07-27-2007, 11:35 AM | #101 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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Ok so that's three on JE, two on me, and one on DC so far. At least we have something to talk about
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07-27-2007, 11:39 AM | #102 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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07-27-2007, 11:44 AM | #103 |
High School Varsity
Join Date: Sep 2001
Location: Seattle
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I don't know about geek, but definitely sounds a little mad. Almost like a mad scientist.
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07-27-2007, 11:46 AM | #104 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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Lol. Nice spin. Sorry, but I'm just a plain old villager.
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07-27-2007, 11:57 AM | #105 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Jonathan looking good in pre-lynching.
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
07-27-2007, 12:15 PM | #106 |
Unregistered
Join Date: May 2004
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07-27-2007, 12:17 PM | #107 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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The math dictates that overwhelming a villager will be lynched in early votes, especially as the wolves are unlikely to "randomly" be voting for a wolf during the first two votes. So yes we'll likely lynch a villager, but we have a 0% chance of lynching a wolf if we lynch no one. Assuming 3 wolves we have a 16% chance of finding one today and four wolves, more likely in this case as I think there could be 3 regular wolves + mad scientist, would give us a 21% chance (though as I noted it's slightly less because the wolves can coordinate against our randomly succeeding). Of course there is a 95% chance of that we'll lose a villager tonight which is why I'd rather take our chances in the day.
However, as I've thought this through one could actually argue the math does favor a no lynch on Day 1. We have 2 wolf detectors and 1 mad scientist detector. Tonight, if we don't lynch anyone, and assuming there are 3 wolves, we have a 31% chance of finding a wolf plus a 5% chance of finding the scientist giving us a total bad guy chance of 36% (slightly less as there’s about a 1% chance that the wolves would choose a seer who happens to find a wolf). Two wolves plus mad scientist gives us a 27% chance of finding a wolf. This compares well with our 21% or 16% day time chance (again less because it’s not completely random). Now, if we do lynch, the math gets considerably more complex and unless someone is really interested I don’t think I feel like working it out (as it would involve a whole bunch of probability squares), but there’s a 16% chance we’d accidentally lynch a seer thus reducing our chances at finding a wolf. With three seers, and what I perceive to be an abnormally high seer/wolf ratio (owing to the existence of so many seers) I think it could be argued that no lynch is actually the EV play here. |
07-27-2007, 01:15 PM | #108 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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I'm assuming Mad Scientist = conversion ability. Is that everybody else's take on the role?
Quote:
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07-27-2007, 01:19 PM | #109 |
College Benchwarmer
Join Date: Mar 2005
Location: Bossier City, LA
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07-27-2007, 01:21 PM | #110 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
That's my take.
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We have always been at war with Eastasia. |
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07-27-2007, 01:22 PM | #111 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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For something different:
VOTE NO LYNCH I could change my mind.
__________________
We have always been at war with Eastasia. |
07-27-2007, 01:22 PM | #112 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Hmm. That's certainly possible but I considered it more as a wolf who is harder to detect. But the conversion is an interesting possibility and would lean it towards the game being a 2 wolf + 1 mad scientist game to start with.
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07-27-2007, 01:26 PM | #113 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Obviously, my thinking comes from this:
Quote:
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07-27-2007, 01:43 PM | #114 |
High School Varsity
Join Date: Sep 2001
Location: Seattle
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Can't be as simple as tapping someone on the shoulder. I would imagine there's hidden factors in the Mad Scientist's role.
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07-27-2007, 01:57 PM | #115 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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So two games ago Barkeep proclaimed loudly for a day and a half that not lynching is a bad idea with absolutely no value. Then today he comes out with a very compelling, mathematically based argument as to why in this particular game not lynching might be beneficial.
So, he could be a wolf and still heartedly believes that not lynching is only good for the wolves. But that would be somewhat foolish because he'd only be able to use that argument once before it was obvious in any game he tried it. So, for the moment at least I'll go along with his train of thought. UNVOTE DODGERCHICK VOTE NO LYNCH |
07-27-2007, 02:15 PM | #116 |
High School Varsity
Join Date: Sep 2001
Location: Seattle
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To extrapolate on the idea of the Mad Scientist, I think lynching on the first day does have value.
I can't believe the Mad Scientist role is as simple as the person telling someone they are now a wolf. I think they will need to accumulate other players knowledge before they can start to amass an army of lycanthropes. This is what I think the rules are refering to when they claim there are other hidden roles in this game. I don't think the value of possibly eliminating the Mad Scientist or the "ingredients" they need to complete the research can be taken for granted. The math adds up only if you have a known quantity of variables. Right now, we don't know anything. If we could be assured that there were only 3 wolves, then the math absolutely makes sense to wait until more information is available. However, we don't know (a) how many wolves there are or (b) how many wolves there could be in the future. For this reason I think we have to take the action to the wolves. |
07-27-2007, 02:18 PM | #117 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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Well you know me, and I hate having ties and I hate no lynch first days, I think they both help the wolves too much.
And does anybody have a vote count? It looks like this Day 1 is going to be close |
07-27-2007, 02:20 PM | #118 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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So how do conversions usually work? This is only my second game and I'm not really understanding that bit of it.
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07-27-2007, 02:22 PM | #119 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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JE - Dodgerchick, Lathum, cartman
Telle - JHandley, KWhit no lynch - path12, Telle |
07-27-2007, 02:24 PM | #120 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Somehow watching the iananity of Day one voting just makes me shake my head in wonderment.
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07-27-2007, 02:27 PM | #121 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
There's not much alternative, IMO. Especially if there are conversions in this game. We don't need to just stand around chatting while wolves kill us or convert us. It sucks to have to vote day 1, but at least there's a chance that it will help us down the road. |
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07-27-2007, 02:28 PM | #122 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
Just got back in and catching up, but it sounds here like you've gone through some of the same thoughts that i have and why I am starting to budge from my pro-lynch thoughts over the last few days. One thing though, you mention three seers. I thought we only had 1 who could find a wolf and 1 who could find the mad scientist? |
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07-27-2007, 02:29 PM | #123 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Van Helsing "may" identify a wolf according to the rules. |
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07-27-2007, 02:43 PM | #124 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Yeah I'm getting that from "If the player is a wolf, you may discover his identity - as he will yours."
I hadn't read that with the may the first time. My calculations would be very different depending on what percent of a chance that may is. If it's a 50% chance, for instance, it would only be about a 29% chance of finding 3 wolves and 22% of finding 2 wolves. |
07-27-2007, 02:47 PM | #125 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Math be damned, I am still not a fan of giving the wolves a head start.
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07-27-2007, 02:48 PM | #126 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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Although do you think a seer would just go to their lynching quietly? Don't you think they'd speak up if it was pretty obvious that we were about to kill them off?
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07-27-2007, 02:48 PM | #127 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Exactly. And with the possibility of conversions, it throws your conclusions even more in doubt. I have no idea if it makes more sense to lynch or not lynch today. I can actually see arguments for either. |
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07-27-2007, 02:49 PM | #128 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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07-27-2007, 02:50 PM | #129 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
And I don't know if I was clear in my previous post, but I don't think the math BK did is valid at all, actually, because there's too much we don't know about the rules. No offense to BK intended... |
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07-27-2007, 02:53 PM | #130 | |
College Benchwarmer
Join Date: Mar 2005
Location: Bossier City, LA
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Quote:
I still don't understand how lynching a villager is a good play on day one. If we lynch a villager, that gives the wolves one less person they have to go after on night one. Which gives them a better chance at hitting an important role. |
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07-27-2007, 02:55 PM | #131 | |
College Benchwarmer
Join Date: Mar 2005
Location: Bossier City, LA
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Quote:
Another strike against a day one lynch. On the off chance that we do hit on a seer, we either kill them or they draw so much attention to themselves that the wolves get to them early. |
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07-27-2007, 02:55 PM | #132 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
You can say that for every night. How is lynching a villager on day 2 a good play? What about day 3? |
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07-27-2007, 02:56 PM | #133 |
College Benchwarmer
Join Date: Mar 2005
Location: Bossier City, LA
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Might as well get this out of the way because I'm not changing my mind on this.
VOTE NO LYNCH |
07-27-2007, 02:57 PM | #134 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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And just to clarify, I don't feel really strongly either way about a lynch today or not. But for the most part, if we don't lynch today, then day 2 will feel almost just as random as day 1. The seer (and maybe Van Helsing) may have a little bit more info, but for the rest of us simple villagers it will still be a totally random vote.
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07-27-2007, 02:58 PM | #135 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
If you're a seer and it looks like you're going down, then yeah, you should come out. It's tricky timing though, you want to wait as long as you can to protect having to come out, but you need to be early enough that people can switch off you. At least that way you get one view before the wolves get you, which is worse than more but better than none.
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We have always been at war with Eastasia. |
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07-27-2007, 02:59 PM | #136 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Jonathan Ezarik - Dodgerchick, Lathum, cartman
Telle - JHandley, KWhit path12 - Schmidty no lynch - path12, Telle, Jonathan Ezarik |
07-27-2007, 03:01 PM | #137 | |
College Benchwarmer
Join Date: Mar 2005
Location: Bossier City, LA
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Quote:
Sigh. I guess I have to keep on repeating myself here. Look, I know that day two is not much better in terms of knowledge gathered, but there is still knowledge that comes into play. As it stands now, no one (minus the wolves) has any knowledge about anyone else. None. After tonight, some will have gained some info while others are still ignorant. But at least some good guys will have info which is better than nothing. |
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07-27-2007, 03:01 PM | #138 |
College Starter
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Location: Little Rock, AR
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07-27-2007, 03:03 PM | #139 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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My favorite day 1 vote is for someone who hasn't checked in or voted.
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We have always been at war with Eastasia. |
07-27-2007, 03:03 PM | #140 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Yes, you're right. However, a night has gone by without the villagers taking action, but letting the wolves kill one of us off and possibly converting one of us. It just gives the wolves an extra day to do their thing - which is not good for us. |
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07-27-2007, 03:04 PM | #141 |
College Starter
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Location: Little Rock, AR
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07-27-2007, 03:04 PM | #142 |
College Starter
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Location: Buffalo, NY
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07-27-2007, 03:04 PM | #143 |
Coordinator
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Location: Not too far away
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07-27-2007, 03:04 PM | #144 |
Coordinator
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Location: Conyers GA
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07-27-2007, 03:05 PM | #145 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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Votes as of 2 pm Central
Chief Rum 2 DaddyTorgo 2 Gonzo 1 Neon_Chaos 1 tanglewood 1 Antmeister 0 |
07-27-2007, 03:06 PM | #146 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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Because I am *still* confused about the last game we played, and because he has only had one post
vote tanglewood |
07-27-2007, 03:06 PM | #147 |
Coordinator
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Location: Conyers GA
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07-27-2007, 03:07 PM | #148 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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DC where is your man?
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07-27-2007, 03:07 PM | #149 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
I frankly don't tend to put a lot of stock in statements such as "there might be other hidden roles". I feel those statements are more often about giving the wolf's freedom to lie than they are about significant roles. I would say hidden roles are most likely along the lines of a Duke and special abilities for the wolves. |
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07-27-2007, 03:07 PM | #150 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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At some point you have to break some eggs to make an omlette.
When the vote is spread out day one you don't learn much but if it is down to 2-3 candidates you give yourself something to go on. |
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