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Old 12-07-2009, 09:19 PM   #101
Danny
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Deadline was 20 minutes ago
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Old 12-07-2009, 09:24 PM   #102
PurdueBrad
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Well, now I'm rooting for the zombies to revive me.
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Old 12-07-2009, 09:25 PM   #103
Danny
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but then we would just vote you again.
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Old 12-07-2009, 09:27 PM   #104
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deadline
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Old 12-07-2009, 09:27 PM   #105
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Sorry, got watching the Iverson return and lost track of time.
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Old 12-07-2009, 09:29 PM   #106
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Final Vote:

Danny 3 - claphamsa (54), RealDeal (67), PurdueBrad (89)
Schmidty 1 - Chief Rum (72)
J23 1 - dubb93 (70)
PurdueBrad 4 - Telle (73), hoopsguy (77), Schmidty (84), Danny (93)
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Old 12-07-2009, 09:35 PM   #107
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After a day long very mild debate you narrow it down to two candidate. In a close race you chose PurdueBrad over Danny.

PurdueBrad, you must be te cause of this infection, this deadly demonic virus!

"No!!!! I am n..."

You grab him before he can protest any longer. Someone finds a still warm shtgun, obviously the tool that saved you earlier and turns it towards PurdueBrad.

A shot rings out. PurdueBrad lies motionless on the floor. You slowlyedge closer to him, is he infected, you must be careful.

One of you volunteers to search him but you find no evidence of any infection.

PurdueBrad was a vanilla villager.
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Old 12-07-2009, 09:39 PM   #108
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Sorry, got watching the Iverson return and lost track of time.
did your brains get nomed already?
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Old 12-07-2009, 09:39 PM   #109
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You try to get some sleep after a terrifying day but you know that will not be possible. You do manage to close your eyes a few times and draft off.

As you wake and count the survivors you notice something troubling. Someone is missing. You look around and find Chief Rum prone on the floor, or what is left of him. He has been devoured almost beyond recognition.

Chief Rum was a vanilla villager.

You move into day two and hope that the day yields better results or your days may be numbered.
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Old 12-07-2009, 09:40 PM   #110
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im bashing all brains to make sure no one comes back!
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Old 12-07-2009, 09:43 PM   #111
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Well, at least no roles lost.
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Old 12-07-2009, 10:01 PM   #112
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Also, no apparent signs of conversion in the writeup. So we've got that going for us, which is nice.
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Old 12-07-2009, 10:07 PM   #113
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Welp. This sucks.
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Old 12-07-2009, 10:49 PM   #114
Chief Rum
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You try to get some sleep after a terrifying day but you know that will not be possible. You do manage to close your eyes a few times and draft off.

As you wake and count the survivors you notice something troubling. Someone is missing. You look around and find Chief Rum prone on the floor, or what is left of him. He has been devoured almost beyond recognition.

Chief Rum was a vanilla villager.

You move into day two and hope that the day yields better results or your days may be numbered.

I have been told I'm tasty. I don't think this is what was meant.

Good luck villagers!
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Old 12-07-2009, 11:59 PM   #115
J23
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Hey all, sorry for not being around day1. Catching up on posts now.
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Old 12-08-2009, 12:16 AM   #116
J23
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Originally Posted by hoopsguy View Post
Also, no apparent signs of conversion in the writeup. So we've got that going for us, which is nice.

I'm not sure that we'd see any signs of infection. From the role descriptions, it doesn't say anything about the infector killing people, just the infected. If this wasn't just something left out on accident, then we certainly have at least 1 infected and the 1 infector to begin with(I'm assuming we have this role which isn't a huge leap IMO).

EF did state that there were restrictions on the infector's conversion mechanic, but didn't disclose them.

Actually, I think it's a pretty safe bet that someone likely got converted night one if it is an "uphill battle" as EF said in post 12, unless they targeted one of the 3 immune roles.

If we started with 14 people, and a minimum of 2 zombies as I speculated above, we'd be at best case, 10-2 at this point, but I'd think 9-3 or even 8-4 might be more likely.
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Old 12-08-2009, 12:47 AM   #117
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i apologize for missing the lynch, my internet went down for a couple of hours and i just gave up and did other things
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Old 12-08-2009, 12:55 AM   #118
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Originally Posted by J23 View Post
I'm not sure that we'd see any signs of infection. From the role descriptions, it doesn't say anything about the infector killing people, just the infected. If this wasn't just something left out on accident, then we certainly have at least 1 infected and the 1 infector to begin with(I'm assuming we have this role which isn't a huge leap IMO).

EF did state that there were restrictions on the infector's conversion mechanic, but didn't disclose them.

Actually, I think it's a pretty safe bet that someone likely got converted night one if it is an "uphill battle" as EF said in post 12, unless they targeted one of the 3 immune roles.

If we started with 14 people, and a minimum of 2 zombies as I speculated above, we'd be at best case, 10-2 at this point, but I'd think 9-3 or even 8-4 might be more likely.

1.) EF did say that the game was going to play out more like standard WW after seeing he did not have as many men as hoped.
2.) In many, but not all, cases of conversion there is something in the writeup to suggest that result
3.) Work through the conversion metric if the conversions happen even every other night. We most likely have a quick game, barring highly powerful roled players that are not listed in the rules
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Old 12-08-2009, 02:48 AM   #119
Darth Vilus
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hey everyone, sorry i didnt vote today, i completely forgot that the game started. won't happen again, i promise. so not the best day today but definitely not the worst. No roles losst :-) !!!! And ive never played a ww where we nabbed a wolf on the first day so no surprise there
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Old 12-08-2009, 03:10 AM   #120
Danny
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hey everyone, sorry i didnt vote today, i completely forgot that the game started. won't happen again, i promise. so not the best day today but definitely not the worst. No roles losst :-) !!!! And ive never played a ww where we nabbed a wolf on the first day so no surprise there

slacker!
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Old 12-08-2009, 10:31 AM   #121
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EF, would you be willing to share the order of actions for the seer vs the conversion? In other words, if the seer scanned the person who was going to be converted would the target scan human or zombie?

Since there was a kill last night that suggests there was at least one zombie to start. So the seer had a shot of getting something today.
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Old 12-08-2009, 10:33 AM   #122
claphamsa
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EF, would you be willing to share the order of actions for the seer vs the conversion? In other words, if the seer scanned the person who was going to be converted would the target scan human or zombie?

Since there was a kill last night that suggests there was at least one zombie to start. So the seer had a shot of getting something today.
but if there was only one zombie... it would be the infected who is cunning!
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Old 12-08-2009, 10:35 AM   #123
KWhit
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Sorry I missed the vote too. I have not been in WW mode in weeks, so it totally slipped my mind that I had to check the thread.

Sorry x 100.
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Old 12-08-2009, 11:24 AM   #124
hoopsguy
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Originally Posted by claphamsa View Post
but if there was only one zombie... it would be the infected who is cunning!

May have to re-read the rules then, as I thought the Infector did not kill. So the fact that we had a kill last night made me believe we had a non-Infector out there.

I'll check it now, post again if my version above seems off-base.
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Old 12-08-2009, 11:26 AM   #125
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Quote:
Zombie Roles:

The Infector - You are the cause of this infection. You grew tired of life and spent years developing this bacteria which would turn humans into mindless and soulless flesh craving eating machines. You may attempt to infect other players each night. If successful they will become members of your zombie horde. You have the cunning ability and will not scan as a zombie.

Infected - You are a vanila zombie. If you have been infected you will begin to crave the flesh of humans. Each night one infected will be chosen to perform a kill.

I decide to post again even though I think I was right with the interpretation.

It does not say anything about Infector being able to kill. So the fact that there was a kill leads me to believe that there was a non-Infector zombie present last night.
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Old 12-08-2009, 11:28 AM   #126
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EF, I have another question and this is one that probably should have come up pre-game but ...

Is the Infector a standard wolf that can communicate with the other wolves/zombies? The rules seem to suggest that the Infector creates the zombies, so he would know who they are. But can a human communicate with the zombies? If the Infector cannot communicate with them, then do the zombies know who is the Infector is?

If this is stuff that you cannot comment on, I understand. But I figured I may as well ask the questions.
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Old 12-08-2009, 11:31 AM   #127
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That's tough for the seer unless we know for sure whether or not the Infector can kill. Hoops interpretation seems to make sense.
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Old 12-08-2009, 11:32 AM   #128
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Seems we had a few people who's brains were still in holiday mode, let's make sure we don't let that happen again today. I'm working the next two nights so will be gone from 5 till after the deadline, and my vote will come prior.
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Old 12-08-2009, 11:39 AM   #129
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Another question that you may not be able to answer, do the zombies get a conversion and kill attempt every night since there a few people immune to infection or do they have to choose?
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Old 12-08-2009, 11:49 AM   #130
EagleFan
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If the seer scans a person on a night they are converted the scan happens after conversion.

The "wolves" function just as a standard set of wolves. They have PM rights. There is no "outsider" wolf role (without PM rights) as there was in 42 Attempts game.

I hope that clears things up a bit.

Basically this game is much closer to a normal game of WW due to the small number of players.
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Old 12-08-2009, 11:54 AM   #131
EagleFan
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I may not have much access to the site today. Between other issues which have come up today and have all been given highest priority and having a client upgrade this morning I am swamped.
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Old 12-08-2009, 12:07 PM   #132
hoopsguy
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OK, one more question for you then, EF:

Since it is closer to a "normal" game at this point, can you let us know if the wolves have the ability to both convert and kill on the same evening? Or would this be an either/or choice for their night action?
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Old 12-08-2009, 12:26 PM   #133
claphamsa
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Originally Posted by hoopsguy View Post
I decide to post again even though I think I was right with the interpretation.

It does not say anything about Infector being able to kill. So the fact that there was a kill leads me to believe that there was a non-Infector zombie present last night.
pretty far reach to say any wolf wouldnt be able to kill.... it maybe true.... but wow
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Old 12-08-2009, 12:53 PM   #134
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pretty far reach to say any wolf wouldnt be able to kill.... it maybe true.... but wow

I think Hoops' analysis of the roles makes perfect sense. Are you just trying to paint him with some suspicion?
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Old 12-08-2009, 12:56 PM   #135
J23
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Originally Posted by hoopsguy View Post
I decide to post again even though I think I was right with the interpretation.

It does not say anything about Infector being able to kill. So the fact that there was a kill leads me to believe that there was a non-Infector zombie present last night.

This was the same conclusion that I came to in my post last night.
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Old 12-08-2009, 01:10 PM   #136
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I think for the time being we have to assume there are multiple wolves.

I'm looking at the Purdue vs. Danny vote. Obviously, it's importance will turn on whether or not Danny is a wolf. There wasn't a lot of vote switching, but there were a few votes on Purdue thrown in fairly late in the voting cycle.

I'm also open to any information we can get from villagers. The seer has reason to lay low for a few more turns, but otherwise I am always a big advocate of getting information out sooner rather than later. Otherwise, we may end up with another blind vote.
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Old 12-08-2009, 01:12 PM   #137
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I think Hoops' analysis of the roles makes perfect sense. Are you just trying to paint him with some suspicion?

If he isn't then I will. I expect Hoops to die N1 every game and when he doesn't it raises my eyebrows.
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Old 12-08-2009, 01:26 PM   #138
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I think for the time being we have to assume there are multiple wolves.

I would agree with that. My guess from what EF is telling us is that there either isn't going to be conversions in this game or they are going to be on a limited basis rather than what is intended. I could see the infector having a one time conversion power to bring the wolves number up inline to whatever EF has decided would balance the game.
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Old 12-08-2009, 01:37 PM   #139
claphamsa
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I think Hoops' analysis of the roles makes perfect sense. Are you just trying to paint him with some suspicion?

i think it makes 0 sense, and EF says as much in his explanation.
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Old 12-08-2009, 01:48 PM   #140
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Is there anyone that still hasn't shown up at this point?
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 12-08-2009, 01:49 PM   #141
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Is there anyone that still hasn't shown up at this point?

Maybe I'm wrong but a quick scan of the thread and I don't see anything from Telle.
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Old 12-08-2009, 01:50 PM   #142
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Maybe I'm wrong but a quick scan of the thread and I don't see anything from Telle.

Scratch that. She voted yesterday.
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Old 12-08-2009, 01:50 PM   #143
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If he isn't then I will. I expect Hoops to die N1 every game and when he doesn't it raises my eyebrows.

I get my share, and then some, of N1 deaths

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Old 12-08-2009, 01:54 PM   #144
Telle
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Is there anyone that still hasn't shown up at this point?

I haven't seen Lathum yet.
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Old 12-08-2009, 01:55 PM   #145
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i think it makes 0 sense, and EF says as much in his explanation.

I'm interested in seeing where EF "says as much in his explanation". If you want to come after me as a wolf/zombie, bring it. You'll be wrong, but at least it will spice things up a bit in this game.

But the idea that Hoops = wolf because you perceive EF's response as dismissive is one of the bigger logic leaps/fails that I've seen in WW. And that is saying something ...
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Old 12-08-2009, 01:58 PM   #146
dubb93
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I haven't seen Lathum yet.

Odd, I remember Lathum lurking in thread yesterday about the time someone made the "I blame Lathum" joke.
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Old 12-08-2009, 01:59 PM   #147
dubb93
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Originally Posted by EagleFan View Post
If the seer scans a person on a night they are converted the scan happens after conversion.

The "wolves" function just as a standard set of wolves. They have PM rights. There is no "outsider" wolf role (without PM rights) as there was in 42 Attempts game.

I hope that clears things up a bit.

Basically this game is much closer to a normal game of WW due to the small number of players.

This is for Hoops. A standard set of wolves would imply that every wolf can kill IMHO.
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Old 12-08-2009, 02:05 PM   #148
claphamsa
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I'm interested in seeing where EF "says as much in his explanation". If you want to come after me as a wolf/zombie, bring it. You'll be wrong, but at least it will spice things up a bit in this game.

But the idea that Hoops = wolf because you perceive EF's response as dismissive is one of the bigger logic leaps/fails that I've seen in WW. And that is saying something ...
i never said in any ways you are a wolf......
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Old 12-08-2009, 02:08 PM   #149
claphamsa
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I'm interested in seeing where EF "says as much in his explanation". If you want to come after me as a wolf/zombie, bring it. You'll be wrong, but at least it will spice things up a bit in this game.

But the idea that Hoops = wolf because you perceive EF's response as dismissive is one of the bigger logic leaps/fails that I've seen in WW. And that is saying something ...
although you are acting kinda funny :P trying to get scanned?
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Old 12-08-2009, 02:08 PM   #150
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although you are acting kinda funny :P trying to get scanned?

GET OUT OF MY HEAD!
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