players into my program and see where they fall within the position groups. It's not far off as backcourt players tend to be quick and short and frontcourt players much bigger. But I have excelled at changing a "PG" or a "C" to "SF" and vice versa.
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Old 01-13-2011, 11:45 AM   #870
Lathum
Favored Bitch #1
 
Join Date: Dec 2001
Location: homeless in NJ
Well my UW huskies went on a great run as a 3 seed to the final game before succumbing to mighty Florida.

Clearly the refs were Big 10 refs in the final. I took 7 FTs while they took 25. They also put up 60 points in the second half. all in all still very happy since I was on the hot seat but my seniors developed at the right time and I had some great young players contribute. I had a one and done freshman, an all PAC ten senior small forward and my PF was a freshman all american, freshman all conference, conference freshman of the year and second team all conference and he stayed.

hmmm. My AD is a hard ass. His expectation was compete for conference championship. I was on the hot seat last year. I lost in the conference title game by a point to the #2 team in the country then make the NCAA final game and my heat index went to average and my AD is satisfied. I would think they would be elated.

Last edited by Lathum : 01-13-2011 at 11:55 AM.
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Old 01-13-2011, 02:42 PM   #871
dawgfan
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Join Date: Oct 2000
Location: Seattle
It's great that FBCB has that feature so you have some clue where you stand as far as job security (this is something that is a requirement for TCY2), but I would love to see even more detail from the AD - maybe see a more detailed gradient and updates each month.

Understanding the feedback and the resulting changes to your temperature is a bit of a challenge. I just took over an 85 prestige Wisconsin team that was the 3rd highest prestige team in the Big Ten behind a pair of 100 prestige teams in Ohio State and Michigan State, and the AD's expectations were for us to be a Final Four team. I had a good first season - 26-7, 13-5 in conference, #5 seed in the tournament but lost in the 2nd round to the #4 seed, and my hot seat went from "Average" to "Cool". And now this season my AD's expectations are to reach the Elite Eight, so I don't know if the algorithm that calculates that looks at your roster and adjusts expectations accordingly, or what else may be going on that the expectations dropped even though my first season moved my prestige up a point to 86.

I'll say this - I'm having a lot of fun with this game, definitely rivaling the fun I had when TCY first came out. It's actually killing me that we're down to 1 computer in my house and my wife has needed it for board certification training - I get my small windows of time playing the game here and there where I can get it, but I feel like a junkie craving his next "fix" of FBCB2...
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Old 01-13-2011, 04:23 PM   #872
rowech
Pro Starter
 
Join Date: Feb 2006
Something I'd like to see on the reruiting screen...a filter reset button that sends filters back to their all settings.
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Old 01-14-2011, 05:13 AM   #873
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
I have uploaded a patch a new patch.

http://www.fbbgames.com/FBCB2010v210.exe

Extract the files to your install directory. When you start the game it should say version 2.1.0 in the bottom left corner after applying the update.

Version 2.1.0
************************************************************
Fixes:
*Accept/Reject offer buttons should no longer appear before you have selected a schedule day on the team schedule screen
*Human vs Human schedule requests should no longer get deleted when the month is processed.
*Schedule requests should now import/export properly

Version 2.0.9
************************************************************
Fixes:
*added code to help prevent error 75 during play
*Fixed error 9 when clicking on the mentors list on the coach screen when it is empty.
*No longer possible for a team to recieve 2 of the 16 CIT invites at once
*Current league editor will no longer allow a conference tourney to be saved with more teams than are present in the conference
*Fixed error 9 when the conference tourney has too many teams.

Version 2.0.8
************************************************************
Fixes:
*Fixed error 9 when viewing team records
*Team defense settings should not reset during training camps for online leagues
*Team settings during training camps will now only be reset if your lineup is invalid.
*Fixed error 9 when scheduling 13 team conference tourney with split divisions
*Old assistant coach firing orders should no longer affect the coaches next team if imported again.

Version 2.0.7
************************************************************
Fixes:
*Added code to ensure that the conferences have a valid number of games selected when starting a new game and using the current league editor
*Fixed error 9 that could occur while outputing html after adding teams to the league.
*Fixed error 9 that during end season due to having less than 32 conferences while using dynamic conference prestige
*Fixed error 6 during head coach hiring period
*Importing team files by ftp now requires the commish password if there is one.
*Fixed a sorting error for active players on the player records screen career stats.
*Fixed strength and jumping being swapped in the header of the player ratings text report.
*Email message date is now displayed in MM/DD/YY format because the year was being reported incorrectly in the old format.
*Added code to prevent coach firings during the wrong period due to team imports
*Fixed an error 9 during end season
*Coaches imported using a coach file where being incorrectly set to level 0 then receiving bonus points toward their actual level at the end of the first season.
*Head coaches shouldn't display a salary of 30k on the roster coaches screen.
*Coach history files should now transfer if you change the save name.


Version 2.0.5
************************************************************
Fixes:
*Scholarships should be spelled properly on the recruiting screen.
*Conference tourney seeding was sometimes being done before the conference schedule was complete. This may still show up on any seasons that have already started before the patch but should work fine the following season.
*Teams from the same conference should no longer get invited to the same preseason tourney.
*Fixed an error 9 that could occur when opening the bubble watch screen before the first bubble watch of the season is released.
*Fixed typo in subject for emails about increased budget for the current season
*Teams in conferences that don't have an automatic tourney birth should not receive the goal to make the FBCA tourney when receiving a new goal. The goals should be based on conference positioning instead.
*Seed for empty spots on the FBIT bracket should no longer show a number.
*The FBIT tourney invite email should list the correct region.
*Fixed a possible freeze during conference scheduling when starting a new game.

Changes:


Version 2.0.4
************************************************************
Fixes:
*3BI or 4IT appearances now satisfy the goal to play in a postseason tourney.
*The edit team screen in the default league editor now loads the correct conference for each team.

Changes:


Version 2.0.3
************************************************************
Fixes:
*Fixed sorting by DRb% on team stats screen.
*Fixed error 62 issues related to tourneys.csv

Changes:
*Increased the effectiveness of players with high passing skill.
*Increased stamina recovery at half time.
*Increased the number of touches for good post players.

Version 2.0.2
************************************************************
Fixes:
*Awards screen now loads blank if accessed before the first awards have been announced.
*Conferences with no tourney berth will not automatically send their regular season conference champ to the FBIT if they don't get a championship tourney berth. (Great West).
*Added code to prevent error 383 during recruiting
*Fixed sorting on roster screen when viewing defense.
*Editing future recruits should save properly now.
*Fixed a bug that could cause the selection show to appear before selection sunday

Changes:
*Increased the odds of underclassmen entering the draft.
*Conferences with no championship tourney berth and prestige of 3 or less will send their tourney champ to the 4IT (Great West).
*Added more descriptive error messages when the game can't locate or can't write to the data folder.
*Added printing to the team schedule screen.
*Head to head record is now the main tie breaker for conference standings
*Added an open folder button the default league screen.
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Old 01-14-2011, 01:55 PM   #874
dawgfan
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Join Date: Oct 2000
Location: Seattle
Thanks Brian!
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Old 01-14-2011, 08:28 PM   #875
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Yeah, cheers Brian! I'm currently in one of those "play FBCB non-stop" phases that I slip into all to frequently...
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Old 01-14-2011, 08:40 PM   #876
rowech
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Join Date: Feb 2006
Quote:
Originally Posted by Groundhog View Post
Yeah, cheers Brian! I'm currently in one of those "play FBCB non-stop" phases that I slip into all to frequently...

I am as well but I'm getting frustrated with it. Recruited two top 35 classes in a row, made the tournament once in their three years together, got an offer from UNC, didn't take it, fired the next year.

At this point I'm just doing the recruiting and the depth chart and gameplan to the AI. Is the AI bad in determining these things?

Also seems pretty fickle that I can be offered a job at UNC one year and fired the next.
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Old 01-14-2011, 08:44 PM   #877
Lathum
Favored Bitch #1
 
Join Date: Dec 2001
Location: homeless in NJ
For the record I disable the firing feature. I hate building a program then being fired.

I leave the gameplan to the AI but do the depth chart myself, I find that works best.

My AD just changed his expectations for me to make the sweet 16, even though my all conference center just left early only to be drafted 51st. Must have gotten some bad advice.
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Old 01-14-2011, 08:56 PM   #878
Buccaneer
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Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by Lathum View Post
For the record I disable the firing feature. I hate building a program then being fired.

Same here. My intent is play X numbers with a team. I would rather have the consequences of underperforming be reductions in budgets and less attractiveness to recruits and returning players.
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Old 01-14-2011, 10:36 PM   #879
Balldog
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Join Date: Jan 2002
Location: Macomb, MI
I will also say the CPU is a little quick with the trigger in firings, I just got canned after year 2 at Army going 25-37. The wild thing was my approval rating was average going into the season, then bam I got fired. I did fail to meet the AD's goal by 1 game.
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Old 01-15-2011, 02:56 PM   #880
LastWhiteSoxFanStanding
College Starter
 
Join Date: Jun 2003
In version 1, I was really good at gameplanning. Granted it was usually the high press, high tempo offense which seemed to work for everyone.

This version, no matter how much I try to tailor the gameplan to my talent, I seem to underperform. Once I let the AI set it I do much better although sometimes I don't follow the AI's logic.

Anybody have any gameplanning tips that seems to work in general? Or is it more of just see what kind of team you have kind of thing?
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Old 01-15-2011, 03:38 PM   #881
rowech
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Join Date: Feb 2006
Is it worth chasing one and two star players with big stat lines? I've signed a couple that looked nice, got good evaluations, and then they show up to campus and they're bad.
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Old 01-15-2011, 07:54 PM   #882
Lathum
Favored Bitch #1
 
Join Date: Dec 2001
Location: homeless in NJ
whelp

made my second final 4. Led KY 58-37 with 14 minutes left. They then go on a 37-12 run and I lose 75-69. grrrr.
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Old 01-15-2011, 08:47 PM   #883
rjolley
College Starter
 
Join Date: Dec 2000
Location: Roseville, CA
Is there an easy way to remove players from your watch list?
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Old 01-15-2011, 09:43 PM   #884
rowech
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Join Date: Feb 2006
After playing this game for just about the entire day...literally, I'm giving up on it...at least for now. I see now rhyme or reason to anything when it comes to recruiting. Doesn't matter what approach I take I end up with the same results, essentially that it's almost like the recruits I will end up with is pre-determined. Guys that I don't pay any attention to keep me on their list so they're always there as safety nets and going for anybody but those players ends up in failure. Prestige doesn't appear to do anything to increase the level of recruit...just the number of recruits. Maybe I haven't played enough but just not seeing anything that one can form a strategy around. Perhaps I'm not getting the point of some of the things in the game but after wasting an entire day, I'm beyond frustrated that I have learned nothing.

Last edited by rowech : 01-15-2011 at 09:44 PM.
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Old 01-15-2011, 09:58 PM   #885
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
Sorry you feel that way, this is easily my favorite game. I am a little annoyed at the fact that I made the final 4 last year, my AD goal was sweet 16, and my hot seat rating was average. I had an awful recruiting class and graduated a lot of talent so I may be in for a few lean years.
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Old 01-15-2011, 10:17 PM   #886
rowech
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Join Date: Feb 2006
When I look at the color boxes...

The boxes in the recruiting screens...are those current abilities and then potential by graduation? These are never the same as the players boxes once they hit my roster screen. Does that mean they were overrated by my scouting? Can they still reach that potential I saw during recruiting? Or, once on the roster screen does it become about current ability and ability by the end of the year?
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Old 01-15-2011, 10:34 PM   #887
rowech
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Join Date: Feb 2006
Forgot to make a suggestion...

Somehow being able to sort the players you are contacted with by where you rank on their top 5 schools.
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Old 01-16-2011, 10:31 AM   #888
rowech
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Thought I would give a new strategy a try this morning and after another four hours, it's clear it doesn't work either. I'm not understanding the following...

1. How can a player have a high or very high interest but you aren't in the top 5? Do you go for a player like this?

2. How can you be the best prestige school in competition for an in-state player, and lose out?

3. Is there any benefit at all to showing early interest? There are times when I don't do squat in showing interest and somehow I work my way up a guy's top 5 and then can try and get them later.

4. When do you give up on pursuing a player that you've tried for? Sometimes I can be as far down as fifth and land a player and other times I can be second, keep plugging along and never have a chance. It seems like this would be a need for improvement in the game. A commitment level to the schools listed? As it is, I can't gauge when to bolt on a player.

It's an addicting game, I think about it constantly but every time I play it just becomes more frustrating as I've tried everything I can think of and nothing seems to matter.
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Old 01-16-2011, 11:49 AM   #889
jbergey22
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Originally Posted by rowech View Post
Thought I would give a new strategy a try this morning and after another four hours, it's clear it doesn't work either. I'm not understanding the following...

1. How can a player have a high or very high interest but you aren't in the top 5? Do you go for a player like this?

2. How can you be the best prestige school in competition for an in-state player, and lose out?

3. Is there any benefit at all to showing early interest? There are times when I don't do squat in showing interest and somehow I work my way up a guy's top 5 and then can try and get them later.

4. When do you give up on pursuing a player that you've tried for? Sometimes I can be as far down as fifth and land a player and other times I can be second, keep plugging along and never have a chance. It seems like this would be a need for improvement in the game. A commitment level to the schools listed? As it is, I can't gauge when to bolt on a player.

It's an addicting game, I think about it constantly but every time I play it just becomes more frustrating as I've tried everything I can think of and nothing seems to matter.

What are you and you coaches recruiting rating? Also you coachs scouting rating could determine if the recruits are not coming in as advertised. Are you sending the head coach and assistant coach each time? There is a lot that goes into the game on why you could be losing out to lower prestige schools.

If I wait on a guy and let other teams get an early jump on him I usually dont get that player unless no other teams offer a scholarship.

Last edited by jbergey22 : 01-16-2011 at 11:51 AM.
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Old 01-16-2011, 12:05 PM   #890
rowech
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jbergy you brought up one issue I hadn't considered yet. I've been on level 7 and split all my ratings up evenly giving me 60 in each. I'm wondering if I should maybe bump the offense and defense down 10 or so and recruiting up a bit.
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Old 01-16-2011, 12:06 PM   #891
rowech
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Do your ratings change over time?
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Old 01-16-2011, 12:12 PM   #892
jbergey22
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Originally Posted by rowech View Post
Do your ratings change over time?

Yes they do. You will get extra points after a few seasons. I think it took me 5 to start getting them.

I always put extra points on recruiting as I feel that is more important than defense
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Old 01-16-2011, 12:17 PM   #893
Lathum
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Originally Posted by rowech View Post
jbergy you brought up one issue I hadn't considered yet. I've been on level 7 and split all my ratings up evenly giving me 60 in each. I'm wondering if I should maybe bump the offense and defense down 10 or so and recruiting up a bit.

This may be your problem.

I usually bump up my recruiting and defensive coaching ability, then to try and save some money I hire an assistant with 100 offense but crap defensive ability until I get a bigger budget.
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Old 01-16-2011, 12:20 PM   #894
jbergey22
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Yes sir,

Also if you are trying to recruit at a big school with poor recruiting ratings your class are going to show this. If I want to play the hard mode I always start out with a real low prestige school and work my way up. It is VERY difficult to have success at a higher prestige school on hard/medium level until youve worked your way up.
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Old 01-16-2011, 12:25 PM   #895
whomario
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Do your ratings change over time?

yes, you get points in the offseason depending on your success (not every offseason, the game has "thresholds" for every level that you reach after a certain amount of success). Youīll get notified by email, than go to "human coaches" and there you can distribute the points you just got

I allways put slightly more points into recruiting and offense than scouting and defense, but thatīs just personal preference.
Then i get an assistant coach thatīs better at defense than offense.

@ rowech :

1) Some players have really wide range and have more schools on their list, just as a school will sometimes have way more targets than others. Thereīs a regional component to it, some players are based in regions with a high density of schools and thus will have interest in more schools (not allways, just one aspect)
If i like the player and think i can beat out the competition, as well as when i recognize that his interest is in schools that wonīt likely offer him. Itīs the schools he likes, not the schools that want him most in the list.

2) Because otherwise itīd be boring I am not 100% sure how itīs determined though.

3) depends on what cpu schools are doing If you donīt show interest but others do, that of course puts you at a disadvantage. But you canīt just say "itīs so and so", itīs all circumstancial ...

4) I generally go case-by-case, if f.e. i have 3,4,5 guys i rate similar for a position/role i will give up more easy as if i have a clear No1 target and then a big gap.
But iīm also more stubborn if i have a great target where iīm trailing but have a real solid No2 target that has me in the lead.

Last edited by whomario : 01-16-2011 at 12:26 PM.
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Old 01-16-2011, 12:48 PM   #896
BigDPW
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I just recently tried out the demo. Tempting game. Are there any mods (rosters, logos, era related stuff, etc) for this game?
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Old 01-16-2011, 01:03 PM   #897
frnk55
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I used to play the crap outta FBB. Any news on a new version?
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Old 01-16-2011, 01:18 PM   #898
Lathum
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Lathum, these are the files I used.

Quote:
Originally Posted by BigDPW View Post
I just recently tried out the demo. Tempting game. Are there any mods (rosters, logos, era related stuff, etc) for this game?

here
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Old 01-16-2011, 01:53 PM   #899
jbergey22
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This is really a great game. It should have more hype surrounding it. I wonder if its not because it was sold on greydog which is more of a wrestling/mma community than a basketball community. It gets talked about more in this forum than that one.
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Old 01-16-2011, 03:08 PM   #900
rowech
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Another thing I don't understand.....late in the recruiting season, I can find guys who have no schools interested in, I make an offer, I'm the only school and yet somehow I don't get them?

I know you guys are trying to give me pointers but it literally seems no matter what I do or what I try, even if I scale back my recruiting to recruits I should get easily with a 75 prestige school it doesn't matter. Same with adjusting my recruiting attributes. No change at all.

Not to mention all these runtime errors.

I'll put the game a while and come back to it when my head is clear but at this point, I can't believe the admiration for this game.

Last edited by rowech : 01-16-2011 at 03:11 PM.
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