Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Dynasty Reports
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 05-21-2024, 10:35 PM   #51
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Apr 09, 2274 – We finish another special project called “Alien Barracks: for my scientist to gain a skill without leveling.

May 7 – Tech done for Autonomous Research next is Ion Disrupters for 44 months

May 12 – Encounter in Jumla, I assign an envoy

We incorporated Elinmi-i This has 1 Zro, 4 Minerals, 5 Physics, 4 Society, I order research first

May 16 - Shifting Ethics in Hantak.

Oct 27 – Dig Site update in Erasmadon, we move to Chapter 5 and gain 50 Marties

Nov 7 – Reseach done for Exotic Gas Extraction, we can extract Exotic Gas! Next is Autocannons for 33 months, I order Mines

Industrial District ordered for Rydex Prime

Dec 8 – Minister of State levels’ I snag Reformer II for that increased Unity production

Dec 22 – Building done in Elinmi-I, next are mines

Feb 12, 2275 – First Contact update – Stage 3

Mar 09 – Council Agenda ready called Build Relations, next is Unity boosting Evolving Society.

Two Council levels:


Head of Research Borin
– Expansionist II

Minister of Defense Lexer
– Strategist

Apr 27 – Con Ship done in Elinmi-I, next is Dimis to it’s north next to Shoals

June 6 – Dig Site advance in Ruined World in Iruistellia for Chapter 1.

July 2 – Encounter in Rydex, I assign an envoy from Draconis

July 07 – Amoebae Swarm arrives in Erasmadon with a beefy 4700 size, I order 3 Cruisers, my navy is 5612. I need to buy Alloys on the market for the 3rd.

I order my navy from next door in Borbagon.

Oct 10 – Battle is enjoined

Dec 9 – I order Dimis incorporated.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent


Last edited by Abe Sargent : 05-21-2024 at 10:45 PM.
Abe Sargent is offline   Reply With Quote
Old 05-21-2024, 11:07 PM   #52
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 4, 2276 – A enemy fleet chases my Con Ship from Fuella

Regulated Growth passed

Jan 16 – First Contact update, we have established contact with the Artisan Troup called “Fronds of Aquamarine” I spend 2k energy to become their patron. We spend 600 to commission an art piece and display it on Rydex Prime, this increases Amenities

We finish the battle against the giant fleet, next is the smaller fleet in Fuella, I order my research ship to check out the debris

Mar 6 – Astral Action passed to improve Physics.

Mar 27 – First Contact continues

Dimis is ours! This has 2 Energy, 3 Minerals, 1 size 10 Artic World, 3 Physics, I order the Physics brought in first.

July 4 – Contact from Curator, we finished our updates, I spend 2k to reup

July 14 – We finish building in Dimis next are mines

July 27 – First Contact done! We establish contact with the High Trader Cumbra Antel.

We finish surveying the debris and find various research, next I continue the Dig Site here.

Aug 25 - Battle In Fuella.

Sept 16 – We win, next is Space Amoebae in Zorf

I order this incorporated since it’s next to the Curator Order system

Dec 2 – The Chittering Concordat name us a rival

Feb 2, 2277 – The Concordant of Free Mandibles names us a rival

We build Fuella with 2 Energy, 1 Alloy and 3 Society I order mines

Dimis finished built, I order a Starbase here.

I order a City District in Manthall Majesty

Mar 17 – Dig Site in Ruined World advances and we get 10 Marites

Apr 30 – Debris in Fuella decrypted

July 2 – Battle in Zorf System begins

July 22 – We win! I order my navy back home to repair, I order the next door Science ship here to survey

Aug 11 – Research done for Autocannons, next is Ceramic Metal Armor for just 14 months

Aug 28 – Raiding fleet from the Mireesh arrives – we go to red alert

Oct 16 – Fuella mines, next is research

Dec 24 – Debris researched in Zorf
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-21-2024, 11:44 PM   #53
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 1, 2288 – Senate in session – we are voting for Pangalactic Recycling Program.

Feb 4 – We finish surveying North West system called Elthir with just 2 Energy

Mar 1 – Starbase built

Fuella is all built, next Curator Station of Siujeinia.

Apr 7 – Research done for Ion Disrupters, next is L-Gate Activation for 68 months

I order upgraded Captial on Hantaron Haven

Apr 17 – Anomaly in Mecura for a looong 250 days for a unusual temporal fluctional I start

May 12 – We finish the Dig Site at Crashed Starship and gained 200 Marteis and the tech option Ancient Pulse Armor

I send to survey in the southern flank where the Yantun are, I offer them a Research Pact

May 15 – Unity done for my next tradition! I choose Entente Cooperation - -25% Border friction, +100% Federation ship gain.

One left…

May 21 – Pact agreed too!

June 5 – Miraash Reavers arrive in Molbion, my Con Ship flees, they are a massive 19k in size

Aug 19 – Siujeinia is ours! I order a Starbase and the 3 Engineering here mined, and then all Starbases updated in size

Oct 8 – Tech done called Ceramic Metal Armors, next is Flak Cannons for 45 month,

Now that my armor is updated, I order 3 more Cruisers, I trade a lot on the market

Dec 01 - Anomaly done, we find a Temporal Prism with +3 Physics here

Dec 4 – Building done for station in Siujeinia!

I order my Con Ship to wealthy Jandius

The next system is south flank Nomotar with 3 Energy near the coming up folks towards us there

Jan 28, 2289 – Zorf finishes surveying! We find here a size 18 Tropical World and 4 Energy.

July 02 – The Miraasi raiding fleet arrives at Hantaron Havan, will they assault? They’ve mostly been destroying mines and stations.

Aug 23 – Starbase built in Siujeinia! I talk to the Curators, and we agree to build a Think Tank, I order it built! It increases our research, and then I order this updated after.

Sept 8- I swap 100 Marties for 1791 Unity

Nov 17 – We finish surveying Mecura our last non-Southern flank with 3 Energy, 2 Minerals, 3 Physics and 6 trade
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-21-2024, 11:53 PM   #54
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2290 – MAP!!





They are attacking Haven. I just need to outlast or assemble a nasty navy. Then you can see us here all spreading out. See that strong Unity?
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2024, 04:43 PM   #55
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We are close to unlocking the tradition for Virtuality! You can see my Alloys and other materials are down with trades for Alloys for Ships and Starbase upgrades

Feb 02, 2290 – Peace with Status Quo

Mar 06 – The Shoals of Peace are offering us to become a subject nation, but I decline,

Mar18 – We have incorporated Nomotar with 2 Energy on south flank. I order mines

June 6 – Our fleet is repaired, and has a BV of 4907. I hire a new General level one for our other fleet with level 1 at 100 Unity.

July 2 – Work complete in Nomotar! Next is Dig Site system called Toua.

July 4 – Hantaron Haven raided, it has now a desolation of 15%

July 21 – Mines for Exotic Gasses built in Irass. I order an upgraded Lab on Rydex Prime which costs 400 Minerals, 50 Gasses and has a Gas upkeep

July 22 – Event – One of my folks named Lexer is being disagreeable, he is my Minster of Defense at level 4,I keep him I cannot fire him in battle and we get disorganized council for 10 years with -20% agenda speed.

Aug 6 – The Miraashi Raiders are calling off their raids

Aug 21 – Starbase upgrades finished.

Nov 7 – Research done for tech called Galactic Admin to give me another Civic point! Next is Doctrine Interstellar Logistics for 63 months

I choose for my new Civic:

Byzantine Bureaucracy - +1 unity and stability for each Bureaucrat and we get the Councilor called Admin Coordinator.

In order to do that I have to reform my Government. It costs 1800 Unity. But it would remove my entire Council and I’d have just one dork. I don’t.

I build an upgraded Capital on Rydex Prime for 2k Minerals and 900 days.

Jan 7, 2291 – We launch the Unity boosting Agenda Evolving Society, next is We Come in Peace

Our DG levels and we choose the Destiny trait called Peacekeeper with -20% crime, +5 stability

We finish building in Taua, with a Dig Site, 4 Energy, 6 Minerals, 3 Unity, 1 Astral thread, I order this mined

Mar 8 - I use the Physics boosting Astral Action.

June 5 – I decline a Migration Treaty

I vote to Support Regulatory Economy

Aug 13 – I order an Industrial District on Triple

Sept 12 – Dig site update in Ruined World on Iruistellia, we gain 2283 Engineering

Nov 28 – We donate 50 flu and 500 Energy to the Art Group.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2024, 10:39 PM   #56
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2292 - Pangalactic Recycling Initiates passes

We can take another tradition!

Diplomacy – Direct Diplomacy
- +50 trust cap, +33% trust growth, we finish!

For finishing we get +10% Dip weight, +2 Fed size, +1 envoy!

Next is the next Ascension perk!

We take:


Synthetic Age
– Unlocks Machine Ascension and the Synthetic Age Council Agenda. That Agenda increases Binary Motivaors by 25%

We unlock the new Ascension bar.

Jan 12 – We build mines in Taua, next are research

Feb 17 – Tech done for Flak Cannons, next is Railguns for 15 months

Mar 17 – Dig Site in Iruistellia advances, we get 2 Clues

May 25 – I accept a Non-Aggression pact from the Rallaketh Citizen Republic

June 1 – Event – We can use Nanotech to help our transformation I slow Engineering by 10%

Aug 1 – Southern flank system of Felis with 6 Energy next to Taua is surveyed

I order my fleet from my HW to the 1.2k Space Amoeba southern flank system of Zeldrah

Aug 27 – Starbase building done in Siujeinia

Oct 27 – Building done in Taua, next is Felis

Feb 05, 2293 - Dig Site update in Iruistellia with +10 Marties

May 11 - We finish building in Felis and it’s now ours! I order mines

Jun 6 – High Ambassador levels and we grab Unity boosting Reformer

Jul 1 – Research Labs ordered In Haven

Aug 10 – Research done for Railguns, next is Improved Hull for 15 months

Sept 1 – Another event – This time Rydex Prime will now produce 0.6 Nanites

Oct 2 – We finish L Gate Tech but we don’t want one to use it. Next is Shield Capacitors for 25 months

Oct 27 – Anomaly found in system called Pennak for 58 days starts

Dec 29 – Finished! We find Explosions in the Sky for XP gains for my leaders. Is that my last anomaly?
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2024, 11:01 PM   #57
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 12, 2294 – Mines built in Felis!

Regulatory Facilitation is about to pass, it gives -2 habibality but +2.5 Pop Work

Mar 25 – Dig Site advance, we lost 3 Clues

Apr 16 – Anomaly in Pennek for 35 days starts

May 1 – Event – We can choose Modularity boosts to ascension, I choose to moderate focus to give us -10% Society

May 27 – Anomaly done! We find a Social Experiment and gain 1700 Society research

June 6 – We discover a Dig Site in Pennek

Sept 17 – Pennek surveyed, southern flank, next to them, has Dig Site, 4 Energy and 2 Minerals, I order to Zeldrah

Our navy arrives in Zeldrah

Oct 16 – We win and leave behind debris

I head to the 1.2 Amoebas’ west flank system of Mihil

We finish the tech called Improved Corvette Hulls, next is Living Metal for 240 months

Dec 1 – The pre-warp planet of Eam IV has split the atom

Jan 03, 2295 – Our Minister of Def levels, I snag Border Guard

Apr 6 – Tech done called Intersllar Logists with +25 naval capacity, next is Reactive Formations +20 fleet size for 30 months

July 17 – Anomaly in Zeldrah system for 41 days starts

Sept 17 – It’s Magnetic Reversal to give me 2518 Physics

Sept 19 – Tech of Sheild Capacitors is done, next is 25 months for Science Research Stations+10% of Multi-Dimensional Analysis

Nov 16 – I order Black Hole of Zi Pok Vortex next to the L Gate next.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2024, 11:25 PM   #58
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2296 – Event – Modulatory done; Rydex Prime gains +0.6 Living Metal

Jan 15- We reup our deal with the Artisan troupe

We spend 5k to organize a festival on our worlds

Feb 17 - I order built in Rydex Prime another Upgraded Research Labs

Apr 4 – I can choose another tradition! We cannot choose Virtuality since we haven’t finished our bar yet

May 1 – Event – Virtual growth, I choose moderate, -10% physics

July 1 – Zi Pak is ours, it has 3 Engineering I bring in.

We get a special project to unlock the L Gate

Sept 22 – Zeldrah surveyed with 2 Energy and 13 Minerals I order brought it. I ordered this Science ship to research the special projecet here

Oct 19 – Building done in Zi Pak, next is L Gate of Tiriyok

Jan 1, 2297 – We finish building in Zeldrah, it’s ours!!! Mines ordered

Jan 14 - Debris analyzed, next is Dig Site in Taua

Apr 7 – Tiriyok is ours! L Gate and 2 Energy and 3 Physics I order mined

May 13 – We win battle in Mihil, I order nearby Science Ship here

June 5 – Council Agenda launched of We Come in Peace, next is Synthetic Age

July 1 – We finish the Irudassia Dig Site and got a Relic called the Omnicodex which gives us +1 Gene mods and +25 relations with non-machines

July 27 - Tiriyok built, next are research

Nov 21 – Build done in Tiriyok! I move to Mihil

Dec 9 – Tech done called Reactive Formations next is Ancient Pulse Armor a rare tech for 58 months
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2024, 11:50 PM   #59
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 1, 2298 – Virutal stuff done, Rydex Prime will now produce 0.2 Dark Matter

Apr 01 – Event – We embrace the Virtual World

Apr 17 – Mines in Zeldrah done, I head to Pennek and incorporate it.

Jun 1 – Nuclear Escalation on Eam IV

July 19 – anomaly in Mihil for 54 days

Sept 5 – We finish tech in Multi-Dimensional Analyses, next is the rare tech Planetary Shields for 35 months

Sept 12 – Anomaly done, we find Heat from Below for 4531 Unity

Feb 1, 2299 – Event – Ascension – Designed for a Different Time – I choose to bury the past and increase speed by 25%

Feb 19 - Pennek is ours! I order here mines.

Mar 18 – System of Mihil cased with just 3 Physics nothing major here, special project launched

I order North-west Flank Molbion brought in.

June 1 – Robotic Uprising on our pre-warp of Zoldiore II

July 29 – Debris analyzed by Science ship

Aug 2 – Dig Site advance in Taua to Chapter 2

Sept 29 – Molbion is ours! It has a size 22 Ocean world and 8 Energy, 10 Minerals I order mined.

Oct 9 – Pennek mined

Oct 17 – Successful Robotic Uprising

Oct 23 – I cede Northen Flank Zoldiore system to them.

There are four systems near them we haven’t taken. I’ll leave them as expansion options,

We establish an Embassy with them

I order north flank Zorf with a Dig Site brought in.

They are the Iribot Nucleus. They joined the Senate.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 12:07 AM   #60
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2300 – 100 Year Review!!!


Zoomed out map:






You can see all of the good stuff. Note my Unity and how close we are to transforming. The exclamation point is telling you today we are being raided by the Marauders again. You can see our expansions in macro form!


Now micro form:


The North Flank:





Here you can see few moves, just Molbion. In the past 10 years. You can also see Zi Pok our L Gate and Wormhole of Tiriyok.


Southern Flank:





Here are my new areas of direction from Zeldrah to Taua.

Here’s to another 100!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 12:32 PM   #61
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2300 – We are voting on the Charter for Worker’s Rights in the Senate

Jan 10 – Our fleet is repaired

Jan 19 – Event - Alien Entity Found in Manthall Majesty, I order a special project here.

Feb 1 – We are transformed! We adopt the Virtual tradition tree.

Adopting this: Our species gains the “Virtual” trait which increase codebreaking and encryption by 2,

I have enough Unity for 2 choices:

Clustered Capacity –
Our Virtual pops gain -+150% resources for jobs minus -25% per colony, which is three, so +75%, and then +0.01 energy pop upkeep per person.

Data-Driven Data Loops – We get -10% upkeep for Researchers, Bureaucrats, Leaders, and +15% Empire Size from pops. It goes from 200 to 222

Feb 11 – Con finished in Zorf, the northern Dig Site with 4 Energy, we build here mines

Apr 15 - I swap 100 Marties for 2866 Unity

May 24 – Zorf mines finished, next on north flank is Rituvecca with 6 Minerals and 3 Physcis

Sept 12 – Council Agenda ready, it’s Synthetic Age, next is Pop Assembly speed Progressive Growth

Minister of State levels, we take the Destiny trait called Master Bureaucrat so that’s -5% leader upkeep, Empire size and +75 Edict Fund

I pass the “Research Subsidies” Edict with an upkeep of 88 Unity with my Edice Fund spending to give me +10% Research

I order Research Labs on Majesty

Feb 25, 2301 – Rituvecca is ours! I order research first

Apr 5 – Research done for Planetary Shields, next is X-Ray Lasers for 28 months

May 28 – Dig Site update in Taua with Chapter 3 starts

June 15 – Reseach station done in Rituvecca next is mines

Oct 1 – Mines done, next is Northern flank system Elthior with a wealthier 4 Energy and 8 Minerals

Nov 21 – Molbion mines done
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 01:04 PM   #62
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 1, 2302 – Election held.

Jan 24 – Ethior is ours! Next are mines!

Apr 29 – Dig site finished in Taua! We find here a 1389 Physics, research option of Ancient Ruination Glare.

I order this ship to dig in Pennek

May 5 – Research done for Ancient Pulse Armor, next is Interstellar Fleet Traditions for 19 months with building Fleet Academy and Naval Logistics Offices

July 2- Election done! Our new leader is DG Automata who was Minister of State. I hire a new level 2 for 175 Unity with the trait Shipwright

Nov 19 - I secure an alien specimen for our Zoo

Feb 7, 2303 – Tech done for X-Ray Lasers, next is Advanced Shields for 29 months

Apr 2 – New Tradition! I grab:

Capacity Synchronization – Unlocks policy called “Virtual Economy Focus” to give me specialization to boost Unity, Research, and Leaders

I order for Rydex Prime an Industrial District

May 4 – Dig Site update on Pennek – Chapter 2

July 5 – Research done for Interstellar Fleet Traditions, next is Colonial Bureaucracy for 8 months with +20 Edict Fund, +10 Base Intel Level and we can build Admin Parks

Aug 7 – The Astarte pre-warp Civ have grown up and I give them the world, they are called the Sathweerian Society.

Aug 15 – Embassy with them

Sept 6 – We capture another alien specimen

Sept 9 – The birth of Space Piracy has started

Pirate Fleet of 668 hits Xolton, I send my navy from my HW

Nov 1 – They join the Empire Senate
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 03:32 PM   #63
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 1, 2204 – The Charter of Worker’s Rights passes

Mar 6 - Tech done for Colonial Bureaucracy, next is 8 months more for another +20 Edict Fund of Effective Bureaucracy

July 2 – Dig Site update in Pennek, we find 5175 Society research and move to Chapter 3

Aug 16 – Alien Specimen grabbed for quest

Nov 5 – Research tech done for Effective Bureaucracy, next is Xeno Relations for 18 months for Grand Embassy and +10 relations

Jan 3, 2205 – Tech done for Advanced Shields, next is Plasma Accelerators for 15 months

I vote against the Equal Standing Act to stop Aggressive or Defensive war mindsets which we would violate

Mar 9 – Event – Invisible Death - We find +7887 Engineering research for facility scouring in Barban

Dig Site Update in Pennek with Research Option of Ocean ecology gained

Mar 28 – Combat with Pirates in Xolton

Apr 5 – We defeated them – I order research station rebuilt

June 15 – We discover cloaked ships in the Dimis System

I order the Dig Site Northwestern system of Eugizim brought in with 5 Energy and 6 Minerals

Oct 1 – It’s ours, mines ordered here

Nov 20 – War between Havariggian and Korinth declared
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 04:03 PM   #64
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2206 – The Equal Standing Act is being voted on and will pass.

Jan 14 – We reup the Artisan troupe deal

Feb 16 – Xolton building done

Mar 5 – We accept a Non-Aggression pact with the Iribot Nucleus

Apr 5 – Ethior mines finished, next is Northern system of Mang with 4 Energy and Minerals.

Apr 7 – Tech done for Living Metal! I order a mine in Iriss; next is Orbital Habitats for 22 months

I need MegaEnginnering, I don’t know if it’s required or not so I’m knocking it out.

I order Research Labs on Rydex Prime

May 07 – Council Agenda ready, I order Pop Assembly Progressive Growth, next is Departmental Efficiency.

Three levels:

Minister of Defense Lexer –
We choose Border Guard II

Head of Research Borin
– We choose Expansionist III

High Ambassador Operator – We choose Reformer II

Dig Site update in Pennek with Chapter 5

June 2 – Mang is ours, I order mines
July 7 – Tech finished of Plasma Accelerator, next is Fusion Power for 5 months

Aug 7 – Dig Site in Pennek finishes we find for 20 years -3% pop amenities usage

Next is Dig Site in Eugizim

Sept 17 – Eugizim mines built!

Nov 6 – TWO techs finish they are Xeno Relations, (next is Galactic Bureaucracy with Edict Fund +20 for 18 months) and Fusion Power, (next is Proton Launcehrs for 34 months)

Feb 2, 2207 – Upgraded labs for Haven ordered

Mar 4 – Minster of State levels, I choose Shipwright II

May 6 – I order brought in wealthy Norther-western system of Mecura

Sept 6 – Special project finished, we find The Rubricator – This is something I want, so I start an event chain

Oct 2- Update on ship lost to the Shroud, we get 4472 Physics

Oct 20 Mang mines finished
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 04:39 PM   #65
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 8, 2308 – Tech done for Orbital Habitats next is 4 months Fusion Missiles

Jan 27 – Building finished in Mercura, it’s ours with 3 Energy, 2 Mineral, 3 physics I order research here

Apr 2 - We find our ship lost in the Shroud!

May 7 – Fusion Missiles done, next is rare tech Improved structural Territory to amp defensive platforms for 9 months and we also finished our Society tech and next is Ceramo-Metal Structure to give me +1 building for 11 months

I pass the Dip Wealth +1 envoy and +10% relations Edict for an upkeep of 30 Unity paid for my Edict Fund.

It looks like we are at war with the Federation, I order 5 Cruisers and my ships upgraded

June 5 – We establish commutations with The Chosen, a Fanatical Purifier we are now at war with them

June 16 - Building finished on Mercura, next are mines

I order upgraded Station in Manthall System

Sept 3 – I order incorporated NW flank Jondus

Nov 18 – Jondus is ours with 1 Alloy, 2 Minerals and Energy I order mined

Jan 1, 2309 – We can choose another Virtual tradition, I grab:

Productivity Simulators
– Jobs on planets that make Unity, Research or Clerks make one more job.

Feb 5 – Research done for Improved Structural Unit, next is Binary Modifiers to give machines +3 mods for 11 months

I order upgraded Captial in Triple

Feb 29 – Mines done in Mercura

Apr 4 – Tech for Ceramo-Metal finished, next is Interstellar Warfare for +20 Naval Capacity for 23 months

June 7 – Tech done for Proton Launchers, next is Active Cloaking Fields for 14 months, a rare tech

June 20 – Starbase upgrade in Manthall, I order another.

Aug 13 – Dig Site update in Eugizim, we move to Chapter 2 and found 50 Marties

Oct 21 – Jondus mines finished!

Dec 30 – Equal Stading Act passes. We comply and change our status
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 05-27-2024 at 04:39 PM.
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 04:44 PM   #66
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 4, 2310 – MAP!!!






Here you go! You can see the Chosen on the other side of the galaxy we’ve discovered. We are at war.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 10:41 PM   #67
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 04, 2310 - I vote for banning Slavery at the Senate.

I need to increase my navy an send it out. I order 5 more Cruisers

I order upgraded Starbase in border system Jugrad

Apr 14 – We are at 100% War Exhaustion

May 12 0 Tech finished in Binary Mod, next is 31 months Orbital rings

July 11 0 trade in 100 Marties for unity

Aug 3 – Cloaking field tech done! Next is Cold fusion power for a tear

Oct 8 – Dig site chpt 3

Jan 10, 2311 – Starbase built, upgrade ordered

Apr 23 – I order system in nothing Gargantua to connect us.

June 20 - Dig Site finishes, we get tech Ancient Cavitation Changer

Manthall upgraded

Next is Zorf

July 7 0 Gargantua is ours!

tech done for Cold Fusion Power. Next is Mining lasers fir 8 months
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2024, 10:58 PM   #68
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 10, 2312 – Tech done for Doctrine Interstellar warfare, next is Climate Restoration for 62 months which is key in some Perks

Mar 14 – We are ready for the next Council Agenda of Departmental Efficiency next is Infinite Opportunities

Apr 17 – Dig Site in Zorf at Chapter 2

May 6 – Tech done called Mining Drone Lasers, next is Multi-Dimensional Studies to unlock Advanced Research Labs for 20 months

Nov 4 – We finish research for Orbital Rings! Next is Battleships for 52 months!

Dec 28 – Upgrade finished

Jan 11, 2313 – Station upgrade happens in Jugrad, I order Star Fortress here next

Mar 11 - Dig Site update in Zorf

Apr 1 – I accept Chondarr refugees from the war.

Apr 7 – I order an Orbital Ring around Rydex Prime for 50 Flu and 1000 Alloys for 720 days

Sept 1 – I accept Shapa refugees on Triple from the war too
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-28-2024, 12:05 AM   #69
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 1, 2314 – Tech done for Multi-Dimensional Studies, next is Extended Combat Algorithm for 23 months
June 6 – Advance to Chapter 4 in Dig Site in Zorf
Oct 12 – Get ready! We grab the final Virtual Tradition!

Advanced Server Maintenance – For each Clerk, we get resources from pops of +1.

For finishing, we get:

Our Leaders gain Virtual Trait, Virtual Pops are auto-made to fill jobs,

I get a new Perk, but I want Machine World save we cannot get them without being a Gestalt Consciousness and we need or Master Builders but that needs Mega-Engineering. I’ll wait until I get it.

Oct 17 – Minister of State levels, I choose Advisor

Nov 02 – The Chosen navy of size 13k arrives in Manthall and attacks the Starbase. My navies are 5.42 and 9.3, I order them there.

Dec 1 – We arrive and begin battle

Dec 21 – We win and leave behind debris. I order a Science Ship here

Feb 20, 2515 – We lose the war, the Chosen have captured much territory next to us, map:




We didn’t lose, but they did badly! We are still at war with the Chosen only we are solo war with.

Apr 21 – We build Orbital Ring with adding to our Defense there.

May 20 - A 16k navy arrives in Tyl

June 2 – They capture it

June 5 – 13k navy arrives in Manthall where my navy is

June 25 – Battle begins

July 1 – The Tyl army arrives in Manthall

Aug 6 – We lose our navy

Aug 15 – They capture Manthall Majesty

Sept 17 - We finish Dig Site and find The Elder One,

Oct 9 – We finish tech of Extended Combat Algorithm next is Neutron Launchers for 43 months

Dec 11 – They arrive in Rydex Prime
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-28-2024, 12:22 AM   #70
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 11, 2316 – Battleships tech done, next is Improved Cruiser Hulls

I order Battleships

Mar 3 – We win in Rydex Prime with Starbases and Defensive Platforms

Apr 15 – Another fleet arrives in Rydex Prime to attack us

May 9 – We win

June 2 – Another fleet arrives

Sept 26 – Long battle, they lost again

Oct 6 – Tech done for Climate Restoration, next is Doctrine Fleet for 58 months

Feb 22, 2317 – Another fleet arrives this time 16k big

Apr 28 – They capture our Starbase

Aug 12 – We are at peace.

That was close.

I order at Rydex Prime a Research Complexes and Planetary Shield Generator since we are now on the border. Haven a Research Labs and Triple Admin Offices.

Sept 04 – Defensive Pact with Iribots signed

Non-Aggression
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 05-28-2024 at 12:22 AM.
Abe Sargent is offline   Reply With Quote
Old 05-30-2024, 08:31 AM   #71
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Should i build a new Colony Ship for making another? Not right now.

Jan 01, 2318 – I can launch a new agenda, I grab Infinite Opportunities, next is Optimized Network to give my virtual Pops +5% stuff making.

The Senate is voting on Comfort the Fallen which gives us +5% Unity but -20% Dip Weight from research

Feb 02 - I order an upgraded Captial on Haven

Mar 7 - Research done for Cruiser Hull Points, next is Citadel for 64 months, the upgraded Starbase

May 5 – I reup our deal with the artisan Troup and redo another Festival

Oct 9 – I upgrade Research Labs to Complexes on Haven

Nov 22 – We Salvage fleet in Rydex Prime

I order 5 Battleships that cost 1093 Alloys, 3 Gases, and take 286 days

Feb 01, 2319 – Eam IV launches a Satellite!

Feb 23 – Another salvage happens

Apr 11 – I order Admin Offices on Triple

May 21 – Event – Rising Unemployment on Hantaron Haven, we have our refugees here, I institute increased benefits and we get Unemployed Pop Consumption for 10 years +2.

June 22 – Another debris collected! That’s the last one!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2024, 08:35 AM   #72
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2320 – MAP!






You can see the sad growth of the Chosen, and then we’ve got growth with the Iribots next to us into our free stuff we left for them.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2024, 10:25 PM   #73
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2230 – See my lower Unity since I lost my Unity planet? Not great.

Mar 3 – Debris Analyzed

July 7 – Research done for Neutron launchers, next is Gamma Lasers for 47 months

Oct 27 – I order on Rydex Prime upgraded Research labs and upgraded Admin Office on Triple that use Rare Minerals for upkeep and take 480 days and take 600 Minerals to build. Research Labs on Haven

July 6 – Resreach done for Doctrine Field Fleet template to increase naval, next is rare tech Ancient Cavitation Collapsar for 27 months

Sept 2 – Level up for DG Automata I choose Reformer III

Oct 10 – Research done for Citadel Starbase upgrade! Next is Advanced Railguns for 23 months

We order Citadels for my borders and Rydex Prime, it costs a massive 3500 Alloys and then takes 1440 days, I just do it for Rydex Prime.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2024, 10:55 PM   #74
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2232 – We pass Comfort the Fallen.

Apr 4 – Upgraded Admin Park in Rydex Prime

June 01 - New Elections are held!

Sept 7 – We can choose a new Tradition:

What do I like here?

This is 5th of 7, I like:


Harmony
– One of my Top still hanging around. Has things like Crime Reduction and better pops stuff

Politics
- +1 envoy, it helps the Senates stuff

Domination
– To increase production and reduce pop Empire size

I do Politics, we unlock on Envoy I send to make nice with the Chittering Concordat and we get the Council Agenda Pioneer Politics

Dec 25 – Alloy District in Rydex Prime ordered

Jan 01, 2233 – The election finished, DG Protia is nominated

Mar 12 – I spend 100 Marties for 2386 Unity

July 11 – I order two more Battleships

Aug 6 – New tech done called Advanced Railguns, next is rare tech Nanite Transformer for 13 months

Sept 6 – Another new tech done called Ancient Cavitation next is Hostile Environment for 13 months to increase suitability by +5%

Oct 27 - New Agenda launched it’s Optimized Network, next is Synthetic Age.

Our Minister of D leveled, we choose to give them Navy Instructor
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2024, 11:21 PM   #75
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2234 – I vote to endorse Reverence for Life, it bans weapons that destroy worlds

Feb 6 – Tech done in Gamma Lasers, next is 41 months for +5% Research speed Positronic AI

May 7 – I order City District on Haven

Sept 9 – Tech done for Nanite Transformation, next is 8 months for Exotic Gas Refineries to make them

We set up relations with a new post-warp civ! They are the Gronokoploran Hive. I send an envoy to make nice with them

I offer them an Embassy

Sept 20 – We set it up.

They enter the Senate

Oct 9 – Tech done for Hostile Environment, next is Refit Standards for 23% months, +10% Ship build speed, -5% upkeep

Jan 01, 2235 – Event – Translation Software Malfunction - The Minneran’s opinion of us drops 50

Feb 16 – We set up an embassy!

Mar 4 – Pirates sighted in the Nuggan system, I send my navy

May 5 – Tech done for Exotic Gas Refining, next is Plasteel Armor mostly done for just 4 months

I order updated Admin Office in Rydex Prime

July 18 – Battle done, debris left

Aug 5 – I decline offer of subjection by Shoals of Peace

Aug 27 – I accept Research Pact with Iribot and Yastun

Sept 5 – Tech done for Plasteel Armor next is Swarmer Missiles for 10 months

Research deal with Shoals of Peace and Budding Light agreed too!

Oct 15 – Rydex Starbase upgraded!

I order on Triple upgraded Capital! Haven Industrial District
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2024, 11:57 PM   #76
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 12, 2236 – We reup artisan support deal and hire a festival

I upgrade Rydex Prime ring to level two which take 1500 Alloys, 100 Flu, and takes 900 days

Mar 3 – Embassy with the Chittering Concordat!

May 6 – Research done for Swarmer Missiles, next is Kinetic Battery for 25 months

June 10 – Tech done for Refit Standards, next is Amoeba Breeding Program for 6 months

July 9 – We reup our Curator deal

Council agenda ready! We launch Synthetic Age, next is Evolving Society to amp Unity

Two levels!

Minister of State Calculus
– I choose Architectural Building Sense

High Ambassador Operator – We grab for them Unity skill Master Bureaucrat to get Edict Fund +75!

I grab the Edict Peace Festivals for 30 Unity a month to give us +10% Happiness and

Nov 7 – Research done for Amoeba, next is Ecological Adaptation to terraform our colonized planets for 19 months

Nov 16 – Event – Cracking the Calculator – I get a special project I start

Dec 20 – We hire a new leader called Tigg, son of Muck who is an Official

Jan 3, 2237 – We find a social project for recovering a ship I start

Feb 5 – Tech done for Positronic AI, next is Antimatter Power for 16 months

May 1 – I order two Battleships

I vote to support Five Year Plans which will ban basic Subsistence level existence

I order in Triple upgraded Admin Offices

8 Dec - Another tradition! We take:

Quid Pro Quo – Whenever the Empire that you voted for suggested the Senate law, you gain a favor.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 12:45 PM   #77
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2238 – Reverence for Life passes

Mar 8 – TWO Techs are done! They are Ecological Adaptation and Kinetic Battery – next are rare tec Regenerative Hull Tissue for 10 months and Weather Control District for 9 months to give me another district.

June 8 – Antimatter Power tech done, next is Shield Hardening for 10 months

Nov 22 – Event - Special Project - The Constant Calculator – I get the tech called Zero Point Power.

Dec 11 – I order on Haven Upgrade Research Labs

Jan 26, 2239 – I order in Triple an Admin Offices

Feb 6 – Tech done for Weather Control Systems, next is Armored Torpedoes for 19 months

Mar 6 – Tech done for Hull Tissue, next is Manifest Destiny for +2 Starbases for 50 months

I order an upgraded Starbase at border Dimis to level Star Fortress, and one in Star Fortress for Tauagawa where Triple is

Apr 6 – Tech done for Shield Hardening, next is 42 months for Particle Lances

I order on Rydex Prime an upgraded Admin Offices to Park.

Apr 30 – The Chosen DOW the BLC
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 01:14 PM   #78
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2240 – MAP!





See my Unity is back to big stuff after losing Manthall Majesty?

We vote for Five Year Plans which will make the basic living standards banned

Feb 26 – Event – Resource Discovery – We find in Bapagia more Energy stuff and we issue a special project there

July 3 – We finish special project in the Trinitar system with the abandoned ship and we find a Deep Core Mining tech opened

Sept 4 – Tech done for Armored Torpedoes! Next is Plasma Thrusters for 14 months

I offer Trade Deal to Shoals of Peace and Research with Rallaketh and Minerian Accord and League of Sathiewariants

Sept 23 – All agreed too!

Jan 19, 2231 – I order on Haven a City District

July 7 – Tech done for Plasma Thrusters, next is Whirlwind Missiles for a longer 40 months,

Nov 6 – Council Agenda ready, we launch Evolving Society! Next is We Come in Peace

I order my fleet upgraded

I order a Starbase in adjacent to my Rydex with a size 25 Class planet now on the border called Pleeturi to protect it from the Chosen.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 03:31 PM   #79
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Feb 2, 2232 – We find Energy mines in that special project with a Con Ship of +3 and mine it

Industrial District in Rydex Prime ordered and City District for Triple

Apr 5 – Refugees arrives on Rydex Prime

May 12- Labs for Haven ordered

July 3 – Scientist Borin dies, I hold a memorial service

I promote Proteus to Chief Scientist

Nov 7 – New tech is Participles Lancers, next is Plasma Cannons for 35 months

We get a new Tradition, and I grab:

National Unity
– For each measure we propose passes we get 18 months of Unity!

Jan 13, 2233 – Starbase built in Pleeturi, I upgrade to Starhold

Feb 12 - I order new upgraded research Lab on Haven

May 6 – Research done for the tech called Manifest Destiny, next is Centralized Command to build Military Academies and +2 Garrisons for 19 months

Admin Offices ordered for Haven

Sept 8 – I recruit an Autarch Marine on Rydex Prime and there upgrade Research Complexes to Advanced
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 06-01-2024 at 03:31 PM.
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 03:54 PM   #80
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
1 Jan, 2234 – Senate is in session, the Five Year Plan passes

Next is Minor Military Sanctions I support,

Mar 9 – Dimis and Tauagawa Starbases upgraded!

Ap 11 – I order on Triple an Ag District for our refugees and Haven a Generator District

June 1 – Pictling refugees from the Chosen war arrive on Haven

I order another Gen District for them

Nov 7 - Tech done for Centralized Command, next is rare tech Ancient Ruination Glare for 34 months partially done

I order a Miliary Academy on Rydex Prime which takes 418 days, costs 540 Minerals and 50 Motes and requires a Motes upkeep

Another Ag District ordered on Triple

Jan 17, 2235 – Pleeturi Starhold built, next is Star Fortress

Mar 3 – The Havigorrigan DOWs the Chosen

Apr 24 – Rallaketh Refugees arrives on Rydex Prime, I order there Industrial District for them

Aug 6 – New tech done for Plasma Cannons! Next is Interlinked Combat System to unlock Point Defense for 9 months

Oct 6 – Another tech done, this time for Whirlwind Missiles next is Battleship Hulls to give them +10% Hull Points for 51 months

Nov 1 – Indestural District ordered for Triple

Dec 21 – The Rallaketh Citizen Republic is gone!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 04:19 PM   #81
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 7, 2236 – I vote to Support Forming a Galactic Council

Jan 11 – We reup our Artisan troupe deal!

Feb 27 – I swap 100 Marties for 4318 Unity!

Mar 5 – We grab a new Tradition:

Gravitas - -25% Cost to Veto and Influence at the Galactic Level

Chittering Refugees arrive at Haven, I order here a City District for the one

May 6 – Research done for Interlinked support systems, next is for 6 months the Energy boosting tech called Quantum Energy States

July 4 – We reup deal with Curators

Nov 5 – The Shoals of Peace DOW the Chosen. My fleet is still being upgraded I have 5 ships left getting upgraded.

Tech done for Quantum Energy States, next is Tachyon Lances for 47 months

Mar 2, 2237 - I order on Haven upgraded Capital

Aug 8 – Tech done for Ancient Ruination Glare! Next is 7 months for +25% Defensive Army strength for Global Defense Grid

Sept 8 – Council Agenda ready to launch with We Come in Peace, next is Progressive Growth

Dec 18 – I order for Rydex Prime an Industrial District
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 04:41 PM   #82
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 10, 2238 – I order for Triple an Ag District

Mar 6 – Research done for the tech called Global Defense Grid! Next is Synthetic Thought Patterns to increase jobs by +5% for 24 months

Aug 6 - I finish building Anchorages in Hantaron Starbase to increase Naval Capacity

Nov 5 – Tech done called Improved Battleship Hulls! Next is Nanite Assemblers rare tech to increase machine points by one for 25 months

Jan 2, 2239 – More refugees on Haven, I order here Research Labs

Feb 21 – Special project for Rare Crystals in Elinmi-I begins!

Mar 2 – We are upgraded! I order 3 Battleships now 1363 Alloys and 11 Gas and 4 Crystals

Apr 4 – Refugees on Rydex Prime, I order here an Industrial District, that’s our last one

June 6 – We make contract with Raiders called Norilligan, I want to hire them to raid the Chosen, but they are still bruised.

June 19 – We find 2 Rare Crystals in Elinmi-i! I order mines here!

July 2 – DG leveled, we choose Destiny trait of Master Bureaucrat

Oct 6 – Mines built! I order updated Admin Park in Triple to Complex.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 05:09 PM   #83
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2240 – MAP!





I still have great Unity, the Chosen are getting beaten massively next to us.

Collective Waste Management passes, next is Forming Galactic Council

Jan 9 - Tech done for Synthetic Thought Patterns, next is Vitality Boosters for 6 months to increase ruler age by 10 years

Mar 10 – New tradition!

Persistent Petitioners – We get +25% Dip weight from other empires passing laws

July 5 – TWO techs done! They are Vitality Boosters and Tachyon Lancers, next are Ocean ecology Management 3 months for blockers and Predicative Algotirons for 27 months to grab upgraded Point Defenses

July 26 – We establish embassy with CC.

Pleeturi Starbase is upgraded! Next is Citadel!

Oct 5 – Tech done for Ocean Ecology, next is Cloning for +10% growth speed for 6 months

Nov 1 – Robotic Uprising on Eam IV

Nov 6 – Tech done for Nanite Assemblers, next is Impulse Thrusters for 30 months

Dec 5 - I order on Haven Research Labs

Mar 16, 2241 – Robot uprising finished, Eam IV is now the Syntheron Exterminators we send an Envoy to make nice with.

I hand them Eam

Apr 5 – Tech done for Cloning, next is Interstellar Economic for 12 months to give us some buildings.

Apr 17 – Embassy established! I offer a Research Pact next

Sept 5 – Uriy refugees arrive in Rydex Prime
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 10:15 PM   #84
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 1, 2242 – I order on Haven Ag District

Apr 6 – Tech done called Interstellar Economics, next is Selective Defoliants for blockers on my worlds for just 3 months!

July 8 – Tech done for Selective Defoliants, next is the much longer Foreign Soil Enrichment for 20 months to give my worlds +5% Habitability

I order two blockers cleared on Haven that are Jungles and two more Kelp I cleared earlier

Oct 5 - Tech done for Predictive Algorithms, next is Interplanetary Research Institute to unlock it for 11 months

I order on Triple City District

Jan 2243 – Election in 6 Months

Jan 28 – I order 4 Anchorages in Research Starbase in Siujeinia

May 5 – Tech done! It’s Impulse Thrusters, next is rare tech Mega-Engineering for a looong 97 months!

Head of Research Protius levels, I snag Expertise: Industry

June 8 – We launch another Council Agenda of Progressive Growth, next is Departmental Efficiency

Lexer, Minister of Defense levels, we grab the Unity skill of Genius Armorer

July 2 – We keep our DG

Sept 8 – Tech done called Interplanetary Research Institute next is Hyper Shields for 36 months

Dec 24 - Event – In Vivu – We get rough stuff on Haven with researcher, I side with them and get -15 Happiness there but +12222 Society Research
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 10:32 PM   #85
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 08, 2244 - We find new resources in the Trintar System of Volatile Motes, I check it out

Feb 7 – We finish research called Foreign Soil Enrichment next is Adaptive Combat Army that allows a new form of Battle Armor for 5 months

May 1 – We get another Tradition:

Extraordinary Powers
– The final Politics one, we get -25% Veto cooldown and emergency measure cooldown.

We get for finishing the Group, +10% Dip Traditions

July 6 – Tech done for Adaptive Combat, next is Doctrine Fleet Traditions for 29 months

Aug 6 – Pleeturi Starbase upgrades to Citadel!

Nov 5 – Admin Offices ordered for Triple

Feb 2, 2245 – Starbase Anchorages built

Sept 9 – The Miraashi Reavers are over

I order in Haven City District
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-01-2024, 11:00 PM   #86
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan, 2346 – We pass Galactic Council, and vote for the leader

I order upgraded Capital on Triple

Jan 21 - We reup deal with Aritsian troupe

I order an upgraded Planet Ring in Rydex Prime

Mar 22 – The Miraashi got Vengeance on the Concordant of Free Mandle that took them out.

I spend 6k Energy to hire the Mercenary Army from the Raiders left of the Norilligan

I want to combine with mine in Rydex Prime to take out the Sterralite Devourer in Kodracca

June 9 – We find in Trinitar 2 Volatile Motes I order mined

July 5 – The Galactic Council is founded

Sept 7 – Tech done for Hyper Shields, next is Rift sphere for 10 Months to let us enter them.

Oct 2 – Mines built

Feb 2, 2347 - The Concordant of Free Mandibles forces through as an Emergency Measure Greater than Ourselves which is Basic Subsides and Stratified Economy are banned

Mar 19 – I order on Haven Research Institute for 384 days, with a Gas upkeep, 540 Minerals to increase research by 5% Empire wide

May 21 – We discover Exotic Gases on Boldoon I dispatch a Con Ship there

July 7 – Tech done it’s Rift Sphere to enter Astral Rifts, which we have one and that unlocks the Rift enters, I use the Astral Splitting task.

Next is the rare tech of Synchronized defenders for 34 months to unlock Defense Grid Supercomputers

I order my navy to Kodracca It’s 50k in size.

Oct 6 - Tech done for Doctrine Fleet, next is Irrasian Naval Yards for 41 months

Nov 16 – We find in Boldoon System 1 Exotic Gas I order mined
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-03-2024, 10:16 PM   #87
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Mar 15, 2348 – We finish building the Exotic Gas in Boldoon and I use it to upgrade Research Complexes in Rydex Prime

June 13 – Rydex Prime starbase finished building

Oct 16 – I order on Triple an Industrial District

Mar 11, 3349 – Council agenda ready, it’s Departmental Efficiency, next is Infinite Opportunities.

I find in Rovannic Rare Crystal, I send a Con Ship

Minister of State Calculus Levels - I grab Investor to help trade stuff

June – I swap 100 Marties for 4248 Unity

I can grab a new tradition!

I take:

Domination – We get on adoption the Civic Exclusion Agenda and then +5% Production from my pop

Oct 3 – We unlock Megastructures! Next tech for a year is Anti-grav Engineering to unlock a City district

I grab this Ascension Perk:

Master Builders
- +50 Megaengineering build speed +50% and we can build two at a time
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-03-2024, 10:27 PM   #88
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD

150 Year Review


Maps!!!!!

Zoomed Out:







Nice you can see how others have expanded and the Chosen lost their taken stuff.


Zoomed in, north flank
:



No movement this way since we have all we need.


Zoomed in, south flank:




No movement here either.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-03-2024, 10:55 PM   #89
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Feb 12, 2350 – We found Rare Crystals in Rovannic of +2, I mine it.

I order in Haven an Industrial District

Mar 6 – Tech done for Synchronized Defenses; next is Science Nexus for 77 months it’s a Megastrurce rare tech.

Apr 26 – War between the League of Sathwarian and Sythenaan Exterminators

June 2 - Mined, I order upgraded Admin Parks to Complex in Triple

Aug 2 - I spend 20-0 flu ad 2k Alloys to upgrade Ring on Rydex Prime – it’ll take 1080 days

Nov 8 – Tech done for Anti-Gravi, next is Self-Assembling Pops for 17 months to give my mechanical pops +10% assembly speed

Dec 7 – Another tech done, this is rare Starbase tech called Irassian Naval Yards, next is rare Genk Banks o allow a Clone Army for 6 months

Dec 27 – The Synthian Exterminator are no more

Jan 01 , 2351 – Greater than Ourselves passes the Senate, next is The Readied Shield where I vote for it

Mar 3 – Merc Contract Expires, we reup it

Apr 24 – Our navy arrives in Kodraca to attack the Stellarite Devourer

June 9 – We finish the tech called Gene Banks, next is Mega Art Installation megastructure for 84 months

July 2 – we lost a navy and its leader, but we win. My navy is down to 37k from 60k

I order my science ship to explore

I order 5 Battleships
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-03-2024, 11:08 PM   #90
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Mar 11, 2352 – Survey done with 2 Energy and 6 Minerals, I order Research Ship to research the corpse, and Con Ship to bring it in.

Tech done for Self-Assembling, next is Durasteel Armor for 15 months

June 16 – It’s ours, I order mines

June 27 – We find Rare Crystals in Hantaron. I order Ship over.

July 17 – I order in Haven a research Labs

Jan 12, 2353 – Mines done in Kodracca.

June 6 – Rare Crystals found in Pennek I order a Con Ship over.

Research done for the tech called Durasteel Armor, next is Ripper Autocannons for 10 months
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-03-2024, 11:39 PM   #91
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2354 – I vote in support of Minor Military Sanctions

Feb 2 – I order in Triple an Admin Offices

Mar 6 – Hantaron has 2 Rare Crystal I order mined.

Apr 14 – Fleet repaired

Tech done for Ripper Autocannons, next is Modular Engineering a rare tech for 7 months

Tradition done!

Imperious Bureaucracy – We get from Capital buildings and Housing +1 building

July 3 – Building done in Hantaron

Oct 8 – Tech done for Science Nexus!! This is a megastructure that will cost 5k Alloys, Unity, and then takes 1200 days

Next is Shield Harmonics for +5% Shield Strength for 87 months

Nov 8 – New tech done for Modular Engineering, next is Antimatter Missiles for 5 months

Agenda ready to be launched called Infinite Opportunities, next is Optimized Network

Level up for High Ambassador Operator – We grab Reformer III

I order for Hantaron upgraded Labs to Complexes

Jan 29. 2355 – We find in Borbagon Volatile Motes I check out

Apr 10 – Tech done for Antimatter Missiles, next is TITANS For 54 months!

I order a Science Nexus in Regulus III

July 7 – We find in Pennek +3 Rare Crystals I order mined

Oct 26 – Mines built! I order on Rydex Prime: Upgrade Commercial Multiplexes for 418 days, they upkeep with Crystal, and cost to build 500 Minerals and 45 Crystals.

Nov 5 – Tech done in Mega Art Installation, next is the Living State with +10 faction production for 5 months

This will cost 2.5 Unity, 5k Alloys and take 1200 days to build. It helps Unity and Amenities

Nov 12 – We find 2 Volatile Motes in Borbagon mined
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-04-2024, 10:12 PM   #92
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 27, 2356 – I reup our Artisan troupe deal

Feb 28 – Building done I Borbagon!

Apr 6 - Tech done for The Living State next is 11 months for Command Matrix to increase fire rate by 5%

July 19 – We reup our Curator deal

Sept 14 – I order in Triple upgraded Admin Offices to Park

Jan 01, 2357 – We vote for the Senate Bill The Readied Shield

We launch an expedition into the Astral Rift

Mar 8 - We finish the tech called Command Matrix, next is r 4month blocker clearer of Mountains

July 6- Done, next is rare tech Galactic Markets for 16 months to unlock a Starbase building

I order blockers on Haven!

Jul 11 - Peace with the Chosen and the Shoals of Peace!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 06-04-2024 at 10:13 PM.
Abe Sargent is offline   Reply With Quote
Old 06-04-2024, 10:40 PM   #93
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
May 7, 2258 – Blockers done, I order on Haven upgraded Research Labs to Complexes

Sept 12 – Update for Astral Rift we get our fleet off

Sept 21 – Science Nexus Built in Regulus, we get +5% Speed and +100 Research, I want to order this upgraded to level 2 for 5k Unity and 15k Alloys, but we don’t have enough

Oct 28 – The Leviathan was defeated by Draconis.

Nov 14 – Tech done for Galactic Markets, next is rare tech Megastructure called Interstellar Assembly for 50 months

Jan 1, 2259 – We are in Session, it looks like The Readied Shield will pass.

I order on Rydex Prime upgraded Admin Park to Complex

May 22 – I order in Triple an Industrial District

Aug 5 – Tech done for TITANS! I can build them. Next is Cruiser Hulls for 23 months

They cost 2735 Alloys, 4 Motes, 18 Gas, 7 Crystals and the Starbase needs a special Titan Shipyard. I order one in Rydex Prime Starbase for 720 days

I order on Haven an Industrial District

Sept 4 – I swap 100 Marities for 4802 Unity

I can get the next tradition!

Colonial Viceroys
– Monthly Flu - +0.50, +1 Official Capacity and starting level

Sept 21 – We find 100 Dark Matter in Astral
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-04-2024, 10:59 PM   #94
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan, 2260 – MAP!






Not much growth by us, we’re maxed out.

Mar 12 – Tech done for Orbital Trash Dispersal! This was free from our Astral Rift

June 22 – Astral Rift Chapter 2

July 4 - The Council Agenda of Optimized Networks is done, next is Synthetic Age

Two levels!

Head of Research Protius – He gets destiny trait of Great Researcher

DG Protia –
Unified Focus to pump Unity

Feb 5, 2261 – Tech done for Advanced Cruiser Hulls, next is Gauss Cannons for 14 months

I order us to move from a Balanced Economy to a war. I was making 100 extra Con Goods and then 117 extra Alloys and now 62 Goods and 135 Alloys

Mar 18 – Astral Rift finishes exploring, we find Astral Threads

Aug 6 - Tech done for Shield Harmonics, next is Quamtum Field Mechanics for boosted Energy growth for 8 months

Starbase Titan yards built!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-04-2024, 11:24 PM   #95
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 01, 2362 – Event – Caravanner Abandoned Ship in Med Krash I order researched

Apr 2 – Tech done for Quantum Field Harmonics, next is Phase Disputers for 18 months

I order Industrial Districts for Haven and Triple

July 5 – Tech done for Gauss Cannons, next is Long Range Mineral Scanners for a few months to increase station output by 10%

Oct 6 – TWO Techs done for Long Range Mineral Scanners, next is Quantum Missiles for 9 months and Interstellallar Assembly, next is Combat Training for 7 months to improve our combat

Nov 11 – We finish the salvaged and find a research called Mineral Cutting Beams

Jan 01, 2363 – Elections are held!

May 9 – Tech done for Combat Training, next is Durasteel Infrastructure to give my planets +1 build spot for 21 months

We can launch a new Council Agenda, this time it’s Synthetic Age, next is Evolving Society!

July 1 – Election done! Our new DG is Automata!

July 22 – Tech done for Quantum Missiles, next is Deep Core Mining for one month almost done

Aug 6 – It’s done, next is the rare tech Mega-Assembly to give us the Machine Assembly building for 16 months

Oct 5 – Tech done for Phase Disrupters next is rare tech megastructure Quantum Catapult for 16 months!

Dec 5 – We get another tradition! I snag:

Public Trust Officers
– We get the Edict called Enhanced Surveillance and Enforcers make +1 Unity.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-05-2024, 10:20 PM   #96
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
July 17, 2364 – I order on Haven a new Industrial District

Nov 21 – I order an upgraded Science Nexus Lab in Regulus

Dec 7 – Tech done for Mega-Assembly Plants, next is Neutronium Armor for 27 months

Jan 1, 2365 – We vote for Denouncement of Havigorrians

Feb 8 – The Quantum Catapult tech is done, next is megastructure Sensor Array for 65 months

I order in Triple Ag District

Apr 7 – Tech also done for Durasteel Infrasuture, next is 2 months Ecosimualtion to increase food from farmers.

June 4 – It’s done! Next is Idyllic Architecture for 8 months to give us Paradise Domes

Sept 2 – We level up Secretary of Defense and give him Border Guard III

Nov 12 – Peace with the Chosen and Havigorrians
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-05-2024, 10:35 PM   #97
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 4, 2366 – Tech done for Idyllic Architure next is Resort Worlds for 5 months

Jan 26 – We pay for reupping our Ariston troupe deal

May 6 – Tech done for Resort Worlds, next is for 46 months Doctrine Supper Fleet Command

July 10 – A Caravanner is out of business

July 19 - We reup our Curator deal

Sept 10 – The Artisan Troupe is out of business after their last station was destroyed

Feb 2, 2267 – I order in Haven an Industrial District

Apr 4 – Tech done in Engineering next is Advanced Strike Craft for 9 months

I order two Titans built – 2815 Alloys each! Nasty…
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-05-2024, 10:51 PM   #98
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Feb 15, 2268 – I order in Triple an Industrial District

Apr 4 – Tech done! It was Advanced Strike Craft, next is Mineral Isolation for 10 months to increase their production.

Jan 4, 2269 – Tech done for Mineral Isolation, next is Afterburners for 2 months to unlock them

We finish a tradition!

Privy Council
– Council XP gain +50%; +50 Edict Fund

We vote to support The Readied Shield

Slavery Is banned

Mar 5 – Tech done for Afterburners, next is Flak Artillery for 21 months to unlock them.

June 19 – We can launch a new Council Agenda of Evolving Society, next is We Come in Peace

Level up by Minister of State Calculus who got Investor II

I order in Haven an Industrial District
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-05-2024, 11:18 PM   #99
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 14, 2370 – MAPS!!




No major changes - see my massive Unity gain? That’ll keep us up for a long time fast growth.

Event – Translation error, +50 relations with Hantocks

Mar 8 – The tech is done for Doctrine Space Armada; next is Gene Tailoring for 6 months

July 6 - Tech is also done for Sentry Array! Next is Arc Emitters for 25 months

July 19 – I order in Triple an Industrial District

Sept 8 - Gene Tailoring done! Next is rare tech Mega Shipyard for 54 months

Dec 7 – Tech done for Flak Artillery, I order 5 of them built; next is Advanced Afterburners for 20 months

Jan 11, 2370 – I order four Battleships, it seems you can only have one Titan.

Jan 28 – We find Living Metal in Cizar, I send my Con Ship to investigate

Feb 2 – I swap 100 Marties for 6124 Unity

May 6 – We confirm and harvest this +1 Living Metal system

July 1 – Science Nexus Hub is level 2!

Sept 22 – It’s built

Dec 8 – Research done! It’s Advanced Afterburners, next is Rare Tech Juggernaut! It’ll take 63 months

I order in Haven a Mining District
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-06-2024, 10:18 PM   #100
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
July 7, 2372 – Tech done for Arc Emitters, next is 5 months of Hyperdrive to unlock it

Nov 8 – We get another Tradition! I grab:

Workplace Motivators
– We get +5% Output, and this finishes the triton, we got for finishing -10% Empire Size from Pops, it’s 328 first, and then the Hegemony Federation type.

I get another Ascension Perk, and I already had one extra. I use it for:

I can take Arcology Project and turn my planets into Ecumenolopises, but I don’t need with my double Aquatic traits as much. I could grab making Colossus Ships. But Planet Killers are illegal. I don’t have any obvious options.

Nov 11 – Tech done for Hyperlane, next is Wormhole Stabilization to allow travel a rare tech for 7 months

Jan 01 – 2373 – We ban machine slave trade

July 5 – Tech done for Wormhole Stabilization! Next is rare tech Hyper Relays for 5 months

I order on Triple an Industrial District

Dec 10 – Tech done for Hyper Relays, next is for 27 months Focused Arc Emitters
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 06-06-2024 at 10:19 PM.
Abe Sargent is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 03:02 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.