11-14-2012, 02:56 PM | #51 | |||
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Also, are the expanded game rules not up yet, or am I just missing them? |
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11-14-2012, 02:59 PM | #52 |
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Shame it wasn't a TCY 2 kind of light bulb moment... just sayin'
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11-14-2012, 03:09 PM | #53 | |
Solecismic Software
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To answer your questions: In terms of game flow and design, it's far easier to build the home field advantage into the defensive cards. It's a small one. I've never studied whether there's more of an offensive or defensive home-field advantage in the NFL. That would be an interesting variable to assess at some point. The manual is in black-and-white. The way the dice work, it's not going to be confusing, and it saves a lot of money. Once you've run a couple of plays, maybe 10-15 seconds. The way the dice work makes a lookup short, and it proceeds, defense card to get rating, offense card to get chart column, chart to get yardage, on rare occasions second look at the chart. The expanded game rules require reconfiguration of the v.1 rules and charts. I'm not going to do that unless I reach the printing stage. This was the game that would most likely take 4 hours, though the streamlining of the card design easily knocks an hour off. I realized once I reached v.1 and started playtesting that the game simply wouldn't work as a stand-alone in that form. So v.2 (this is more like v.2.5 now) is designed as an hour-long game. I hope it funds. It is something I'd play with friends who were into football. My girlfriend even enjoyed being part of the testing - she surprised me with her ability to adopt a strong strategy without even a suggestion on my part. |
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11-14-2012, 03:15 PM | #54 |
SI Games
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I've tweeted about the game and will prod it around on a few forums I frequent - if anyone else is feeling kind then I'd suggest they do the same, word of mouse is a useful tool ...
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11-14-2012, 03:29 PM | #55 | |
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Pretty much this. I have really fond memories of board games like strat, pursue the pennant and the like. Still remember when Vince freakin Coleman hit a grand slam in the world series to lead my friends team over mine. The game almost didn't survive my anger that night. I even replayed an entire season of strat and kept a game log of each game, season statistics, and selected award winners. Don't even ask me how much time or stacks of paper that cost. Now I play FM, gary's basketball games and the like. If it doesn't say career, I'm done. No interest. All of my friends are married or live away. I travel a ton and have little time. If I do get together with friends now, it's to watch a game and talk about life. Not really sit down for a long board game session. So my interest in this game is zero. (if I look at the kickstarter in three weeks and think some money might make a difference, I will donate, that's based on the respect I have for Jim, not based on anything else) if this game were on the ipad with a respectable ai? I'd spend $30 bucks on it in a hearbeat. It would be the perfect game to play on the plane. (I'm actually excited by Gridiron Solitaire by Bill Harris coming out for that very purpose) As a board game I have no interest. I hope Jim reaches the goal and can produce it. For fans of that genre, I have little doubt it will be a terrific game. If/when he decides to get back into the computer realm, I'll be waiting. |
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11-14-2012, 03:30 PM | #56 |
SI Games
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Had a few messages back from my tweet already - including requests for an iOS version .... I've prodded them towards the PC game also.
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11-14-2012, 03:43 PM | #57 | |
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If you don't mind, I'd like to wish you sincere good luck with this project. Whether it appeals to me personally or not, I understand enough about the long road between concept & execution to figure anybody who is willing to give something like this a solid effort is worth pulling for to get that chance.
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11-14-2012, 03:44 PM | #58 | |
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Indeed - sincere good luck!
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11-14-2012, 04:29 PM | #59 |
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Probably won't play it either, but I decided to be a backer! I just love taking apart games to further my education on games and game theory and this is certainly one worth taking apart
Good luck, Jim!
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11-14-2012, 05:27 PM | #60 |
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You need to get some videos up ASAP.
You need to tell the story behind. Not just with a written word. You need to show the components up close. Even if they are just what you tested the game with. And you need to show a play through. Maybe a quarter. Ive noticed people on KS like stretch goals. Maybe add more teams as stretch goals. Or Better quality cards. Or better art work. Good luck with this. |
11-14-2012, 05:33 PM | #61 |
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Also, have you thought of adding more levels? Maybe adding 4 teams at $65 and giving 8 teams at $75 and 16 teams at $85. Give more options.
Im not real smart or creative, but I think you are. But limiting it to only 4 levels may not be the best way to go. |
11-14-2012, 05:36 PM | #62 | |
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The market is bigger than you think. Things like Magic and other CCG's and Miniature gaming is huge for kids. Strategy board games are also pretty big (especially games like Settlers of Catan, Dominion, Carcassonne, Ticket to Ride and others), though probably a bit more so in Europe than in America where it is more of a niche. I personally love board and card games and much prefer them to video games at this point in my life (age 29). The issue is that this game doesn't really appeal to this audience. Board and card games these days typically have much much better artwork than this and the cost to component ratio of FOF:TCG is awful compared to other card based games. Last edited by Danny : 11-14-2012 at 05:37 PM. |
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11-14-2012, 05:38 PM | #63 |
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Game is up at BGG on the KS page. People are already commenting that $55 is a steep price. And you have to pay $120 for all teams.
And a video comment appeared as well. |
11-14-2012, 05:39 PM | #64 |
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As an example, this game can be had for $20
1st & Goal Board Game | Board Games | Products | CoolStuffInc.com and already has 30 or so teams available. |
11-14-2012, 05:40 PM | #65 | |
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The cost is really steep. I am a frequent buyer of board game and a card based game like this one is usually MSRP 35-40 at the most. |
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11-14-2012, 05:43 PM | #66 |
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On a more positive note, despite my critique, I do want to give Jim a +1 for getting his game to this point. Designing and developing a game is a ton of work and I bet this game will actually probably be pretty good based on his usual quality of design. FWIW, I'd have some interest in backing if it was a 25-30 dollar game.
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11-14-2012, 05:49 PM | #67 | |
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Honestly, I don't think *increasing* the price point is going to help. |
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11-14-2012, 05:53 PM | #68 |
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The price on kickstarter includes shipping. I'm providing a lot more cards than First and Ten, and those are expensive. Also, they've published, so a reseller can chop 33% off the MSRP. I can't comment on the quality of the components.
It's $99 for the game and all the teams, shipped. Where's the discussion on BGG? I thought you had to publish before you had a game page. |
11-14-2012, 05:53 PM | #69 |
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Not necessarily increasing the price point. Just adding more flexibility.
You get a few teams at $55. You get 32 teams at $120. Why not add levels where you can get a division, or 2 divisions. and then a conference. I think more people would like the flexibility. And maybe a couple divisions at $65 would be more appealing then one division at $55. And a conference at $80 might be more appealing then a division at $55. Maybe Im wrong. But I look at a lot of board game KS projects. Probably too many. And this is what I see. |
11-14-2012, 05:57 PM | #70 |
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BGG
http://www.boardgamegeek.com/geeklis...arter-projects It is listed as an unpublished prototype. You are game 665 on page 27. |
11-14-2012, 06:16 PM | #71 | |
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This is MSRP $40, or at least that's what I based the kickstarter categories on. Also $12.50 most likely for each pack of 8 additional teams. Since the card design has a different back and front, they are more expensive to produce. |
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11-14-2012, 06:25 PM | #72 |
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Is the extra $15 just for shipping then? Usually games on kickstarter which sell for MSRP include shipping as part of that.
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11-14-2012, 06:32 PM | #73 |
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Yes, that's exactly what was quoted to me from the printer. I could probably do it myself for less, but then I'd have to add in the cost of getting it here, and a lot of time for packing and processing.
Maybe I should have gone with $45 or $50, shipped, but it would only change the number I have to sell to fund this - I don't think it's a good idea to produce the game without having the team cards available soon afterward, if not at the same time. |
11-14-2012, 06:35 PM | #74 |
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link?
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11-14-2012, 06:37 PM | #75 |
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ah..n/m later in thread, I see.
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11-14-2012, 07:02 PM | #76 | |
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Not to be rude but, No. The hardcore board gamers, football fans, FOF fans are going to buy it because of its rudimentary, excel spreadhseet stylings however broadening the base requires the "sizzle". Its the sizzle that will have the kid walking through the gaming store pick up the box, see a frickin' mack daddy LB player card that adds a bonus of "X" to a play that gets them to buy the game/pack. Arm veins exploding, helmet about to pop off his crazy big cranium and the QB he just hit spitting blood. That is what gets the card pack's wrapper shiny and why they'll shell out 3.99 for a pack of 8 cards. Don't miss out on the fact that many many many people who play these games now like the fact that said card reflects, adds a bonus to the play, can only be used X times, turned sideways means he's concussed, breaks a QB's leg Theisman style, etc. I love the spreadsheet but I also see what my son grabs walking down the toy aisle and tere is much much more money in sizzle than spreadsheet. You can accomplish both.... meaningful gameplay and 8-15 impact cards that are drawn and artful. Shit, maybe a bunch of the peeps on here will lend a hand per position.
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11-14-2012, 07:11 PM | #77 |
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You'd probably get a lot closer to funding with a video, but I guess you can't pull it off kickstarter until you get the video done? Also - to reduce the cost of printing the cards why not have a separate card for the formation? That way you could just have a small number of those to lay down and then the more numerous play cards would be cheaper, cutting down your cost.
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11-14-2012, 07:32 PM | #78 |
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Having read the first set of psts, I will echo what Ben (and others) have said. Here's why I agree with them:
I just got an iPhone and was looking for games to play. I recalled that there was an iOOTP version and went looking for it. As soon as I read that it uses fictional historical rookie and limited historical career modes, I passed. It makes sense why there is not but while a graphical electronic sports sim in the palm of your hands would have been greatest thing in the world years ago, I can play much, much better electronic sports sims on my real computer instead. |
11-14-2012, 07:40 PM | #79 | |
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So I'm confused - what are you saying? Put it on iPhone? I think if this general idea was on iPhone, with some graphical sizzle you could microtransaction this motherfucker and build in H2H play for people with friends/strangers and you'd be rolling in the dough.
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11-14-2012, 07:50 PM | #80 | |
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I was thinking more of this audience that prefers full career mode and all of the bells and whistles that entail. Given the technology of iPhones (or whatever) that is not possible, comparatively. That was my example of iOOTP. Why play a really dumbed-down version of the game when I can have the real thing? However, video H2H in a social context (plus all of the microtransaction dollars - $0.99 if you want a play-action pass ) seems to be what would sell in today's market, not something that most would not have any concept of. |
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11-14-2012, 08:28 PM | #81 | |
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Yeah - you could microtransaction new plays, or microtransaction "effect" cards - that kind of thing. Bazinga!
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11-14-2012, 08:36 PM | #82 | |
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This!........I am one of the mysterious breed of sports board gamers. I started out like Ben and others playing strat o matic baseball and the like pre person al computers in the early mid 80s. I fell away from it after college and got plugged into sports computers sims like OOTP and FOF about 12 years ago. I am 42 and rediscovered sports table board games about 4 years ago giving up on almost all PC game not just sports in favor of board games. I think I am more a rarity in this way and think it is because of being in IT management I won't to disconnect from computers in my free time. It is absolutely true 90 percent of the board gamers are solo player folks and are not interested in the career play stuff lime here. I don't see this idea going very far without a solo aspect and seems to point to a complete lack of disconnect with the customer base for sports board games. |
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11-14-2012, 08:39 PM | #83 | |
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Yes I started a forum for sports board games there and within a month had over a 1500 members: Last edited by Galaril : 11-14-2012 at 08:49 PM. |
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11-14-2012, 08:50 PM | #84 |
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I recently bought both Strat-o-Matic Baseball and Hockey and after playing them the first thing I thought was how much easier it would be to play them on a computer.
I don't know, I play plenty of video games but almost no board games because my friends live far away and my wife has no interest in those types of games. I used to play a SOM Baseball 80 game season every year with 6 friends but that's a long time ago, those people moved to FOF and OOTP years ago. |
11-14-2012, 09:43 PM | #85 |
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Not my cup of tea (mostly because of time/location restraints -- if it were something I could play online against folks that I know or meet from here (for example), after my kid gets to sleep, I'd be all in), but I hope it works out well for you, Jim.
The Kickstarter concept is really intriguing to me -- I spent probably 45 minutes looking around at stuff. I noticed that they have raised over $500K to remake the original Leisure Suit Larry, which is awesome. Dead State (a zombie, survivor game some of us were tracking awhile ago) is also on there and looks to have exceeded its goal, as well. And then there are some interesting smaller things, like helping to fund a lunch truck business or helping artists complete studio albums. I'm hopeful this could spur renaissance in computer gaming. |
11-14-2012, 09:59 PM | #86 |
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11-14-2012, 10:01 PM | #87 |
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Last edited by Galaril : 11-14-2012 at 10:41 PM. |
11-14-2012, 10:29 PM | #88 |
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I think it would benefit posting the full set of rules. People like to "see" the game before buying.
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11-14-2012, 10:42 PM | #89 |
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BGG has a press release thread. You may want to put your KS project in there.
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11-14-2012, 10:43 PM | #90 |
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So yeah... I'm one of those guys that most of you don't get, and that's ok!! I really can't explain it myself, I just really really like playing sports board games.
I really want to like games like FOF, OOTP, etc, but they literally put me to sleep. I'm just pushing buttons with a detached feeling that I can't shake. With board games though, I feel immersed in the world I'm creating or re-creating. Rolling the dice or flipping the FACs keeps me engaged, as does the manual scorekeeping and stats tracking. Playing games where the computer does all that for you is nice, but again, I just get bored with it really quickly. It may also have something to do with all of the Statis-Pro Baseball I played as a kid, and the feeling of nostalgia I get when I play these games. I spend a ton of time on the Delphi forums (Hi Dan!), and I love reading about new games, as well as learning about classic games I haven't tried yet. Sports table-top games are great gaming niche (albeit small!) and it's a great compliment to my overall gaming hobby when I burn out on the latest XBOX360 game. As for this particular kickstarter, I wish Jim the best of luck!! Al |
11-14-2012, 11:56 PM | #91 |
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Reminds me a bit of NFL Strategy from way back in the day. And I think a few decades ago this concept would have rocked. But today...I dunno.
In any case, best of luck with the project, Jim.
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11-15-2012, 12:10 AM | #92 | |
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hey Al. Good post. |
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11-15-2012, 12:58 AM | #93 |
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Jim, the only thing I am going to ask you is, why in God's green earth does your company not have a Facebook page?
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11-15-2012, 02:23 AM | #94 |
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It's just me. If I had a team behind me, social networking would be in someone's purview. Definitely not mine. I find I really don't have a lot to say to promote my products. I'd rather let people see what's out there and let them make their own decisions. What I do appeals to people who have a lot of imagination and don't need to be led. It will never sizzle or pop. I don't sizzle and pop, or even crackle a little. I care much more about replay value. I've always thought that, in time, customers will find me. My products are more evergreens, as the sales world terms them, than trendy and flashy. That's worked pretty well for me. It might not be an ideal paradigm for kickstarter-ing a completely new project, however.
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11-15-2012, 04:01 AM | #95 |
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11-15-2012, 06:49 AM | #96 |
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11-15-2012, 08:08 AM | #97 |
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Wow, yeah...when starting that thread I certainly didn't expect that kind of witch hunt.
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11-15-2012, 08:16 AM | #98 |
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Wow, somebody has an issue with Jim there
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11-15-2012, 08:28 AM | #99 |
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Hmm. Phillies_80 over there is on that witchhunt.
Philliesfan980, who is in the Penalty Box, is viewing this thread. Kind of makes you wonder, doesn't it?
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11-15-2012, 08:29 AM | #100 |
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I seem to recall a guy with "Phillies" and "80" in his handle taking shots at Jim here...
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