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Old 05-02-2009, 08:27 PM   #51
klayman
College Benchwarmer
 
Join Date: Oct 2000
Location: Edmonton
Ran into a named demon in the far west looking for other towns. After he cast amnesia on me for a couple of items and the confuse wore off, I teleported out into a Bone Golem lair and died. Sigh. So ends Ilbo the II.

Code:
[Z+Angband 0.3.2 Character Dump] Name : Ilbo Age 30 STR: 14.6 Sex : Male Height 39 INT: 20.5 Race : Hobbit Weight 64 WIS: 15.2 Class : Rogue Social Class 98 DEX: 30.3 Magic : Sorcery CON: 22.5 Title : Low Thief CHR: 16.3 + Skill 28 Level 29 Max Hit Points 298 % Deadliness 175 Experience 70113 Cur Hit Points -64 + To AC 44 Max Exp 70618 Max SP (Mana) 41 Base AC 53 Exp to Adv. 31137 Cur SP (Mana) 32 Gold 98105 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round : 2 Bows/Throw : Superb Sensing : Superb Shots/Round : 3.0 Saving Throw: Superb Disarming : Chaos Rank Avg.Dam./Rnd: 18 Stealth : Amber [10] Magic Device: Superb Infra-Vision: 90' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 43 (2150') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 14.6 -2 2 0 14.6 ..s.......... Int: 17.5 2 1 0 20.5 ..s.......... Wis: 16.2 1 -2 0 15.2 ..s.......... Dex: 19.3 3 3 5 30.3 .2s.......3.s Con: 19.5 2 1 0 22.5 ..s.......... Chr: 14.3 1 -1 2 16.3 ..s..2....... Skill abcdefghijkl@ BonusSP: ............. Stealth: 3......4..... Search : .......4..3.. Infra : 32........... Tunnel : ............. Speed : ...2......... Blows : ............. abcdefghijkl@ Acid : ............. Elec : ............. Fire : ............. Cold : +............ Poison: ............. Fear : ............. Light : ............. Dark : +....+....... Shard : ............. Blind : ....+........ Conf : ............. Sound : ............. Nether: ............. Nexus : ............. Chaos : ............. Disnch: ............. abcdefghijkl@ Reflect : ............. Aura Acid: ............. Aura Fire: ............. Aura Elec: ............. Aura Cold: ............. No Magic : ............. Free Actn: ..........+.. SeeInvis.: +............ Hold Life: ..+.......... Telepathy: ............. SlwDigstn: ............. Regen. : ............. Levitate : ...+......+.. PermLite : .....+....... Mutate : ............. Patron : ............. Good Luck: ....+........ WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ............. Pr Evil : ............. Pr Undead: +............ Pr Demon : ............. Pr Orc : ............. Pr Troll : ............. Pr Giant : ............. Pr Dragon: ............. Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 2355 enemies. [Top 10 deepest kills] 1 Bizan, the Mage Level 45 (2250') 1 Ornkir, the Young White Dragon Level 44 (2200') 1 Mage Level 43 (2150') 1 Storm giant Level 42 (2100') 1 Ogre shaman Level 42 (2100') 4 Young green dragon Level 42 (2100') 1 Jade monk Level 41 (2050') 2 Young red dragon Level 41 (2050') 2 Young black dragon Level 41 (2050') 3 Young white dragon Level 41 (2050') [Character Equipment] a) The Spear of Hagen (1d10) (+11,+65%) (+3) You have full knowledge of this item. It increases your speed by +6. It increases your stealth by +3. It increases your infravision by 30 feet. It does extra damage from frost. It is especially deadly against the undead. It provides resistance to cold and magical darkness. It is perfectly balanced for throwing. It allows you to see invisible monsters. It provides protection from the undead. It cannot be harmed by the elements. It was dropped by Hagen, son of Alberich in a quest at 1750'. b) The Sling 'Catapult' (x3) (+20,+50%) (+2) You have full knowledge of this item. It can be activated for heal (45) every 10 turns if it is being worn. It increases your dexterity by +2. It increases your infravision by 20 feet. It fires missiles with extra might. It cannot be harmed by the elements. You found it on the floor at 400'. c) a Ring of Permanence It sustains all your stats. It provides resistance to life draining. You bought it in a Rare Jeweler in Zarglish Keep. d) a Ring of Flight (+2) It increases your speed by +2. It allows you to levitate. You bought it in a Jeweler in Duryave Town. e) an Amulet of Luck {25% off} You have full knowledge of this item. It increases your saving throws by +10. It provides resistance to blindness. You bought it in a Temple in Mirgaur Watch. f) a Brass Lantern of Radiance (+2) It increases your charisma by +2. It provides resistance to magical darkness. It provides permanent light. It cannot be harmed by fire. You bought it in a General Store in Zarglish Keep. g) a Black Dragon Scale Mail [30] {good} h) an Elven Cloak [4,+7] (+4) {25% off} It increases your stealth and perception by +4. It cannot be harmed by the elements. You bought it in a Arcane Armoury in Duryave Town. i) a Shield of Deflection [14,+9] {75% off} It cannot be harmed by acid. You bought it in a Shieldsman in Duryave Town. j) a Golden Crown of Magic [0,+14] It can be activated for replenish mana (5d10) every 50-100 turns if it is being worn. It cannot be harmed by the elements. You bought it in a Advanced Milliner in Ulnar View. k) a Set of Gauntlets of Thieves (+7,+10%) [2,+6] (+3) It increases your dexterity and perception by +3. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You bought it in a Advanced Armoury in Thinwen Town. l) a Pair of Hard Leather Boots [3] {excellent} It increases your stealth by +3. It was dropped by Hagen, son of Alberich in a quest at 1750'. [Character Inventory] a) a Sorcery Spellbook [Beginner's Handbook] b) a Sorcery Spellbook [Master Sorcerer's Handbook] c) an Arcane Spellbook [Manual of Mastery] d) 10 Mushrooms of Plenty e) a Potion of Detect Invisible f) a Potion of Resist Heat g) a Potion of Resist Cold h) a Potion of Restore Dexterity i) a Potion of Invisibility j) 3 Scrolls of Word of Recall k) 2 Scrolls of Satisfy Hunger l) a Rod of Lightning Bolts m) a Wand of Wonder n) a Quiver o) a Staff of Treasure Location p) a Staff of Sleep Monsters q) a Metal Cap [3] r) a Pair of Hard Leather Boots [3] s) a Khopesh (2d4) t) a Mace (2d4) {average} u) a Flail (2d6) v) a Shovel (1d2) (+0,+0%) (+1) It increases your ability to dig by +1. You bought it in a Supplies Store in Mirgaur Watch. w) a Short Bow (x2) {average} [Home Inventory - Mirgaur Watch] a) 30 Iron Shots (4d2) (+0,+0%) (25/75) {=g} [Spells] You have learned 15 spells and/or improvements. You have 0 tier-1 slots (levels 5-14) remaining. You have 0 tier-2 slots (levels 5-24) remaining. You have 4 tier-3 slots (levels 5-34) remaining. You have 6 tier-4 slots (levels 5-44) remaining. You have 5 tier-5 slots (levels 5-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 3 5% 0% Phase Door 5 5% 0% Detect Doors and Traps 6 5% 0% Light Area 4 4% +40% specialized Confuse Monster 7 5% 0% Teleport 9 5% 0% Sleep Monster 9 5% 0% Slow Monster 11 5% 0% Silence Monster 12 5% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Charm Monster 13 5% 0% Mass Sleep 11 5% +10% improved Identify 15 19% 0% [Quests] ====Active quests==== From a Keep in Risor (Danger level 19): A Hippogriff and its minions have been troubling the area south of Risor. Find their hole and destroy them. From a Town Hall in Mirgaur Watch (Danger level 31): Kill the 5 Chimeras that are guarding dungeon level 31. (1550ft) You have killed 0. From a Castle in Zarglish Keep (Danger level 38): Kill Angamaite of Umbar. From a Castle in Duryave Town (Danger level 42): Kill the 5 Mind flayers that are guarding dungeon level 42. (2100ft) You have killed 0. From a Castle in Ulnar View (Danger level 50): Kill the 2 Gauths that are guarding dungeon level 50. (2500ft) You have killed 0. From a Castle in Thinwen Town (Danger level 64): Kill Judge Mortis. ====Completed/failed quests==== From a Castle in Gathkhaz View (Danger level 15): Kill 5 Orc shamans. (Killed) ====Finished quests==== Defeat the giant camp east of Duryave Town. (Finished) Defeat the orc camp north-west of Mithdag Watch. (Finished) (Danger level 5): The wounded bear has been terrorizing the area south-east of Duryave Town. Track it to its lair and destroy it. (Finished) (Danger level 6): A Rat-thing has been running amok in the area east of Risor. Track it to its lair and kill it. (Finished) (Danger level 11): Lagduf, the Snaga and his followers have been seen in the area near Duryave Town. Find his stronghold and slay him. (Finished) (Danger level 12): Robin Hood, the Outlaw and his minions have been spreading evil in the area near Ulnar View. Find his lair and kill him. (Finished) (Danger level 13): A Baby gold dragon has been rampaging the area south-east of Risor. Track it to its hole and kill it. (Finished) (Danger level 16): Grishnakh, the Hill Orc and his gang have been seen in the area north-west of Ulnar View. Find his stronghold and kill him. (Finished) (Danger level 18): A Swordsman has been troubling the area south of Mirgaur Watch. Track him to his hideout and exterminate him. (Finished) (Danger level 18): Boldor, King of the Yeeks and his gang have been running amok in the area south of Thinwen Town. Find his hole and destroy him. (Finished) (Danger level 20): A Swordsman and his followers have been killing people in the area south of Ulnar View. Find their hole and kill them. (Finished) (Danger level 22): A Zombie and its followers have been running amok in the area near Gathkhaz View. Find their lair and kill them. (Finished) (Danger level 26): A Stone golem has been hiding in the area south-east of Mirgaur Watch. Track it to its abode and slay it. (Finished) (Danger level 26): Gorbag, the Orc Captain and his legion have been hiding in the area west of Thinwen Town. Find his stronghold and slay him. (Finished) (Danger level 27): A Griffon and its minions have been troubling the area north-west of Mirgaur Watch. Find their lair and destroy them. (Finished) (Danger level 30): Ulwarth, Son of Ulfang has been seen in the area south-east of Zarglish Keep. Track him to his stronghold and slay him. (Finished) (Danger level 31): A Cloud giant has been discovered in the area south of Gathkhaz View. Track him to his den and slay him. (Finished) (Danger level 35): Hagen, son of Alberich and his followers have been spotted in the area near Zarglish Keep. Find his home and kill him. (Finished) (Danger level 35): A Green wraith has been troubling the area north-east of Gathkhaz View. Track it to its hole and slay it. (Finished) (Danger level 44): A Young white dragon and its followers have been spreading evil in the area south-west of Thinwen Town. Find their home and kill them. (Finished) (Danger level 45): A Mage and his minions have been lurking in the area south of Himorod. Find their den and kill them. (Finished) [Message Log (last 50 messages)] You resist the effects! You hit Strygalldwir. <2x> The Manes misses you. Strygalldwir casts a acid bolt. Your Elven Cloak is unaffected! You feel less confused now. You hit Strygalldwir. You miss Strygalldwir. Strygalldwir gazes deep into your eyes. You resist the effects! The Manes misses you. The Manes hits you. You strike Strygalldwir. You miss Strygalldwir. Strygalldwir misses you. <5x> Strygalldwir claws you. Strygalldwir hits you. You feel weak for a moment, but the feeling passes. Strygalldwir touches you. You feel your life slipping away! The Manes misses you. You hit Strygalldwir. You slash Strygalldwir. The Manes hits you. Strygalldwir claws you. <2x> Strygalldwir hits you. You feel weak for a moment, but the feeling passes. Strygalldwir touches you. You keep hold of your life force! You feel the Short Bow (w) in your pack is average... You miss Strygalldwir. You hit Strygalldwir. Strygalldwir magically summons a demon from the Courts of Chaos! The Manes misses you. The Elder thing crushes you. <2x> Low hitpoint warning! *** LOW HITPOINT WARNING! *** The Elder thing misses you. <2x> The Manes misses you. Strygalldwir claws you. *** LOW HITPOINT WARNING! *** Strygalldwir claws you. *** LOW HITPOINT WARNING! *** Strygalldwir hits you. *** LOW HITPOINT WARNING! *** You feel weak for a moment, but the feeling passes. Strygalldwir misses you. You feel the Mace (t) in your pack is average... The Bone golem points at you, screaming the word DIE! Slave, thou hast slain me! You die.

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Old 05-02-2009, 08:46 PM   #52
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Ooof Klayman, that Bone Golem was prophetic there wasn't he. Too bad you had some nice stuff on your guy. You were missing a lot of resistances though which was likely going to kill you sooner or later at the level you were on. I think I will be avoiding the western part of the map for a while

Good run with him though!
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Old 05-02-2009, 09:14 PM   #53
klayman
College Benchwarmer
 
Join Date: Oct 2000
Location: Edmonton
Yeah, I think I was on borrowed time for awhile, with countless near death experiences. Got a little cocky with the Dragon mail and returning Diamond shots though. It's going to be tough starting again.
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Old 05-03-2009, 12:30 AM   #54
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Sorry about the death, Klayman - you definitely had some nice stuff. Oddly enough, I just found that Catapult sling a few minutes ago. Up to level 28 now and feeling decent. Having a fear and electric aura really helps with all the non-uniques. They hit me, get damaged, and then get afraid and run away. I then heal a little. Lather, rinse, repeat until dead.
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Old 05-03-2009, 03:48 PM   #55
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Finally feel like I'm getting somewhere with this guy at Level 21. Just found my first very good weapon, off of Robin Hood, A (Trump Weapon) Gusiarme (2d5) (+6, +20%) (+1 to perception). Gives Slow Digestion, Regen, Free Action, Slay and Protection vs Evil, Resist vs Shards and Nexus, and Activate for Teleport. Has a minor nuisance power of random teleportation too-but I can decline the teleport when it happens so I can put up with it. Right after that I got a Javelin of Keeness (+17, +100%) off of Farmer Maggot, which actually boosts my fighting skill to excellent, but I'll be throwing it to soften up a bad guy.

Have only resist cold of the basic resistances though, so gotta work on that. I found a sweet Amulet in a jewelry shop that gives me protection vs natural creatures, evil, orcs, dragons, giants, demons, undead, and trolls.

Last edited by Thomkal : 05-03-2009 at 04:06 PM.
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Old 05-03-2009, 05:12 PM   #56
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Here's a lesson to never ignore those large rooms filled with rubble-found this artifact in the rubble:

Filthy Rag of Keri the Humble (+1, +20) (+1 to STR, CON, and CHR), sustain strength, slow metabolism, and create food every 100 turns. Since I was still using a non plus Cord Armor I had bought way back when I started the comp, I didn't have any trouble switching it out for the rag.
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Old 05-03-2009, 07:11 PM   #57
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
Sigh...dead. It's a shame, I was really enjoying this character and things were going great. It was a combo of stupid and unlucky. I was in a vault trying to move out of the line of sight of some mages that were summoning. Unfortunately there was an ethereal dragon I moved away from. In hindsight I should've healed or better yet killed it first (especially since the mages weren't summoning anything threatening). Sure enough I took a step back and...'it breathes light'...no resistance to light and the damage was for roughly 350 hps. EDIT: Oh, and the best part, about 100-200 turns ago I had found artifact gloves that provide resistance to light. Double sigh.

Code:
Z+Angband 0.3.2 Character Dump] Name : Ilbo Age 30 STR: 28.4 Sex : Male Height 39 Int: 30.7 34.5 Race : Hobbit Weight 64 WIS: 29.0 Class : Rogue Social Class 98 DEX: 40+ Magic : Sorcery CON: 31.8 Title : High Thief CHR: 29.0 + Skill 26 Level 32 Max Hit Points 406 % Deadliness 205 Experience 250346 Cur Hit Points -105 + To AC 77 Max Exp 250346 Max SP (Mana) 108 Base AC 43 Exp to Adv. 19654 Cur SP (Mana) 94 Gold 113132 (Miscellaneous Abilities) Fighting : Excellent Perception : Very Good Blows/Round : 5 Bows/Throw : Superb Sensing : Excellent Shots/Round : 4.0 Saving Throw: Chaos Rank Disarming : Chaos Rank Avg.Dam./Rnd: 82 Stealth : Superb Magic Device: Chaos Rank Infra-Vision: 70' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 56 (2800') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 23.4 -2 2 5 28.4 ...2......... Int: 27.5 2 1 4 34.5 30.7 ...2.....2... Wis: 26.0 1 -2 4 29.0 ...2.....2... Dex: 26.3 3 3 8 40+ .1.2......5.s Con: 26.8 2 1 2 31.8 ...2......... Chr: 27.0 1 -1 2 29.0 ...2......... Skill abcdefghijkl@ BonusSP: ............. Stealth: ............. Search : ............. Infra : .....3....... Tunnel : ............. Speed : ............. Blows : ............. abcdefghijkl@ Acid : ........+.... Elec : ........+.... Fire : +.......+.... Cold : ........+.... Poison: ........+.... Fear : ............. Light : ............. Dark : +............ Shard : .........+... Blind : .........+... Conf : ............. Sound : ............. Nether: ............. Nexus : ............. Chaos : ......+...... Disnch: ......+...... abcdefghijkl@ Reflect : ............. Aura Acid: ............. Aura Fire: .....+....... Aura Elec: .....+....... Aura Cold: ............. No Magic : ............. Free Actn: ...........+. SeeInvis.: ..+.......... Hold Life: ....+........ Telepathy: .........+... SlwDigstn: ............. Regen. : ............. Levitate : ............. PermLite : +....+....... Mutate : ............. Patron : ............. Good Luck: ............. WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ............. Pr Evil : ............. Pr Undead: ............. Pr Demon : .......+..... Pr Orc : ............. Pr Troll : ............. Pr Giant : .......+..... Pr Dragon: .......+..... Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 4857 enemies. [Top 10 deepest kills] 4 Clubber demon Level 61 (3050') 1 Kemennaug, the Baron of hell Level 59 (2950') 6 Glabrezu Level 57 (2850') 2 Baron of hell Level 56 (2800') 1 Gaurnaug, the Giant Headless Chieftain Level 56 (2800') 28 Hezrou Level 56 (2800') 20 Vrock Level 55 (2750') 1 Mature white dragon Level 54 (2700') 1 Disenchanter worm mass Level 54 (2700') 9 Giant headless Level 53 (2650') [Character Equipment] a) The Dagger 'Narthanc' (1d6) (+8,+45%) You have full knowledge of this item. It can be activated for fire bolt(11d8) every 8-16 turns if it is being worn. It increases your strength by +3. It does extra damage from fire. It returns when thrown. It provides resistance to fire and magical darkness. It is perfectly balanced for throwing. It provides permanent light. It cannot be harmed by the elements. It was dropped by a Novice ranger in a quest at 600'. b) a Sling of Buckland (x3) (+23,+85%) (+1) It increases your dexterity by +1. It provides 1 extra shots per turn. It fires missiles with extra might. It cannot be harmed by acid or fire. You bought it in a Unique Fletcher in Zarglish Keep. c) a Ring of See Invisible It allows you to see invisible monsters. It was dropped by Ornkir, the Young White Dragon in a quest at 2050'. d) a Ring of Augmentation (+2) It increases all your stats by +2. You bought it in a Rare Jeweler in Zarglish Keep. e) an Amulet of Hold Life It provides resistance to life draining. It was dropped by Alberich the Nibelung King at 1700'. f) The Incandescent Globe of Sawall (+3) You have full knowledge of this item. It provides light (radius 3). It increases your infravision by 30 feet. It provides permanent light. It produces a fiery sheath and an electric sheath. It cannot be harmed by the elements. It was dropped by a Snaga at 1900'. g) a Chaos Dragon Scale Mail (-2) [30,+13] It can be activated for breathe chaos/disenchant (740) every 30-60 turns if it is being worn. It provides resistance to chaos and disenchantment. It cannot be harmed by the elements. You bought it in a Heavy Armoury in Thinwen Town. h) a Cloak of Warding [1,+10] You have full knowledge of this item. It provides protection from demons, giants and dragons. It was dropped by a Cyclops at 1950'. i) a Small Shield of Resistance [5,+10] You have full knowledge of this item. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by the elements. You bought it in a Advanced Shieldsman in Zarglish Keep. j) The Hard Leather Cap of Thranduil [2,+10] (+2) You have full knowledge of this item. It increases your intelligence and wisdom by +2. It provides resistance to blindness and shards. It gives telepathic powers. It cannot be harmed by the elements. It was dropped by Ornkir, the Young White Dragon in a quest at 2050'. k) a Set of Gauntlets of Agility [2,+9] (+5) It increases your dexterity by +5. It cannot be harmed by acid. You bought it in a Armoury in Ulnar View. l) a Pair of Hard Leather Boots of Free Action [3,+9] It provides immunity to paralysis. It cannot be harmed by acid. You bought it in a Armoury in Zarglish Keep. [Character Inventory] a) 5 Sorcery Spellbooks [Beginner's Handbook] b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] c) 2 Sorcery Spellbooks [Pattern Sorcery] It cannot be harmed by the elements. You found them on the floor at 1950'. d) 12 Mushrooms of Resist Confusion e) 21 Mushrooms of Cure Critical Wounds {10% off} f) 16 Potions of Healing {10% off} g) 3 Potions of Restore Life Levels h) a Potion of Enlightenment i) a Potion of *Speed* j) 6 Scrolls of Teleportation k) 20 Scrolls of Dimension Door l) 2 Rods of Recall m) a Rod of Detection n) a Rod of Teleport Other o) 2 Rods of Cold Balls p) 8 Wands of Stone to Mud (89 charges) q) 2 Wands of Lightning Balls (14 charges) r) a Small quiver s) a Staff of Perception (10 charges) t) a Cloak of Stealth [1,+10] (+2) It increases your stealth by +2. It was dropped by a Lizard king at 2150'. u) The Set of Leather Gloves 'Cammithrim' [1,+10] You have full knowledge of this item. It can be activated for magic missile (3d6) every 2 turns if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to bright light. It provides permanent light. It cannot be harmed by the elements. It was dropped by a Logrus ghost at 2250'. v) a Mace (Trump Weapon) (2d4) (+6,+25%) (+2) You have full knowledge of this item. It can be activated for teleport every 50-100 turns if it is being worn. It increases your perception by +2. It is especially deadly against evil monsters. It provides immunity to paralysis. It provides resistance to confusion and nexus. It slows your metabolism and speeds your regenerative powers. It induces random teleportation. It provides protection from evil monsters. You bought it in a Advanced Weapon Smiths in Himorod. w) 96 Diamond Shots (8d2) (+8,+40%) (80/321) [Home Inventory - Ulnar View] a) 3 Mushrooms of Cure Critical Wounds {10% off} b) 8 Potions of Resistance c) 2 Potions of Curing d) 4 Scrolls of Phase Door e) a Scroll of *Identify* f) 7 Scrolls of Enchant Weapon Accuracy g) 2 Scrolls of Enchant Weapon Damage h) 4 Scrolls of *Enchant Weapon* i) 2 Rods of Light j) a Wand of Teleport Other (9 charges) k) a Ring of Accuracy (+10) l) an Amulet of Protection from Evil It provides protection from evil monsters. It was dropped by Ulwarth, Son of Ulfang in a quest at 1750'. m) an Amulet of Protection from Undead (+3) It increases your wisdom by +3. It provides protection from the undead. It was dropped by Lugdush, the Uruk in the wilderness. n) an Amulet of Luck You have full knowledge of this item. It increases your saving throws by +10. It provides resistance to chaos. It was dropped by a Hezrou in a quest at 2800'. o) an Amulet of Luck You have full knowledge of this item. It increases your saving throws by +10. It provides resistance to fear. You found it in a vault at 1800'. p) The Phial of Galadriel (+1) You have full knowledge of this item. It can be activated for powerful illumination every 10-20 turns (dam 10d15) if it is being worn. It provides light (radius 3). It increases your perception by +1. It provides permanent light. It cannot be harmed by the elements. It was dropped by a Black orc in a quest at 1600'. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) You have full knowledge of this item. It increases your dexterity by +3. It provides resistance to acid, poison and shards. It cannot be harmed by the elements. You found it in a vault at 1800'. r) a Fur Cloak of Protection [3,+12] It cannot be harmed by the elements. It was given to you as a reward for killing a local enemy in Thinwen Town. s) a Hard Leather Cap of Seeing [2,+6] (+4) You have full knowledge of this item. It increases your perception by +4. It increases your infravision by 40 feet. It provides resistance to blindness. It allows you to see invisible monsters and gives telepathic powers. It cannot be harmed by acid. You bought it in a Temple in Zarglish Keep. t) 21 Iron Shots of Returning (4d2) (+2,+10%) (36/146) It returns when thrown. You bought them in a Ammo Supplies in Thinwen Town. u) 24 Diamond Shots (8d2) (+3,+0%) (70/283) v) 82 Diamond Shots (8d2) (+0,+0%) (70/283) {10% off} [Home Inventory - Mithdag Watch] a) a Wand of Stone to Mud (7 charges) b) a Staff of Detection (20 charges) c) a Ring of Resist Fire and Cold [+5] It provides resistance to fire and cold. It cannot be harmed by fire or cold. You found it on the floor in a quest at 1200'. d) a Brass Lantern of Everburning It provides permanent light. It cannot be harmed by fire. You bought it in a General Store in Zarglish Keep. e) a Set of Leather Gloves of Agility [1,+1] (+1) It increases your dexterity by +1. It was dropped by a Snotling in the wilderness. f) a Pair of Hard Leather Boots of Levitation [3,+5] It allows you to levitate. It was dropped by Talhim, the Forest Troll in a quest at 1350'. g) 27 Iron Shots of Shocking (4d2) (+2,+40%) (40/160) It does extra damage from electricity. It cannot be harmed by electricity. They were dropped by a Forest troll in a quest at 1350'. [Home Inventory - Mirgaur Watch] a) 2 Scrolls of Word of Recall b) a Ring of Invisibility (+2) {25% off} It increases your stealth by +2. You bought it in a Bazaar in Mithdag Watch. c) a War Hammer (3d3) (+0,+0%) d) 64 Iron Shots (4d2) (+0,+0%) (35/141) e) 35 Iron Shots (4d2) (+0,+0%) (35/141) [Home Inventory - Thinwen Town] a) 11 Mushrooms of Resist Confusion b) 3 Scrolls of Enchant Armor c) a Rod of Disarming d) a Small quiver [Home Inventory - Zarglish Keep] a) a Potion of Restore Dexterity b) a Potion of Resistance c) a Scroll of *Enchant Armor* d) a Rod of Acid Bolts e) a Rod of Frost Bolts f) a Wand of Stone to Mud (8 charges) g) a Ring of Flight (+1) It increases your speed by +1. It allows you to levitate. You bought it in a Jeweler in Duryave Town. h) an Amulet of Luck You have full knowledge of this item. It increases your saving throws by +10. It gives telepathic powers. It was dropped by a Hezrou in a quest at 2800'. i) a Set of Leather Gloves of Free Action [1,+4] It provides immunity to paralysis. You bought it in a Clothes Store in Duryave Town. j) 20 Iron Shots (4d2) (+0,+0%) (35/141) k) 19 Diamond Shots (8d2) (+8,+40%) (80/321) l) 31 Diamond Shots (8d2) (+0,+0%) (70/283) [Home Inventory - Gathkhaz View] a) 2 Scrolls of *Identify* b) 2 Scrolls of Enchant Armor c) a Set of Gauntlets of Free Action [2,+6] It provides immunity to paralysis. It was given to you as a reward for killing a local enemy in Gathkhaz View. d) 27 Diamond Shots (8d2) (+0,+0%) (70/283) [Home Inventory - Himorod] a) 2 Potions of Enlightenment b) 2 Potions of *Speed* [Spells] You have learned 14 spells and/or improvements. You have 0 tier-1 slots (levels 5-14) remaining. You have 2 tier-2 slots (levels 5-24) remaining. You have 3 tier-3 slots (levels 5-34) remaining. You have 6 tier-4 slots (levels 5-44) remaining. You have 5 tier-5 slots (levels 5-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 3 5% 0% Phase Door 5 5% 0% Detect Doors and Traps 6 5% 0% Light Area 6 5% 0% Detect Objects and Treasure 6 5% 0% Teleport 9 5% 0% Magic Mapping 13 5% 0% Silence Monster 12 5% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Mass Sleep 14 5% 0% Identify 15 5% 0% Teleport Away 18 6% 0% Haste Self 24 24% 0% Book 3: Cost Fail% Power% -------------------------------------------------------- Alchemy 18 5% 0% Recharging 22 11% 0% [Quests] ====Active quests==== From a Castle in Zarglish Keep (Danger level 38): Kill Angamaite of Umbar. From a Castle in Gathkhaz View (Danger level 38): Kill Sangahyando of Umbar. From a Castle in Ulnar View (Danger level 50): Kill the 2 Gauths that are guarding dungeon level 50. (2500ft) You have killed 0. From a Warriors' Guild in Duryave Town (Danger level 55): Kill 5 Ancient white dragons. You have killed 0. From a Castle in Thinwen Town (Danger level 64): Kill Judge Mortis. Kill Oberon, King of Amber, who is guarding dungeon level 99. (4950ft) Kill The Serpent of Chaos, who is guarding dungeon level 100. (5000ft) ====Finished quests==== Defeat the giant camp east of Duryave Town. (Finished) Defeat the orc camp north-west of Mithdag Watch. (Finished) Kill 7 Rattlesnakes by Day 2, 4:03 PM. (Finished) Kill 6 Cave lizards by Day 2, 4:24 PM. (Finished) Kill 11 Metallic blue centipedes by Day 6, 12:58 AM. (Finished, Failed) Kill 6 White harpies by Day 11, 10:26 AM. (Finished) Kill 6 Eagles by Day 11, 10:44 AM. (Finished) Kill 6 Blue yeeks by Day 11, 11:05 AM. (Finished) (Danger level 1): Fang, Farmer Maggot's dog has been discovered in the area south-east of Dalar Town. Track it to its lair and destroy it. (Finished) (Danger level 1): Freesia has been rampaging the area east of Mithdag Watch. Track it to its hole and kill it. (Finished) (Danger level 5): The wounded bear has been terrorizing the area south-east of Duryave Town. Track it to its lair and destroy it. (Finished) (Danger level 6): A Rat-thing has been running amok in the area east of Risor. Track it to its lair and kill it. (Finished) (Danger level 11): Lagduf, the Snaga and his followers have been seen in the area near Duryave Town. Find his stronghold and slay him. (Finished) (Danger level 12): Robin Hood, the Outlaw and his minions have been spreading evil in the area near Ulnar View. Find his lair and kill him. (Finished) (Danger level 13): A Baby gold dragon has been rampaging the area south-east of Risor. Track it to its hole and kill it. (Finished) (Danger level 15): Kill 5 Orc shamans. (Finished) (Danger level 16): Grishnakh, the Hill Orc and his gang have been seen in the area north-west of Ulnar View. Find his stronghold and kill him. (Finished) (Danger level 18): A Swordsman has been troubling the area south of Mirgaur Watch. Track him to his hideout and exterminate him. (Finished) (Danger level 18): Boldor, King of the Yeeks and his gang have been running amok in the area south of Thinwen Town. Find his hole and destroy him. (Finished) (Danger level 19): A Hippogriff and its minions have been troubling the area south of Risor. Find their hole and destroy them. (Finished) (Danger level 20): A Swordsman and his followers have been killing people in the area south of Ulnar View. Find their hole and kill them. (Finished) (Danger level 20): Kill Golfimbul, the Hill Orc Chief, who is guarding dungeon level 20. (1000ft) (Finished) (Danger level 22): A Zombie and its followers have been running amok in the area near Gathkhaz View. Find their lair and kill them. (Finished) (Danger level 26): A Stone golem has been hiding in the area south-east of Mirgaur Watch. Track it to its abode and slay it. (Finished) (Danger level 26): Gorbag, the Orc Captain and his legion have been hiding in the area west of Thinwen Town. Find his stronghold and slay him. (Finished) (Danger level 26): Shagrat, the Orc Captain and his gang have been lurking in the area west of Gathkhaz View. Find his hideout and destroy him. (Finished) (Danger level 27): A Griffon and its minions have been troubling the area north-west of Mirgaur Watch. Find their lair and destroy them. (Finished) (Danger level 28): A Forest troll has been killing people in the area south-east of Dalar Town. Track him to his lair and kill him. (Finished) (Danger level 30): Ulwarth, Son of Ulfang has been seen in the area south-east of Zarglish Keep. Track him to his stronghold and slay him. (Finished) (Danger level 31): Azog, King of the Uruk-Hai and his minions have been running amok in the area north of Dalar Town. Find his hideout and kill him. (Finished) (Danger level 31): Kill the 5 Chimeras that are guarding dungeon level 31. (1550ft) (Finished) (Danger level 31): A Cloud giant has been discovered in the area south of Gathkhaz View. Track him to his den and slay him. (Finished) (Danger level 32): Ugluk, the Uruk and his minions have been rampaging the area south-west of Dalar Town. Find his abode and exterminate him. (Finished) (Danger level 35): Hagen, son of Alberich and his followers have been spotted in the area near Zarglish Keep. Find his home and kill him. (Finished) (Danger level 35): A Green wraith has been troubling the area north-east of Gathkhaz View. Track it to its hole and slay it. (Finished) (Danger level 42): Kill the 5 Mind flayers that are guarding dungeon level 42. (2100ft) (Finished) (Danger level 44): A Young white dragon and its followers have been spreading evil in the area south-west of Thinwen Town. Find their home and kill them. (Finished) (Danger level 45): A Mage and his minions have been lurking in the area south of Himorod. Find their den and kill them. (Finished) (Danger level 46): A Young gold dragon has been spotted in the area north-east of Mirgaur Watch. Track it to its abode and terminate it. (Finished) (Danger level 56): A Giant headless and its minions have been killing people in the area south-east of Onloth. Find their hideout and exterminate them. (Finished) (Danger level 57): A Baron of hell has been lurking in the area east of Himorod. Track him to his den and kill him. (Finished) [Message Log (last 50 messages)] You feel something roll beneath your feet. The Dark elven warlock tries to cast a spell, but fails. The Dark elven warlock casts a mana bolt. You feel yourself moving much faster! In your pack: a Potion of *Speed* (i). In your Small quiver (r): 2 Mithril Shots of Returning (6d2) (+7,+45%) (61/244). The Mithril Shot of Returning (6d2) (+7,+45%) (61/244) returns to your hand. The Dark elven warlock tries to cast a spell, but fails. In your Small quiver (r): 2 Mithril Shots of Returning (6d2) (+7,+45%) (61/244). The Mithril Shot of Returning (6d2) (+7,+45%) (61/244) returns to your hand. In your Small quiver (r): 2 Mithril Shots of Returning (6d2) (+7,+45%) (61/244). The Mithril Shot of Returning hits the Giant fire ant. The Mithril Shot of Returning (6d2) (+7,+45%) (61/244) returns to your hand. The Giant fire ant jerks in pain. The Giant fire ant misses you. The Giant fire ant bites you. You are enveloped in flames! The Giant fire ant gets zapped! You hit the Giant fire ant. You have slain the Giant fire ant. Illegal aim direction! In your Small quiver (r): 2 Mithril Shots of Returning (6d2) (+7,+45%) (61/244). The Mithril Shot of Returning strikes the Dark elven warlock. The Mithril Shot of Returning (6d2) (+7,+45%) (61/244) returns to your hand. The Dark elven warlock dies. You have found 90 gold pieces worth of adamantite. You find a Wand of Lightning Bolts. You hit the Lemure. You miss the Lemure. You hit the Lemure. You miss the Lemure. You hit the Lemure. You have destroyed the Lemure. The Mage magically summons help! The Giant brown bat misses you. You hit the Dark elven warlock. You have slain the Dark elven warlock. You feel something roll beneath your feet. The Dark elven lord wakes up. You hit the Dark elven warlock. You have slain the Dark elven warlock. You find a pile of 2 items. The Giant brown bat misses you. The Mage magically summons help! The Dark elven warlock tries to cast a spell, but fails. You have found 34 gold pieces worth of silver. The Giant brown bat misses you. The Ethereal dragon breathes light. The Giant brown bat dies. Everyone dances with the Grim Reaper. You die.

Last edited by JAG : 05-03-2009 at 07:13 PM.
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Old 05-03-2009, 07:45 PM   #58
Thomkal
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oooof too bad you forgot about those gloves with resist light on them. When you get down to that level there's just so many things you can do-spells, items etc, that its easy to forget something. I die a lot that way. Still a good run with him, we'll just have to see if it holds up. Are you gonna restart him since there's a week left?
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Old 05-03-2009, 08:31 PM   #59
JAG
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Probably not at this point. I'll take a little break and be ready and raring for #3.
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Old 05-03-2009, 09:09 PM   #60
Malificent
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Probably not at this point. I'll take a little break and be ready and raring for #3.

I give you huge props for completing that Baron of Hell quest. I went down the staircase and then turned around and went right back up.
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Old 05-03-2009, 10:47 PM   #61
Sporkimata
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I keep getting characters up to 10th level and than get butchered. These rogues take a lot of care. I will keep plugging away.
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Old 05-04-2009, 05:19 AM   #62
JAG
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I give you huge props for completing that Baron of Hell quest. I went down the staircase and then turned around and went right back up.

It took a long while to finish because I didn't have much kill power compared to how tough they were (and my fire branded weapon was useless since they all had resist fire), but yeah, there were some tense moments and it took a lot of healing and a potion of *speed* to pull it off. Oh, and the chaos armor was a big help too, otherwise that would've added another hr or so to the quest to deal with the unique baron of hell.
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Old 05-04-2009, 09:41 AM   #63
dwardzala
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Still plugging away with Ilbo II - he's up to 15th level now and just knocked off Lagduf (rods of light vs. Orc are way cool). Still have to wrap up the rest of the Orcs and then gather the loot to take town. Should get me to Level 16. Taking this one slow and steady, still figuring out how to prepare for the quests. Probably won't get up to the stratospheric level that you guys have achieved, but then again I am lucky to play an hour a day.
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Old 05-05-2009, 07:45 AM   #64
Malificent
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Up to 31 and plugging away. The best thing about this thread is it opened my eyes to how incredibly useful those Dragon Scale Mails are. Having a big ball attack available every 50 turns or so has made my life so much easier when it comes to clearing rooms. Plus, the fact that they are huge damage (as said earlier) makes killing uniques so much easier. I now have Balance Dragon scale mail, which gives me resistances to sound/shards/chaos/disenchantment - 4 that are hard to find. It does an 840 damage balance ball, which is nice.
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Old 05-05-2009, 08:25 AM   #65
Thomkal
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<----is so jealous of Mali's Ilbo's Dragon Scale Mail. Somehow my Ilbo's Filthy Rage don't compare. Level 22 here.
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Old 05-05-2009, 08:30 PM   #66
Malificent
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Up to level 32. Found my first artifact ring today:

The Ring 'Galdrug' (+1)
It increases your strength and wisdom by 1. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, cold, electricity, poison, bright light, fear, blindness, and chaos. It allows you to see invisible monsters and warps fate around you. It provides protection from natural creatures.

The funny part is that I have pretty much all those resistances (except fear) from other sources, but what it allows me to do is have flexibility to shift other things around without losing key resistances. Also, I love a ring of fate, so that's a nice bonus thrown on top.
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Old 05-06-2009, 02:03 PM   #67
Malificent
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Heh, I may or may not beat JAG depending on whether I find something that has life draining resistance. My pattern: Go into the dungeon at level 32, exit at level 30 or 31 after 8000 undead drain me of my life. Search every store for a potion of Restore Life Levels, rinse/lather/repeat. I just found a level with 20+ death knights, which not only drain you of your life, but summon indiscriminately. Bleh. I also found my first artifact amulet...which was cursed and all around hideous.
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Old 05-06-2009, 04:57 PM   #68
JAG
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At the end I was finding them pretty frequently strewn about vaults (I died with 3 such potions in my inventory). So long as you stay alive, potion or no, I fully expect to be passed.

Just to goof around, I've played a little bit with a vampire mage (sorcery / death). The hardest level is level 1. My first four mages died before reaching level 2. The 5th one survived and is now around level 12 or so and life is considerably easier. Sorcery / death is a fantastic combination, death for the kill spells, sorcery for most everything else. I miss being able to run into any trap I wanted to as a rogue though.

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Old 05-07-2009, 04:30 PM   #69
Malificent
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Up to level 33 now. My biggest issue to date is that I'm still relying on a basic Defender weapon. I could really use a good artifact weapon. I'm also carrying around 4 rods (fire/frost/lightning bolt, plus recall) and 4 wands (lightning/cold/acid ball, cold blasts). I find them invaluable with the recharging spell, but I think I might dump the rods and just carry wands - I find at this point, I rarely use single bolts. I've definitely taken to using those rods rather than using a ranged weapon though.

Anyone else still playing around?
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Old 05-07-2009, 04:58 PM   #70
JAG
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Up to level 33 now. My biggest issue to date is that I'm still relying on a basic Defender weapon. I could really use a good artifact weapon. I'm also carrying around 4 rods (fire/frost/lightning bolt, plus recall) and 4 wands (lightning/cold/acid ball, cold blasts). I find them invaluable with the recharging spell, but I think I might dump the rods and just carry wands - I find at this point, I rarely use single bolts. I've definitely taken to using those rods rather than using a ranged weapon though.

Anyone else still playing around?

Your comment about using the rods vs. the ranged weapon surprises me. By the time I died, I was capable of doing 300+ damage per round with ranged weapons vs. wimpy 11d8 fire bolts that many creatures were resistant to (or other lower damage bolts). I had a stack of rods of fire bolts for a while, but I rarely used them. I had a couple rods of (cold/lightning) balls which were useful for crowd control but again the damage was lousy compared to ranged attacks.
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Old 05-07-2009, 05:00 PM   #71
path12
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I don't know what it is, but Z is just not grabbing me the way vanilla does. I blame myself.

Got to 15 with Ilbo, no decent loot, tried to start some quests, ended up running back to town to get away from something or other that nearly killed me, lost interest.
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Old 05-07-2009, 05:11 PM   #72
Tasan
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I grew tired of dieing. This character just wasn't for me.
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Old 05-07-2009, 11:50 PM   #73
Malificent
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It looks like I'll end up in the lead again, but if that happens I'm going to throw it to next in line so we can get a different option for #3, assuming people are still interested. I thought it might be interesting to start with a level 20 character so that the competition can start in the middle. Random thought.
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Old 05-08-2009, 06:35 AM   #74
Thomkal
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I'm not done yet Mali.
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Old 05-08-2009, 07:57 AM   #75
Malificent
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I'm not done yet Mali.

Power to you, sir!
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Old 05-08-2009, 08:00 AM   #76
Malificent
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Your comment about using the rods vs. the ranged weapon surprises me. By the time I died, I was capable of doing 300+ damage per round with ranged weapons vs. wimpy 11d8 fire bolts that many creatures were resistant to (or other lower damage bolts). I had a stack of rods of fire bolts for a while, but I rarely used them. I had a couple rods of (cold/lightning) balls which were useful for crowd control but again the damage was lousy compared to ranged attacks.

I'm not using the rods much anymore (I tend to spray wands all over the place) and for big attacks, I use the armor and then run if necessary - I think it was a combination of:

1) They never missed - I always hated missing with ranged shots, especially several times in a row as the monster came closer and closer.

2) Mechanics wise, they were easier. I'm just not as fond of collecting ammunition from the floor every combat.

I really ought to give it another shot (you see what I did there?) and try ranged weapons for a while.
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Old 05-08-2009, 10:02 AM   #77
JAG
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1) They never missed - I always hated missing with ranged shots, especially several times in a row as the monster came closer and closer.

2) Mechanics wise, they were easier. I'm just not as fond of collecting ammunition from the floor every combat.

1 - Heavily enchanted slings / shots are your friends
2 - Shots of returning are your friends.

Based on comments from people in this thread, I'd recommend we switch to playing ToME for the next go-around. It's considerably easier in the beginning and easier to find some nice items early on. Maybe mixing up the winning conditions would be good too (most quests completed, highest level unique killed, ... just throwing ideas out). Anyway, winner's decision, just putting out some food for thought.
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Old 05-08-2009, 10:50 AM   #78
Malificent
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If I win, I'm passing the decision on.
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Old 05-08-2009, 01:04 PM   #79
path12
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If I win, I'm passing the decision on.

No way, dude. Ilbo is a solid character and a fun one to play.
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Old 05-08-2009, 03:37 PM   #80
Malificent
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No way, dude. Ilbo is a solid character and a fun one to play.

I eally njoy unning Ilbo.

But mostly, I'm being selfish - I want someone else to make a decision so I can be surprised by it. Plus, I think it's a good idea to shift games, so someone who knows a different game (I'm all Zangband) can run the next one.
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Old 05-09-2009, 10:49 AM   #81
Malificent
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Code:
Name : Ilbo Age 30 STR: 27.7 Sex : Male Height 39 INT: 30.2 Race : Hobbit Weight 64 WIS: 27.0 Class : Rogue Social Class 98 DEX: 35.1 Magic : Sorcery CON: 26.2 Title : High Thief CHR: 28.4 + Skill 10 Level 33 Max Hit Points 370 % Deadliness 115 Experience 333370 Cur Hit Points -6 + To AC 91 Max Exp 333370 Max SP (Mana) 133 Base AC 44 Exp to Adv. 37880 Cur SP (Mana) 114 Gold 533552 (Miscellaneous Abilities) Fighting : Good Perception : Excellent Blows/Round : 4 Bows/Throw : Excellent Sensing : Superb Shots/Round : 1.0 Saving Throw: Chaos Rank Disarming : Chaos Rank Avg.Dam./Rnd: 40 Stealth : Chaos Rank Magic Device: Chaos Rank Infra-Vision: 70' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 56 (2800') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 21.7 -2 2 6 27.7 ..51......... Int: 26.2 2 1 1 30.2 .s.......1... Wis: 26.0 1 -2 2 27.0 ...1.....1... Dex: 27.1 3 3 2 35.1 ..........2.s Con: 23.2 2 1 0 26.2 s............ Chr: 27.4 1 -1 1 28.4 .1.s......... Skill abcdefghijkl@ BonusSP: .........1... Stealth: 3............ Search : ..........2.. Infra : .....3....... Tunnel : ............. Speed : ...........*. Blows : ............. abcdefghijkl@ Acid : +..+....++... Elec : ++.+......... Fire : +............ Cold : +..+......... Poison: ++.+......... Fear : ...+......... Light : ...+......... Dark : .+........... Shard : ......+...... Blind : ...+......... Conf : ............. Sound : .+....+...... Nether: +............ Nexus : ............. Chaos : ...+..+...... Disnch: ......+...... abcdefghijkl@ Reflect : ........+.... Aura Acid: .+........... Aura Fire: .....+....... Aura Elec: .....+....... Aura Cold: ............. No Magic : ............. Free Actn: +..+......+.. SeeInvis.: ++.+......... Hold Life: ............. Telepathy: ............. SlwDigstn: ............. Regen. : +............ Levitate : +.........+.. PermLite : .....+...+... Mutate : ............. Patron : ............. Good Luck: ............. WeirdLuck: ...+......... Pass Wall: .......+..... GhulTouch: ............. abcdefghijkl@ Pr Animal: ...++........ Pr Evil : ............. Pr Undead: ....+........ Pr Demon : .+..+........ Pr Orc : ....+........ Pr Troll : .+..+........ Pr Giant : .+..+........ Pr Dragon: ....+........ Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 8387 enemies. [Top 10 deepest kills] 2 Barbazu Level 66 (3300') 6 Clubber demon Level 61 (3050') 2 War troll Level 61 (3050') 1 Master lich Level 60 (3000') 1 Nargath, the Mummified Troll Level 60 (3000') 2 Shadow demon Level 60 (3000') 1 Kemennaug, the Baron of hell Level 59 (2950') 1 Nether wraith Level 58 (2900') 1 Scylla Level 58 (2900') 1 Law drake Level 58 (2900') [Character Equipment] a) a Battle Axe (Defender) (2d8) (+10,+50%) [+1] (+3) You have full knowledge of this item. It increases your stealth by +3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. You bought it in a Advanced Axeman in Palbar Watch. b) The Heavy Crossbow 'Anrush' (x5) (+18,+120%) (+1) You have full knowledge of this item. It increases your charisma by +1. It provides 1 extra shots per turn. It does extra damage from frost. It sustains your intelligence. It provides resistance to electricity, poison, magical darkness and sound. It allows you to see invisible monsters. It produces an acidic sheath. It provides protection from demons, trolls and giants. It cannot be harmed by the elements. It was dropped by Wormtongue, Agent of Saruman at 2100'. c) a Beryl Ring of Strength (+5) It increases your strength by +5. It sustains your strength. You bought it in a Silver Jeweler in Sarnarth Town. d) The Ring 'Galdraug' (+1) You have full knowledge of this item. It increases your strength and wisdom by +1. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, cold, poison, bright light, fear, blindness and chaos. It allows you to see invisible monsters and warps fate around you. It provides protection from natural creatures. It cannot be harmed by the elements. It was dropped by Gorlim, Betrayer of Barahir in a quest at 2800'. e) a Rosetted Amulet of Greater Warding [+11] It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You bought it in a Rare Jeweler in Zarglish Keep. f) The Incandescent Globe of Sawall (+3) You have full knowledge of this item. It provides light (radius 3). It increases your infravision by 30 feet. It provides permanent light. It produces a fiery sheath and an electric sheath. It cannot be harmed by the elements. It was in a chest at 2250'. g) a Balance Dragon Scale Mail (-2) [30,+14] It can be activated for breathe balance (840) every 30-60 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It cannot be harmed by the elements. You bought it in a Heavy Armoury in Thinwen Town. h) a Fur Cloak of Ether [3,+9] It allows you to pass through solid rock. It cannot be harmed by the elements. It was given to you as a reward for killing a local enemy in Thinwen Town. i) a Shield of Reflection [6,+10] You have full knowledge of this item. It provides resistance to acid. It reflects bolts and arrows. It cannot be harmed by the elements. You bought it in a Shieldsman in Duryave Town. j) an Iron Crown of the Magi [0,+10] (+1) You have full knowledge of this item. It increases your intelligence and wisdom by +1. It increases your maximum sp by 1 per level. It sustains your intelligence and wisdom. It provides resistance to acid. It provides permanent light. It cannot be harmed by acid. You bought it in a Advanced Milliner in Ulnar View. k) a Set of Gauntlets of Thieves (+7,+10%) [2,+9] (+2) It increases your dexterity and perception by +2. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. It was dropped by Ugluk, the Uruk in a quest at 1600'. l) a Pair of Hard Leather Boots of Speed [3,+15] (+10) It increases your speed by +10. It cannot be harmed by acid. It was in a chest at 2250'. [Character Inventory] a) a Sorcery Spellbook [Beginner's Handbook] b) a Sorcery Spellbook [Master Sorcerer's Handbook] c) a Sorcery Spellbook [Pattern Sorcery] It cannot be harmed by the elements. You bought it in a Magic Wares in Duryave Town. d) 13 Thick Yellow Potions of Healing {10% off} e) 4 Crystal Rods of Recall (4 charging) {!*} f) a Chromium Rod of Enlightenment (charging) g) a Zirconium Rod of Curing (charging) h) 2 Bronze Wands of Acid Balls (0 charges) i) a Titanium Wand of Whirlpools (0 charges) j) an Iron Wand of Fire Blasts (0 charges) k) 4 Runed Wands of Cold Blasts (0 charges) l) The Chain Mail of Command (-2) [14,+15] (+2) This item may have hidden powers. It can be activated for mass charm every 600 turns if it is being worn. It was in a chest at 2300'. m) The Dagger 'Nimthanc' (1d6) (+4,+30%) You have full knowledge of this item. It can be activated for frost bolt (8d8) every 7-14 turns if it is being worn. It increases your constitution by +3. It does extra damage from frost. It returns when thrown. It provides resistance to cold and poison. It is perfectly balanced for throwing. It cannot be harmed by the elements. You found it in a vault at 2300'. n) 17 Steel Bolts of Slaying (1d18) (+12,+40%) (103/103) [Home Inventory - Dorthal] a) 15 Spicy Potions of Cure Serious Wounds [Home Inventory - Mirgaur Watch] a) 6 Pieces of Elvish Waybread {25% off} b) an Ivory White Potion of Cure Critical Wounds [Home Inventory - Zarglish Keep] a) 3 Black Mushrooms of Restoring b) a Red Mushroom of Healing c) 16 Thick Yellow Potions of Healing {10% off} d) 3 Sea Green Potions of *Healing* e) a Manly Potion of Restore Life Levels f) 4 Fizzy Green Potions of *Speed* {25% off} g) a Gnarled Staff of Restoration (7 charges) h) a Pewter Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by the elements. You found it in a vault at 2200'. i) The Phial of Galadriel (+1) You have full knowledge of this item. It can be activated for powerful illumination every 10-20 turns (dam 10d15) if it is being worn. It provides light (radius 3). It increases your perception by +1. It provides permanent light. It cannot be harmed by the elements. It was dropped by Ardel, the Cloud Giant in a quest at 1500'. j) a Law Dragon Scale Mail (-2) [30,+10] It can be activated for breathe sound/shards (750) every 30-60 turns if it is being worn. It provides resistance to sound and shards. It cannot be harmed by the elements. You bought it in a Heavy Armoury in Himorod. k) The Battle Axe 'Weapon Alpha' (2d11) (+24,+145%) (+1) You have full knowledge of this item. It increases your wisdom, dexterity, charisma and perception by +1. It increases your infravision by 10 feet. It does extra damage from acid. It is especially deadly against trolls, giants and evil monsters. It sustains your intelligence and dexterity. It provides resistance to shards. It allows you to levitate. It produces an anti-magic shell. It provides protection from evil monsters, trolls and giants. It cannot be harmed by the elements. It was dropped by a Cave ogre at 2200'. l) The Sling 'Catapult' (x3) (+20,+50%) (+2) You have full knowledge of this item. It can be activated for heal (45) every 10 turns if it is being worn. It increases your dexterity by +2. It increases your infravision by 20 feet. It fires missiles with extra might. It cannot be harmed by the elements. It was dropped by a Large kobold at 1000'. m) The Short Bow 'Roarer' (x3) (+23,+140%) You have full knowledge of this item. It provides 1 extra shots per turn. It does extra damage from acid. It produces chaotic effects. It is very sharp and can cut your foes. It sustains your dexterity and constitution. It provides resistance to electricity, cold and life draining. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by the elements. It was dropped by Uzbar, the Young Gold Dragon in a quest at 2200'. n) 16 Mithril Shots (6d2) (+7,+30%) {@f1} o) 4 Diamond Shots of Explosion (8d2) (+8,+35%) {@f3} It explodes when fired. You bought them in a Advanced Ammo Supplies in Zarglish Keep. p) 29 Diamond Shots (8d2) (+9,+30%) {@f1} [Home Inventory - Gathkhaz View] a) a Carnelian Ring of Invisibility (+2) It increases your stealth by +2. You bought it in a Jeweler in Duryave Town. [Home Inventory - Himorod] a) a Silver Staff of Recall (8 charges) [Spells] You have learned 17 spells and/or improvements. You have 0 tier-1 slots (levels 5-14) remaining. You have 2 tier-2 slots (levels 5-24) remaining. You have 0 tier-3 slots (levels 5-34) remaining. You have 6 tier-4 slots (levels 5-44) remaining. You have 5 tier-5 slots (levels 5-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 3 5% 0% Phase Door 5 5% 0% Detect Doors and Traps 6 5% 0% Confuse Monster 7 5% 0% Teleport 6 4% +40% specialized Slow Monster 11 5% 0% Magic Mapping 13 5% 0% Silence Monster 12 5% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Identify 12 5% +10% improved Teleport Away 18 28% 0% Haste Self 24 46% 0% Book 3: Cost Fail% Power% -------------------------------------------------------- Alchemy 14 4% +10% improved Recharging 22 33% 0%
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Last edited by Malificent : 05-09-2009 at 10:51 AM.
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Old 05-09-2009, 10:52 AM   #82
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Ah well, killed by a lesser balrog. Suxxors.
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Old 05-09-2009, 11:03 AM   #83
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
oof Mali, thought you were going to make it to the end of the comp with your guy. Look like you had most resistances and covered except hold life and nexus. How'd the balrog kill you?
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Old 05-09-2009, 11:55 AM   #84
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Quote:
Originally Posted by Thomkal View Post
oof Mali, thought you were going to make it to the end of the comp with your guy. Look like you had most resistances and covered except hold life and nexus. How'd the balrog kill you?

I got up closer than I normally do and it stunned me, greater stunned me, and then knocked me out and that was ballgame. There was a unique lesser balrog on the level too. He REALLY sucked.
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Old 05-11-2009, 07:41 AM   #85
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Just a reminder that final character dumps are due by midnight tonight. Level 32 is your target to beat!
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Old 05-11-2009, 08:11 PM   #86
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Code:
[Z+Angband 0.3.2 Character Dump] Name : Ilbo Age 30 STR: 15.0 Sex : Male Height 39 INT: 20.9 Race : Hobbit Weight 64 WIS: 14.3 Class : Rogue Social Class 98 DEX: 26.3 Magic : Sorcery CON: 21.4 Patron : Slortar CHR: 15.2 + Skill 22 Level 25 Max Hit Points 243 % Deadliness 175 Experience 17904 Cur Hit Points 243 + To AC 89 Max Exp 17904 Max SP (Mana) 37 Base AC 18 Exp to Adv. 5721 Cur SP (Mana) 37 Gold 31681 (Miscellaneous Abilities) Fighting : Good Perception : Superb Blows/Round : 2 Bows/Throw : Excellent Sensing : Superb Shots/Round : 3.0 Saving Throw: Superb Disarming : Superb Avg.Dam./Rnd: 53 Stealth : Chaos Rank Magic Device: Superb Infra-Vision: 40' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 18 (900') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 14.0 -2 2 1 15.0 ......1...... Int: 15.9 2 1 2 20.9 .........2... Wis: 15.3 1 -2 0 14.3 ............. Dex: 17.3 3 3 3 26.3 3...........s Con: 17.4 2 1 1 21.4 s.....1...... Chr: 11.2 1 -1 4 15.2 3.....1...... Skill abcdefghijkl@ BonusSP: ............. Stealth: 3......3..... Search : 3............ Infra : ............. Tunnel : ............. Speed : ............. Blows : ............. abcdefghijkl@ Acid : ++.....++.... Elec : +.......+.... Fire : +.......+.... Cold : ...+.+..+.... Poison: ............. Fear : ............. Light : ............. Dark : ............. Shard : ............. Blind : ............. Conf : ............. Sound : ............. Nether: ............. Nexus : ............. Chaos : ............. Disnch: ............. abcdefghijkl@ Reflect : ............. Aura Acid: ............. Aura Fire: ............. Aura Elec: ............. Aura Cold: +............ No Magic : ............. Free Actn: ..........+.. SeeInvis.: ............. Hold Life: ............. Telepathy: ............. SlwDigstn: ......+...... Regen. : ............. Levitate : ............. PermLite : .....+....... Mutate : ............. Patron : +............ Good Luck: ............. WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ....+........ Pr Evil : ............. Pr Undead: +...+........ Pr Demon : ....+........ Pr Orc : +...+........ Pr Troll : +...+........ Pr Giant : +...+........ Pr Dragon: ....+........ Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 3423 enemies. [Top 10 deepest kills] 1 Ranger Level 30 (1500') 1 Sabre-tooth tiger Level 30 (1500') 1 Werebear Level 29 (1450') 1 Bolg, Son of Azog Level 29 (1450') 45 Energy hound Level 27 (1350') 1 Thief Level 25 (1250') 8 Uruk Level 25 (1250') 1 Giant red scorpion Level 25 (1250') 1 Giant clear centipede Level 24 (1200') 7 Freezing sphere Level 23 (1150') [Character Equipment] a) The Broad Axe 'Aliant' (2d12) (+16,+75%) (+3) You have full knowledge of this item. It can be activated for stone to mud every 30-60 turns if it is being worn. It increases your dexterity, charisma, stealth and perception by +3. It is very sharp and can cut your foes. It is especially deadly against orcs, trolls, giants and the undead. It sustains your constitution. It provides resistance to acid, electricity and fire. It attracts the attention of chaos gods. It produces a freezing sheath. It provides protection from the undead, orcs, trolls and giants. It cannot be harmed by the elements. It was dropped by Grishnakh, the Hill Orc in a quest at 800'. b) a Sling of Extra Might (x3) (+9,+40%) You have full knowledge of this item. It provides resistance to acid. It fires missiles with extra might. You bought it in a Advanced Fletcher in Zarglish Keep. c) a Hematite Ring of Protection [+8] d) a Zircon Ring of Ice [+8] It can be activated for ball of cold (100) and resist cold (20+ turns) if it is being worn. It provides resistance to cold. It cannot be harmed by cold. You bought it in a Jeweler in Duryave Town. e) a Rosetted Amulet of Greater Warding [+6] It provides protection from natural creatures, the undead, demons, orcs, trolls, giants and dragons. It cannot be harmed by the elements. You bought it in a Jeweler in Duryave Town. f) a Brass Lantern of Warmth It provides resistance to cold. It provides permanent light. It cannot be harmed by fire. You found it on the floor at 300'. g) The Filthy Rag of Keri the Humble [1,+20] (+1) You have full knowledge of this item. It can be activated for create food every 100 turns if it is being worn. It increases your strength, constitution and charisma by +1. It sustains your strength. It slows your metabolism. It cannot be harmed by the elements. You found it in some rubble. h) The Cloak 'Colannon' [1,+15] (+3) You have full knowledge of this item. It can be activated for teleport every 45 turns if it is being worn. It increases your stealth by +3. It provides resistance to acid. It cannot be harmed by the elements. You found it on the floor at 800'. i) a Small Shield of Resistance [5,+9] You have full knowledge of this item. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by the elements. You bought it in a Advanced Shieldsman in Zarglish Keep. j) a Metal Cap of Intelligence [3,+2] (+2) It increases your intelligence by +2. It sustains your intelligence. You bought it in a Armoury in Ulnar View. k) a Set of Gauntlets of Free Action [2,+9] It provides immunity to paralysis. It was dropped by Robin Hood, the Outlaw in a quest at 600'. l) a Pair of Metal Shod Boots of the Wild [6,+8] It allows you to walk the wild unhindered. It cannot be harmed by acid. It was dropped by Bolg, Son of Azog at 800'. [Character Inventory] a) a Sorcery Spellbook [Beginner's Handbook] b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook] {25% off} c) 2 White Potions of Speed d) 2 Clear Red Potions of Heroism e) 3 Ivory White Potions of Cure Critical Wounds f) 3 Scrolls titled "ivapp arze" of Word of Recall {5% off} g) a Copper Rod of Illumination h) a Hawthorn Staff of Perception (18 charges) i) an Ironwood Staff of Detection (19 charges) j) The Dagger 'Dethanc' (1d6) (+4,+30%) You have full knowledge of this item. It can be activated for lightning bolt (6d8) every 6-12 turns if it is being worn. It increases your dexterity by +2. It does extra damage from electricity. It returns when thrown. It provides resistance to electricity and magical darkness. It is perfectly balanced for throwing. It cannot be harmed by the elements. It was dropped by a Skaven at 900'. k) 30 Mithril Shots (6d2) (+0,+0%) (34/102) [Home Inventory - Ulnar View] a) a Gnarled Staff of Restoration (4 charges) b) a Guisarme (Trump Weapon) (2d5) (+10,+45%) (+1) You have full knowledge of this item. It can be activated for teleport every 50-100 turns if it is being worn. It increases your perception by +1. It is especially deadly against evil monsters. It provides immunity to paralysis. It provides resistance to shards and nexus. It slows your metabolism and speeds your regenerative powers. It induces random teleportation. It provides protection from evil monsters. It was dropped by Robin Hood, the Outlaw in a quest at 600'. c) a Shovel (1d2) (+0,+0%) (+1) [Home Inventory - Mirgaur Watch] a) a Chewy Mushroom of Lore {75% off} b) 4 Fizzy Yellow Potions of Detect Invisible c) 2 Clear Red Potions of Heroism d) 2 Violet Potions of Restore Strength e) 3 Silver Speckled Potions of Restore Intelligence f) an Aqua Potion of Restore Wisdom g) a Purple Potion of Restore Dexterity h) a Metallic Green Potion of Restore Charisma i) 3 Scrolls titled "pot rolcomp" of Teleportation j) 12 Scrolls titled "blaaseh jahgan" of Identify k) 4 Scrolls titled "wedsne nes" of Remove Curse l) 7 Scrolls titled "shu pay crefu" of Satisfy Hunger m) 2 Bronze Rods of Trap Location n) a Short Rod of Door/Stair Location o) a Copper Rod of Illumination p) a Mallorn Staff of Light (15 charges) q) a Brass Lantern of Everburning It provides permanent light. It cannot be harmed by fire. You found it on the floor at 450'. r) a Main Gauche of Slay Orc (1d5) (+5,+30%) It is especially deadly against orcs. It provides protection from orcs. You found it on the floor at 300'. s) 23 Bolts (1d10) (+0,+0%) t) 23 Orcish Arrows (1d8) (+9,+15%) u) 23 Orcish Arrows (1d8) (+0,+0%) v) 89 Iron Shots (4d2) (+0,+0%) (22/68) w) a Flameproof quiver It cannot be harmed by fire. It was dropped by a Nibelung at 400'. [Home Inventory - Gathkhaz View] a) 4 Thick Yellow Potions of Healing b) a Violet Potion of Restore Strength c) a Silver Speckled Potion of Restore Intelligence d) 3 Purple Potions of Restore Dexterity e) 2 Copper Rods of Illumination f) an Ironwood Staff of Detection (22 charges) g) a Wire Ring of Free Action It provides immunity to paralysis. You bought it in a Jeweler in Duryave Town. h) a Pair of Soft Leather Boots of the Wild [2,+9] It allows you to walk the wild unhindered. It cannot be harmed by acid. You bought it in a Armoury in Ulnar View. i) 20 Mithril Shots (6d2) (+0,+0%) (34/102) [Spells] You have learned 14 spells and/or improvements. You have 0 tier-1 slots (levels 5-14) remaining. You have 0 tier-2 slots (levels 5-24) remaining. You have 5 tier-3 slots (levels 5-34) remaining. You have 6 tier-4 slots (levels 5-44) remaining. You have 5 tier-5 slots (levels 5-50) remaining. Sorcery Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Detect Monsters 3 5% 0% Phase Door 5 5% 0% Detect Doors and Traps 6 5% 0% Teleport 7 4% +10% improved Sleep Monster 9 5% 0% Slow Monster 11 5% 0% Magic Mapping 10 4% +10% improved Silence Monster 12 13% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Charm Monster 13 13% 0% Mass Sleep 14 22% 0% Identify 15 31% 0% Teleport Away 18 49% 0% [Quests] ====Active quests==== From a Keep in Risor (Danger level 13): A Baby gold dragon has been rampaging the area south-east of Risor. Track it to its hole and kill it. (Current) From a Thieves' Guild in Mirgaur Watch (Danger level 18): A Swordsman has been troubling the area south of Mirgaur Watch. Track him to his hideout and exterminate him. From a Castle in Thinwen Town (Danger level 18): Boldor, King of the Yeeks and his gang have been running amok in the area south of Thinwen Town. Find his hole and destroy him. From a Thieves' Guild in Ulnar View (Danger level 20): A Swordsman and his followers have been killing people in the area south of Ulnar View. Find their hole and kill them. From a Castle in Gathkhaz View (Danger level 20): Kill Golfimbul, the Hill Orc Chief, who is guarding dungeon level 20. (1000ft) From a Cathedral in Zarglish Keep (Danger level 22): A Zombie and its followers have been running amok in the area near Gathkhaz View. Find their lair and kill them. From a Town Hall in Mirgaur Watch (Danger level 26): A Stone golem has been hiding in the area south-east of Mirgaur Watch. Track it to its abode and slay it. From a Castle in Duryave Town (Danger level 30): Ulwarth, Son of Ulfang has been seen in the area south-east of Zarglish Keep. Track him to his stronghold and slay him. From a Warriors' Guild in Gathkhaz View (Danger level 31): A Cloud giant has been discovered in the area south of Gathkhaz View. Track him to his den and slay him. From a Castle in Zarglish Keep (Danger level 35): Hagen, son of Alberich and his followers have been spotted in the area near Zarglish Keep. Find his home and kill him. From a Rangers' Guild in Thinwen Town (Danger level 44): A Young white dragon and its followers have been spreading evil in the area south-west of Thinwen Town. Find their home and kill them. From a Warriors' Guild in Duryave Town (Danger level 46): A Young gold dragon has been spotted in the area north-east of Mirgaur Watch. Track it to its abode and terminate it. From a Castle in Ulnar View (Danger level 50): Kill the 2 Gauths that are guarding dungeon level 50. (2500ft) You have killed 0. From a Castle in Onloth (Danger level 56): A Giant headless and its minions have been killing people in the area south-east of Onloth. Find their hideout and exterminate them. ====Finished quests==== Defeat the undead camp south-west of Ulnar View. (Finished) (Danger level 5): The wounded bear has been terrorizing the area south-east of Duryave Town. Track it to its lair and destroy it. (Finished) (Danger level 6): A Rat-thing has been running amok in the area east of Risor. Track it to its lair and kill it. (Finished) (Danger level 11): Lagduf, the Snaga and his followers have been seen in the area near Duryave Town. Find his stronghold and slay him. (Finished) (Danger level 12): Robin Hood, the Outlaw and his minions have been spreading evil in the area near Ulnar View. Find his lair and kill him. (Finished) (Danger level 15): Kill 5 Orc shamans. (Finished) (Danger level 16): Grishnakh, the Hill Orc and his gang have been seen in the area north-west of Ulnar View. Find his stronghold and kill him. (Finished)

Well here's my entry. Was pushing along well the first week, but didn't have much time to play it this second week. Didn't get very far down cause I moved to a new town after a while and had to go down all over. And until the last few character levels didn't really feel like I could dive very deep. Just picked up the axe from the one of the orc uniques in a quest-its pretty sweet. I was only doing a max of 16 damage with the weapon I had for a long time, then got the dagger artifact earlier today that did a little more and now this axe which more than doubles my damage, so I should be able to go deeper now.

Was a fun and different kind of character to play for me, but frustrating too because it took so long to find anything with resists on it and decent weapons-had to pass on a few monster pits because I just couldn't do enough damage.

So congrats yet again Mali-knew I wasn't going to catch you, but wanted you to be nervous.

Last edited by Thomkal : 05-11-2009 at 08:14 PM.
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Old 05-11-2009, 08:38 PM   #87
dwardzala
H.S. Freshman Team
 
Join Date: Nov 2004
Name : Ilbo Age 30 STR: 13.4
Sex : Male Height 39 INT: 19.0
Race : Hobbit Weight 64 Wis: 10.5 13.7
Class : Rogue Social Class 98 DEX: 23.3
Magic : Sorcery Con: 17.6 20.4
Title : Filcher CHR: 11.2

+ Skill 5 Level 19 Max Hit Points 170
% Deadliness 150 Experience 5277 Cur Hit Points 170
+ To AC 14 Max Exp 5277 Max SP (Mana) 24
Base AC 14 Exp to Adv. 663 Cur SP (Mana) 23
Gold 2362

(Miscellaneous Abilities)
Fighting : Good Perception : Superb Blows/Round : 2
Bows/Throw : Fair Sensing : Superb Shots/Round : 1.0
Saving Throw: Superb Disarming : Superb Avg.Dam./Rnd: 10
Stealth : Superb Magic Device: Superb Infra-Vision: 40'




[Miscellaneous information]

Preserve Mode: ON
Small Levels: ON
Maximum Level Reached: 12 (600')


Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
Str: 13.4 -2 2 0 13.4 .............
Int: 16.0 2 1 0 19.0 .............
Wis: 14.7 1 -2 0 13.7 10.5 .............
Dex: 17.3 3 3 0 23.3 ............s
Con: 17.4 2 1 0 20.4 17.6 .............
Chr: 11.2 1 -1 0 11.2 .............

Skill abcdefghijkl@
BonusSP: .............
Stealth: .............
Search : ....5........
Infra : .............
Tunnel : .............
Speed : .............
Blows : .............

abcdefghijkl@
Acid : .............
Elec : .............
Fire : .............
Cold : .............
Poison: .............
Fear : .............
Light : .............
Dark : .............
Shard : .............
Blind : .............
Conf : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

abcdefghijkl@
Reflect : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .............
SeeInvis.: ..+..........
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen. : .............
Levitate : .............
PermLite : .............
Mutate : .............
Patron : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

abcdefghijkl@
Pr Animal: .............
Pr Evil : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............


You have defeated 1289 enemies.


[Top 10 deepest kills]

2 Ogre Level 17 (850')
1 Panther Level 16 (800')
1 Moon beast Level 16 (800')
1 Grizzly bear Level 16 (800')
1 Orc shaman Level 15 (750')
1 Robin Hood, the Outlaw Level 12 (600')
8 Rotting corpse Level 12 (600')
1 Lagduf, the Snaga Level 11 (550')
2 Rat-thing Level 11 (550')
23 Novice ranger Level 11 (550')


[Character Equipment]

a) a Rapier (1d6) {average}
b) a Short Bow (x2) (+2,+45%)
c) a Calcite Ring of See Invisible
It allows you to see invisible monsters. You bought it in a Jeweler in
Duryave Town.
d) a Serpentine Ring of Damage (+50%)
e) a Coral Amulet of Sensing (+5)
It increases your perception by +5. You bought it in a Jeweler in Duryave
Town.
f) a Brass Lantern (with 4253 turns of light)
It cannot be harmed by fire. You bought it in a Supplies Store in Mirgaur
Watch.
g) a Soft Leather Armor [4,+7]
h) a Cloak of Protection [1,+1]
It cannot be harmed by the elements. You found it on the floor at 50'.
i) a Small Shield [5,+2]
j) a Hard Leather Cap [2,+1]
k) (nothing)
l) a Pair of Soft Leather Boots of the Wild [2,+0]
It allows you to walk the wild unhindered. It cannot be harmed by acid.
It was dropped by a Green naga at 150'.


[Character Inventory]

a) a Sorcery Spellbook [Beginner's Handbook]
b) a Sorcery Spellbook [Master Sorcerer's Handbook]
c) a Delicate Mushroom of Resist Confusion
d) 7 Rations of Food
e) 14 Flasks of oil
f) 2 Fizzy Yellow Potions of Detect Invisible
g) 5 Clotted Red Potions of Boldness
h) 5 Spicy Potions of Cure Serious Wounds
i) 2 Indigo Potions of Invisibility
j) 5 Scrolls titled "fri solech nej" of Phase Door {25% off}
k) 7 Scrolls titled "ivapp arze" of Word of Recall
l) a Scroll titled "ionviv wunox" of Magic Mapping
m) a Scroll titled "mikrol ipplu"
n) a Pewter Rod of Light {10% off}
o) a Palladium Wand of Stinking Cloud (11 charges)
p) a Small quiver
q) an Elm Staff of Starlight (8 charges)
r) a Wire Ring of Free Action
It provides immunity to paralysis. You bought it in a Bazaar in Mirgaur
Watch.
s) a Carnelian Ring of Invisibility (+2)
It increases your stealth by +2. You bought it in a Bazaar in Mirgaur
Watch.
t) a Brass Lantern (with 2958 turns of light)
It cannot be harmed by fire. You found it on the floor at 350'.
u) a Pair of Soft Leather Boots [2] {average}
v) a Dagger (1d4) (+0,+0%) {{@w0}
It is perfectly balanced for throwing. You've had it from the beginning.
w) a Javelin (1d6) {average}


[Home Inventory - Ulnar View]

a) a Silver Flecked Potion of Slow Poison
b) a Brown Speckled Potion
c) a Mithril-Plated Wand of Sleep Monster (16 charges)
d) a Star Amulet of Protection from Orcs
It provides protection from orcs. You bought it in a Jeweler in Duryave
Town.
e) a Shovel (1d2) (+0,+0%) (+1) {@w0}
It increases your ability to dig by +1. You bought it in a Supplies Store
in Mirgaur Watch.


[Home Inventory - Mirgaur Watch]

a) 2 Pewter Rods of Light {10% off}
b) a Lead-Plated Wand of Confuse Monster (18 charges)
c) a Palladium Wand of Stinking Cloud (10 charges)
d) a Zinc Wand of Magic Missile (0 charges)
e) a Driftwood Staff of Detect Invisible (15 charges)
f) an Azure Amulet of Hold Life
It provides resistance to life draining. It was dropped by Robin Hood,
the Outlaw in a quest at 600'.


[Spells]

You have learned 10 spells and/or improvements.

You have 0 tier-1 slots (levels 5-14) remaining.
You have 3 tier-2 slots (levels 5-24) remaining.
You have 6 tier-3 slots (levels 5-34) remaining.
You have 6 tier-4 slots (levels 5-44) remaining.
You have 5 tier-5 slots (levels 5-50) remaining.


Sorcery Magic:

Book 1: Cost Fail% Power%
--------------------------------------------------------
Detect Monsters 3 6% 0%
Phase Door 5 6% 0%
Detect Doors and Traps 6 6% 0%
Light Area 6 6% 0%
Detect Objects and Treasure 6 6% 0%
Confuse Monster 7 6% 0%
Teleport 9 6% 0%
Magic Mapping 13 19% 0%
Silence Monster 12 32% 0%


Book 2: Cost Fail% Power%
--------------------------------------------------------
Mass Sleep 14 41% 0%


[Quests]

====Active quests====

From a Castle in Gathkhaz View (Danger level 15):
Kill 5 Orc shamans. You have killed 0.

From a Castle in Ulnar View (Danger level 16):
Grishnakh, the Hill Orc and his gang have been seen in the area north-west of Ulnar View. Find his stronghold and kill him.

From a Thieves' Guild in Mirgaur Watch (Danger level 18):
A Swordsman has been troubling the area south of Mirgaur Watch. Track him to his hideout and exterminate him.

From a Cathedral in Zarglish Keep (Danger level 22):
A Zombie and its followers have been running amok in the area near Gathkhaz View. Find their lair and kill them.

From a Town Hall in Mirgaur Watch (Danger level 26):
A Stone golem has been hiding in the area south-east of Mirgaur Watch. Track it to its abode and slay it.

From a Castle in Duryave Town (Danger level 30):
Ulwarth, Son of Ulfang has been seen in the area south-east of Zarglish Keep. Track him to his stronghold and slay him.

From a Warriors' Guild in Gathkhaz View (Danger level 31):
A Cloud giant has been discovered in the area south of Gathkhaz View. Track him to his den and slay him.

From a Castle in Zarglish Keep (Danger level 35):
Hagen, son of Alberich and his followers have been spotted in the area near Zarglish Keep. Find his home and kill him.

From a Warriors' Guild in Duryave Town (Danger level 46):
A Young gold dragon has been spotted in the area north-east of Mirgaur Watch. Track it to its abode and terminate it.

====Finished quests====

Defeat the undead camp south-west of Ulnar View. (Finished)

(Danger level 5): The wounded bear has been terrorizing the area south-east of Duryave Town. Track it to its lair and destroy it. (Finished)

(Danger level 11): Lagduf, the Snaga and his followers have been seen in the area near Duryave Town. Find his stronghold and slay him. (Finished)

(Danger level 12): Robin Hood, the Outlaw and his minions have been spreading evil in the area near Ulnar View. Find his lair and kill him.
(Finished)

Here's my entry - a little weak by everyone else's standards (but he is still alive). Still learning a lot about this game, its pretty deep for as early a computer game as it was.

Last edited by dwardzala : 05-11-2009 at 08:39 PM.
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Old 05-11-2009, 09:19 PM   #88
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
a good start there dwardzala-my character probably looked a lot like yours around that level in terms of equipment found and such. If you are going to continue on past the comp with him some things I would suggest.

1-I know money is hard to come by, but keep looking to improve the armor you might be keeping for a while, things like the Cloak of Protection, and Boots of the wild. Be on the lookout for *enchant armor* scrolls on sale at the various stores.

2-I'd swap out that amulet of sensing for the protection from orcs one. You are about to enter prime orc territory, and you'd be amazed how the various protection abilities help in this version. Amulet of Sensing is usually a pretty good item to have early on for most characters, but this guy's already got pretty good skills in that area, so its not helping you as much as the orc protection amulet would. And hold on to that amulet of hold life too in case you can't find an item that has it along with other stuff.

3-Try to find something to improve your Intelligence. After that discussion we had about which spell class to use for this comp, spells turned out to be a bit of a disappointment for me. High mana costs and failure rates meant I didn't use them nearly as much as I would like to. Improving your INT will help there.

4-Look for things with resistances from the four basic ones-acid, fire, lightning, and cold. Took me a while to to find them, and then I got several items with resists of course. Look for a shield/buckler of resistance as probably the cheapest way to cover the basic resists.

5-Look for a weapon with some plusses on it though they can be hard to find or get some enchant scrolls for your rapier. I used a rapier too for a long while with this character, but your really need to find an improvement as soon as possible. I would consider swapping out that bow for a sling too. It's nice you got some plusses on the bow and I don't know what kinda arrows you have in your quiver, but you'll get 2 attacks with a sling and soon to be three when you hit level 20.

You did well though and if you continue playing with the character, I think you will do okay for a while if you can just build up your armor, get some reisstances and improve your weapons.
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Old 05-12-2009, 07:38 AM   #89
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
Had a little bit of time to play this morning, so was playing our guy here. Loaded the game where I left off, outside some kind of pit or vault where I had killed most of the inhabitants, had a ton of stuff laying around to pick up and ID, and a bunch of traps to disarm for free exp. So I take one step, hit a trap I hadn't detected yet....it was a trap door and I fell down to the next level....arrrrghh!
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Old 05-12-2009, 07:56 AM   #90
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Quote:
Originally Posted by Thomkal View Post
Had a little bit of time to play this morning, so was playing our guy here. Loaded the game where I left off, outside some kind of pit or vault where I had killed most of the inhabitants, had a ton of stuff laying around to pick up and ID, and a bunch of traps to disarm for free exp. So I take one step, hit a trap I hadn't detected yet....it was a trap door and I fell down to the next level....arrrrghh!

Man, I hate that...do all the work of clearing the vault and miss out on the rewards.
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Old 05-12-2009, 07:58 AM   #91
Malificent
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Location: Durham, NC, USA
And our winner is JAG - he'll be determining the time and subject for the next competition.
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Old 05-12-2009, 08:10 AM   #92
Thomkal
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Location: Surfside Beach,SC USA
Congrats Mali...er I mean JAG!
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Old 05-12-2009, 02:58 PM   #93
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
Looks like the RNG decided to make it up to me for missing out on that vault...by putting two small vaults right next to each other. Of course I have to get to the other vault, which I can only get to through a room that's exploded with gibbering mouthers. Good thing I found this dimension door scroll in this vault.
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Old 05-12-2009, 03:31 PM   #94
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
Levelled inside the second vault and my weapon's "attracts" demon patrons power kicked in. Slortar gave me a level and a laser beam eyes mutation. Where were you when I needed to catch Mali Slortar? :::shakes fist:::
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Old 05-12-2009, 04:02 PM   #95
Malificent
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Location: Durham, NC, USA
Heh. I love me a Ring of Fate because it seems to affect the RNG in favor of tougher levels and more vaults. That's why the death of Ilbo 2 saddened me with his Artifact Ring that was like a Ring of Fate with a bundle of extra stuff.
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