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Old 11-28-2014, 03:43 PM   #51
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We have no resource points either, duh. I meet with a local representative of Liao intel here. Before we do we run into a Razorback and solo it but take a little damage. Luckily, my range version of this mech didn’t take too much.

One of the orbital guns is mobile. I decide to hit a local airfield and capture the sensor control here. I destroy fuel tanks which had tanks adjacent on my way in. We destroy two attack copters and Hunters and take the base. I capture some turrets here, take some damage, and then capture a repair bay and fix up our good mech.


North is a city and the fuel tanks to blow up. I take out two Scimitar tanks and move into the city blowing up fuel tanks here and there. We follow with two Hetzers destroyed. This fuel depot is gone.

We head north and east and smash some tanks before running into another Razorback. I have running fight toward my base, in case it lasts that long. I finish it before we get that far. I keep exploring. I move east and north toward the relay station. Some AC turrets hurt me, but we run into the mobile battery here. Two Harassers and Vedettes guarding it were offed.

I move to the northern section of the base to the east and capture a turret control section in the corner to defend. We take out a defending Hunchback. We capture a repair bay and fix the Lao Hu.

I island hop the Lao Hu past their defenses to hit a base on a peninsula. Two attack copters defended it and we have taken out the 3rd gun. I encounter a Razorback by the bridge south of here and I have a running battle. It hits the ground hard. We capture a nearby post. After those, we are wounded. I see a repair bay at the next base, so I keep going.


A Hollander comes out to hit me. A lance of tanks join them and I begin to flee back to the base I just captured. We blast handle those boys. The base is ours and now Flash is rearmored and ready to rock some more.


The last base is a large stepped base. I move in and try to slip over the walls and capture the turret control of the first level., Done. It destroys a few vehicles and down comes a Hunchback. Badly damaged Lao Hu defeats Hunchback and I retreat for healing. We return, oust two tanks, destroy the battery, and have destroyed all units on the map. Good job!



We bring back these mechs from salvage: 1 Hollander, 3 Razorback, 2 Hunchback


Flash is now Elite – Medium Range Specialist
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Old 11-29-2014, 12:28 PM   #52
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Eleven C – Capture Base Hermes


Our goal is to take and capture a Davion base. We need to capture sensors, destroy defenders, and such.


We can take 320 tons of mechs


I have modded most of my mechs with clan tech, clan LRms, and more. For example, the Men Shen now has 2 clan large pulse lasers, 2 clan LRM racks instead of 4 IS ones, and more armor. The Catapult has 9 clan LRM racks and max armor along with the Men Shen. Last time I took one mech, this time many.

My Thor – 5 Clan LRM Racks, 3 clan large pulse lasers – a lot more armor.


Dagger in Men Shen
Claymore in Shootist
Steel in Catapult
Longshot in Vulture
Flash in Thor
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Old 11-29-2014, 01:52 PM   #53
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We begin in the southwest corner and unlike most Liao missions we actually have 16000 resource points for this one. We are on a tall hill and I can see vehicles to the north. I look about to see what I can see.


Our mechs move north, destroy a lance of vehicles, and then capture the sensor base. Now we have eyes on the map. The Davion base is to our far north. I order Dagger’s Men Shen to run and capture a turret array and resource building to the far east. Our sensor grid detects large cluster of enemy units in the south. I change my mind and order the whole unit there to support Dagger. I was thinking about moving the rest north, but that’s a large force. Instead, I order Dagger north to secure a base there, she captures a repair bay, resource building and turret while my other forces capture the resource building and modest turrets in the far east.

Dagger has a medium mech on the radars of her Men Shen plus her own scouting abilities. Do I have her engage, repair in t bay and rejoin my forces? Sounds like a plan! It’s a clan Shadow Cat. Dagger loses almost 80% of her armor but finish off the clan mech and I order her to repair.


Meanwhile, their forces in the south are moving in on our position. A Shadow Cat mech down there closes in on us. Dagger’s Men Shen is repaired and I order it to us. We take out a Wolfhound and a pair of Hunter LRM Tanks. Another Wolfhound and a Partisan heavy tank follow and now we spy a Vulture moving in behind them. A Mad Cat follows behind. We finish both and then take out a pair of LRM Carriers. I order Claymore’ s Shootist to repair at the repair bay far away. We finished that group.


We spy another large group of foes moving in on the eastern border. I look at our map and see a natural bottleneck at a bridge, so I race to get there before they do. It’ll be close. I also see two resource buildings on the other side ot the bridge in a small base, so if we manage to take that later, we can get two more salvages meanwhile I salvage a Mad Cat and Vulture. Meat in the Vulture, Nuke in the Mad Cat. I send them to out captured base far to the west and repair after our Shootist is fixed. Claymore is repaired just as the first mech moves onto the bridge and we are in position. I order him to race back. He may not be here anytime soon.

We take out a Shadow Cat that moves across the bridge. We deplete the repair bay’s resources while a JagerMech moves in. We blast it easily and then move back into position. We take out a Hetzer and troop transport and the Shooter is back – all five mechs are rocking it. They move in a Shadow Cat, Vulture and Storm and a few tanks and we are forced back a bit. The Men Shen captures a resource truck in the convoy after destroying defenders. We finish it off and that objective is complete – all reinforcements gone. We order our army back to the base in the far west, and Dagger moves to capture the two resource buildings and turret.

We move north and Dagger sees their base, with some vehicles and a mech into outskirts. We take a nearby hill to camp. She runs in, destroys an LRM Carrier, and tries to pullback their defense. We get a lance of range tanks and an Uller. Our Shootist is too injured and I pull him out to wait withteh Mad Cat and Vulture back at our base. Our lance of mechs finishes these guys and we move into the west flank of the Davion HQ.

An Uller and Vulture move out to protest our presence in the base. The Vulture tore up Steel in his Catapult but we finished them and more units are moving in. We finish off the tanks and have complete that objective – all defenders dead. We capture the HQ and all of the turrets and gates. I salvage the local Vulture, plus Shadow Cat, 2 Ullers,



Begin with – 1 Thor, 1 Vulture, 1 Men Shen, 1 Shootist
End with – 1 Mad Cat, 1 Vulture, 2 Uller, 1 Shadow cat


I also take from the map a Vulture, 3 Shadow Cats, 2 Wolfhounds and a JagerMech


Claymore is now a veteran – pulse laser specialist
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Old 11-29-2014, 08:13 PM   #54
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Eleven B – Destroy Tank Facilities

Supposedly Steiner is working a prototype new assault tank. We are destroy any prototypes and facilities that they have,

I sell weapons to many of my salvaged mechs and a few other mechs to make some more cash for more salvage operations.


320 tons we can rock.


I buy a Cyclops.

Clan gauss rifle, 2 large pulse lasers, max armor, 1 clan LRM rack and 2 IS Swarm racks.

Mad Cat – clan weapons all – ER Large laser, 4 LRM racks, max armor, 2 ER PPCS, 1 er laser


Dagger in Cyclops
Longshot in Mad Cat
Flash in Vulture
Steel in Highlander
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Old 11-29-2014, 09:37 PM   #55
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We begin near the central south eastish section of the map. We have just 6000 resource points. We have some secondary objectives in addition to destroying prototypes and the factories. We can blow up lots of stuff and meet with a Liao rep.

A bunch of Baxter’s troops are here, the local rebels. They are in the west, so I move to them. They are under attack by Steiner forces, and they have a bunch of tanks vs Steiner mechs. A horde of red is moving towards them from the center of the map, prolly tanks. They officially ask for assistance but we are already there. We move in an a Razorback and Shootist already hammering rebel forces. We have a large number of Steiner units, prolly tanks moving in as well. One razorback falls abut it is supported by two more and a Hollander.

I order one of my mechs to focus on some tanks while we concentrate on their mech-y forces. That will be the Cyclops. We finish them off but the Vulture has been compromised seriously. Tanks are coming in now and just about three or four rebel tanks are running. A group of units move in from the northwest and I move in to face them, with Flash’s Vulture in the rear. We finish them off and the partisans thank us by blowing up the local sensor control and Steiner is blind.

We clean out three Razorbacks to the west but Longshot’s Mad Cat hit two mines and has a badly damaged leg. I race Dagger down the city in the far south west corner to meet with a Liao representative. Then the Cyclops moves back to our entrenchment in the center of the area. He tells me that the Steiner tank, a Legion, is really weak in the rear armor.

I was going to head east and hit a factory but I see a repair bay in the northwest corner of a factory complex that will be better defended but after smashing it, we can repair our mechs. We arrive on the eastern edge of this fort and two Hunchbacks emerge. We move to their base after smashing some vehicles and run into a lance of 2 Bushwackers and 2 Razorbacks. We capture the turrets, repair bay and resource building here. Time to repair.


As we do, a Shootist comes in from the north west and we have to handle it. Longshot;s Mad Cat takes a lot of damage taking out it and a few Vedettes. Some more mechs close on us while we are repairing and we have to meet them with two mechs the damaged Vulture and the Highlander. It’s a pair of Razorbacks.

We repair our mechs so I salvage a Shootist and move it in for repairs. Claymore arrives in it, missing both arms. It exhausts the repair bay’s resources. Alright, time to figure out our next target. We have destroyed their power generators. I head south east to some factories and three resource buildings. We are on a ridge above it. Daggers long range sensors in the Cyclops seem to show many tanks, few mechs. But an Assault mech powers up as we move in. Uh oh.


It’s a Highlander. It’s flanked by three Strom tanks and a Vedette. After we finish it off and have blasted most of the tanks, a scout unit of two Razorbacks moves in from our rear. We finish them off and then destroy two factories here plus capture the buildings. We run into a Bushwacker and Razorback when moving north. We destroy them and drive forward to the city that houses the industrial complex and Legion assault tank.

We destroy all five or six of the Legions and their gausses and the three industrial complexes but this is not all of the Legions. Hmm. I move around the map to see if I can find anything else. Meanwhile I salvage a Razorback and Bushwacker and move them to the extraction point. I do. I find a trio at a base ot the far west and finish them off. Okay, now I salvage some random mech and then ,move to the extraction point.


I salvage from the field – 1 Hollander,7 Razorbacks, 2 Hunchbacks, 2 Bushwacker, 1 Highlander, 1 Shootist.



Begin with – 1 Highlander, 1 Vulture, 1 Mad at, 1 Cyclops
End with – 1 Shootist, 1 Bushwacker, 1 Razorback
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Old 11-30-2014, 12:16 AM   #56
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Twelve – Honor Escort


This last mission is the final Liao Mission








So as you can see, despite our success in the campaign, Mandrissa Cho’s son screwed up an attack and lost most of their forces and now she is suing to peace and a mutual alliance against House Davion. We need to escort her son to the meeting with Renard.

Make sure you forward the video to 3:22 and watch the discussion between Jason Cho and Col. Renard.


I sell a few mechs and a lot of weapons. I want a lot of cash. I sell some mechs and some weapons. I even strip out jump jets from some mechs.

I buy:


3 Cyclops
2 Men Shen
3 Lao Hu
3 Catapult
2 Starslayer
1 Sha Yu
2 Anubis


Weight limit for this mission is 350 tons

I modify my Atlas


Clan ultra heavy AC, 2 large pulse lasers, 7 SRM racks and max armor.

Zeus not has 2 large pulses 2 ER PPCS, 5 LRM racks, max armor

Flash in Atlas
Longshot in Zeus
Claymore in Mad Cat
Steel in Highlander


Here we go!
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Old 11-30-2014, 02:26 AM   #57
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Well, as you can see, we are the escort for Cho, he meets with Renard, and then they agree to an alliance but Steiner wants payment for the damages done to them and we are it. We must destroy all opposing forces in this game. We have no resource points.


Our best chance for survival is to take a Steiner base to the east and hold it. So we run there. It has two repair bays but no resource bases, so no salvages, artillery or anything else. Steel leaps in and captures some turrets but took damage from the LRM Missiles. He moves around captured things: turrets, gates, etc.

We already have two enemy Zeus’s arriving behind us. I order my forces around to the front of the base where Steel is trying to capture the gate and turrets. Our Atlas took a ton of damage retreating and is badly damaged. Closing are a Bushwacker and Highlander. We order the Atlas repaired. We destroy the first Zeus. Their Highlander jumped into the base and captured the turret. Blast


The other Zeus destroys the gate. We destroy it and the Highlander but ours took heavy damage and destroyed one section of turrets but we recaptured the other. So we have a severely weakened position and I order mechs to repair.


My mechs are repaired and we have destroyed the Bushwacker. This is rough. Before we can breathe a Razorback and Hollander rush in, followed by another Razorback and Hollander. We finish this small lance off with a little help from the Atlas who swings round outside the base to help smash, but a dying Razorback explodes and takes out the wall and a turret.

I move back to heal up. As we do, we get a message from Cho, he wants to come after us personally and Col. Renard agrees and lends him some aid. Soon he arrives in his Cyclops with a bunch of attack copters in the wings. We take out the mech and get hammered. I have to retreat Longshot to heal up. Jason Cho dies as we destroy his mech.

We get a message from Mandrissa Cho that she is out for blood and sends in an attack. After a minute a giant wave of Liao mechs arrive. Not only are we facing two Men Shen, two Anubis, but a lance of Catapults and 2 Sha Yus jumps into our base destroys the turrets in the front, and capture the gate. We barely survive the wave as well assault the various ,mechs. Steel loses the left arm of his Highlander. They totally took the base and it is dead. We heal up and get word from Baxter that local forces are en route to support us We move to the north east corner to face one more Liao wave and we arrive.

Baxter has LRM Carriers, Drillsons, and is moving aid over the water. We hide behind them as a wave of Ravens, Lao Hus, and more blasts through. Because of their distraction, we manage to defeat them and win the battle.




I take these mechs from the field:

Cyclops, 3x Raven, 2x Hollander, 2x Zeus, Men Shen


End of Liao Campaign
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Old 11-30-2014, 02:36 AM   #58
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
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Last edited by Abe Sargent : 11-30-2014 at 03:02 AM.
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Old 11-30-2014, 11:40 AM   #59
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
So we are allied with the locals and House Davion.


Mission Twelve – Defend Bannikburn City


A combined Liao-Steiner joint assault to take the city is about to commence and we are to defend it. They already have the city north of the river.

The Davion/Rebel missions have low money as a reward, but they give a lot of salvage and heavy metal. This city is a major resupply point and our tactical officer says that it is loaded with supply buildings and repair bays.

We can take 320 tons


We can buy Uller, Wolfhound, Shadow Cat, Enfield, JagerMech, and Vulture right now

I strip out weapons and such from the salvage and a few other mechs.



We take Cho’s Cyclops, modified to have clan gauss, max armor and 7 clan LRM Racks



Dagger in Cyclops
Steel in Mad Cat
Longshot in Lao Hu
Flash in Zeus



Let’s go!
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Old 11-30-2014, 12:30 PM   #60
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We begin in the south west corner. If we can recapture Davion HQ, the power generator or the sensor control those are nice secondary targets. We have 16k resource points, enough for a salvage and a repair truck. I take a look at the map. Where are there likely to be choke points, repair bays, etc.


Alright my plan is to head north east and capture the Davion HQ. Then east and grab some resource buildings and retake the power generator. Then run my Cyclops across the eastern bridge to the sensor control and take it and grab some resource buildings to the far north east. We’ll move to the central bridge and defend. I could not find a single repair bay in two sweeps of the map. Maybe I missed it. Hold on, nope, one repair bay by the south of a bridge. Okay .


We circle to the northwest of their base and pull the forces from their defensive posture. I see at least two Starslayers. Flash takes some damage but we finish them and move back into their line of sight. A Partisan later we have taken the Davion HQ. Go East!

We destroy a Shootist and two Hetzers guarding the first resource building here and we finish them and take it. We keep moving east. Claymore has arrived in a salvaged armless Shootist. We take out a lance of tanks and a Razorback as we move and capture a resource building. 2 groups of powered infantry sneak out of building as we close to the power station. Two tanks and a Starslayer guard the plant, we brush them aside and recapture the generator.

I order Dagger’s Cyclops to sneak down the east flank and go across the river to capture stuff and the other mechs to move up while Claymore is defending in the back. I move my forces back west to the repair bay. Before I do, Meat arrives in the damaged Starslayer from here.

Dagger takes out an LRM Carrier and Harasser before hitting the river. She takes some damage from capturing an LRM turret base back here. She captures a resource building on her way to the sensor grid. Meanwhile we capture the repair bay and blow up some Hollanders and tanks in this large turret base on the north side of the bridge. I move into defensive positions after repairing the Starslayer and Zeus.


We capture the sensor control. There are a lance of mechs by two buildings in the back , so I look to pull Dagger back. She blows u[p a few tanks including a Partisan and I move her in the back area in the north. I salvage a Hollander that Nuke is in because it is missing no arms so we can have it fully repaired. Our repair bay is exhausted so I order in a truck. Nuke is completely repaired and ready to rock. Dagger pulls in from the far north of this area and rejoins our force, but not before taking a small base with two LRM Carriers and a resource building in the north west. We grab another one and a force is moving in from the northern edge.

I run out dagger to scout and its 5 vehicles. Nothing critical. Dagger solos the two LRM Carriers and three Vedettes. Now mech signatures break in so she runs back and gets a quick repair.


It’s a lance of 3 Sha Yus and a Lao Hu led by two attack copters. Our base and forces blast them and we salvage the Lao Hu and a Sha Yu. We move in on an assault mech in a defensive position to the north east. There is a Highlander and Aerospotter here. We destroy both before any air strikes can be called down and salvage the Highlander.

I repair Longshots Lao Hu as more forces arrive from the north east. But Dagger runs into the lance of Men Shen and Ravens before she hits the fore and they are moving to other bridge. That may be a problem later. Dagger pulls back to our base where we will wait the scouts.

They hav crossed the river and are into the city before we can finish off the Ravens and Men Shen. I order Cyclops to be repaired but she’s halfway done when the truck runs outta juice. I order a Starslayer ot go capture those now naked two resource building to a faaaar east.

Meat grabs the buildings. I salvage a Men Shen. I keep the last 10k in a back pocket, I don’t see any more buildings to capture. Alright, time to move in and grab these bozos. I send a mech to grab my foes’ attention and pull them to the south side of the bridge, hopefully. They destroy our sensor posts in the are. Rough. I move in Longshot’s’s Lao Hu because it has jump jets. .

I move in a lance behind her – the Hollander, damaged Cyclops, Mad Cat and Zeus. I want to pull people into this unit. We blast some Shootists, salvage a Shootist, Razorbacks and LRM carriers but we get bad news. Many more mechs are en route. I move back to our base pronto. Uh oh. Steel took serious damage in that exchange.

We were told they are mostly heavies so I order Longshot in the Lao Hu to move to the far east where 6 pings are. I can see them 4 Sha Yus and 2 Hunchbacks – not a heavy unit at all. Okay, we’ve pulled them and they are a short bit away. Well, that was rough in places but it worked and Longshot, with a damaged Lao Hu is still kicking.

Alright now a unit is coming down with one assault, two heavies and two lights. I order Longshot out again to pull them. It’s an Atlas, two Catapults and two Hollander.s Okay, we got this. We take out a Catapult before they hit the base and my wounded mechs blast the Hollanders we let live. Longshot took more damage, but we blast the Atlas and Catapult, with the aid of turrets.


But apparently that was not enough. Another wave? Blast. I don’t see anyone coming so I take all of my salvaged mechs minus the Hollander and move them south and then east. I left some tanks there, maybe I need to finish them. Meat solos a Harasser but we have a power up detected for a mech. Ah Ha! Out pops a Catapult. And then another. Uh oh. We finish these clowns and win the game



Begin with – 1 Lao Hu, 1 Zeus, 1 Mad at, 1 Cyclops
End with – 2 Shootists, 1 Hollander, 2 Starslayer, 1 Sha Yu, 1 Highlander, 1 Lao Hu

I also take these from the battlefield after

Atlas, Men Shen, 2 Raven, Starslayer, Catapult, 2 Sha Yu, Razorback, 2 Hunchback



Longshot is now elite – heavy mech specialist


Steel is now an ace – Assault mech specialist


We picked up some new pilots from the battle, - folks who lost their home or mechs and want to join us.
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Old 11-30-2014, 02:45 PM   #61
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
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Old 11-30-2014, 02:45 PM   #62
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Twelve A – Assault Mt. Cho


Our goal is simply to strike and do as much damage as possible before fading. Our only objective is to clean out 1/3 of the troops in the area. But we have a ton of secondary objectives, and we can do as many as we want.


330 tons


I sell some weapons and such


Wicked in Highlander
Flash in Mad Cat
Longshot in Lao Hu
Dagger in Cyclops

We begin with 12000 resource points.


Wicked is a veteran with LRM specialist.

I leave Steel back because he is Ace already.


I am looking around. We begin at our extraction point on an isthmus that goes to three places. I see a repair bay and 2 resource buildings deep in the heart of the Liao base. I head to the main land to do three small objectives and yet find one resource building.

We take out two Hetzers as we move in. We turn south and smash a Shootist and a few tanks. A scouting group of 2 Sha Yus arrives and a Shootist warms up and we defeat all three with little damage. We destroy the industrial complexes here and finish a secondary objective.

Our mechs hug the eastern side of the area, and we move southward toward an air base, which has some fighters we need to destroy as another secondary objective. Our Cyclops notes an Assault mech, two lights and a bunch of vehicles here. Crap, suddenly a lance of Men Shen and Ravens appears – they are undetectable due to EMC Jamming. Longshot takes some damage in her Lao Hu but we finish them and have to get back into our position.


We come across an Aerospotter back here and take it out as quickly as possible. We capture a resource building. I find another and push in and pull back the Zeus mech. We destroy it and salvage it with Steel arriving in the Zeus. We destroy a pair of Hollanders and a few tanks. Steel runs the Zeus back to the extraction point.


We hit a group of Swarm LRM Carriers and an Anubis to the south. That hurt us in several places. We have destroyed at least 1/3 of the defending troops. Their weapons factory has two Swarm LRM Carriers and the Storms. We again take some damage to finish them off. We capture three resource trucks and a lance of mechs and tanks is moving past us so I break out to smash them.

We take a lot of damage finishing this Vedette, Starslayer and 2 Bushwackers . claymore arrives in the salvaged Starslayer. The weapons factory has Long Tom artillery for mechs. We assault a lance of 2 Hunchbacks and 2 Catapults for fun and profit. Wicked loses a RA and RT on their Highlander but we managed to beat them. I salvage a Catapult We are too badly damaged to continue, so I move to the extraction point.


Begin with – 1 Lao Hu, 1 Highlander, 1 Mad Cat, 1 Cyclops
End with – 2 Zeus, 1 Starslayer, 1 Catapult




We take these mechs:

Anubis, 2x Hunchback, Catapult, Men Shen, 2x Bushwacker, 2x Sha Yu, 2x Shootist, Raven



Dagger is now elite. She gains jump jet specialist
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Old 11-30-2014, 04:18 PM   #63
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Twelve B – Rescue Davion DropShip


We must fight in, rescue a downed Davion DropShip, rescue the crew from a Liao prison, and then destroy nearby orbital guns. This is on an island.


We can bring 320 tons


Dagger in Cyclops
Longshot in Lao hu
Flash in Zeus
Wicked in Mad Cat


We begin in the southwest section and 12k resource
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Old 11-30-2014, 07:12 PM   #64
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They control a repair bay in their base to the east that has an orbital artillery. So I head east to take it.


We spy some mechs to the front – they look like 2 Hollanders, 2 Anubis and a Catapult. They are between us and the base. So we move in. We answer them with little damage by splitting off the Anubis from the rest of the force and then focusing on them 4 on 3 and then 4 on 2.

Dagger scouts up two Zeuses, a Storm, and 2 Vedettes plus a Starslayer. We can take those clowns. We accidentally set off an alarm as we approach. Whoops. An Anubis and three Swarm LRM Carriers move in to protect the base. Suck. 2 Hollanders are moving in as well. Meanwhile, Longshot;s Lao Hu tempts a Starslayer and Zeus to us. We blast them but our Zeus took some damage. We destroyed the Head so I salvage the Zeus. Steel joins us. There are few resource buildings, so we’ll get little salvage, but a Zeus missing nothing is a good pickup.

The base has a trio of Men Shen too. We smash in and pull most of their units. 3 Men Shen joins the Hollander, Anubis, Swarm LRMs, Storm and more. We have a damaged Wicked at the end but manage to oust them. We blow up the gun and Steel starts repairing. We are all repaired up and ready to head back out.

Their other Zeus fled to a small outpost above us with a few Swarm LRM Carries and a LRM turrets . I move around it and skip it. We destroy a hover group of Centipedes and Drillsons. I am nearing the DropShip and I see units at the island prison and west of the DropShip and I move west. It’s a trap. They have three Hunchbacks and two Sha Yus warm up behind the DropShip to get the range on us. Attack Copters fly in.

I order a retreat and cover with other mechs to get a quickly getting more injured Dagger away. It’s a fighting withdrawal that tries to draw them out and plink at them from range. It takes minutes but we do manage it. We head back and capture a resource building here. Next I want to take the two mobile orbital guns.

I find the first one to the west of the DropShip with our Cykes’ sensors. It has defending it two Starslayers and 4 LRM Carriers. While fighting and winning, a pair of Hollanders and Zeus come up our flank. Wicked’s Mad Cat took a lot of damage. Claymore arrives in the salvaged Zeus, missing an arm. We destroy the mobile gun. I order Claymore to the extraction point while we march on.

We find the other mobile gun – guarded by a pair of Highlanders. Heavy metal. As we engage, lots of powered armor pours out of the base and hover assets close form the north flank . We brush them aside and finish the third gun. Only thing left is the prison. A bunch of omnimechs power up. Shadow Cat, Vulture, Mad Cat. They have captured the Davion mechs as well. This is in addition to about 10 Harassers. I focus on the omnis but Longshot loses a leg and is moving slowly now. We take the building and a mechwarrior named Rooster joins and offers some of her folks. Extraction time. I considered walking back down and taking out that outpost but that’d take 10 minutes. Nah.

Begin with – 1 Zeus, 1 Lao Hu, 1 Mad Cat, 1 Cyclops
End with – 2 Zeus



We also take these from the field:


Mad Cat, Vulture, Shadow Cat, 2x Highlander, Hunchback, Starslayer
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Old 11-30-2014, 08:08 PM   #65
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Twelve C – Nighttime Raid


Our goal is to hit Steiner at night and do as much damage as possible. We have all sorts of targets. We can extract at any time, but we have a time limit of 18 minutes. Therefore I cannot stop for comments in between battling and such.


200 ton limit

I again sell some stuff to afford others.

We take:


Longshot in Mad Cat
Dagger in Men Shen
Flash in Thor


We gained many good pilots.

So I will run the mission, and then come back and tell, briefly, what happened. Here are our secondary targets:

Destroy Ammo Dump Alpha
Destroy Ammo Dump Beta
Destroy Power Generator Alpha
Destroy Power Generator Beta
Destroy Industrial Complex
Capture Weapons Facility



We will begin south of a fort that has 3, 4, and 5. 6 is a bit east of our starting area.

This speed game seems more about destroying stuff than mechs – this is not a methodical battle.

Alons-y!

Okay, quick story short, we moved east and took out the industrial complex. Then we moved further east and blasted an ammo dump. We returned to the base and two mechs destroyed walls and took out the defenders while the Thor jumped in and destroyed stuff but a Shootist and Atlas prevtned it from taking out everything there so as they chased the Thor we busted in on the other side while running from the defenders with our Men Shen and snuck in to destroy the other power generator.

We were chased all the way to the extraction and could not break out to get to the other ammo dump. At the point we fought and defeated 2 Shootist, and 2 Razorbacks and salvaged one of each before we extracted.



Begin with – 1 Thor, 1 Mad Cat, 1 Men Shen
End with – 2 Shootist, 1 Razorback

I also salvage from the field – 2 Razorback, Shootist, Bushwacker


Flash is now Ace – Assault mech specialist
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Old 12-01-2014, 05:14 PM   #66
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Old 12-01-2014, 07:28 PM   #67
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Join Date: Dec 2001
Location: Catonsville, MD
Mission 13 – Baxter’s Gambit




We have to break through the Liao elite palace guard and then destroy their palace.


380 tons of fun

We can now buy Blood Asps, a 90 ton clan assault mech of massive power. I buy one and mod it:

Clan weapons – Gauss, 5 LRM racks, max armor, large pulse laser, 2 heavy large lasers, 1 heavy laser

Heavies do a ton of damage.

I modify the Men Shen to give it long range in order to keep it out of the thick of what I expect ot be a very heavy fray. 2 clan er large lasers and 2 is swarm LRM racks



My Mechs:


Dagger in Men Shen
Rooster in Blood Asp
Wicked in Highlander
Longshot in Thor
Ghost in Mad Cat

Ghost is an elite pilot we picked up recently, as is Rooster

I sell some stuff and we are about ready to rock. Time to bring Liao down.
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Old 12-02-2014, 12:57 AM   #68
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Location: Catonsville, MD
We begin in the southeast corner of the area, with a large wall around us on every side, and various turrets, mechs and tanks guarding us. I see Catapults, Partisans and fun. We begin with 16k resource points. Our goal is on the other corner of the map – the far northeast. I take a look at the map. There is a storage area in the center of the map with three resource buildings and a repair bay. I don’t see any other resource buildings on the map.

I move west. I have Ghost move up, destroy a pair of large pulse laser turrets, an LRM Carriers fires on her but does not pursue, so they are not leaving their posts. I play a little chicken with the local forces as we destroy some turrets, a Partisan and LRM Carrier. I move in my Highlander, blows up the walls protecting the last LRM Carrier, finish it and then destroy another turret. I move in the Thor to ump over a small gate and capture their turrets. Suddenly, two Men Shen and a starslayer appeared and start blasting. Longshot’s Thor took damage but we captured the turret for the north side of the gate.


I move east and take out the Cats. The turrets on the east wall are still theirs. I blow a hole out the back wall on the west side of the north wall and move Dagger past it to scout around in her Men Shen. I spy another resource building. I salvage a Catapult and Flash arrives in it. Dagger snakes in and takes gate control on the wall, the resource building, I spy another pair of Men Shen and Starslayer just outside the gates. We find two resource trucks here and grab them too. I order our whole unit outside to fight these folks. We take out this trio and I order Dagger’s Men Shen down the wall outside. She blasts the all and takes the turret here, which destroys the Partisans on the inside. She took some damage but now we can salvage the Catapult. Steel arrives in it and it still has 6 lrm racks working, Flash has 5 still doing so. Hang these guys back and it can still work.

I order Dagger to start scouting. We find a small village to the south with two resource trucks. I order my force there to hold while she keeps exploring. Dagger takes some damage capturing turrets, gate, and resource building in the far southeast corner. 3 Anubis are scouting to the north so I pull them into the base. I destroy the generator when next to it and two are destroyed and we solo the third. Dagger now has lost about 80% of her armor. So I order her to return to my group.

I move to the southeast corner of the city and hit three Partisans and wait for someone to come out and strike me. Nothing, so I order the Blood Asp to pull and it pulls a Lao Hu, Catapult, Swarm LRM Carrier and 2 Starslayers. There were 2 Men Shen back there too. Many mechs. We manage to take them out, but are understandably damage. Mother joins us in a salvaged Starslayer – it still has all of its weapons. Claymore arrives in the badly damaged Lao Hu. It’s weaponless, and I keep it back for a while.

They have a lance of Men Shen, 2 Ravens and two Anubis warm up and assault us. I rush back. We have another running battle that is crazy rough. Venom arrives in a salvaged Men Shen. I blow up some Partisans and Swarm LRM Carriers and take the city. I capture 3 resource buildings and 3 resource trucks. I order repairs at the bay. We fix the Mad Cat first. I order a repair truck. Both are used up and all of my starting 5 mechs are good as well as the Starslayer. We also have relatively healthy Cat and some repaired Cat and Men Shen. I choose to move on up.

They have a base on this side of the river and then nothing. I see what might be a path across the river to the far east, so I order Dagger to check it out. She come across an Aerospotter and charges in to take it out. She runs into a nuch of mechs powering up on the other end, but this is an entrance. She pulls them to our squad awe we defeat two Anubises and a Sha Yu. I move my forces back. We face two more Anubises that slipped over.

Longshot destroys two ambulances on the other side and holds the ford while other mechs cross the river in the far right. I get a message from the locals stating is that they will not let me take them out and a Lao Hu is moving towards Longshot. I order her to pull back across the river to where my forces were readying to cross. We take it out easily and I see some Swarm LRM Carriers coming in. This secret entrance isn’t very secret. I can’t tell you how many units I’ve fought already.

I move back over and our sensors show a lot of mechs here – Lao Hus, Catapults, and a Cyclops. I move over and smash the Swarm LRM Carriers. A Lao Hu slips out and hits us. We finish it too. Time to get ready for the final push. I drop a repair truck and salvage a pair of Lao Hus.

We push in and destroy most of their mechs, and move in to their Cyclops. We destroy it and salvage it and then target the Liao HQ and palace.





Begin with – 1 Thor, 1 Mad Cat, 1 Men Shen, 1 Blood Asp
End with – 2 Catapult, 3 Lao Hu, 1 Cyclops, 1 Men Shen, 1 Starslayer


We also take from the map:

2 Lao Hu, 3 Catapult, 1 Sha Yu, 4 Anubis, 1 Starslayer
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Old 12-02-2014, 04:18 PM   #69
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Old 12-02-2014, 06:26 PM   #70
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Join Date: Dec 2001
Location: Catonsville, MD
Mission 14 – Liberate Starport


This is the second to last mission in the game. Col. Renard has declared martial law, captured the local commercial starport, and confiscated countless medical supplies and food from civilians for his war effort. He is off the deep end. We must penetrate the DropPort, and do several things – destroy Steiner DropShips, destroy patrol groups, and capture the sensors and capture a mobile HQ. But the only thing we must do is destroy all units at the DropPort itself.


However, a group of rebels inspired by the destruction of the palace are joining our cause with their vehicles and such.


We begin with 36k resource and can take 300 tons


I buy 2 more Blood Asps after selling tons of stuff.



Rooster in Blood Asp
Longshot in Thor
Ghost in Mad Cat
Wicked in Catapult


Let's go in hot!
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Old 12-02-2014, 07:38 PM   #71
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We begin in the northwestern corner of the map. South of us are Seiner patrols and the mobile HQ in the base are the DropShips proper and to the east are the sensor control past a river and heavily defended. The DropPort has two repair bays by the DropShips. I head east and run into a bunch of targets. This is crazy. I reload.

I need a mech with sensors.

New mechs

I swap out the Blood Asp and Catapult for a Men Shen and Atlas. Dagger in the Men Shen, Wicked moved to Mad Cat, and Mother in the Atlas.


Okay there are a lance of Razorbacks and LRM Carriers to our immediate east so I decide to move south into the sensors after Dagger moves in and blows up the sensor detectors. We spot a lance of partisans an Drillsons to the east of the first, now dead sensors. Dagger destroys all three sensors downs the west flank and discovers a resource building by the third one, which she captures. Our mechs follow.


I have her do a little scouting while in the south and she discovers their mobile HQ with two Bushwackers, some copters. Our Atlas lost about 40% of its armor. We capture both the mobile HQ and nearby resource truck. We are now south of the DropPort. We are informed that the enemy has an elite unit of scout mechs with orders to recapture control buildings. The data was obtained with the mobile HQ.

We capture another truck in a small city to the west of the DropPort that had four tanks in it. There are a few more vehicles to the north in another small city and I am moving into it now. I don;t want to leave enemies this close to me. We blow out some Storms and attack copters and we have finished clearing out patrols and another secondary target is done. Alright DropPort time.

Now that we’ve cleared the town, the partisans are moving in to aid us. We can see a ton of LRM Carriers behind the buildings and Hollanders on the edge with our sensors. We see an Atlas farther back. Okay, tricky this one will be. I scoot to the south flank. We pull them back and take out the Hollander and Atlas but Dagger took a ton of damage doing it. We salvage the Atlas. Flash arrives in it. It still has all limbs and weapons - it was a great kill.

Meanwhile a Zeus has tracked us from the other flank and we move to kill it. We take out it and the Hollander. We see the local vehicles moving in on the north flank so we move in to support them. We have to take out these LRM Carriers all over the place.

We move in and blast some LRm Carriers and a Bushwacker and razorback challenge us but we finish them off and then an Atlas and Bushwacker move from deeper in while we are working on flanking LRM Carriers. We finish the LRM Carriers and the Atlas and then we have taken the DroPort. I order mechs to begin repairing.

Reinforcements are en route. I summon Steel in a Bushwacker while my other units have finished repairing and are moving to the front of the DropPort.. Rooster salvages the one armed Atlas and is getting repaired. I have Dagger scouting in the south and she sees a convoy of Highlanders, Hunchbacks and Hollanders. I order her to pull them with long range sniping. I move out my forces to meet them.


We take them out but a unit has closed from the other angle. I order my forces to move in while I salvage a Highlanders. We blast some tanks and try to gather ourselves. Dagger scouts ahead to the north and finds three Razorbacks and pulls them in. We finish them but see more Highlanders and Hunchbacks. Again Dagger pulls them. Then they die and that’s it. We’ve won.



Begin with – 1 Atlas, 1 Mad Cat, 1 Thor, 1 Men Shen
End with – 2 Atlas, 1 Highlander. 1 Bushwacker


We also take from the map:

1 Zeus, 1 Highlander, 3 Bushwacker, 3 Hunchback, 3 Razorback and 2 Hollander – all of the mechs.
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Old 12-03-2014, 07:38 PM   #72
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Old 12-03-2014, 10:41 PM   #73
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Join Date: Dec 2001
Location: Catonsville, MD
Mission 15 – Destroy Steiner High Command


And in particular, take out Renard and his Atlas. He has begun attacking local towns in a rage of seeking out those who are supporting us. It’s time to go.





I buy some mechs.


4 Wolfhound, 2 Enfield, 2 Blood Asp

I don’t know if the game will let me purchase the mechs left on the field after the battle like normal, or just skip to the end. I just checked video walkthrough and it looks like you do not get that ability. So spend the cash now.

I outfit my Blood Asps. I am taking four. I actually do like a suggested load out for two – 5 ER PPCs, max armor and 2 SRM Streak packs – I am taking two of those and two of the other.


I pick up even more mechs. I don’t know how the salvage bay will work post game, if we’ll be able to see, here are my total mech numbers:

Atlas – 6
Cyclops – 6
Blood Asp – 5
Highlander – 9
Zeus – 8
Lao Hu – 10
Shootist –12
JagerMech - 6
Mad Cat – 2
Thor – 1
Catapult - 14
Vulture - 7
Bushwacker – 12
Men Shen – 8
Ryoken – 1
Enfield – 8
Hunchback – 14
Starslayer – 13
Shadow Cat – 7
Sha Yu – 11
Hollander – 8
Raven – 6
Wolfhound – 9
Fireant – 6
UrbanMech – 5
Anubis – 11
Uller – 7
Razorback -16


228 mechs total


Plus whatever we salvage from this mission while on the field – I intentionally did not purchase any clan mechs save the Blood Asp, which are needed for the final battle – they are much better than Highlanders, and the weight load really does suggest 5 90 ton mechs.


Remember we purchased some of these mechs, and began with three. But the majority of these are salvage. Now consider the sheer number of mechs that were destroyed but not salvageable, that we did not destroy, or that we could not afford to salvage. Hundreds and hundreds of mechs have been lost just to us alone. Staggers the mind.

Oh, and here are our pilots, prior to launch.

Steel, Ace, Toughness, Long Range, Assault Mech,LRM
Flash, Ace, Laser, Pulse Laser, Medium Range, Assault
Dagger, elite, Sensors, Jump Jets, Scouting
Longshot, elite, Laser, Pulse, heavy
Rooster, elite, Tough, LRM, PPC
Mother, elite, Laser, Heavy AC, Medium Mech
Ghost, elite, Sensor, Jump Jet, Long Range
Wicked, veteran, Laser, LRM
Claymore, veteran, toughness, pulse
Venom, veteran, ER Laser, scouting
Bubba, veteran, Medium AC, Medium Mech
Meat, veteran, Medium AC, Medium Mech
Scooter, veteran, Sensor, Jump Jet
Nuke, clan regular, SRM
Payback, clan regular, Light AC
Twitch, regular, Laser
Creep, regular, SRM
Palerider, regular, sensors
Worm, regular, sensors
Jinx, regular, laser
Hammer, green
Psycho, green
Chopper, green
Shadow, green
Hacksaw, green
Cobra, green


26 pilots, and 6 never got much fight or moved up.


We begin with just 10k in resource points and 450 tons of mechs.


We will be taking

Dagger in Cyclops
Longshot in Blood Asp, PPC
Rooster in Blood Asp, PPC
Flash in Blood Asp, Heavy Laser
Steel in Blood Asp, Heavy Laser
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Old 12-04-2014, 01:37 AM   #74
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Alright, let’s smash some heads.

The locals are attacking with us, from the east flank and us from the south. They are hitting a fueltruck group passing the east flank and use that to blow open the walls. Once inside Steiner High Command they will split up, with one group going south to capture the turrets while another heads north to smash and divert. Meanwhile we can use the confusion to smash and push in and deal some damage.

Instead we are going to join the partisans force on the east and use them for one massive strike and smash. They have 3 UrbanMechs, 2 JagerMechs and some vehicles. We run in. Our foes have Long Tom turrets thus the reason for us joining the partisans on the east.

I run into a lance of Bushwackers and Hollanders but I move south of them and let them pass. I need to join the forces now. Don’t have times to play games. They have breached the wall to the east and some Razorbacks are coming out to greet them. Come on slow mechs!

Our friends have lost three UrbanMechs and most of their tanks to the lance of Razorbacks and some Storms., but we have arrived now. We move in. I let them go ahead of us, capture two resource buildings.

Our friends are moving south and we see a bunch of mechs with dagger’s Cyclops – including Shootsists, Highlanders, Hunchbacks and more down there. I blow up a gate and move west. I am blitzing their high command right now. Forget going slow.

Our friends captured a long tom battery but we just devastated a Hunchback and there are many Legion tanks and mechs ot the west. Instead I move north to the HQ> Powered armor pour out of the building as we destroy their HQ. Renard radios us that he is en route. I press forward, as a few mechs begin to close on us from the west. We arrives in an Atlas with an escort of 4 Highlanders. We blast one but they destroy Flash’s Blood Asp doing it. Renards’s Atlas jumps (not a type) around but we pin it own and take it out.

Wicked arrives in the salvaged Atlas – I salvage a Hunchback, Highlander, Blood Asp and Atlas. Renard did not eject. We finish these clowns and get a congratulations message from Baxter but we need to extract, and that’s to the west around many foes. It’s past 5 Legion tanks and a Hunchback. We can do that!

Steel’s Blood Asp was hammered, so I take the three mechs that are not badly damaged and move them to the front of our convoy. We blows them up easily but we can’t extract until we destroy all nearby units, so slowly we move out, take out two Partisans and two Bushwackers and two Hunchbacks and finish off a Steiner DropShip just for fun. Then we extract.




Begin with – 1 Cyclops, 4 Blood Asp
End with – 1 Renard’s Atlas, 1 Highlander, 1 Hunchback


We lost a Blood Asp but resalvaged it.
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Old 12-04-2014, 01:37 AM   #75
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Old 12-04-2014, 01:47 AM   #76
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End of the Carver V Campaign


A few notes and such.

Within a few weeks, the newly named Liberty has agreed to join the Celestial Coalition. They have no desire to be isolated. We drove off House Liao, Steiner pulled off and Davion began to leave with more important things to do, but it is still a contested and hotbed world from several angles.

Newly elected President Baxter and Duke Essex meet and agree to several items. Among those is the creation of a regiment of mechs to secure the planet, as well as a regiment of tanks among those we left for Baxter’s allies to salvage. They are outfitted with many of the mechs we captured or purchased:

1st Liberty Legion – Razorback –10, Anubis – 6, UrbanMech – 3, Fireant (Flea) 4, Wolfhound 3, Raven 3, Hollander 5, Sha Yu – 6, Starslayer 6, Hunchback 9, Enfield – 5, Men Shen – 2, Bushwacker - 7, Catapult – 8, Jagermech – 4, Shootist – 6, Lao Hu – 6, Zeus – 4, Highlander – 7, Cyclops – 3, Atlas – 3 – 112 mechs


We then sell some mechs or ship some to various locations. We need some cash to fix these up and we cannot incorporate them all into our unit.


We create a battalion from our mechs from Liberty/Carver V. All of the 26 pilots are in this, and we recruit another ten from locals, ex-Liao, Davion or Steiner who were disabused and such – all regular.

Here are the mechs for that unit: Atlas, Cyclops, Blood Asp – 3, Highlander – 3, Zeus, Lao Hu, Shootist – 2, Catapult – 2, Bushwacker – 2, Enfield, Hunchback – 3, Starslayer – 3, Sha Yu – 2, Raven, Wolfhound - 2, Uller - 2, Anubis, Razorback, Vulture – 2, Shadow Cat - 2


After sales, these mechs are added to our garrison – Atlas 3, Cyclops, Blood Asp 2, Highlander 2, Zeus 2, Lao Hu, 3, Shootist – 2, Mad Cat 2, Thor, Catapult 3, Bushwacker, Vulture 5, Fireant, Anubis 2, Razorback 2, Uller 5, Wolfhound 4, Sha Yu 3, Shadow Cat 5, Starslayer 4, Men Shen2 , Ryoken, Enfield 2, Hunchback 3

We sold JagerMechs, Urbies, Bushs, Hollanders, Ravens, and some of several mechs such as Fireants and such.
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