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Old 03-21-2009, 08:22 PM   #101
Abe Sargent
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Originally Posted by PurdueBrad View Post
I have a ring of +2 strength, if you look up at my character inventory, should I use it instead of the free action one? Also, where the hell are the good cloaks?!?! I can't find any, just base level.

I would. You get Free Action from the sword so anything is better
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Old 03-21-2009, 08:23 PM   #102
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Brodda dropped nothing when I killed him. Ah well
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Old 03-21-2009, 08:31 PM   #103
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Originally Posted by PurdueBrad View Post
I have a ring of +2 strength, if you look up at my character inventory, should I use it instead of the free action one? Also, where the hell are the good cloaks?!?! I can't find any, just base level.

Yep you might as well use it instead of the free action ring, but keep that in your house in case you need to swap it back in later. Cloaks are usually pretty easy to come by given their base value. My guy still has the basic [+0, +0] one though. There's also a couple artifact cloaks out there that come to mind and are usually amongst the earlier artifact finds.
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Old 03-21-2009, 08:34 PM   #104
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Brodda dropped nothing when I killed him. Ah well

Bummer hate when that happens with uniques. Looks like you got a good run going though taking him out along with the others. I've encountered Smeagol, but haven't beaten him yet. Can't see him unless I case a detect evil spell and that's for one round and I can't do enough damage to him before he steals/blinks away.
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Old 03-21-2009, 09:09 PM   #105
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Ah hello there Bullroarer, thanks for that +2, +6 Tulwar.
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Old 03-21-2009, 09:52 PM   #106
Abe Sargent
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Bummer hate when that happens with uniques. Looks like you got a good run going though taking him out along with the others. I've encountered Smeagol, but haven't beaten him yet. Can't see him unless I case a detect evil spell and that's for one round and I can't do enough damage to him before he steals/blinks away.

Yay for Gnomes with Infravision AND Free Action.

Killed a few a more uniques with no drops.

I just arrived on a level with a "superb" feeling. Gotta explore this!

I'm currently rocking a +8 +6 short sword of lightning. Crackle!
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Old 03-21-2009, 09:55 PM   #107
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It's an orc pit. Boring
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Old 03-22-2009, 01:21 AM   #108
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Rar - my first non-Phial artifact off Golfimbul at 600'. Paurhach, gauntlets
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Old 03-22-2009, 01:24 AM   #109
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Too bad I can;t use Paurhach. I can only use gloves that give me dex bonus or free action, or else they interfere with my spell casting.

Ah well
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Old 03-22-2009, 06:33 AM   #110
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ugh Abe that's awful-an artifact you can't even use. Well at least they sold for a pretty penny.
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Old 03-22-2009, 10:37 AM   #111
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I found the level feeling for this version on the Angband forums. They are below in the spoiler tag.
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Old 03-22-2009, 10:38 AM   #112
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Spoiler
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Old 03-22-2009, 10:54 AM   #113
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thanks abe, some of those are the same as in any other angband game, but the most common ones are different. Not sure why they did that.
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Old 03-22-2009, 11:54 AM   #114
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Finally found a good weapon at 800'. A Holy Avenger. But it s Lucerne Hammer, wayyy too big for me.
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Old 03-22-2009, 01:29 PM   #115
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it's two times your size probably LOL.
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Old 03-22-2009, 01:52 PM   #116
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Hah - Found a Cutlass of Extra Attacks. Now I just need to get some scrolls to make it good.
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Old 03-22-2009, 02:05 PM   #117
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cool that should help a lot, how many extra attacks? Still haven't found any special weapons here, currently using a Lucerne Hammer +3, +6
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Old 03-22-2009, 02:13 PM   #118
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+2 attacks. It was just +3,+3 when I found it but now its +9,+3 and I'mm loojing for damage scrolls
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Old 03-22-2009, 02:14 PM   #119
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Hello surperb feeling at 800
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Old 03-22-2009, 02:19 PM   #120
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Orc pit. Grrr
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Old 03-22-2009, 02:27 PM   #121
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Yes I have finally defeated that pesky Smeagol. My reward? a Main Gauche of Slay Dragon (+1, +5). Yawn.
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Old 03-22-2009, 02:28 PM   #122
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Orc pit. Grrr

Bummer, but cool on the +2 attacks
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Old 03-22-2009, 02:29 PM   #123
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I'm Lvl 16, but only at 400', I guess I should dive a little
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Old 03-22-2009, 02:52 PM   #124
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Oooh got my first "You feel there is something special here" message. (preserve mode off). Alas it looks to be an orc pit.
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Old 03-22-2009, 02:59 PM   #125
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Orc pits blow. Not much XP in them
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Old 03-22-2009, 03:00 PM   #126
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With my Cutlass and Haste Self spells I can tear through an Orc Pit in 2 minutes and get just a few hundred XP. Not worth it
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Old 03-22-2009, 03:00 PM   #127
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Yes I have finally defeated that pesky Smeagol. My reward? a Main Gauche of Slay Dragon (+1, +5). Yawn.

Awesome. Wormy gives ya the good stuff though. Killed Farmer Maggot? Sometimes I get good drops from him.
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Old 03-22-2009, 03:04 PM   #128
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Another Superb Feeling at 800'!
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Old 03-22-2009, 03:08 PM   #129
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Jelly pit..Ugh. EVen worse than the orcses
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Old 03-22-2009, 03:42 PM   #130
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[Angband 3.1.0 beta Character Dump]

Sex Male Age 62 STR: 16
Race Gnome Height 42 INT: 18/70
Class Mage Weight 84 WIS: 9
Title Evoker Social Unknown DEX: 18/60
HP 108/108 Maximize Y CON: 10
SP 66/66 CHR: 16


Level 26 Armor [15,+76] Saving Throw 66%
Cur Exp 27467 Fight (+4,+1) Stealth Very Good
Max Exp 27467 Melee (+13,+6) Fighting Good
Adv Exp 38750 Shoot (+4,+0) Shooting Good
MaxDepth 850' (L17) Blows 3/turn Disarming 65%
Turns 6673221 Shots 0/turn Magic Device Heroic
Gold 42343 Infra 40 ft Perception 1 in 17
Burden 63.5 lbs Speed Normal Searching 22%

You are one of several children of a Gnome Prankster. You are the
black sheep of the family. You have brown eyes, wavy brown hair, and
a very dark complexion.


Acid:......+.+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.......+.....
Cold:...+....+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............+ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
Fear:............. Might:.............


[Character Equipment]

a) a Cutlass of Extra Attacks (1d8) (+9,+5) (+2)
+2 attack speed.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 10.5 against normal creatures.
b) (nothing)
c) a Tortoise Shell Ring of Protection [+12]
d) a Topaz Ring of Ice [+7]
Provides resistance to cold.
Cannot be harmed by cold.
When activated, it grants cold resistance for d20+20 turns and cre
ates a cold ball of damage 75.
It takes d50+50 turns to recharge after use.
e) a Bronze Amulet of Charisma (+2)
+2 charisma.
Sustains charisma.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-sensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) a Robe of Resist Acid [2,+8]
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak of Protection [1,+9]
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield of Resistance [6,+12]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Intelligence [3,+9] (+2)
+2 intelligence.
Sustains intelligence.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.
l) a Pair of Leather Boots [2,+8]


[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Purple Potions of Cure Critical Wounds
f) 6 Scrolls titled "sa er gallabo" of Word of Recall
g) a Zinc-Plated Rod of Treasure Location
h) a Rapier of Westernesse (1d6) (+10,+7) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 19.5 against orcs, 19.5 against trolls, 19.5
against giants, and 12.5 against normal creatures.


[Home Inventory]

a) 4 Purple Potions of Cure Critical Wounds
When ingested, it heals you a large amount (1/4 of your wounds, mi
nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) a Gold Speckled Potion of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
c) 2 Clear Potions of Restore Strength
When ingested, it restores your strength.
d) a Misty Potion of Restore Constitution
When ingested, it restores your constitution.
e) 2 Icky Green Potions of Restore Life Levels
When ingested, it restores your experience.
f) 2 Scrolls titled "sa er gallabo" of Word of Recall
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
g) an Eucalyptus Staff of Confuse Monsters (11 charges)
When used, it confuses all non-unique creatures within line of sig
ht.
h) 2 Mistletoe Staffs of Slow Monsters (20 charges)
When used, it slows all non-unique monsters within line of sight.
i) Soft Leather Armour of Resist Lightning [4,+9]
Provides resistance to lightning.
Cannot be harmed by electricity.

j) The Set of Gauntlets 'Paurhach' [3,+14]
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.

When activated, it creates a fire bolt with damage 9d8.
It takes 8 turns to recharge after use.
k) a Rapier of *Slay Dragon* (1d6) (+4,+4) (+2)
+2 constitution.
Provides resistance to fear.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 22.5 against dragons, and 8.5 against normal
creatures.
l) a Short Sword of Lightning (1d7) (+8,+10)
Provides resistance to lightning.
Cannot be harmed by electricity.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 23 against electricity-vulnerable creatures,
and 15 against normal creatures.
m) a Lucerne Hammer (Holy Avenger) (2d5) (+8,+3) [+2] (+2)
+2 wisdom.
Provides resistance to fear.
Sustains dexterity.
Blessed by the gods.
Grants the ability to see invisible things.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 16 against evil creatures, 22 against
demons, 22 against undead, and 10 against normal creatures.
n) a Short Bow (x2) (+5,+3)
o) 25 Arrows (1d4) (+5,+5)
p) 34 Arrows (1d4) (+5,+4)
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Last edited by Abe Sargent : 03-22-2009 at 03:45 PM.
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Old 03-22-2009, 05:17 PM   #131
Thomkal
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Originally Posted by Abe Sargent View Post
Awesome. Wormy gives ya the good stuff though. Killed Farmer Maggot? Sometimes I get good drops from him.

Yeah he showed up one of the first times I was in town, think I got some leather boots from him, nothing special.
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Old 03-22-2009, 05:18 PM   #132
Thomkal
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Orc pits blow. Not much XP in them

well not if your level 26 no. But in your teens they are a nice, if somewhat boring xp gainer
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Old 03-22-2009, 05:22 PM   #133
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Looks like I can post a character dump here after all, so here's mine.

[Angband 3.1.0 beta Character Dump]
Sex Male Age 19 STR: 13 +0 +3 +0 16
Race Human Height 72 INT: 14 +0 -3 +0 11
Class Paladin Weight 164 WIS: 14 +0 +1 +0 15
Title Defender Social Well-liked DEX: 14 +0 +0 +0 14
HP 199/199 Maximize Y CON: 14 +0 +2 +0 16
SP 20/21 CHR: 14 +0 +2 +0 16

Level 17 Armor [14,+42] Saving Throw 45%
Cur Exp 3115 Fight (-1,+1) Stealth Poor
Max Exp 3115 Melee (+2,+7) Fighting Superb
Adv Exp 3915 Shoot (+17,+7) Shooting Excellent
MaxDepth 500' (L10) Blows 1/turn Disarming 28%
Turns 464445 Shots 1/turn Magic Device Excellent
Gold 5304 Infra 0 ft Perception 1 in 38
Burden 95.7 lbs Speed Normal Searching 12%
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have brown eyes, curly black
hair, and a dark complexion.

Acid:........+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...+.........
PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............

[Character Equipment]
a) a Lucerne Hammer (2d5) (+3,+6)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 13 against normal creatures.
b) a Long Bow of Accuracy (x3) (+18,+7)
c) a Marble Ring of Protection [+13]
d) a Carnelian Ring of Feather Falling
Feather Falling.
e) (nothing)
f) a Wooden Torch (4013 turns)
Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [6,+7]
h) a Cloak [1,+5]
i) a Wicker Shield of Resistance [2,+13]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap [2,+0]
k) a Set of Leather Gloves of Free Action [1,+0]
Prevents paralysis.
l) a Pair of Leather Boots [2,+4]

[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 7 Orange Speckled Potions of Cure Serious Wounds
e) a Clear Potion of Neutralize Poison
f) a Purple Speckled Potion of Berserk Strength
g) 2 Scrolls titled "pulpern beo" of Word of Recall
h) a Brass Rod of Door/Stair Location (charging)
i) a Titanium Rod of Trap Location (charging)
j) a Rusty Rod of Light
k) a Tin-Plated Wand of Stinking Cloud (5 charges)
l) a Cast Iron Wand of Confuse Monster
m) a Zinc Wand of Wonder
n) a Sycamore Staff of Identify (3 charges)
o) an Alexandrite Ring of Searching (+5)
+5 searching.
p) 7 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
q) a Wicker Shield of Resist Cold [2,+5]
Provides resistance to cold.
Cannot be harmed by cold.
r) a Pair of Iron Shod Boots [3]
s) a Main Gauche of Slay Dragon (1d5) (+1,+4)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 14 against dragons, and 8 against normal
creatures.
t) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 2.5 against normal creatures.
u) 32 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 28.5 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) 9 Magenta Potions of Cure Light Wounds
When ingested, it heals you a small amount (15% of your wounds, mi
nimum 15HP), heals some cut damage, makes you a little less confus
ed, and cures blindness.
Provides nourishment for about 75 turns under normal conditions.
b) a Black Potion of Restore Strength
When ingested, it restores your strength.
c) a Violet Potion of Restore Intelligence
When ingested, it restores your intelligence.
d) a Green Speckled Potion of Restore Dexterity
When ingested, it restores your dexterity.
e) a Metallic Green Potion of Restore Constitution
When ingested, it restores your constitution.
f) a Brown Speckled Potion of Restore Life Levels
When ingested, it restores your experience.
g) 3 Coagulated Crimson Potions of Heroism
When ingested, it restores 10 hit points, removes fear and grants
you resistance to fear and +12 to-hit for 1d25+25 turns.
h) 2 Scrolls titled "eardi an voldo" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
i) a Sling (x2) (+1,+4)

[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : yes (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : yes (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Old 03-22-2009, 05:32 PM   #134
Abe Sargent
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Superb at 1000'
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Old 03-22-2009, 05:39 PM   #135
Abe Sargent
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I'm currently getting my you know what handed to me by an out of depth pukelman
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Old 03-22-2009, 05:46 PM   #136
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Hello "Dethanc"
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Old 03-22-2009, 07:07 PM   #137
Thomkal
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Hello "Dethanc"

I take it you survived the Pukelman. Nice find with Dethanc for your class.
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Old 03-22-2009, 07:24 PM   #138
PurdueBrad
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Quick question as I can't find any info on it. I have a potion of contemplation. Anybody know what it does?
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Old 03-22-2009, 07:55 PM   #139
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Quick question as I can't find any info on it. I have a potion of contemplation. Anybody know what it does?

I can't seem to find anything on it. What does Shift + (the letter I) tell you when you examine the potion?
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Old 03-22-2009, 07:57 PM   #140
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HA, never knew that I could do that! It raises wisdom at the expense of another random attribute. Doesn't sound like a great idea to me.
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Old 03-22-2009, 09:09 PM   #141
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heh sorry keep forgetting that you don't know every command like me. I've seen a couple other potions like that now-like brawn that raises strength at the cost of another stat. If it were me, and Wisdom was my main stat-which it wouldn't be for your fighter, I'd take my chances and do it. Otherwise I'd probably pass on it.
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Old 03-22-2009, 09:44 PM   #142
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I do have the brawn potion, maybe I'll do that though and take the chance.
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Old 03-22-2009, 11:19 PM   #143
Abe Sargent
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Got The Beaked Axe of Hurin off Shagrat.
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Old 03-22-2009, 11:19 PM   #144
Abe Sargent
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I do have the brawn potion, maybe I'll do that though and take the chance.

I think it's worth the shot
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Old 03-22-2009, 11:26 PM   #145
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Got the Cloak "Holcolleth" on the same level from a Scroll of Acquirement!
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Old 03-23-2009, 06:48 AM   #146
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I do have the brawn potion, maybe I'll do that though and take the chance.

yeah go for it I'd say-maybe it'll hit your unneeded charisma
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Old 03-23-2009, 06:48 AM   #147
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Got the Cloak "Holcolleth" on the same level from a Scroll of Acquirement!

woohoo! I am so jealous now.
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Old 03-24-2009, 02:13 PM   #148
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Hey, what's this doing on page 2? Just took care of Brodda the Easterling, pretty easily really especially since I still don't have a good weapon. He dropped the first arrows with bonuses on them I've seen all game.
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Old 03-24-2009, 03:00 PM   #149
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Boldor King of the Yeeks dropped a nice Long Bow of Power (+11, +17) that doubled the damage my arrows do.
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Old 03-24-2009, 03:07 PM   #150
thesloppy
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muhahhaha...this thread inspired me to dink around in ToME, and I just found something nice: a market with a speed ring shop, and after a little five finger discount:

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