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Old 03-14-2011, 09:14 PM   #1551
britrock88
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Join Date: Jan 2011
Location: Madison, WI
Quote:
Originally Posted by cartman View Post

The problem is -- assuming that this game is set up to mimic real college basketball (which it does tremendously well, HR) -- that the FBCB2 CIT is a straight 16-team tourney.

I'd say the more customization that can be given to postseason tourneys, the better. Historical mods would call for smaller NCAAs, the NIT has grown and shrunk and grown...

---

On an unrelated note, I came across an interesting issue in Duquesne's heartbreaking 97-100 double overtime loss in the 2018 Elite Eight. Gonzaga, who used 0 timeouts over the course of the game, was awarded an additional timeout for each overtime, which is proper. However, its total number of available timeouts climbed to 5 and then 6. AFAIK, teams are limited to 4 timeouts at the beginning of any period other than the first half. I could look up the rule if need be, but the idea is to cap at 4 the number of timeouts a team can carry over between any periods.
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Old 03-14-2011, 09:15 PM   #1552
britrock88
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BTW, nice touches on the email for a job offer from your alma mater! Amazing that it took that long to get that email, but that's what you get when you start in the dregs and went to UNC...
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Old 03-14-2011, 09:23 PM   #1553
dawgfan
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Quote:
Originally Posted by britrock88 View Post
BTW, nice touches on the email for a job offer from your alma mater! Amazing that it took that long to get that email, but that's what you get when you start in the dregs and went to UNC...
I keep waiting to get an offer from Washington...
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Old 03-16-2011, 09:09 AM   #1554
bryce
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Join Date: Oct 2002
Location: Dallas, TX
Can I suggest one minor tweak? I had a player on academic suspension the first semester, and then on Jan 1 he was reinstated, but I also got an email that day saying he was unhappy because of lack of playing time...

Is it possible to tweak the code: if a player is on academic suspension, he can't complain about lack of playing time?

This game is quickly becoming my favorite text sim of all time...
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Old 03-16-2011, 12:51 PM   #1555
youcancallmeal
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On the other hand...in real life, players on academic suspension might be some of the most likely to be unhappy. I think the solution could be to just relabel it in the email, instead of saying he's unhappy about playing time just say he's homesick, having trouble adapting to college, or whatever.
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Old 03-16-2011, 02:27 PM   #1556
bryce
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Quote:
Originally Posted by youcancallmeal View Post
On the other hand...in real life, players on academic suspension might be some of the most likely to be unhappy. I think the solution could be to just relabel it in the email, instead of saying he's unhappy about playing time just say he's homesick, having trouble adapting to college, or whatever.

Are those problems that appear in the game? I haven't come across those. Regardless, those are real problems, I'll grant you, but there's nothing I (as a head coach) can do about them...
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Old 03-16-2011, 04:04 PM   #1557
dawgfan
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I've found that to be a non-issue - unless they continue to be buried on the depth chart with little to no playing time AND they continue to be bothered by it, you will only get the one e-mail. In other words, unless they were likely to generate that kind of unhappiness anyway if they weren't suspended and still not playing, I don't think the academic suspension adds to their potential happiness.
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Old 03-16-2011, 08:18 PM   #1558
OldGiants
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The academic 'not playing' email complaint has been reported before.

It bothered me at first, but now I think since it makes the player more likely to transfer, it is realistic. I would change the email to say the kid is having troubles and is thinking of transferring because the school is too tough for him. It happens quite a bit with ACC schools. Jamie Skeen,who is VCU's star this season, left Wake Forest for academic reasons. UVa is always having athletes go on academic suspension, drop out and then surface at less challenging places, or 'declare for the draft' and not be drafted but end up in a European league. Foreign players would be more susceptible to this, too.

If a kid is not playing and struggling in the classroom, he is very likely to leave.
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Old 03-16-2011, 08:28 PM   #1559
Groundhog
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I have more of an issue with walk-ons getting upset with playing time.
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Old 03-16-2011, 08:31 PM   #1560
jetpunk2000
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Location: Oceanside NY
One thing I've noticed is that every time my hot seat goes from average to "hot" or "trouble" or whatever the next step is towards getting booted, I am booted instantly. Is this the way it is meant to work or is it possible to work the season with that status and possibly save your job?
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Old 03-16-2011, 09:00 PM   #1561
flukeshot
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Quote:
Originally Posted by youcancallmeal View Post
On the other hand...in real life, players on academic suspension might be some of the most likely to be unhappy. I think the solution could be to just relabel it in the email, instead of saying he's unhappy about playing time just say he's homesick, having trouble adapting to college, or whatever.

Yeah, but there's never an indication that they're unhappy until they come off suspension. And they're always happy again by the next month anyway. I assume it's a playing time threshold check triggering that was previously suppressed by the academic status.

Last edited by flukeshot : 03-16-2011 at 09:01 PM.
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Old 03-16-2011, 09:22 PM   #1562
flukeshot
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As an aside, a 16 seed (Canisius) made the final four in my current game, where they lost in the semis. Honestly based on potential they had a pretty good looking starting lineup, with four greens and a blue, but still they had finished fourth in the MAAC and had a pretty unimpressive regular season overall.
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Old 03-16-2011, 09:50 PM   #1563
youcancallmeal
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Quote:
Originally Posted by flukeshot View Post
Yeah, but there's never an indication that they're unhappy until they come off suspension. And they're always happy again by the next month anyway. I assume it's a playing time threshold check triggering that was previously suppressed by the academic status.

Not sure I understand...I wasn't thinking about the timing of the email vs. the suspension. I was just talking about the logic of a player being unhappy with his PT when (a) he can't get any PT when he's ineligible and (b) that's his own fault and there's nothing the coach can do about it.

Last edited by youcancallmeal : 03-16-2011 at 09:51 PM.
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Old 03-16-2011, 10:03 PM   #1564
youcancallmeal
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One issue I have that I can't think of an quick solution to; it's hard to have a 7 or 8 man rotation if you are just setting the depth chart and simming the games. Invariably you have to go 9 or 10 deep.

For example, let's say you have 4 players that you want to use to cover the SF, SG and PG. Ideally you would give them 30 minutes each. But there's no way to do that because if you put their playing time as 8 or 9, they'll all get tired at the same time. You end up having to bring in a 5th guy for at least 5-10 minutes. Then for the C and PF you run into the same problem, you can't cover them both with one backup. So that's 4 from the frontcourt, 5 in the back, 9 as an absolute minimum, and that's with no fouls or anything.
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Old 03-16-2011, 10:15 PM   #1565
muns
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Quote:
Originally Posted by youcancallmeal View Post
One issue I have that I can't think of an quick solution to; it's hard to have a 7 or 8 man rotation if you are just setting the depth chart and simming the games. Invariably you have to go 9 or 10 deep.

For example, let's say you have 4 players that you want to use to cover the SF, SG and PG. Ideally you would give them 30 minutes each. But there's no way to do that because if you put their playing time as 8 or 9, they'll all get tired at the same time. You end up having to bring in a 5th guy for at least 5-10 minutes. Then for the C and PF you run into the same problem, you can't cover them both with one backup. So that's 4 from the frontcourt, 5 in the back, 9 as an absolute minimum, and that's with no fouls or anything.

Im pretty close to a 7 man rotation as you can get I think and I dont have any of the 8-10 guys playing more than 5.7 mins a game.



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Old 03-17-2011, 05:32 AM   #1566
Balldog
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Quote:
Originally Posted by youcancallmeal View Post
One issue I have that I can't think of an quick solution to; it's hard to have a 7 or 8 man rotation if you are just setting the depth chart and simming the games. Invariably you have to go 9 or 10 deep.

For example, let's say you have 4 players that you want to use to cover the SF, SG and PG. Ideally you would give them 30 minutes each. But there's no way to do that because if you put their playing time as 8 or 9, they'll all get tired at the same time. You end up having to bring in a 5th guy for at least 5-10 minutes. Then for the C and PF you run into the same problem, you can't cover them both with one backup. So that's 4 from the frontcourt, 5 in the back, 9 as an absolute minimum, and that's with no fouls or anything.

Are you setting PT to 1 and their allowable position blank for the players you do not want to play?
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Old 03-17-2011, 11:17 AM   #1567
youcancallmeal
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Quote:
Originally Posted by Balldog View Post
Are you setting PT to 1 and their allowable position blank for the players you do not want to play?

I've tried this. You can get to 7 or 8 guys but the fatigue makes things really tricky. If you have your 3 backcourt guys on high PT they all stay in for several minutes, then the backup comes in, and your backcourt plays most of the half with 2 exhausted players rotating in 1 fresh one.

I have been able to get pretty similar to muns example...note that his 6th man, even on 10 PT with 9 stamina and ability to play 3 positions, can only average 18 minutes a game. That illustrates the basic problem I think.

Come to think of it, maybe the solution is to put all the starting lineup on PT 1, and the 2 or 3 backups on PT 10 (with everybody else having blank position.) Seems like you could conceivably get equal minutes for those 8 guys.
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Old 03-17-2011, 12:43 PM   #1568
britrock88
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Quote:
Originally Posted by flukeshot View Post
Yeah, but there's never an indication that they're unhappy until they come off suspension. And they're always happy again by the next month anyway. I assume it's a playing time threshold check triggering that was previously suppressed by the academic status.

The emails about unhappy players only start on Jan. 1 for all players, so you're hearing from your suspended players just as soon as you'd hear from any other players.

To answer a different question, I think it's fine that suspended players complain about their lack of PT. Just because their PT is not in the coach's hands doesn't mean that players won't complain about it.

FWIW: In my careers, I've come to an estimate that it takes 5 minutes a game to calm down an unhappy player.
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Old 03-17-2011, 04:49 PM   #1569
flukeshot
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Quote:
Originally Posted by britrock88 View Post
The emails about unhappy players only start on Jan. 1 for all players, so you're hearing from your suspended players just as soon as you'd hear from any other players.

Ah, now that I did not realize. It makes sense now.
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Old 03-17-2011, 08:16 PM   #1570
Balldog
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Quote:
Originally Posted by youcancallmeal View Post
I've tried this. You can get to 7 or 8 guys but the fatigue makes things really tricky. If you have your 3 backcourt guys on high PT they all stay in for several minutes, then the backup comes in, and your backcourt plays most of the half with 2 exhausted players rotating in 1 fresh one.

I have been able to get pretty similar to muns example...note that his 6th man, even on 10 PT with 9 stamina and ability to play 3 positions, can only average 18 minutes a game. That illustrates the basic problem I think.

Come to think of it, maybe the solution is to put all the starting lineup on PT 1, and the 2 or 3 backups on PT 10 (with everybody else having blank position.) Seems like you could conceivably get equal minutes for those 8 guys.

I've been able to run a 7-man rotation with little problem, but you need to have guys with the stamina too.

I'm guessing in Muns case, Audley is taking some minutes at SF from his 6th man.

Last edited by Balldog : 03-17-2011 at 08:18 PM.
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Old 03-17-2011, 08:38 PM   #1571
Groundhog
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I'd say fatigue and pace would be the biggest factors. I've seen AI teams run with 8 man rotations often enough, but with my 8 pace offense it's trickier, especially if you have one or two guys with lowish ratings. My starting C is a 6/10 for fatigue, and he is "tired" after 5 minutes, even quicker against other high pace teams.
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Old 03-17-2011, 11:19 PM   #1572
henry296
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Location: Pittsburgh, PA
I assume there are no auto-saves?

While I downloaded the latest patch, I hadn't installed. Therefore I got the RTE9 when I ended the season. Of course I didn't save. I ended up winning my last 4 games to win my conference.
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Old 03-17-2011, 11:42 PM   #1573
muns
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Originally Posted by henry296 View Post
I assume there are no auto-saves?

While I downloaded the latest patch, I hadn't installed. Therefore I got the RTE9 when I ended the season. Of course I didn't save. I ended up winning my last 4 games to win my conference.

There are if you turn on the auto save feature. Thats under tools then league options, and then auto save and then you pick the frequency.
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Old 03-18-2011, 06:21 PM   #1574
henry296
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I can't believe I missed that.
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Old 03-18-2011, 08:26 PM   #1575
SlyBelle1
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Originally Posted by henry296 View Post
I can't believe I missed that.

I have often wondered why some of the options are listed on the tools menu after you start a game versus being on the start up options when you actually create a new game. I missed some of them myself since I assumed you would be able to set everything from the start. Not a huge deal, but would be nice.
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Old 03-18-2011, 10:56 PM   #1576
Balldog
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It does seem there is either too much randomness in the games, I've had games against Team A that I've won by 20 at their place then they win by 20 at my place with both games being 90-70 range then in the conference tournament its a 1 point game where neither team breaks 50.

Overall very solid, just a slight tweak is need IMO. I can provide HR more data if needed.

Just beat #1 Michigan State by 30 at their place, then lost to them in the conference tournament by 18.
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Old 03-19-2011, 03:16 PM   #1577
path12
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I'm sure this has been answered earlier.

Do the ratings on the left of the player represent my scouting assistant or my scouting ability?

I've been assuming that the potentials, etc are my assistant but that the color boxes are me, but then I realized there was no reason whatsoever to think that.
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Old 03-19-2011, 03:20 PM   #1578
jbergey22
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Quote:
Originally Posted by path12 View Post
I'm sure this has been answered earlier.

Do the ratings on the left of the player represent my scouting assistant or my scouting ability?

I've been assuming that the potentials, etc are my assistant but that the color boxes are me, but then I realized there was no reason whatsoever to think that.

Not positive but I always assumed it was in combination of all of your coaches and yourself.

Last edited by jbergey22 : 03-19-2011 at 03:21 PM.
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Old 03-19-2011, 04:40 PM   #1579
OldGiants
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Not positive but I always assumed it was in combination of all of your coaches and yourself.

Not according to the manual. Only the specific coach counts, the others do not. So only the Scout adds to Scouting.
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Old 03-19-2011, 04:43 PM   #1580
jbergey22
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Originally Posted by OldGiants View Post
Not according to the manual. Only the specific coach counts, the others do not. So only the Scout adds to Scouting.

Interesting. So I wonder what human scouting actually does?
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Old 03-19-2011, 05:19 PM   #1581
Lathum
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Location: homeless in NJ
So are there historic roster databases out there so I can start in a given year and have real life guys like Grant Hill, etc... as members of potential recruits?
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Old 03-19-2011, 05:29 PM   #1582
Marmel
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Location: Manchester, CT
I always through that the combination of yourself and your scouting director determined how you saw your recruits, but once you signed them and they are on your team, you see their actual ratings and scouting no longer comes into play.

Edited to add: Depending on your training facilities, they may or may not reach their full potential, but under the right circumstances, what you see are top potential can be reached and what their current abilities show, are 100% accurate once on your team.
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Last edited by Marmel : 03-19-2011 at 05:30 PM.
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Old 03-19-2011, 06:36 PM   #1583
HeavyReign
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Marmel has it right.
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Old 03-19-2011, 08:34 PM   #1584
MizzouRah
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Location: Troy, Mo
Quote:
Originally Posted by sovereignstar View Post
Whipped these up. Nothing too fancy yet. You'll want to clear out your logos directory (to get rid of the gifs) and just plop these in there . Let me know if there are any mistakes.

Download Tighty Whitie Logos
Alternate Link




Where can I get these?

Edit: Found them

Last edited by MizzouRah : 03-19-2011 at 08:50 PM.
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Old 03-20-2011, 10:25 AM   #1585
OldGiants
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Quote:
Originally Posted by jbergey22 View Post
Interesting. So I wonder what human scouting actually does?

Should have been clearer, it is the human rating plus only the specific coach rating.
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"The case of Great Britain is the most astonishing in this matter of inequality of rights in world soccer championships. The way they explained it to me as a child, God is one but He's three: Father, Son and Holy Ghost. I could never understand it. And I still don't understand why Great Britain is one but she's four....while [others] continue to be no more than one despite the diverse nationalities that make them up." Eduardo Galeano, SOCCER IN SUN AND SHADOW
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Old 03-20-2011, 01:10 PM   #1586
Balldog
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My first National Championship game, I was Ohio State.

Code:
Connecticut 55, Ohio State 29 -------------------------------------------------------------------------------- Player Pos Min Fgm-a Ftm-a Off Reb Ast PF Pts Joseph Finnegan C 29 0-4 1-4 1 5 2 4 1 Robert Higgs PF 37 3-9 0-2 1 7 0 2 6 Graham McEwen SF 38 4-17 3-4 3 9 0 2 13 Booker Gonzales SG 31 3-8 1-2 2 2 1 4 7 Curtis Lamb PG 28 0-1 0-0 1 7 2 4 0 Isidro Matthews PG 21 1-4 0-0 0 2 0 4 2 Ivan Caruso SG 7 0-1 0-0 0 0 0 0 0 Robert Doyle PG 7 0-1 0-0 0 0 1 2 0 Charles Weathers PG 1 0-0 0-0 0 0 0 0 0 Darrel Davis SF 1 0-1 0-0 0 1 0 0 0 Turnovers: 21 (J.Finnegan 1, G.McEwen 5, B.Gonzales 6, C.Lamb 4, I.Matthews 3, I.Caruso 2) Blocked Shots: 5 (J.Finnegan 1, R.Higgs 3, G.McEwen 1) Steals: 3 (G.McEwen 2, B.Gonzales 1) 3P FGs: 2-16 (J.Finnegan 0-2, G.McEwen 2-8, B.Gonzales 0-1, C.Lamb 0-1, I.Matthews 0-1, I.Caruso 0-1, R.Doyle 0-1, D.Davis 0-1) Connecticut Stats: Player Pos Min Fgm-a Ftm-a Off Reb Ast PF Pts Damon Hanlon C 34 6-10 4-7 5 12 0 3 16 Jose Rockwell PF 37 3-7 2-2 2 11 3 3 8 Edward Johnson SF 29 4-10 1-1 3 8 0 2 9 Ollie Hutchens SG 35 3-16 2-2 2 4 2 1 8 Tony Huffman PG 35 0-3 4-4 1 2 3 2 4 Wilbert Shrader C 7 0-0 0-0 1 2 1 0 0 Kermit Church SF 18 1-6 3-3 1 5 2 1 5 Jacinto Fink PF 2 1-1 0-0 0 1 0 0 2 Carl Truong PG 3 1-2 0-2 0 0 0 0 3 Turnovers: 14 (D.Hanlon 3, J.Rockwell 1, E.Johnson 2, O.Hutchens 2, T.Huffman 3, W.Shrader 1, K.Church 1, C.Truong 1) Blocked Shots: 4 (D.Hanlon 2, J.Rockwell 2) Steals: 5 (E.Johnson 1, O.Hutchens 2, K.Church 1, C.Truong 1) 3P FGs: 1-17 (O.Hutchens 0-10, T.Huffman 0-3, K.Church 0-3, C.Truong 1-1) Player of Game: C Damon Hanlon (CONN)
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Old 03-20-2011, 01:14 PM   #1587
SlyBelle1
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Ouch, 29 points in championship game. I wonder if that is a new record
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Old 03-20-2011, 01:38 PM   #1588
jbergey22
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Some nice 3 point shooting that game 3-33 combined.
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Old 03-20-2011, 03:35 PM   #1589
dawgfan
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I posted an updated logo pack over at Brian's forum:

http://www.fbbgames.com/forum/viewto...b126a87fa34044
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Old 03-20-2011, 06:11 PM   #1590
MizzouRah
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Quote:
Originally Posted by dawgfan View Post
I posted an updated logo pack over at Brian's forum:

Fast Break Basketball Forum • View topic - logo pack for FBCB2

Thanks!
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Old 03-20-2011, 09:05 PM   #1591
britrock88
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Location: Madison, WI
(silliness)

Last edited by britrock88 : 03-20-2011 at 09:38 PM.
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Old 03-20-2011, 09:20 PM   #1592
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
I am trying to create my own conference and am trying to give them an auto bid to the tourney but get a message :max tourny teams for independent conferences is 0 22

any suggestions?
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Old 03-20-2011, 09:22 PM   #1593
britrock88
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Join Date: Jan 2011
Location: Madison, WI
(d'oh)

The home-and-homes worked themselves out.

In doing this, I did notice that after fast-simming, you have to go into the league editor to re-activate your coaching persona as a human coach.

Last edited by britrock88 : 03-20-2011 at 09:37 PM.
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Old 03-20-2011, 09:24 PM   #1594
Lathum
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Location: homeless in NJ
figured it out I think
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Old 03-20-2011, 11:07 PM   #1595
dawgfan
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Quote:
Originally Posted by MizzouRah View Post
Thanks!
No problem, having a lot of fun putting them together. I don't really do much Photoshop related stuff at work, so it's nice to get some practice in at home (albeit in GIMP).

My next logo project is going to be to put together a number of alternate logo options so people can pick and choose their favorite for their schools.

Also, if anyone has any requests for a particular logo not in that pack (or a different version), let me know and I'll see what I can do.
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Old 03-20-2011, 11:11 PM   #1596
Swaggs
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Haven't read through all of this thread, but I'm thinking about getting it.

Are there player transfers?
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Old 03-20-2011, 11:23 PM   #1597
Groundhog
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Quote:
Originally Posted by Swaggs View Post
Haven't read through all of this thread, but I'm thinking about getting it.

Are there player transfers?

Yes, there are player transfers in the game.
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Old 03-21-2011, 05:05 PM   #1598
youcancallmeal
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Join Date: Mar 2011
Is there any rhyme or reason to which players are willing to redshirt? I get them so rarely I can't figure out much of a pattern.

Last edited by youcancallmeal : 03-21-2011 at 05:05 PM.
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Old 03-21-2011, 09:48 PM   #1599
k0ruptr
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Join Date: Apr 2003
Location: Las Vegas
the way i pretty much see it is the better a player thinks he is the less likely they will redshirt,
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Old 03-21-2011, 10:07 PM   #1600
Groundhog
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Quote:
Originally Posted by k0ruptr View Post
the way i pretty much see it is the better a player thinks he is the less likely they will redshirt,

Yup. Although I have had the occassional surprise, but never with a blue chip type.
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