07-11-2006, 05:23 AM | #101 | |
Grizzled Veteran
Join Date: Nov 2004
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Freakin punks breaking my phaser records....Hope you boys like tough love, because I'm not in the mood for any security breaches on this voyage.
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07-11-2006, 08:22 AM | #102 |
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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I'd like a phaser to protect the water this next night cycle please.
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07-11-2006, 08:43 AM | #103 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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I'd like a phaser to protect the brewery I'm working on in my lab.
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07-11-2006, 09:33 AM | #104 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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After your voyage of several months, it feels good to finally touchdown on the planet. Spawn planet had always been dry, arid, and rocky. That is, after all, the best conditions for finding Cyrstilium. All the members of the crew had seen pictures and videos taken by the first ship and so the crew thought that they knew what to expect when they reached the planet.
But the planet they find before them is, if anything, even more desolate then before. The rust red earth has been changed, in many places, to an unnatural grey dust. Something has profoundly changed this planet. This change causes some ease in the crew and it is decided that they will take a cautious approach at first. The crew waits on the ship for the rest of the day to see if any of the extrasensory changes the other crew described occurs. Nothing happens. The crew sends out a probe looking for life, but none is found. That night there is an uneasy sleep aboard the ship that night. In the morning the crew wakes up, and everyone is still there. When the crew landed on the planet, Captain KWhit was able to reveal that the fleet has stated that they may not leave the planet with anything less then 60 units of Cyrstilium. As the crew awakes to their first full day on the planet there is some thought that perhaps it is time to begin to find the Cyrstilium but others feel that perhaps it is prudent to wait a bit longer. But what is known is that this peace is just as unnerving as the chaos the crew was expecting. Suggestion Actions Plan the composition, type, and number of away teams. Ship’s Status Room Reports Engineering – Fully Operational Water Plant – Fully Operational Cargo Hold - Fully Operational (Maximum Capacity: 85 units) Water Supply – 85 units Crystilium Supply – 0 units Security Headquarters Fully Operational Brig – Empty Weapons Locker – 5 phasers Slave Pens – Fully Operational Sleeping Quarters – Fully Operational Crew Status Command Staff Captain - KWhit First Officer - sndvls Second Officer - Talgian Security Chief - Tyrith Ensign - Schmidty Engineers Qwikshot Anxiety Hoopsguy Path Medical Staff Doctor - bulletsponge Security Staff Sergeant at Arms - dubb93 Warden - Chubby Galley Master - Raiders Army Slavemaster - Swaggs Security Crewman - kingfc22 Scientists Coffee Warlord Fouts Privates Blade6119 Bek Slaves 20 slaves accounted for All away missions must be completed by 6 PM Eastern. Voting ends at 10:30 Eastern. Please remember if you do not wish to cast a vote on any day to use the No Vote so that I, and your other players, can count the votes accordingly Last edited by Barkeep49 : 07-11-2006 at 01:35 PM. |
07-11-2006, 09:46 AM | #105 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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So long as I have a redshirt to cover me, I'll happily go along for a mining operation.
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07-11-2006, 10:18 AM | #106 |
Pro Starter
Join Date: Feb 2002
Location: ...down the gravity well
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"So we gets to this planet right jack, and we start feeling ah-round, touching all the trees and sh*t, and I go Jethro, we on Pluto....and he looks at me with those beady eyes, and slobberingly said, "How can you tell?" "Because of the BARK, man, the BARK!" WOOT! Ah, I got a million of them, been flying round in these tincans for years"
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"General Woundwort's body was never found. It could be that he still lives his fierce life somewhere else, but from that day on, mother rabbits would tell their kittens that if they did not do as they were told, the General would get them. Such was Woundwort's monument, and perhaps it would not have displeased him." Watership Down, Richard Adams |
07-11-2006, 10:20 AM | #107 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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I would also volunteer for a mining mission.
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We have always been at war with Eastasia. |
07-11-2006, 10:22 AM | #108 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
I need a positronic span-fluxinator for my beer brewery. Hop to it. |
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07-11-2006, 10:25 AM | #109 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Coulda sworn I had one of those around somewhere....... *rummages through equipment*
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We have always been at war with Eastasia. |
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07-11-2006, 10:30 AM | #110 |
General Manager
Join Date: Oct 2000
Location: Chicago
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With all of the rooms operational I would be happy to go on any required missions.
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07-11-2006, 10:34 AM | #111 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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07-11-2006, 11:00 AM | #112 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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I'm up for an exploratory mission to set up a future mining mission, or on a normal mining mission.
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07-11-2006, 11:04 AM | #113 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Captain KWhit checking in.
I'm open to volunteers and suggestions for away missions. |
07-11-2006, 11:43 AM | #114 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Well, we need Crystilium, let's go get some. I volunteer for a mining mission or whatever you have in mind.
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We have always been at war with Eastasia. |
07-11-2006, 11:46 AM | #115 | |
Pro Starter
Join Date: Jul 2001
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Quote:
Kwhit - looks like we got hoops, schmidty and path along with myself ready to go out mining. A group of 4 seems good...need to see if any of us has or needs phasers first. |
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07-11-2006, 11:47 AM | #116 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Question for barkeep:
The Exploration mission says that it - "Gives a bonus to a future type of mission" If we go on a water exploration mission, does that mean that we get a bonus on all water gathering missions in the future? Or is it a one time bonus that applies to only the next water mission we take? |
07-11-2006, 11:47 AM | #117 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
What am I, chopped yak? |
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07-11-2006, 11:54 AM | #118 | |
Pro Starter
Join Date: Jul 2001
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Quote:
The last I read you were making beer for us. sorry I just didn't read back far enough. |
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07-11-2006, 11:55 AM | #119 | |
Pro Starter
Join Date: Jul 2001
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Barkeep - question on my role.
Quote:
to plan a mission do I PM you for the 1 AP or just state it prior to the mission? |
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07-11-2006, 11:56 AM | #120 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
Ah, but since our useless engineers are fresh out of positronic span-flexers, and OBVIOUSLY are also out of bicubit-terranillium, I find I should prolly just go mining. |
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07-11-2006, 11:58 AM | #121 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Right now I think we need to be focused on forming strategies.
That's why I'm getting rule clarifications and asking questions to make sure I understand the mechanics of the game. The last Spawn game was a long time ago. So if anybody has any strategic thoughts/questions, let's discuss. |
07-11-2006, 11:58 AM | #122 | |
Pro Starter
Join Date: Jul 2001
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Quote:
I agree we need a scientist to give us a boost too. looking at the water we have now (85) and the players we have now (19) we can last with the number of players we have now for just over 17 days. I would have someone guard the water, if we keep it safe we shouldn't need to get more IMO. Then we can concentrate on mining. |
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07-11-2006, 11:59 AM | #123 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
A few clarifications: 1. You can have more then one away team a day, though not all away teams must go at once. 2. Slaves can acompany any away team, but the slavemaster may only lead a team of all slaves. |
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07-11-2006, 12:03 PM | #124 | ||
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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07-11-2006, 12:09 PM | #125 | |
Pro Starter
Join Date: Jul 2001
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Quote:
can slaves be converted or are they just a normal dumb role? |
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07-11-2006, 12:11 PM | #126 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-11-2006, 12:15 PM | #127 | |
Pro Starter
Join Date: Jul 2001
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Quote:
to build on that then. can slaves convert other slaves? |
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07-11-2006, 12:20 PM | #128 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
Last edited by Barkeep49 : 07-11-2006 at 12:20 PM. |
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07-11-2006, 12:25 PM | #129 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
But in my defense, I do have three eerostatic ectospanners on hand.
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We have always been at war with Eastasia. |
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07-11-2006, 12:26 PM | #130 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
So maybe we should have two teams? One to explore and one to mine?
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We have always been at war with Eastasia. |
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07-11-2006, 12:33 PM | #131 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Here are the most important things that we need to focus on, IMO:
Guard the water plant. Guard the cargo hold. Away team mission to either: mine, or explore for mining, or both. Secondary priorities: Guard the security HQ. Guard the slaves pen. Guard the engine room. Any others? |
07-11-2006, 12:34 PM | #132 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Another question:
Can spawn attack during the day? And is the answer to that the same for people and for locations? |
07-11-2006, 12:36 PM | #133 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-11-2006, 12:37 PM | #134 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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That's what I thought, but I wasn't totally sure so I thought I better clarify.
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07-11-2006, 12:44 PM | #135 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-11-2006, 12:50 PM | #136 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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I wonder about the wisdom of the exploration-type away mission. Does it make sense to put our men in harm's way for one of these?
Remember that "There is a 10% chance that each member of an Away Team will become a Spawnling when on an Away Team." I hate the idea of putting ourselves at risk on one of these when the mission itself delivers an unknown benefit. However, if we're going to go on one, now is the time, since the benfit can last us for multiple mining missions later on. What are your thoughts, crew? |
07-11-2006, 12:51 PM | #137 | |
Pro Starter
Join Date: Jul 2001
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Quote:
I think we really need to break them into day/night actions though so we know where the AP will be spent. |
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07-11-2006, 12:52 PM | #138 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Explore. It will likely make us take less time to mine and seems like a valuable option.
-Anxiety
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Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
07-11-2006, 12:52 PM | #139 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Good point. I think the day actions that we'll be considering are away missions only, correct? Last edited by KWhit : 07-11-2006 at 12:53 PM. |
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07-11-2006, 12:54 PM | #140 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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BTW, my edit above was to include the quote from sndvls because due to Anxiety's post, my response made no sense.
I hit edit before I remembered that editing posts is poor form in WW games. Sorry about that - been away from the game for awhile. |
07-11-2006, 01:04 PM | #141 | |
Pro Starter
Join Date: Jul 2001
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Quote:
mostly...fixing will be as well once the spawn attack those areas. |
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07-11-2006, 01:05 PM | #142 | |
Pro Starter
Join Date: Jul 2001
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Quote:
maybe we can send two away team missions today...one to mine and one to explore so we will hopefully come back with something. |
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07-11-2006, 01:07 PM | #143 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
I think this is a good idea, especially since there's likely (as I understand it) to be some repairs, etc tomorrow. It seems this of any day would be the one to make more than one mission. Caveat: I didn't play the first one, so I might be talking out of my ass.
__________________
We have always been at war with Eastasia. |
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07-11-2006, 01:07 PM | #144 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
That was my thought as well. |
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07-11-2006, 01:09 PM | #145 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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If we do two, toss me into whichever. Split up me and the other scientist, so we give a bonus to both away teams.
I'm just that damn good. |
07-11-2006, 01:12 PM | #146 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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So I guess we should start with the exploration mission.
IMO: Sndvls needs to plan it and lead it. We should send Coffee Warlord as our scientist. And then we need 3 other volunteers. Note: These are not orders. |
07-11-2006, 01:13 PM | #147 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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So let's go ahead and get this away mission knocked out real quick.
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07-11-2006, 01:15 PM | #148 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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So...for those GOING on Away Teams, do we PM Barkeep and just say "I'm off to do this", or do one person just do it?
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07-11-2006, 01:16 PM | #149 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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SnDvls needs to send in the order of who all is going and I will then run the away team. Members of the away team don't need to do anything.
Last edited by Barkeep49 : 07-11-2006 at 01:18 PM. |
07-11-2006, 01:17 PM | #150 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Ah, cool. I thought everyone had to PM their individual actions.
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