08-22-2011, 02:25 PM | #101 | |
High School Varsity
Join Date: Apr 2005
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Quote:
I have been evaluating this one and not sure yet. Love the fact you get all the seasons, just some of the abstractions have me scratching my head a bit, but might be just because I haven't figured it out yet. One strange thing I did see was the handling of the new playoff rules. In one game, my team kicked a FG in overtime. The CPU got the ball back and drove down to make it something like 1st and goal. CPU immediately kicks the FG. No way the CPU should do that on 1st down with plenty of time left. Should have taken a few shots to win the game with a TD. Again, does have some interesting qualities that continues to keep my interest. Once I see what the latest version has improved upon at the end of August, might give it a go. |
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08-22-2011, 02:27 PM | #102 |
High School Varsity
Join Date: Apr 2005
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By the way, what I would love to see from somebody is a pros/cons list for the three major football replay games of ActionPC, Second and 10, and SOM. We already know what the pricing differences are, but would love to hear from someone who has detailed experience with them all.
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08-22-2011, 02:35 PM | #103 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Might check it out, thanks. |
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09-03-2011, 09:57 AM | #104 |
n00b
Join Date: Nov 2009
Location: Austin, TX area
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Heya guys,
Just wanted to chime in here since I'm the developer of PFS. I enjoy reading these types of discussions because they give me focus on what parts of the game are deficient. I just went through a huge 3 month code session where I re-balanced the game engine to give statistical accuracy thanks to some in-depth analysis from the community. The only way I can identify all of the flaws of the game is to have people report them. Some of the issues you've noted I could fix in a single release, but if I don't know about them I'm focused on issues or upgrades that other members of the community are reporting. My ask from you guys here is to help me fix the glaring flaws in the game from your side. You are all extremely knowledgeable in how a sim should work and I need more opinions of power users if I want the game to continue to grow. I'll revisit a lot of the issues that have been brought up here, but I urge you to email me at [email protected], PM me here, or join our forum at barcodegames.com to help grow this product. I'd be more than happy to provide free copies of the game to help you guys evaluate it and identify areas of improvement.
__________________
Brooks Piggott Lead Designer - Professional Football Simulator WWW: http://www.barcodegames.com Twitter: @BarcodeGames Facebook: http://www.facebook.com/ProFootballSimulator |
09-03-2011, 10:44 AM | #105 |
College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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brookspiggott,
Downloading now. I will take a look. Welcome to the community. |
09-03-2011, 10:50 AM | #106 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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Well this is a good sign.
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09-03-2011, 10:51 AM | #107 | |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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Quote:
Hi Brooks, I am going to download this today. The screen shots look great BTW. Shaun |
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09-03-2011, 11:20 AM | #108 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I actually purchased it yesterday due to the update release and Labor Day discount and started an issues list this morning. Be careful what you wish for, Brooks.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
09-03-2011, 11:28 AM | #109 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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lol
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09-03-2011, 02:54 PM | #110 |
College Prospect
Join Date: Apr 2004
Location: Buffalo,NY
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09-03-2011, 02:56 PM | #111 | ||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 09-03-2011 at 02:57 PM. |
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09-03-2011, 03:08 PM | #112 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Brooks, good gracious. Buy VBulletin. I can't post my issues list over there with proper formatting due to the inferior message board software, and I have no way of knowing if your email accepts HTML formatting. Just need to upload a couple of screenies, and I'll post it here.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
09-03-2011, 03:18 PM | #113 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Bah, I can do it with one screenie. The other isn't necessary. This is not remotely comprehensive, just my initial observations after about 45 minutes. I likely won't have time to fool with it again until tomorrow. PMing Brooks so he knows it's here.
BUGS/ISSUES · When a player averages x.0 yards per carry (and probably other stats), it's being rounded and looks funny. For example I have a RB with 4.0 ypc one season, and it's just showing as 4. (And really, ypc should be two significant digits anyway...) · TD and INT should be next to one another on a QB's player card. · Help file is out of date. The initial game screens have many features that the Help File doesn’t mention. · With default financial settings, two FBs in free agency are asking for absurd amounts: a 30-year-old in the 5.4M-6.9M range, and a 28-year-old in the 5.4-6.7M range. · Scaling of absolute ratings needs serious work. I’m in 2015 and for example, there are *13* Tight Ends with 100 overall ratings. NEW FEATURES/ENHANCEMENTS · Ability to hit one button and "Sim X Seasons." (Many fictional league players like to have some "history" before we jump in and control a team.) ADDITIONS TO NEWSPAPER · Significant injuries to top-tier players. · Record-breaking performances. · Division-clinching win. · Key retirements · Big free agent signings · Add position to headlines. (In other words, rather than "John Smith wins Offensive Player Of The Week," let's have "RB John Smith wins Offensive Player Of The Week.") INTERFACE ANNOYANCES · It shouldn’t be required that we have to do like 5 button clicks to get past the Pro Bowl. Give me a “sim pro bowl in background” option. I don’t care to see it. · Can only offer Free Agents contracts from the “My Team” screen. Should be able to do it from the Free Agents screen.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 09-04-2011 at 11:56 AM. |
09-03-2011, 03:18 PM | #114 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Screen shot of tight end issue. This applies to pretty much every position.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
09-03-2011, 03:32 PM | #115 |
n00b
Join Date: Dec 2009
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I also took the plunge during the sale. Haven't got in deep yet, but coulple things are a question mark to me. During preseason games, can't seem to get a realistic rotation of subs in the game. Also, looking at the steelers roster and the speed ratings. These seem odd, Mike Wallace is blown away by many other players I wouldn't have thought is realistic.
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09-03-2011, 03:43 PM | #116 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Ummmm...is there no trade AI? Just before closing the game for the day, I offered my 2nd and 3rd round pick in 2017 for Cleveland's 1st and 2016.
And they accepted it. *shurg* I appreciate the developer coming over here and asking for feedback. But really, who's been playing the game up to now? Semi-trained monkeys? I find it impossible to believe that no one has noticed some of the massive glaring issues before now. This feels like a late alpha or early beta right now.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 09-03-2011 at 03:43 PM. |
09-03-2011, 03:55 PM | #117 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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This is great.. with the FOFC community providing feedback, this game might shape up in a few months to warranty a purchase.
Pro football text simming lives! |
09-03-2011, 04:05 PM | #118 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
FWIW, I'm pretty sure I've seen him state in the past that he's primarily focused on MP and not single player, so I'm sure all of the various AI issues (or the non-existence of AI) is due to him creating what is basically a game meant for MP leagues. |
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09-03-2011, 04:46 PM | #119 |
High School Varsity
Join Date: Nov 2006
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Well if that's true that blows!
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09-03-2011, 04:50 PM | #120 |
n00b
Join Date: Dec 2009
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The developer does appear willing to accept feedback so all we can do is provide it and hope the game ultimately turns into a good football sim. Like others, some of the things seem odd and out of whack to me, but just have to hope they get fixed along the way.
Otherwise, looks like FOF will remain the only football sim to play. |
09-03-2011, 05:00 PM | #121 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
2. There's a difference between "primarily focused on MP" and "not even bothering to fool with SP." If the ability to trade a 2nd and 3rd two years out for a 1st hasn't been addressed up to now, it's as if SP doesn't matter at all. 3. For a PC-based game, that's just a bad idea overall. If the delivery system were different, then you could make a case that the market for MP is larger than the market for SP. But for a client-based delivery, SP purchases still rule the roost.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 09-03-2011 at 05:02 PM. |
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09-03-2011, 05:07 PM | #122 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
Then just eliminate the SP option & be done with it. That trade AI issue described there would probably be enough to keep me from d'loading the game even if it was free.
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
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09-03-2011, 05:10 PM | #123 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Dola...
I hate to sound negative. It's worth reiterating again that there are quite a few things in this game that I like and that right now look vastly superior to the current FOF. But if I have to use massive house rules from day 1 like "no trading," then it's unplayable in SP.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
09-03-2011, 05:10 PM | #124 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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A pox on you, Jon, for breaking up my dola.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
09-03-2011, 05:11 PM | #125 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Did you just dola to pox somebody else for breaking up your dola, Ben?
How wonderfully meta of you. |
09-03-2011, 05:42 PM | #126 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
Now I post which creates a non-Ben dola of its own
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
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09-03-2011, 05:46 PM | #127 |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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In this game, do you call the actual plays, or just set up game plans?
__________________
“I don’t like the Cubs,” Joey Votto said. “And I’m not going to pat anybody with a Cubs uniform on the back." |
09-03-2011, 05:57 PM | #128 |
n00b
Join Date: Dec 2009
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09-03-2011, 06:48 PM | #129 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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I searched over at his forum and found the comment I remember. Scratch what I said earlier, all he said was that he prefers to play MP, not that he was primarily making an MP game. However, I would say the development of the game, from what I've seen, suggests that that's what he's doing.
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09-03-2011, 11:09 PM | #130 |
College Starter
Join Date: Dec 2006
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Ok...so I went ahead & downloaded the game to give it another shot. I wanted to just run thru a couple of seasons real quick since I wanted to just get a feel for the flow of the game & see how the stats pan out over a season as it doesn't need to be perfect...but I know it will bother me if they go too far in the "not even possible in the NFL" side. So, I used the historical DB that is built in (with enormous inaccuracies, but more in a bit on that) and took over my team, the Giants. I let free agency go since it seemed like a lot of roster filler out there, and again, I'm not really all that worried about being very good.
So I'm basically already stuck at this point. The below screenshot says I don't have enough QBs on my roster. 2 isn't enough?? I then go to my team roster page and notice I have 60 players on the team. It states very clearly that 53 is the max, so I comply and put 7 players on the practice squad. It (rightfully) no longer has a warning of the max roster size, but does say "Minimum position requirements are not met!". It doesn't tell me what is not met...but at least I am aware of something & can look further. Upon investigating the roster more thoroughly, I discover that I have no Cs on my roster. Thats crazy, Shaun O'Hara is a C, and he's on my roster, so wtf? Well, he's incorrectly listed as a G. Ok, fair enough, let me ignore that I probably should have another scrub C, and I'll just sign a C or 2 in free agency and go from there. Guess what...there are no Cs in free agency for me to sign (not that the schedule screen is telling me that...it thinks I need more QBs!!). A brief scan of the rest of the roster shows a lot of other inaccuracise with the player positions (and of course, the ratings are off on a lot of players as well as a side note). [I tried to post the screenshots showing my roster with 2 QBs & the schedule screen with the popup stating "Giants do not have enough QBs" but it might be too large for a single post I'm assuming as my post won't go through with it) So...I'll just leave it like this. I like the potential here. I really do. But this game needs basic alpha testing to get through all of these types of scenarios before I would even want to dig any further...and I just don't have the time to spend comprehensive amounts of time writing up basic useability problems. They should be obvious to anybody that has spent an hour looking for problems. I will definitely keep an eye on the progress with this, but I'm guessing this is at least 2 years of really hard work needed to get this into a very playable state for a SP. And with topics like whether to release a college version on the forums...I'm not overly optimistic about that happening. Its one thing to say you want feedback...its another to actually take it & do something with it. It seems marketing & PR are more important at this point, imho. Apologies if that sounds harsh, but just calling it like I see it. |
09-04-2011, 12:08 AM | #131 |
College Starter
Join Date: Aug 2001
Location: SE
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Ok took the plunge myself and gonna give it a whirl, dying like most of us for a football sim. Thanks for coming here for feedback, looking forward to the progress we hope to see.
__________________
GM RayCo Raiders-est. 2004-2012 Charter member of the IHOF-RayCo GM GM Tennessee Titans PFL 2011-2014 GM Tennessee Titans FOWL 2020-2025 |
09-04-2011, 12:41 AM | #132 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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I went ahead and got the demo (and waiting for the license) for Second and Ten. I will say, right off the bat, it is a bit unwieldy to use. I'm slowly but surely getting used to it although I wish there was some better help documentation.
I do really enjoy the way it plays however and, once I figured out how to set up a league, I've enjoyed it. I'm playing the college version with a 1999 season running the Boilermakers. The first game I played was a back and forth battle with University of Central Florida that ended 35-28. I was impressed with the stats, although I've seen some big numbers in some other games, so I'll have to watch that. Brees threw for 280 and 2 tds and ran for 36 and 2 tds but my offense struggled as well. It keeps solid stats and gives you a nice spot to do a game write up. I will say this as well, it is nice not having to buy the seasons. In the future, they are going to charge $10 for this current season but I can live with that, pretty cheap. Give the demo a shot, once you start to figure out how things work, it is a decent gameplay engine. |
09-04-2011, 07:23 AM | #133 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I opened up PFS shortly before heading to bed last night and took a look at "Sandbox Mode." The multi-season sim option is there, so that's good. I ran a 100-year sim overnight, and here are some observations:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
09-04-2011, 09:32 AM | #134 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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I am suddenly very interested to see how the developer responds to this outstanding critique of his game. I think I've seen enough where I can't support this product in it's current state...but if the developer can roll up his sleeves and take his product to the next level, I'll keep reading. I certainly wish him the best. "FOF competitor" and "impossible" are not synonomous. But Jim put a lot of effort into FOF before he ever even dropped a line of code into a computer. The bar is raised high, indie developers, I wish you all the best.
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09-04-2011, 11:26 AM | #135 |
n00b
Join Date: Nov 2009
Location: Austin, TX area
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Obviously to achieve critical mass I have a lot of work to do. I don't mind the challenge and I appreciate the feedback. I will definitely work on some of the issues reported here.
However, I do need to point out that at no time have I ever positioned this game as a FOF replacement. Also, while Single Player has been added in, the game was built initially to be run as an online league game. There are dozens of features in the game built specifically to help commissioners maintain and execute their leagues. I knew that FOF and Action football were the best NFL simulators out there, so I positioned my game to be different and target the gap in easy to use games for online leagues. Single player mode came later, which is why it's so far behind. There are massive differences in the way the engines work. I built mine using vector math, physics and pursuit algorithm. This is why I can provide a 2D view. I chose to be different. The stats are extremely accurate, but they're not perfect. That's something I continue to tweak each update. There are also massive differences in the target market. I'm looking for the casual player who wants to join leagues and rapidly sim out games. My target player cares more about an easy to use game that doesn't require a lot of effort to maintain a team or participate in an online league. They care more about ease of use rather than technical accuracy. I understand there are flaws in the game... and am actively working on improving things. But I will not apologize for the state of the game. I also am not interested in making this the "Next FOF" or the next "Action PC Football". I shape the game based on what the community suggests, but ultimately I'm building a game that I prefer to play. If that means that this is not a good fit for your community, I completely understand that. I wish you guys the best on whatever platform you're on and I look forward to changing a few of your minds in the future. Until then I suggest that for those of you interested in helping in improving the game please join us on the BarcodeGames forum or email your feedback to [email protected] Thanks.
__________________
Brooks Piggott Lead Designer - Professional Football Simulator WWW: http://www.barcodegames.com Twitter: @BarcodeGames Facebook: http://www.facebook.com/ProFootballSimulator |
09-14-2011, 01:20 PM | #136 |
lolzcat
Join Date: Oct 2000
Location: sans pants
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YOU HAD ME AT VECTOR MATH!
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
11-09-2011, 05:57 AM | #137 | ||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Here's an update on my big list posted here. Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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11-09-2011, 03:11 PM | #138 | |
The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Quote:
if the game is fun, the chance to make money is always there. exposure is the key. kickstarter might be a good route to go. Last edited by sachmo71 : 11-09-2011 at 03:13 PM. Reason: kickstarter is a website; kickstarted is something else entirely. |
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12-04-2011, 09:37 PM | #139 |
n00b
Join Date: May 2005
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Any suggestions on which game gives the best X's and O's feel. I just want to coach against a good ai and have a good amount of plays to choose from. I have not played a football game since fbpro 98. I have given up on graphics I just want to call plays.
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12-07-2011, 08:40 PM | #140 |
Grizzled Veteran
Join Date: Dec 2002
Location: Little Rock, AR
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I wonder if a football text sim would be more successful if it was a web-based game where you played against other human managers ala the Hattrick model. There is still interest in FOF multiplayer leagues but I don't know of many who are still playing single player FOF consistently. Is this because the AI is too easy to crack on most games or do users just get bored with it.
I guess FM has the whole AI thing down, but they have a full development team and an established code base to work with. Even then, it is pretty easy to take a team through the lower leagues pretty quickly.
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Xbox 360 Gamer Tag: GoldenEagle014 |
12-08-2011, 10:50 PM | #141 |
College Prospect
Join Date: Aug 2006
Location: San Diego, CA
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Annnnnd.....shamless league plug here: PFS Network | The football simulation fix you've be waiting for
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12-09-2011, 07:19 AM | #142 |
Banned
Join Date: Feb 2003
Location: Exton, PA
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So, being too lazy to do any research of my own Mike - how is the game in it's current state?
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12-09-2011, 08:51 AM | #143 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
It's getting there.. Brooks is working on an update that will bring player personalities, which should add quite a bit to the game. It's definitely been tough to have a better than 0.500 record for me so far in solo play. |
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12-09-2011, 10:21 AM | #144 |
College Prospect
Join Date: Aug 2006
Location: San Diego, CA
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Like Mizzourah said, it's always something that Brooks is tweaking. It's a game designed for MP, and any sort of enhancements on the way (and trust me...they are on the way), can be added into an already established league.
Is it OOTP 12? No. However, is it on its way? Absolutely. The key here is that we have a developer who's consistently involved and progressive in his product. |
12-13-2011, 01:23 AM | #145 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Update 1.1.86 has been released!
Quote:
I continue to play the heck out of this game as I give some suggestions on what I would like to see improved in the solo career side of the game. As a casual football sim player, I'm quite satisfied at where the game is at this point in development - it's definitely been a worthwhile purchase for me ($25). Stat output seems reasonable and the challenge so far starting with the 2011 Rams has been there... I've won a total of 6 games in two seasons thus far. I can't wait to see what the new personalties add to the game. I see nothing but good things in the future for PFS. Last edited by MizzouRah : 12-13-2011 at 01:28 AM. |
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12-13-2011, 01:30 AM | #146 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Oh, and you Lions fans.. they win the Super Bowl next season. Pittsburgh wins it this year.
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12-13-2011, 11:16 AM | #147 |
College Benchwarmer
Join Date: Aug 2005
Location: Canada
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How's the rookie draft? That's usually my favorite part of sim games. Can someone give some detail as far as any in-season scouting, combines, etc. What all goes into evaluating for the draft?
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12-13-2011, 12:07 PM | #148 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
It's just a plain jane draft at this point, nothing like FOF. You basically draft and hope they do well in training camp. The new personality module seems to be masked when looking at potential draftees. If FOF was a 10, Football Mogul would be a 3 and PFS would be a 6.. but again, Brooks has been steady with his improvements/updates. Last edited by MizzouRah : 12-13-2011 at 12:17 PM. |
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12-13-2011, 12:24 PM | #149 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Here is the "view next draft class screen" which is viewable at any time during the season. Ratings do flutuate throughout your season and after the draft, some players will boom, some will bust and some will pretty much stay the same.
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12-13-2011, 12:26 PM | #150 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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It's easy to rattle off games and make small tweaks here and there to the strategy you want your team to employ.
Stats are deep and the interface/screens are very well laid out - you spend little time finding the information you need, I really like that. |
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