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Old 03-03-2007, 02:10 PM   #101
TheOhioStateUniversity
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Sort of off topic. I used to be heavy into baseball mogul in middle and high school, because I followed the game of baseball very closely and knew every player, prospect, etc...Since Ive been in college I haven't really followed baseball at all and part of my enjoyment of sports sims is knowing the universe. I may give this game a try but does anyone know a website or something with a 2007 season preview that can get me up to speed on rosters, top prospects,etc...Thanks
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Old 03-03-2007, 02:23 PM   #102
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Question...............I can't get into the preview forum yet. I have the game, and am running a test sim starting in 1901, and the 1901 stats ended up modernesque. Is there a button you can hit so that the first year stats end up correct, or is this like the previous versions where you have to sim 1901, get the correct imports after the rollover to 1902, stat over and plug the numbers in?
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Old 03-03-2007, 02:27 PM   #103
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Originally Posted by cougarfreak View Post
Question...............I can't get into the preview forum yet. I have the game, and am running a test sim starting in 1901, and the 1901 stats ended up modernesque. Is there a button you can hit so that the first year stats end up correct, or is this like the previous versions where you have to sim 1901, get the correct imports after the rollover to 1902, stat over and plug the numbers in?



You need to reply back with the email that Marc Duffy sent you with what your forum name is at ootp.
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Old 03-03-2007, 03:34 PM   #104
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This thread is definitly interesting. I will say, "kudos" to Markus and SI for really getting this year's version out to the doubters. I'm one of those, but I forgot to send a PM.

Keep the information coming fellas. Markus might make me regret not pre-ordering.
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Old 03-03-2007, 03:45 PM   #105
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You need to reply back with the email that Marc Duffy sent you with what your forum name is at ootp.

did that did i
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Old 03-03-2007, 05:59 PM   #106
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Originally Posted by cougarfreak View Post
Question...............I can't get into the preview forum yet. I have the game, and am running a test sim starting in 1901, and the 1901 stats ended up modernesque. Is there a button you can hit so that the first year stats end up correct, or is this like the previous versions where you have to sim 1901, get the correct imports after the rollover to 1902, stat over and plug the numbers in?

I assume you are using historical players with Lahman (or another DB) rather than fictional?

It still takes a season for the auto adjust league totals to have something to work with but for the most part the initial year of a league seems much better. For example, I just completed a sim from 1901-2006 and here are my 1901 numbers:

Code:
SIM REAL LIFE HOME RUNS (AL) 261 228 HOME RUNS (NL) 219 227 AVG (AL) .286 .277 AVG (NL) .281 .267
A little high but not too far off the mark. There is an issue with stolen bases being quite a bit too high from 1901-1910 and triples need some work but other stats seem pretty close. Here are my 1901 leaders
Code:
AMERICAN LEAGUE SIM REAL AVG AVG Lajoie .393 Lajoie .426 McGraw .358 Donlin .340 Brodie .353 Freeman .339 HR HR Lajoie 15 Lajoie 14 Freeman 11 Freeman 12 Mertes 11 Grady 9 Seybold 11 WINS WINS Young 28 Young 33 Callahan 23 McGinnity 26 Kellum 23 Griffith 24 SAVES SAVES Leitner 4 Hoffner 3 Carrick 3 Garvin 2 Nops 3 K's K's Kellum 160 Young 158 Morrisey 153 Patterson 127 McNeil 146 Dowling 124 NATIONAL LEAGUE SIM REAL AVG AVG Keeler .382 Burkett .376 Burkett .367 Delahanty .354 Flick .366 Sheckard .354 HR HR Crawford 10 Crawford 16 Delahanty 10 Sheckard 11 Flick 10 Burkett 10 WINS WINS White 25 Donovan 25 Waddell 24 Harper 23 Leever 21 Hahn 22 SAVES SAVES McJames 3 Donovan 3 Sudhoff 2 Powell 3 K's K's White 237 Hahn 239 Waddell 231 Donovan 226 Hughes 207 Hughes 225 Mathewson 177 Mathewson 221
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Old 03-03-2007, 06:15 PM   #107
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Actually I'm doing fictional. Just trying to run a test with fictional players to see how the game will adjust totals as the years go on. It would seem to make sense to me to add a "recal" button for league totals after the creation year has been typed in. This can really mess up your leaderboards.

Last edited by cougarfreak : 03-03-2007 at 06:20 PM.
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Old 03-03-2007, 06:23 PM   #108
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Originally Posted by cougarfreak View Post
Actually I'm doing fictional. Just trying to run a test with fictional players to see how the game will adjust totals as the years go on.


Ah. Sorry, I am not as familiar with the fictional side of things. You may need to adjust the player creation modifiers for the first season of a fictional league to get decent 1901 numbers. However, I believe there are some options to create players with other era style ratings. On the league setup screen from the strategy tab did you check auto import historical player creation modifiers and auto adjust league totals each season for historical accuracy.

Those two options should help fictional players perform similiar to deadball era baseball when you are in the 1901-20 seasons of your fictional league. I am not sure but it still may take a year or two for the stats to smooth out though.

Last edited by TigerFan1 : 03-03-2007 at 06:26 PM.
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Old 03-03-2007, 06:26 PM   #109
cougarfreak
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Ah. Sorry, I am not as familiar with the fictional side of things. You may need to adjust the player creation modifiers for the first season of a fictional league to get decent 1901 numbers. However, I believe there are some options to create players with other era style ratings. On the league setup screen from the strategy tab did you check auto import historical player creation modifiers.

Yep, sure did. Oh well.
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Old 03-03-2007, 06:28 PM   #110
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Yep, sure did. Oh well.

Ok. Well, let me fire up a fictional league and see what happens. I will make Markus aware of any issues.
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Old 03-03-2007, 06:29 PM   #111
cougarfreak
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Ok. Well, let me fire up a fictional league and see what happens. I will make Markus aware of any issues.

Oh, it's cool. The game has some impressive new features.
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Old 03-03-2007, 07:32 PM   #112
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Originally Posted by cougarfreak View Post
I have the game, and am running a test sim starting in 1901, and the 1901 stats ended up modernesque. Is there a button you can hit so that the first year stats end up correct


To create a fictional league with stats that will somewhat closely resemble the deadball era do the following when creating your league.

You can use the League Creation Wizard to select your league structure and get all the basics set up but when you get to step 7 make sure you change the starting year of your league to 1901 (or whatever season you want). Once you have done that and selected a name for your saved game I would suggest clicking on Advanced Mode rather than Start Game.


You are now in the Advanced Mode. Select the options tab and check to enable the option to automatically adjust league totals afer each season for historical accuracy.
You may also want to enable import adjusted financial settings after each year if you want realistic contracts and revenue for the period.

Next click on the Strategy & Equivalencies tab:
Make sure you check to enable both of the Historical Modifier & Totals Options:
Automatically adjust league totals modifiers after each season for historical accuracy
and
Automatically import historical player-creation modifiers

I would also suggest changing your General strategy tendancies to the following
Use of Relievers - Very Rarely
Use of Closers - Very Rarely
Pitcher Endurance - High
Typical Starting Rotation size - 4 man rotation
Pinch hit for pitchers - very rarely
the other settings are up to you.

You are now ready to start your game. I set up my league with a 140 game schedule just like real life 1901 had.

Here are my league totals and leaderboards: (two 8 team leagues with one division each same as 1901 AL and NL had)

League one batting average was .280 with 108 homers hit and 980 stolen bases
League two batting average was .280 with 98 homers hit and 774 stolen bases


STAT LEADERS
I left the names out since they are all fictional players

BATTING AVG
.363
.362
.352

Homeruns
8
6
6

Triple
13
12
11

Doubles
56
53
51

Stolen Bases
93
83
78

PITCHERS WINS
23
23
22

ERA
1.85
2.15
2.22

Strikeouts
158
126
117

It certainly does not match 1901 historical stats perfectly but for a fictional league I think it gives you the feel of the deadball era. I believe from there on it will automatically adjust the settings to mirror whatever year you are playing.

Hope that helps.
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Old 03-03-2007, 09:50 PM   #113
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I'm posting the "cards" of multiple league leaders in the dynasty thread (I don't want to clutter this thread.) Looking over things from just an eyeball test at this point, I'm enjoying seeing variability in how guys end their career. I see some players who hung on until the bitter end. Others who retired as soon as they started losing it. With injuries on average (and everything else at default), my career Home Run Leader has 941 homers. The next closest guys had 832 and 769.


Feel free to let me know if there is any particular statistical leaders you want me to take a closer look at. I'm enjoying just looking through so much history. Also, at least among the best players, I'm seeing very few suspicious releases or trades. Tomorrow, I'm going to play through a season or several much slower and look much closer for any odd releases.
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Old 03-03-2007, 10:49 PM   #114
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I think I made one big mistake (well two) in my first test league that is hurting the success of some teams. I didn't use the button that assigns fictional contracts to all of the players (and I don't think the database that I used has real player salaries.) Two, I didn't use the button that sets team budgets to be balanced for their current payrolls. The default game setting doesn't seem to give New York a huge payroll and the Yankees have been hamstrung in my test league as a result. Same for my Phillies (to a lesser extent.) I'll use those options in my next test league (which I'll probably start tomorrow evening) and see if that makes a big difference.


Edit: Actually, I'll probably start that tonight before bed. I'll be able to compare to see if there is variability at the 50 year mark and take that hopefully more stable league further into the future. But, I'll keep my first test league around in case I want to continue it at some point or look at something else.
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Last edited by Eaglesfan27 : 03-03-2007 at 10:52 PM.
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Old 03-04-2007, 01:04 AM   #115
Markus Heinsohn
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Originally Posted by Eaglesfan27 View Post
I think I made one big mistake (well two) in my first test league that is hurting the success of some teams. I didn't use the button that assigns fictional contracts to all of the players (and I don't think the database that I used has real player salaries.) Two, I didn't use the button that sets team budgets to be balanced for their current payrolls. The default game setting doesn't seem to give New York a huge payroll and the Yankees have been hamstrung in my test league as a result. Same for my Phillies (to a lesser extent.) I'll use those options in my next test league (which I'll probably start tomorrow evening) and see if that makes a big difference.

The game does that automatically after the inaugural draft, and bases the financial numbers on the payroll of the team. So you may up ending up with NY having a low budget, depending on how they draft.

If you want the game to resemble real life markets, you will need to edit the financial values of the teams after the draft, i.e. increase the market size of the Yankees.
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Old 03-04-2007, 01:06 AM   #116
Markus Heinsohn
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Originally Posted by cougarfreak View Post
Question...............I can't get into the preview forum yet. I have the game, and am running a test sim starting in 1901, and the 1901 stats ended up modernesque. Is there a button you can hit so that the first year stats end up correct, or is this like the previous versions where you have to sim 1901, get the correct imports after the rollover to 1902, stat over and plug the numbers in?

That was not implemented yet. It has been meanwhile... now the correct settings are imported correctly before the first season
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Old 03-04-2007, 01:35 AM   #117
Eaglesfan27
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Originally Posted by Markus Heinsohn View Post
The game does that automatically after the inaugural draft, and bases the financial numbers on the payroll of the team. So you may up ending up with NY having a low budget, depending on how they draft.

If you want the game to resemble real life markets, you will need to edit the financial values of the teams after the draft, i.e. increase the market size of the Yankees.


Yeah, I just figured this out. Also, BOTH times I created test leagues, I forgot/missed scrolling down league rules to set average TV contracts, average ticket prices, max money a team can hoarde, etc. I think that is going to take care of the issues that I was seeing with the Yankees running out of money and sucking as a result.
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Old 03-04-2007, 03:32 AM   #118
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That was not implemented yet. It has been meanwhile... now the correct settings are imported correctly before the first season

Does this mean we don't have to go thru the advanced settings to get a realistic fictional deadball era league?

Not sure what you mean that wasn't implemented yet.
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Old 03-04-2007, 05:07 AM   #119
Markus Heinsohn
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Does this mean we don't have to go thru the advanced settings to get a realistic fictional deadball era league?

Not sure what you mean that wasn't implemented yet.

It was not implemented in the preview version yet

It will work in the release version... you enter the year (i.e. 1903), tick 3 checkboxes (import financials, import creation modifiers, adjust league strategy) and that's it.

Last edited by Markus Heinsohn : 03-04-2007 at 05:07 AM.
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Old 03-04-2007, 06:17 AM   #120
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Originally Posted by Markus Heinsohn View Post
It was not implemented in the preview version yet

It will work in the release version... you enter the year (i.e. 1903), tick 3 checkboxes (import financials, import creation modifiers, adjust league strategy) and that's it.

Is there an easy way to start a fictional league in 2007, but import creation modifiers for, say, 1987, and have those modifiers work for the rest of the league's history so that I'll always have 1987-style stats?
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Old 03-04-2007, 06:28 AM   #121
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FACEGEN SUGGESTION: Can we get some goatee-mustache combinations, and not those silly no-mustache ones that make all the goateed guys look like little weenie beatnik Abe Lincoln wannabes???


Add an option for this:











And I'll put 0% on this crap:
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Old 03-04-2007, 07:18 AM   #122
Markus Heinsohn
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Is there an easy way to start a fictional league in 2007, but import creation modifiers for, say, 1987, and have those modifiers work for the rest of the league's history so that I'll always have 1987-style stats?

No easy way, sorry.

But I suggest importing 1987, remembering the settings in the league strategy tab, and later apply them to your fictional league.
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Old 03-04-2007, 07:19 AM   #123
Ben E Lou
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No easy way, sorry.

But I suggest importing 1987, remembering the settings in the league strategy tab, and later apply them to your fictional league.
Yeah. That's what I was figuring I'd do unless I was missing something.
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Old 03-04-2007, 07:25 AM   #124
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Wait....once I've started a league, where ARE the creation/stats modifiers? Can I not change them?
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Old 03-04-2007, 07:28 AM   #125
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Never mind. I find them. Now, what about league totals and their modifiers? Are they more intuitive now?
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Old 03-04-2007, 07:31 AM   #126
Markus Heinsohn
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Never mind. I find them. Now, what about league totals and their modifiers? Are they more intuitive now?

Well, after simming a season and you realize you want 10% less homeruns, simply set the league totals HR modifier to 0.9 ...
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Old 03-04-2007, 07:32 AM   #127
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Well, after simming a season and you realize you want 10% less homeruns, simply set the league totals HR modifier to 0.9 ...
Good, good.
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Old 03-04-2007, 07:36 AM   #128
Markus Heinsohn
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Good, good.

If you already know what kind of league you like, I suggest setting the player creation modifiers while creating your game. For example, if you like 80's baseball, set your league up in the wizard as usual, then at the last step hit "advanced mode", then go to the league strategy tab, select "normal" for pitcher endurance, adjust the reliever/closer useage a bit down, and set the player creation modifier for homeruns to 0.80 and the one for contact to 0.95... voila, you got a nice 80's fictional league.
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Old 03-04-2007, 07:38 AM   #129
Ben E Lou
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Originally Posted by Markus Heinsohn View Post
If you already know what kind of league you like, I suggest setting the player creation modifiers while creating your game. For example, if you like 80's baseball, set your league up in the wizard as usual, then at the last step hit "advanced mode", then go to the league strategy tab, select "normal" for pitcher endurance, adjust the reliever/closer useage a bit down, and set the player creation modifier for homeruns to 0.80 and the one for contact to 0.95... voila, you got a nice 80's fictional league.
Gotcha. It's hard to know exactly what kind of league I want compared to the default until I get a better feel for the default stats, though.
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Old 03-04-2007, 07:55 AM   #130
Ben E Lou
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Some e-mail messages do not contain the player positions, and when I click on the link to the player, it is not readily apparent what his primary position is. It is buried on the left in the Personal Details section. I'd suggest one of two things here:

1. Put the Position in color, so that it stands out in the Personal Details.
2. Add it at the top. Instead of "#75 Charlie Parkinson", I'd go with "SP Charlie Parkinson." I mean, I don't really care what his number is, but I sure care what position he plays.

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Old 03-04-2007, 08:44 AM   #131
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Originally Posted by Markus Heinsohn View Post
If you already know what kind of league you like, I suggest setting the player creation modifiers while creating your game. For example, if you like 80's baseball, set your league up in the wizard as usual, then at the last step hit "advanced mode", then go to the league strategy tab, select "normal" for pitcher endurance, adjust the reliever/closer useage a bit down, and set the player creation modifier for homeruns to 0.80 and the one for contact to 0.95... voila, you got a nice 80's fictional league.


Will this remain an 80's league over time, or do I need to do this each year?
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Old 03-04-2007, 08:52 AM   #132
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Instead of "#75 Charlie Parkinson", I'd go with "SP Charlie Parkinson." I mean, I don't really care what his number is, but I sure care what position he plays.

Agreed.

I think that makes the most sense.
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Old 03-04-2007, 09:06 AM   #133
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Agreed.

I think that makes the most sense.
Ditto. That would be much better IMO as well.
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Old 03-04-2007, 09:07 AM   #134
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Agreed.

I think that makes the most sense.

yeah, also think that would be a good idea.
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Old 03-04-2007, 09:13 AM   #135
Markus Heinsohn
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SkyDog, you'll like this:
http://www.ootpdevelopments.com/boar...04#post2082304

PS: I'll add position to the top of the player profile screen... makes sense.
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Old 03-04-2007, 09:37 AM   #136
Northwood_DK
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I’m looking to some day buy my first Baseball sim. What is the chance that I as a total newbie can enjoy this game? I see all the options for starting a game and they all look a bit overwhelming for a rookie. What’s the learning curve for this game?
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Old 03-04-2007, 09:48 AM   #137
Ramzavail
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How was the Howard for Penny deal - much different from the Thome for Roward deal?

if both brought up a prospect, that laters plays well.
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Old 03-04-2007, 09:56 AM   #138
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Originally Posted by Markus Heinsohn View Post
SkyDog, you'll like this:
http://www.ootpdevelopments.com/boar...04#post2082304

PS: I'll add position to the top of the player profile screen... makes sense.

So are you dropping the number or keeping it and adding the position?

#29 Joe Blow SP
or
SP Joe Blow

Not a big deal but I prefer number and position if it can be done. The number adds some to the immersion IMHO.
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Old 03-04-2007, 10:12 AM   #139
Markus Heinsohn
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So are you dropping the number or keeping it and adding the position?

#29 Joe Blow SP
or
SP Joe Blow

Not a big deal but I prefer number and position if it can be done. The number adds some to the immersion IMHO.

SP Joe Blow (#27)

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Old 03-04-2007, 10:14 AM   #140
Sweed
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SP Joe Blow (#27)


Very nice, thanks
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Old 03-04-2007, 10:32 AM   #141
Terps
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Before I fire up my preview version, does the game run well on Windows Vista? If not I'll have to play it on my desktop.
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Old 03-04-2007, 10:38 AM   #142
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Before I fire up my preview version, does the game run well on Windows Vista? If not I'll have to play it on my desktop.

I'm running it on Vista, no problems. Sim season #45 last year for me took 7:20 seconds. I'm about to time sim season 107.
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Old 03-04-2007, 11:34 AM   #143
cougarfreak
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Sim season 107 went to 10:40. Not bad considering the amount of data. This is default league (2 8 teams leagues), with 5 levels of minors. My computer is a new laptop, 1.66 ghz dual core, with 2 gigs of ram.
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Old 03-04-2007, 11:59 AM   #144
Eaglesfan27
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Location: New Jersey
My second test league ran quite a bit faster. It's in 2064 as I wake up late this morning. Going to take a look at some stats now and see if the "big money teams" play more like big money teams with the adjustments I made to financials.


Yep, they did. Chicago with the big media market got together a powerhouse team and made it to 6 World Series in a row from 2030-35 (they won 3.) Yankess won quite a bit more too as did the Mets, and even my Phillies team. More big market teams won in general when I adjusted finances, but still a few smaller market teams snuck in wins in the last 60 years. Posting some stats in the dynasty thread (I'll use the same one for comparision purposes as the first test league.)
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Last edited by Eaglesfan27 : 03-04-2007 at 12:02 PM.
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Old 03-04-2007, 12:11 PM   #145
TroyF
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I started in 2007 with all defaults, a fictional MLB style league with full minors. The sim crashed at the end of the 2096 season. I'll run through to 2097 later and see if it's a fatal error or if it's just one of those things. Either way, 89 years isn't bad, is it?

If you have any questions about the stats, let me know. I'm going to start sifting through the history now and see what it tells me.

Early impressions:

Career leaders - Avg - .345, HR - 730, RBI - 2,139, SB - 997, H - 3,225, W- 300, Saves - 646, K - 4,305

Single Season - Avg - .421, HR - 65, RBI - 180, SB - 99, H - 257, W - 24, Saves - 54, K - 345
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Old 03-04-2007, 12:20 PM   #146
MrBug708
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Both of those SB records seem to be those marks that would drive a player crazy as they would have just missed them
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Old 03-04-2007, 12:29 PM   #147
TroyF
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The first player I looked at is fascinating. The guy with 300 wins and 4,305K is the same player. His name is Chris "Fearless" Carrol.

He was the 21 pick in the draft in June of 2016. He started out as a reliever in the minors. He wasn't really good in A ball, but was promoted to AA at the start of 2017. He pitched well there and moved up to AAA. He lit up AAA and was promoted to the majors.

He worked as a reliever during for the rest of that year and the start of the next year. He had 26 saves and seemed to be destined to be a world class reliever until mid August when the team decided they wanted him to start. He started 8 games to finish the year. The following season, he pitches in 22 games, all starts, and racks up a 12-3 record, with a 1.15 ERA, 23 BB and 183 K. He tears his labrum and is gone for 7 months after that fantastic start. He's 22 at this point.

He comes back the next year and has a terrific year, going 15-7 with a 1.98 ERA, 46 BB and 289 K. The following year he herniates a disk 6 innings into the season and misses the rest of the year.

Then starts the legendary run. 8 Cy Young awards in 9 seasons. His high ERA during the stretch is 2.22. His low ERA was 1.38, a season in which he went 21-4 with 30BB, 303K and 144 hits given up in 234 innings. Yikes.
He starts to fade a bit at the end and spends the last year of his career as a middle reliever before retiring.

His final numbers = 300-130, 28 saves, 2.45 ERA, 3,901.2 IP, 2,944 H, 755 BB, 4,305K, 10 complete games (?), 7 shutouts (?), and a .95 WHIP

He spends his entire career with the same team, signing extensions most of the time. The most lucrative was a 3 year, 74 million dollar extension.
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Old 03-04-2007, 12:44 PM   #148
Buccaneer
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Troy, that sounds like a number of HOF pitchers I have seen when I play in the Golden Age except that CG and SHO would be much, much higher. The Golden Age is very pitcher-centric but the use of relievers is nowhere near the later eras. I can only imagine that the current/modern trend of more reliever specialists would only intensify to where CG would be a thing of the past. It alos sounds like that it's an era of really good hitters with a few HOF pitchers, explaining the low SHO?
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Old 03-04-2007, 01:54 PM   #149
Markus Heinsohn
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Or that guy simply had low stamina...
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Old 03-04-2007, 02:06 PM   #150
Eaglesfan27
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In my test career (with modern settings that has pitcher endurance as low and reliever use set to very high) I have one pitcher who is getting 5-8 CG's each year. Of course, he is one of the most dominant pitchers so managers are leaving him in to finish games.
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