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#101 | |
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Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
Great post. I agree with everything in this post. Also, it makes me appreciate Jim's approach more. FOF 2007 had some problems when it was released, but a much lower frequency than most games and Jim patched those problems much faster than most (if not all) other companies. |
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#102 | |
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Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
Up to that point, I would agree. The question then becomes what was the root cause of the lack of sales. Or, more specifically, what was the primary cause of the lack of sales. And even more specifically, what was the primary cause of the lack of adequate sales to make continuing the series viable. And that last distinction is where I believe the piracy comes into play. If we take the company's statement at face value (if we don't, then discussion becomes pretty moot, so just play along), then it isn't hard to follow a line from the piracy in key locations to the decision to end the series. Reading between the lines a bit, it looks as though they were at least within tolerable limits of their sales expectations in many areas, but fell quite a bit short in what had been one of their primary locations, which has been attributed to the impact of piracy (something that our posters in that area seem to believe is plausible at worst). Take me as an example. You're right, piracy had nothing to do with why I didn't buy the latest release, the amount of bugs at release & in the short time afterwards had everything to do with it. But they weren't counting on my purchase to keep the game afloat, they were counting on the Scandanavian sales to fall within certain parameters. It seems unlikely that (making up numbers here, just for illustration) that you would miss targets by 10% in every area except one but fall 60% short in that spot. Then if there's a connection made to a rise in piracy in that area, the causation isn't proven but does become a prime suspect.
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
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#103 | |
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College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
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Quote:
Without taking back any of what I've said earlier about a rise in piracy in Scandinavia, I'd like to emphasize another issue I mentioned in my post. Scandinavians are very uncomfortable with using credit cards online. I think that if you want to break into the Scandinavian markets, online sale only is not going to work.
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IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
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#104 | |
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Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
I thought there was a retail/boxed version available there as well as the d'load version ![]()
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
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#105 | |
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College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
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Quote:
Nope, download only.
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IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
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#106 |
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Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I don't get it. I thought that's how a pirated version was available - from the CD version.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#107 |
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Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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My bad, thanks. To be honest, I long since lost the ability to keep track of what version was available where with the SI products.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
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#108 | |
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College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
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Quote:
I have no clue how pirates got a version working, but there is no CD version available in any stores or online-stores.
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IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
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#109 |
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College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
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dola: I'm also curious to hear from SI how they advertised the game in Scandinavia. I don't read gaming-magazines, so I won't have seen any ads in there. The only advertisement of games I'm exposed to is when I visit an EB or any other computer game store. If I hadn't been at FOFC I wouldn't have known there was a new EHM out.
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IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
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#110 | |
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Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
I could say that about pretty much every computer game I've played in the past several years. The same holds true about tabletop games & the forums at Delphi. It's something I've looked at a few times, the problem is that the cost of advertising almost always outweighs the potential sales that would be generated for all but the largest of releases (think "Gears of War", at least in the US where the campaign was very large for the industry).
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis Last edited by JonInMiddleGA : 02-01-2007 at 01:45 PM. |
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#111 | |
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College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
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Quote:
Speaking of which... (tabletop).. well.. I'm not going to threadjack, so I'll send you a PM instead ![]()
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IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
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#112 |
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High School Varsity
Join Date: May 2004
Location: Camano Island, WA
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In SI's original post in their forums, Miles Jacobson stated that the game had been hacked prior to release. I don't remember exactly, but I think the demo was released first and then the actual game. I guess I would assume that someone hacked the demo or otherwise had help from the "inside" in order to have something posted prior to the full game's release.
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#113 | |
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College Starter
Join Date: Oct 2000
Location: Calgary
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Quote:
This is a good point but I also understand that SI doesn't want to re-invent the wheel. They have a solid codebase (FM) from which to work from. A completely new, creative, re-design would add months and $ to the development of a non-football game. |
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#114 |
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SI Games
Join Date: Oct 2005
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