11-05-2009, 04:28 PM | #101 |
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goddamn. i've held off doing anything serious with the game waiting for the patch - i'm basically just working to tweak the sliders for my particular skill level.
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11-05-2009, 07:17 PM | #102 | |
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Location: Raleigh, NC
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Quote:
Is the frame rate issue fixed in this? |
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11-05-2009, 08:26 PM | #103 | |
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Awesome news. Going to be a busy gaming weekend between this and Dragon Age: Origins. |
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11-05-2009, 08:27 PM | #104 |
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Location: New Jersey
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I hope so. It was reportedly the #1 priority for the patch and everything else in the list I posted were secondary goals. |
11-06-2009, 08:08 AM | #105 | |
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Quote:
Everyone in the impressions thread on OS is reporting that the patch has made the frame rate issues completely disappear. 2k cam and Broadcast cam are both being reported as "silky smooth even in Philly." Also, the defense is reportedly much better, especially in the paint. Lead passes into the paint are much more difficult to complete. Now, with default sliders shooting percentages might end up just slightly high unlike before where they were much too high. The consensus on OS so far is that the game plays much better. I'll find out for myself this afternoon. |
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11-06-2009, 08:34 AM | #106 |
Pro Starter
Join Date: Jul 2007
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yeah, canīt wait to try it
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11-06-2009, 05:59 PM | #107 |
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Join Date: Nov 2002
Location: New Jersey
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Some thoughts after just 1 game:
- The frame rate was perfect during play, but I did see one slight hitch in a cut scene. That is a drastic improvement and in no way diminished my enjoyment of the game. - On Pro with default settings, it played a great game. I played 5 minute quarters of the NBA Today game. I played tonight's Nets at Philly. The Nets shot 35%. Philly shot 43%. We ended up tied at 30 at the end of regulation because of a few turnovers. Passing into the paint doesn't work any more unless it is a clear path, although I did squeeze one ball in. Even on Pro, their traps were nasty. Once, they trapped Brand and he threw a terrible pass out of the double team that was picked off to start the fastbreak. They won 34-33 in OT. - The defense is night and day. I felt like it was constantly working against me pre-patch. Now, rotations are awesome, although I messed up anticipating once or twice which cost my team. I already feel confident saying interior defense is the best I've ever seen in a video game. It's that good. Guys who are in position contest shots like they should. Guys who get beat give up scores like they should be also keep battling. Wonderful interior play. - Fouls aren't called enough on default, but I'm about to try Pared's sliders for those now. I only planned on playing a quick game or two as I want to get to Dragon Age (for the first time), but I could see myself playing a few full length games tonight.
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11-06-2009, 06:17 PM | #108 |
Coordinator
Join Date: Nov 2003
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Meeting keeping me at work late tonight, can't wait to get home and give this a spin. Very promising news. Is it confirmed that the bug in franchise with players stats decreasing has been squashed?
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11-06-2009, 06:24 PM | #109 | |
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Join Date: Nov 2002
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Quote:
I didn't read through the 500 plus post impression thread, so I can't say for sure, but I'm planning on starting my association tonight, and I can look into it. Right now, I'm having a blast beating up on the Knicks with the 90 All-Star East team Pre-patch on default, Shaq was hitting 6-10 footers and he was the leading scorer with 31. Now, I've had a few dunks with him but he is missing everything else, including his FT's. |
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11-06-2009, 06:43 PM | #110 |
College Prospect
Join Date: Apr 2004
Location: New Jersey
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Sounds like I will finally pick this up. Really could us the distraction. As always thanks for the impressions EF27.
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11-06-2009, 07:02 PM | #111 |
Pro Starter
Join Date: Jul 2007
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association seems fixed in every way, judging from a quick sim run with testing the neuralgic points (drills decreasing ability f.e.)
Progression/Regression seems a tad bit rapid, but is definitely working better than ever in a sports game on the console (so as to exlude FM ) . Not just attributes, but the shooting tendency are changing. And there not just overall (younger players getting a higher shot tendency with better ratings) but the relation as well, aging stars now become more jump shot orientated f.e. as they age. So we are seeing a really realistic shift of power in the league with the default-stars falling off and the young players and created players (future drafts) taking on bigger roles with their teams. As far as gameplay goes iīm a happy camper as well A bit of a problem still with too few drives and a few strange jump passes, but all in all it is very fun and challenging. And challenging in a good way, i donīt feel cheated. Just played the Rockets with the Warriors (trading Magette/Wright for Nocioni/Caspi and Jackson/Azubuike fpr Kirilenko) and lost by 15 and rightfully so. Yao had his way inside as he should, T-Mac and Battier posted up Ellis whenever he was on them. I actually had the choice to double or not (which wasnīt there pre patch) and went against it until late in the game and paid for it. On the other end Biedrins/Turiaf/Randolph didnīt get doubled at all (pre-patch they would have been) and since i was pretty much not executing out of the pick & Roll with all the new rotations i havenīt yet figured out my offense was limited to Fast Break opportunities, which were far and in between with Yao and Scola dominating the offensive glass after Biedrins got in foul trouble. Very "rewarding" loosing experience, if thereīs such a thing So iīd say about 8/9 out of my 10 biggest issues got fixed and fixed beuatifully, defensive rotations are groundbreaking for a video game and really make it challenging. And on the defensive end you really feel like you have control over what you are doing. |
11-06-2009, 07:22 PM | #112 |
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Join Date: Nov 2002
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Just had something awesome happen that I've never seen before. Hill was absolutely ice cold, 2 of 10 so the CPU started sagging way off just daring me to shoot with him. I did and he kept missing. One he finally hit 2 shots (after 4 more misses), they stopped sagging off so far.
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11-06-2009, 07:31 PM | #113 |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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Man, sounds like I need to pick this up. Just started a new association in 2K9 but I'll move on to 2K10 if it's worth it, and it sounds like it is.
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11-06-2009, 10:14 PM | #114 |
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when will the damn pc patch be out now?
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11-06-2009, 10:33 PM | #115 |
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Location: New Jersey
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Starting my association tonight, I just have to say that the ability to create/download draft classes is very nice. Looking forward to having "real 2010 rookies" to scout and draft in the upcoming year.
Edit to add: Headlines drawn from real life is a nice immersive touch. One of the headlines is about Shaq "wanting to win a ring for the King."
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11-07-2009, 12:56 AM | #116 |
Coordinator
Join Date: Nov 2003
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Had a couple of fun games in my Grizzlies association. Lost to the Kings (ugh, worst team in the game) as Kevin Martin destroyed me late in the fourth and then beat the Warriors in a game where neither team could really score.
Also dealt with the AI problem, got offered Josh Howard and a 1st from the Mavs and it was too good to turn down, although I kind of wish I hadn't because it's completely unrealistic given that every team in the league had a shot to sign him for peanuts. Oh well. |
11-07-2009, 06:23 AM | #117 |
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In a few weeks they said :/ I'm even thinking on picking up the PS3 version, but after playing the demo, i must say that the PC version with a capable enough PC looks way way better than the console versions.
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11-07-2009, 01:01 PM | #118 |
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bah. guess i'll just keep having it on the shelf
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11-07-2009, 03:45 PM | #119 |
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Location: Macomb, MI
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I was able to play a game today, lost to the Knicks 117-113 as the 76ers. I must say the patch has made this a very good game, before I was kind of blah on it.
My only gripe now is the CPU threw a few too many alley oops. |
11-07-2009, 03:57 PM | #120 |
College Starter
Join Date: Oct 2002
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Definitely going to pick this up now that post-patch reviews seem to be positive.
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11-07-2009, 04:02 PM | #121 | |
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Quote:
i typically do my own thing and let it free-flow...i find trying to run plays takes too long to setup and the shot clock winds down too fast
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11-07-2009, 04:36 PM | #122 | |
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That is my only gripe as well. At least they are harder to complete now for both sides.
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11-07-2009, 05:31 PM | #123 |
Coordinator
Join Date: Nov 2003
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This is an amazing game. The level of immersion with the Association is incredible, with all the stats and graphics from other games being presented during the games (even the announcers mention other results and whether a given player is playing well or not) it really feels like you're part of a league and not just playing out a bunch of games.
Haven't seen the alleyoop issue through 4 games. |
11-07-2009, 07:07 PM | #124 | |
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Quote:
What level are you on? I was playing on Pro with default settings. |
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11-08-2009, 01:29 AM | #125 |
Coordinator
Join Date: Nov 2003
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All-star, still using pre-patch sliders although I had to bump shooting up across the board a couple of clicks due to the improved defense in the patch.
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11-08-2009, 11:16 PM | #126 |
College Prospect
Join Date: Apr 2004
Location: New Jersey
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So after a day or so with this game I can see myself playing this for a while. After I get a little more accustomed to the controls I think I am going to do a dynasty with the Knicks.
Come to think of it....it might not even make sense to wait. My stumbling and bumbling with the controls will probably pretty accurately mimic the way the Knicks play. |
11-09-2009, 11:08 PM | #127 |
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Location: Roseville, CA
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Saw a post on OS that the game plays better on Pro vs All-Star, SuperStar, or HOF. Has anyone else seen this?
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11-09-2009, 11:33 PM | #128 | |
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Quote:
I can't compare the levels, but I can say that it plays very nicely on Pro for me and that my Sixers are getting plenty of challenge as I haven't won a game yet with them I did win 2 games controlling the 90's All-Stars vs Regular teams. |
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11-10-2009, 01:19 AM | #129 |
Coordinator
Join Date: Nov 2003
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That's pretty interesting to me. I'm not finding it that difficult to win on All-Star with the Grizzlies (at least against teams on my level or below) and I am not that good at this game yet at all (can't shoot for shit and have an annoying habit of pulling my inside guys out of position) so maybe there is something to that?
Thinking of starting a new association anyway with the Clips, EF or anyone else if you have a good set of post-patch sliders for Pro I'd either love to get the name of them if they are on 2kshare or have them posted here if you get a second. |
11-10-2009, 08:58 AM | #130 | |
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I think the game plays well out of the box for the most part. Still, I might give Pared's post patch sliders a try when he releases them which should be in another day or two. All I've done so far is lower inside shooting 4 tics and all other shooting sliders 2 ticks. Oh yeah, I've turned most fouls way up. 100 for loose ball and 75 or 80 for everything else.
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11-10-2009, 09:00 AM | #131 |
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you guys don't find 3pt shooting too low with the default sliders? maybe i should try with someone other than the Celts as I have the irrational "Ray Allen will hit every uncontested 3 he takes" expectation going on...lol
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11-10-2009, 09:14 AM | #132 | |
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The CPU against me usually does with the Celtics In fact, I played them last night and Allen was 4 of 7 from the arc. All 4 of his makes were good looks. When I had good defense on him with Iggy, he missed them. I do find it harder for me to hit 3's as I'm still getting used to different guy's jumpers. However, I figure that will straighten out in time. |
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11-10-2009, 10:24 AM | #133 |
Coordinator
Join Date: Nov 2003
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I have issues with 3's too so I actually bumped them up a couple of notches. I think it depends a lot on the players shooting motion, I can hit them with Eric Gordon quite a bit but OJ Mayo I still don't have down and he blows wide open looks all the time. Ironically I'm money with Mike Conley, I can time his release perfectly.
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11-10-2009, 10:28 AM | #134 | |
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i bumped mine up a couple notches too, but then as i get better i gradually lower it down (we're talking bumped up to like 51 or 52 from 49, not a huge change). Another thing I've done to cut down on layups and 2-foot jumpers in the paint is to bump up the "dunk ability" and "dunk tendency" (sorry not in front of the game so i don't have the exact names of the sliders, but you get what i mean), for both me and the CPU into the mid-60's. This means that if someone like Paul Pierce blows by his defender and heads for the rim there's an actual chance that he'll try a dunk (and get hammered) instead of tossing up a little layup. I find that on the default settings, whether it's just my inability to hit the right combination of keys or what, that I don't see enough dunks. you have guys going in on default with nobody in the paint (on breakaways for example) and doing layups and missing them instead of laying down a dunk.
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11-10-2009, 10:42 AM | #135 |
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Yeah I have 3's on 52, mid-range on 48 and inside shots on 44 right now. The inside shots might have to bump back up a little post patch (already bumped everything up a couple of notches as is) because right now I'm seeing too many missed shots right at the rim because of the improved inside defense.
I'll have to check the tendency slider you are talking about, although with the Grizzlies I can get Rudy Gay a dunk every single time if I work at it (and sometimes even guys would wouldn't expect like Jaric) so I wonder if I'm not too high with it as is. The fouls slider I have pretty much maxed out, 90 for everything except loose ball fouls. I've found that much more realistic as fouls actually have a bearing on the game and every now and then I have to worry about somebody actually fouling out, and players are going to the line at a slightly more realistic clip. |
11-10-2009, 11:16 AM | #136 | |
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Quote:
Did the same thing as well as bumped up defensive awareness to counter it (higher = more effective shot challenging, also at the rim. Kind of like the "super-attribute" to give you a difference between defending with Shane Battier or any random athletic guy). In adition, a lot of slider sets have ball handling lowered to create more turnovers, what this apparently does as well though is have players more reluctant to use real drible moves. The pass-out problem (after driving) is part roster issue (look what stars are set at, pass out tendencies in the 80s and 90s out of a 100 ...) and part hard coded as it seems like 2K wanted to make sure defensive rotations are noticed due to more scores on kickouts. I have fouls high as well (reach in at 65, shooting at 80, loose ball at 95 and charge/block both at 70), also in the global slider set there is a "commit foul" tendency which needs to be bumped up a lot and needs to be higher for HUM than CPU (have it at 90/75 and get quite few games with 30+ FTs for a team, sometimes both) |
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11-10-2009, 11:17 AM | #137 | |
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if you bump up ball handling but bump up defensive awareness do you still get a good number of turnovers, or does it cut them down to way too few? because one thing i really like is that there are actually turnovers in this game and it can get "sloppy"
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11-10-2009, 11:47 AM | #138 |
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I didnīt bump it up, i just left it at 50 Donīt want sloppy just for the sake of it being sloppy but being unrealistic (which it is lowering it to 35).
I donīt have many high tunrover games really though iīll admit, but iīve got used to live with it. Part of the problem is that the cpuīs passing is just too good compared to the human passing, thatīs a code thing ... Itīs better than with 2K9 though definitely. defensive awareness doesnīt force as many TOs as "play passing lanes" does imo. However, rising that too much opens up the floodgates for alley oops ... Last edited by whomario : 11-10-2009 at 11:54 AM. |
11-10-2009, 03:34 PM | #139 |
Pro Starter
Join Date: Jul 2007
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Has anybody here been using the custom sounds on the 360 yet ? Kinda trying to give it a spin now, back going to edit/cut/trim some songs now (plays it from the start unless you trim it with a program like audacity).
Kinda cool hearing your favourite tunes during tip off or timeouts or at the end of game highlights |
11-10-2009, 10:15 PM | #140 |
Coordinator
Join Date: Nov 2003
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So DT, I guess there is a 10+ page thread on OS about how much difficulty good players are having hitting open jump shots consistently and how much harder the shot animations are to time this year. Consensus is you really have to just tap the shoot button on a lot of them (Mayo was one of the main examples used). My problem is when I do that, I usually end up faking the shot. It's definitely a real art this year which I quite like, problem is it's just easier to dump the ball in the paint or run the dribble drive on steroids until you get an open layup.
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11-10-2009, 10:26 PM | #141 |
Coordinator
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Location: Sydney, Australia
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Can you just set the shots to "auto", so you don't have to time it? I'd rather a guy make a shot based on his ratings rather than how well I can figure out his shot animations.
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11-10-2009, 10:35 PM | #142 | |
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i usually just set the shots to auto - i should check to see if i've done that
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11-11-2009, 04:36 AM | #143 | |
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Exactly my thoughts, i whish there was an option to have shooting based on players ratings and real % and not on my timing. There is an option to have real FT % but have not found one for real shooting %.
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11-11-2009, 09:37 AM | #144 | |
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Yeah, I don't think there is an option for "real field goal %" although I wish there was. I always use real FT%. |
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11-11-2009, 09:38 AM | #145 |
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yeah...that would be a real nice option *sighs*
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11-15-2009, 11:07 AM | #146 |
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Just curious what roster set and sliders folks are using? Probably going to start my Knicks association today.
Last edited by Ironhead : 11-15-2009 at 11:07 AM. |
11-16-2009, 10:30 AM | #147 |
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I haven't played post patch yet - does the game have a better feel to it post patch?
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11-16-2009, 11:16 AM | #148 | |
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Much better feel. Post play is improved, defensive rotations and on ball defense are improved, shooting percentages are better at default (still not perfect), framerate is completely fixed. Many other improvements as well. |
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11-16-2009, 11:51 AM | #149 |
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fucking PC patch plz!!!!
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11-16-2009, 01:36 PM | #150 |
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Looks like the PS3 patch was made available over the weekend:
NBA 2K10 Patch Available, Post Impressions Here (PS3) - Operation Sports Forums |
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