06-20-2012, 10:03 AM | #1251 |
Head Coach
Join Date: Dec 2009
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BK does doing that exmination require a full day? also what if it is boobytrapped and set to blow up
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06-20-2012, 10:03 AM | #1252 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Correction was made to the start of Day 3 post. The Slave pens are fully functional, the Brig, however, is not.
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06-20-2012, 10:04 AM | #1253 |
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I agree. It doesn't make sense that the slave pens would also be affected, they don't share a power source, so we should investigate.
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06-20-2012, 10:04 AM | #1254 |
Head Coach
Join Date: Dec 2009
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man hoops, were you talking about doing that power conversion for last night's action? You should have specified. I thought you meant today's conversion
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06-20-2012, 10:04 AM | #1255 |
Coordinator
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06-20-2012, 10:05 AM | #1256 |
Head Coach
Join Date: Feb 2003
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What does that mean, BK, "Inaccessible"? Just that we can't use the brig because of the power loss?
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06-20-2012, 10:06 AM | #1257 |
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Join Date: Dec 2009
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i don't want to touch a boobytrap.
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06-20-2012, 10:06 AM | #1258 |
Head Coach
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Do we have a thief in the party? He should search this.
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06-20-2012, 10:08 AM | #1259 |
Head Coach
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06-20-2012, 10:09 AM | #1260 |
Coordinator
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06-20-2012, 10:11 AM | #1261 |
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Join Date: Feb 2003
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It's strange if the Spawn targeted the brig, since it's the one room we haven't been using at all. Perhaps there was something random about it?
However, this doesn't seem like they attacked a location, right? That would show damage in particular places. this must be a special ability of some sort. |
06-20-2012, 10:14 AM | #1262 |
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Join Date: Nov 2000
Location: St. Paul, MN
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One of our power facilities (2) is partially converted (needs 3/5 cycles to be fully converted), that's probably why we don't have brig functionality.
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06-20-2012, 10:14 AM | #1263 |
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Join Date: Feb 2003
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I don't see anything in the rules to explain this, Unless there is now a Spawn Overlord and this is a special thing granted to them. I wouldn't be surprised if there was, given how quiet the first night was, so I'll assume this is the case.
JAG, if you have one of the engineers check this out, it will cost us cycles today, but maybe allow us to fix the fence. |
06-20-2012, 10:15 AM | #1264 |
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Join Date: Nov 2000
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So any reason why we shouldn't have Abe train us a doctor today? Another engineer would be useful as well as another security person, but doctor seems to be the most useful.
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06-20-2012, 10:17 AM | #1265 |
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Location: St. Paul, MN
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I think both our scientists should work on the high level research option. Britrock, is research a day only action?
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06-20-2012, 10:17 AM | #1266 |
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06-20-2012, 10:18 AM | #1267 |
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06-20-2012, 10:18 AM | #1268 |
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06-20-2012, 10:19 AM | #1269 |
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I also don't see a reason for an away mission today. Let's figure out what to convert and put most of our efforts towards doing that. That will give us a lot of slave power to use if we choose to do so also.
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06-20-2012, 10:20 AM | #1270 |
Head Coach
Join Date: Feb 2003
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With Hoopsguy working last night we now need 43 cycles of work to lift off. We can do 17 today, if we ignore the fence. If we decide to just exhaust people we could work through the night and be almost done.But we can probably afford to check out hte fence and still be almost done by tomorrow.
Well, actually, this may not be possible depending on how the work divides up, that's always a pain. |
06-20-2012, 10:22 AM | #1271 |
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The rules don't say we're limited to one, so I figured it would be possible, though it might be like chief engineer where we can just have one and it's not listed. If we can do that, we should figure out who we want to make into one. saldana, again I'd hold off on your investigation for a little while. |
06-20-2012, 10:24 AM | #1272 |
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Here's my idea. Have one engineer check out the fence. Then do the following work:
Hoops+5 = 5 Engineer+Chubby = 5 Engineer+3 = 3 This requires 8 workers, 13 Two teams work on the crew quarters, for 10, converting that. The other team works on the power facility which Hoops started, converting that. This of course assumes that we don't learn how to fix the fence. |
06-20-2012, 10:27 AM | #1273 |
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We can do 14 if we have your 3rd engineer use people instead of slaves. We should probably have enough people to do that since we're not doing away missions and you and I might be able to chip in APs.
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06-20-2012, 10:29 AM | #1274 | |
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Quote:
Aye, captain. |
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06-20-2012, 10:29 AM | #1275 |
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I have the third engineer using people. Or rather the third engineer is checking out the fence, one is using slaves with Chubby, and one is using three people. They could use four, it's just that we don't have a use for hte extra point.
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06-20-2012, 10:30 AM | #1276 |
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Join Date: Feb 2003
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Also, looking back at the rules I forgot that the Chief engineer can reroute power, for free the first two times. So that could factor into our plans, though at the moment I don't see a need for it (unless we want hte brig running).
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06-20-2012, 10:30 AM | #1277 |
Coordinator
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Rule clarification: anyone with multiple APs may only do ONE conversion task per day.
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06-20-2012, 10:32 AM | #1278 |
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06-20-2012, 10:33 AM | #1279 |
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I get it. I'm just a paper pusher.
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06-20-2012, 10:33 AM | #1280 |
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Even with the fence issue, the Spawn are still being oddly quiet...
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06-20-2012, 10:40 AM | #1281 |
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Join Date: Feb 2003
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I agree.
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06-20-2012, 10:41 AM | #1282 |
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I suppose it's even possible we'll discover that it's not even the result of Spawn. Are there neutral events in these Spawn games that just occur over time?
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06-20-2012, 10:44 AM | #1283 |
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I imagine that is possible. But I am sure they could cause issues without actually damaging it.
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06-20-2012, 11:03 AM | #1284 |
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So brief summary of what we've decided to work on today:
Schmidty and Britrock: Both do Research: High level of research towards honing spawn scanning thing (you two can submit this order now, I don't think there is anything more useful to do than work on that) saldana: Investigate someone Danny: Pass out weapons 1 engineer: Investigate what's wrong with the fence Other 2 engineers + chief engineer: Convert crew quarters (10 cycles) and power facility 2, hoops also reroutes power from backup to areas covered by facility 2 (optional, we can discuss if there's a reason not to do this) Abe: Train someone to be a doctor Other people TBD We need to figure out who we want Abe to make a doctor. |
06-20-2012, 11:11 AM | #1285 | |
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Join Date: Nov 2004
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I need to be examined today.
I fired my phaser last night in defense.
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06-20-2012, 11:17 AM | #1286 | |
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Wow, okay. So what was your action last night? I see you were in the crew quarters again.
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06-20-2012, 11:18 AM | #1287 | |
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And this is the point in the game when that action would be useful. Once we're off the ground, the ability to do this becomes moot, as spawn can't attack the power source. JAG -- aye aye, submitting my order now. |
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06-20-2012, 11:19 AM | #1288 |
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BTW, did anyone see the implied suggestion BK worked into his deadline spiel?
It seems maybe we're a little too afraid of exhaustion and perhaps we should be working night and day to get the cycles done. Perhaps tonight we have more than just hoops doing conversion work (us security people still in patrol, though, I presume). FWIW, I decided to sleep last night so we would have a security personnel who was still alert tonight.
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06-20-2012, 11:20 AM | #1289 |
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Ok, so candidates for scan
Another command line officer The new doctor Dubb Anyone else? |
06-20-2012, 11:24 AM | #1290 |
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I am wondering why the daily report says 18 phasers accounted for...I would think if Dubb fired his, it should say, 19 accounted for, 1 expended, 18 available
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06-20-2012, 11:24 AM | #1291 |
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Let's not understate the importance of the perimeter fence. Isn't it that anyone who steps outside has a 10% chance of becoming a spawnling if it fails? That goes for anyone who works somewhere other than the medical facilities or the science labs.
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06-20-2012, 11:28 AM | #1292 |
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I think the first engineer to log in should go ahead and submit an order to investigate the fence so we can get the results (not you though, Hoopsguy).
JAG, I think the idea of rerouting is smart. |
06-20-2012, 11:29 AM | #1293 |
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06-20-2012, 11:33 AM | #1294 |
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Mornign all!
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Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
06-20-2012, 11:38 AM | #1295 | |
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It came at me from the shadows. I fired my phaser and it scurried away.
It moved so fast I could barely see it. I suspect I could be infected.
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06-20-2012, 11:39 AM | #1296 | |
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What makes you think phasers can't be re-used? Is that from past Spawn games?
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06-20-2012, 11:41 AM | #1297 |
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06-20-2012, 11:41 AM | #1298 | |
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What was your nigth action last night?
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06-20-2012, 11:42 AM | #1299 |
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Ah okay. Well, dubb using his would explain the missing phaser. Maybe BK just decided not to count any expended phasers anymore.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
06-20-2012, 11:44 AM | #1300 |
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nuts, almost caught up, made it to top of page 26, ill be back in the afternoon today though to submit orders and things. FOUL SPAWN! I shall sing songs of demise and doom on their wirey/tentaclely heady thingies. *runs into the distance and starts chanting, waving arms wildly* (You see him retreating to the crew's quarters for the time being)
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