06-01-2009, 07:56 PM | #101 | |
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Yes BD only reaches to lvl 10, after that, I usually choose between the Mirkwood Forest and the Orc Caves, both of which are a couple wilderness tiles to the NW of town (if memory serves). |
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06-01-2009, 08:45 PM | #102 | |
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Comp is over a week from tonight. Yep BD only goes down to level 10. There actually should be a downstair on the bottom level that takes you back to the surface I think. Check the help menu out for where to go next. Go to the spoilers menu, and then the dungeons option. It breaks down the various dungeons-gives a brief description and then what levels it covers. You have a few choices after BD depending on your level and equipment. Old Forest is right next to Bree. I'm close to finishing the Orc Caves right now, its a bit to the north of Bree. Have some method of area effect attacks before going there (Noxious Cloud spell works great, Fireflash seems to be good too from what I've read about it). Or if you want to continue on with the "main" adventure where you will keep getting Princess/Lost Sword quests, you can try Mirkwood. Probably best if you have some method of flight/tree walking I think from what JAG has said about that place. |
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06-01-2009, 08:55 PM | #103 | |
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I think you only get the stairs to town if you get a princess quest on lvl 10. If you get the mysterious stranger quest, or come back to lvl 10 after you've solved the quest, you won't get any stairs down. |
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06-01-2009, 09:31 PM | #104 |
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06-01-2009, 10:35 PM | #105 |
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AAAAAARRRRGGGGGGGHHHHHH!!!!!!!
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06-02-2009, 06:52 AM | #106 |
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Ummmm...I take it you died Path?
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06-02-2009, 07:11 AM | #107 |
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Well at level 20 of the Orc Caves now about to go look for the Deathwatch special level. Thought it'd be a good time to use that Acquirement spell for any useful boost I might get before trying that level. Here goes nothing....A Awl Pike of *Slay Animal* (+4, +9]....crap was really hoping for some kinda armor. It's not a bad weapon really-has detect animal, +2 to Stealth and INT and slow digestion in addition to the extra damage to animals, but not what I was looking for at all sadly.
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06-02-2009, 09:57 AM | #108 |
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Finish the princess quest on level 7 of Barrowdowns. Lava pit surrounds but it looks like I can get through one square and then get my reward. I didn't realize that the Death Sword next to that square could actually hit me -- so, step on lava square and take that damage and then the $&#&%(#&!!! sword hits and I'm dead.
This game is so frustrating.
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06-02-2009, 10:02 AM | #109 |
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ooof. That's about all I can say about that death.
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06-02-2009, 10:59 AM | #110 |
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Location: St. Paul, MN
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Throw in "I hate mimics" too. Alwin survived the special levels 70 and 85 in Angband (85 is especially difficult, tons of Q's of all sorts, also had to polish off Gothmog (unique lvl 95 Balrog) and a unique angel of fire in the same room, Gothmog summoned a huge amount of greater demons because I was stupid with how I tried to take care of a breeding black dragon worm, but otherwise made it through with few problems). Since I last posted I found unique armor that adds +40% to hps and has immunity to electricity + cold, so with some equipment shuffling, Alwin is up to a robust 1400-1500 hps, immune to the four cardinal elements, and base speed of +22 (thanks to a ring of speed +11). I'd like to swap in an amulet that adds another 40% mana, but I don't quite have the right equipment to pull it off (or don't feel like spending the time sorting through things). Next major step is heading to Angband level 99 and lower to ask Sauron about a certain ring. Some suggestions if your characters are reaching the middle levels and are still alive... Keep an eye out for The Anchor of Space-Time. This is very handy for monsters that teleport you or themselves since it prevents them from escaping (very useful vs. Q's, liches, and thunderlords in particular, but also irritants like phase spiders and blink dogs). Also keep an eye out for The Ring of Flare, a very very nice ring that gives you +3 con, immunity to fire, flying, and ability to swap positions with another monster. This power is particularly useful because it is the only teleportation-like effect that works on special levels. I just remembered that I believe after you finish off a lost sword quest that a princess quest gets added on that level the next time you visit it. I'm not 100% sure that's true, but I may go whip through Mirkwood / Mordor again just to be sure I didn't leave any behind although they'll probably be trivial to complete at this point. |
06-02-2009, 02:58 PM | #111 |
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Just finished the Deathwatch level of the Orc Caves-was pretty easy thanks to Noxious Cloud. Levelled up while there and that enabled me to get my Eru spells up to Level 30 which means I can fully ID everything on the ground on the entire level and when I get back home *ID* everything with another spell.
Now I get to run around the level now that I've killed off everything and "shop" including the three guaranteed artifacts. Fun stuff. |
06-03-2009, 10:30 AM | #112 |
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My last run to the dungeon had some decent rewards after killing about 30 great wyrms, Ancalagon the Black (unique Wyrm), a ringwraith, The Tarrasque, and some other nasties. Cubregol (a crossbow that gives +10 speed) and a scroll of artifact creation which, as the name suggests, turns an average or good piece of equipment into an artifact. I'm leaning towards a digger though I've got nothing decent for footware at this point either.
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06-03-2009, 12:17 PM | #113 |
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Having fun in the sandworm Lair so far, relatively small levels, most with some kind of vault in them and lots of stats potions. my INT is at 30 at the moment.
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06-03-2009, 01:53 PM | #114 |
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Just as an offhand observation (since I'm not restarting another Alfwin), I really like ToME. It's the first variant from vanilla Angband that really grabbed me. If I could only get a macro to not break after using it a few times.......
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06-03-2009, 03:07 PM | #115 |
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That's weird about the macro breaking thing. On some rare occasions when I manathrust with F1 I end up on the ~ screen or it just says 'target selected' without firing the spell (not even sure how that happens, but probably if I put a few more Esc's in there it wouldn't), but that's the only problem I've had with the six spells I have macroed.
Thomkal, if you find a really nice greater vault in your travels, be careful around blood sprouts. They're always awake lvl 50 breeders, they hit decently hard, and most dangerously they move exceedingly fast. I lost my first good sorcerer against one a long while back. They're very fragile though, if they're behind a wall, shoot a noxious cloud before you dig through. You won't see the effects until you dig through, then they lemming themselves into your cloud. Other than those, you probably won't have a problem with anything you face except you might not be able to handle wall monsters if you don't have sterilize on the books since they breed quickly and are immune to noxious cloud. Anyway, now that you're there I expect you'll find some good mage staves and spellbooks for Mirkwood and beyond. |
06-03-2009, 03:09 PM | #116 | |
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Besides that I've got a pretty fun character going, I'd agree with the ToME observation. I really like the skill system and just prefer the experience to playing Z+ which I found frustrating in some ways. |
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06-03-2009, 03:20 PM | #117 |
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I have to say I prefer Z+ (and some other variants) more than TOME. I'm a traditionalist I guess and prefer something close to the orignal level gaining system. I'm not even using most of the skills for this character which probably has something to do with it too. I like Z+'s wilderness and random towns better. I'm not disliking TOME, just not enjoying it as much.
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06-03-2009, 03:28 PM | #118 | |
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Thanks for the tips about blood sprouts-they sound really nasty. Never thought of using Noxious Cloud that way. Haven't seen any wall monsters in the pit yet, now I'm not looking forward to seeing any if they are immune to noxious cloud. Picked up Fireflash and put it in my mage staff to handle mobs like that though. Found a couple spellbooks in the pit so far, a summoning one I've found a few times, and an "all-meta" spells one which I don't have any use for really. Only one mage staff, which was a normal one. Latest vault had five "Junk-artifacts" in it, a couple of nice rods if I could find some nice rod tips now, and 2 or 3 stat potions. Haven't found any nasty monsters in them yet-wereworms being the only thing I have to watch out for cause they take two manathrusts to kill. |
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06-03-2009, 03:33 PM | #119 |
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I like ToME - don't know if I necessarily prefer it over Zangband. Although it has gotten me hankering to run a melee type in ToME to see how it goes. I miss the 32x32 tiles, I will say
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06-03-2009, 03:44 PM | #120 | |
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If your sorcery skill is 20+, the spellbinder spell in meta is fantastic. You can set it to have 2-4 spells (depending on sorcery + spell power) go off automatically when your hps get below a certain level (like healing, teleport, fireflash, etc...). Make sure you cast it in a safe place though as it takes 32 (!) turns to cast. |
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06-03-2009, 08:20 PM | #121 |
High School JV
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Ok, I think I'm stopping with Alfwin XVI. I may just not be well suited for a magic using class.
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06-03-2009, 08:42 PM | #122 |
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For anybody who wants to dink around with a T.o.M.E. melee class, the assassin class (under thief/rogue) is pretty much all I play....mainly because it's a lot more forgiving than the other classes that take some actual thought. You get good combat/sword skills, and good stealth, letting you wander around undisturbed, so you can pound on sleeping creatures...my kind of action.
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06-03-2009, 11:11 PM | #123 | |
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16 tries is quite a few. In the end, the artifact creation scroll created a gnome shovel that gave +1 to int/wis/con/dex/cha. Meh. Although it's still better than what I was getting from that slot before. |
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06-04-2009, 07:09 AM | #124 | |
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Of course right after I say that, I found 4 mage staffs on the next level. Two normal ones, one a Mage Staff of Spell, and one a Mage Staff of Wizardry (-23, -2) (60%) (+3 to spell power) that I can store a spell in. It raised my spell points from 362 to 582. Guess which staff I'm using now. |
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06-04-2009, 08:59 AM | #125 |
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Nice staff Thomkal. I'm still using a staff of wizardry I found in the Sandworm Caves myself.
To show how nearly indestructible this character has become, I pulled off a beautifully stupid sequence. Traveling around a deep level of Angband, I accidentally probability traveled right in the middle of a leveled greater demon pit. I survived the first round and cast teleport to get the hell (no pun intended) out of there. "The space-time continuum cannot be ..." Oops, I was wearing the Anchor of Space-Time. Another free turn of demon attacks. Spend another turn swapping out the Anchor and so another round of demon attacks take me down to 540ish / 1450 hps. Quaff potion of *healing* and finally teleport out of there the next round. Technically I should've used an artifact of mass genocide I'm carrying but I didn't think of it. With 23 SPs left, I think I finally figured out what to do with them, which doesn't follow what I had originally planned (frankly I've got plenty of kill power as it is). Since I commented to Thomkal above regarding Spellbinder, I'm going to level meta to 20 so I can have the spell myself, a point in divination for Greater Identify (just a luxury really, so I don't have to tote *ID* scrolls around), and the last couple points in magic device. Killed Sauron twice but no Ring yet, so the hunt continues. |
06-04-2009, 09:42 AM | #126 |
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Found another scroll of acquirement-in one of the vaults in the sandworm lair-this one yielded a Chain Mail of Resistance [14, +15] which will probably be too heavy to wear. I also found another mage staff-this is a Mage Staff of Mana (-12, -18] [100%] which will bring my spell points to a whopping 735 if i use it over the wizardry one
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06-04-2009, 09:43 AM | #127 |
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I'm getting to dislike giant slugs because they crush things when they walk over them-causing me to lose at least two mage staffs in that last vault.
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06-04-2009, 10:40 AM | #128 |
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06-04-2009, 11:35 AM | #129 |
H.S. Freshman Team
Join Date: Nov 2004
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What does a ring or amulet of "spell" do? I've picked up one of each but I am not sure what to do with them?
Hopefully I'll get some more time to game this weekend, but I have no hope of getting to JAGs insanely high level at this point. I am just hoping to survive. |
06-04-2009, 12:37 PM | #130 | |
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You can copy a spell to them and then cast from the item as if it were a spellbook. Good for two things: 1. Making money (can sell them with high level spells for good cash) 2. Books can be burnt to a crisp by fire, items you're wearing can't be, so you can use it as a backup to prevent losing a spell vital to your survival while you're in the dungeon. |
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06-04-2009, 12:41 PM | #131 |
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or 3. Put a spell you don't want to carry (as a spellbook) around in it, so frees up one more inventory spot. I've put Fireflash in my mage staffs, disarm in an amulet of spell, and for the sandworm lair here, sterilize in a ring of spell.
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06-04-2009, 07:33 PM | #132 |
H.S. Freshman Team
Join Date: Nov 2004
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When someone mentioned putting a spell in a mage staff the light kinda went on. Thanks for confirming.
Is there a limit to how many times or how often you can use the spell in the item? |
06-04-2009, 07:42 PM | #133 |
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Nope, once you choose a spell to put in an object you can't change it however.
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06-05-2009, 09:58 AM | #134 |
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Had to kill Sauron 3 times to get The Ring. Mt. Doom was pretty anticlimactic, dropped The One Ring in the fire, found Sauron up there and killed him for good (conveniently there was a Ringwraith right behind him, so one of those is permanently down as well). Morgoth is all that's left to be a winner and then gotta go back and finish up whatever princess quests are hanging around.
Oh, putting points in Meta was pretty suboptimal after all. At the spellpower I have, I could only stick one spell in it and I don't have access to a healing spell because I have no points in Nature (oops). So Meta was only useful for the recharge spell (available at level 5 Meta) which I used to add charges to a staff of mana, which replenishes a % of SPs. |
06-05-2009, 10:40 AM | #135 |
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great job there JAG. Hope you get the big guy now. I've just made it out of the sandworm lair with her nice shiny armor and looking to do a couple quests in Lothlorien and one in Bree perhaps before heading to Mirkwood.
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06-06-2009, 06:47 AM | #136 |
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2nd ever winner. I had a close call before I even found Morgoth when I accidentally probability traveled or teleported in the middle of a pack of water hounds. I got smacked around by irresistible water attacks and lost 1k hps in a turn. There were about 30+ and even if I fully healed if more used their water attack it could've been the end, so I rolled the dice and teleported away from them, fortunately landing in a safe enough place to heal up. Morgoth was challenging but the only really tense time was when he shot a rocket as shards was the only resistance I was missing, but fortunately it 'only' did about 1k hps of damage.
Anyway, pretty fun character and it felt good to actually get a win. Code:
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06-06-2009, 10:01 AM | #137 |
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Congrats JAG!
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06-06-2009, 06:50 PM | #138 |
High School JV
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Absolutely amazing.
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06-07-2009, 01:57 PM | #139 |
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well my character finally met his end just shy of level 30. Tried to post a dump here but the dump is mostly all symbols and garbage (anyone know how to fix that?). Deserved the death really, saw a jelly pit with a bunch of stuff in it in Mirkwood, didn't really pay attention to what was in the pit. Got hit by some Greater and Lesser Mimics the first round, but not too badly, Should have moved or ported and reassessed, but just went ahead and cast noxious cloud in the middle of the room rather than try to take out the mimics. Several things attacked me the next round and killed me off. Happy though that I made it all the way on my original character, which I wouldn't have thought possible coming into the challenge
Was an interesting experiment though playing a character who didn't use a weapon other than for resistances and stat plusses. Really happy with the decision to go with the Eru spells and concentrating on sorcery and spell power. Noxious Cloud spell was a flat out game changer for me, let me take out multiple mobs and even uniques with little fear of them getting through it. Not sure I would play the character again, but was certainly fun to try it. Congrats again JAG! |
06-07-2009, 02:03 PM | #140 |
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Late congrats to JAG's Alfwin! I've been playing T.o.M.E. (retardedly) for years, and I've never even been close to winning, so color me impressed.
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06-08-2009, 11:00 AM | #141 | ||
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Quote:
Damn man. That's odd regarding the char dump. When you died and it asked if you wanted to dump the char file, did you agree? If so, I have no idea why it was messed up. I've had some problems with creating char. files at times (sometimes I get a crash to desktop, I think it might have to do if I try doing it while in a house or other odd game situation), but in my case it would just make an empty file. Quote:
Ugh. My rule of engagement with jelly pits: Don't. Stay far far away from them. I've died by mimics in them too many times and there's usually not a reward in xp or treasure worth bothering with them. Let's put it this way, I'm far more likely to take on a pit of greater demons or undead than a jelly pit. Great job lasting almost the whole way through with a single character though, especially one so fragile. Last day of the competition. Even if you didn't make it all too far, post a character dump. They're fun to look at and others here might have some suggestions to help your future play. |
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06-08-2009, 11:48 AM | #142 |
High School JV
Join Date: Oct 2000
Location: Kennewick WA
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This was the best I could do. Congrats Jag on making it all the way, that is one hell of a feat to do.
[ToME 2.3.5 Character Sheet] Name : Alfwin Age 86 STR: 7 Sex : Male Height 56 INT: 24 Race : Dark-Elf Weight 99 WIS: 18 Class : Sorceror Social Class 9 DEX: 17 Body : Player CON: 13 God : Eru Iluvatar CHR: 18 + To Melee Hit -21 Level 27 Hit Points -8/ 106 + To Melee Damage -21 Experience 51962 Spell Points 235/ 274 + To Ranged Hit -11 Max Exp 53080 Sanity 174/ 180 + To Ranged Damage 12 Exp to Adv. 63000 Piety 11546 AC 24+55 Gold 188974 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 1d4-21 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, curly black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 21 (1050') Your body was a Player. You have defeated 2826 enemies. You have completed ten princess quests. You haven't completed a single lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by Plasma Ball Trap on level 21 of The Old Forest. You can cast magic missiles. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You have normal luck. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : .1.............. Add Int : .1.............. Add Wis : ...............+ Add Dex : .1.............. Add Con : .1.............. Add Chr : .1.......3...... Mul Mana : ...............+ Add Stea. : ......13........ Add Speed : .......3........ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......++........ Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......+......... Res Pois : ......+......... Res Fear : ................ Res Light : ..........+..... Res Dark : ...............+ Res Blind : ..+............. Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .......+........ Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : .+........+..... See Invis : ...............+ Xtra Might: .+.............. Activate : .......+..+..... Orc.ESP : ......+......... Skills (points left: 0) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 36.076 [1.200] . Magic-Device 21.500 [1.000] . Spell-power 31.800 [0.600] . Sorcery 31.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 01.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 01.000 [1.000] . Divination 01.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 01.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 12.705 [0.550] . Prayer 15.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find a Whip on level 3. You may find a Wand of Teleport Away on level 10. You are fated to meet a Ranger on level 1. [Character Equipment] a) a Mage Staff (1d4) (+0,+0) It can be wielded two-handed. d) The Sling of Helume (x3) (+10,+12) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and charisma by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Blindness Resistance f) (nothing) k) (nothing) m) (nothing) n) an Elven Double Chain Mail (-2 to accuracy) [16,+7] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) a Metal Cap of Beauty [3,+5] (+3) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Levitation [3,+2] z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Book of Beginner Cantrips b) a Book of Teleportation c) a Spellbook of Fireflash d) a Spellbook of Recharge e) a Spellbook of Noxious Cloud f) a Mushroom of Restore Constitution g) 6 Potions of Cure Critical Wounds h) 3 Scrolls of Word of Recall i) a Scroll of *Identify* j) an Iron Rod of Nothing (50/50) k) The Wand of Digging of Thrain (5 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Staff of Identify[1|15] (14 charges) m) a Staff of Identify[1|15] (11 charges) n) a Ring of Protection [+13] o) a Metal Boomerang of Power (4d5) (+5,+13) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Greater Identify b) a Spellbook of Recall c) a Spellbook of Know the Music {50% off} d) a Spellbook of See the Music e) Baalzebub's All-seeing Servant It can be activated for decreasing Wisdom. You found it lying on the ground on level 2 of Barrow-Downs. f) a Ring of Invisibility g) a Brass Lantern (with 2040 turns of light) |
06-08-2009, 07:05 PM | #143 |
H.S. Freshman Team
Join Date: Nov 2004
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Here is Alfwin II (Alfwin I died because I wasn't paying attention when trying to leave lvl 1 of BD).
I think this guy has the makings of a winner. The first three levels of the orc caves were a breeze. Noxious Cloud kicks a$$ (and manathrust is a one hit killer). Anyway, congrats to JAG on a fantastic character. I'm still a little torn between ToME and Z+. ToME is definitely more forgiving, but I like the randomness of the Z+ world. Code:
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06-13-2009, 06:28 AM | #144 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
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Congrats again JAG, so what's next for us?
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