02-27-2006, 09:29 AM | #1501 |
Banned
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in all fairness, what were people expecting from
1. a one programmer company 2. a first edition game from the series the game is going to be awful, that we all know, but i think people were expecting the next revolution of FOF (with graphics) when that's probably unfair. no one will argue that they've botched this. but i think we have to be forward-thinking here, and see how exactly this advances the genre. what we have here is a bad sim engine with poor graphical representation on the field. what happens in the next installment? or what happens when someone with better programming skills takes a crack at it. then we probably have an "ok" sim engine with moderately decent graphics. it's much easier to design something when you have a benchmark to work off of. you see how not to do things, you see what worked (in this case, not much) and how to make it better. i think we're being short sighted here. i don't care at all for Maximum Football, i care about how someone who knows what they're doing can take the ball and run with it. do i love FOF? yes. would i love FOF with graphical representation - even low grade graphics like MF - you betcha. Last edited by Anthony : 02-27-2006 at 09:33 AM. |
02-27-2006, 09:29 AM | #1502 | |
"Dutch"
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Exactly, that's why the Baltimore Ravens still have their inaugural logo. |
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02-27-2006, 09:50 AM | #1503 |
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What on earth would possess him to blatantly copy logos like this? As a developer he should be hyper-sensitive to IP issues and let the user base create the mods that blatantly copy.
Remember, even Vanilla Ice had to pay Bowie even though Ice's song went, "dun dun dun dun-dun-dun da" and not "dun dun dun ... dun dun da." |
02-27-2006, 09:57 AM | #1504 | |
lolzcat
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Laziness. Has anyone determined whether the QB calls are just lifted from FB Pro? |
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02-27-2006, 10:00 AM | #1505 | |
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02-27-2006, 10:08 AM | #1506 |
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(set to the tune of Ice Ice Baby)
Winter Valley Baby (x2) All right stop code a little faster Daivd is back with a brand new gold master Whoops, the box art is unsightly Releasing new final code base nightly Will he ever stop yo I don't know Matrix cheeks are starting to glow He rips off logos just like a vandal Stadiums names example: Sticks in a Candle Wife go rush to the mic like a boom Got sent back to her Media Relations room Deadly is the laughter when a screen shot I see They run like zombies that really have to pee Love or leave it we all have to wait Seems like this was started in 1968 If there is a problem yo Daivd will solve it It'll be more fun to watch Lysol dissolve it |
02-27-2006, 10:08 AM | #1507 | |
College Starter
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Well, I don't think we know if those logos will be released with the game. He might just be showing what is possible (assuming the user loads his/her own logos). If they do get released with the game though I totally agree with you. |
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02-27-2006, 10:11 AM | #1508 | |
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Is it even legal for them to even show official screenshots with licensed logos though? I'm not a lawyer, but I'd think that alone is a violation. |
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02-27-2006, 10:12 AM | #1509 | |
"Dutch"
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Paging Antmeister, you have new lyrics to work with. |
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02-27-2006, 10:22 AM | #1510 | |
College Starter
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Well, I'm not sure they're profiting off the screenshots themselves, but i don't really know. Either way, it's certainly bad form. |
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02-27-2006, 10:25 AM | #1511 |
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Amazing. This is now the second-most viewed thread in current forum history and the 12th most replied to post -- and gaining quickly on both fronts.
I guess people really do like watching a train wreck. |
02-27-2006, 10:25 AM | #1512 |
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IIRC, i remember a TPF screen shot that contained NFL logos and, of course, they didn't ship with the final product. Maybe they were in err too?
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02-27-2006, 10:33 AM | #1513 | |
Head Coach
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Nice |
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02-27-2006, 10:39 AM | #1514 |
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no release today...check back tomorrow.
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02-27-2006, 10:41 AM | #1515 |
lolzcat
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Oh yeah baby, I'm taking tomorrow off work!
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02-27-2006, 10:48 AM | #1516 |
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When I was a kid, there was a written joke people did that went something like:
How do you keep an idiot in suspense? (turn over) then on the back side it said: (turn over) I feel like this game release is a modern day version of that joke. |
02-27-2006, 10:54 AM | #1517 | |
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02-27-2006, 11:01 AM | #1518 | |
lolzcat
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The ensuing discussion on this topic over there is priceless. It's like they are bringing panhandlers off the street to show up on the forums and start explaining that how the game works is just fine. Guys off the streets of Germany, in this case, which adds a nice flavor of international incomprehensibility. |
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02-27-2006, 11:04 AM | #1519 |
"Dutch"
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Maximum Football = Burning Clowns
Sad....but still funny. |
02-27-2006, 11:10 AM | #1520 | |
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02-27-2006, 11:10 AM | #1521 | ||
lolzcat
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I had stopped reading stuff over there because it just got to be silly... but I've GOT to go back and read this.. I don't see how you can defend this piece.. the first few downs it seems like it could be rounding problems, but once you get to the 4th down, it's just out of control..
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02-27-2006, 11:11 AM | #1522 | |
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but i guess that depends on if the wolverines are the tea-baggers or the tea-bagees Last edited by Toddzilla : 02-27-2006 at 11:12 AM. |
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02-27-2006, 11:14 AM | #1523 | |
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Here's my guess as to what's going on... 1&10 @ 20, run play and lose 1.5 yards leads to: 2&11.5 (rounded down to 11) on the 18.5 (rounded down to 18). run play and gain 2.0 yards leads to: 3&9 (11-2) on the 20 (18+2): run play and gain 7.5 yards leads to: 4&1.5 (9-7.5 = 1.5 rounded down to 1) on the 27.5 (20+7.5 rounded down to 27) My guess is rounding throughout the game is probably setup the same and will need to be fixed to round before being applied. Last edited by Bee : 02-27-2006 at 11:16 AM. |
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02-27-2006, 11:14 AM | #1524 | |
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02-27-2006, 11:16 AM | #1525 |
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I don't even know what to think when statments like this:
"First down markers should never move until they are crossed. " Are apparently now subject to reasonable debate at the MF board. |
02-27-2006, 11:18 AM | #1526 | |
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Maximum Football - Now includes a slide rule for first down calculations! Maximum Football - You never know how far you need to go! Maximum Football - Maximun Customization, Minimal Math Skills! Maximum Football - Your guess is as good as ours! Maximum Football - Where the first down marker moves more that the release date! |
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02-27-2006, 11:19 AM | #1527 | |
lolzcat
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Sounds like a reasonable theory. What is remarkable, is that they have supposedly had dozens of testers working on this game day and night (their words, not mine)... and that something like *this* made it into the little movie they release to the teeming fans. That is just ponderous, man. Ponderous. |
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02-27-2006, 11:20 AM | #1528 |
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LOL, ponderous.
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02-27-2006, 11:21 AM | #1529 | |
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(brilliant deduction, BTW!) **edit** damn, quik was quicker and beat me to it. Last edited by Bonegavel : 02-27-2006 at 11:22 AM. |
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02-27-2006, 11:22 AM | #1530 |
lolzcat
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Ponderous. |
02-27-2006, 11:23 AM | #1531 |
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That's an all time great rant.
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02-27-2006, 11:23 AM | #1532 | |
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I suspect the testers were busy getting the beer tent correct and didn't have time for the less important aspects of the game. |
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02-27-2006, 11:25 AM | #1533 | |
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02-27-2006, 11:25 AM | #1534 |
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My favorite thread over there is still "Maximum Football 2." There is nothing particularly funny in the thread itself - I just love that it exists.
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02-27-2006, 11:27 AM | #1535 |
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...I want a goddamn concerted effort to come out of a record that isn't a fucking up-tempo record every time I gotta do a goddamn death dedication! It's the last goddamn time; I want somebody who uses his fucking brain to not come out of a goddamn record... that's up-tempo and I've got to talk about a fucking dog dying!
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02-27-2006, 11:28 AM | #1536 | |
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Wow - it's really scary that the same thing went through my head when that picture was posted. Weird.
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02-27-2006, 11:29 AM | #1537 | |
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My theory is that there are sooo many problems with the game, the testers have basically given up. Or ... they found a rounding error somewhere else in the program, and rather than fix it locally David updated it globally in the latest build introducing new problems throughout, and creating a 'chasing their own tail' scenario. Either way, it's not good. |
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02-27-2006, 11:30 AM | #1538 | |
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My theory is that the testers are blind monkeys who throw their feces at their computers. But, like evolution, it's just a theory.
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02-27-2006, 11:31 AM | #1539 | |||||||||||||||
lolzcat
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That's just freakin' brilliant!
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02-27-2006, 11:31 AM | #1540 |
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Si what happens when the users (trolls?) call out the testers for missing the random-first-down-makrer? Erik locks the thread. Classy.
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02-27-2006, 11:33 AM | #1541 | ||
lolzcat
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It let me quote you and post just fine...
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02-27-2006, 11:33 AM | #1542 | |
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02-27-2006, 11:33 AM | #1543 |
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Well, if you look at their home page, it has a math problem right there out in the open, begging to be solved:
Maximum Flexibility = Maximum-Football So going back to my high school Algebra, the two Maximum's cancel each other out, leaving us with this: Flexibility=-Football This presents us with a little bit of a quandry. Flexibility is equal to the negative of Football. Since I failed calculus horribly in college, I'm sure I'm missing something here that require use of differential equations. But to me, since Flexibility appears to be a positive integer, to have a positive value for Flexibility would require that football be a negative integer. This postulates that Flexibility and Football are mutually exclusive variables. You can have one be a positive integer, but not the other. So if you have high Flexibility, then you have low Football. And the inverse is true. If you have high Football, then you have low Flexibility. So, at least they were accurate right there on their homepage. Maximum Flexibility = Maximum-Football Since Flexibility is Maximum, then -Football is the inverse Maximum value. I have just provided mathematical proof of the game. Feel free to grade my work, QuikSand.
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint Last edited by cartman : 02-27-2006 at 11:34 AM. |
02-27-2006, 11:34 AM | #1544 | |
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02-27-2006, 11:38 AM | #1545 |
lolzcat
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Fan-fricking-tastic, cartman.
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02-27-2006, 11:39 AM | #1546 | ||
lolzcat
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That's too funny... One of my best jabs on this board was totally unintentional...
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02-27-2006, 11:40 AM | #1547 |
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Holy crap. They have released 2 videos of the gameplay, a writeup by Eric of 2 games that he played, and a small handful of screenshots.
And what have we learned from this very small amount of data? 1) The first down calculations are broken. 2) The game engine will not produce anything close to authentic results out of the box. 3) MF likes to steal logos from colleges and USFL teams. 4) David apparently doesn't know how to spell his own name. There's more, but at this point it just feels like piling on. |
02-27-2006, 11:42 AM | #1548 | ||
lolzcat
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I see where I messed up... I didn't see the testers thread, was looking at the movie thread...
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02-27-2006, 11:45 AM | #1549 | ||
lolzcat
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Dude, I can't wait for that DEMO! |
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02-27-2006, 11:47 AM | #1550 | |
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Maximum Flexibilty is the same as Maximim + Flexibility. The presence of 2 variables next to each other connotates multiplication, not addition. Just as xy means x multiplied by y, Maximum Flexibility means Maximum times Flexibility. So we really have Maximum Flexibility = Maximum-Football (Maximum) x (Flexibility) = (Maximum) - (Football) cartman = D+ |
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