01-31-2013, 09:12 PM | #1051 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
|
On my iPad, so I will be reading but not posting much. How many are missing today?
|
01-31-2013, 09:18 PM | #1052 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Looks like everyone but boo that was able to take an action. If Danny shows up near deadline and boo still hasn't quested, he could throw him in conval.
|
01-31-2013, 09:35 PM | #1053 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
|
I thought i did this already....
investigate cave |
01-31-2013, 10:18 PM | #1054 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Just got back from Seminary. Time to process this thang!
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
01-31-2013, 10:20 PM | #1055 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Once again, you vote no lynch.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
01-31-2013, 10:26 PM | #1056 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
As the sun ebbs through the sky, you get the impression that night is about to fall in an amazing way. Brilliant hues dance across the heavens as you return from the cave on the Typer Estate.
Luckily, you had the right combination of classes involved. It was close, but you made it. Deep inside the cave it began to be carved, but the weathering was ancient, eldritch. You lit upon a chamber with a dark rock in the center, with a glistening blue that shines in the lantern's light like an oil slick, but it's a rock of some sort you are unfamiliar with. On the sides of the cave are various inscriptions. Since you decoded the Unaussprechlichen Kulten, you understand this language too,and you will not need to spend a day reading it. Not all of the carvings are legible. The patina of eons has rotted some away. You make out a few things....Yog Sothoth...alignment...death is nothing but a curtain... You finish exploring and nothing else is back here. Day Six has ended. Night six has begun
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
01-31-2013, 10:33 PM | #1057 |
College Prospect
Join Date: Jan 2013
|
Yog-Sothoth - Wikipedia, the free encyclopedia
"Yog-Sothoth is a cosmic entity in the fictional Cthulhu Mythos and Dream Cycle of American horror writer H. P. Lovecraft." "Yog-Sothoth is an Outer God and is coterminous with all time and space yet is supposedly locked outside of the universe we inhabit. Its cosmic nature is hinted at in this passage from "Through the Gates of the Silver Key" (1934) by Lovecraft and E. Hoffmann Price: It was an All-in-One and One-in-All of limitless being and self — not merely a thing of one Space-Time continuum, but allied to the ultimate animating essence of existence's whole unbounded sweep — the last, utter sweep which has no confines and which outreaches fancy and mathematics alike. It was perhaps that which certain secret cults of earth have whispered of as YOG-SOTHOTH, and which has been a deity under other names; that which the crustaceans of Yuggoth worship as the Beyond-One, and which the vaporous brains of the spiral nebulae know by an untranslatable Sign... Yog-Sothoth knows all and sees all. To "please" this deity could bring knowledge of many things. However, like most beings in the mythos, to see it or learn too much about it is to court disaster. Some authors state that the favor of the god requires a human sacrifice or eternal servitude." That's the second time something related to Lovecraft was mentioned. Is anyone familiar his writing? |
01-31-2013, 11:23 PM | #1058 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
So before I go to bed...anyone want me to throw anyone's ass in jail?
|
01-31-2013, 11:25 PM | #1059 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
Quote:
THAT's what reading the book does. |
|
02-01-2013, 01:03 AM | #1060 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Night looms. What comes with it? Another attack on the town?
You carefully guard the place, expecting yet something else, but nothing comes. You have received a bit of a respite. Then you hear a long, soul rending shriek, and it's familiarity shakes your foundation. You move out and find yourself at the mouth of the cave, where something has happened. Heedless of danger you plunge in, with just a few torches among you. You retake familiar passages and arrive at the end chamber again but this time, something is here.... it is the corpse of ntndeacon. Like Typer before him, a hexagonal hole in his chest speaks to the manner of death but the eyes! Dear God the eyes..... You will not speak of this again.... Night Six has ended Day Seven has begun
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
02-01-2013, 01:05 AM | #1061 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
What is that sound? Why are trains coming at night?
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
02-01-2013, 01:07 AM | #1062 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Three, no, five trains are pulling into Thurmond at night, and this never happens. People being to pour out of them and into the two Inns, overcrowding them. They bustle to the streets and join a growing cacophony of sound that drowns out everything else, the worries, the sorrows, your long lost sense of dignity and rationality.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
02-01-2013, 01:10 AM | #1063 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Quest Action - Day 7 - Erect Defenses
Build Palisade - 4 Sand Bags - 4 Place Machine Guns - 4 Hand Out Weapons - 4 Create Sentry Posts - 4 This is a rolling quest. Anything you do NOT complete today you can send extra workers to later. Any completed actions will help your defenses. So, if you manage just one, then that thing is finished and will aid you, but the other four won't be.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
02-01-2013, 01:55 AM | #1064 |
College Benchwarmer
Join Date: Aug 2009
Location: SoCal
|
Hand out weapons
__________________
"Two there should be; no more, no less. One to embody power, the other to crave it." ―Darth Bane "Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you…" ―Darth Plagueis the Wise |
02-01-2013, 02:07 AM | #1065 |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
|
Build Palisade
__________________
. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
02-01-2013, 02:59 AM | #1066 |
High School Varsity
Join Date: Oct 2009
|
I already got my gun!
Build Palisade |
02-01-2013, 03:41 AM | #1067 |
College Starter
Join Date: Jan 2011
|
I probably will not be on much, if at all tomorrow so I shall....
Build Palisade |
02-01-2013, 05:51 AM | #1068 |
College Prospect
Join Date: Jan 2013
|
Build Palisade
|
02-01-2013, 06:48 AM | #1069 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Argh, lost out baptist minister. . That's a big blow to us, to say nothing of the cultists getting one ritual kill closer to their goal.
Hand out weapons We know guns do almost 2x damage on average than fists. Nice thing about this set of tasks is that they are small and defined, so it's a risk for cultists to fake on them. Meanwhile, I'm dissatisfied with the result of the cave quest. We appear to have succeeded as well as we could have, but we don't appear to have learned much other than the name of what the cultists are trying to summon. It seems like we still don't have much to go on and we won't be doing any tasks today that being us closer to figuring things out. Frustrating. |
02-01-2013, 08:08 AM | #1070 |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
|
Hand out Weapons
Need one more on this task; then the next person will need to choose between: Sand Bags - 4 Place Machine Guns - 4 Create Sentry Posts - 4 and have those behind him stick to his choice. |
02-01-2013, 08:23 AM | #1071 |
Grizzled Veteran
Join Date: Dec 2002
Location: Little Rock, AR
|
Sorry guys. I got pulled in to some all day corporate brainwashing yesterday and will have to do that today as well. I am not sure if I will be able to vote tonight or not.
Place Sand Bags
__________________
Xbox 360 Gamer Tag: GoldenEagle014 |
02-01-2013, 09:13 AM | #1072 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
Hmm.
Do we want to risk cultist sabotage by placing only the minimum on everything, or you think we should do fewer items and get overlap. |
02-01-2013, 09:15 AM | #1073 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
My pre-imbibing coffee take would be to take a chance and go minimum on as much as we can. Mind you, this game is still not primarily about killing cultists, but since it's likely we've got a good number of them now, it might help to cull the ranks.
|
02-01-2013, 09:21 AM | #1074 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
|
02-01-2013, 09:26 AM | #1075 | |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Quote:
I think that's a good thought. We have 13 units I believe, so we could do 1. 3 areas with 4 (and throw an extra person somewhere) Or 2. 1 area with 6, 1 area with 7 I'll give it some thought, but I think I might lean towards option 2. |
|
02-01-2013, 09:32 AM | #1076 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Seems to me the cultists risk more with option 2 of revealing their fakery. In the first option, for the two tasks where there are 4 each, lets say one fakes in each, that gives us a 1 in 4 chance of finding them out. In option 2, it would have to be 3 out of 6 faking or 4 out of 7 faking for them to stop us.
It seems like we'll be more likely to succeed in 2 tasks with option 2 whereas in option 3, we're counting on all the cultists to refuse to fake to try and get 3 tasks done. That seems pretty unlikely. |
02-01-2013, 09:55 AM | #1077 |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
|
Good job digging far enough to see what our numbers are, JAG. I wish I could put in the same level of effort.
Your analysis seems sound; having 1-3 extra on each of 2 tasks makes cultist sabotage more difficult. So, people, we need at least 1 more to _hand out weapons_, and any subsequent arrivals to either do that or _build palisade_. |
02-01-2013, 10:05 AM | #1078 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Morning all!
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
02-01-2013, 10:21 AM | #1079 |
High School Varsity
Join Date: Oct 2009
|
I don't like just going for two parts. I think if we do that, we'll most certainly succeed at both and cultists would have no real reason to even consider faking, as we've already slowed our own progress and it would take a concerted effort from a group who can't communicate to stop us.
If we go for three, we have a much higher chance of being sabotaged on an effort or (and I agree this would be what we don't want) two, but it makes the choice much riskier for the cultists as well. They would have to know that faking would put them in the crosshairs, and since they may end up with multiple people on one task, it may end up being a case where they stop one with a majority of their people. Thus, the scenarios would be that we either cause them not to fake and get all 3 done, or they start to fake and we start to narrow down who we need to lynch. |
02-01-2013, 10:32 AM | #1080 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
I guess the question is do we want to try and narrow the cultists down and risk failing at potentially all three tasks (and I think failing at at least one is a foregone conclusion) as a result or have a pretty good chance at succeeding at two tasks (or if not really narrowing the cultists down) but risking not getting more info on the cultists?
Even if we narrow things down more with them with option 1, the risk of failing at the 3 tasks we try could have fairly bad consequences for us with whatever we're trying to defend the town from. We're obviously not going to get all our defenses up today and we're going to have tasks other than setting up defenses to do in the coming days, so personally I'd rather err on trying not to fail at these tasks so we can complete them and move on in the days to come. |
02-01-2013, 10:36 AM | #1081 | |
High School Varsity
Join Date: Oct 2009
|
Quote:
Even if we fail at 1, which I agree is likely, that will give us a place to start with lynches. Also, Abe said this was a rolling quest- if that means our work results carry over then it would still be better to go for three and narrowly fail 1 than to soundly get two. |
|
02-01-2013, 10:38 AM | #1082 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
|
hand out weapons
that should complete that for us, yes? |
02-01-2013, 10:42 AM | #1083 |
High School Varsity
Join Date: Oct 2009
|
As far as a worst case scenario of failing all 3... I don't find it that likely given that we'll have one task backed up and that the cultists can't conspire to evenly distribute among the tasks. I do see where you're coming from, though. I don't feel that 3 is strongly a better choice, it would just be the way I would choose to do it.
|
02-01-2013, 11:00 AM | #1084 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Hand out weapons (4/4): Darth, JAG, Britrock, saldana
Build palisades (4/4): Chief, Zinto, fontisian, Simbo Yet to allocate to a task: Autumn, boo, Coffee, Danny, tyke Unavailable due to conval: GE |
02-01-2013, 11:04 AM | #1085 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
|
Catching up.
|
02-01-2013, 11:06 AM | #1086 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
|
Rather fitting that we suddenly have a victim with the heart taken out right after we find that out from the diary. The question is how often will that happen and how can we prevent it. Is it a night action of cultists in the game that we can stop or is it an NPC thing that we need to stop with quests?
|
02-01-2013, 11:06 AM | #1087 | |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Quote:
True to some extent, but if we only succeed at one task vs. two tasks (or zero even), there will be consequences for us as well in not having more defenses put up. Also, Abe may not count every unit towards partially completed tasks. When we failed to decode the book, though there likely wasn't 6 units faked, we still had to do 5 units of work the next day to complete the task. On the other hand for your argument, we don't know for a certainty that work was faked. It's possible they had another way of sabotaging our efforts and that they aren't even able to fake work. |
|
02-01-2013, 11:07 AM | #1088 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
|
JAG, I am also frustrated that the cave expedition didn't tell us anything useful. That was what I was worried about. It didn't seem that we failed at it though, so maybe it accomplished something behind the scenes that we needed to do?
|
02-01-2013, 11:08 AM | #1089 |
High School Varsity
Join Date: Sep 2001
|
For the record, I did - post #944
__________________
I hate you evil! |
02-01-2013, 11:10 AM | #1090 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
|
I think I agree with the idea of concentrating on two tasks and assuring that they're accomplished. It allows the cultists to remain hidden, yes, but it also prevents them from stopping us. Letting them slow us by faking work is playing into their hands, I think. And if we lynch even one villager in the pursuit of narrowing them down we've only helped them more.
|
02-01-2013, 11:12 AM | #1091 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
|
With that in mind I agree we should have a couple extra on each task.
Hand Out Weapons |
02-01-2013, 11:13 AM | #1092 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
|
The good news is that no one was injured last night (well, and survived). And wiht a regular quest today we have a chance of healing people up tonight.
|
02-01-2013, 11:15 AM | #1093 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
|
02-01-2013, 11:19 AM | #1094 |
High School Varsity
Join Date: Sep 2001
|
Palisade Complete (4/4): Chief Rum [1065]; Simbo Klice [1066]; Zinto [1067]; Fontisian [1068]
Sand Bags (4/0): GoldenEagle [1071] convalesced, won't count MG's (4/0): Hand Out Weapons Complete (4/5): Darth Vilus [1064]; JAG [1069]; Britrock [1070]; Saldana [1082]; Autumn [1091] Sentry Posts (4/1): booradley (this post) Machine guns should be the lowest priority now that the "Hand Out Weapons" task is fulfilled. So: Create Sentry Posts
__________________
I hate you evil! Last edited by booradley : 02-01-2013 at 11:20 AM. |
02-01-2013, 11:48 AM | #1095 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
Work on Palisade
|
02-01-2013, 11:49 AM | #1096 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
Gives us 1 extra on palisade and weapons. Not bad. We'll at least know there's 2 cultists if either of those fail.
|
02-01-2013, 11:52 AM | #1097 |
College Benchwarmer
Join Date: Nov 2003
|
Ok. I've read the activity. Seems like it makes most sense to focus on the 2 activities and actually give us a meaningful vote history.
|
02-01-2013, 11:55 AM | #1098 |
College Benchwarmer
Join Date: Nov 2003
|
Hand out Weapons
|
02-01-2013, 12:02 PM | #1099 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Hand out weapons (6/4): Darth, JAG, Britrock, saldana, Autumn, tyke
Build palisades (5/4): Chief, Zinto, fontisian, Simbo, Coffee Create sentry posts (1/4): boo Yet to allocate to a task: Danny Unavailable due to conval: GE |
02-01-2013, 01:12 PM | #1100 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Processing time
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|