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Old 02-19-2003, 10:10 AM   #101
DolaBump
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Join Date: Oct 2002
The big problem when we were losing is that we got so far behind so early, the OX was taken out of the game -- now we're the toast of talk radio, heading into the playofs on an 8 game win streak. Which of course, probably means nothing.

Anyway, I've been very happy to see our D playing much better, and it seems like a lot of that comes from getting more pressure, though I'm not exactly sure why we're getting more pressure but I'll take it.
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Old 02-19-2003, 10:24 AM   #102
wade moore
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Join Date: May 2001
Location: williamsburg, va
Prime,

Crap... looks like I didn't save after the last game then...

ARGH!... I guess we'll have to wait until I can get home tonight to save and reup the files, I apologize guys ... If we're in that big of a hurry we could redo the last game... otherwise, we can just relax until this evening and prime or I can sim at that point..
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 10:38 AM   #103
Bee
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Join Date: Oct 2000
Location: Fairfax, VA
I was thinking similar thoughts as Quiksand concerning the ease of the game. The one thing I would point out though is many of our house rules won't really kick in for a couple seasons. Many have to do with negotiations, contracts, etc. At that point, I think we might have some problems with the salary cap that could give us problems.

I agree the game seems to continually get easier (or we are getting better?) every version and I think there really needs to be difficulty levels that actually have serious effects to the game's difficulty.
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Old 02-19-2003, 11:11 AM   #104
primelord
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Wade,

If you have the game saved at home with the last game played then I don't see any problem waiting until tonight.
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Old 02-19-2003, 11:21 AM   #105
wade moore
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I have the game at home with the game still up, apparently unsaved. But the game is up, so I can save as soon as I get home.
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 11:28 AM   #106
Anrhydeddu
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Join Date: Oct 2002
You guys are really good at running numbers (which the AI can do as well) but far superior in judging talent, esp. paying the right price for it (which the AI cannot do).

My only suggestion is not to pile on even more house rules but to introduce the unexpected in this group think. There are two ways to approach this.

1) This is an idea that someone talked to me about regarding a clever OOTP league. That is, come up with a realistic list of player personnel problems/issues and introduce them into the game (randomly by some mechanism). What do you think would have happened if at Week 9, the Ox was tested for a banned substance? Or that your QB got into a fight which either caused a serious injury or suspension? In other words, let real-world events invade the game, which you have to do manually.

2) Similarly, introduce unexpected events through the owner and/or media (ala CM). Let's face it, the game is very easy because you set the rules. What if some of the rules were not set by you and therefore, conditions for success/failure were out of your hands? Such real-life examples could involve playtime (like what Al Davis did to Marcus Allen), acquisition of certain players (Spurrier and the UF QBs), owners insisting on gameplans (Jerry Jones), free agency/draft strategies (George Allen and the 70s Redksins), and others. Just read ESPN or TSN and see what real-life events that could impact your team.

These have been brought up before in making this more of a front office game, which introduces a certain degree of randomness and the unexpected into what is obvious just an easy on-field simulator.
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Old 02-19-2003, 11:37 AM   #107
Bee
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Join Date: Oct 2000
Location: Fairfax, VA
I think we touch on your number 2 suggestion by requiring contract offers to any fan favorites. I think it would accomplish similar results, but again that is something that doesn't show up for a season or two.

I think the rule about offering requested contracts to the fan favorites (and idolized players) will add a lot to the challenge in future seasons. Right now I think we have around 10 guys who qualify for this. We also have a few more that are close. The salary cap could really get tight and we may have to cut productive veterans in order to keep the fan favorites on the roster.

It will be interesting to me to see how this plays out after a few seasons.
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Old 02-19-2003, 11:53 AM   #108
QuikSand
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Join Date: Oct 2000
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Problem is, Bee, that since the game's implementation of these things is so ham-fisted, there's a very simple way to get around these rules. Just don't sign those players.

Since the whole team chemistry/cohesion/personality thing seems to be so trivial anyway (case in point: our team), it really wouldn't hurt you much to simply overlook players who come in with such ratings. Just ignore them, don't sign them, and avoid (in advance) any problems with re-signings.

Our unwillingness to do so (thus far) is either testament to laziness, ignorance, or (most likely) failure to see what might be coming by this rule. In time, it will be very easy to avoid problems, I suspect.
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Old 02-19-2003, 12:15 PM   #109
Bee
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Quote:
Originally posted by QuikSand
Problem is, Bee, that since the game's implementation of these things is so ham-fisted, there's a very simple way to get around these rules. Just don't sign those players.

Since the whole team chemistry/cohesion/personality thing seems to be so trivial anyway (case in point: our team), it really wouldn't hurt you much to simply overlook players who come in with such ratings. Just ignore them, don't sign them, and avoid (in advance) any problems with re-signings.

Our unwillingness to do so (thus far) is either testament to laziness, ignorance, or (most likely) failure to see what might be coming by this rule. In time, it will be very easy to avoid problems, I suspect.


While I agree it can be avoided, it adds another level of decision making to the game IMO. Since many of the best players are "fan favorites", it forces you to decide whether or not you sign him and have to deal with potential re-signing problems or go for a lesser quality player. Alone, it's not a solution to the lack of difficulty, but I think it is a decent house rule because it forces a decision when bringing players onto the team (as well as dealing with the consequences when they have joined the team). I prefer rules like this to ones that are in my eyes more artificial (for example, a rule that would not allow you to sign fan favorites).

Of course, the problem is the game itself. No matter what kind of house rules we implement, that is still the issue that with experience the game becomes too easy and there is nothing we can do about it. From the last chat it doesn't seem that Jim feels there is a problem so I don't expect anything to be addressed on that end, which is a shame.
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Old 02-19-2003, 01:37 PM   #110
QuikSand
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Quote:
Originally posted by Bee
From the last chat it doesn't seem that Jim feels there is a problem so I don't expect anything to be addressed on that end, which is a shame.


Agreed.
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Old 02-19-2003, 01:52 PM   #111
Anrhydeddu
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Join Date: Oct 2002
Sheesh, if I had said that, primelord would have been all over me (again).

I think you guys, if I may be permitted to say, need to think outside of the box. We know what the game gives you and how we are required to interact with the game, but I believe there is no challenging game there unless you use your imaginations. I don't know what would be feasible for a group think but decide whether the group synergy is most important or the challenge of trying to win. If it's a challenge, then go beyond the limitations of an on-field simulator and run it as well as have the experiences of a real-life team. This may require a third-party acting as an "owner" or god-like in coming up with unexpected events. Just my .01.
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Old 02-19-2003, 02:08 PM   #112
wade moore
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Join Date: May 2001
Location: williamsburg, va
Just to chime in on this..

If we feel that it is too easy, perhaps we should add some element of challange as A has suggested? I know the last group think was nice because we went in blind based on TCY draft files, but we cannot here for two reasons.. #1 TCY Files are so out of whack for draft classes #2 that is what killed the last one, because there was so much work involved..

I wish there could be some sort of way we could have more of a "blind" situation...

here is an interesting idea.. maybe not for this project, but perhaps a future project.. we could merely have an "honor code" system where you do not look at green bars.. in drafting you only go by the number "grades" and otherwise you merely go by statistics -- although you can have your scout recommend? This is very unscientific, but maybe would be worth a shot -- again, not in this career probably.

We could possibly have someone (an outsider or QS or something) that has a table of variables and they randomly make a player not sign with us for a reason? To me this is the biggest problem -- the fact that there is no personality thrown into FA signings. It's all about the benjamins so to speak..
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 04:08 PM   #113
wade moore
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Join Date: May 2001
Location: williamsburg, va
FYI - I'll be in a little later than normal tonight, going out to dinner straight from work.. but if Prime is ok with it, I will just sim the game(s)... It will be around 8 or so..

Do you all want me to sim until we lose, or do a game at a time, or what?
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 04:46 PM   #114
Booj
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Join Date: Feb 2003
I'd say one game at a time.
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Old 02-19-2003, 05:19 PM   #115
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
I, for one, am not really interested in turning this into some sort of role-playing exercise, where somebody does a bunch of dice-rolling or conjuring, and comes up with a series of loopy scenarios for the rest of us to play out. Doesn't interest me.

I wanted to get this started, because I found that despite its limitations, playing the FOF 2001 game together with a group of friends here turned out to be pretty fun. I have hopes that the same will be the case here, with FOF4.

I do not, however, feel any sense of personal ownership in this exercise. If playing onward with some more "invented" obstacles or whatever is brewing here is what we (collectively) want to do, that's certainly fine. I'll find my best role, and play along as appropriate (or not, as appropriate).
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Old 02-19-2003, 05:33 PM   #116
QuikSand
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Quote:
Originally posted by wade moore
To me this is the biggest problem -- the fact that there is no personality thrown into FA signings. It's all about the benjamins so to speak..


I think I disagree with your conclusion here. But mostly, I have a rant on this game and its "difficulty."


In my judgment, the big long-term problem is a combination of related things, that jumbles up to form a simplyunrealistic long-term player market. I'll try to elaborate.

AI teams do not make good judgments about free agents that can improve their team - they will sit tight with a 35-rated player, when there is a 50-rated player at the same position asking for a comparable salary or less. The "thought process" of theI teams doesn't seem to be a global one... it seems to be too situation-spcific.

The AI team doesn't seem to engage in anyof the sort of incremental, step-by-step thought process that we all do with our teams. Look at how we assembled our offensive line - we debated the big contract for our LT, we re-signed a couple young guys because they were cheap, we picked up a couple value guys in free agency because they were acceptable, and then we grabbed a late round pick at C even though we didn't need a player there. How much of that is completely outside the way the AI teams "think?" Nearly all of it, I suspect.

The AI, I suspect, thinks about its OL in much, much simpler terms... How many players are currently signed? Do we have enough players to field a legal roster? If not, then we must pursue more players at the need positions. If it turns out that we draft players at these positions (a process that doesn't seem to be very need-based at all) then we might go overboard.

Along the way, the AI team will, from time to time, go out and pursue the "best guy at position X" - which looks superficially like a reasoned strategy. But I think that's basically random - it's some weird function of "where are the gaping roster holes right now?" and "how much money do we have under the cap?" It is never anything as complex as "would the extra $2m per year in free agency be better spent at RG, where our current guy gave up 14 sacks last year, or at FS, where we're not getting much from any of our three guys?"

And with that operating in the background, we end up with AI teams making predictably lousy decisions:

-In many cases, they hold on to subpar players too long, paying them too much money in contract extensions when the players are no beter than replacement value

-The AI teams, by parallel argument, do not properly value the top-tier players in the league. This means that a savvy gamer can easily pick and choose stars to acquire, by simply paying a little more than the AI teams will, and do so knowing there will be plenty of decent replacement-level players available, since the AI teams don't pick those guys up appropriately.

-The inevitable result is that a smart team simply "churns" its roster over and over, paying real money only when a player is substantially better than the ever-present "replacement player." At certain positions where real talent is scarce (like QB) you get a top-rated guy and cling to him, period.

Play this game anywhere close to "all-out" and if you aren't winning year after year after year, you're just not trying. This game environment is the apocryphal "land of the blind" - all you need is one eye, and you're the king. If you have two eyes, you're obliged to gouge them out with crippling house rules just to try to get a challenge
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Old 02-19-2003, 06:05 PM   #117
Booj
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Join Date: Feb 2003
QS, I agree 100%
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Old 02-19-2003, 06:09 PM   #118
Anrhydeddu
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Join Date: Oct 2002
I'm curious, QS, do you consider the following "loopy scenarios"?

Quote:
The board of directors expect the club to mount a serious championship challenge this year.

Quote:
The Lincoln City directors are generally satisfied with your performance as manager.

The club’s financial status is extremely secure.

Please ignore those supporters who have been calling for your resignation.

You have our total confidence and support.

Quote:
It is rumored that Lincoln City are shortlisting managers as possible replacements for QuikSand.

Quote:
Despite the club’s secure financial state, the Lincoln City directors are very unhappy with your performance as manager.

If things don’t improve then we will have to start listening to those supporters who have been calling for your resignation.

Quote:
The Lincoln City board feel that you have had more than enough time to make this team your own.

The stability of your job will depend on the results that your team obtain.

Quote:
Lincoln City chairman Tom Harrison has announced that QuikSand’s job as manager is safe.

Quote:
According to a recent Sun article, Robert Dahlberg has been showing signs of complacency recently, and his attitude is undermining Lincoln’s performances.

Quote:
Lincoln are trying the patience of their supporters to the limit, according to an opinion poll in a local paper.

The poll suggested that the fans are not prepared to sit back and allow the situation to continue much longer.

Quote:
The Lincoln City board of directors are disappointed with the level of performance shown against Aston Villa in the FA Cup.

Lincoln City supporters gathered outside the training grounds today to protest against QuikSand’s poor handling of club affairs.

and QS's classic response...

Quote:
Oh, yeah? F&@% you all!

[quote]The Lincoln City board of directors are disappointed with the level of performance shown against Sunderland in the FA Cup.

Lincoln City supporters gathered outside the training grounds today to protest against QuikSand’s poor handling of club affairs.
[quote]

...and one more response...

Quote:
Ah, blow it out your arses, you bleedin’ wankers!
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Old 02-19-2003, 06:13 PM   #119
Anrhydeddu
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Join Date: Oct 2002
Note: I'm throwing these out solely for the purpose of perhaps trying to find some missing elements or hook for this group think.

And a couple of more quotes from QS:
from http://dynamic2.gamespy.com/~fof/ubb...c&f=1&t=013416

Quote:
Okay, mediainteraction is clearly present in CM, and absent in FOF. Granted.

Seems to me that what makes this meaningful in CM is the fact that the media-related decisions have a meaningful effect on the game itself. The classic example - the media attack one of your players, and if you fail to defend him adequately, he gets upset and demand a transfer out. If you deny the transfer, his production drops off.

Quote:
I think that's the big bullseye here [immersion factor].

And I also think that it requires a certain level of "acceptance" on the part of a sports sim developer to recognize that adding some essentially "non-sports" stuff in the game adds something meaningful to the gamer's experience.

Quote:
I have to say I'm more than a little surprised by the relative unanimity with the responses.
I think there's a bit more to it that just the media/ownership/fan interaction (though I agree that's a significant contributing element).

In CM, the relationship that we have with the visible player ratings is a good deal more tenuous than in any FOF game. In CM, we are aware that:

-there are some "hidden" ratings for the players, and we regularly see players who dramatically underperform or overachieve, relative to the ratings that we can see

-the ratings that we do see are so numerous (and somewhat more general than in FOF) so that it's not completely obvious exactly how good a player appears to be on paper - unlike in FOF, where the assembly of relevant skills is pretty obvious


With these two factors, CM takes us a little farther away from complete depency on the observable ratings. (I'm not trying to reopen the can of worms debate between Marc and Mac, believe me) In CM, the ratings give you a good, but definitely imperfect sense of a player. In FOF, you are (or at least I am) always inclined to side with the ratings, rather than performance, since we have assurances that the visible ratings are all there are in the game (and FOF scout error is simply not a very big factor in most cases - certaily not enough to create wholesale misevaluations of players).

For me, this is an awfully big part of the attraction in CM. I like the idea that I can drop in a new defenseman who has the apparent skills that I want from my players there, and I can expect that he will succeed - but after a certain period of time, I will certainly look to the player's performance on the pitch to help me make my final judgment. In FOF, for most positions, I have no such experience - if I start a new CB who has the ratings I want, I simply and blindly assume that he is good, even if the stats I get from the game don't support that strongly. (The only real exceptions to this are positions with lots of clear and direct accountability, like RB and QB)


Anyway... I'll toss that into the mix. The fact that CM keeps us a little more in the dark about player abilities is a plus in my book, and a pretty fundamentsl one compared to FOF.

Last edited by Anrhydeddu : 02-19-2003 at 06:14 PM.
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Old 02-19-2003, 06:23 PM   #120
BigDPW
College Prospect
 
Join Date: Jan 2001
Location: Raleigh, NC
I think their is a distinction betweent the things that happen inside the gaming world of CM and the things you described earlier that we could add to this group think...

Mainly these are man made things that we impose on ourselves... (basically role-playing house rules) where in CM these are gaming environment things that are imposed on every team in the gaming world... On top of that the things that happen in CM usually have some reasoning behind them based on player, manager, and club board ratings. The things you are talking about doing here would be random and make no sense and leave us with few realistic options on how to deal with them...
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Old 02-19-2003, 06:27 PM   #121
Anrhydeddu
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Join Date: Oct 2002
I know, I'm going off of the comment
Quote:
Isn't something important missing from the game is we have to practicaly self-flagellate any measure of challenge from it?

If having an absurd amount of eye gouging is the only way the game can give you a challenge (and that is undesirable), then the only solution would be to 1) continue playing that way, 2) make up some creative house rules or 3) not play at all.
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Old 02-19-2003, 06:28 PM   #122
BigDPW
College Prospect
 
Join Date: Jan 2001
Location: Raleigh, NC
Even if the CM non-sports stuff was added to FOF I think it would not be the saving grace everyone thinks simply because of the flaws in the FOF AI... The AI needs to respond more like humans think about managing football teams plain and simple... I am not so sure it does that effectively... I think if you stripped the "immersion" elements from CM you would still have a very solid soccer managment sim with solid AI making sound decisions about their personel...
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Old 02-19-2003, 06:33 PM   #123
Anrhydeddu
Resident Curmudgeon
 
Join Date: Oct 2002
So what's the solution? We can't easily put in immersion stuff (I agree), we can't customize the AI teams, we can't get a patch until summer (even if it addresses this issue), so are we are left with "love it" or "leave it".
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Old 02-19-2003, 06:48 PM   #124
BigDPW
College Prospect
 
Join Date: Jan 2001
Location: Raleigh, NC
I think the love it or leave it is basically is what we have to go with...

Regardless of FOF's shortcomings in AI it is steal the best thing we have to work with right now as far as Pro Football Simulation... I don't think it is wrong to dream of the say when their is a CM like Pro Football Sim though... Can you imagine if their was a sim that captured the realism of CM's AI and the immersion of their media dealings, training, etc... I hope that someone will take the real and percieved shortcomings of FOF and try to improve on them and one day we will have the Football sim we all dream of... I think it will happen... I am not so sure that it will be in the near future or that Jim will be the one to bring it too us but I gotta beleive it will happen... 4-5 years ago I would have never imagined I could turn on my CPU and be in the middle of a WWII battlefield the way I can with Battlefield 1942 but now I can...

BTW - Luckily I am one of the few people who can play FOF w/o ruling the roost every time I play... Call me a lucky loser I guess...
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Old 02-19-2003, 08:26 PM   #125
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
To go back to the sim for a few, and I'll try to address this stuff later..

Apparently someone reset my computer while I was gone, so that game was lost.. no huge thing, I'll just resim..

Fort Wayne (7-8) at Little Rock (9-6)

Code:
Box Score: Fort Wayne at Little Rock Little Rock, TX. Week 17, 1990 Attendance: 57,700 (69,500). Weather: 68 degrees, fair. 1Q: 11:01 LTR - Terrell Bridges 18 field goal. 1Q: 00:57 LTR - Terrell Bridges 30 field goal. 3Q: 05:47 FTW - Byron Lewis 3 pass from Jeremy Waddington. 3Q: 05:47 FTW - Geoff Comeaux extra point. 4Q: 03:40 LTR - Ed DeWalt 22 pass from Roger Pritchett. 4Q: 03:40 LTR - Roger Pritchett pass to Kenny McAlister for conversion 4Q: 00:08 LTR - Terrell Bridges 43 field goal. Game MVP: LTR 24 Alan Varner Fort Wayne 0 0 7 0 - 7 Little Rock 6 0 0 11 - 17 Team Statistics FTW LTR First Downs 13 15 Total Rushes 18 33 Rushing Yards 49 104 Yards Per Carry 2.7 3.1 Pass Attempts 34 35 Completions 18 16 Passing Yards 181 150 Yards Per Attempt 5.3 4.2 Sacked 6 1 Yards Lost 35 8 Interceptions 2 1 Fumbles/Lost 0/0 1/0 Total Plays 52 68 Total Yards 230 254 Yards Per Play 4.4 3.7 3rd Down Plays 3/13 7/18 Avg. YTG on 3rd 8.4 6.7 4th Down Plays 0/1 0/0 Penalties 4 5 Penalty Yards 33 27 Avg. Drive Start OWN 34 OWN 33 Time Of Possession 27:02 32:58 Fort Wayne Individual Statistics Rushing Att Yards Avg Long TD 31 Barrett 15 53 3.5 20 0 28 Roberg 2 0 0.0 1 0 34 Buhlmann 1 -4 -4.0 -4 0 Passing Att Comp Yards Yd/Att Long TD Int Sckd 7 Waddington 34 18 181 5.3 24 1 2 6 Receiving Catch Yards Avg YAC Long TD 31 Barrett 5 16 3.2 4 7 0 89 Lofton 3 57 19.0 10 24 0 87 Lewis 2 9 4.5 0 6 1 88 Sellers 2 26 13.0 2 16 0 83 Foster 2 30 15.0 2 22 0 34 Buhlmann 2 10 5.0 2 7 0 80 Pardo 1 17 17.0 0 17 0 85 Mathews 1 16 16.0 3 16 0 Punt Returns Att Yards Avg TD 47 Yardley 4 34 8.5 0 Kick Returns Att Yards Avg TD 84 Freeman 5 97 19.4 0 Punting Punts Yards Avg Long In20 12 Barker 8 332 41.5 51 2 Kicking FG FGA Long PAT Att 16 Comeaux 0 1 0 1 1 Defense Tackle Assist Sack Int IntYds IntTD 53 Caniff 9 0 0.0 0 0 0 59 Weagle 5 1 0.0 0 0 0 76 Ford 4 4 0.0 0 0 0 27 Buchanan 4 2 0.0 0 0 0 57 Wilkerson 4 1 0.0 0 0 0 35 Ingram 4 0 0.0 0 0 0 47 Yardley 3 3 0.0 1 24 0 98 Porterfield 3 0 0.0 0 0 0 72 Battle 2 2 0.0 0 0 0 97 Perez 2 2 0.0 0 0 0 91 Stewart 2 0 0.0 0 0 0 92 Gomez 2 0 0.0 0 0 0 90 Torres 1 0 1.0 0 0 0 42 Mayes 1 3 0.0 0 0 0 87 Lewis 1 0 0.0 0 0 0 31 Barrett 1 0 0.0 0 0 0 89 Lofton 1 0 0.0 0 0 0 58 Hyde 1 0 0.0 0 0 0 38 Bernard 1 0 0.0 0 0 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 64 Caldwell 0 0 0 0 1 5 65 Dugans 0 0 0 0 0 1 51 Greer 0 0 0 0 2 0 79 Sanders 0 0 0 0 1 0 34 Buhlmann 0 0 0 0 1 0 58 Hyde 0 1 0 0 0 0 Little Rock Individual Statistics Rushing Att Yards Avg Long TD 49 Oksenberg 21 81 3.8 12 0 35 Crawford 10 20 2.0 5 0 2 Pritchett 2 3 1.5 4 0 Passing Att Comp Yards Yd/Att Long TD Int Sckd 2 Pritchett 35 16 150 4.2 22 1 1 1 Receiving Catch Yards Avg YAC Long TD 49 Oksenberg 4 18 4.5 8 8 0 85 McAlister 3 42 14.0 10 17 0 38 Stone 2 18 9.0 12 16 0 47 Hutchins 2 20 10.0 2 12 0 87 Rose 1 9 9.0 0 9 0 89 DeWalt 1 22 22.0 0 22 1 35 Crawford 1 0 0.0 0 0 0 11 Lane 1 10 10.0 11 10 0 19 Hill 1 11 11.0 1 11 0 Punt Returns Att Yards Avg TD 87 Rose 2 10 5.0 0 Kick Returns Att Yards Avg TD Punting Punts Yards Avg Long In20 9 Metz 7 292 41.7 54 3 Kicking FG FGA Long PAT Att 7 Bridges 3 4 43 0 0 Defense Tackle Assist Sack Int IntYds IntTD 24 Varner 7 1 1.0 1 38 0 33 Wetherbee 6 0 0.0 0 0 0 48 Bridgeman 5 1 0.0 0 0 0 71 Davison 4 1 2.0 0 0 0 95 John 4 1 0.0 0 0 0 57 Bell 3 3 0.0 0 0 0 59 Horn 3 2 0.0 0 0 0 42 Flynn 3 1 0.0 0 0 0 27 Dennis 3 0 0.0 0 0 0 77 Blow 2 2 1.5 0 0 0 79 Wolfe 2 1 1.0 0 0 0 44 Armstrong 1 2 0.0 1 4 0 51 Martinez 1 1 0.0 0 0 0 74 Gaines 1 0 0.0 0 0 0 99 Mahoney 1 0 0.0 0 0 0 75 Meekin 1 0 0.0 0 0 0 49 Oksenberg 1 0 0.0 0 0 0 38 Stone 1 0 0.0 0 0 0 85 McAlister 1 0 0.0 0 0 0 19 Hill 1 0 0.0 0 0 0 62 Strikwerda 0 2 0.5 0 0 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 63 Wooldridge 0 0 0 0 3 0 75 Meekin 0 0 0 0 0 1 69 Johnston 0 0 0 0 2 0 87 Rose 1 0 0 0 0 0 74 Gaines 0 0 0 0 1 0 58 Von Hagel 0 0 1 0 0 0 50 Cates 0 0 0 0 1 0 Fort Wayne Drive Chart Quar Began Poss From Plays Yards Result 1 15:00 0:51 OWN 23 2 0 Interception 1 11:01 2:50 OWN 31 3 8 Punt 1 6:24 2:21 OWN 45 5 14 Missed FG 1 0:57 1:48 OWN 44 3 -1 Punt 2 12:02 2:26 OWN 31 5 20 Punt 2 6:24 4:11 OWN 22 6 22 Punt 3 14:07 2:27 OPP 31 4 -9 Downs 3 11:15 5:28 OWN 17 14 83 Touchdown 3 5:12 1:06 OWN 31 3 -5 Punt 3 1:06 2:22 OWN 17 4 29 Punt 4 11:51 1:33 OWN 45 3 5 Punt 4 3:40 0:57 OWN 19 3 -5 Punt 4 2:10 0:14 OWN 46 2 10 Interception 4 0:08 0:08 OWN 39 1 21 Game Little Rock Drive Chart Quar Began Poss From Plays Yards Result 1 14:09 3:08 OPP 27 6 26 Field Goal 1 8:11 1:47 OWN 25 3 2 Punt 1 4:03 3:06 OWN 48 8 39 Field Goal 2 14:09 2:07 OWN 35 3 -1 Punt 2 9:36 3:12 OWN 20 8 25 Punt 2 2:13 2:13 OWN 5 8 31 Half 3 15:00 0:53 OWN 20 2 11 Interception 3 11:40 0:25 OWN 40 3 0 Punt 3 5:47 0:35 OWN 20 3 0 Punt 3 4:06 3:00 OWN 37 5 16 Punt 4 13:44 1:53 OWN 11 3 4 Punt 4 10:18 6:38 OWN 20 12 80 Touchdown 4 2:43 0:33 OPP 48 3 9 Missed FG 4 1:56 1:48 OPP 33 3 7 Field Goal Fort Wayne Red Zone Profile Visits TDs FGs 1 1 0 Little Rock Red Zone Profile Visits TDs FGs 2 0 2 Fort Wayne Rushing Breakdown Direction Rush Yards Ave Left 4 -2 -0.5 Middle 11 53 4.8 Right 3 -2 -0.6 None 0 0 0.0 Run Blocking KeyBlks BlkOpps RunPlays 51 Greer 2 4 17 79 Sanders 1 5 18 34 Buhlmann 1 2 16 64 Caldwell 1 1 18 62 Soule 0 5 18 87 Lewis 0 1 16 65 Dugans 0 0 18 58 Hyde 0 0 1 Fort Wayne Passing Breakdown Distance Pass Comp Yards Ave Screen 1 1 2 2.0 Short (0-8 Yds) 11 7 27 2.4 Medium (9-18 Yds) 13 7 85 6.5 Long (19+ Yds) 9 3 67 7.4 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 7 Waddington 34 18 2 2 4 0 5 2 Receiving Target Caught Dropd Yards PassPlay 89 Lofton 11 3 0 57 31 31 Barrett 6 5 0 16 30 87 Lewis 5 2 1 9 26 88 Sellers 4 2 0 26 25 34 Buhlmann 3 2 0 10 13 80 Pardo 2 1 1 17 22 83 Foster 2 2 0 30 3 85 Mathews 1 1 0 16 15 Pass Block SckAlwd PassPlay 62 Soule 0 34 79 Sanders 0 34 65 Dugans 1 34 64 Caldwell 5 34 51 Greer 0 32 34 Buhlmann 0 13 58 Hyde 0 2 Pass Rush Sacks PsBlks Hurries PassPlay 90 Torres 1.0 0 0 20 98 Porterfield 0.0 1 2 35 76 Ford 0.0 1 0 32 27 Buchanan 0.0 0 0 35 47 Yardley 0.0 0 0 35 53 Caniff 0.0 0 0 32 72 Battle 0.0 0 0 32 42 Mayes 0.0 0 0 31 40 Sikkenga 0.0 0 0 30 59 Weagle 0.0 0 0 23 57 Wilkerson 0.0 0 0 18 35 Ingram 0.0 0 0 17 97 Perez 0.0 0 0 16 92 Gomez 0.0 0 0 14 38 Bernard 0.0 0 0 8 70 Gordon 0.0 0 0 5 91 Stewart 0.0 0 0 1 21 Schwartz 0.0 0 0 1 Pass Defense Caught Defnsd Intrcpt PassPlay 53 Caniff 5 1 0 32 47 Yardley 4 1 1 35 35 Ingram 3 0 0 17 59 Weagle 2 1 0 23 92 Gomez 1 0 0 14 91 Stewart 1 0 0 1 27 Buchanan 0 3 0 35 98 Porterfield 0 1 0 35 57 Wilkerson 0 1 0 18 76 Ford 0 0 0 32 72 Battle 0 0 0 32 42 Mayes 0 0 0 31 40 Sikkenga 0 0 0 30 90 Torres 0 0 0 20 97 Perez 0 0 0 16 38 Bernard 0 0 0 8 70 Gordon 0 0 0 5 21 Schwartz 0 0 0 1 Defense Tackles Assists RunPlay PassPlay 53 Caniff 9 0 28 32 59 Weagle 5 1 22 23 76 Ford 4 4 29 32 27 Buchanan 4 2 32 35 57 Wilkerson 4 1 19 18 35 Ingram 4 0 13 17 47 Yardley 3 3 32 35 98 Porterfield 3 0 32 35 72 Battle 2 2 30 32 97 Perez 2 2 23 16 92 Gomez 2 0 12 14 91 Stewart 2 0 1 1 42 Mayes 1 3 31 31 90 Torres 1 0 11 20 38 Bernard 1 0 5 8 40 Sikkenga 0 0 29 30 70 Gordon 0 0 3 5 21 Schwartz 0 0 0 1 Little Rock Rushing Breakdown Direction Rush Yards Ave Left 14 47 3.3 Middle 12 41 3.4 Right 6 17 2.8 None 1 -1 -1.0 Run Blocking KeyBlks BlkOpps RunPlays 63 Wooldridge 3 5 32 69 Johnston 2 4 32 50 Cates 1 9 29 74 Gaines 1 7 32 75 Meekin 0 4 32 38 Stone 0 1 23 47 Hutchins 0 0 21 84 Graham 0 1 10 65 Terry 0 0 3 Little Rock Passing Breakdown Distance Pass Comp Yards Ave Screen 6 3 16 2.6 Short (0-8 Yds) 12 7 49 4.0 Medium (9-18 Yds) 13 5 63 4.8 Long (19+ Yds) 4 1 22 5.5 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 2 Pritchett 35 16 2 3 8 2 2 1 Receiving Target Caught Dropd Yards PassPlay 85 McAlister 10 3 0 42 33 49 Oksenberg 8 4 0 18 28 38 Stone 6 2 3 18 21 19 Hill 3 1 0 11 32 35 Crawford 2 1 0 0 7 47 Hutchins 2 2 0 20 23 11 Lane 2 1 0 10 2 87 Rose 1 1 0 9 18 89 DeWalt 1 1 0 22 6 Pass Block SckAlwd PassPlay 69 Johnston 0 35 74 Gaines 0 35 75 Meekin 1 35 63 Wooldridge 0 35 50 Cates 0 32 38 Stone 0 21 65 Terry 0 3 Pass Rush Sacks PsBlks Hurries PassPlay 71 Davison 2.0 0 0 34 77 Blow 1.5 0 2 34 79 Wolfe 1.0 0 2 32 24 Varner 1.0 0 0 19 62 Strikwerda 0.5 0 1 24 48 Bridgeman 0.0 0 0 34 44 Armstrong 0.0 0 0 34 33 Wetherbee 0.0 0 0 33 57 Bell 0.0 0 0 28 95 John 0.0 0 0 28 27 Dennis 0.0 0 0 28 59 Horn 0.0 0 0 14 99 Mahoney 0.0 0 0 12 42 Flynn 0.0 0 0 8 51 Martinez 0.0 0 0 7 58 Von Hagel 0.0 0 0 3 39 Carlson 0.0 0 0 2 Pass Defense Caught Defnsd Intrcpt PassPlay 48 Bridgeman 4 1 0 34 95 John 3 2 0 28 24 Varner 3 0 1 19 59 Horn 2 1 0 14 27 Dennis 2 0 0 28 44 Armstrong 1 0 1 34 33 Wetherbee 1 0 0 33 42 Flynn 1 0 0 8 51 Martinez 1 0 0 7 71 Davison 0 0 0 34 77 Blow 0 0 0 34 79 Wolfe 0 0 0 32 57 Bell 0 0 0 28 62 Strikwerda 0 0 0 24 99 Mahoney 0 0 0 12 58 Von Hagel 0 0 0 3 39 Carlson 0 0 0 2 Defense Tackles Assists RunPlay PassPlay 24 Varner 7 1 7 19 33 Wetherbee 6 0 17 33 48 Bridgeman 5 1 18 34 71 Davison 4 1 18 34 95 John 4 1 13 28 57 Bell 3 3 17 28 59 Horn 3 2 15 14 42 Flynn 3 1 1 8 27 Dennis 3 0 12 28 77 Blow 2 2 18 34 79 Wolfe 2 1 16 32 44 Armstrong 1 2 18 34 51 Martinez 1 1 7 7 99 Mahoney 1 0 11 12 62 Strikwerda 0 2 9 24 58 Von Hagel 0 0 0 3 39 Carlson 0 0 1 2
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Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 08:26 PM   #126
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
Game Saved. .. running playoff game now..
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 08:30 PM   #127
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
Little Rock (10-6) at Nashua (9-7) (-2)

Code:
Box Score: Little Rock at Nashua Nashua, MA. Wild Card Playoff Games, 1990 Attendance: 67,500 (68,000). Weather: 46 degrees, rain. 1Q: 09:53 LTR - Brent Oksenberg 2 run. 1Q: 09:53 LTR - Terrell Bridges extra point. 1Q: 04:46 NSH - Rich Panariello 50 field goal. 2Q: 12:05 NSH - Rich Panariello 27 field goal. 2Q: 10:55 LTR - Kenny McAlister 84 pass from Roger Pritchett. 2Q: 10:55 LTR - Terrell Bridges extra point. 2Q: 05:04 NSH - Isaac Eggers 2 run. 2Q: 05:04 NSH - Rich Panariello extra point. 2Q: 01:34 LTR - Donnie Bridgeman 37 interception return. 2Q: 01:34 LTR - Terrell Bridges extra point. 2Q: 00:00 LTR - Terrell Bridges 36 field goal. 3Q: 10:49 LTR - Wayne Hill 16 pass from Roger Pritchett. 3Q: 10:49 LTR - Terrell Bridges extra point. 3Q: 04:03 LTR - Kenny McAlister 7 pass from Roger Pritchett. 3Q: 04:03 LTR - Terrell Bridges extra point. 3Q: 01:00 LTR - Brent Oksenberg 5 pass from Roger Pritchett. 3Q: 01:00 LTR - Terrell Bridges extra point. 4Q: 02:51 NSH - Gilbert Starks 35 pass from Edward Bradford. 4Q: 02:51 NSH - Marshall Mahoney run for conversion failed. Game MVP: LTR 2 Roger Pritchett Little Rock 7 17 21 0 - 45 Nashua 3 10 0 6 - 19 Team Statistics LTR NSH First Downs 18 18 Total Rushes 38 33 Rushing Yards 170 143 Yards Per Carry 4.4 4.3 Pass Attempts 18 30 Completions 12 12 Passing Yards 207 151 Yards Per Attempt 11.5 5.0 Sacked 2 1 Yards Lost 13 6 Interceptions 1 3 Fumbles/Lost 0/0 1/1 Total Plays 56 63 Total Yards 377 294 Yards Per Play 6.7 4.6 3rd Down Plays 2/9 3/13 Avg. YTG on 3rd 9.0 6.5 4th Down Plays 0/1 0/1 Penalties 9 2 Penalty Yards 51 7 Avg. Drive Start OWN 35 OWN 27 Time Of Possession 31:04 28:56 Little Rock Individual Statistics Rushing Att Yards Avg Long TD 49 Oksenberg 24 142 5.9 24 1 35 Crawford 6 11 1.8 5 0 2 Pritchett 3 12 4.0 5 0 36 Baker 3 0 0.0 1 0 87 Rose 1 1 1.0 1 0 19 Hill 1 4 4.0 4 0 Passing Att Comp Yards Yd/Att Long TD Int Sckd 2 Pritchett 18 12 207 11.5 84 4 1 2 Receiving Catch Yards Avg YAC Long TD 49 Oksenberg 3 13 4.3 7 5 1 85 McAlister 3 131 43.6 62 84 2 87 Rose 2 21 10.5 4 16 0 45 Clancy 1 8 8.0 3 8 0 84 Graham 1 3 3.0 0 3 0 47 Hutchins 1 15 15.0 3 15 0 19 Hill 1 16 16.0 0 16 1 Punt Returns Att Yards Avg TD 87 Rose 2 10 5.0 0 Kick Returns Att Yards Avg TD 18 Wallis 2 34 17.0 0 36 Baker 1 21 21.0 0 Punting Punts Yards Avg Long In20 9 Metz 6 242 40.3 46 3 Kicking FG FGA Long PAT Att 7 Bridges 1 1 36 6 6 Defense Tackle Assist Sack Int IntYds IntTD 48 Bridgeman 5 3 0.0 1 37 1 57 Bell 5 1 0.0 0 0 0 95 John 4 1 0.0 1 0 0 33 Wetherbee 3 2 0.0 0 0 0 79 Wolfe 3 2 0.0 0 0 0 59 Horn 3 1 0.0 0 0 0 27 Dennis 3 1 0.0 0 0 0 71 Davison 3 1 0.0 0 0 0 58 Von Hagel 3 0 0.0 0 0 0 39 Carlson 2 1 0.0 0 0 0 44 Armstrong 2 1 0.0 0 0 0 99 Mahoney 2 0 0.0 0 0 0 42 Flynn 2 0 0.0 0 0 0 45 Clancy 2 0 0.0 0 0 0 61 Shores 1 0 1.0 0 0 0 32 LaRiche 1 2 0.0 0 0 0 62 Strikwerda 1 1 0.0 0 0 0 69 Johnston 1 0 0.0 0 0 0 18 Wallis 1 0 0.0 0 0 0 36 Baker 1 0 0.0 0 0 0 85 McAlister 1 0 0.0 0 0 0 65 Terry 1 0 0.0 0 0 0 77 Blow 1 0 0.0 0 0 0 24 Varner 0 0 0.0 1 13 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 75 Meekin 0 0 0 0 1 1 50 Cates 0 0 0 0 4 0 69 Johnston 0 0 0 0 1 1 63 Wooldridge 0 0 0 0 2 0 74 Gaines 0 0 0 0 1 0 27 Dennis 0 1 0 0 0 0 44 Armstrong 0 0 1 0 0 0 84 Graham 0 0 0 0 1 0 47 Hutchins 0 0 0 0 1 0 Nashua Individual Statistics Rushing Att Yards Avg Long TD 24 Gilmore 16 44 2.7 9 0 43 Flack 10 63 6.3 31 0 16 Eggers 3 16 5.3 8 1 25 Mahoney 3 16 5.3 15 0 5 Bradford 1 4 4.0 4 0 Passing Att Comp Yards Yd/Att Long TD Int Sckd 16 Eggers 25 9 88 3.5 23 0 2 0 5 Bradford 5 3 63 12.6 35 1 1 1 Receiving Catch Yards Avg YAC Long TD 24 Gilmore 5 41 8.2 16 17 0 18 Pokrajac 2 32 16.0 2 23 0 83 Starks 2 57 28.5 2 35 1 87 Manley 1 11 11.0 0 11 0 43 Flack 1 3 3.0 3 3 0 33 Lake 1 7 7.0 0 7 0 Punt Returns Att Yards Avg TD 44 Tripplett 1 2 2.0 0 43 Flack 1 -1 -1.0 0 Kick Returns Att Yards Avg TD 88 Haynesworth 3 61 20.3 0 18 Pokrajac 2 45 22.5 0 Punting Punts Yards Avg Long In20 7 Curbo 5 199 39.8 50 2 Kicking FG FGA Long PAT Att 6 Panariello 2 2 50 1 1 Defense Tackle Assist Sack Int IntYds IntTD 79 Brand 8 1 0.5 0 0 0 44 Tripplett 6 2 0.0 1 25 0 59 Poston 6 2 0.0 0 0 0 23 Kelly 4 2 0.0 0 0 0 47 Stanton 4 0 0.0 0 0 0 55 Whitfield 3 2 0.5 0 0 0 90 Thomas 3 1 0.5 0 0 0 93 Brewer 3 0 0.0 0 0 0 20 Magnotta 3 0 0.0 0 0 0 91 Heusel 2 2 0.0 0 0 0 31 Bryant 2 1 0.0 0 0 0 49 McKeown 2 0 0.0 0 0 0 88 Haynesworth 2 0 0.0 0 0 0 75 Schultz 1 3 0.5 0 0 0 71 Pantoja 1 1 0.0 0 0 0 18 Pokrajac 1 0 0.0 0 0 0 80 Bell 1 0 0.0 0 0 0 61 Robinson 1 0 0.0 0 0 0 77 Warren 1 0 0.0 0 0 0 56 Dugan 0 1 0.0 0 0 0 50 Lucas 0 1 0.0 0 0 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 69 Caldwell 0 0 0 0 0 1 60 Whitfield 0 0 0 0 2 0 80 Bell 0 0 0 0 1 0 61 Robinson 0 0 0 0 1 0 24 Gilmore 1 0 0 0 0 0 57 Thompson 0 0 0 0 1 0 51 Joy 0 0 0 0 1 0 72 Perry 0 0 0 0 1 0 73 Grace 0 0 0 0 1 0 Little Rock Drive Chart Quar Began Poss From Plays Yards Result 1 15:00 5:07 OWN 34 8 66 Touchdown 1 8:11 1:47 OWN 34 4 7 Downs 1 4:46 3:42 OWN 2 7 40 Punt 2 13:55 0:50 OWN 17 2 5 Interception 2 12:05 1:10 OWN 14 2 86 Touchdown 2 5:04 3:01 OWN 20 5 15 Punt 2 0:22 0:22 OPP 35 2 16 Field Goal 3 13:02 2:13 OWN 46 5 54 Touchdown 3 7:17 1:17 OWN 37 3 -2 Punt 3 5:52 1:49 OPP 31 4 31 Touchdown 3 2:24 1:24 OPP 17 4 17 Touchdown 4 13:22 3:52 OWN 30 6 14 Punt 4 7:00 2:02 OWN 18 3 2 Punt 4 2:51 1:05 OWN 34 3 -2 Punt Nashua Drive Chart Quar Began Poss From Plays Yards Result 1 9:53 1:42 OWN 23 3 3 Punt 1 6:24 1:38 OPP 41 4 8 Field Goal 1 1:04 2:09 OWN 13 5 20 Punt 2 13:05 1:00 OPP 15 3 5 Field Goal 2 10:55 5:51 OWN 31 11 69 Touchdown 2 2:03 0:29 OWN 27 3 0 Interception 2 1:34 1:12 OWN 3 3 2 Punt 3 15:00 1:58 OWN 12 3 7 Punt 3 10:49 3:32 OWN 15 6 48 Downs 3 6:00 0:08 OWN 21 1 10 Fumble 3 4:03 1:39 OWN 4 3 5 Interception 3 1:00 2:38 OWN 28 5 34 Interception 4 9:30 2:30 OWN 17 7 31 Punt 4 4:58 2:07 OWN 42 4 58 Touchdown 4 1:46 1:46 OWN 31 4 13 Game Little Rock Red Zone Profile Visits TDs FGs 5 4 1 Nashua Red Zone Profile Visits TDs FGs 2 1 1 Little Rock Rushing Breakdown Direction Rush Yards Ave Left 7 10 1.4 Middle 29 139 4.7 Right 2 21 10.5 None 0 0 0.0 Run Blocking KeyBlks BlkOpps RunPlays 50 Cates 4 6 28 63 Wooldridge 2 5 28 69 Johnston 1 4 31 74 Gaines 1 4 31 75 Meekin 1 3 33 47 Hutchins 1 3 20 84 Graham 1 2 13 70 Pedersen 0 3 8 65 Terry 0 3 7 38 Stone 0 1 24 67 McAfee 0 1 6 11 Lane 0 0 7 45 Clancy 0 0 5 66 Goad 0 0 3 Little Rock Passing Breakdown Distance Pass Comp Yards Ave Screen 0 0 0 0.0 Short (0-8 Yds) 8 6 29 3.6 Medium (9-18 Yds) 7 4 54 7.7 Long (19+ Yds) 3 2 124 41.3 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 2 Pritchett 18 12 0 1 1 0 3 1 Receiving Target Caught Dropd Yards PassPlay 49 Oksenberg 5 3 0 13 14 85 McAlister 5 3 0 131 17 87 Rose 2 2 0 21 9 47 Hutchins 2 1 0 15 11 19 Hill 2 1 1 16 15 45 Clancy 1 1 0 8 1 84 Graham 1 1 0 3 3 Pass Block SckAlwd PassPlay 69 Johnston 1 18 75 Meekin 1 18 74 Gaines 0 17 63 Wooldridge 0 17 50 Cates 0 16 38 Stone 0 14 65 Terry 0 2 70 Pedersen 0 1 45 Clancy 0 1 67 McAfee 0 1 Pass Rush Sacks PsBlks Hurries PassPlay 61 Shores 1.0 0 0 4 71 Davison 0.0 0 2 27 95 John 0.0 0 2 26 79 Wolfe 0.0 0 2 26 77 Blow 0.0 0 1 29 99 Mahoney 0.0 0 1 20 44 Armstrong 0.0 0 0 28 48 Bridgeman 0.0 0 0 27 57 Bell 0.0 0 0 27 27 Dennis 0.0 0 0 27 33 Wetherbee 0.0 0 0 25 59 Horn 0.0 0 0 17 62 Strikwerda 0.0 0 0 14 24 Varner 0.0 0 0 14 39 Carlson 0.0 0 0 5 51 Martinez 0.0 0 0 5 42 Flynn 0.0 0 0 4 32 LaRiche 0.0 0 0 3 58 Von Hagel 0.0 0 0 2 Pass Defense Caught Defnsd Intrcpt PassPlay 44 Armstrong 2 1 0 28 95 John 2 0 1 26 57 Bell 1 1 0 27 27 Dennis 1 1 0 27 48 Bridgeman 1 0 1 27 77 Blow 1 0 0 29 59 Horn 1 0 0 17 51 Martinez 1 0 0 5 42 Flynn 1 0 0 4 58 Von Hagel 1 0 0 2 71 Davison 0 0 0 27 79 Wolfe 0 0 0 26 33 Wetherbee 0 0 0 25 24 Varner 0 0 1 14 99 Mahoney 0 0 0 20 62 Strikwerda 0 0 0 14 39 Carlson 0 0 0 5 61 Shores 0 0 0 4 32 LaRiche 0 0 0 3 Defense Tackles Assists RunPlay PassPlay 48 Bridgeman 5 3 23 27 57 Bell 5 1 19 27 95 John 4 1 23 26 33 Wetherbee 3 2 23 25 79 Wolfe 3 2 20 26 71 Davison 3 1 23 27 27 Dennis 3 1 18 27 59 Horn 3 1 19 17 58 Von Hagel 3 0 6 2 44 Armstrong 2 1 23 28 39 Carlson 2 1 10 5 99 Mahoney 2 0 20 20 42 Flynn 2 0 13 4 32 LaRiche 1 2 5 3 62 Strikwerda 1 1 18 14 77 Blow 1 0 26 29 61 Shores 1 0 9 4 24 Varner 0 0 15 14 51 Martinez 0 0 6 5 Nashua Rushing Breakdown Direction Rush Yards Ave Left 6 36 6.0 Middle 21 89 4.2 Right 6 18 3.0 None 0 0 0.0 Run Blocking KeyBlks BlkOpps RunPlays 60 Whitfield 2 6 25 51 Joy 1 7 21 61 Robinson 1 5 26 80 Bell 1 1 17 72 Perry 1 1 8 73 Grace 1 1 8 57 Thompson 1 1 6 33 Lake 0 3 15 68 Farler 0 2 21 63 Harper 0 1 22 69 Caldwell 0 1 8 86 Erickson 0 0 14 Nashua Passing Breakdown Distance Pass Comp Yards Ave Screen 3 2 8 2.6 Short (0-8 Yds) 10 5 35 3.5 Medium (9-18 Yds) 11 2 28 2.5 Long (19+ Yds) 6 3 80 13.3 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 16 Eggers 25 9 0 2 3 0 8 2 5 Bradford 5 3 1 0 0 0 0 1 Receiving Target Caught Dropd Yards PassPlay 18 Pokrajac 6 2 1 32 28 24 Gilmore 6 5 1 41 14 87 Manley 5 1 0 11 23 33 Lake 4 1 0 7 15 88 Haynesworth 4 0 0 0 16 83 Starks 3 2 0 57 10 43 Flack 2 1 0 3 12 Pass Block SckAlwd PassPlay 61 Robinson 0 29 60 Whitfield 0 29 63 Harper 0 27 68 Farler 0 27 51 Joy 0 27 33 Lake 0 15 69 Caldwell 1 3 72 Perry 0 3 73 Grace 0 3 57 Thompson 0 2 Pass Rush Sacks PsBlks Hurries PassPlay 75 Schultz 0.5 0 1 15 79 Brand 0.5 0 0 18 55 Whitfield 0.5 0 0 9 90 Thomas 0.5 0 0 2 93 Brewer 0.0 0 2 17 49 McKeown 0.0 0 0 18 59 Poston 0.0 0 0 17 31 Bryant 0.0 0 0 17 44 Tripplett 0.0 0 0 16 20 Magnotta 0.0 0 0 16 71 Pantoja 0.0 0 0 16 91 Heusel 0.0 0 0 12 47 Stanton 0.0 0 0 10 23 Kelly 0.0 0 0 7 74 Tindale 0.0 0 0 4 77 Warren 0.0 0 0 2 56 Dugan 0.0 0 0 1 21 Burton 0.0 0 0 1 Pass Defense Caught Defnsd Intrcpt PassPlay 59 Poston 2 1 0 17 44 Tripplett 2 0 1 16 31 Bryant 2 0 0 17 47 Stanton 2 0 0 10 49 McKeown 1 0 0 18 20 Magnotta 1 0 0 16 91 Heusel 1 0 0 12 23 Kelly 1 0 0 7 79 Brand 0 0 0 18 93 Brewer 0 0 0 17 71 Pantoja 0 0 0 16 75 Schultz 0 0 0 15 55 Whitfield 0 0 0 9 74 Tindale 0 0 0 4 90 Thomas 0 0 0 2 77 Warren 0 0 0 2 56 Dugan 0 0 0 1 21 Burton 0 0 0 1 Defense Tackles Assists RunPlay PassPlay 79 Brand 8 1 35 18 59 Poston 6 2 30 17 44 Tripplett 6 2 31 16 23 Kelly 4 2 14 7 47 Stanton 4 0 17 10 55 Whitfield 3 2 19 9 90 Thomas 3 1 6 2 93 Brewer 3 0 32 17 20 Magnotta 3 0 29 16 91 Heusel 2 2 22 12 31 Bryant 2 1 30 17 49 McKeown 2 0 31 18 75 Schultz 1 3 23 15 71 Pantoja 1 1 30 16 77 Warren 1 0 7 2 56 Dugan 0 1 7 1 50 Lucas 0 1 2 0 74 Tindale 0 0 13 4 21 Burton 0 0 7 1

Injuries:
RB Brent Oksenberg, Probable, Turf Toe, Unknown
WLB Alan Martinez, Probable, Sprained Thumb, 4 Weeks
QB Reuben Coleman, Probable, Bruised Sternum, 1 Week
LDT R.J. Strikwerda
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
wade moore is offline   Reply With Quote
Old 02-19-2003, 08:31 PM   #128
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
We play our division rival, Fort Knox (12-4)who we are 1-1 against this year, but we handled them pretty well last time..

I'm not sure that I see the point in holding off simming this game, as there seems to be no reason to change strategy? Booj showed an interested in doing one game at a time, but no one else has spoken up.. the general consensus has been to move along quickly, so I'm going to go ahead and sim..
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
wade moore is offline   Reply With Quote
Old 02-19-2003, 08:35 PM   #129
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
Little Rock (11-6) at Fort Knox (12-4) (-8)

Code:
Box Score: Little Rock at Fort Knox Fort Knox, TN. Conference Semifinals, 1990 Attendance: 67,700 (67,700). Weather: 48 degrees, fair. 1Q: 02:01 FKX - Curtis Slattery 2 pass from Wally Greene. 1Q: 02:01 FKX - J.T. Biernoth extra point. 2Q: 10:49 LTR - Duane Crawford 2 run. 2Q: 10:49 LTR - Terrell Bridges extra point. 2Q: 10:06 LTR - Lonnie Bell 35 interception return. 2Q: 10:06 LTR - Terrell Bridges extra point. 2Q: 07:17 FKX - Curtis Slattery 11 run. 2Q: 07:17 FKX - J.T. Biernoth extra point. 2Q: 03:52 LTR - Brent Oksenberg 10 run. 2Q: 03:52 LTR - Terrell Bridges extra point. 3Q: 00:39 LTR - Terrell Bridges 44 field goal. 4Q: 10:23 FKX - Curtis Slattery 5 pass from Wally Greene. 4Q: 10:23 FKX - J.T. Biernoth extra point. 4Q: 02:55 LTR - Brent Oksenberg 1 run. 4Q: 02:55 LTR - Terrell Bridges extra point. Game MVP: LTR 49 Brent Oksenberg Little Rock 0 21 3 7 - 31 Fort Knox 7 7 0 7 - 21 Team Statistics LTR FKX First Downs 22 20 Total Rushes 38 23 Rushing Yards 190 74 Yards Per Carry 5.0 3.2 Pass Attempts 27 38 Completions 18 20 Passing Yards 179 231 Yards Per Attempt 6.6 6.0 Sacked 2 2 Yards Lost 13 13 Interceptions 0 1 Fumbles/Lost 0/0 0/0 Total Plays 65 61 Total Yards 369 305 Yards Per Play 5.6 5.0 3rd Down Plays 9/15 7/13 Avg. YTG on 3rd 6.7 8.9 4th Down Plays 0/0 0/1 Penalties 3 2 Penalty Yards 20 15 Avg. Drive Start OWN 37 OWN 28 Time Of Possession 32:48 27:12 Little Rock Individual Statistics Rushing Att Yards Avg Long TD 49 Oksenberg 32 186 5.8 20 2 2 Pritchett 3 1 0.3 4 0 35 Crawford 3 3 1.0 2 1 Passing Att Comp Yards Yd/Att Long TD Int Sckd 2 Pritchett 27 18 179 6.6 37 0 0 2 Receiving Catch Yards Avg YAC Long TD 49 Oksenberg 6 51 8.5 33 16 0 85 McAlister 4 33 8.2 2 11 0 19 Hill 3 63 21.0 6 37 0 84 Graham 2 13 6.5 1 9 0 38 Stone 2 16 8.0 3 9 0 35 Crawford 1 3 3.0 0 3 0 Punt Returns Att Yards Avg TD 36 Baker 2 5 2.5 0 Kick Returns Att Yards Avg TD 36 Baker 3 74 24.6 0 Punting Punts Yards Avg Long In20 9 Metz 3 122 40.6 41 1 Kicking FG FGA Long PAT Att 7 Bridges 1 3 44 4 4 Defense Tackle Assist Sack Int IntYds IntTD 57 Bell 9 1 0.0 1 35 1 33 Wetherbee 6 2 0.0 0 0 0 95 John 5 3 0.0 0 0 0 27 Dennis 4 1 2.0 0 0 0 44 Armstrong 3 3 0.0 0 0 0 48 Bridgeman 3 1 0.0 0 0 0 99 Mahoney 3 0 0.0 0 0 0 59 Horn 3 0 0.0 0 0 0 42 Flynn 2 1 0.0 0 0 0 39 Carlson 2 0 0.0 0 0 0 24 Varner 2 0 0.0 0 0 0 71 Davison 2 0 0.0 0 0 0 62 Strikwerda 1 0 0.0 0 0 0 18 Wallis 1 0 0.0 0 0 0 84 Graham 1 0 0.0 0 0 0 36 Baker 1 0 0.0 0 0 0 79 Wolfe 0 4 0.0 0 0 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 50 Cates 0 0 0 0 9 1 69 Johnston 0 0 0 0 5 1 75 Meekin 0 0 0 0 2 0 74 Gaines 0 0 0 0 1 0 Fort Knox Individual Statistics Rushing Att Yards Avg Long TD 28 Slattery 17 54 3.1 13 1 47 McDowall 4 18 4.5 16 0 11 Greene 1 3 3.0 3 0 49 Addy 1 -1 -1.0 -1 0 Passing Att Comp Yards Yd/Att Long TD Int Sckd 11 Greene 38 20 231 6.0 25 2 1 2 Receiving Catch Yards Avg YAC Long TD 28 Slattery 7 59 8.4 4 13 2 88 Willis 5 79 15.8 17 24 0 84 Walsh 3 29 9.6 2 11 0 89 Spencer 3 46 15.3 5 25 0 86 Wilkerson 1 17 17.0 1 17 0 39 Meier 1 1 1.0 0 1 0 Punt Returns Att Yards Avg TD Kick Returns Att Yards Avg TD 45 Rainwater 3 95 31.6 0 47 McDowall 3 49 16.3 0 Punting Punts Yards Avg Long In20 12 Prigge 4 133 33.2 50 0 Kicking FG FGA Long PAT Att 19 Biernoth 0 1 0 3 3 Defense Tackle Assist Sack Int IntYds IntTD 97 Monroe 7 3 1.0 0 0 0 45 Rainwater 7 1 0.0 0 0 0 40 Hoover 6 3 0.0 0 0 0 20 Stevens 6 2 0.0 0 0 0 27 Scrafford 5 0 0.0 0 0 0 55 Tyler 4 3 0.0 0 0 0 56 Schott 4 1 0.0 0 0 0 70 Dixon 3 0 1.0 0 0 0 43 Borders 2 2 0.0 0 0 0 95 Garrett 2 2 0.0 0 0 0 52 Powell 2 1 0.0 0 0 0 93 Szilter 2 1 0.0 0 0 0 24 Crane 2 1 0.0 0 0 0 77 Dunn 1 2 0.0 0 0 0 33 Lyles 1 0 0.0 0 0 0 73 Vandenberg 1 0 0.0 0 0 0 86 Wilkerson 1 0 0.0 0 0 0 98 Devlin 1 0 0.0 0 0 0 47 McDowall 1 0 0.0 0 0 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 78 Newman 0 0 0 0 2 1 61 Carley 0 0 0 0 1 1 49 Addy 0 0 0 0 2 0 68 Kinney 0 0 0 0 1 0 Little Rock Drive Chart Quar Began Poss From Plays Yards Result 1 11:21 5:53 OWN 20 12 53 Missed FG 1 2:01 6:12 OWN 22 13 78 Touchdown 2 7:17 3:25 OWN 20 7 80 Touchdown 2 1:06 0:36 OPP 33 3 3 Missed FG 3 15:00 2:09 OWN 26 3 6 Punt 3 11:53 1:53 OWN 22 3 9 Punt 3 4:22 3:43 OWN 38 5 35 Field Goal 4 10:23 7:28 OWN 25 16 75 Touchdown 4 1:51 0:38 50 3 5 Punt 4 0:26 0:26 OPP 14 2 -3 Game Fort Knox Drive Chart Quar Began Poss From Plays Yards Result 1 15:00 3:39 OWN 25 8 34 Punt 1 5:28 3:27 OWN 34 8 66 Touchdown 2 10:49 0:43 OWN 23 2 0 Interception 2 10:06 2:49 OWN 43 6 57 Touchdown 2 3:52 2:46 OWN 31 4 22 Punt 2 0:30 0:30 OWN 37 2 -2 Half 3 12:51 0:58 OWN 27 3 3 Punt 3 10:00 5:38 OWN 28 11 41 Missed FG 3 0:39 5:16 OWN 41 12 59 Touchdown 4 2:55 1:04 OWN 18 3 -7 Punt 4 1:13 0:47 OWN 5 4 9 Downs Little Rock Red Zone Profile Visits TDs FGs 5 3 1 Fort Knox Red Zone Profile Visits TDs FGs 3 3 0 Little Rock Rushing Breakdown Direction Rush Yards Ave Left 15 96 6.4 Middle 16 67 4.1 Right 5 30 6.0 None 2 -3 -1.5 Run Blocking KeyBlks BlkOpps RunPlays 50 Cates 9 13 37 69 Johnston 5 11 37 75 Meekin 2 6 37 74 Gaines 1 2 37 63 Wooldridge 0 2 37 38 Stone 0 1 32 47 Hutchins 0 0 31 84 Graham 0 0 13 Little Rock Passing Breakdown Distance Pass Comp Yards Ave Screen 5 4 23 4.6 Short (0-8 Yds) 9 7 45 5.0 Medium (9-18 Yds) 8 6 74 9.2 Long (19+ Yds) 5 1 37 7.4 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 2 Pritchett 27 18 1 1 3 2 2 0 Receiving Target Caught Dropd Yards PassPlay 49 Oksenberg 7 6 1 51 24 19 Hill 6 3 0 63 27 84 Graham 4 2 0 13 11 38 Stone 4 2 0 16 23 85 McAlister 4 4 0 33 19 35 Crawford 1 1 0 3 3 47 Hutchins 1 0 0 0 18 Pass Block SckAlwd PassPlay 69 Johnston 1 27 74 Gaines 0 27 50 Cates 1 27 75 Meekin 0 27 63 Wooldridge 0 27 38 Stone 0 23 Pass Rush Sacks PsBlks Hurries PassPlay 27 Dennis 2.0 0 0 38 77 Blow 0.0 1 1 38 71 Davison 0.0 0 2 38 48 Bridgeman 0.0 0 0 38 33 Wetherbee 0.0 0 0 38 44 Armstrong 0.0 0 0 38 79 Wolfe 0.0 0 0 38 95 John 0.0 0 0 36 57 Bell 0.0 0 0 32 59 Horn 0.0 0 0 21 62 Strikwerda 0.0 0 0 20 99 Mahoney 0.0 0 0 18 24 Varner 0.0 0 0 17 42 Flynn 0.0 0 0 6 51 Martinez 0.0 0 0 2 Pass Defense Caught Defnsd Intrcpt PassPlay 33 Wetherbee 5 1 0 38 44 Armstrong 3 2 0 38 57 Bell 3 0 1 32 48 Bridgeman 2 2 0 38 27 Dennis 2 1 0 38 95 John 2 1 0 36 42 Flynn 2 0 0 6 24 Varner 1 0 0 17 59 Horn 0 1 0 21 71 Davison 0 0 0 38 77 Blow 0 0 0 38 79 Wolfe 0 0 0 38 62 Strikwerda 0 0 0 20 99 Mahoney 0 0 0 18 51 Martinez 0 0 0 2 Defense Tackles Assists RunPlay PassPlay 57 Bell 9 1 20 32 33 Wetherbee 6 2 22 38 95 John 5 3 22 36 27 Dennis 4 1 22 38 44 Armstrong 3 3 22 38 48 Bridgeman 3 1 22 38 59 Horn 3 0 17 21 99 Mahoney 3 0 11 18 42 Flynn 2 1 2 6 71 Davison 2 0 22 38 24 Varner 2 0 5 17 39 Carlson 2 0 0 0 62 Strikwerda 1 0 11 20 79 Wolfe 0 4 22 38 77 Blow 0 0 22 38 51 Martinez 0 0 0 2 Fort Knox Rushing Breakdown Direction Rush Yards Ave Left 7 9 1.2 Middle 13 54 4.1 Right 3 11 3.6 None 0 0 0.0 Run Blocking KeyBlks BlkOpps RunPlays 49 Addy 2 4 16 78 Newman 2 3 22 68 Kinney 1 7 22 61 Carley 1 5 22 50 Starks 0 2 22 73 Vandenberg 0 1 22 86 Wilkerson 0 0 19 82 Malerich 0 0 3 Fort Knox Passing Breakdown Distance Pass Comp Yards Ave Screen 0 0 0 0.0 Short (0-8 Yds) 9 5 24 2.6 Medium (9-18 Yds) 23 14 182 7.9 Long (19+ Yds) 6 1 25 4.1 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 11 Greene 38 20 1 4 8 1 3 1 Receiving Target Caught Dropd Yards PassPlay 28 Slattery 12 7 2 59 33 88 Willis 11 5 2 79 33 89 Spencer 6 3 0 46 29 84 Walsh 5 3 0 29 25 39 Meier 2 1 0 1 17 86 Wilkerson 1 1 0 17 23 47 McDowall 1 0 0 0 5 Pass Block SckAlwd PassPlay 50 Starks 0 38 61 Carley 1 38 68 Kinney 0 38 78 Newman 1 38 73 Vandenberg 0 38 49 Addy 0 19 Pass Rush Sacks PsBlks Hurries PassPlay 70 Dixon 1.0 0 1 27 97 Monroe 1.0 0 0 27 95 Garrett 0.0 2 0 27 77 Dunn 0.0 0 1 19 40 Hoover 0.0 0 0 27 20 Stevens 0.0 0 0 27 45 Rainwater 0.0 0 0 27 43 Borders 0.0 0 0 27 55 Tyler 0.0 0 0 23 56 Schott 0.0 0 0 20 52 Powell 0.0 0 0 15 27 Scrafford 0.0 0 0 12 98 Devlin 0.0 0 0 8 93 Szilter 0.0 0 0 7 24 Crane 0.0 0 0 4 Pass Defense Caught Defnsd Intrcpt PassPlay 20 Stevens 3 1 0 27 45 Rainwater 3 0 0 27 43 Borders 2 0 0 27 55 Tyler 2 0 0 23 27 Scrafford 2 0 0 12 24 Crane 2 0 0 4 40 Hoover 1 2 0 27 56 Schott 1 0 0 20 77 Dunn 1 0 0 19 93 Szilter 1 0 0 7 97 Monroe 0 0 0 27 95 Garrett 0 0 0 27 70 Dixon 0 0 0 27 52 Powell 0 0 0 15 98 Devlin 0 0 0 8 Defense Tackles Assists RunPlay PassPlay 97 Monroe 7 3 37 27 45 Rainwater 7 1 37 27 40 Hoover 6 3 37 27 20 Stevens 6 2 37 27 27 Scrafford 5 0 14 12 55 Tyler 4 3 33 23 56 Schott 4 1 33 20 70 Dixon 3 0 37 27 43 Borders 2 2 37 27 95 Garrett 2 2 37 27 52 Powell 2 1 23 15 93 Szilter 2 1 4 7 24 Crane 2 1 4 4 77 Dunn 1 2 16 19 98 Devlin 1 0 21 8 33 Lyles 1 0 0 0

Injuries:
WR Everett Rose, Out, Strained Elbow Tendon, 5 weeks
RB Brent Oksenberg, Probable, Turf Toe, Unknown
WLB Alan Martinez, Probable, Strained Thumb, 3 Weeks
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 08:37 PM   #130
wade moore
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Join Date: May 2001
Location: williamsburg, va
Little Rock (12-6) at Lake Eerie (12-6) (-1)

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Box Score: Little Rock at Lake Erie Lake Erie, OH. Conference Finals, 1990 Attendance: 62,700 (73,200). Weather: 26 degrees, fair. 2Q: 14:04 LTR - Terrell Bridges 49 field goal. 2Q: 08:17 LKE - Deon Vogel 6 pass from Gus Sham. 2Q: 08:17 LKE - Ron MacIver extra point. 3Q: 11:43 LKE - Ron MacIver 40 field goal. 3Q: 01:17 LKE - Deon Vogel 67 pass from Gus Sham. 3Q: 01:17 LKE - Ron MacIver extra point. 4Q: 08:27 LTR - Duane Crawford 2 run. 4Q: 08:27 LTR - Terrell Bridges extra point. Game MVP: LKE 86 Deon Vogel Little Rock 0 3 0 7 - 10 Lake Erie 0 7 10 0 - 17 Team Statistics LTR LKE First Downs 18 24 Total Rushes 23 36 Rushing Yards 121 167 Yards Per Carry 5.2 4.6 Pass Attempts 33 28 Completions 11 20 Passing Yards 143 286 Yards Per Attempt 4.3 10.2 Sacked 1 6 Yards Lost 6 39 Interceptions 1 1 Fumbles/Lost 1/1 3/3 Total Plays 56 64 Total Yards 264 453 Yards Per Play 4.7 7.0 3rd Down Plays 6/13 8/14 Avg. YTG on 3rd 7.3 6.7 4th Down Plays 0/0 0/0 Penalties 2 12 Penalty Yards 6 89 Avg. Drive Start OWN 21 OWN 35 Time Of Possession 23:34 36:26 Little Rock Individual Statistics Rushing Att Yards Avg Long TD 49 Oksenberg 16 102 6.3 21 0 35 Crawford 7 19 2.7 6 1 Passing Att Comp Yards Yd/Att Long TD Int Sckd 2 Pritchett 33 11 143 4.3 41 0 1 1 Receiving Catch Yards Avg YAC Long TD 47 Hutchins 3 22 7.3 2 11 0 19 Hill 3 82 27.3 21 41 0 49 Oksenberg 2 24 12.0 0 13 0 85 McAlister 2 17 8.5 0 11 0 38 Stone 1 -2 -2.0 0 -2 0 Punt Returns Att Yards Avg TD Kick Returns Att Yards Avg TD 36 Baker 2 43 21.5 0 18 Wallis 1 19 19.0 0 Punting Punts Yards Avg Long In20 9 Metz 6 275 45.8 65 2 Kicking FG FGA Long PAT Att 7 Bridges 1 1 49 1 1 Defense Tackle Assist Sack Int IntYds IntTD 95 John 9 1 0.0 0 0 0 57 Bell 7 2 0.0 0 0 0 59 Horn 7 0 0.0 0 0 0 48 Bridgeman 6 3 0.0 0 0 0 71 Davison 5 4 2.0 0 0 0 33 Wetherbee 5 4 0.0 1 0 0 79 Wolfe 4 3 2.0 0 0 0 99 Mahoney 4 1 0.5 0 0 0 44 Armstrong 4 1 0.0 0 0 0 62 Strikwerda 2 0 1.0 0 0 0 77 Blow 2 2 0.5 0 0 0 27 Dennis 2 3 0.0 0 0 0 24 Varner 2 1 0.0 0 0 0 74 Gaines 1 0 0.0 0 0 0 58 Von Hagel 1 0 0.0 0 0 0 39 Carlson 1 0 0.0 0 0 0 32 LaRiche 1 0 0.0 0 0 0 49 Oksenberg 1 0 0.0 0 0 0 63 Wooldridge 1 0 0.0 0 0 0 19 Hill 1 0 0.0 0 0 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 38 Stone 0 0 0 0 2 1 69 Johnston 0 0 0 0 2 0 99 Mahoney 0 0 2 0 0 0 57 Bell 0 1 1 0 0 0 75 Meekin 0 0 0 0 2 0 33 Wetherbee 0 2 0 0 0 0 74 Gaines 0 0 0 0 1 0 50 Cates 0 0 0 0 1 0 84 Graham 0 0 0 0 1 0 63 Wooldridge 0 0 0 0 1 0 36 Baker 1 0 0 0 0 0 Lake Erie Individual Statistics Rushing Att Yards Avg Long TD 34 Lengel 26 135 5.1 14 0 32 Chrysler 4 16 4.0 7 0 46 Dodge 3 9 3.0 7 0 1 Sham 2 3 1.5 4 0 86 Vogel 1 4 4.0 4 0 Passing Att Comp Yards Yd/Att Long TD Int Sckd 1 Sham 28 20 286 10.2 67 2 1 6 Receiving Catch Yards Avg YAC Long TD 86 Vogel 9 184 20.4 70 67 2 34 Lengel 3 14 4.6 0 7 0 84 Jacobs 3 43 14.3 2 24 0 88 Alston 3 16 5.3 2 11 0 83 Weber 1 17 17.0 1 17 0 47 McKnight 1 12 12.0 14 12 0 Punt Returns Att Yards Avg TD 86 Vogel 3 20 6.6 0 Kick Returns Att Yards Avg TD 83 Weber 2 66 33.0 0 84 Jacobs 1 19 19.0 0 Punting Punts Yards Avg Long In20 2 Blanchard 3 117 39.0 45 1 Kicking FG FGA Long PAT Att 18 MacIver 1 2 40 2 2 Defense Tackle Assist Sack Int IntYds IntTD 33 Lowrey 8 1 0.0 0 0 0 94 Adcock 7 2 0.0 0 0 0 93 Olivo 3 2 0.0 0 0 0 24 Stelick 3 0 0.0 1 0 0 31 Sells 3 0 0.0 0 0 0 92 Thiele 2 2 0.0 0 0 0 95 Johnston 2 1 0.0 0 0 0 73 Sumter 2 1 0.0 0 0 0 49 Creekmur 2 0 0.0 0 0 0 90 Rau 1 0 1.0 0 0 0 52 Horton 1 2 0.0 0 0 0 86 Vogel 1 0 0.0 0 0 0 83 Weber 1 0 0.0 0 0 0 71 Anderson 1 0 0.0 0 0 0 89 Fulcher 1 0 0.0 0 0 0 40 Connell 0 1 0.0 0 0 0 Miscellaneous Fumb FForc Recov MiscTD KeyRBlk SckAlwd 57 McClurken 0 0 0 0 1 1 64 Ledyard 0 0 0 0 3 3 66 Webb 0 0 0 0 7 1 61 Knight 0 0 0 0 8 1 1 Sham 3 0 0 0 0 0 89 Fulcher 0 1 0 0 0 0 28 Harmon 0 0 1 0 0 0 Little Rock Drive Chart Quar Began Poss From Plays Yards Result 1 15:00 3:08 OWN 24 4 14 Punt 1 9:09 1:04 OWN 33 3 38 Interception 1 1:43 2:39 OWN 10 9 58 Field Goal 2 4:42 0:34 OWN 7 3 0 Punt 2 1:55 1:55 OWN 19 7 70 Half 3 11:43 1:34 OWN 3 3 4 Punt 3 6:46 2:42 OWN 7 6 9 Punt 3 3:03 1:37 OWN 30 3 1 Punt 3 1:17 7:50 OWN 17 15 83 Touchdown 4 4:40 0:29 OWN 43 3 0 Punt 4 0:13 0:13 OWN 39 3 15 Game Lake Erie Drive Chart Quar Began Poss From Plays Yards Result 1 11:52 2:43 OWN 23 5 10 Punt 1 8:05 6:22 OWN 19 13 71 Fumble 2 14:04 5:47 OWN 48 10 52 Touchdown 2 8:11 3:29 OPP 40 6 33 Fumble 2 4:08 2:13 OPP 33 4 14 Fumble 3 15:00 3:17 OWN 36 6 41 Field Goal 3 10:09 3:23 OWN 32 6 14 Punt 3 4:04 1:01 OWN 37 3 -5 Punt 3 1:26 0:09 OWN 33 1 67 Touchdown 4 8:27 3:47 OWN 22 6 20 Interception 4 4:11 3:58 OWN 11 10 57 Missed FG Little Rock Red Zone Profile Visits TDs FGs 2 1 0 Lake Erie Red Zone Profile Visits TDs FGs 5 1 1 Little Rock Rushing Breakdown Direction Rush Yards Ave Left 4 15 3.7 Middle 9 30 3.3 Right 10 76 7.6 None 0 0 0.0 Run Blocking KeyBlks BlkOpps RunPlays 75 Meekin 2 7 23 69 Johnston 2 3 23 38 Stone 2 2 15 74 Gaines 1 3 23 63 Wooldridge 1 3 23 50 Cates 1 2 23 84 Graham 1 1 5 47 Hutchins 0 2 17 Little Rock Passing Breakdown Distance Pass Comp Yards Ave Screen 5 1 -2 -0.4 Short (0-8 Yds) 5 3 17 3.4 Medium (9-18 Yds) 13 6 87 6.6 Long (19+ Yds) 10 1 41 4.1 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 2 Pritchett 33 11 2 2 9 0 8 1 Receiving Target Caught Dropd Yards PassPlay 19 Hill 12 3 0 82 32 85 McAlister 9 2 2 17 31 49 Oksenberg 5 2 0 24 27 47 Hutchins 3 3 0 22 25 38 Stone 2 1 0 -2 21 84 Graham 1 0 0 0 4 35 Crawford 1 0 0 0 6 Pass Block SckAlwd PassPlay 69 Johnston 0 33 74 Gaines 0 33 50 Cates 0 33 75 Meekin 0 33 63 Wooldridge 0 33 38 Stone 1 21 Pass Rush Sacks PsBlks Hurries PassPlay 79 Wolfe 2.0 0 2 28 71 Davison 2.0 0 0 28 62 Strikwerda 1.0 0 0 10 77 Blow 0.5 0 0 28 99 Mahoney 0.5 0 0 18 44 Armstrong 0.0 1 0 28 48 Bridgeman 0.0 0 0 28 95 John 0.0 0 0 28 33 Wetherbee 0.0 0 0 28 27 Dennis 0.0 0 0 28 57 Bell 0.0 0 0 27 59 Horn 0.0 0 0 21 24 Varner 0.0 0 0 7 42 Flynn 0.0 0 0 1 Pass Defense Caught Defnsd Intrcpt PassPlay 95 John 4 1 0 28 33 Wetherbee 3 1 1 28 27 Dennis 3 0 0 28 44 Armstrong 3 0 0 28 57 Bell 3 0 0 27 59 Horn 2 0 0 21 48 Bridgeman 1 0 0 28 24 Varner 1 0 0 7 79 Wolfe 0 1 0 28 71 Davison 0 0 0 28 77 Blow 0 0 0 28 99 Mahoney 0 0 0 18 62 Strikwerda 0 0 0 10 42 Flynn 0 0 0 1 Defense Tackles Assists RunPlay PassPlay 95 John 9 1 34 28 57 Bell 7 2 31 27 59 Horn 7 0 28 21 48 Bridgeman 6 3 35 28 33 Wetherbee 5 4 35 28 71 Davison 5 4 35 28 79 Wolfe 4 3 35 28 44 Armstrong 4 1 35 28 99 Mahoney 4 1 25 18 27 Dennis 2 3 34 28 77 Blow 2 2 35 28 24 Varner 2 1 8 7 62 Strikwerda 2 0 10 10 58 Von Hagel 1 0 0 0 39 Carlson 1 0 0 0 32 LaRiche 1 0 0 0 42 Flynn 0 0 4 1 51 Martinez 0 0 1 0 Lake Erie Rushing Breakdown Direction Rush Yards Ave Left 8 39 4.8 Middle 14 55 3.9 Right 13 74 5.6 None 1 -1 -1.0 Run Blocking KeyBlks BlkOpps RunPlays 61 Knight 8 10 35 66 Webb 7 13 35 64 Ledyard 3 6 35 57 McClurken 1 3 35 76 Becker 0 1 27 88 Alston 0 0 34 47 McKnight 0 1 20 46 Dodge 0 0 13 79 Reed 0 0 8 89 Fulcher 0 0 5 Lake Erie Passing Breakdown Distance Pass Comp Yards Ave Screen 3 2 12 4.0 Short (0-8 Yds) 10 7 37 3.7 Medium (9-18 Yds) 12 8 162 13.5 Long (19+ Yds) 3 3 75 25.0 Passing Attempt Comp BdThrw Dropd Defnsd Blockd Hurried Intrcpt 1 Sham 28 20 1 0 3 1 2 1 Receiving Target Caught Dropd Yards PassPlay 86 Vogel 13 9 0 184 28 34 Lengel 4 3 0 14 21 88 Alston 4 3 0 16 25 84 Jacobs 3 3 0 43 25 83 Weber 2 1 0 17 9 47 McKnight 2 1 0 12 17 Pass Block SckAlwd PassPlay 61 Knight 1 28 66 Webb 1 28 64 Ledyard 3 28 57 McClurken 1 28 76 Becker 0 26 47 McKnight 0 17 46 Dodge 0 3 79 Reed 0 2 Pass Rush Sacks PsBlks Hurries PassPlay 90 Rau 1.0 0 0 19 73 Sumter 0.0 0 4 33 92 Thiele 0.0 0 1 33 71 Anderson 0.0 0 1 30 94 Adcock 0.0 0 0 33 33 Lowrey 0.0 0 0 33 31 Sells 0.0 0 0 33 49 Creekmur 0.0 0 0 33 24 Stelick 0.0 0 0 32 40 Connell 0.0 0 1 18 93 Olivo 0.0 0 0 25 95 Johnston 0.0 0 1 14 52 Horton 0.0 0 0 15 20 Andersen 0.0 0 0 8 72 Harmon 0.0 0 0 3 22 Sliva 0.0 0 0 1 Pass Defense Caught Defnsd Intrcpt PassPlay 33 Lowrey 4 0 0 33 94 Adcock 2 0 0 33 49 Creekmur 1 5 0 33 93 Olivo 1 2 0 25 31 Sells 1 0 0 33 73 Sumter 1 0 0 33 92 Thiele 1 0 0 33 24 Stelick 0 2 1 32 71 Anderson 0 0 0 30 90 Rau 0 0 0 19 40 Connell 0 0 0 18 52 Horton 0 0 0 15 95 Johnston 0 0 0 14 20 Andersen 0 0 0 8 72 Harmon 0 0 0 3 22 Sliva 0 0 0 1 Defense Tackles Assists RunPlay PassPlay 33 Lowrey 8 1 23 33 94 Adcock 7 2 23 33 93 Olivo 3 2 20 25 31 Sells 3 0 23 33 24 Stelick 3 0 23 32 92 Thiele 2 2 22 33 73 Sumter 2 1 23 33 95 Johnston 2 1 19 14 49 Creekmur 2 0 23 33 52 Horton 1 2 19 15 71 Anderson 1 0 23 30 90 Rau 1 0 4 19 40 Connell 0 1 4 18 20 Andersen 0 0 3 8 72 Harmon 0 0 0 3 22 Sliva 0 0 0 1 99 Whitney 0 0 1 0
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-19-2003, 08:41 PM   #131
wade moore
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Join Date: May 2001
Location: williamsburg, va
Puget Sound beats Lake Eerie 19-17 in the Championship game..

I'll throw up the files and then try to post some more data later tonight or tomorrow..

File 1..
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Old 02-19-2003, 08:42 PM   #132
wade moore
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Join Date: May 2001
Location: williamsburg, va
File 2...
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Old 02-19-2003, 08:54 PM   #133
Bee
Pro Starter
 
Join Date: Oct 2000
Location: Fairfax, VA
So we got to the conference championship game our first season...that's a good thing right?
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Old 02-19-2003, 09:06 PM   #134
Bee
Pro Starter
 
Join Date: Oct 2000
Location: Fairfax, VA
Here's an interesting little tidbit:

  
Player # Pos Exp Overall RunBlck PassBlck BlckStr Endur

Wooldridge, Hardy 63 LT 2 35/64 22/56 25/68 86 35/38
46/64 35/56 40/68 86 38


First line was at the start of the season (after training camp) the line in red was at the end of the season. That was a pretty dramatic improvement over the season (probably because he started?).
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Old 02-19-2003, 09:10 PM   #135
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
back to A for a moment...

Anhryddedu,

I see your point. I'm also quite sure you see mine. There's a differenc ebetween playing a game that has these elements built into it in ways that we don't fully understand (CM) and playing a game without these elements and trying to insert them by appointing one or more people to conjure up weird ideas for the gamer(s) to follow along. Nothing against WSUCouger, our resident gamemaster, but I don't want to play FOF4 with him rolling a bunch of dice and giving us various dicta based on them.

If I want that in a game, I'll go in with my eyes open - I'll play CM or some game that deliberately includes those elements woven into the fabric of the game.

But again - I'm not speaking for anyoen but myself here. These "outside the box" scenarios might work fine for some other folks here, just not for me, at least in this instance. Nothing wrong with that, either.

Cheers.
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Old 02-19-2003, 09:20 PM   #136
Bee
Pro Starter
 
Join Date: Oct 2000
Location: Fairfax, VA
While I think the idea Anhryddedu had is interesting and may be fun, I don't want to put it into our current game. It sounds more like an idea that needs to start a separate dynasty. I think it would be too drastic a change to our current dynasty and that's not what the participants signed up for in this dynasty. Just my 4 cents.
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Old 02-19-2003, 09:26 PM   #137
Anrhydeddu
Resident Curmudgeon
 
Join Date: Oct 2002
That's just it, I clearly do see your point, which was one of the sources of frustration for me regarding what FOF4 became. It doesn't make any sense to roll a d10 any more than further piling on house rules. They both try to accomplish the same thing - giving you less of an advantage versus the AI. This group think should be about fun for all and right now, I perceive, it is not fun for you.
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Old 02-19-2003, 09:33 PM   #138
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
For my short opinion on this..

I think adding these elements could be a fun challenged, but as mentioned, it doesn't seem to be appropriate to add here..

If we're going to add here I think it needs to be a more static house rule.. signing restrictions, etc. that are easier enforced and more numbers based and less chance based...

I do wonder, however, how necessary they are.. as Bee mentioned, as the years go on we should have to make more of the decisions that QS touts highly... the only thing I would say is we could add something like "you have to make every effort to sign fan favorites" or perhaps the idea of giving us a lowered percentage of the salary cap.. something of that sort.. for now, I am personally having fun, particuraly because we are keeping a brisk pace (i believe a slow pace where we just won all of the time would be much less entertaining).. with this pace we should hit those decisions, if we will hit them, faster... keep in mind we won't always have these large cap openings like we had beginning here, etc, etc..

Perhaps a house rule could be that we cannot cut a player until their contract is out or something like that?
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-20-2003, 04:58 AM   #139
wade moore
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Join Date: May 2001
Location: williamsburg, va
League Awards:
Code:
Front Office Football: The Fourth Edition 1990 Awards List Award Player Team Player of the Year Michael Grzecki CHA Front Office Bowl MVP Kris Webb PS Coach of the Year Not Yet Awarded Legend of the Game Not Yet Awarded **Offensive Player of the Year Brent Oksenberg LTR Defensive Player of the Year Ron Newton BER Offensive Rookie of the Year R.J. Littlejohn MEM Defensive Rookie of the Year Drew Sullenger DVY All-League First-String Quarterback Wally Greene FKX **All-League First-String Running Back Brent Oksenberg LTR All-League First-String Fullback K.C. Brubaker PEN All-League First-String Tight End Rico Dasilva SSM All-League First-String Wide Receiver Randal Lonier LVL All-League First-String Wide Receiver Hardy Fields MEM All-League First-String Center Tommy Allen CHA All-League First-String Offensive Guard Marty Cooper NV **All-League First-String Offensive Guard Calvin Gaines LTR All-League First-String Offensive Tackle Roy Wentz TUL All-League First-String Offensive Tackle Cory McCombs PS All-League First-String Punter Keith Bixby TB All-League First-String Kicker Maurice Cash MAN All-League First-String Defensive End Ron Newton BER All-League First-String Defensive End Bert Ogden WHE All-League First-String Defensive Tackle Lamar Carrion CHA All-League First-String Defensive Tackle Patrick Arnold LVL All-League First-String Inside Linebacker J.B. Wolfe HWK All-League First-String Outside Linebacker Jose Whitfield NSH All-League First-String Outside Linebacker Antoine Coccione LVL All-League First-String Cornerback Quinn Mayes CHA All-League First-String Cornerback Deon Walls TXA All-League First-String Safety Anthony Patton BER All-League First-String Safety Greg Tafoya ATH All-League Second-String Quarterback Michael Grzecki CHA All-League Second-String Running Back Marty Battle TUL All-League Second-String Fullback Derek Miller CHA All-League Second-String Tight End Ty England DVY All-League Second-String Wide Receiver Deon Vogel LKE All-League Second-String Wide Receiver Stanley Willis FKX All-League Second-String Center Tyrone Roush TXA All-League Second-String Offensive Guard J.C. Carley FKX **All-League Second-String Offensive Guard Shaun Meekin LTR All-League Second-String Offensive Tackle Sherman Waldteufel CHA All-League Second-String Offensive Tackle Sammy Leff MAN All-League Second-String Punter Courtney Markel ATH All-League Second-String Kicker Jeff Smith MAZ All-League Second-String Defensive End Nate Goolsby TXA All-League Second-String Defensive End Percy Foley KYH All-League Second-String Defensive Tackle Donny Dunkin PEN All-League Second-String Defensive Tackle Buddy Mendoza MAZ All-League Second-String Inside Linebacker Rondell Wiggins PRV All-League Second-String Outside Linebacker J.C. Wickes NV All-League Second-String Outside Linebacker Donnie McKenzie OCY All-League Second-String Cornerback Jeremy Edgeworth MAZ All-League Second-String Cornerback Wesley Seals BER All-League Second-String Safety Kendrick Fadiman HWK All-League Second-String Safety Lester Madera OCY
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-20-2003, 07:08 AM   #140
Bee
Pro Starter
 
Join Date: Oct 2000
Location: Fairfax, VA
Quote:
Originally posted by wade moore

... the only thing I would say is we could add something like "you have to make every effort to sign fan favorites" or perhaps the idea of giving us a lowered percentage of the salary cap.. something of that sort..


We have a rule about having to resign "fan favorites" (offering them their requested contract during week 1 of free agency) or did you mean free agent "fan favorites"?
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Old 02-20-2003, 08:38 AM   #141
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
I meant moving beyond "you have to make a minimum offer" to "you have to make every effort to sign"... a small difference, but could be pretty significant..
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-20-2003, 09:14 AM   #142
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
So, we put two guards onto the pro bowl roster. In real life, that would probably mean that we'd be "committed" to them, willing to offer them a new contract. In FOF4, my own temptation is to simply recognize that guards are a dime a doze, and these kudos are a function of opportunity more than performance.

How do we play it in this exercise? I haven't looked to see what the fan perspective is, but should that be the only thing that matters?
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Old 02-20-2003, 09:16 AM   #143
wade moore
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Join Date: May 2001
Location: williamsburg, va
Hrmm.. that could be an interesting addition... lump pro-bowlers in with fan favorites? I think that is a very reasonable/realism addition to the game... My thought is that this would be a very logical addition that plays into our house rules and also adds a challenge..
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-20-2003, 09:24 AM   #144
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
I tried to print out the "Team Summary" text, but I'm still suffering from a problem where the first letter of each line is cut off, making things tough to read. Could someone else please post that text?
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Old 02-20-2003, 09:27 AM   #145
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
wade did you save teh game after you ran the playoff games? I downloaded, but all I have is up to, but not including the playoffs...
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Old 02-20-2003, 09:43 AM   #146
Bee
Pro Starter
 
Join Date: Oct 2000
Location: Fairfax, VA
Quote:
Originally posted by wade moore
Hrmm.. that could be an interesting addition... lump pro-bowlers in with fan favorites? I think that is a very reasonable/realism addition to the game... My thought is that this would be a very logical addition that plays into our house rules and also adds a challenge..


Perhaps after a all-pro year a player has to be offered a new contract?
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Old 02-20-2003, 10:01 AM   #147
primelord
Pro Rookie
 
Join Date: Oct 2000
Quote:
Originally posted by Bee
Perhaps after a all-pro year a player has to be offered a new contract?


Is there any limit to that? In other words if we have a guy make the All-Pro squad 5 years in a row do we have to offer him a contract all 5 years?
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Old 02-20-2003, 10:08 AM   #148
Bee
Pro Starter
 
Join Date: Oct 2000
Location: Fairfax, VA
I don't know. Hadn't really thought about it. Perhaps we could say something like we have to offer a new contract unless they just signed a new one that year?

or like Wade said, we could just treat them the same as "fan favorites" if their contract is up that season?

I like the idea of doing something for guys who make the all-pro teams, but not sure exactly what the best method would be to reward them.
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Old 02-20-2003, 10:14 AM   #149
wade moore
lolzcat
 
Join Date: May 2001
Location: williamsburg, va
I swear I saved it this time... *grumble*... is anyone else having the same problem? I'm really showing myself to be a moron here if I did the same thing again.. sigh..
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 02-20-2003, 11:07 AM   #150
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
I think you may have saved, but you just re-posted the game files from weeks 13-16 again. The files have the same names as the ones you posted then- including only up to the penultimate regular season game.
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