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Old 04-04-2011, 03:19 PM   #1701
RPI-Fan
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Join Date: Nov 2000
Location: Troy, NY
I was initially frustrated with the limited-step job offers, but the past two years I've gotten some offers to jump from America East (prestige 2) to the Atlantic 10 (prestige 4).

As an aside, the decision-making process is surprisingly cruel. When I'm still on an upward trajectory with my team, constantly improving my recruiting classes but still feeling some glass ceiling, especially with regard to budgets, it is really tough to make the jump to another team, even one that appears to be in a great situation. I think it is the fact that it is so hard to quantify just how much of a help added conference and team prestige will be in recruiting. I'm finding myself wanting to stick with the known at almost all costs. Ideally, I'll soon make a conference jump with my own squad and not have to worry about these concerns.

On another note, I am so impressed by the subtle macro-realism of roster management in this game. Even when I am bringing in recruiting classes that are constantly ranked higher than the previous ones, I'm still finding that my starting lineup is mostly upper-classmen. Unlike in FBCB1, I am almost never taking a guy who was a starter out of the starting lineup in a future year (presumably because I have some hotshot freshman coming in). I'm not sure why this is, but the development arc seems perfect (and varied) in this version of the game. I also LOVE the wide variety in talent within and across the differing star levels of recruits. All this leads to me really focusing on recruiting for what my team needs in a given year (and years down the road) rather than just going after the highest-ranked players I can snag.

Long story short, this is an amazing (and basically perfect) game.
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Old 04-04-2011, 04:04 PM   #1702
dawgfan
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Quote:
Originally Posted by RPI-Fan View Post
I was initially frustrated with the limited-step job offers, but the past two years I've gotten some offers to jump from America East (prestige 2) to the Atlantic 10 (prestige 4).

As an aside, the decision-making process is surprisingly cruel. When I'm still on an upward trajectory with my team, constantly improving my recruiting classes but still feeling some glass ceiling, especially with regard to budgets, it is really tough to make the jump to another team, even one that appears to be in a great situation. I think it is the fact that it is so hard to quantify just how much of a help added conference and team prestige will be in recruiting. I'm finding myself wanting to stick with the known at almost all costs. Ideally, I'll soon make a conference jump with my own squad and not have to worry about these concerns.
Great summary - I generally feel the same way when I'm working my way up. I don't jump at the first higher-prestige conference, higher-prestige program offer that comes my way. Since I'm building up my existing program and feel like every year has a chance to be better than the one prior (once I've gotten over that initial hump), I'm careful about which offers I take. It had better be a school where I feel I can succeed and meet the expectations of the AD quickly enough to not get fired. And on a more personal level, it has to be a school I would feel like I could actually sell myself as a recruiter, or a place I wouldn't hate living in if it were actually me.

I think the offer list is generally pretty similar to reality in terms of jumping up the prestige ladder, though I'll admit that in my two careers so far, I haven't been immediately, wildly successful in my first low-prestige job - in both cases it took me several seasons to attain consistent success.
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Old 04-04-2011, 04:17 PM   #1703
Young Drachma
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Quote:
Originally Posted by RPI-Fan View Post
I think it is the fact that it is so hard to quantify just how much of a help added conference and team prestige will be in recruiting. I'm finding myself wanting to stick with the known at almost all costs. Ideally, I'll soon make a conference jump with my own squad and not have to worry about these concerns.

I've even noticed this just play at 50,000 ft. as an AD, that this remains true. It's really revealed how well the game works to me, beyond what I'd noticed playing straight up.
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Old 04-04-2011, 07:26 PM   #1704
youcancallmeal
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Join Date: Mar 2011
Quote:
Originally Posted by RPI-Fan View Post
On another note, I am so impressed by the subtle macro-realism of roster management in this game. Even when I am bringing in recruiting classes that are constantly ranked higher than the previous ones, I'm still finding that my starting lineup is mostly upper-classmen. Unlike in FBCB1, I am almost never taking a guy who was a starter out of the starting lineup in a future year (presumably because I have some hotshot freshman coming in). I'm not sure why this is, but the development arc seems perfect (and varied) in this version of the game. I also LOVE the wide variety in talent within and across the differing star levels of recruits. All this leads to me really focusing on recruiting for what my team needs in a given year (and years down the road) rather than just going after the highest-ranked players I can snag.

Long story short, this is an amazing (and basically perfect) game.

Agree on all counts. I'm not someone who plays a ton of text-based sims or computer games of any kind really, but I've spent countless hours with FBCB1 and 2. It really is a joy to play.
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Old 04-04-2011, 09:10 PM   #1705
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Thanks.

I'll have to give this a spin tonight.
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Old 04-04-2011, 10:02 PM   #1706
dawgfan
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Originally Posted by Swaggs View Post
Thanks.

I'll have to give this a spin tonight.
If you're looking for logos, I've also posted a pack up on Brian's forum:

http://www.fbbgames.com/forum/viewto...8369315638f19b

It's worth noting I'm just about done doing a complete pass on every team, and probably by next weekend I'll have a major update to that logo pack - each team will have the most up to date logo according to their official school website, and many teams will have 2-3 logos included in the pack so you can choose your favorite. I'm also producing an updated version of the team.csv spreadsheet that will present a more accurate UI color for each team. The logos I'm doing have that team color as the background color so they match-up nicely with the UI.

Last edited by dawgfan : 04-04-2011 at 10:02 PM.
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Old 04-04-2011, 10:17 PM   #1707
Groundhog
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Quote:
Originally Posted by dawgfan View Post
If you're looking for logos, I've also posted a pack up on Brian's forum:

Fast Break Basketball Forum • View topic - logo pack for FBCB2

It's worth noting I'm just about done doing a complete pass on every team, and probably by next weekend I'll have a major update to that logo pack - each team will have the most up to date logo according to their official school website, and many teams will have 2-3 logos included in the pack so you can choose your favorite. I'm also producing an updated version of the team.csv spreadsheet that will present a more accurate UI color for each team. The logos I'm doing have that team color as the background color so they match-up nicely with the UI.

Appreciate your work on this, looking forward to it.
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Old 04-05-2011, 12:25 PM   #1708
britrock88
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I've come up with another formula like DC's for calculating a coach's salary. The curve it creates is a little flatter, relatively more dependent on conference prestige and certainly more dependent on assistant salaries, and delineates more clearly among coaches at schools with prestige < 50. The formula, mathematically:

Salary = Total Team Budget + (Total Assistants' Salary * (Team Prestige * Conference Prestige / 100))

So, the better your school/conference is, the more your assistants' salaries count toward your own HC salary.

Using game endpoints, some examples:

Team 0 -- 150k budget, 90k coach salary total, 0 prestige / 1 conf prestige
HC salary = 150k (fairly representative entry-level salary)

Team 50/2 and Team 50/4 -- 450k budget, 250k salary total, 50 prestige / 2/4 conf prestige
HC salaries = 700k v. 950k (seems like a good representation of the difference between being at the top in a smaller conference and in the pack of a better conference)

Team 100 -- 800k budget, 500k coach salary total, 100 prestige / 5 conf prestige
HC salary = 3.3M (only Calipari makes 4M, and a lot of top coaches are in the 2.5M-3.5M range, AFAIK)

I'd recommend hiring coaches who would get 10% raises by coming to your school. Feel free to critique!
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Old 04-06-2011, 11:25 AM   #1709
henry296
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I just had two firsts for me while playing the game:

1. I had a player get a triple double going for 18 / 10 / 10. Amazing he wasn't player of the game losing to his teammate who went for 24 pts and 13 rebs.

2. I got promoted to a new conference. I took over UT-Chattanooga and after 3 tourney bids in my four years we got promoted to the Sun Belt conference. I had the #56 recruiting class with 4 3* recruits and the #3 prestige in the conference, I have a good chance to be sucessful.

My long term goal is to get to a prestige 5 conference, so getting closer to that goal.
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Old 04-06-2011, 02:33 PM   #1710
Young Drachma
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Quote:
Originally Posted by britrock88 View Post
I've come up with another formula like DC's for calculating a coach's salary. The curve it creates is a little flatter, relatively more dependent on conference prestige and certainly more dependent on assistant salaries, and delineates more clearly among coaches at schools with prestige < 50. The formula, mathematically:

Salary = Total Team Budget + (Total Assistants' Salary * (Team Prestige * Conference Prestige / 100))

So, the better your school/conference is, the more your assistants' salaries count toward your own HC salary.

Using game endpoints, some examples:

Team 0 -- 150k budget, 90k coach salary total, 0 prestige / 1 conf prestige
HC salary = 150k (fairly representative entry-level salary)

Team 50/2 and Team 50/4 -- 450k budget, 250k salary total, 50 prestige / 2/4 conf prestige
HC salaries = 700k v. 950k (seems like a good representation of the difference between being at the top in a smaller conference and in the pack of a better conference)

Team 100 -- 800k budget, 500k coach salary total, 100 prestige / 5 conf prestige
HC salary = 3.3M (only Calipari makes 4M, and a lot of top coaches are in the 2.5M-3.5M range, AFAIK)

I'd recommend hiring coaches who would get 10% raises by coming to your school. Feel free to critique!

I played around with this and I like that your numbers are closer to reality, but I didn't like that there wasn't a demonstrable difference between a power team in a power league versus other teams in other leagues.

My numbers were higher, but there was a real difference between a power team and a team that simply isn't. For instance, two teams in the same league with wildly different prospects are going to spend way differently on their head coach.

One of the things I figured out when I started using this is that I didn't need assistant salaries at all, the AD tab has the school's total budget and that's all you need, so I made an adjustment to my formula keeping my original intent in place.

It now looks like this:

(Total Budget (from the AD tab in-game) * Conference prestige) / 2 + School Prestige + $5000

The idea here is to reward schools with high prestige, because it matters more than the conference in some cases, especially when trying to delineate between high mid-major and low-major jobs.

Some examples from my current game:

Princeton Budget: $240k, School Prestige: 18, Conf. Prestige 1 = $210,000 salary

Fairfield Budget: $322,500, Sch. Prest: 33, Conf. Prestige 3 = $648,750

Lamar Budget: $361,312 Sch. Prest: 33, Conf. Prestige 1 = $345,656

DePaul $840,000/99/5 = $2,595,000

Providence $558187/65/5 = $1,720,458

Air Force $58000/100/5 = $1,950,000

Texas Tech 452500/53/5 = $1,396,250

So there are some examples. Makes it more realistic, but still allows for some fairly significant differences between conferences and even within them depending on variables.
Attached Files
File Type: xls coach_calc.xls (10.0 KB, 2 views)
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Old 04-06-2011, 04:01 PM   #1711
RPI-Fan
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What's the +$5k for?
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Old 04-06-2011, 04:06 PM   #1712
Young Drachma
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Originally Posted by RPI-Fan View Post
What's the +$5k for?

I did the math wrong in that post, but in the spreadsheet it's accurate.

=(B3*D3)/2+(C3*5000)

So I'm just multiplying the team prestige by $5000 per prestige point.
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Old 04-06-2011, 04:21 PM   #1713
Marmel
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What exactly is the purpose of determining the head coach pay? Is this strictly for your dynasty where you play as the AD?
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Old 04-06-2011, 04:32 PM   #1714
Young Drachma
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Originally Posted by Marmel View Post
What exactly is the purpose of determining the head coach pay? Is this strictly for your dynasty where you play as the AD?

Yessir. Serves absolutely no other purpose.
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Old 04-06-2011, 04:41 PM   #1715
Marmel
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I have a question that maybe you guys who play as the AD can answer....I assume you make the coach of your school(s) human and then set everything to CPU (recruiting, game plan, depth chart, etc.) The question is, when it is set to CPU, is the game using the coach's ratings at all? Is it just using the assistants? Or is it just using a general CPU AI?
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Old 04-06-2011, 04:45 PM   #1716
HeavyReign
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Head coach ratings are still used if you set options to CPU. It just means that you don't have to manually do it.
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Old 04-06-2011, 04:55 PM   #1717
Marmel
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Thanks HR.

So I notice that a coach at a very high prestige school (90+) can still pull in a great recruiting class even if his recruiting rating is low, say 6 out of 100. Like the school recruits itself. I would think this means that as the AD you should make sure the recruiting assistant is very good and then go after coaches with excellent offensive and defensive ratings to have the best chance of success....just a thought.
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Old 04-06-2011, 05:00 PM   #1718
Marmel
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Since HR is still reading this thread, might I suggest "borrowing" an idea from a competitor.....

Brand New Alternate Universe : Promotion/Relegation
Looking for a new challenge to the game? Try this mode and watch the collegiate universe get turned upside down. All 352 teams are stripped from their conferences and placed into 22 16-team conferences with the 16 highest prestige teams in "Conference A" and so forth. At the end of each regular season the top 12 teams advance to the conference tournament and the postsesaon plays out as it normally does with each conference tournament winner getting an invite to the big dance. However, since the basic system remains the same the at large bids certainly will be weighted towards the best conferences. The top four teams in the regular season standings are promoted to the next best conference in the following season with the four who missed the conference tournament being relegated down a conference. In this mode conference affiliation also plays a major role in determining the budget for each school to spend on coaches and recruits so the advantages to being in (and staying in) "Conference A" are certainly numerous.
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Old 04-06-2011, 05:14 PM   #1719
Young Drachma
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Quote:
Originally Posted by Marmel View Post
Since HR is still reading this thread, might I suggest "borrowing" an idea from a competitor.....

Brand New Alternate Universe : Promotion/Relegation
Looking for a new challenge to the game? Try this mode and watch the collegiate universe get turned upside down. All 352 teams are stripped from their conferences and placed into 22 16-team conferences with the 16 highest prestige teams in "Conference A" and so forth. At the end of each regular season the top 12 teams advance to the conference tournament and the postsesaon plays out as it normally does with each conference tournament winner getting an invite to the big dance. However, since the basic system remains the same the at large bids certainly will be weighted towards the best conferences. The top four teams in the regular season standings are promoted to the next best conference in the following season with the four who missed the conference tournament being relegated down a conference. In this mode conference affiliation also plays a major role in determining the budget for each school to spend on coaches and recruits so the advantages to being in (and staying in) "Conference A" are certainly numerous.

If it were college football, maybe.

I don't really understand the penchant for something like that in a March Madness universe which is self-regulated by one-bid leagues (or the ability to remove bids entirely from those conferences, if you want) and increase conference games for those crap leagues to essentially shut them out.

I think it'd be cool if we could somehow designate ex-players to return as coaches or something. I've been trying to simulate it in my AD dynasty by just renaming guys early in their careers. Probably not necessary to get more complicated than that having to code it. But I've thought about it.
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Old 04-06-2011, 07:20 PM   #1720
RPI-Fan
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Quote:
Originally Posted by Marmel View Post
Thanks HR.

So I notice that a coach at a very high prestige school (90+) can still pull in a great recruiting class even if his recruiting rating is low, say 6 out of 100. Like the school recruits itself. I would think this means that as the AD you should make sure the recruiting assistant is very good and then go after coaches with excellent offensive and defensive ratings to have the best chance of success....just a thought.

I think the great recruiting classes at those schools is despite the head coach's bad rating, not in lieu of the rating. In other words, although you are seeing them get great classes, they (a) could be getting greatER classes with a better recruiting head coach, or (b) have a smaller percent chance of getting a great class.

Although your theory might be correct - perhaps the school prestige dwarfs any effects of the recruiting rating - this would be so for both the head coach AND the recruiting coach. It is not logical that you would ignore the head coach's recruiting ranking and place great weight on the assistant's.
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Old 04-06-2011, 08:48 PM   #1721
Balldog
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Quote:
Originally Posted by Marmel View Post
Since HR is still reading this thread, might I suggest "borrowing" an idea from a competitor.....

Brand New Alternate Universe : Promotion/Relegation
Looking for a new challenge to the game? Try this mode and watch the collegiate universe get turned upside down. All 352 teams are stripped from their conferences and placed into 22 16-team conferences with the 16 highest prestige teams in "Conference A" and so forth. At the end of each regular season the top 12 teams advance to the conference tournament and the postsesaon plays out as it normally does with each conference tournament winner getting an invite to the big dance. However, since the basic system remains the same the at large bids certainly will be weighted towards the best conferences. The top four teams in the regular season standings are promoted to the next best conference in the following season with the four who missed the conference tournament being relegated down a conference. In this mode conference affiliation also plays a major role in determining the budget for each school to spend on coaches and recruits so the advantages to being in (and staying in) "Conference A" are certainly numerous.

I was just thinking about making a twenty 16 team conferences mod, 4 at each conference prestige level then assigning teams by prestige. ie - Top 64 teams would be in prestige 5 conferences. Somewhat similar to what you are talking about.

Last edited by Balldog : 04-06-2011 at 08:49 PM.
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Old 04-06-2011, 08:57 PM   #1722
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
http://www.fbbgames.com/FBCB2010v2125.exe

Extract the files to your install directory. When you start the game it should say version 2.1.25 in the bottom left corner after applying the update.

Version 2.1.25
************************************************************
Fixes:
*Teams that are ahead at the end of the game will run out the clock if the shotclock is at 0.
*Fixed a bug that could allow a player with 2 technical fouls to reenter the game.
*Rewrote the defensive matchups code. The previous code generated unusual matchups at times.
*Adjusted time out usage based on score.
*Adjusted turnovers to decrease A/TO ratios among PGs mainly.

Changes:
*Adjusted the age distribution of coaches in the default league based on coaching skill
*New coaches can enter the league at a coaching level higher than 0.
*Increased coach experience awarded for deep runs in championship tourney.
*Added listing for weekday on the non-conference scheduling screen.
*Added stamina to the defense report of the roster screen.
*Box Score now shows each team's record after the game.
*Teams will now remove starters at the end of the game due to blowouts.
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Old 04-06-2011, 09:05 PM   #1723
CraigSca
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Location: Not Delaware - hurray!
Beautiful! Rock on!
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Old 04-06-2011, 09:05 PM   #1724
Groundhog
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This is why HR is so damn awesome. Seriously.
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Old 04-06-2011, 09:15 PM   #1725
OldGiants
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Join Date: Oct 2000
Location: Location, Location, Location
this game simply keeps getting and better.
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Old 04-06-2011, 09:18 PM   #1726
Balldog
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Quote:
Originally Posted by HeavyReign View Post
http://www.fbbgames.com/FBCB2010v2125.exe

Extract the files to your install directory. When you start the game it should say version 2.1.25 in the bottom left corner after applying the update.

Version 2.1.25
************************************************************
Fixes:
*Teams that are ahead at the end of the game will run out the clock if the shotclock is at 0.
*Fixed a bug that could allow a player with 2 technical fouls to reenter the game.
*Rewrote the defensive matchups code. The previous code generated unusual matchups at times.
*Adjusted time out usage based on score.
*Adjusted turnovers to decrease A/TO ratios among PGs mainly.

Changes:
*Adjusted the age distribution of coaches in the default league based on coaching skill
*New coaches can enter the league at a coaching level higher than 0.
*Increased coach experience awarded for deep runs in championship tourney.
*Added listing for weekday on the non-conference scheduling screen.
*Added stamina to the defense report of the roster screen.
*Box Score now shows each team's record after the game.
*Teams will now remove starters at the end of the game due to blowouts.

AWESOME
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Old 04-06-2011, 11:27 PM   #1727
heybrad
Norm!!!
 
Join Date: Nov 2000
Location: Manassas, VA
Loaded up the new version and fired it up to continue my career. Coaching a game against Penn St and I immediately get an 'Error 9, subscript out of range'.
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Old 04-06-2011, 11:48 PM   #1728
HeavyReign
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Bah. Does it seem to be a repeatable error?
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Old 04-07-2011, 12:14 AM   #1729
heybrad
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It may be isolated as I was having problems with my league from a point when I had to kill the program because it stopped responding. I just went back to the previous version and it seems to be working fine now.
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Old 04-07-2011, 12:31 AM   #1730
Young Drachma
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Quote:
Originally Posted by Balldog View Post
I was just thinking about making a twenty 16 team conferences mod, 4 at each conference prestige level then assigning teams by prestige. ie - Top 64 teams would be in prestige 5 conferences. Somewhat similar to what you are talking about.

I'm doing a thing now where I've denied all of the 1 and 2 prestige leagues an auto bid and turned on the 3rd tournament figuring they'll trickle there. I want to see what the distribution is like for the NCAAs for a few years in that setup.
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Old 04-07-2011, 12:40 AM   #1731
Bigsmooth
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Thanks HeavyReign. Amazing game.
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Old 04-07-2011, 12:42 AM   #1732
LloydLungs
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Join Date: Jul 2001
Location: Ponchatoula, LA
Quote:
Originally Posted by HeavyReign View Post
*Adjusted the age distribution of coaches in the default league based on coaching skill
*New coaches can enter the league at a coaching level higher than 0.
*Increased coach experience awarded for deep runs in championship tourney.
*Added listing for weekday on the non-conference scheduling screen.
*Added stamina to the defense report of the roster screen.
*Box Score now shows each team's record after the game.
*Teams will now remove starters at the end of the game due to blowouts.

Dang, HR knocked out all my remaining small nitpicks in one update. Excellent.

Great recommendation by whoever wanted the day of week listed on the scheduling screen. I always calculated it myself and didn't think of it as a problem per se, but this will be a time saver.
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Old 04-07-2011, 01:17 AM   #1733
k0ruptr
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Location: Las Vegas
damn. seriously. what other devs do this? amazing.
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Old 04-07-2011, 08:27 AM   #1734
markprior22
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Join Date: Apr 2002
Location: springfield, il
Brian...thanks so much for the effort you are putting into this already fantastic game.
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Old 04-07-2011, 06:04 PM   #1735
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
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Another small update today targeting head coach hiring/firing.

http://www.fbbgames.com/FBCB2010v2126.exe

Version 2.1.26
************************************************************
Fixes:
*Fixed error 9 exiting exhibtion game with no league loaded.
*More adjustments made to timeout usage. More still needed.

Changes:
*Adjusted head coach hiring code to try and get more realistic results
*Decreased chances of getting fired.
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Old 04-07-2011, 06:49 PM   #1736
henry296
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Join Date: Oct 2000
Location: Pittsburgh, PA
Brian,

One thing I've noticed about the Recommended button for the game plan is that it seems to ignore the strength of each defense. For example, I have 100 ratings for 2-3 zone and 3-2 zones, but when I hit recommend it selects Man defense only. This is the same defense it would recommend before training camp.
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Old 04-07-2011, 06:52 PM   #1737
Yodi
n00b
 
Join Date: Feb 2011
Wow, great work on the patches.

I noticed two (very) small problems with the new box scores. There needs to be a space between the home team's name and the word stats. Also, when you print the box score the away team's name and record is not displayed.
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Old 04-07-2011, 06:57 PM   #1738
bryce
High School Varsity
 
Join Date: Oct 2002
Location: Dallas, TX
I'm getting RTE during the latest two versions (25 and 26) when coaching out a game. Run Time Error 9: Subscript out of range.
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Old 04-07-2011, 07:59 PM   #1739
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Bryce, can you tell me when exactly the error is occuring? Is it when the coach screen loads? When subbing? or changing strategy?
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Old 04-07-2011, 08:44 PM   #1740
bryce
High School Varsity
 
Join Date: Oct 2002
Location: Dallas, TX
Quote:
Originally Posted by HeavyReign View Post
Bryce, can you tell me when exactly the error is occuring? Is it when the coach screen loads? When subbing? or changing strategy?

It's pretty much right off the bat. I didn't get to subbing, yet, but I did change my team strategy, and that worked fine. Then I hit "sim until stop" and that's when the RTE happens in both versions. Does that help? I can load it back up if you need more info...

Last edited by bryce : 04-07-2011 at 08:45 PM.
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Old 04-07-2011, 08:47 PM   #1741
bryce
High School Varsity
 
Join Date: Oct 2002
Location: Dallas, TX
Ok, loaded it up anyway. I think it's happening on the 'stop' itself. Gameplay was fine until a foul, and then the RTE happened. (I usually play at speed level 10, so I hadn't noticed this before, but I just slowed it down to try and pinpoint it...)

Last edited by bryce : 04-07-2011 at 08:47 PM.
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Old 04-07-2011, 09:04 PM   #1742
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Nevermind I found it.

Last edited by HeavyReign : 04-07-2011 at 09:53 PM.
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Old 04-08-2011, 03:15 AM   #1743
dawgfan
Grizzled Veteran
 
Join Date: Oct 2000
Location: Seattle
OK guys, I've done my definitive pass on logos for every team. I've now visited the official .edu and athletics websites for every D-1 team, and generated what are (as far as I can tell), current logos for every team. In addition, where possible, I've generated 1-2 additional logo variations for each team so you have your pick of which logo to use.

Also, since I've now figured out where the team UI color is defined (it's in the team.csv file), I've also provided new color values for several teams to match the official school colors. This will also ensure that the UI team colors match the background color I've used for each team's logo(s). You can find this file in your C:\Users\Public\Documents\GDS\Fast Break College Basketball 2010 directory. If you've adjusted other values (such as prestige or conference or whatnot), just copy over the Team Color column from my file (should be column K).

I've been having troubles uploading files to this forum, so to get the actual files, jump over to Brian's forum:

http://www.fbbgames.com/forum/viewto...p=36901#p36901

As I noted there, if anyone notices an error with any of the logos, or would really like a different/older version of a particular logo, let me know in this thread (or the thread on Brian's forum) and I'll do my best to fill the request.
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Old 04-08-2011, 03:29 AM   #1744
Young Drachma
Dark Cloud
 
Join Date: Apr 2001
Quote:
Originally Posted by dawgfan View Post
OK guys, I've done my definitive pass on logos for every team. I've now visited the official .edu and athletics websites for every D-1 team, and generated what are (as far as I can tell), current logos for every team. In addition, where possible, I've generated 1-2 additional logo variations for each team so you have your pick of which logo to use.

Also, since I've now figured out where the team UI color is defined (it's in the team.csv file), I've also provided new color values for several teams to match the official school colors. This will also ensure that the UI team colors match the background color I've used for each team's logo(s). You can find this file in your C:\Users\Public\Documents\GDS\Fast Break College Basketball 2010 directory. If you've adjusted other values (such as prestige or conference or whatnot), just copy over the Team Color column from my file (should be column K).

I've been having troubles uploading files to this forum, so to get the actual files, jump over to Brian's forum:

http://www.fbbgames.com/forum/viewto...p=36901#p36901

As I noted there, if anyone notices an error with any of the logos, or would really like a different/older version of a particular logo, let me know in this thread (or the thread on Brian's forum) and I'll do my best to fill the request.

Very cool. Thanks for the work!
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Old 04-08-2011, 05:39 AM   #1745
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Fix for error 9 while coaching a game caused by 2.1.25:

http://www.fbbgames.com/FBCB2010v2127.exe
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Old 04-08-2011, 09:27 AM   #1746
bryce
High School Varsity
 
Join Date: Oct 2002
Location: Dallas, TX
Quote:
Originally Posted by HeavyReign View Post
Fix for error 9 while coaching a game caused by 2.1.25:

http://www.fbbgames.com/FBCB2010v2127.exe

Thanks man.
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Old 04-09-2011, 05:12 AM   #1747
henry296
College Starter
 
Join Date: Oct 2000
Location: Pittsburgh, PA
Does the game try to avoid regular season match-ups in the NCAA Tournament? I ended up with a rematch in my most recent season in the first round.
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Last edited by henry296 : 04-09-2011 at 05:12 AM.
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Old 04-09-2011, 11:56 AM   #1748
henry296
College Starter
 
Join Date: Oct 2000
Location: Pittsburgh, PA
Check out this box score
Code:
Connecticut 88, Massachusetts 72 -------------------------------------------------------------------------------- Player Pos Min Fgm-a Ftm-a Off Reb Ast PF Pts George Perreira C 28 3-5 2-2 3 9 0 2 8 Ronald Blanchette PF 31 2-3 0-0 2 5 1 4 4 Charles Kenny SF 21 2-7 0-1 0 2 1 3 5 William Gonzales SG 32 17-24 6-6 1 3 1 3 53 Edmundo Parker PG 28 2-11 0-1 0 2 9 1 4 Kermit Petrie PG 27 4-8 0-0 1 5 4 3 10 Mike Harris PG 5 0-0 0-1 0 0 0 1 0 Richard Steffen C 17 0-2 0-0 2 6 2 3 0 Scot Jeffrey PF 4 0-0 1-2 0 0 0 1 1 Michael Black SF 7 1-2 0-0 0 0 1 0 3 Turnovers: 12 (G.Perreira 1, R.Blanchette 3, C.Kenny 1, W.Gonzales 1, E.Parker 2, R.Steffen 3, M.Black 1) Blocked Shots: 5 (G.Perreira 5) Steals: 4 (C.Kenny 1, W.Gonzales 2, E.Parker 1) 3P FGs: 17-33 (C.Kenny 1-5, W.Gonzales 13-19, E.Parker 0-2, K.Petrie 2-5, M.Black 1-2) MassachusettsStats (3-3, 0-0): Player Pos Min Fgm-a Ftm-a Off Reb Ast PF Pts Rocco Vigue C 16 1-3 2-2 2 7 0 2 4 Nathaniel Hurd PF 30 5-6 1-2 3 4 0 2 11 Jerome Burchell SF 28 3-11 3-4 0 2 3 2 9 Saul Fitz SG 31 3-7 4-5 0 6 1 2 10 Larry Ledbetter PG 22 2-5 0-1 0 0 2 2 4 Joseph Reyes PG 14 2-4 1-2 0 1 0 2 6 Ian Valverde SF 16 6-9 1-2 1 2 0 1 13 Joshua Pabon C 27 1-5 2-2 4 11 2 2 4 Todd Garcia PG 8 0-1 0-0 0 0 4 1 0 Jeffery Ontiveros SF 4 0-0 2-2 0 0 1 0 2 Cortez Reinhold PF 5 2-2 2-3 1 3 0 0 6 Gregory Tucker C 1 1-1 1-1 0 1 0 0 3 Turnovers: 15 (R.Vigue 3, N.Hurd 2, J.Burchell 3, S.Fitz 2, L.Ledbetter 2, J.Reyes 1, I.Valverde 1, T.Garcia 1) Blocked Shots: 2 (R.Vigue 1, J.Pabon 1) Steals: 7 (J.Burchell 2, I.Valverde 2, T.Garcia 2, J.Ontiveros 1) 3P FGs: 1-7 (S.Fitz 0-3, L.Ledbetter 0-2, J.Reyes 1-2) Player of Game: SG William Gonzales (UCONN)
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Last edited by henry296 : 04-09-2011 at 11:57 AM.
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Old 04-09-2011, 12:19 PM   #1749
BYU 14
Coordinator
 
Join Date: Jun 2002
Location: The scorched Desert
Quote:
Originally Posted by dawgfan View Post
I've been having troubles uploading files to this forum, so to get the actual files, jump over to Brian's forum:

Fast Break Basketball Forum • View topic - logo pack for FBCB2

As I noted there, if anyone notices an error with any of the logos, or would really like a different/older version of a particular logo, let me know in this thread (or the thread on Brian's forum) and I'll do my best to fill the request.

Great work Dawgfan, this is such a great game, can't figure out why it doesn't get more love at GDS
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Old 04-09-2011, 12:27 PM   #1750
Izulde
Head Coach
 
Join Date: Sep 2004
Because GDS fanbase is all about the wrestling games, unfortunately.
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