12-29-2011, 06:31 PM | #101 |
Head Coach
Join Date: Dec 2009
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why hasn't HeavyReign mentioned Heavy Rain yet?
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12-29-2011, 06:55 PM | #102 |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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The original Max Payne game's version of Bullet Time was pretty phenomenal. Click a button and you're suddenly a gunslinger out of legend shooting in real time while everything around you moves in slow motion. It was pretty awesome.
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12-29-2011, 06:57 PM | #103 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Bastion to me did an absolutely brilliant job of getting me to care about its story. The narrator was just a fantastic game mechanism.
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12-29-2011, 07:29 PM | #104 |
College Benchwarmer
Join Date: Nov 2003
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On some level all I've ever wanted out of a baseball game was Earl Weaver Baseball with a solid career sim tacked onto it, and the same for NFL Challenge. I played those games ENDLESSLY as a kid. With that said those games don't quite hold up the way they do in my memory, but, still . . .
. . . On another level, I don't know that any computer game will ever be as immersive as the imaginary sports leagues I created in my head, played endlessly in the living room and yard and driveway, and managed on paper. It's probably fools gold to chase childhood like that. |
12-29-2011, 07:45 PM | #105 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
Yeah, me too. Especially back in the day of pre-PC, pre-internet, pre-cable and 4 TV stations. |
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12-30-2011, 01:43 AM | #106 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Since we necro'd the hell out of this how about:
Guild Wars Not only for getting the economic model right for an MMORPG but also for having classes in a traditional fantasy setting that feel very different than normal fighters, rangers, clerics and wizards (although they have those too). Mesmer, Dervish, Paragon and especially freakin' Ritualists are just so different than most other classes. I mean come on, holding the ashes of dead heroes? What other class has that as an ability? Roller Coaster Tycoon - For understanding how massively fun the basic idea of building a theme park was, and not making it nearly as complex as some other Chris Sawyer games and thus becoming the game that perfects the Tycoon genre. Ultima Online - For not only having different mechanics than normal (no XP? No Levels?), but also embracing different skills that are just for fun, and not for crafting weapons and armor (carpentry? cooking? fishing? tailoring? cartography? mining? lumberjacking?) I wish other earlier MMORPGs tried to differentiate themselves from the traditional RPG genres as much as UO had.
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Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent Last edited by Abe Sargent : 12-30-2011 at 01:45 AM. |
12-30-2011, 04:48 PM | #107 |
College Prospect
Join Date: Oct 2001
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I'd have to second Roller Coaster Tycoon, overall simple game mechanics, but probably the most fun I've had with a sim (and I normally push for detailed simulations). A couple things I remember about it:
1. The ant farm effect... individual simlings were not particularly interesting, but I could spend half a minute just watching crowd migration within my park. Seeing all the people scurrying in as I open a new ride of 'land' was half the fun. 2. Creativity and design were encouraged by players, it wasn't a sim about stuffing as many units in an area as possible... it was more about building the best theme park in appearance to yourself (unless you actually cared about the missions, I honestly play sandbox mode with a huge park exclusively in RC2). |
12-30-2011, 05:10 PM | #108 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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Frozen Synapse - Pretty much everything. Single player campaign is great, multiplayer is handled pretty much perfectly. Interface is very well done, graphics are stylish but pragmatic. Engrossing strategically/tactically. Tense, dramatic, and FUN.
Portal - Innovation and humor. Also streamlined (nothing is extra or feels out of place--very tight package). Portal 2 - Co-operative play. Never experienced anything in gaming as fun as Portal 2's co-op. And maybe even funnier than the original. Super Meat Boy/VVVVVV - Frustration/reward-style difficult gameplay. I love that when you die, you are playing again almost instantly. It streamlines the "I've got to practice and learn the intricate details of everything on this level to get it right" part and makes it not tedious but enjoyable. Both of these games are the same in that regard. They both do other things well, too, but the heart of these two games is this element that I enjoy a lot. Last edited by MJ4H : 12-30-2011 at 05:10 PM. |
12-30-2011, 05:10 PM | #109 | |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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Quote:
I agree fully on this. One of the most enjoyable to play games that might otherwise be pretty damn mundane. I laughed hard when he said "The kid just decided to rage for a while" when I went on a breaking things spree.
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Recklessly enthused, stubbornly amused. FUCK EA
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12-30-2011, 05:11 PM | #110 | |
Head Coach
Join Date: Dec 2009
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Quote:
Not to mention making a ride as DANGEROUS as possible so that it would fly off the pole and crash and explode, killing everybody. Then watching with amazement as people trampled each other to ride it again! |
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12-30-2011, 05:14 PM | #111 |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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For some reason, I love the ball flight animations in Puresim. I've played OOTP more, but I turn the animation off with it.
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“I don’t like the Cubs,” Joey Votto said. “And I’m not going to pat anybody with a Cubs uniform on the back." |
12-31-2011, 08:20 AM | #112 |
College Starter
Join Date: Oct 2000
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Dragon Age Origins: bang a hot witch storyline
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12-31-2011, 08:43 AM | #113 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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12-31-2011, 10:52 AM | #114 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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No BM animations please
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12-31-2011, 02:25 PM | #115 | |
Hall Of Famer
Join Date: Apr 2002
Location: Back in Houston!
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Quote:
Wasn't UO pretty much the first major MMORPG? I played on a friend's account and I basically played a traveler. I mined and refined ore and sold it. And then I used those proceeds to make and buy runes. And then I basically sold runes to pretty much anywhere anyone wanted to go, all while exploring the world. I'm trying to think of another game where you could pretty much avoid combat (well, you couldn't because of the ahole nerfers and a lack of a pvp switch) and still "level" skills in the game and have fun. SI
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Houston Hippopotami, III.3: 20th Anniversary Thread - All former HT players are encouraged to check it out! Janos: "Only America could produce an imbecile of your caliber!" Freakazoid: "That's because we make lots of things better than other people!" |
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01-02-2012, 09:08 AM | #116 |
High School Varsity
Join Date: Nov 2000
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Chronotrigger - A fantastic story that really got me interested in RPG's for the first time.
Vampire: The Masquerade - Just finished playing this one again and the story is fantastic. Deus Ex - Did absolutely everything right. The first game gave you the stealth ability of Thief and the killing ability of Half Life and a story straight out of X Files. Wow that game was good. Grand Theft Auto 3/VC/SA/4 - This series really established the open world 3D movement that many games try to emulate. Very few do it as well though. Skyrim - I love using stealth and bow and arrow. I don't think I have ever had a memorable bow and arrow experience before Skyrim. Heavy Rain - The story had a meh ending but the setup was phenomenal. Fallout 3 and Las Vegas - Fallout 3 is absolutely epic in size. That was exciting but along with the futuristic setting and legacy of the Fallout series, this was my looked forward to game in a decade when it arrived. It met my expectations. Half Life 2 - The timing of the battles/peaceful setting was down masterfully. Everytime you thought, this is getting a bit tiring, the next segment of the game would come along. Portal 1 and 2 - Wow, Valve does make a damn fine game. From the voice acting to the innovative gameplay, these games were fantastic and memorable. Fahrenheit/Indigo Prophecy - Another david cage game -same guy who created heavy rain. This guy knows good stories (at least until the endings) and this game is no exception. Fantastic premise with an interesting control scheme. The Longest Journey - You want to talk story, this game had it in spades! An amazing game that once was named PC Gamer's game of the year despite its poor graphics. This is an absolute must play - even now. It's followup, Dreamfall was equally fun but not quite as impressive story-wise. |
01-02-2012, 11:18 AM | #117 | |
Coordinator
Join Date: Oct 2000
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Quote:
I loved this series so freakin much. I wish it would come back. I think everyone really nailed most of mine, with Bioshock nailing just about everything. I'll add one: System Shock 2: You felt like what you were supposed to be, the only living human on a ship where really bad things happened. I'll never forget some of the ghost cut scenes. Truly frightening. |
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01-02-2012, 11:19 AM | #118 | |
High School JV
Join Date: Dec 2004
Location: Northern California
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Quote:
This. |
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