10-26-2011, 10:23 PM | #1451 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Narcizo at one point had almost all of you guys nailed, but then went after Lathum, I think, the one wrong pick he had.
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10-26-2011, 10:23 PM | #1452 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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10-26-2011, 10:24 PM | #1453 |
College Starter
Join Date: Jan 2011
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10-26-2011, 10:24 PM | #1454 |
Grizzled Veteran
Join Date: Nov 2003
Location: Murfreesboro, TN
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I put in about five orders to scan bug... lol
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10-26-2011, 10:25 PM | #1455 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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I knew Ntn was bad two days ago but had Moe important kills to make. Hoops was either get him on my side or get him out
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10-26-2011, 10:25 PM | #1456 |
Head Coach
Join Date: Jul 2001
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I think the balance of the game was fine btw, a better played villager game could have netted a different result.
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10-26-2011, 10:25 PM | #1457 |
High School Varsity
Join Date: May 2011
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Autumn, thanks for running the game. I think you did a good job balancing it, but the lack of role reveals late in the game, makes it difficult to generate rationale discussion (except for the merits or lack thereof coldplay). And no doubt, if you come up with another Dark Knight game, I will certainly be in.
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10-26-2011, 10:26 PM | #1458 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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10-26-2011, 10:26 PM | #1459 | |
Head Coach
Join Date: Jul 2001
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Quote:
I really don't think so. There was a lot there for analysis I believe. The villager just didn't put in the effort in this one. |
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10-26-2011, 10:27 PM | #1460 | |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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Quote:
i totally missed that...i saw where you said you were gonna kill batman, but i wanted to get j23 so that i could use the old "they killed him to make me look bad" routine today if i needed it the double kill on the forensic guys was total luck and really changed the game |
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10-26-2011, 10:27 PM | #1461 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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10-26-2011, 10:29 PM | #1462 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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I agree, it was balanced. The role reveals and lack of wolf conspiring made things tough for the village. I do think there were things there for the analysis, but it was a different sort of style that we're not used to here, it would take some practice to learn how to play this way.
It could have gone the other way, if less roles had been revealed early with the forensics officers dead, things would have been ripe for fake seer claims, etc. I was surprised no one still tried any fake claims after that, even as villagers. I might have done that as a vanilla villager to waste a wolf kill at least. Supervillains did a great job of never putting kills on the same target. Looking back, I think Two Face's inability to attack Dawes was an unneeded complication, and may have actually helped in that sense, since Saldana knew Bug wasn't going to attack Mauboy. |
10-26-2011, 10:29 PM | #1463 | |
High School Varsity
Join Date: May 2011
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Quote:
Not for an inexperienced villager like me. I had a feeling about Saldana, and was starting to get a feeling about Bug. Missed completely on ntn. I couldn't generate enough evidence to sway anybody on Saldana, though. |
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10-26-2011, 10:30 PM | #1464 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Had saldana been lynched we would have lost today. I also emailed Autumn ny orders and watched the thread logged out to avoid scans
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10-26-2011, 10:31 PM | #1465 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Darn you for killing me day 1, Bug
I was a little disappointed to see that the remaining villagers kind of threw their hands up in the air after the two forensics guys went down. Obviously the degree of difficulty goes up without reveals, but that is where you need to try and press people in the thread to get some sense for who is deviating from their villager/wolf playing styles. Not having information on death is harsh, but not putting forth sustained/coordinated effort to get any info out of the thread just seemed to accelerate the end of the game. |
10-26-2011, 10:31 PM | #1466 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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i thought we were doomed the night that chief blocked me...i knew he was gonna bluff the night before but took a kill instead, hoping for another villain, and was sure i was gonna be the scan target the night i did get blocked...in fact, i am stunned that i was never a scan target.
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10-26-2011, 10:33 PM | #1467 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
I was so disappointed to read that when I was following along - it was just a bad math play to target someone who had been scanned (with seer reveals unchallenged) when the only chance they had to be bad was to have been converted on Night 2. |
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10-26-2011, 10:33 PM | #1468 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Clearly the game was a bit of a dud, particularly compared to the last Red Death game, or even to the first Dark Knight game. The ruleset had a lot to do with that, or at the very least the unfamiliarity of it (and the bad luck of getting roles revealed early and then losing forensics early). But there also just wasn't a lot of participation from the get-go, on both sides. A lot of missed scans, missed votes. I was surprised, I thought people would be raring to go after a long Red Death game where some people had been dead for a week or two.
I'll post some of the private message writeups later. I felt bad that there was so little being posted publicly later in the game, and all my fun stuff was happening behind the scenes. |
10-26-2011, 10:35 PM | #1469 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Hoops, you are the best ww player, you were either gonna help me or get out of my way. I feared u reading me on day 1 and the game ending fast
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10-26-2011, 10:35 PM | #1470 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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A lot of bad luck, and not great moves, early for the village. Having a three-way tie and losing your Officer. Robin getting killed right off ... both forensics officers killed quickly.
Oh and having Commo pick Hoopsguy for his very first scan, leading me to write up a great writeup of them discovering each other, only to have him change his target at the last minute, and Hoopsguy end up dead. Grr. :-) |
10-26-2011, 10:36 PM | #1471 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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I think the balance was fine, as in the wolves and the village had appropriate win percentages. However, I would also say the game rules weren't set up to make a particularly interesting game. There was no catalyst to spark discussion - no voting history to analyze, no game mechanics to provide points of controversy, and no ability to presume wolf teamwork in the early game.
That isn't to say that this wasn't a well run game, or even a ruleset worth trying, but I think the same ruleset would produce games similar to this one on successive attempts. That said, the village could have done a lot better over the last couple of days, myself obviously included. It's just very hard to get excited for a game when "doing better" means teaming up to fine a coordinated shot in the dark, as opposed to an uncoordinated vote with no chance of success. I would, however, completely stick behind my comments on following Narcizo and CR for those couple of days - with the volume of wolves, it was the only way to preserve the voting power of the village. |
10-26-2011, 10:37 PM | #1472 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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From what I've seen of other groups running the ruleset they go heavy into the in-thread clues, trying to signal each other. And then of course fake clues, everybody reading clues into everything, etc., etc. I think the fact that we are conditioned here never to give things away like that made it hard for the wolves or Robin to dare do that, and so made it hard for the village who couldn't really expect to find those things.
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10-26-2011, 10:40 PM | #1473 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Yeah, we've shown that we're willing to viciously prosecute any sort of hint like that.
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10-26-2011, 10:41 PM | #1474 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Hey Autumn, I loved it
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10-26-2011, 10:44 PM | #1475 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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You did really great, Bug, it was nice watching you so invested in it. Chief did a great job on the other side with his blocks in particular.
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10-26-2011, 10:45 PM | #1476 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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My idea was to lead from the conclusion of this game into a third game in the trilogy, possibly centered on Arkham. You guys left Gotham in a pretty bad state though!
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10-26-2011, 10:46 PM | #1477 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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I was really astounded to see the village allow a three-way tie on day one, given how rabidly anti-tie this group is, and knowing the breaker was a coin flip.
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10-26-2011, 10:48 PM | #1478 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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For whatever reason it seems like we were just never really engaged in the game, even going back to day 1.
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10-26-2011, 10:50 PM | #1479 |
High School Varsity
Join Date: May 2011
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Different ruleset, so try a different tactic. Although in hindsight it probably wasn't a good play.
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10-26-2011, 10:52 PM | #1480 | |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Quote:
It felt that way. Partly not knowing how to grapple with a lone wolf, I think. But even a lot of the wolves weren't involved initially. I'll chalk it up to astrology. |
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10-26-2011, 10:55 PM | #1481 | |||||||||||
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Characters ...
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10-26-2011, 10:56 PM | #1482 | |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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The Death of Tim Drake ...
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10-26-2011, 10:57 PM | #1483 | |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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The Creation of a Supervillain ...
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10-26-2011, 10:58 PM | #1484 | ||
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Twin Deaths ...
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10-26-2011, 10:59 PM | #1485 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Well, I think you're right - it just isn't the sort of WW game we play on this board anymore. Even taking out a couple of hundred junk posts, the game still had 1100 posts or so - it wasn't like it was completely quiet. But our huge post count games have much tended to be complicated mechanically, as a way to stir the pot. Like you said, everyone plays pretty tight these days too, which makes it hard to induce paranoia like what would make this game really booming.
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10-26-2011, 10:59 PM | #1486 | |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Perspective On a Bodyguard Block ...
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10-26-2011, 11:00 PM | #1487 | ||
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Death of a Doctor
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10-26-2011, 11:01 PM | #1488 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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It got hard to do writeups after the forensics officers died, since I couldn't give anything away to the wolves, even if they were pretty darn sure who they were killing. I wanted the villagers to be able to induce some of that paranoia! But they didn't ...
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10-26-2011, 11:02 PM | #1489 | |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Death of the Batman??
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10-26-2011, 11:03 PM | #1490 | |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Death of J23
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10-26-2011, 11:03 PM | #1491 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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i actually had a signal post typed out during the day on day two...i was going to quote Bugs vote and say "blah blah blah blah....i'm with bug" hoping that would be enough of a clue for him to know i was a DC...i deleted it before i posted it, deciding it wasnt worth the chance on day 2, and then he came after me anyway
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10-26-2011, 11:07 PM | #1492 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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You had a good point, Saldana, in PM, wondering if Two Face knew the characters of the disturbed citizens. If I had made that public it would have given you guys something to work with.
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10-26-2011, 11:08 PM | #1493 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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So these are the folks left in Arkham. I think you can expect John Burton, Shoeshine boy and amateur DJ to make an appearance in part three somehow ;-)
THE COMMITTED ... ABE SARGENT ... OFFICER MACKENZIE BOCK CRIMSONFOX ... JOHN BURTON, SHOESHINE BOY MCKERNEY ... JONATHAN CRANE, DISTURBED CITIZEN LATHUM ... GOTHAM CITIZEN SNDVLS ... GOTHAM CITIZEN DADDY TORGO ... EDWARD NYGMA, DISTURBED CITIZEN DZILLA77 ... GOTHAM CITIZEN |
10-26-2011, 11:13 PM | #1494 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
I can't speak for everyone, but as someone with a late vote involved with creating the tie I might as well chime in here. I thought we had bad candidates in Abe (not around) and Zinto (didn't like looks of run on him that never quite cleared) so I was willing to push it in a 3rd direction. I don't think I'm as strongly against ties as some players - I like understanding the tie mechanics and knowing what I'm getting into if I'm going to force a tie. I'm more reluctant to create a tie when I have no idea how things will play out. |
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10-26-2011, 11:14 PM | #1495 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Dt was bad...hmmm
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10-26-2011, 11:16 PM | #1496 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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I honestly was so confused by cf...I would have went after him but he was too off the reservation
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10-26-2011, 11:19 PM | #1497 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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I assume CF was trying to draw attention from Two Face, hoping to cause confusion. but maybe he was just being silly.
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10-26-2011, 11:21 PM | #1498 | |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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The Death of Chief ...
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10-26-2011, 11:22 PM | #1499 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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The problem with trying to cause confusion is when it works on the people you don't intend it to :P
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10-26-2011, 11:22 PM | #1500 | ||
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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The Death of Rachel Dawes ...
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