04-15-2005, 10:19 PM | #901 |
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Skydog
has the double injury been fix for patch 8.11? |
04-15-2005, 10:23 PM | #902 | |
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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04-15-2005, 10:43 PM | #903 | |
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And you, sir, harrass a lot. |
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04-15-2005, 11:16 PM | #904 | |
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I believe that will be in 8.12, but it's not a show stopper. I've started a fresh career with 8.11. |
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04-15-2005, 11:21 PM | #905 | |
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thanks sounds like the game is getting better. |
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04-15-2005, 11:31 PM | #906 | |
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I also agree with Galaril that it is like you are paying to beta test. I was one of those guys for the last few versions of Mogul. I bought them and spent most of the early going posting bugs I'd found or suggestions for improvements. I spent less time playing and more time posting about the game. I beta tested this time but I didn't think the game was in great shape when it was due for release. I watched the Sports Mogul board closely to see how the game has progressed to see if it was good enough for purchase but I keep seeing some residual problem or, worse, some new problem introduced that breaks the game. I still haven't committed to buying this year's version and now I find that they are canvasing opinions about next year's game. I think that this would be good if they begin beta testing a lot earlier so that the game gets released in good shape. But I'm not convinced of this since Clay is talking about possibly releasing Basketball Mogul later this year when Football Mogul is only half-assed after two ( or is it three ) iterations. |
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04-15-2005, 11:51 PM | #907 |
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I should be studying, but I played some BB mogul the past couple hours instead. With the latest Beta patch I have to say I'm having some fun. I turned down injuries and am having a lot of fun building the Mariners (fictional players) into a playoff contender.
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04-16-2005, 02:33 AM | #908 |
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There still more problems reported at Baseball Mogul Forum
" Scouting report stats & actual stats different just installed v.8.11 but I dont know if this is exclusive to 8.11 The scouting report descriptions do not match the stats listed on the player page: For example: One of my pitchers is Oliver Perez. The scouting report indicates that he has started 8 games and has a 4.83 ERA. The stats on the same player page say that he has started 4 games and has a 6.41 ERA. They don't match up." Another Bug on version 8.11 "Pitchers are having incredible rookie seasons, followed by decent ones after it. In their rookie seasons, they always have 0 BB and 0 K. Examples: Bronson Arroyo- Rookie Season: 22-7, 1.47 ERA 0 BB 0 K .072 OBA 11 CG Next Season: 22-8, 3. 22 ERA 67 BB 1 K .275 OBA 15 CG 39 GS both years. Gary Knotts- Rookie Season: 21-7, 1.10 ERA 0 BB 0 K .091 OBA 13 CG Next season: 19-12, 4.39 ERA 42 BB 0 K .317 OBA 7 CG |
04-16-2005, 02:36 AM | #909 |
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Unoffcial Patch 8.12 just release by Clay
"Unofficial Patch: v8.120 Fixed problem with transactions not being recorded in Simulator Mode in 8.100 and 8.110. Also improves simulation pre-WWII (please post your feedback on this issue). Still working on the "injuries while injured" bug. Clay P.S. I'm going to be away from the computer this weekend, so I won't be able to responde to issues until Monday" |
04-16-2005, 03:11 AM | #910 |
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Is it me or our patches just solving problems that were caused by previouse patch or two earlier. Well ......(sigh)I guess I won't be playing any BM this weekend.
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04-16-2005, 06:21 AM | #911 | |
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In my first 8.12 test, I'm so far seeing a trifecta that I've never seen before in any baseball sim: 1. accurate average ages of everyday players 2. 23-25 being the norm of guys becoming everyday players 3. still having a few players perform well into their late 30's and early 40's. This is definitely a new thing. The most recent season in my league saw a 21-year-old have a .247-36-101 season, a 37-year-old with .290-19-85 numbers, and a 42-year-old hit 10 homers in 257 at bats, all while the league's average age was less than a quarter of a year from real-life. Also, Clay didn't mention it, but FINALLLYYYYYY RBI is next to HR on player cards.
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04-16-2005, 06:32 AM | #912 | |||||||||||||||||||||||||||||
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Actually, there's at least one more undocumented fix as well. Why do some developers do this? I can understand it a "fixed small bugs and glitches" mention if the fixes are truly tiny, such as fixing a spelling error on a report or a tiny interface fix, but when you fix something like this...
...I'd think it would be a pretty big deal to historical players to know that a significant bug like that was fixed, wouldn't it? I'm glad he mentioned it in the thread, but why not put it in the fix list???
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 04-16-2005 at 06:38 AM. |
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04-16-2005, 06:34 AM | #913 | |
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Yeah, fun.... she's looking at me now, one eye open. Todd |
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04-16-2005, 06:36 AM | #914 | |
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04-16-2005, 09:50 AM | #915 | |||
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Are these two related?
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Quote:
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Last edited by Buccaneer : 04-16-2005 at 09:51 AM. |
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04-16-2005, 09:53 AM | #916 | |
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I'm not sure. Only if it screws up the algorithm for the player development curve (i.e., everything shifts up 3 years) as well as arbitration and extensions negotiations (e.g., player thinks he's a 3-yr vet). ROY is trivial. |
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04-16-2005, 10:02 AM | #917 | |
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The two things you mentioned MIGHT be related, but I don't think that's what he meant in that specific post. There have been some sort of problems with stats in historical leagues, but I don't know details.
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04-16-2005, 11:03 AM | #918 |
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Thanks.
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04-16-2005, 11:16 AM | #919 |
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I'm not going to have time to try 8.12 until later. Any of you guys figured out what injury and salary demands settings are best to use with 8.12 (assuming a 2005 starting season)?
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04-16-2005, 01:18 PM | #920 |
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For 8.12 has this been fix
http://dynamic2.gamespy.com/%7Efof/f...&postcount=908 this is a big bug. Dont you guys think so? |
04-16-2005, 02:47 PM | #921 | |
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I've been playing with injuries and salaries at -10% and league revenue at +10%. Only got in 4 seasons last night, but will quick sim bucnh this afternoon to see how it pans out. |
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04-17-2005, 09:56 AM | #922 |
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Those of you who want lefty/righty lineups in the next version need to make your voices known. There are currently more than a dozen other features ahead of left/right splits.
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04-17-2005, 10:28 AM | #923 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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04-17-2005, 11:13 AM | #924 | |
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I will say that this latest version seems to have had the greatest upgrade over previous versions. |
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04-17-2005, 01:24 PM | #925 |
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You could make a similar list for FOF.
I'm not sure why there's so much hatred for this series, but it's really fascinating. While this game isn't in the same category as FM/CM or even FOF, I find it as entertaining as OOTP or Puresim baseball. There are issues and improvements that could and should be made, but that's the case with every game out there. I don't know, it just seems amusing to me to see people who want to continue to pile on to this game. It's almost like it's a Derek Smart game...LOL |
04-17-2005, 01:51 PM | #926 | |
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I think a lot of people have sworn off this game because of Mogul's complete lack of support the past 3 years or so and its complete disregard for the consumer, and it will take a minor miracle to win them back over. I am included in this group... |
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04-17-2005, 02:54 PM | #927 |
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I played the original mogul, and loved it. Got bored after awhile and never went back to it because I liked OOTP better. This is the first version I've purchased since the original, and I have to admit that it really hasn't changed that much (how long has it been? six or seven years?).
That said, I like this game a lot. It is simple and sims fast. With the adjustable injuries slider working and the FAs being signed, I'm starting to have a lot of fun. The area that I'd like to see fixed is when someone tries to switch teams in the middle of a career. For example, I was Seattle and my franchise was worth something like $300 M. I thought it'd be fun to sell the Mariners and buy Tampa Bay (which was worth somewhere around $125M). With the extra cash I was going to try to rebuild the team, get a new ballpark/relocate, and see if I could become competitive. Unfortunately, even with the editors, the game won't let you do this. I used the league editor to switch human control from the Mariners to the Rays. I edited the available cash for the Rays to the appropriate amount. I then turned off commish mode and tried to play. Every time I signed a free agent it put that player on Seattle's roster (even though it brought up the appropriate team name when I was actually negotiating the deal). I then tried to move the Rays to Portland Oregon and put them in the AL west. That didn't work. I set it up through the league editor, but the schedule was messed up (Portland never played a game). I can live without it, but it would be nice if it worked. |
04-17-2005, 04:52 PM | #928 |
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It's been much more fun since 8.12. At least I'm enjoying myself so far playing with the Cardinals - testing the game and getting used to what's where.
Todd |
04-18-2005, 10:21 AM | #929 |
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With 8.12 is it still necessary to adjust injuries - something% , lower the salry demands to 20% and increase league revenues 10%?
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04-18-2005, 08:28 PM | #930 |
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The Unofficial Patch: v8.130 has been released it fixes two Huge issues for many.
1. Fixes issues with ratings for Historical Players and Historical Rookies 2. Fixed bug where injured players could get injured again (in minors or Spring Training) Clay I believe that Clay mentioned the historical tweaks here were related to post WW2 to 1995 since preWW2 and after 1995 were all set more or less. Thanks Clay! Last edited by Galaril : 04-18-2005 at 09:20 PM. |
04-18-2005, 09:13 PM | #931 | |
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Brilliant! Todd |
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04-18-2005, 09:44 PM | #932 |
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Thanks, that's about close enough to try. One last thing, trade AI still ok (in finding and making deals with the AI)? Oh, one corollary. Do you see the AI making stupid trades among themselves and releasing/signing in-season FA stupidly?
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04-18-2005, 09:53 PM | #933 | ||
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04-18-2005, 09:54 PM | #934 | |
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I'm about to turn off trades offered to me by the CPU, if I can. They are some of the most lopsided trades in MLB history. Jason Kenall for Rolen, Edmonds, and Marquis? Ok... Also when you put someone on the trade block, you can click many times in a row and get offered different players.. weird. Todd |
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04-18-2005, 09:58 PM | #935 | |
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04-18-2005, 09:59 PM | #936 | |
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It would be nice if it worked.. oh well. It doesn't even seem a little messed up, it's friggin wayyyyyy out of whack. Todd |
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04-18-2005, 11:07 PM | #937 | |
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ootp is worse for sign and release by cpu because of the waivers and player option. OOtp can't handle it well. IF Baseball Mogul ever adds waiver and player options, lets hope it dont have the same problem with signing players and then releasing them. |
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04-18-2005, 11:37 PM | #938 | |
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That's exactly what I was referring to. I'm glad to see it better in BM. As far as trades, I don't think I had ever seen an AI-offered trade (in OOTP) so that's irrelevant. But it does sound like human-instigated trades are cool. |
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04-19-2005, 11:56 AM | #939 |
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Twenty-one potential features running ahead of lefty/righty lineups in the voting thus far. Fascinating.
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04-19-2005, 12:10 PM | #940 | |
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And if Clay listens to those folks he'll never expand his audience. |
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04-19-2005, 12:22 PM | #941 | |
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After playing with 8.13 I am more concerned with version 2006. I don't care what anyone says injuries are not realistic to many long injuries regardless of the injury slider. They almost seem to be coded in a way that is not random or based on players proneness to injury. I can't prove this just the way it plays at leats for me after 7 seperate seasons. Last edited by Galaril : 04-19-2005 at 12:23 PM. |
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04-19-2005, 12:26 PM | #942 | |
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04-19-2005, 12:37 PM | #943 |
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Personally, I don't want a deeper game from BBMogul. If I want an OOTP type game, I'll continue to purchase OOTP. I just hope Clay tightens the current version up for the time being. The sim speed will only get slower once you start getting into OOTP/Puresim type depth and I think you'll being getting away from Mogul's appeal.
Although I could be totally wrong about the targeted audience. Todd |
04-19-2005, 12:40 PM | #944 |
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I just want a good baseball game. The only one I enjoy is DMB, and that has no career play. I'm looking forward to SIs entry in the field.
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04-19-2005, 01:26 PM | #945 | |
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Injuries, schminjuries.
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04-19-2005, 01:37 PM | #946 |
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Skydog
I would love to see a comparison when injuries is to the lowest and highest setting too. and is injuries based on your players that is prone mainly. so some teams will have more injuries then others? a true test will be total amount of injuries for the whole league in a season |
04-19-2005, 01:56 PM | #947 | |
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Yeah but you were saying that even prior to the patch that fixed the injury problem. I'm fine with how injuries are NOW, but I still think you were wrong earlier in this discussion. |
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04-19-2005, 01:58 PM | #948 | |
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04-19-2005, 02:46 PM | #949 |
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skydog test doesnt show nothing to me.
he only showing us one team injuries. every team has different ratings for player injury ratings. some teams has more players that are prone to injury, etc. so some teams will have more injuries than others. for a true test, he needs to do a test for the whole league to see how many injuries there is and compare it when you set the injury slider to low, default and high and compare it to the real MLB for that year. |
04-19-2005, 03:18 PM | #950 | |
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These are games, does EVERYTHING have to be +/- 0.005 of today's game? I'm happy with the results so far. Todd |
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