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Old 07-07-2008, 04:00 PM   #101
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by Blade6119 View Post
Where is Bek on that list? he signed up and was on the list in the first post

That was the post that made me groan as I started reading the first Spawn.
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Old 07-07-2008, 05:08 PM   #102
Barkeep49
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Location: Not too far away
I'm currently doing roles now. I hope to have initial PMs out in an hour or so.
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Old 07-07-2008, 05:22 PM   #103
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Being the captain was a lot of fun, but I just don't have the time for a spawn game.
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Old 07-07-2008, 05:40 PM   #104
hoopsguy
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Poli, any advice for future Captains?
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Old 07-07-2008, 05:43 PM   #105
saldana
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Quote:
Originally Posted by Lathum View Post
oh shit.

sign me up I guess

damn, there goes the neighborhood
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Old 07-07-2008, 05:53 PM   #106
Barkeep49
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Originally Posted by saldana View Post
damn, there goes the neighborhood
Actually I informed Lathum that we're all spellists around here and so he decided not to move in after all... Kinda. Sorta.
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Old 07-07-2008, 05:57 PM   #107
Lathum
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damn, there goes the neighborhood

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Old 07-07-2008, 06:00 PM   #108
Alan T
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Originally Posted by hoopsguy View Post
Poli, any advice for future Captains?

You don't want my advise from when I was captain?
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Old 07-07-2008, 06:00 PM   #109
hoopsguy
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Fire it out there if you want, although I don't think your intentions were all that noble
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Old 07-07-2008, 06:06 PM   #110
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
I am sending out roles now and I will then post an introduction post and open the game thread. Night 0 will begin, requiring an action from the Captain, but otherwise being open for people to get a feel for roles and such before D1 begins tomorrow.

Last edited by Barkeep49 : 07-07-2008 at 06:06 PM.
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Old 07-07-2008, 06:36 PM   #111
Barkeep49
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Idiotic. Stupid. Deranged. All of those words, and more, have been used to describe this mission. Both by you, by your superiors, and by the public. But with humans now spread throughout the galaxy the idea of planets being cut off from each other is not one that is appealing at all. Without intergalactic travel, people will die. The quality of life will go down. The entire fleet will be out of jobs. It’s bad news all around. So getting Cyrstlium is a must. Where the first two missions were failure, this one cannot afford to be. If the fleet could they would send a whole fleet of ships to the planet. But there simply isn’t enough Crystlium to do it. And so it is this fleet that is stuck making the journey.

The time in space has been productive, if tense. The odds aren’t good. But you are all as prepared as you can be. And now, soon, you will be making contact on the planet. And for the first, but certainly not last, time the crew looks to
Alan T, your Captain, for guidance. You have two choices. You may enter where atmospheric conditions make it likely that your ship will not sustain much damage, but which scans show to have high levels of spawn activity, or you may enter where the atmosphere will not treat your ship well, but where there has been little sign of Spawn life.

It is now Night 0. Alan should PM his decision to me and Day 1 will start tomorrow morning. Please feel free to ask questions about your role or the rules.
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Old 07-07-2008, 06:37 PM   #112
Barkeep49
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Game is now open.
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Old 07-07-2008, 06:44 PM   #113
st.cronin
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Location: New Mexico
Am I not in the game?
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Old 07-07-2008, 06:48 PM   #114
Schmidty
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Join Date: Apr 2001
Location: Early, TX
Galley Master Schmidty McSchmistalot reporting for duty!!! Don't be touching me food nor me water, yeh scurvey space blighters!!
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Old 07-07-2008, 06:53 PM   #115
Tyrith
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Sounds like a dare to me :P
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Old 07-07-2008, 06:54 PM   #116
Passacaglia
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Quote:
Originally Posted by st.cronin View Post
Am I not in the game?

IIRC, you said you would only play Cathedral.
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Old 07-07-2008, 06:56 PM   #117
The Jackal
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MEDIC!
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Old 07-07-2008, 06:57 PM   #118
The Jackal
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It would've been better if I'd found a sound clip.
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Old 07-07-2008, 06:59 PM   #119
st.cronin
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Quote:
Originally Posted by Passacaglia View Post
IIRC, you said you would only play Cathedral.

Originally, that is what I said. But then I changed my mind, and I expected to be in the game. That's ok, I don't mind sitting this one out.
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Old 07-07-2008, 06:59 PM   #120
Barkeep49
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Quote:
Originally Posted by Passacaglia View Post
IIRC, you said you would only play Cathedral.
This is indeed what you said.

Quote:
Originally Posted by st.cronin View Post
I will only play Cathedral.
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Old 07-07-2008, 07:00 PM   #121
Barkeep49
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Quote:
Originally Posted by st.cronin View Post
Originally, that is what I said. But then I changed my mind, and I expected to be in the game. That's ok, I don't mind sitting this one out.
My bad. Your second message was:

Quote:
Originally Posted by st.cronin View Post
I actually can probably do Spawn, too, if you come up short on players.

And since we had 23 we didn't run short on numbers. Will you be an alternate though?

Again my apologies.
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Old 07-07-2008, 07:02 PM   #122
st.cronin
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I will gladly be an alternate, apologies not necessary - my fault for not being clearer.
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Old 07-07-2008, 07:08 PM   #123
Alan T
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Join Date: Dec 2002
Location: Mass.
My brief comments based on my experience last spawn game:

- At least one of the officers previously started off as a spawn in Spawn2. In that game it was the ensign. It might be a completely different officer this game (or none at all). It was a huge advantage for the spawn in the previous game when I (as a spawn that game) was able to become captain. I personally would feel alot better if I knew that my officers were not spawn. Each of the officers have very important duties that in the hand of a spawn would be pretty bad.

- As long as I can feel pretty confident that my officers are not spawn, I don't have any real plans to override any of their commands and plan to allow them to make their own choices on how to direct things.

- If I remember right some areas of the ship were more important to fix in the early days than other areas. We can wait on repairing the engines for now until we get closer to our needed goal for crystlium. The sleeping quarters also aren't a huge priority to fix but they become a bit more important later once the security system is running well. I'm not worried about the water plant being fixed just yet in day 1 or so, as we have plenty of water we need to use up anyways or we lose. I think Schmidty (and others who want to help) should probably work on figuring out the best way to use the water as it might be something usable to locate spawn later on. At some point we'll need water though.

If I remember right, it got ugly when the slaves pen wasn't fixed and the slaves busted out. If I remember right, last game Kwhit ended up just killing all of the slaves because they became unamanagable. We'll need to make a decision at some point if our time is better spent fixing any damage there vs just outright killing off the slaves.

The two most important areas to repair at the start in my opinion is the security headquarters and the cargo hold. We can't even start on our mission until the cargo hold is repaired, and the security HQ needs to be functional or we'll be sitting ducks for alot of this mission.


Finally my last thought for now is more a question.. Any thoughts on where I should land us? Higher risk/reward where we take less damage but have more spawns to contend with.. or Less risk/reward where we have less spawn but less crystlium?

Also a special P.S.. I remember last game I think it was Sackattack who signed up to play but didn't end up on the game list... He ended up with a special role later in the game. It didn't matter that much since he wasn't votable for execution, but I wouldn't be suprised to see someone like Lathum or St.Cronin turn up in that role again this game.
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Old 07-07-2008, 07:10 PM   #124
saldana
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Join Date: Aug 2005
Location: Bethlehem, Pa
slave master checking in

BK, lathum does not appear on the roster...was he too late.
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Old 07-07-2008, 07:13 PM   #125
saldana
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Join Date: Aug 2005
Location: Bethlehem, Pa
captain t, sir, it would be my personal preference to land in the less spawn infested area, despite the probability of more damage to the ship...damage can be fixed, sir, spawn infestation, not so much.
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Old 07-07-2008, 07:20 PM   #126
Tyrith
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Join Date: Jun 2005
Location: Houston, TX
Ultimately it's a question of whether we want a longer game -- more repair cycles meaning we're stuck on the ground longer -- or a shorter, but more risky game, giving the wolves less time to do their special wolf magic on us. I'd lean towards the former but I can understand wanting to go for the risk/reward too.
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Old 07-07-2008, 07:25 PM   #127
saldana
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Join Date: Aug 2005
Location: Bethlehem, Pa
barkeep, question about the slaves....can they be used to work on damaged parts of the ship, or are they only for away teams...if they can work on the ship, do i have to be in the same place as them?
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Old 07-07-2008, 07:26 PM   #128
PackerFanatic
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Location: Appleton, WI
Geeky ol' scientist checkin' in - I look forward to helping where I can!
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Old 07-07-2008, 07:33 PM   #129
jeheinz72
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Join Date: Feb 2006
Location: Fresno, CA
Engineer checking in.

I'm going to have to re-read this stuff a TON, but I'm here to help!
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Old 07-07-2008, 07:35 PM   #130
RendeR
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Join Date: Aug 2001
Location: Buffalo, NY
Second Officer RendeR Reporting for duty SIR!

I say Balls to the wall Cap, Set us down well clear of those bloody beasties. We can fix the hull, She'll hold together!
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Old 07-07-2008, 07:40 PM   #131
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by saldana View Post
barkeep, question about the slaves....can they be used to work on damaged parts of the ship, or are they only for away teams...if they can work on the ship, do i have to be in the same place as them?
Slaves are only good for away missions.
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Old 07-07-2008, 07:40 PM   #132
claphamsa
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Join Date: Nov 2007
Location: non white trash MD
im a prviate, i guess that is vanilla villegar! i m gonna be busy tonight (despite a rainout in softball with not a could in the sky) and I have an MRI o'n my ankle at 1015 tommorow! but ill be well an hoed!

ALANT i would say to hell with the spawn, but i didnt play the last game so i have no idea what im talking about!
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Old 07-07-2008, 07:41 PM   #133
oliegirl
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Join Date: Oct 2003
Location: Caught somewhere between Raising Hell and Amazing Grace...
Sargent at Arms checking in!

My head is about to explode from reading the rules/roles...I'll be checking in throughout the evening and will be around in the morning as well.
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Old 07-07-2008, 08:30 PM   #134
Telle
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Join Date: Feb 2004
Location: Buffalo, NY
Ensign checking in.
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Old 07-07-2008, 08:35 PM   #135
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Engineer here and am really excited to see how this game plays out after how much I've heard about the Spawn games.
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Old 07-07-2008, 08:36 PM   #136
Chubby
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Join Date: Oct 2000
Location: Syracuse, NY
Private Chubby checking in.
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Old 07-07-2008, 08:37 PM   #137
hoopsguy
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Join Date: Oct 2000
Location: Chicago
I'm very excited about the role of Security Chief - I didn't request it, so I consider it a pretty lucky bonus.

In terms of landing, I'm fine with either. We don't have an idea of the relative amount of spawn vs crystlium, so I don't feel like I have enough information to make an educated guess.

Is there anyone who wants to do anything besides mine crys during tomorrow's away mission? If we are doing that, then I would suggest a max team if we land away from spawn and (potentially) a smaller team if we choose a target-rich (spawn + crys) environment.

As far as a member of the command being spawn, I know that I'm not starting off as one but I'm not sure how much that means. The last game didn't have any spawn during the first day and there isn't anything in the rules suggesting if we start with spawn or if we get infected early on in the process.
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Old 07-07-2008, 09:08 PM   #138
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Really excited about getting this going.

I think I'd prefer landing away from the high Spawn activity. That will give us time to ease into the game a bit for the newcomers. I feel like that choice will lead to a slower start to the game and give us time to assess and evaluate each other.
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Old 07-07-2008, 09:09 PM   #139
KWhit
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Also, from previous games, I assume no one is a Spawn yet (since we haven't landed).
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Old 07-07-2008, 09:18 PM   #140
hoopsguy
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Join Date: Oct 2000
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Captain Alan, I hope that you play a little more nicely with the crew at large this time than you did in that unfortunate draft experience. I would hate to see yet another captain exit by way of mutiny in a spawn game
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Old 07-07-2008, 09:29 PM   #141
Passacaglia
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Join Date: Oct 2000
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Quote:
Originally Posted by hoopsguy View Post
I'm very excited about the role of Security Chief - I didn't request it, so I consider it a pretty lucky bonus.

In terms of landing, I'm fine with either. We don't have an idea of the relative amount of spawn vs crystlium, so I don't feel like I have enough information to make an educated guess.

Is there anyone who wants to do anything besides mine crys during tomorrow's away mission? If we are doing that, then I would suggest a max team if we land away from spawn and (potentially) a smaller team if we choose a target-rich (spawn + crys) environment.

As far as a member of the command being spawn, I know that I'm not starting off as one but I'm not sure how much that means. The last game didn't have any spawn during the first day and there isn't anything in the rules suggesting if we start with spawn or if we get infected early on in the process.

I was thinking about that as well, since all I know is my role, not necessarily my allegiance. My hunch was that we're all good at this point.
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Old 07-07-2008, 09:31 PM   #142
bulletsponge
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Join Date: Sep 2005
Location: TX
a freakin private! wtf!! i wanted to probe people
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Old 07-07-2008, 09:33 PM   #143
path12
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Join Date: Feb 2003
Location: Seattle, WA
Dammit Alan, I'm a doctor, not a miracle worker!

But I think it's a pretty darn good idea to check the officers first.
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Old 07-07-2008, 09:41 PM   #144
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Quote:
Originally Posted by hoopsguy View Post
Poli, any advice for future Captains?
Aye, matey. Dole out the punishment. There be spawn 'mongst the crew.
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Old 07-07-2008, 09:42 PM   #145
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Quote:
Originally Posted by Alan T View Post
You don't want my advise from when I was captain?
Maybe I was confused. I thought I was captain in barkeep's spawn game, maybe I'm thinking of a different one.
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Old 07-07-2008, 09:44 PM   #146
Alan T
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Quote:
Originally Posted by hoopsguy View Post
Captain Alan, I hope that you play a little more nicely with the crew at large this time than you did in that unfortunate draft experience. I would hate to see yet another captain exit by way of mutiny in a spawn game


The way I feel about this crew is that it is just way too large for me to micromanage. Like I said before, I am hoping the doctors and others with various abilities to do so will be able to help me feel comfortable about the other officers. As long as I can feel comfortable that the officers remain uninfected, I think it is important to delegate out various pieces of duty.

It seems like the crew breaks down into groups fairly easily, so likely many pieces will take coordination between various people in order for us to achieve our goals.. Some of the breakdowns seem to go as:

First Officer - Responsible for our missions and the overall success. We will need away teams to mine as well as possibly exploration.
I think key members that will be assisting the First officer with alot of these goals will be the Ensign who will likely be leading an away team at times, the Scientist as they help give a bonus to away teams, and Privates as we can use the additional help on away teams.

Second Officer - Kind of like our ship's HR. Unfortunately death will happen on this ship but the various jobs and functions are still needed. This officer will have to use their best judgement on trusted individuals to place into new key positions. The Trainer also will be helping with this task as well.

Security Chief- Obviously the SC is key to our survival. Probably the most important area of the ship to repair at the start is the security HQ, and likewise having a Sec Chief that we can trust is the best way to hold the spawn at bay. Galley Master, Warden, Seargent-at-Arms, Security Crewmen all will be helping in various ways with that. The Slavemaster is also under the security chief, but I seemed to remember him being more useful on away missions with his slaves in the previous game. Someone refresh my memory if I am wrong on that.

Chief Engineer - pretty self explanatory. We need the ship repaired or we lose our mission. The Engineers will likely want to coordinate some how with the Chief as there are bonuses for working together.

Captain - I might have the easiest job, but also the riskiest to allow a spawn to get into. I think that I (and all of us to some extent) should give some leeway for the other officers and crew members to perform their functions at their best discretion, so I don't plan on being too heavy handed. I think it is important that the crew have their ability to make their own decisions as that also might be helpful in figuring out who might already be infected as well. I will primarily be leaning on the Doctors to help us fight off the spawn infections and the Medic to help heal up those that may get injured.


I'm mainly going over various functions now as it probably is the only time in the game that everyone will be able to fully trust me. (Even though past games show that even isn't enough at times) Plus I am hoping it helps the newer players get zeroed in to what to look for in their various functions. I think as the game goes on longer, there will be alot more interplay between the various functions with suggestions, ideas and discussions to what would be the best for the crew.
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Old 07-07-2008, 09:45 PM   #147
Alan T
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Join Date: Dec 2002
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Quote:
Originally Posted by Poli View Post
Maybe I was confused. I thought I was captain in barkeep's spawn game, maybe I'm thinking of a different one.


There were two spawn games
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Old 07-07-2008, 09:53 PM   #148
path12
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Join Date: Feb 2003
Location: Seattle, WA
By the way, I'd rather not specify who I examine day by day to minimize the risk of someone becoming infected after they have been publicly cleared. You may rest assured I will share any infection information that I receive.
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Old 07-07-2008, 09:54 PM   #149
hoopsguy
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Join Date: Oct 2000
Location: Chicago
Will we begin getting water/crys updates at the start of Day 1? Assuming I haven't missed the water info, that info will be a factor in making decisions for a few people - potentially both day and night decisions.
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Old 07-07-2008, 10:00 PM   #150
saldana
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Join Date: Aug 2005
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Quote:
Originally Posted by path12 View Post
By the way, I'd rather not specify who I examine day by day to minimize the risk of someone becoming infected after they have been publicly cleared. You may rest assured I will share any infection information that I receive.


iirc, who you examine is public knowledge in the thread
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