Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Werewolf Games
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 07-09-2008, 02:41 PM   #1251
bulletsponge
Pro Starter
 
Join Date: Sep 2005
Location: TX
Quote:
Originally Posted by saldana View Post
i am really getting tired of PackerFan trying to use his wounded status as a reason why he shouldnt have to do anything...lots of people got wounded last night and none of them whined about it all day

i was probably gonna do this anyway, but the constant excuses about status pushed me over the limit
vote packerfanatic

you think a spawn would make such a lame ass excuse?
bulletsponge is offline   Reply With Quote
Old 07-09-2008, 02:42 PM   #1252
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
also, i can guard the slave pens overnight...i didnt last night because the security system was supposed to be working.

phasers welcome
saldana is offline   Reply With Quote
Old 07-09-2008, 02:42 PM   #1253
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Quote:
Originally Posted by saldana View Post
i am really getting tired of PackerFan trying to use his wounded status as a reason why he shouldnt have to do anything...lots of people got wounded last night and none of them whined about it all day

i was probably gonna do this anyway, but the constant excuses about status pushed me over the limit
vote packerfanatic

I wasn't whining or making excuses - simply pointing it out to people. Especially since I have very limited things I can do right now, I would rather be put to do something that isn't of dire importance (like, rounding up slaves and possibly dying, lol) I would rather a mission or a task go forward with a higher probability of success.
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:42 PM   #1254
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Quote:
Originally Posted by bulletsponge View Post
you think a spawn would make such a lame ass excuse?

lol
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:43 PM   #1255
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Also, since I'm in the process of asking a number of questions that seem to have already been covered - do we need each and every engineer to take actions both today and tonight to achieve some goal? Is that the reason that people are shying away from voting for an engineer?

I'll bust out math that suggests at least one of our four likely started as a spawn if I have to ...
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 02:43 PM   #1256
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Also, for those of you using the "he went outside" tact - there are people that went out today that are now twice as likely to be infected from the outside than me, because they went both days. I will try and dig up that list.
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:44 PM   #1257
Danny
Head Coach
 
Join Date: Jul 2001
I'm catching up. I sent in an order this morning about the slave pen, but it may have been fixed already.

BK, do I still have my day repair left?

Also, any other immediate updates I need while catching up?
Danny is offline   Reply With Quote
Old 07-09-2008, 02:44 PM   #1258
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Quote:
Originally Posted by PackerFanatic View Post
I wasn't whining or making excuses - simply pointing it out to people. Especially since I have very limited things I can do right now, I would rather be put to do something that isn't of dire importance (like, rounding up slaves and possibly dying, lol) I would rather a mission or a task go forward with a higher probability of success.

Packer, we have no more ability to do away teams today really, so nothing else is going to really come up I think for you.

Will you voluntarily go to try to round up slaves now and put your order in to Barkeep? (Probably want to make it clear you want to go to do so once Schmidty has completed, which I assume he has).

If you do it voluntarily it would probably buy you some good will (at least from me).. if you choose to not do it voluntarily, I could just order you to do it
Alan T is offline   Reply With Quote
Old 07-09-2008, 02:45 PM   #1259
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Quote:
Originally Posted by hoopsguy View Post
Also, since I'm in the process of asking a number of questions that seem to have already been covered - do we need each and every engineer to take actions both today and tonight to achieve some goal? Is that the reason that people are shying away from voting for an engineer?

I'll bust out math that suggests at least one of our four likely started as a spawn if I have to ...

Yes, pretty much we have more stuff that needs to be repaired soon, then people to do so.
Alan T is offline   Reply With Quote
Old 07-09-2008, 02:45 PM   #1260
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Olie - whenever you are around, I think phasers should go to you and Saldana for starters based on your N1 report. I'll have suggestion #3 in a sec.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 02:45 PM   #1261
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Well I think me and no lynch are about neck and neck right now, so I guess whatever I can do to try and get some votes off me - or die in the process and mix things up a bit
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:47 PM   #1262
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Quote:
Originally Posted by hoopsguy View Post
Also, since I'm in the process of asking a number of questions that seem to have already been covered - do we need each and every engineer to take actions both today and tonight to achieve some goal? Is that the reason that people are shying away from voting for an engineer?

I'll bust out math that suggests at least one of our four likely started as a spawn if I have to ...

Hoops, despite being one of the four engineers, I would like to see this math because I assumed that we started with no bad guys or maybe just one so I'm curious about how this math works.

I think people are shying away from us because we have to get the cargo hold fixed and then the engines just to have a shot.
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 02:47 PM   #1263
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
Just to join the stampede (and for the novel experience of watching someone lynched rather than being the lynchee ) ...

vote packerfanatic

Last edited by Marc Vaughan : 07-09-2008 at 02:47 PM.
Marc Vaughan is offline   Reply With Quote
Old 07-09-2008, 02:48 PM   #1264
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
RendeR, I think I recall you saying you stayed awake last night? To do what?
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 02:48 PM   #1265
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
Quote:
Originally Posted by hoopsguy View Post
Also, since I'm in the process of asking a number of questions that seem to have already been covered - do we need each and every engineer to take actions both today and tonight to achieve some goal? Is that the reason that people are shying away from voting for an engineer?

I'll bust out math that suggests at least one of our four likely started as a spawn if I have to ...

For each person who isn't spawn to do the math everyone else had a 3/22 shot at starting spawn. So it's 12/22 that an engineer started as spawn, 55%.

I don't know if I'd call that likely.

But yes, we do need the engineers at full bore, or risk dehydration I believe.

The additional thought is, if something doesn't get done that should have, someone faked ergo we have a better lead on a Spawn.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 02:49 PM   #1266
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Order sent to search for slaves. No guts no glory, right?

If I see a slave, I will stab him with my ruler...I really hope it is the one that attacked me last night!
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:49 PM   #1267
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Quote:
Originally Posted by PackerFanatic View Post
Order sent to search for slaves. No guts no glory, right?

If I see a slave, I will stab him with my ruler...I really hope it is the one that attacked me last night!

I would use the compass instead of the ruler. It is sharper!
Alan T is offline   Reply With Quote
Old 07-09-2008, 02:50 PM   #1268
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Danny, I believe you still have your day action so you'll need to be working on the cargo hold.
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 02:51 PM   #1269
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Yes Danny you still have your repair action.
Barkeep49 is offline   Reply With Quote
Old 07-09-2008, 02:51 PM   #1270
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Danny, there was some discusion earlier about your robot. Was this an ability you started with or something that came via PM? Also, do you have any indication on what the robot can do? How long will it take to complete the robot?
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 02:51 PM   #1271
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Quote:
Originally Posted by Alan T View Post
I would use the compass instead of the ruler. It is sharper!

Good point...I do have a pocket protector too, which would likely mean I have a pen or two.
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:51 PM   #1272
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
Quote:
Originally Posted by jeheinz72 View Post
For each person who isn't spawn to do the math everyone else had a 3/22 shot at starting spawn. So it's 12/22 that an engineer started as spawn, 55%.

I don't know if I'd call that likely.

But yes, we do need the engineers at full bore, or risk dehydration I believe.

The additional thought is, if something doesn't get done that should have, someone faked ergo we have a better lead on a Spawn.

I haven't been following the engineers very well, but they're pretty spread out on who's doing what, right? So if something didn't get finished, we can narrow down who faked to 2-3 people, not just "an engineer" -- right?
Passacaglia is offline   Reply With Quote
Old 07-09-2008, 02:52 PM   #1273
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by PackerFanatic View Post
Also, for those of you using the "he went outside" tact - there are people that went out today that are now twice as likely to be infected from the outside than me, because they went both days. I will try and dig up that list.

That's a short list. Telle is the only one who has been on 2 missions.
KWhit is offline   Reply With Quote
Old 07-09-2008, 02:53 PM   #1274
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
PackerFanatic is seen steeling himself mentally for his upcoming slave herding mission. It is quite clear that he's happy to have Schmidty go first.
Barkeep49 is offline   Reply With Quote
Old 07-09-2008, 02:53 PM   #1275
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by Passacaglia View Post
I haven't been following the engineers very well, but they're pretty spread out on who's doing what, right? So if something didn't get finished, we can narrow down who faked to 2-3 people, not just "an engineer" -- right?

Yes, I believe so.
KWhit is offline   Reply With Quote
Old 07-09-2008, 02:54 PM   #1276
bulletsponge
Pro Starter
 
Join Date: Sep 2005
Location: TX
Quote:
Originally Posted by Marc Vaughan View Post
Just to join the stampede (and for the novel experience of watching someone lynched rather than being the lynchee ) ...

vote packerfanatic


whoa! first off your not allowed to edit your posts. 2nd that jump on the bandwagon vote raised my wolf detector
bulletsponge is offline   Reply With Quote
Old 07-09-2008, 02:54 PM   #1277
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Quote:
Originally Posted by KWhit View Post
That's a short list. Telle is the only one who has been on 2 missions.

...touche.
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:54 PM   #1278
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Away missions:

Day 1:
Telle, PackerFanatic, Claphamsa, and 2 slaves - exploring (very successful)
Saldana & Slaves - mining (16 units)

Day 2:
Telle, LoneStarGirl, Chubby, Marc Vaughn, and a slave - exploring (pretty successful - slave died)
KWhit is offline   Reply With Quote
Old 07-09-2008, 02:54 PM   #1279
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
Correct Pass, I think we have it set up to where we're two and two. So if something doesn't get done, it's 50/50 who did it.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 02:55 PM   #1280
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
er, didn't do it, I should say.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 02:55 PM   #1281
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
23 starting players, 4 engineers - I think you have to assume a minimum of 3 spawn starting based on the D1 post.

If 3 starting spawn then:
Spawn #1 = 19/23 isn't an engineer
Spawn #2 = 18/22 isn't an engineer
Spawn #3 = 17/21 isn't an engineer

= 5814/10626 = 54.71% isn't an engineer

If 4 starting spawn then:
Spawn #1 = 19/23 isn't an engineer
Spawn #2 = 18/22 isn't an engineer
Spawn #3 = 17/21 isn't an engineer
Spawn 34 = 16/20 isn't an engineer

= 93024/212520 = 43.77% isn't an engineer

The numbers actually came out a little better for "no spawn" engineer than I initially thought. Of course, this is straight random.org and doesn't factor in information that we "know".

Part #2 coming up that tilts these a little bit.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 02:55 PM   #1282
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by bulletsponge View Post
whoa! first off your not allowed to edit your posts. 2nd that jump on the bandwagon vote raised my wolf detector
I've always thought we're a bit Puritanical about the post editing. Considering the edit went in the same minute he posted I feel it's no biggie, though I know most people disagree with me on that.
Barkeep49 is offline   Reply With Quote
Old 07-09-2008, 02:55 PM   #1283
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
I forgot sal didn't go out today. Well forget that argument against me then, heh.
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 02:55 PM   #1284
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Soo.. Barkeep..

earlier today when people did the slave herding mission, the slaves ended up pretty instantly in the pen (where we could use them for away missions)..

I gather that you aren't going to tell us if the slaves are all in the pen or not until tonight's write up, but at least can we assume that all 6 slave herding missions done today have been completed (faked or otherwise)?
Alan T is offline   Reply With Quote
Old 07-09-2008, 02:56 PM   #1285
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by Alan T View Post
Soo.. Barkeep..

earlier today when people did the slave herding mission, the slaves ended up pretty instantly in the pen (where we could use them for away missions)..

I gather that you aren't going to tell us if the slaves are all in the pen or not until tonight's write up, but at least can we assume that all 6 slave herding missions done today have been completed (faked or otherwise)?
Yes.
Barkeep49 is offline   Reply With Quote
Old 07-09-2008, 02:57 PM   #1286
mccollins
College Prospect
 
Join Date: Apr 2008
Location: Nicholasville, KY
Quote:
Originally Posted by KWhit View Post
I don't have a strong opinion on this either way, although I'd rather you not be the one to do cleanup duty. I feel there is also an argument to be made to just risk it and see what happens with the people already doing cleanup - as 2 loose slaves shouldn't do too much damage and if someone did fake their duty, it will put a big spotlight on where to look for the first Spawn.

I agree with this - I'd rather not "cover up" the fake working at the cost of 2 slaves. One of us can round them up first thing this evening if need be. Lord knows we'll need to do something overnight since there are only 5 beds.
mccollins is offline   Reply With Quote
Old 07-09-2008, 02:57 PM   #1287
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Danny, have you put in your order to work on the cargo hold?
Alan T is offline   Reply With Quote
Old 07-09-2008, 02:58 PM   #1288
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Quote:
Originally Posted by mccollins View Post
I agree with this - I'd rather not "cover up" the fake working at the cost of 2 slaves. One of us can round them up first thing this evening if need be. Lord knows we'll need to do something overnight since there are only 5 beds.

This evening will be too late if they have the ability to damage things every turn. THey could damage the security HQ before tonight thus making it useless again for tonight regardless if we rounded them up tonight or not..

We really need the slaves all rounded up today during the day cycle.
Alan T is offline   Reply With Quote
Old 07-09-2008, 02:59 PM   #1289
The Jackal
Coordinator
 
Join Date: Jan 2008
Location: New Hampshire
damn i have a lot of pages to catch up on, doing so
The Jackal is offline   Reply With Quote
Old 07-09-2008, 02:59 PM   #1290
Danny
Head Coach
 
Join Date: Jul 2001
Quote:
Originally Posted by PurdueBrad View Post
Danny, there was some discusion earlier about your robot. Was this an ability you started with or something that came via PM? Also, do you have any indication on what the robot can do? How long will it take to complete the robot?

The robot is not an official game ability. That was me trying to add some humor to the game as we go along. I'm going to send in orders to repair the cargo hold while I finish catching up with everything.
Danny is offline   Reply With Quote
Old 07-09-2008, 02:59 PM   #1291
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
Quote:
Originally Posted by bulletsponge View Post
whoa! first off your not allowed to edit your posts. 2nd that jump on the bandwagon vote raised my wolf detector

Sorry new to all this - only edited it to make the vote bold ...

(see why I got lynched last game - 'tis easy to accidentally encourage people to bite at air in this game)
Marc Vaughan is offline   Reply With Quote
Old 07-09-2008, 03:00 PM   #1292
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by hoopsguy View Post
23 starting players, 4 engineers - I think you have to assume a minimum of 3 spawn starting based on the D1 post.

If 3 starting spawn then:
Spawn #1 = 19/23 isn't an engineer
Spawn #2 = 18/22 isn't an engineer
Spawn #3 = 17/21 isn't an engineer

= 5814/10626 = 54.71% isn't an engineer

If 4 starting spawn then:
Spawn #1 = 19/23 isn't an engineer
Spawn #2 = 18/22 isn't an engineer
Spawn #3 = 17/21 isn't an engineer
Spawn 34 = 16/20 isn't an engineer

= 93024/212520 = 43.77% isn't an engineer

The numbers actually came out a little better for "no spawn" engineer than I initially thought. Of course, this is straight random.org and doesn't factor in information that we "know".

Part #2 coming up that tilts these a little bit.


This is flat out wrong. There were a maximum of 3 original spawn. I think it's likely there were just 2.


BK's original post when we landed (#93):

Quote:
But if the fear of turbulence isn’t enough it’s what happens as the emergency lights start to come on that really frightens people: there are sightings of Spawnlings. Not at all once, so people aren’t sure if there is more than one (though through later reexamination it becomes clear that there couldn’t be more than 3), but there was definitely a Spawnling aboard. And then there wasn’t.
KWhit is offline   Reply With Quote
Old 07-09-2008, 03:00 PM   #1293
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Quote:
Originally Posted by Alan T View Post
This evening will be too late if they have the ability to damage things every turn. THey could damage the security HQ before tonight thus making it useless again for tonight regardless if we rounded them up tonight or not..

We really need the slaves all rounded up today during the day cycle.

Well, hopefully they are now, with Schmidty looking for the remaining ones.
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 03:00 PM   #1294
PackerFanatic
Pro Starter
 
Join Date: Jul 2005
Location: Appleton, WI
Schmidty and I*
__________________
Commissioner of the RNFL
PackerFanatic is offline   Reply With Quote
Old 07-09-2008, 03:01 PM   #1295
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
PS - Jumped on the bandwagon mainly because it was passing and I got the impression that humming and haaing without lynching people for too long was simply suicide in these games generally ...
Marc Vaughan is offline   Reply With Quote
Old 07-09-2008, 03:01 PM   #1296
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Quote:
Originally Posted by Danny View Post
The robot is not an official game ability. That was me trying to add some humor to the game as we go along. I'm going to send in orders to repair the cargo hold while I finish catching up with everything.


I was wondering if the robot's name was V-ger or something like that, but like I said before the thing that really was odd to me was that no one else really mentioned it.. so I had to bring it up at least
Alan T is offline   Reply With Quote
Old 07-09-2008, 03:01 PM   #1297
mccollins
College Prospect
 
Join Date: Apr 2008
Location: Nicholasville, KY
Quote:
Originally Posted by Alan T View Post
Because if all of the security personal did their duty, Schmidty will have cleaned up the last of the slaves at little risk to the rest of the crew..

So sending packerfanatic out to round up slaves won't hurt him at all since there will be no slaves to round up.

Only if one of the security personal faked their action does Packer run into slaves.. so basically we're giving him value here to find us out that key piece of information if one of our security guards are suspect

Quote:
Originally Posted by Tyrith View Post
Minimizes the risk of him getting killed because there's a good chance there'd be no one for him to fetch.

Y'all are so sneaky smart
mccollins is offline   Reply With Quote
Old 07-09-2008, 03:02 PM   #1298
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
Quote:
Originally Posted by Danny View Post
The robot is not an official game ability. That was me trying to add some humor to the game as we go along. I'm going to send in orders to repair the cargo hold while I finish catching up with everything.


Ha, and here I was all envious that I didn't get to be a cool engineer who built robots.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 03:02 PM   #1299
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
OK, so now I put in the fact that I know I'm not a Spawn. It is important to note that every person who is not a Spawn or an Engineer can make these same calculations ... it is not specific to "Hoospguy"

3 starting spawn = 18/22 * 17/21 * 16/20 = 4896/9240 = 52.98% not spawn = about 2% shift

4 starting spawn = 18/22 * 17/21 * 16/20 * 15/19 = 73440/175560 = 41.83 not spawn = about 2% shift

So now do you trust our doctor did not start as a spawn? If so, he has cleared two people of not being starting spawn (KWhit and Alan). This is where you really see the numbers move.

3 starting spawn = 15/19 * 14/18 * 13/17 = 2730/5814 = 46.95% not spawn = 6% change

4 starting spawn = 15/19 * 14/18 * 13/17 * 12/16 = 32760/93024 = 35.21 not spawn = 6% change


The same arguments hold true for any block of four players you want to pick - it isn't just engineers.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 03:02 PM   #1300
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
I have to run. I'll try to check back in before deadline, but for now:

Vote No Lynch
KWhit is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 10:26 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.