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Old 02-14-2009, 06:20 PM   #1551
Thomkal
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Join Date: Oct 2000
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Quote:
Originally Posted by dubb93 View Post
Alright, anyone else want want to ID my sword for me?

dubb,

I can do that for you for my 10 gold ID fee
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Old 02-14-2009, 06:21 PM   #1552
PurdueBrad
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Danny, I'm up two squares (parallel to Dvergr room) but yes, take the right arrow. Down arrow is my starting room.
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Old 02-14-2009, 06:24 PM   #1553
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Dubb, send it to me.

I'm dropping Bob's -1 thing. He never accepted it.
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Old 02-14-2009, 06:25 PM   #1554
Poli
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Black Market:

Dubb93 gives Poli magical sword and 10g

Will return to dubb.
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Old 02-14-2009, 06:25 PM   #1555
Poli
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I'll see if abe just accepts this.
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Old 02-14-2009, 06:28 PM   #1556
PurdueBrad
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Danny, I forgot we don't have another movement phase this weekend, so it'll be Tuesday when we meet. That cool?
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Old 02-14-2009, 06:30 PM   #1557
Abe Sargent
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Quote:
Originally Posted by Poli View Post
Black Market:

Dubb93 gives Poli magical sword and 10g

Will return to dubb.

Done and traded
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Old 02-14-2009, 06:31 PM   #1558
dubb93
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Black Market:

Dubb93 gives Poli magical sword and 10g

Will return to dubb.
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Old 02-14-2009, 06:32 PM   #1559
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Holy snikes. Dubb, it's a +1 long sword.
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Old 02-14-2009, 06:32 PM   #1560
Poli
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Location: Wentzville, MO
That's 200 g's, yo.
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Old 02-14-2009, 06:33 PM   #1561
Danny
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Updated

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Old 02-14-2009, 06:33 PM   #1562
dubb93
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Doesn't seem magical to me. I thought it was magical. What the crap.
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Old 02-14-2009, 06:33 PM   #1563
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Still pretty darn sweet. Don't say what the crap on me. You've done 1000x better than I have so far.
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Old 02-14-2009, 06:34 PM   #1564
Poli
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I mean, I'll take it if you're bored with it already.
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Old 02-14-2009, 06:36 PM   #1565
PurdueBrad
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Hehe, you still have me in the spot. As for the map in general Danny, there are three rooms to the right of your mushrooms. First is my starting room with the chute, second had a dvergr warrior, third is one of the dungeons corners with spiders. Above that corner is a torture room, above that is Jag's starting room with a shelf. That gives us a nice chunk of map actually.
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Old 02-14-2009, 06:38 PM   #1566
Abe Sargent
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Quote:
Originally Posted by dubb93 View Post
Doesn't seem magical to me. I thought it was magical. What the crap.

+1 weapon or armor means it is magical, but the enchantment merely works with protection (in the case of armor) or hitting and dealing damage (in the case of a weapon).

The special weapons and armors, like the Robe of Stars IDd earlier, are not only better at protection (they are + something) but they do something else as well. Since these armors and weapons are special, their +s are usually hidden in the background.
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Old 02-14-2009, 06:51 PM   #1567
Danny
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PB, are you in Jag's starting room right now?
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Old 02-14-2009, 06:53 PM   #1568
PurdueBrad
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Yep, in Jag's room now.
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Old 02-14-2009, 06:55 PM   #1569
Danny
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Ok, updated again


Last edited by Danny : 02-14-2009 at 06:56 PM.
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Old 02-14-2009, 06:58 PM   #1570
Danny
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We could build onto this if we knew Jag's moves so far. I think we could probably have a pretty complete map of the first level actually.
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Old 02-14-2009, 06:58 PM   #1571
PurdueBrad
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Perfect Danny
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Old 02-14-2009, 06:59 PM   #1572
Danny
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Quote:
Originally Posted by Danny View Post
We could build onto this if we knew Jag's moves so far. I think we could probably have a pretty complete map of the first level actually.

If we combined with Poli's map and got everyone's moves I mean
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Old 02-14-2009, 06:59 PM   #1573
Passacaglia
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Join Date: Oct 2000
Location: Big Ten Country
You guys, with your maps, and meeting each other. Blah.
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Old 02-14-2009, 07:00 PM   #1574
PurdueBrad
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Jag, Danny's made an awesome map. Outline your moves for him and we'll have an awesome map to look at.
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Old 02-14-2009, 07:00 PM   #1575
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
I'm lost as to how Jag's starting room has an exit to the 'south'.

Never mind, if I look at it upside down it would make sense I'd guess.
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Old 02-14-2009, 07:00 PM   #1576
PurdueBrad
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Pass, why you gotta hate?
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Old 02-14-2009, 07:00 PM   #1577
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Quote:
Originally Posted by PurdueBrad View Post
Jag, Danny's made an awesome map. Outline your moves for him and we'll have an awesome map to look at.
Jag did elsewhere. I haven't got to detailing his out, though.
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Old 02-14-2009, 07:02 PM   #1578
PurdueBrad
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Just for the record, there are exits from Jag's room up and left as well Danny
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Old 02-14-2009, 07:02 PM   #1579
Danny
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Quote:
Originally Posted by Poli View Post
I'm lost as to how Jag's starting room has an exit to the 'south'.

Never mind, if I look at it upside down it would make sense I'd guess.

Yeah, for him, it would have been "right"
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Old 02-14-2009, 07:02 PM   #1580
Danny
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Quote:
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Yeah, for him, it would have been "right"

Ugg, I mean left
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Old 02-14-2009, 07:04 PM   #1581
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Danny, take over the mapping. Yours are much more enjoyable.
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Old 02-14-2009, 07:06 PM   #1582
Passacaglia
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Quote:
Originally Posted by PurdueBrad View Post
Pass, why you gotta hate?

I wouldn't hate if I could find you assholes!
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Old 02-14-2009, 07:10 PM   #1583
Danny
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Anyone find where Jag laid out his moves?
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Old 02-14-2009, 07:16 PM   #1584
PurdueBrad
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Looking for it Danny.
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Old 02-14-2009, 07:17 PM   #1585
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
I'm almost positive he gave me some information.

For now, all I have is he could go forward left or right. He went forward. From there he could have went forward or right.

He went right.

From there, he could have went forward, left, or right.

That's all I have.
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Old 02-14-2009, 07:23 PM   #1586
Abe Sargent
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IMPORTANT NOTE FOR CLERICS



I would like to apologize. I apparently accidentally copied and pasted the spells in the rules from an older document. Whoopsie. I have made this change in the rules, but I wanted to put clerics on notice now.

You might recall an old spell in the 3rd rank of divinity spells entitled Infravision, which gave the person infravision. That was a pretty weak spell. I had replaced it with another spell, but had not made it to the rules posted.

Here is the new spell:

Dispel Evil - This combat spell has a 50/50 chance of sending a creature from another plane back to its plane of existence. It may have a few room specific uses as well.


Anyway, if a cleric ever gets to level 5, in addition to the other spells, you can select Dispel Evil. Frankly, no one was ever going to choose Infravision over Cause Serious Wounds, Cure Serious Wounds, Protection from Normal Weapons or Expertise. All those spells are really, really good, and Infravision feels more like a 1st rank, maybe 2nd rank spell.
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Last edited by Abe Sargent : 02-14-2009 at 07:23 PM.
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Old 02-14-2009, 07:23 PM   #1587
Danny
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Join Date: Jul 2001
I found his first two moves, but he didn't say what was in those rooms, only where he went and where he could go. Here is the updated map based on his two moves. JAG is the green dot although that's just his last known whereabouts, he's certainly not there anymore.

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Old 02-14-2009, 07:26 PM   #1588
Abe Sargent
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Quote:
Originally Posted by Danny View Post
Ok, updated again


I know this is a map post, but please do not edit posts in this thread.
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Old 02-14-2009, 07:26 PM   #1589
Danny
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Quote:
Originally Posted by Abe Sargent View Post
I know this is a map post, but please do not edit posts in this thread.

Shoot, Sorry, needed to fix the image link and didn't think about it.
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Old 02-14-2009, 07:28 PM   #1590
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Jag's with Kwhit at this point, if I'm not mistaken.
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Old 02-14-2009, 07:33 PM   #1591
Danny
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Join Date: Jul 2001
We should be able to form a fellowship and then have those people PM to eachother.
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Old 02-14-2009, 07:39 PM   #1592
Danny
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Join Date: Jul 2001
I did some reading and it appears as of 2/12 Jag was where that green dot is, so he has only actually moved once from that spot. I guess he kind of went in a circle before, so I am looking for his earlier moves.
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Old 02-14-2009, 07:48 PM   #1593
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
He essentially went forward and to the right to start off.
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Old 02-14-2009, 07:48 PM   #1594
PurdueBrad
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So you're a warrior, I'm a level 3 scout, and I'm not sure what JAG is but if he could meet up, we would be a decent team.
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Old 02-14-2009, 07:49 PM   #1595
PurdueBrad
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Just looked, he's a cleric. That would give us three good classes together.
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Old 02-14-2009, 07:55 PM   #1596
Danny
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Quote:
Originally Posted by KWhit View Post
Jag, what directions have you taken since you started (and what have you run across in those rooms). I want to update my map.

FYI,

I started out in a room with a mirror. Exits F and L
I went Forward into a room with an invisible creature. Exits L and Back
Next was the bad-ass statue. Exits F R and Back
Then was a room with a stream flowing through it. Exits F R L and Back
Now in the Pillar room with a 4 legged horn monster. Exits F R L and Back.

Here are Kwhit's moves, but I don't know which direction he went out of the choices he has. Kwhit can you tell me which choice you made?
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Old 02-14-2009, 07:56 PM   #1597
Danny
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Quote:
Originally Posted by PurdueBrad View Post
So you're a warrior, I'm a level 3 scout, and I'm not sure what JAG is but if he could meet up, we would be a decent team.

I think he's with Kwhit already in the second level. I think two per group may be the best anyway, at least at this point. Three might divide up the XP too much.
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Old 02-14-2009, 08:01 PM   #1598
PurdueBrad
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Good call Danny. Actually, I just kind of assumed before, you sure you want to link up? Sorry about assuming that.
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Old 02-14-2009, 08:02 PM   #1599
The Jackal
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Quote:
Originally Posted by Thomkal View Post
Jackal,

We need to talk. I've ID'ed your items and you have a +1 Dagger (value 200 gold) and a Potion of Antidote which cures any poison a person currently has. I happened to be poisoned, -1 to hit, +1 to be hit for the rest of the game until/if I can find a cure.

I can trade some of my food if you need it, plus free ID's for as long as I'm alive. It has a value of 100 gold.

You can keep the potion for free ID's, that works. And I'll take my dagger back.
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Old 02-14-2009, 08:03 PM   #1600
Danny
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Join Date: Jul 2001
Ok, last one based on the info that is currently out there, hopefully Jag and Kwhit can provide me with more info to expand this and give more detail.

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