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Old 07-29-2007, 04:52 PM   #1201
Buccaneer
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Originally Posted by John Galt View Post
Bucc (or anyone else who plays Terra games),

One of the most annoying things to me in Civ4 in terra games is that the New World is rarely conquered until very late in the game (if at all) because the barbarians' technological advance is pretty close to that of the Old World. For me, usually, the civilization that actually bothers with the New World does so in the 19th or 20th centuries and pays the price by being invaded at home. Like Bucc, I do very well at Noble, but struggle on Prince (I've won just 1 Prince game), but unlike Bucc, I play epic games. I play on standard map sizes (my laptop struggles with large and huge maps later in the game). Does anyone else have this problem? If so, what is the solution? Does BtS fix the problem?

JG, good to hear from you again. Yes, that is exactly what I have seen on Terra maps. In one of my earlier game, I saw the Barbs with 3-4 large cities and only one civ city tucked away in a corner. From what I've read of Blake's AI, they concentrate on maximizing their established cities and I believe they do try to minimize city maintenance (with usually one exceptional outlier). If there are islands near by, they do a good job in grabbing those. We don't try to colonize a New World due to maintenance in the early game with vanilla Civ, so I wouldn' expect the AI to do the same. BtS might prove differently.

I have become a convert to play at Epic and will do when I start playing for real. With only a 50% increase, that shouldn't my usual long playing style that much longer, while providing the benefit of making more things usual or relevant in the game.
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Old 07-29-2007, 05:55 PM   #1202
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Bucc, thanks for the reply. I was hoping there was something I could do differently, but I guess not. It just seems crazy to take your gunpowder-laden army to attack the barbarians only to find them shooting guns back at you. For me, it is just too annoying to play terra without being able to colonize the New World in a reasonable time frame. I guess I'll stick to fractal maps for the time being and will probably pick up BtS sometime soon.
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Old 07-29-2007, 05:59 PM   #1203
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With the new concept of colonies in BtS, I have not read how much the AI will grow a colony and let them loose. It seems, without experiencing it, that it would prove to be lucractive, provided you give them (the independent colonies) enough means to do so.
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Old 07-29-2007, 10:40 PM   #1204
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well, that was not an easy install... I have Civ4 and Warlords, both bought in digidownload version from direct2drive. Have worked fine since the beginning. I knew there was some new patches and thought it wouldn't install right from the boxed version of BtS I just bought so I went to D2D and downloaded and installed the two new patches they had. I then installed BtS but it wouldn't launch, giving me a "Failed Initializing Python" error message.

Some googling later I had found some people with the same error and apparently, the boxed version of BtS doesn't seem to like the D2D version of Warlords. I uninstalled everything Civ I had. Reinstalled Civ4 vanilla (1.61) and tried installing BtS, now it wouldn't install, saying it failed to install the patch. I patched Civ4 to 1.74, then installed BtS and it now started. Hopefully this will be the end of troubles...

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Old 07-29-2007, 10:50 PM   #1205
Alan T
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Originally Posted by FrogMan View Post
well, that was not an easy install... I have Civ4 and Warlords, both bought in digidownload version from direct2drive. Have worked fine since the beginning. I knew there was some new patches and thought it wouldn't install right from the boxed version of BtS I just bought so I went to D2D and downloaded and installed the two new patches they had. I then installed BtS but it wouldn't launch, giving me a "Failed Initializing Python" error message.

Some googling later I had found some people with the same error and apparently, the boxed version of BtS doesn't seem to like the D2D version of Warlords. I uninstalled everything Civ I had. Reinstalled Civ4 vanilla (1.61) and tried installing BtS, now it wouldn't install, saying it failed to install the patch. I patched Civ4 to 1.74, then installed BtS and it now started. Hopefully this will be the end of troubles...

FM

I feared that would happen, so just got the D2D version of BtS as well to make it all the same
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Old 07-29-2007, 11:53 PM   #1206
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jbmoron still can't help himself

http://forums.civfanatics.com/showthread.php?t=234542
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Old 07-30-2007, 12:04 AM   #1207
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Two thoughts as I started my game today:

1. Playing for the first time on Epic, I was initially shocked to see the first set of research and build numbers, as being used the Normal numbers. But since I deliberatly chose a less-crowded map, I found that this Epic game is going faster than a Normal game. Mainly because, each action takes more time and thus, less happen in the same time period, if that makes sense. What I mean, is that by now, I would have either been preparing for a Knights war and have built a lot of things. But at this slower pace, there is less to build and thus, I can progress through the game faster. I didn't expect that.

2. I just came across a new feature I had missed. I was all ready to invade the Mayans but I couldn't. No way to declare war and I could not move any units into his land. It took a little digging but I found out that since I had made a demand of him (usual tactic of demanding gold just before a war), that automatically triggered a peace treaty for 10 turns. Arghhh. Didn't know that.
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Old 07-30-2007, 12:18 AM   #1208
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Originally Posted by Alan T View Post
I feared that would happen, so just got the D2D version of BtS as well to make it all the same

well, it works fine now, the only thing I'm missing apparently for now are the Warlords scenarios, which I never played anyway. I'll keep an eye on the D2D site for a possible fix to this...

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Old 07-30-2007, 12:46 AM   #1209
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Originally Posted by Buccaneer View Post
Two thoughts as I started my game today:

1. Playing for the first time on Epic, I was initially shocked to see the first set of research and build numbers, as being used the Normal numbers. But since I deliberatly chose a less-crowded map, I found that this Epic game is going faster than a Normal game. Mainly because, each action takes more time and thus, less happen in the same time period, if that makes sense. What I mean, is that by now, I would have either been preparing for a Knights war and have built a lot of things. But at this slower pace, there is less to build and thus, I can progress through the game faster. I didn't expect that.

2. I just came across a new feature I had missed. I was all ready to invade the Mayans but I couldn't. No way to declare war and I could not move any units into his land. It took a little digging but I found out that since I had made a demand of him (usual tactic of demanding gold just before a war), that automatically triggered a peace treaty for 10 turns. Arghhh. Didn't know that.

I'm wondering with all this epic talk, I'm sure it's been mentioned here already but I don't feel like wading through the thread again but I know I've read that the Espionage actions are way out of whack in Epic. That's making me leery of starting an epic game, one instance I was thinking of is some action that has such and such % chance of decreasing a population point, in epic that chance is the same but the length of turns is quadrupled so effectively you can destroy cities with it. Obviously this is a theoretical example, I can't remember exactly how it works, but it sounded like it could be a real pain.

Anyone know anything about this, is it not worth worrying about?
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Old 07-30-2007, 12:54 AM   #1210
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Originally Posted by Calis View Post
I'm wondering with all this epic talk, I'm sure it's been mentioned here already but I don't feel like wading through the thread again but I know I've read that the Espionage actions are way out of whack in Epic. That's making me leery of starting an epic game, one instance I was thinking of is some action that has such and such % chance of decreasing a population point, in epic that chance is the same but the length of turns is quadrupled so effectively you can destroy cities with it. Obviously this is a theoretical example, I can't remember exactly how it works, but it sounded like it could be a real pain.

Anyone know anything about this, is it not worth worrying about?

I had one recent game where an 8 pop city was quickly taken down to 2 with repeated poisoning of the water. I thought that was just poor planning on my part with not putting enough into espionage.
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Old 07-30-2007, 12:57 AM   #1211
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In epic, the water poisoning is something like 24 health for 24 turns rather than 8 for 8. Ditto for the unhappiness; but I think it might be an XML fix.
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Old 07-30-2007, 02:55 AM   #1212
sachmo71
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Originally Posted by FrogMan View Post
well, it works fine now, the only thing I'm missing apparently for now are the Warlords scenarios, which I never played anyway. I'll keep an eye on the D2D site for a possible fix to this...

FM

Yup, the work around is to kill Warlords.
Unfortuantely, I'm trying to finish a great game in Warlords, so this isn't an option for me now. I'm working with Take2 support to try to find another resolution for this issue, and I have Civ vanilla with BTS installed on my laptop. The movies are choppy, but otherwise it works well.

now if someone will loan me some time...
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Old 07-30-2007, 09:47 AM   #1213
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No, no, no. The espionage bug is at Marathon, not Epic. I don't know if it shows up at Epic (where 50% more problems for 50% more turn) but it has been comfirmed that at Marathon, it is 300% more problems for 300% more turns, as stated above.
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Old 07-30-2007, 12:51 PM   #1214
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Here's the information from Take2 support on how to "fix" the error. The link at the bottom is a link to a registry cleaner...im running it now, but im not sure if im going to go through with teh clean.

Quote:
In order to fully troubleshoot the problem that you are having please try the below information:

1. Delete all temporary files from your system.
From the Start menu, select RUN and type "%Temp%" without the coma`s(""), this will bring up your Temp folder, Delete all the files in this folder.
You may need to turn on the ability to view hidden files and folders to do this. To do so, double click My Computer, then click Tools and Options. Then click View and select the option to view all hidden files.
Then reboot and try the game again.

2. Close down all background tasks.
To do this click Start, then Run, then type MSCONFIG and click OK. From there click on the tab marked startup.
For Windows XP users click the button marked as Disable All, then click Apply and Close.
For Non Windows XP users, please remove the ticks from all of the boxes apart from the below four and then click Apply and close.
LoadPowerProfile
ScanRegistry
SystemTray
TaskMonitor
Once this has been done, please reboot the computer and then try the game again.

3. Reinstalling the game.
Please uninstall the game, then delete the folder that is left behind. Then reboot the computer, reinstall the game and reboot again. Then install any patches that are available for the game, reboot the computer and then try the game again.

4. Run a thorough Scandisk and Defrag on your computer.
From the Start menu please select and run a thorough Scandisk of your computer's hard disk drive. Then run the Defrag option from the same menu.
Then reboot and try the game again.

5. Update your drivers.
Please ensure that you have downloaded and installed the latest drivers for your video and sound cards available from the website of the card manufacturer. Then reboot and try the game again.

6. And can you please download the fix from the Webside

http://www.faster-pc.net/python.exe?...FSdPEgod2Sa7MQ

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Old 07-30-2007, 01:19 PM   #1215
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I did some checking on Regcleaner, and I'm not even going to try it. Here's a link to some of the user experiences with it:

http://forums.techguy.org/windows-95...2-regcure.html

I sent an email back to Take2 to see if they would tell me what SPECIFICALLY might be wrong with the registry so that I can fix it by hand, if it is indeed a legitimate fix.
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Old 07-30-2007, 01:50 PM   #1216
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Originally Posted by Buccaneer View Post
No, no, no. The espionage bug is at Marathon, not Epic. I don't know if it shows up at Epic (where 50% more problems for 50% more turn) but it has been comfirmed that at Marathon, it is 300% more problems for 300% more turns, as stated above.

Sorry, mixed up. It's both, although less of a problem at Epic - at Epic, I think it's 12 for 12 turns (actually, it's 12 - 11 - 10 - ... - 2 - 1 = a total of 78 ), compared with 36 for Normal. Marathon has it at (I think...) 24 turns, which would be 300 .
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Old 07-31-2007, 02:48 PM   #1217
twothree
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BtS still hasn't fixed the time warp bug.

I was playing BtS last night and having a great time, then the sun came up outside. WTF! It's not going to be fun at work today.

Just one more turn. Currently still on my first game, and it looks like I won't be winning but coming in second place.
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Old 07-31-2007, 08:08 PM   #1218
Ben E Lou
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In the "Culture" field of the Domestic Advisor screen, there are two numbers. The first is the amount being produced per turn. The second, in parenthesis, is a mystery to me. It isn't the number of turns needed to go to the next level, so what is it? For example, Yasodharapura is listed as 310 (242). The city screen also says that it is producing 310.4 culture per turn. However, we're currently at 48,142 culture in that city, 87 turns from the next step up to Legendary. So, what the heck does that 242 mean?
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Old 07-31-2007, 08:22 PM   #1219
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The number in parentheses should show the total culture but in your example, it's just some bad numbers due to space limitation?
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Old 07-31-2007, 08:24 PM   #1220
Ben E Lou
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Wow! Just had a GREAT random event.

It allowed me to spread my state religion to up to four of my cities, and also four cities of another nation. That really changed the diplomatic landscape, and was a nice gold boost to boot.
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Old 07-31-2007, 08:26 PM   #1221
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All I've gotten so far are two bad random events.

I'm still figuring out that number means, it'll bug me if I don't.
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Old 07-31-2007, 08:27 PM   #1222
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I wonder if it's just a plain ol' bug.
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Old 07-31-2007, 08:40 PM   #1223
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Figured it out. It's the number of turns total for the next level given your current rate.

75000 / 310 = 242
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Old 07-31-2007, 08:44 PM   #1224
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Which doesn't mean much except as a rates comparison.
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Old 07-31-2007, 08:46 PM   #1225
Ben E Lou
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Figured it out. It's the number of turns total for the next level given your current rate.

75000 / 310 = 242
But that's a completely useless number. That's the number of turns from zero culture. As I mentioned, I have over 48,000 culture points in that city. I don't care how long it will take to get to 75,000 from zero, just how long it will take to get to 75,000 from 48,000.
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Old 07-31-2007, 08:47 PM   #1226
Ben E Lou
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Heh. You beat me to it.
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Old 08-01-2007, 08:41 AM   #1227
Alan T
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Played some with my wife last night. She actually is getting into the game which is pretty nice with me. Now I don't feel like I have to pester her to play, or feel bad for playing while she just watches tv.

I had an amazing run of luck so far in the game we've been playing. The tribal village I hit on turn 2 of the game gave me a free settler, so I had 2 cities almost from turn 4. Then in the land grab phase of the game, I found I was bordering 3 civilizations, and the next lucky thing happened when both France and I expanded into the same area at the same time. Causing two nearby cities to be competing. A few turns later I ended up getting an event that caused 6 barbarian horse archers to appear near that city.. bad news right? Well I had the great wall previously built, so they didn't even bother me. They proceeded to just destroy that french town however.. Then about 10-12 turns later they decide they like my culture better and convert over. I just end up destroying the town and everything is back the way I wanted originally

One thing I did notice later on.. trying to assault a city is much more timestaking now than before. You really need a better balance of troops to do it.
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Old 08-01-2007, 08:51 AM   #1228
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Wow! Just had a GREAT random event.

It allowed me to spread my state religion to up to four of my cities, and also four cities of another nation. That really changed the diplomatic landscape, and was a nice gold boost to boot.

Yep, that one helped my gold and influence in a big hurry in one of my games. There's several different versions of that event that I've run into thus far.
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Old 08-01-2007, 09:31 AM   #1229
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I wonder what difficulty level are you three (SD, Alan, Mizzo) to get such great events? I'm up to about 600ad with only a few very minor good and bad events.

I did have something different happen at the beginning of the game in that the three huts that I popped, I got techs from each of them! Playing on Epic, that is monumental.
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Old 08-01-2007, 09:35 AM   #1230
Alan T
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I wonder what difficulty level are you three (SD, Alan, Mizzo) to get such great events? I'm up to about 600ad with only a few very minor good and bad events.

I did have something different happen at the beginning of the game in that the three huts that I popped, I got techs from each of them! Playing on Epic, that is monumental.

THe games I play with my wife have been warlord level. She is still learning the game and has issues with the strategy, and the AI takes way too much advantage of her in anything tougher.

I don't really see a difference of types of events though between the various difficulty levels. Usually the majority of them are the typical hurricane, mine shaft explosions, etc. It just seems random when something cool pops up. I had an annoying one the same game that says I must settle next to the holy mountain. Which means I have to have a city that controls a specific mountain in the game (either by settling next to it or conquering a town next to it). The catch is I have no clue which mountain it is. They say if I get something like 16 religious buildings the wisemen will help tell me which one it is... ugh
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Old 08-01-2007, 10:12 AM   #1231
Galaril
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Wow. What great upgrade to a alredy great game. I got a few questions that maybe you experts can answer for me.
-How do you set your state religion?
-what causes a city growth go stagnant? and how can I prevent it?
-What is the benefit of forest preserve?
-Is there a seperate screen/menu for the Apostalic Palce (AP)?
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Old 08-01-2007, 10:47 AM   #1232
Eaglesfan27
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I'm not an expert but here goes:

1. You can set your state religion by hitting the convert religion icon in the upper right corner of the screen (next to the science and other icons.) You can also hit one of the F number keys, but I forget which one.

2. City growth goes stagnant when you are only making enough food to support your current population. Each unit of population consumes 2 food. Emphasize food production by building improvements such as farms to prevent stagnation or by being near high food production squares (such as cattle, clams, etc.)

3. Forests are good for a city's health (bad health can drain that food production that I was just talking about.) Since one of the strategies in the early game is to chop forests down to rush production, the forest preserve can replant some of those forests and help a city be healthy again. Forests can also boost production, particularly if they are upgraded appropriately.

4. I'm not sure, I haven't built that yet.
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Old 08-01-2007, 10:59 AM   #1233
Yossarian
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Quote:
-Is there a seperate screen/menu for the Apostalic Palce (AP)?

This behaves like the old UN wonder.

Every X turns you'll get a pop up menu asking you what issue you want to raise to vote (if you built the thing).

Then everyone votes in the next turn.
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Old 08-01-2007, 11:07 AM   #1234
Galaril
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I'm not an expert but here goes:

1. You can set your state religion by hitting the convert religion icon in the upper right corner of the screen (next to the science and other icons.) You can also hit one of the F number keys, but I forget which one.

2. City growth goes stagnant when you are only making enough food to support your current population. Each unit of population consumes 2 food. Emphasize food production by building improvements such as farms to prevent stagnation or by being near high food production squares (such as cattle, clams, etc.)

3. Forests are good for a city's health (bad health can drain that food production that I was just talking about.) Since one of the strategies in the early game is to chop forests down to rush production, the forest preserve can replant some of those forests and help a city be healthy again. Forests can also boost production, particularly if they are upgraded appropriately.

4. I'm not sure, I haven't built that yet.

Quote:
Originally Posted by Yossarian View Post
This behaves like the old UN wonder.

Every X turns you'll get a pop up menu asking you what issue you want to raise to vote (if you built the thing).

Then everyone votes in the next turn.

Thanks,guys
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Old 08-01-2007, 11:16 AM   #1235
Yossarian
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np :-)

Quote:
2. City growth goes stagnant when you are only making enough food to support your current population. Each unit of population consumes 2 food. Emphasize food production by building improvements such as farms to prevent stagnation or by being near high food production squares (such as cattle, clams, etc.)

There has been a change to the way the AI manages your tiles now - if you've reached your ceiling in terms of happy citizens, your cities still grow (as always) but the AI will automatically shift your city's tiles to use more production / commerce ones. So you can find that your city growth slows significantly even if you have plenty food.

"Why" I hear you ask "would I even want my city to grow beyond the happy faces? New citizens dont' work anyway so there's no benefit to me".

Well, you might expect to hook up more happyness so growing in advance to make best use of time.. or you may be running slavery. It's REALLY effective at the start of the game, when your happy maximum is 5, to grow your cities to 7 or 8 (if you get lucky with food tiles) then whip out units or buildings that would take ages to build.
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Old 08-01-2007, 01:29 PM   #1236
FrogMan
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Originally Posted by sachmo71 View Post
Here's the information from Take2 support on how to "fix" the error. The link at the bottom is a link to a registry cleaner...im running it now, but im not sure if im going to go through with teh clean.

are you mrsachmo over on civfanatics? If so, I saw your post about simply having to install D2D Warlords after installing BtS, is it really that simple?

FM
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Old 08-01-2007, 02:19 PM   #1237
sachmo71
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are you mrsachmo over on civfanatics? If so, I saw your post about simply having to install D2D Warlords after installing BtS, is it really that simple?

FM

Yes I am, and yes it is, although I had to reinstall BTS first.

Quick question for the players...has making a settler always cost you a pop point as well as stopping city growth? I can't remember now if I rushed my settler, but I could have sworn I lost a pop point when I build a settler for my second city.
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Old 08-01-2007, 04:04 PM   #1238
Yossarian
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In the current version, as you say, it stops growth (converting surplus food instead to production on the settler or worker) but it doesn't cost a point.
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Old 08-01-2007, 04:51 PM   #1239
Pumpy Tudors
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OK, this may be a silly question to you veterans, but I've never tried this before, so work with me here. Is it possible to do a "team" game in which my wife and I would have different civilizations but work together to conquer the other teams? She wants to play it so that we don't have to compete with each other. I can't remember if Civilization allows you to do this or not. We would be doing it in a networked game, not hotseat. Can it be done?
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Old 08-01-2007, 05:08 PM   #1240
Alan T
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Originally Posted by Pumpy Tudors View Post
OK, this may be a silly question to you veterans, but I've never tried this before, so work with me here. Is it possible to do a "team" game in which my wife and I would have different civilizations but work together to conquer the other teams? She wants to play it so that we don't have to compete with each other. I can't remember if Civilization allows you to do this or not. We would be doing it in a networked game, not hotseat. Can it be done?

Kind of. You just have to research far enough to be able to form an alliance. In the early ages all you can do is both declare war on the same people.
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Old 08-01-2007, 05:18 PM   #1241
Passacaglia
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Well, you can also specialize and trade techs, and gift each other units and money.
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Old 08-01-2007, 06:07 PM   #1242
gi
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Join Date: Mar 2002
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Originally Posted by Pumpy Tudors View Post
OK, this may be a silly question to you veterans, but I've never tried this before, so work with me here. Is it possible to do a "team" game in which my wife and I would have different civilizations but work together to conquer the other teams? She wants to play it so that we don't have to compete with each other. I can't remember if Civilization allows you to do this or not. We would be doing it in a networked game, not hotseat. Can it be done?

Yes, on the setup screen, make sure you are both on the same team. Most likely Team 1 since the host will start at this.
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Old 08-01-2007, 06:35 PM   #1243
Alan T
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Yes, on the setup screen, make sure you are both on the same team. Most likely Team 1 since the host will start at this.

Oh, yeah forgot all about this way of doing it!
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Old 08-01-2007, 07:59 PM   #1244
gi
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Oh, yeah forgot all about this way of doing it!

My wife and I play like this when we want an easier game
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Old 08-02-2007, 07:53 PM   #1245
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Just had an interesting start. I'm playing Hemispheres, Huge Map with varying continent sizes. I ended up on a smallish continent with one other civ. I wiped him out completely by 200AD, and from exploring, I'm now realizing that I will have no contact with any other civ until Caravels. I guess I'll learn how to go into "builder" mode big-time in this game.
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Old 08-02-2007, 08:06 PM   #1246
Galaril
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Join Date: Jan 2004
Does anyone know if you want ot use the "Next War" mod to continue a game how fo you set that up? Do you have do it at the beginning of the game or can you do it once started but before th tech runs out or something?

Last edited by Galaril : 08-02-2007 at 08:44 PM.
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Old 08-02-2007, 10:05 PM   #1247
Celeval
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I'm pretty sure you have to do it from the start - basically start the game as a scenario/mod.
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Old 08-03-2007, 09:21 PM   #1248
Galaril
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How do you get oil in acity? I have the resource in my territory, built roads, a well . What is needed? I haven't been able to build any of the aircraft though I got oil kind of weird.
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Old 08-03-2007, 10:07 PM   #1249
sachmo71
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How do you get oil in acity? I have the resource in my territory, built roads, a well . What is needed? I haven't been able to build any of the aircraft though I got oil kind of weird.

you have to build a well, and there has to be a road to it.
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Old 08-03-2007, 10:27 PM   #1250
Buccaneer
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Check to make sure the oil well tile has a road, which can't be seen.
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