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Old 06-17-2004, 07:41 PM   #51
Blackadar
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Join Date: Oct 2000
Location: Fantasyland
Bump for Marc.

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Old 06-18-2004, 03:52 AM   #52
riz
SI Games
 
Join Date: Mar 2003
Location: Helsinki, Finland
Quote:
Originally Posted by Blackadar
I got to play a little with EHM and so far, it's pretty good.

I'll start off with my concerns....

1. I started with my beloved Bruins. I only got through 4 exhibition games before the game quit to desktop, which was very annoying. I'm hoping that is an isolated case.

2. The shots seem a bit high to me. In those 4 games, I took no less than 40 shots per game. In two games, my team exceeded 50. That seems a bit much.

3. When scouting in the NHL, my scouts kept coming up with guys who were draft-eligible. There should be a way to not have the scouts find these players - or tag them when they do so I don't go looking over 90+ players to see if I can even do anything with them.

4. For whatever reason, almost every contract in the game was up on 6-30-2004 for the Bruins. Perhaps that's real - but I couldn't extend them. The max offer was $100,000 that I could give with many of these players making $3-$5 mil.

5. I didn't see any staff or player interaction during my short time with the game. I'm hoping that much of the CM interaction gets into EHM.

6. Found the interface to be a bit confusing. But then again, I always did when it came to CM.


1) BETA demo. A few crashes that were a result of certain user actions were tracked down with the feedback from the beta and fixed.

2) Shots and scoring were tweaked after the beta and are constantly being tweaked to find the best possible balance between shots/goals/saves in all the different leagues in the game. Given my knack for stats, I'll find myself finetuning these things until it looks good all around. Any statistical irregularities that people might come up with, I'll try to address in updates naturally.

3) Scouting in the NHL ? You mean sending a scout to the region of USA or the region of Canada ? If so, there are a LOT of different leagues in these regions and most of them (the junior leagues) have draft eligible players. If this was not the case, let me know and I'll take a deeper look.

4) IRL, the NHL teams had a great deal of contracts that were up at the end of this season. I wonder if the CBA expiring had anything to do with that.... The max offer limit was due to the finances being "in progress" at the time of the beta and I was still coding the limits from the owners in different financial situations (over the budget, under budget, little cash, huge debts...)

5) Some of the media/player interaction does not kick off right from the start, as things need some time to develop. It also depends on the team situation and their success. If things are going well and the chemistries are fine in the lockerroom, expect little disturbances in the players/media. It's usually when things go wrong when the media start picking on you and the players.

6) A new interface, a new game. It just takes some time to get used to things. We have had loads of people on the boards coming in the same day the beta was released, saying that the UI was utter s**te. After a week or so, we've seen the same people coming back saying that after playing for a while and learning the ropes, it was actually all pretty good. Go figure. It's just the shock of new things I guess

Quote:
Originally Posted by Blackadar

The positives:

1. Looked and acted much like CM.

2. I like hockey much better than soccer.

3. I'm buying it.

1) No it doesn't It uses the same codebase but the looks have been changed pretty much completely.

2) Me too

3) Thanks, much appreciated. This will help us gain a foothold and develop the game further.

Marc is very busy this week so I thought I'd drop by and answer these since I've got a little vacation and some spare time.
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Old 06-18-2004, 07:11 AM   #53
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
Quote:
Originally Posted by riz
1) BETA demo. A few crashes that were a result of certain user actions were tracked down with the feedback from the beta and fixed.

2) Shots and scoring were tweaked after the beta and are constantly being tweaked to find the best possible balance between shots/goals/saves in all the different leagues in the game. Given my knack for stats, I'll find myself finetuning these things until it looks good all around. Any statistical irregularities that people might come up with, I'll try to address in updates naturally.

3) Scouting in the NHL ? You mean sending a scout to the region of USA or the region of Canada ? If so, there are a LOT of different leagues in these regions and most of them (the junior leagues) have draft eligible players. If this was not the case, let me know and I'll take a deeper look.

4) IRL, the NHL teams had a great deal of contracts that were up at the end of this season. I wonder if the CBA expiring had anything to do with that.... The max offer limit was due to the finances being "in progress" at the time of the beta and I was still coding the limits from the owners in different financial situations (over the budget, under budget, little cash, huge debts...)

5) Some of the media/player interaction does not kick off right from the start, as things need some time to develop. It also depends on the team situation and their success. If things are going well and the chemistries are fine in the lockerroom, expect little disturbances in the players/media. It's usually when things go wrong when the media start picking on you and the players.

6) A new interface, a new game. It just takes some time to get used to things. We have had loads of people on the boards coming in the same day the beta was released, saying that the UI was utter s**te. After a week or so, we've seen the same people coming back saying that after playing for a while and learning the ropes, it was actually all pretty good. Go figure. It's just the shock of new things I guess



1) No it doesn't It uses the same codebase but the looks have been changed pretty much completely.

2) Me too

3) Thanks, much appreciated. This will help us gain a foothold and develop the game further.

Marc is very busy this week so I thought I'd drop by and answer these since I've got a little vacation and some spare time.

Thanks for the answers! Should be a fun game to 'dig' into.


Todd
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Old 06-18-2004, 07:15 AM   #54
Blackadar
Retired
 
Join Date: Oct 2000
Location: Fantasyland
Thanks Riz! Cool.

Just one question/clarification...

When I was scouting for the Bruins - scouting the USA, Canada, Finland, etc. - most of the players returned were still draft-eligible, meaning I really couldn't touch them. Since we hadn't started the draft yet, these guys were off-limits. I went through like 200 players only to find most of them I couldn't do anything with.

It would be good, when getting these scouting reports, if it said something about these players not being immediately available because they're NHL-draft candidates. That way you don't waste your time clicking to see their stats and then preparing to make a bid only to find you can't.

I hope I explained that ok...
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Old 06-18-2004, 07:35 AM   #55
riz
SI Games
 
Join Date: Mar 2003
Location: Helsinki, Finland
Quote:
Originally Posted by Blackadar
Thanks Riz! Cool.

Just one question/clarification...

When I was scouting for the Bruins - scouting the USA, Canada, Finland, etc. - most of the players returned were still draft-eligible, meaning I really couldn't touch them. Since we hadn't started the draft yet, these guys were off-limits. I went through like 200 players only to find most of them I couldn't do anything with.

It would be good, when getting these scouting reports, if it said something about these players not being immediately available because they're NHL-draft candidates. That way you don't waste your time clicking to see their stats and then preparing to make a bid only to find you can't.

I hope I explained that ok...

You should be able to apply filters to the scout lists in the search screen. From the top right of the main view, click "Filters" and from the opening window, you can define a lot of different attributes to narrow the list down.
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