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Old 02-14-2009, 07:05 PM   #1601
Danny
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Join Date: Jul 2001
Quote:
Originally Posted by PurdueBrad View Post
Good call Danny. Actually, I just kind of assumed before, you sure you want to link up? Sorry about assuming that.

I think linking up as we head into the second level is a good idea. So we should arrange to meet in a square where we head to the second level. I would also prefer to keep it at two unless we discover we need more later.
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Old 02-14-2009, 07:08 PM   #1602
Danny
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Plus it will be fun to work together
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Old 02-14-2009, 07:10 PM   #1603
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Cool, looking forward to it. My next move will be to return to the torture room and then I'll meet up with you.
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Old 02-14-2009, 07:13 PM   #1604
Danny
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Join Date: Jul 2001
Sounds good, I'm off to spend time with the wife now.
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Old 02-14-2009, 07:14 PM   #1605
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Something's off there. Every other room's a start room based off my experience.
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Old 02-14-2009, 07:18 PM   #1606
PurdueBrad
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Location: DeKalb, IL
His map actually matches up perfectly to mine. I wonder if the corner throws off that pattern Poli.
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Old 02-14-2009, 07:19 PM   #1607
PurdueBrad
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NM Poli, thought you were referring to Danny's map. You must be referring to something else.
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Old 02-14-2009, 07:23 PM   #1608
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
No, I'm referring to his map. Everything I've found thus far points to having a starting room two rooms apart.

In fact, since moving left from mine, it's been exactly that. Room, starting room, room, starting room.
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Old 02-14-2009, 07:35 PM   #1609
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
I'm ready to give up on the moving left stuff, though. Outside of IDing things for people, I don't see how I can possibly compete in this game.
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Old 02-14-2009, 07:35 PM   #1610
Passacaglia
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Join Date: Oct 2000
Location: Big Ten Country
Quote:
Originally Posted by Poli View Post
I'm ready to give up on the moving left stuff, though. Outside of IDing things for people, I don't see how I can possibly compete in this game.

You're doing a much better job of that than I am -- I haven't ID'ed a single thing!
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Old 02-14-2009, 08:27 PM   #1611
Danny
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Quote:
Originally Posted by Poli View Post
Something's off there. Every other room's a start room based off my experience.

It goes perfectly with your assumption except for the corner spot. I'm guessing the corners just arent starting rooms, that's all.
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Old 02-14-2009, 08:29 PM   #1612
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
Quote:
Originally Posted by The Jackal View Post
You can keep the potion for free ID's, that works. And I'll take my dagger back.

Thanks Jackal! I'll send the dagger back when its officially the next day in the game.
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Old 02-14-2009, 09:01 PM   #1613
chesapeake
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Join Date: Apr 2007
Location: Arlington, VA
PB, I just got your belt. It is definitely of Qwith origin. You can tell that by the vivid red of the thread used in the embroidery. The dye comes from a berry that is native to Qwith lands. The belt itself was frequently given to the sons of noble Qwith Lords after their first combat about the time of the second Trow war.

It is magic, and it gives a small boost to the armor rating of the wearer. It is commonly called a Belt of Protection, and generally trades for about 300 gold.
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Old 02-14-2009, 09:03 PM   #1614
chesapeake
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Location: Arlington, VA
After a second glance, the leather is in exceptional condition for its age. You could probably get another 50 gold because of this.
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Old 02-14-2009, 09:05 PM   #1615
Danny
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Join Date: Jul 2001
Hey Kwhit, I posted earlier, but could you please provide more info about your moves and what was in the rooms you have been in?
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Old 02-14-2009, 09:07 PM   #1616
Danny
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Join Date: Jul 2001
I have this

Quote:
Jag, what directions have you taken since you started (and what have you run across in those rooms). I want to update my map.

FYI,

I started out in a room with a mirror. Exits F and L
I went Forward into a room with an invisible creature. Exits L and Back
Next was the bad-ass statue. Exits F R and Back
Then was a room with a stream flowing through it. Exits F R L and Back
Now in the Pillar room with a 4 legged horn monster. Exits F R L and Back.

But I don't know which way you chose to go.
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Old 02-14-2009, 09:08 PM   #1617
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Just caught up.

Ding!

4th Level.

Just kicked the ass of an Evil Qwith Ranger.

Chesapeake, can you ID a ring for me?
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Old 02-14-2009, 09:09 PM   #1618
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by Danny View Post
I have this



But I don't know which way you chose to go.

I went into darker bricks, which was right from my POV.
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Old 02-14-2009, 09:11 PM   #1619
KWhit
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Join Date: Jan 2003
Location: Conyers GA
And I don't believe Jag is with me anymore. He was mentioned at all in my PM. I guess he got whooshed??
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Old 02-14-2009, 09:11 PM   #1620
Danny
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Join Date: Jul 2001
What about the two previous moves? You listed your choices and the next room, but not which choice you made out of the directions.
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Old 02-14-2009, 09:16 PM   #1621
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by Danny View Post
What about the two previous moves? You listed your choices and the next room, but not which choice you made out of the directions.

Updated:

I started out in a room with a mirror. Exits F and L
I went Forward into a room with an invisible creature. Exits L and Back
Went Left into a room with the bad-ass statue. Exits F R and Back
Went Forward into a room with a stream flowing through it. Exits F R L and Back
Went Forward into the Pillar room with a 4 legged horn monster. Exits F R L and Back.
Turned Right into a room with table and chairs and an Evil Qwith Ranger. Exits F, R (if smaller than a Tauren), L, and Back.
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Old 02-14-2009, 09:22 PM   #1622
Danny
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Join Date: Jul 2001
Thanks, updating the map now.
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Old 02-14-2009, 09:36 PM   #1623
Danny
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Join Date: Jul 2001
Here is the updated map with Kwhit's info.

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Old 02-14-2009, 09:41 PM   #1624
Danny
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Join Date: Jul 2001
Poli, with your +15% experience we just need to get you some actual kills and you should level up fast. If you run into that wolf room, it respawns every time you enter it.
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Old 02-14-2009, 09:44 PM   #1625
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Unfortunately, I've now ran into three straight rooms that are useless. I'm heading "north" after this one and seeing what's up with the bad guys.
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Old 02-14-2009, 09:44 PM   #1626
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Love the new map.
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Old 02-14-2009, 09:45 PM   #1627
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
That and I have this crappy -1 to hit +1 to be hit for the next couple of days.
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Old 02-14-2009, 09:49 PM   #1628
Danny
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Join Date: Jul 2001
You haven't acquired any xp yet?
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Old 02-14-2009, 09:53 PM   #1629
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
600. I killed some creepy crawls or something. That's been my lot.
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Old 02-14-2009, 09:55 PM   #1630
Danny
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Join Date: Jul 2001
You should be close to level two though. A couple good days and you will be level 3 .
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Old 02-14-2009, 10:01 PM   #1631
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Less normal talk. More troll.
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Old 02-14-2009, 10:31 PM   #1632
Danny
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Join Date: Jul 2001
Anyone who has encountered a room on that map and can add on to it with their moves, please let me know what your moves were to get there.
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Old 02-14-2009, 10:32 PM   #1633
Danny
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Join Date: Jul 2001
Quote:
Originally Posted by Poli View Post
Less normal talk. More troll.

Dat other guy be da voice of ma navigation system.
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Old 02-14-2009, 10:41 PM   #1634
Danny
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Join Date: Jul 2001
He be called da hitchhiker's guide to da dungeon.
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Old 02-15-2009, 12:06 AM   #1635
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Ches, thanks a ton for the ID. Belt actually sounds very useful for me.

Danny, map looks good, looking forward to meeting up.
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Old 02-15-2009, 04:35 AM   #1636
Chief Rum
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Join Date: Oct 2000
Location: Where Hip Hop lives
Quote:
Originally Posted by ntndeacon View Post
we found a locked chest to big to bash

You must have gotten that info by your lonesome, because I didn't get that info. I did get the play by play on your fight with the ninja, though. Way to go, ntn!

I wonder if there is some sort of scroll or magic tool we can use to try to open this chest. Perhaps someone can help us there.

Just on the bye, ntn, I am not sure you are aware, but I searched the altar in our last room and got me some magic bracers. I didn't know you had Detect Evil--it might be useful if you could cast it there to see if the bracers glow evil (i.e. cursed).

But, then, I suppose I can also just have one of the bards ID it. First come, first serve, I guess. If I give it to a Bard, I would like to trade it and the 10 GP over before this day is out (we're approaching the Afternoon action), so I can get the bracers back before our next movement phase.
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Old 02-15-2009, 04:47 AM   #1637
Chief Rum
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Location: Where Hip Hop lives
Quote:
Originally Posted by ntndeacon View Post
well I was saved by Detect Evil

Oh, yeah, BTW, ntn, since you're not at your top health, and I have not cast a spell today, I can get you to top health with a Cure Moderate Wounds. Actually, Cure Light Wounds is probably enough.
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 02-15-2009, 05:00 AM   #1638
Chief Rum
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Join Date: Oct 2000
Location: Where Hip Hop lives
Quote:
Originally Posted by Abe Sargent View Post
IMPORTANT NOTE FOR CLERICS



I would like to apologize. I apparently accidentally copied and pasted the spells in the rules from an older document. Whoopsie. I have made this change in the rules, but I wanted to put clerics on notice now.

You might recall an old spell in the 3rd rank of divinity spells entitled Infravision, which gave the person infravision. That was a pretty weak spell. I had replaced it with another spell, but had not made it to the rules posted.

Here is the new spell:

Dispel Evil - This combat spell has a 50/50 chance of sending a creature from another plane back to its plane of existence. It may have a few room specific uses as well.


Anyway, if a cleric ever gets to level 5, in addition to the other spells, you can select Dispel Evil. Frankly, no one was ever going to choose Infravision over Cause Serious Wounds, Cure Serious Wounds, Protection from Normal Weapons or Expertise. All those spells are really, really good, and Infravision feels more like a 1st rank, maybe 2nd rank spell.

Thanks, Abe! Of course, Infravision wouldn't have been chosen by me or ntndeacon even if it was the most powerful spell, considering we're Dvergrs with natural infravision.

But good to know. Dispel Evil could be a useful spell.

BTW, does Dispel Evil also life some curses from items, or evil magic traps?
__________________
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 02-15-2009, 05:14 AM   #1639
Chief Rum
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Join Date: Oct 2000
Location: Where Hip Hop lives
Quote:
Originally Posted by Chief Rum View Post
You must have gotten that info by your lonesome, because I didn't get that info. I did get the play by play on your fight with the ninja, though. Way to go, ntn!

Whoops, correction. Re-read the PM, and I did get that very same info. I just didn't read close enough.
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 02-15-2009, 05:19 AM   #1640
Danny
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Join Date: Jul 2001
Quote:
Originally Posted by Chief Rum View Post
Whoops, correction. Re-read the PM, and I did get that very same info. I just didn't read close enough.

Jou be needin to pay closer attention to da info.
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Old 02-15-2009, 05:21 AM   #1641
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Sorry, at my parents so my online time is limited. I wemt forward (left in the above pic) to a room with leprechauns. They were respawning little beasties that were hard to hit and cast magic missles at you. When I entered the 4-horned beast room, KWhit had enterred from the other side of the room. So you should be able to combine his info to the above map. When I went into the room to the left of the 4-horned beast room (in the above map), I heard KWhit in some kind of battle and then was teleported to the rabid cave weasel room, which seems to be pretty far from where I was.

Now I have to go back through this thread a bit to figure out where I should go from here.
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Old 02-15-2009, 05:46 AM   #1642
Chief Rum
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Join Date: Oct 2000
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Quote:
Originally Posted by Danny View Post
Jou be needin to pay closer attention to da info.

Too bad you're not here with us, Danny. I have a feeling if anyone in this game could bash this chest, it's the trowness that is you.
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 02-15-2009, 05:48 AM   #1643
Danny
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Join Date: Jul 2001
Quote:
Originally Posted by Chief Rum View Post
Too bad you're not here with us, Danny. I have a feeling if anyone in this game could bash this chest, it's the trowness that is you.

I know I be able to da bashin, da problem be I be breakin all da stuff inside wit it! (Which actually happened when I bashed the chest I found a couple days ago)
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Old 02-15-2009, 05:52 AM   #1644
Danny
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Join Date: Jul 2001
Out of curiosity, are there any pc games that plays similar to how this game does?
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Old 02-15-2009, 06:33 AM   #1645
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Poli you can keep my sword if you are able to use it and are going to equip it. Of course I would want you to return the favor should you come across something that would be of use for me. Let me know.
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Old 02-15-2009, 06:37 AM   #1646
Danny
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Join Date: Jul 2001
Quote:
Originally Posted by dubb93 View Post
Poli you can keep my sword if you are able to use it and are going to equip it. Of course I would want you to return the favor should you come across something that would be of use for me. Let me know.

Jou two gonna be makin out now?
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Old 02-15-2009, 07:20 AM   #1647
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Quote:
Originally Posted by Danny View Post
Out of curiosity, are there any pc games that plays similar to how this game does?


There's a boardgame, Dungeonquest, that's somewhat similar. You build the dungeon as you go, random things happen with each space, and the objective is to get as much treasure as you can and get out of the dungeon before the sun sets.

For PC's there's my old favorite Angband and its multitude of variants. Its a very basic graphics game, but every game is completely random so still playing even after all these years. Has a Tolkien like theme depending on the variant you play, and has a town(s)/wilderness you can interact with, quests, and again depending on the variant one ore more randoimly generated dungeons. You play an adventurer with numerous choices for class and race with the objective (for most variants) to get to the bottom of the main dungeon and defeat the biggest baddie.
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Old 02-15-2009, 07:46 AM   #1648
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Quote:
Originally Posted by Danny View Post
Jou two gonna be makin out now?

Are you accusing this mighty level 4 Trow cleric of enjoying the embrace of a filthy human bard?
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Old 02-15-2009, 09:02 AM   #1649
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Quote:
Originally Posted by dubb93 View Post
Poli you can keep my sword if you are able to use it and are going to equip it. Of course I would want you to return the favor should you come across something that would be of use for me. Let me know.
Word up.
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Old 02-15-2009, 09:03 AM   #1650
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by JAG View Post
Sorry, at my parents so my online time is limited. I wemt forward (left in the above pic) to a room with leprechauns. They were respawning little beasties that were hard to hit and cast magic missles at you. When I entered the 4-horned beast room, KWhit had enterred from the other side of the room. So you should be able to combine his info to the above map. When I went into the room to the left of the 4-horned beast room (in the above map), I heard KWhit in some kind of battle and then was teleported to the rabid cave weasel room, which seems to be pretty far from where I was.

Now I have to go back through this thread a bit to figure out where I should go from here.

My guess is that if a 1st level character tries to go into the 2nd circle, they get teleported somewhere else instead.
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