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Old 06-11-2013, 12:23 AM   #1051
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Argh... 64 win season and then lose my two best players in game 1 of the first round. Lose 1-4.
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Old 06-11-2013, 02:25 AM   #1052
dawgfan
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Location: Seattle
Another historical database correction - you've got Walt Hazzard in there twice for the '64 draft, once as Walt Hazzard and once under his Muslim name Mahdi Abdul-Rahman.
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Old 06-14-2013, 12:20 PM   #1053
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
MiP still needs some work - your latest winner:

Code:
PLAYER DETAILS #45 PF Luc Richard Mbah A Moute - 76ers ---------------------------------------------------------------------------------------------------- Height: 6-8 Weight: 241 DOB: 9/9/1986 (28) College: UCLA Hometown: Yaounde Exp: 6 Attributes: ---------------------------------------------------------------------------------------------------- Type INS JPS FTS 3PS HND PAS ORB DRB PSD PRD STL BLK QKN STR JMP STA ---------------------------------------------------------------------------------------------------- Current: 48 29 55 14 38 26 77 51 59 46 55 45 44 69 46 88 Potential: C D B F C D B C C C C C Health: Good Status: Active Roster Salary: $2,048,909 Length: 1 Stat Averages: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G GS MIN PTS ORE REB AST TO A/T STL BLK PF ---------------------------------------------------------------------------------------------------- 2014 NBA PHI 62 0 7.9 2.5 0.7 1.8 0.5 0.4 1.48 0.3 0.1 0.8 2013 NBA PHI 16 0 2.1 0.8 0.3 0.6 0.1 0.1 1.00 0.2 0.1 0.1 2012 NBA PHI 45 2 5.9 1.3 0.4 1.3 0.3 0.5 0.57 0.2 0.0 0.5 2011 NBDL IDS 38 36 29.4 12.4 2.7 6.7 1.3 1.6 0.79 0.7 0.4 2.1 2011 NBA HOU 5 1 12.6 2.4 0.8 1.6 0.4 0.6 0.67 0.4 0.4 0.6 2010 NBA DET 10 0 6.3 1.8 0.2 1.1 0.3 0.3 1.00 0.2 0.2 0.8 2010 NBDL TSA 1 1 29.0 10.0 4.0 6.0 1.0 2.0 0.50 2.0 0.0 2.0 2009 NBA LAL 3 0 11.7 3.0 2.0 3.7 1.0 0.3 3.00 0.7 0.0 0.3 2009 NBDL ABQ 11 8 28.0 8.1 2.5 6.1 1.0 1.2 0.85 0.7 0.3 2.3 2008 NBDL TSA 3 1 26.3 8.3 2.0 5.3 0.3 2.0 0.17 0.7 0.0 1.7 2008 NBA NYK 3 0 2.3 0.3 0.0 0.0 0.0 0.0 0.00 0.0 0.0 0.3 Career 144 3 6.6 1.9 0.5 1.4 0.4 0.4 0.00 0.2 0.1 0.6
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Old 06-14-2013, 12:27 PM   #1054
Chief Rum
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Join Date: Oct 2000
Location: Where Hip Hop lives
What? He tripled his numbers averages!
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Old 06-14-2013, 02:40 PM   #1055
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
Sometimes when viewing retired players, by their birthdate, it will show the age they retired. For instance, viewing Shaq on his playercard it reads "3/6/72 (38)", but if I go down a couple players to Shareef Abdur-Rahim, it reads "12/11/76"

I can screenshot some examples if you'd like. Curious why that is.
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Old 06-15-2013, 09:02 PM   #1056
HeavyReign
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Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by korme View Post
Have you done any more thinking about making former players randomly debut as coaches?

Still part of the planned staff update. I was out of town this week but things will pick up again after the weekend.
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Old 06-15-2013, 09:08 PM   #1057
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by korme View Post
Sometimes when viewing retired players, by their birthdate, it will show the age they retired. For instance, viewing Shaq on his playercard it reads "3/6/72 (38)", but if I go down a couple players to Shareef Abdur-Rahim, it reads "12/11/76"

I can screenshot some examples if you'd like. Curious why that is.

It was just a space issue so it was cutting off the player age if the DOB had more characters.
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Old 06-18-2013, 08:23 PM   #1058
yeah826
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bump
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Old 06-18-2013, 08:31 PM   #1059
Izulde
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Join Date: Sep 2004
HR, I know this isn't much to go on, but someone downloaded the latest FBB demo but said they got an Unexpected Error when they tried to launch the game. Said the game installed fine, but Unexpected Error when they tried to start the game with no accompanying error code or anything like that.

X-Posted because evidently the other thread is too old or some such.
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Old 06-19-2013, 12:14 AM   #1060
dawgfan
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Location: Seattle
Another historical database note - Don Smith = Zaid Abdul-Aziz (there's entries for both for the 1968 draft class).
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Old 06-19-2013, 09:51 AM   #1061
TheOhioStateUniversity
High School Varsity
 
Join Date: Nov 2004
Location: Columbus, GA via Columbus, OH
Is everyone using this for historical play? Can anyone provide insight into the single player USA 2012/13 file experience (i.e. trade AI, realism, immersion)?
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Old 06-19-2013, 10:40 AM   #1062
Young Drachma
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Join Date: Apr 2001
I don't mess with historical play. It's fictional or bust for me. Realism and AI and immersion are there. Perfect? No. But the right mix of immersion coupled with speed? Absolutely.

Last edited by Young Drachma : 06-19-2013 at 10:41 AM.
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Old 06-19-2013, 01:10 PM   #1063
dawgfan
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The problem I had with using totally fictional players in a historical universe was the talent level was waaaaaaay too high - rosters were chock full of blue/blue guys.

Using the historical database and standard randomization produces some variation from actual performance. Guys you'd expect to be stars usually are, but not always - in my current game, Bob Pettit turned out to be a solid player, started for about 4 seasons in the middle of his career, but definitely not the all-time great he actually was; conversely, Dick Barnett - a pretty good player in his day, but only a 1-time All-Star - is on his way to a Hall of Fame career in my game.

Some of the modifiers to produce the monster numbers in the '60's by Wilt, Russell, the Big O, etc. may go too far - when Wilt first entered my game, he was on his way to averaging 60 ppg his rookie year before I went in and toned down his ratings (he was way above 100 in several areas); I think it'd be better to generate those kinds of results by toning down the rest of the players from that era. I think Wilt would still be the best player in the game if he played now, but I don't think he'd be head and shoulders above everyone, and that's why (IMO) he posted the numbers he did - he was one of very few blue/blue players surrounded by mostly yellow players and some greens.

I'd love to use fully fictional players for a historical sim, but I'd like to see Brian scale the talent base accordingly for the era. When I start off in 1946, there should be mostly red & orange players, with a few yellow guys, and maybe one or two that make it to green (i.e. Joe Fulks).

Last edited by dawgfan : 06-19-2013 at 01:11 PM.
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Old 06-19-2013, 04:56 PM   #1064
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by Izulde View Post
HR, I know this isn't much to go on, but someone downloaded the latest FBB demo but said they got an Unexpected Error when they tried to launch the game. Said the game installed fine, but Unexpected Error when they tried to start the game with no accompanying error code or anything like that.

X-Posted because evidently the other thread is too old or some such.

There was a post about this on the FBB forums so I wonder if it is the same person. Right now I'd recommend uninstalling the demo and then running the setup again using the run as administrator option.
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Old 06-19-2013, 05:07 PM   #1065
Young Drachma
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Join Date: Apr 2001
Quote:
Originally Posted by dawgfan View Post
The problem I had with using totally fictional players in a historical universe was the talent level was waaaaaaay too high - rosters were chock full of blue/blue guys.

Using the historical database and standard randomization produces some variation from actual performance. Guys you'd expect to be stars usually are, but not always - in my current game, Bob Pettit turned out to be a solid player, started for about 4 seasons in the middle of his career, but definitely not the all-time great he actually was; conversely, Dick Barnett - a pretty good player in his day, but only a 1-time All-Star - is on his way to a Hall of Fame career in my game.

Some of the modifiers to produce the monster numbers in the '60's by Wilt, Russell, the Big O, etc. may go too far - when Wilt first entered my game, he was on his way to averaging 60 ppg his rookie year before I went in and toned down his ratings (he was way above 100 in several areas); I think it'd be better to generate those kinds of results by toning down the rest of the players from that era. I think Wilt would still be the best player in the game if he played now, but I don't think he'd be head and shoulders above everyone, and that's why (IMO) he posted the numbers he did - he was one of very few blue/blue players surrounded by mostly yellow players and some greens.

I'd love to use fully fictional players for a historical sim, but I'd like to see Brian scale the talent base accordingly for the era. When I start off in 1946, there should be mostly red & orange players, with a few yellow guys, and maybe one or two that make it to green (i.e. Joe Fulks).

Pretty sure you can edit the fbcb.ini file (there must be a fbb equivalent?) to edit the incoming talent pool?
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Old 06-19-2013, 06:14 PM   #1066
dave731
High School JV
 
Join Date: May 2011
Location: Ninety Six
Is the combo deal still running on this game where if you buy both FBCB2010 and FBB2013, you get a slight discount? I already have both but I am finding members for a league at Utopia and would like to give them accurate pricing if they want to buy both games...
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Old 06-19-2013, 06:51 PM   #1067
yeah826
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Join Date: Sep 2010
Yeah there is here's the link to the webstore deal ends this weekend

Grey Dog Software Store
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Old 06-19-2013, 08:21 PM   #1068
yeah826
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Join Date: Sep 2010
Hey I was wondering how that player facepack was coming along if anyone was still working on it. Also I dont know who to talk to about this but was the team files mod on Goosejuice updated to go with I believe update 3.014 I think it had to do with the team abreviations needed to be updated which ended up making some teams disapear.

Oh btw Boris Diaw is listed as a C but he is a PF/SF

Last edited by yeah826 : 06-19-2013 at 11:07 PM.
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Old 06-20-2013, 12:17 AM   #1069
dawgfan
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Join Date: Oct 2000
Location: Seattle
I've got 1946-1968 complete for faces; I can pack them up and send them to Groundhog to host if folks want access to them right away. It'll take me a while to get all the way to current players.
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Old 06-20-2013, 12:55 AM   #1070
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
heavy, question. I know every league is different, but in general I'm just wondering why this guy is considered by the league as average? He's yellow/yellow, but based on his career he seems to be on the lower end of the yellow pool.

As you can see, I just picked him up because as a PF he's very good to excellent in all of the important categories: INS, REB, PSD, BLK, STR. I'm wondering is it his height that is holding him back? The guy couldn't find the floor for a team, I play him, override the cpu suggestion of benching him and he gets All-League honors.

Code:
PLAYER DETAILS #35 PF Joey Ulrich - Royals ---------------------------------------------------------------------------------------------------- Height: 6-5 Weight: 236 DOB: 11/19/1989 (31) College: Ohio State Hometown: El Paso, TX Exp: 8 Attributes: ---------------------------------------------------------------------------------------------------- Type INS JPS FTS 3PS HND PAS ORB DRB PSD PRD STL BLK QKN STR JMP STA ---------------------------------------------------------------------------------------------------- Current: 98 55 52 50 27 52 88 85 70 23 63 92 21 77 22 68 Potential: A C C C D C A A B D B A Health: Good Status: Active Roster Salary: $2,545,831 Length: 1 Stat Averages: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G GS MIN PTS ORE REB AST TO A/T STL BLK PF ---------------------------------------------------------------------------------------------------- 2020 NBA CIN 81 81 31.7 18.4 3.4 10.8 3.0 1.9 1.59 1.0 2.9 3.0 2019 NBA DET 7 0 3.7 1.6 0.3 0.7 0.1 0.6 0.25 0.4 0.4 0.3 2018 NBA DET 46 0 6.4 3.3 0.6 1.9 0.5 0.4 1.25 0.2 0.7 0.6 2017 NBA DET 63 3 11.2 6.7 1.1 3.5 1.0 0.7 1.48 0.5 1.0 1.0 2016 NBA ATL 79 18 19.9 11.9 1.9 5.5 1.7 1.4 1.17 0.9 2.2 1.8 2015 NBA ATL 66 10 16.4 10.1 1.7 4.8 1.6 1.2 1.42 0.6 1.8 1.5 2014 NBDL CAN 3 2 27.7 15.7 2.0 10.7 1.7 2.3 0.71 1.0 2.0 1.0 2014 NBA OKC 13 0 5.9 4.6 0.4 1.4 1.2 0.5 2.50 0.2 0.2 0.3 2013 NBA HOU 27 0 7.0 4.5 1.0 2.4 0.6 0.4 1.25 0.3 0.5 0.7 2013 NBDL IDS 20 20 31.6 26.9 4.2 10.7 3.2 2.6 1.25 1.6 1.9 3.4 Career 405 134 17.8 11.0 1.9 5.6 1.7 1.2 1.25 0.7 1.7 1.6 Shooting Averages: ---------------------------------------------------------------------------------------------------- Season FGM FGA FG% FTM FTA FT% InsM InsA In% JsM JsA Js% 3PM 3PA 3P% ---------------------------------------------------------------------------------------------------- 2020 8.1 17.5 .460 1.4 2.5 .575 4.6 7.7 .597 2.6 6.9 .379 0.8 2.9 .285 2019 0.7 1.6 .455 0.0 0.0 .000 0.4 0.6 .750 0.1 0.3 .500 0.1 0.7 .200 2018 1.3 2.9 .440 0.6 0.8 .718 0.7 1.1 .596 0.5 1.3 .344 0.2 0.5 .333 2017 2.9 6.1 .469 0.7 1.2 .562 1.6 2.6 .604 1.0 2.3 .419 0.3 1.1 .264 2016 4.8 10.3 .466 1.7 2.7 .620 2.5 4.2 .593 1.7 4.3 .389 0.6 1.8 .354 2015 4.2 9.3 .446 1.3 2.0 .654 2.2 3.7 .588 1.6 3.9 .396 0.4 1.7 .252 2014 6.7 17.3 .385 2.0 4.0 .500 5.0 7.3 .682 1.3 7.0 .190 0.3 3.0 .111 2014 1.8 3.1 .575 0.8 1.2 .688 1.0 1.3 .765 0.5 1.2 .438 0.2 0.5 .429 2013 1.9 4.1 .464 0.3 0.5 .643 0.9 1.6 .581 0.6 1.7 .356 0.4 0.8 .455 2013 10.7 22.7 .469 4.5 6.6 .679 4.6 8.4 .542 5.0 11.2 .446 1.1 3.1 .355 Career 4.6 10.0 .460 1.3 2.1 .623 2.5 4.1 .593 1.6 4.1 .392 0.5 1.7 .304 Stat Totals: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G GS MIN PTS OREB REB AST TO STL BLK PF +/- ---------------------------------------------------------------------------------------------------- 2020 NBA CIN 81 81 2564 1488 273 878 241 152 79 231 247 64 2019 NBA DET 7 0 26 11 2 5 1 4 3 3 2 10 2018 NBA DET 46 0 293 153 28 89 25 20 10 34 27 97 2017 NBA DET 63 3 708 420 70 219 62 42 29 63 61 80 2016 NBA ATL 79 18 1569 943 149 434 133 114 68 173 140 250 2015 NBA ATL 66 10 1084 665 113 319 108 76 38 118 96 129 2014 NBDL CAN 3 2 83 47 6 32 5 7 3 6 3 12 2014 NBA OKC 13 0 77 60 5 18 15 6 3 2 4 47 2013 NBA HOU 27 0 188 121 26 66 15 12 9 14 19 21 2013 NBDL IDS 20 20 631 537 83 213 64 51 32 37 68 125 Career 405 134 7223 4445 755 2273 669 484 274 681 667 835 Shooting Totals ---------------------------------------------------------------------------------------------------- Season FGM FGA FTM FTA 3PM 3PA ---------------------------------------------------------------------------------------------------- 2020 653 1421 115 200 67 235 2019 5 11 0 0 1 5 2018 59 134 28 39 7 21 2017 180 384 41 73 19 72 2016 380 815 132 213 51 144 2015 275 616 87 133 28 111 2014 20 52 6 12 1 9 2014 23 40 11 16 3 7 2013 51 110 9 14 10 22 2013 213 454 89 131 22 62 Career 1859 4037 518 831 209 688 Efficiency: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G TS% PPS AST TO USG ORR DRR RR PER VA EWA +/- OEFF DEFF ---------------------------------------------------------------------------------------------------- 2020 NBA CIN 81 .493 1.05 12.7 8.0 0.0 11.2 26.9 18.7 0.0 0.0 0.0 0.8 105.9 104.1 2019 NBA DET 7 .545 1.00 6.3 25.0 23.9 12.5 16.7 14.7 17.2 2.2 0.1 1.4 115.4 87.5 2018 NBA DET 46 .503 1.14 12.8 10.2 24.7 11.2 21.6 16.7 23.2 51.2 1.7 2.1 110.0 93.5 2017 NBA DET 63 .505 1.09 11.9 8.1 27.4 10.6 22.9 16.7 25.5 147.5 4.9 1.3 100.4 94.8 2016 NBA ATL 79 .519 1.16 11.5 9.9 27.1 10.8 18.9 15.0 26.7 355.8 11.9 3.2 102.3 95.0 2015 NBA ATL 66 .492 1.08 12.6 8.8 28.7 11.4 20.2 15.9 26.5 243.5 8.1 2.0 101.3 97.0 2014 NBDL CAN 3 .421 0.90 7.2 10.1 0.0 7.1 32.1 19.3 0.0 -14.2 -0.5 4.0 84.5 76.4 2014 NBA OKC 13 .638 1.50 22.1 8.8 0.0 9.4 20.6 15.5 0.0 -13.2 -0.4 3.6 129.0 93.6 2013 NBA HOU 27 .517 1.10 10.5 8.4 27.7 15.3 23.1 19.2 28.8 48.4 1.6 0.8 109.0 104.7 2013 NBDL IDS 20 .523 1.18 10.2 8.1 34.4 14.1 22.0 18.1 44.9 315.0 10.5 6.3 104.2 93.6 Career 405 .505 1.10 12.0 8.7 27.3 11.4 22.9 17.1 18.0 1136.1 37.9 2.1 104.0 98.3 Playoff Averages: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G GS MIN PTS ORE REB AST TO A/T STL BLK PF ---------------------------------------------------------------------------------------------------- 2018 NBA DET 6 0 8.3 4.5 1.0 2.0 0.2 0.2 1.00 0.2 0.8 0.0 2017 NBA DET 1 0 6.0 6.0 0.0 0.0 0.0 0.0 0.00 0.0 0.0 0.0 2016 NBA ATL 12 2 14.8 8.5 1.5 4.0 1.3 0.9 1.45 0.4 1.6 1.8 2015 NBA ATL 5 5 32.8 20.8 2.2 7.8 1.8 3.0 0.60 0.6 2.4 3.0 2014 NBA ATL 4 0 6.0 2.5 1.3 1.8 1.8 0.3 7.00 0.5 0.8 1.0 Career 28 7 15.0 8.9 1.4 3.8 1.2 1.0 7.00 0.4 1.4 1.4 Playoff Shooting Averages: ---------------------------------------------------------------------------------------------------- Season FGM FGA FG% FTM FTA FT% InsM InsA In% JsM JsA Js% 3PM 3PA 3P% ---------------------------------------------------------------------------------------------------- 2018 1.7 5.0 .333 1.0 1.3 .750 0.8 3.0 .278 0.7 1.3 .500 0.2 0.7 .250 2017 3.0 5.0 .600 0.0 0.0 .000 1.0 1.0 1.000 2.0 2.0 1.000 0.0 2.0 .000 2016 3.6 8.0 .448 1.2 2.0 .583 2.0 3.6 .558 1.4 3.4 .415 0.2 1.0 .167 2015 8.8 18.2 .484 2.6 3.6 .722 6.4 8.6 .744 1.8 7.0 .257 0.6 2.6 .231 2014 1.0 3.8 .267 0.3 0.5 .500 0.5 1.0 .500 0.3 2.0 .125 0.3 0.8 .333 Career 3.7 8.5 .439 1.2 1.9 .654 2.3 3.9 .587 1.2 3.4 .351 0.3 1.2 .206 Playoff Totals: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G GS MIN PTS OREB REB AST TO STL BLK PF +/- ---------------------------------------------------------------------------------------------------- 2018 NBA DET 6 0 50 27 6 12 1 1 1 5 0 4 2017 NBA DET 1 0 6 6 0 0 0 0 0 0 0 -4 2016 NBA ATL 12 2 177 102 18 48 16 11 5 19 21 -12 2015 NBA ATL 5 5 164 104 11 39 9 15 3 12 15 -2 2014 NBA ATL 4 0 24 10 5 7 7 1 2 3 4 17 Career 28 7 421 249 40 106 33 28 11 39 40 3 Playoff Shooting Totals ---------------------------------------------------------------------------------------------------- Season FGM FGA FTM FTA 3PM 3PA ---------------------------------------------------------------------------------------------------- 2018 10 30 6 8 1 4 2017 3 5 0 0 0 2 2016 43 96 14 24 2 12 2015 44 91 13 18 3 13 2014 4 15 1 2 1 3 Career 104 237 34 52 7 34 Playoff Efficiency: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G TS% PPS AST TO USG ORR DRR RR PER VA EWA +/- OEFF DEFF ---------------------------------------------------------------------------------------------------- 2018 NBA DET 6 .412 0.90 2.8 2.8 28.4 11.3 17.1 13.6 15.0 2.6 0.1 0.7 94.4 92.0 2017 NBA DET 1 .600 1.20 0.0 0.0 33.8 0.0 0.0 0.0 24.4 1.2 0.0 -4.0 130.8 175.0 2016 NBA ATL 12 .477 1.06 11.9 8.2 27.1 9.4 18.9 13.7 19.6 21.3 0.7 -1.0 97.1 98.9 2015 NBA ATL 5 .525 1.14 7.3 12.2 28.6 8.6 19.9 14.5 18.4 16.9 0.6 -0.4 103.5 104.4 2014 NBA ATL 4 .313 0.67 29.2 4.2 32.3 26.3 12.5 20.0 19.5 2.9 0.1 4.3 128.6 84.1 Career 28 .477 1.05 10.3 8.7 28.2 10.1 18.5 14.1 18.6 44.8 1.5 0.1 101.3 100.6 Career Highs: ---------------------------------------------------------------------------------------------------- Type Pts OReb Reb Ast Stl Blk TO FGM FGA FTM FTA 3PM 3PA ---------------------------------------------------------------------------------------------------- Season 36 10 19 7 5 8 5 17 30 6 9 6 12 Playoff 32 4 12 6 2 7 7 14 26 5 6 2 5 Career 42 10 19 7 5 8 7 17 31 15 17 6 12 Awards & Achievements: ---------------------------------------------------------------------------------------------------- Season Award ---------------------------------------------------------------------------------------------------- Total Player of the Game: 38 Total Player of the Week: 2 Total All-League Third Team : 1 Total All-Defensive First Team : 1 2020 NBA All-Defensive First Team 2020 NBA All-League Third Team 2012 Conference Player of the Year (Big Ten Conference) 2012 1st Team All-Conference (Big Ten Conference) 2012 2nd Team All-American 2011 1st Team All-Conference (Big Ten Conference) 2011 1st Team All-American
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Old 06-20-2013, 10:33 AM   #1071
yeah826
High School JV
 
Join Date: Sep 2010
Quote:
Originally Posted by dawgfan View Post
I've got 1946-1968 complete for faces; I can pack them up and send them to Groundhog to host if folks want access to them right away. It'll take me a while to get all the way to current players.

Thats fine I can wait just curious
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Old 06-20-2013, 02:22 PM   #1072
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by korme View Post
heavy, question. I know every league is different, but in general I'm just wondering why this guy is considered by the league as average? He's yellow/yellow, but based on his career he seems to be on the lower end of the yellow pool.

As you can see, I just picked him up because as a PF he's very good to excellent in all of the important categories: INS, REB, PSD, BLK, STR. I'm wondering is it his height that is holding him back? The guy couldn't find the floor for a team, I play him, override the cpu suggestion of benching him and he gets All-League honors.

It would be the height that is doing it. Teams might be overvaluing that and ignoring that he is basically Charles Barkley minus the JMP but with more BLK.
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Old 06-20-2013, 02:32 PM   #1073
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
Quote:
Originally Posted by HeavyReign View Post
It would be the height that is doing it. Teams might be overvaluing that and ignoring that he is basically Charles Barkley minus the JMP but with more BLK.

The Barkley comparisons are unreal. Hehe.
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Old 06-20-2013, 03:35 PM   #1074
yeah826
High School JV
 
Join Date: Sep 2010
Kinda of an extremely inefficient version of him though who doesnt get to the line very much. If he were to be on my team I would move him to SF and just have him focus on defense and may be a 2nd 3rd option scorer.

Last edited by yeah826 : 06-20-2013 at 03:36 PM.
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Old 06-20-2013, 03:50 PM   #1075
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
He can't play perimeter D and has terrible quickness. As a PF is his only destination.
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Old 06-24-2013, 09:22 PM   #1076
yeah826
High School JV
 
Join Date: Sep 2010
If you guys are curious someone posted a player photo pack for the 2012 nba season here is the link below

Fast Break Basketball Forum • View topic - Fast Break Basketball 2013 Player Photos

Its missing a couple players but it got mostly everyone I think

Last edited by yeah826 : 06-24-2013 at 09:24 PM.
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Old 06-25-2013, 01:51 PM   #1077
LastWhiteSoxFanStanding
College Starter
 
Join Date: Jun 2003
Is it possible to do player photos for fictional players? Or is that too tedious of a task?

Last edited by LastWhiteSoxFanStanding : 06-25-2013 at 01:51 PM.
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Old 06-25-2013, 01:53 PM   #1078
LastWhiteSoxFanStanding
College Starter
 
Join Date: Jun 2003
A suggestion that I don't know is possible: I am not a huge fan of the drop down menu on the players page . For me, it feels a bit too difficult to get to certain information sometimes. I wonder if it would be possible to replicate the idea of the sidebar on the left that has the team info, roster and league news on the right hand side for player info. It could stay greyed out until you click on a player and then you can easily click biography, achievements, contract etc on the right hand side of the screen.
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Old 06-25-2013, 02:08 PM   #1079
Marmel
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Join Date: Oct 2000
Location: Manchester, CT
Feature request:

It would be very cool if you can lock a player(2) into a position on the depth chart and then hit recommend, letting the AI fill in the rest for you however it sees fit.

In a current game I am playing, the recommend button insists on putting Patrick Ewing as my starting PF. Whether this is the best fit for him on my team or not, I don't care. I want him as my Center. IT would be nice to just lock him in as starting center and then click recommend and let the AI do whatever it wants for the rest of my guys.

Tangental note: I was drating third with the Bulls. I already have Jordan and I can team him up with Ewing or Karl Malone. Obviously I went Ewing, but as soon as I drafted him I had buyers remorse.

All else being equal, if you can draft Ewing or Malone, who would you take???
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Old 06-25-2013, 02:16 PM   #1080
Comey
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Ewing. He doesn't need the ball like Malone would. They can complement each other quite well...much better than Jordan and Malone, in my opinion.
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Old 06-25-2013, 02:25 PM   #1081
dawgfan
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Quote:
Originally Posted by LastWhiteSoxFanStanding View Post
Is it possible to do player photos for fictional players? Or is that too tedious of a task?
Arles had fictionally generated player heads for his basketball game back in the day - I wonder if he has the rights to implement that work into HR's game, and if the process for picking those heads would easily transfer over to HR's code?
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Old 06-25-2013, 03:47 PM   #1082
yeah826
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I believe HR said it would cost about 1000 dollars to use facegen commercially in his games so I assuming the cost is too high for something like that.
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Old 06-25-2013, 05:45 PM   #1083
TheOhioStateUniversity
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Location: Columbus, GA via Columbus, OH
If the game could look to a folder to randomly assign fictional player faces, it could potentially be a work around. Someone could then compile a large collection of random pictures from internet sources. Additionally, I remember playing a basketball game in the past that worked like this with a large collection of graphic facegen faces in a game folder.
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Old 06-25-2013, 05:53 PM   #1084
JPhillips
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Location: Newburgh, NY
Quote:
Originally Posted by Marmel View Post
Feature request:

It would be very cool if you can lock a player(2) into a position on the depth chart and then hit recommend, letting the AI fill in the rest for you however it sees fit.

Yes.
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Old 06-26-2013, 08:16 PM   #1085
HeavyReign
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Quote:
Originally Posted by yeah826 View Post
I believe HR said it would cost about 1000 dollars to use facegen commercially in his games so I assuming the cost is too high for something like that.

This. I added a \random\ folder inside the main photos folder that the game will use to assign photos for fictional players if it finds any files present.
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Old 06-26-2013, 08:19 PM   #1086
HeavyReign
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Quote:
Originally Posted by LastWhiteSoxFanStanding View Post
A suggestion that I don't know is possible: I am not a huge fan of the drop down menu on the players page . For me, it feels a bit too difficult to get to certain information sometimes. I wonder if it would be possible to replicate the idea of the sidebar on the left that has the team info, roster and league news on the right hand side for player info. It could stay greyed out until you click on a player and then you can easily click biography, achievements, contract etc on the right hand side of the screen.

Space is a major issue here. I'm not a fan of the current setup but haven't come up with something better. My one thought was adding one more dropdown for the category then splitting it up. Would be something like Stats/Contract/Biography.
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Old 06-26-2013, 08:20 PM   #1087
HeavyReign
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Quote:
Originally Posted by Marmel View Post
Feature request:

It would be very cool if you can lock a player(2) into a position on the depth chart and then hit recommend, letting the AI fill in the rest for you however it sees fit.

This has been on my list of things to look at for a while. I just haven't got to it as it isn't a small change in terms of coding it.
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Old 06-26-2013, 08:50 PM   #1088
Groundhog
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Originally Posted by HeavyReign View Post
This. I added a \random\ folder inside the main photos folder that the game will use to assign photos for fictional players if it finds any files present.

That's a pretty cool feature, although I'm just picturing a generated player named Keyshawn O'Neil being assigned the face of a chubby, pale, red-head
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Old 06-26-2013, 09:20 PM   #1089
JPhillips
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A double click to view players on the trade screen would be nice. I pretty much always double click, remember that doesn't do anything and then click view player.
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Old 06-26-2013, 10:10 PM   #1090
nol
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Quote:
Originally Posted by Groundhog View Post
That's a pretty cool feature, although I'm just picturing a generated player named Keyshawn O'Neil being assigned the face of a chubby, pale, red-head

What's wrong with that? Sounds like an Irish name to me

Last edited by nol : 06-26-2013 at 10:11 PM.
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Old 06-26-2013, 10:27 PM   #1091
Groundhog
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Originally Posted by HeavyReign View Post
Space is a major issue here. I'm not a fan of the current setup but haven't come up with something better. My one thought was adding one more dropdown for the category then splitting it up. Would be something like Stats/Contract/Biography.

One thing I would like is that for the career stat dropdown it defaulted to the current league's career stats, rather than all leagues displayed.
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Old 06-27-2013, 01:38 PM   #1092
LastWhiteSoxFanStanding
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Quote:
Originally Posted by HeavyReign View Post
This. I added a \random\ folder inside the main photos folder that the game will use to assign photos for fictional players if it finds any files present.

I put all the photos in gif format in photos folder for my fictional league. The game does not automatically assign the pictures to the players unless I go to the player editor and assign that player a particular picture.

Is this feature automatic and I am doing something wrong? Or do I have to manually set it up for each player? (I am hoping this isn't the case!)
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Old 06-27-2013, 01:51 PM   #1093
korme
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Location: Bloodbuzz Ohio
I still feel like there is too much talent in FBCB imported leagues, and not just the initial roster style mentioned earlier. Constantly I am seeing guys go from 36 MPG to a new team the next year and logging 10 MPG, then going to another team and back into starting minutes. That means there are too many good players available.
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Old 06-27-2013, 02:47 PM   #1094
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
Also would like to see a setting adjustment on foreign leagues... the lowest setting, I believe regional, still produces wayy too many above average talent that makes it's way into the NBA, so I have to disable this potentially cool feature.
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Old 06-27-2013, 03:58 PM   #1095
HeavyReign
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Location: Spokane, WA
Quote:
Originally Posted by LastWhiteSoxFanStanding View Post
I put all the photos in gif format in photos folder for my fictional league. The game does not automatically assign the pictures to the players unless I go to the player editor and assign that player a particular picture.

Is this feature automatic and I am doing something wrong? Or do I have to manually set it up for each player? (I am hoping this isn't the case!)

Random photos added for the next update. Should have been clear. If you are having issues with the actual photos that is different.

Last edited by HeavyReign : 06-27-2013 at 03:59 PM.
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Old 06-27-2013, 04:04 PM   #1096
LastWhiteSoxFanStanding
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Thanks! Excited for that addition to your already outstanding game.
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Old 06-27-2013, 05:33 PM   #1097
Groundhog
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Quote:
Originally Posted by korme View Post
Also would like to see a setting adjustment on foreign leagues... the lowest setting, I believe regional, still produces wayy too many above average talent that makes it's way into the NBA, so I have to disable this potentially cool feature.

Agree 100%. Even a 'yellow' potential guy should be an "every couple of years" type of event for most foreign leagues. I'd like to see much more oranges and very, very, very, few greens and blues.
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Old 06-27-2013, 05:50 PM   #1098
korme
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Location: Bloodbuzz Ohio
Right, because now even with 4-5 blue, 10-20 green, and probably 100 yellow, they all fight their way into the NBA and mix up the talent. No yellow that can play in the Chinese Basketball Association should be able to go sign a min. salary deal in the NBA.

This change, and I believe it could be simple (i.e. simply massively reduce the talent) could greatly enhance my experience with multiple leagues.
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Old 06-27-2013, 06:52 PM   #1099
HeavyReign
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I switched it up so Continental prestige will produce what Regional used to produce and then made National and Regional produce a lower range. Let me know how it works for you guys in the next build.
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Old 06-27-2013, 07:53 PM   #1100
korme
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Looking forward to it Brian!
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