03-24-2008, 12:00 PM | #151 |
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03-24-2008, 12:01 PM | #152 |
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On the other hand, no-lynch runaways give the wolves a chance to hide their votes by voting no lynch just like everyone else, or to vote for a fellow wolf without worrying about them actually getting killed (hi st.cronin!). Maybe we should just link to all the other games where we've discussed this stuff on Day 1!
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03-24-2008, 12:05 PM | #153 | |
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Hi. |
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03-24-2008, 12:11 PM | #154 |
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Wasn't around yesterday, checking in but will be busy this morning, I'll read the rules and check in again a bit later.
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03-24-2008, 12:19 PM | #155 |
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vote nfg
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03-24-2008, 01:04 PM | #156 |
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All of these people willing to spray around votes, when in my estimation a lot of us know nothing has me wary. To say the very least.
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03-24-2008, 01:14 PM | #157 | |
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Do you think we're all wolves? Far too many of us for that. Also, it's rare that we ever *know* anything, so you vote with what you got. I've usually been a proponent of the no lynch vote, because I'm a pansy that doesn't like the idea of someone getting voted out so early that they barely got to play, but a) you don't see the wolves ever acting like that, and b) we gotta break some eggs at some point, and a lot of the stuff we learn comes from vote patterns, so we might as well start making them interesting sooner. |
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03-24-2008, 01:16 PM | #158 |
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On the other hand, the no lynch vote *always* carries through on Day 1, to the point where if it's an option, a vote for a person on Day 1 is meaningless -- even if everyone voting for a person were to consolidate and vote for the same person, he'd probably still get saved, and we wouldn't be able to accuse anyone of trying too hard to save him, since no lynch is the safe play.
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03-24-2008, 01:16 PM | #159 |
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Yes, you're all wolves.
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03-24-2008, 01:16 PM | #160 |
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Hi Thomkal!
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03-24-2008, 01:19 PM | #161 |
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I agree on breaking eggs. For me, it's pretty basic
I think that the risk of voting out an important role (on virtually nothing, since we're not even dealing with some sort of slip-of-the-tongue or strange post) outweighs the reward (potentially getting lucky and/or setting up voting patterns). While i'd agree we need to break the eggs at some point, I don't know if I've really ever seen an endgame where it comes back that a Day One vote was all that damning. Day 2-3-4 maybe, or a sequence of someone's votes, sure, but I think in a vote-someone-off-day-one situation it's the village who is sticking their necks out. (do Cyclons have necks even? I need to visit a wiki) |
03-24-2008, 01:21 PM | #162 |
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Bah, UI knew my vote wouldnt count :P
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03-24-2008, 01:21 PM | #163 |
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vote heinez!
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03-24-2008, 01:52 PM | #164 |
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I think the recent no lynch day 1 trend is turning into a way too easy way for wolves to hide out. While it made sense in some of the recent rulesets, I don't see where it does in this particular one at all -- why give the wolves basically a free kill? I'm voting a lynch.
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03-24-2008, 01:53 PM | #165 |
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VOTE JEHEINZ72
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03-24-2008, 01:54 PM | #166 |
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I hate having the separate vote post. Anyway, Heinz gets my vote because he looks like the first legal no lynch today.
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03-24-2008, 01:54 PM | #167 |
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Crap, didn't see clapham's vote. I don't want to double up this soon.
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03-24-2008, 01:55 PM | #168 |
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UNVOTE JEHEINZ72
VOTE SONIC YOUTH
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03-24-2008, 01:55 PM | #169 |
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Welcome!
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03-24-2008, 02:13 PM | #170 |
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03-24-2008, 02:23 PM | #171 |
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03-24-2008, 02:57 PM | #172 |
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I'm willing to consolidate it later after seeing who shows up and who doesn't and that sort of thing. But I have no problem with spreading out some candidate choices early.
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03-24-2008, 03:07 PM | #173 |
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Not sure if this has been covered, and I imagine Render has a mechanism in the game to prevent this from happening too early - but if one of the factions finds earth, does the game end immediately?
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03-24-2008, 03:12 PM | #174 | |
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I believe so -- I sent him a PM asking about it, and his "and/or" in the rules seems to really be "or" -- if we either nab all the Cyclons, or find earth, the game ends. Since there's 12 clues needed to find Earth, I'm guessing that you're right in that it won't happen soon. |
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03-24-2008, 03:14 PM | #175 |
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ve supported no lynching in a couple of recent games where there was info to be had. I don't think we have that same assurance of information here, instead we've got some nebulous promises that might or might not realize. However, let's recognize that a runawawy no lynch doesn't keep us up +1. It keeps us down -1, instead of, perhaps -2. I like keeping villagers alive, but I like winning more. I don't think no lynch does it for us in this game.
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03-24-2008, 03:25 PM | #176 |
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Couple of questions:
Do we have a starting location? There wasn't one specified in my role PM. What are thoughts about character names? Worthwhile to hold onto for now or no? (I'm not familiar with the show and I know RendeR said that they don't determine faction, but wondering what others think). Also trying to get an idea on whether it is better to move around a lot to try and discover items/relics or if staying at the same location multiple days gives a better chance to find whatever might be around there. Along those same lines, I wonder if we should be publicizing where we're planning to move to at night, or if the Cylons need that information in order to kill.......
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03-24-2008, 03:34 PM | #177 |
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03-24-2008, 03:44 PM | #178 |
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I don't know about if revealing names is a good idea or not. I've never watched the show, but from what I can gather, while I am a human here, my character on the show was at the least very manipulative (I'd guess bad if I had to pick good or bad)
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03-24-2008, 03:58 PM | #179 |
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03-24-2008, 04:30 PM | #180 | |
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What's the point when there's 5 votes for no lynch? If you really want a credible alternative then voting for a newbie who is unlikely to pick up many more votes isn't going to achieve anything. I'm against a no lynch. We probably lose a night kill and have absolutely no idea what we're winning, if anything. Can't see what we gain from that. I'm even more against a runaway no lynch vote. I don't have Path's luxury of waiting around to "consolidate" a vote. I think we should try and create a viable alternative to the no lynch vote. I'm going to vote for Claphamsa because, to be honest, I think he is likely to be a better wolf than villager. I don't like the frequent, random first day and lack of explanations either, even if that is his usual style. |
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03-24-2008, 04:31 PM | #181 |
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Unvote Jackal
Vote Claphamsa |
03-24-2008, 04:37 PM | #182 |
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IMO, what we gain is not shooting ourselves in the foot. Whether it be blatantly (ie. lynching a Seer before he gets a scan in) or less initially painful (lynching just a plain ol' Human) we're the ones with risk here. I mean let's face facts here. We're ~4.5 hours from go time. What do you really think our chances are of hitting on a wolf as a main candidate? Much less getting our ducks in enough of a row to actually then LYNCH that person. My money is on those odds being pretty damn low. So then all we're really doing is offering up one of our own, with the hope that some random off-cast vote happened to be on a wolf that we nab later in the game to see who might've voted for said wolf. That's the ultimate in high-risk/low-reward for us. If we had *anything* to go off of, I'd vote for someone, but let's be honest with ourselves here, voting someone off at this point is as good as letting random.org do it for us. |
03-24-2008, 04:43 PM | #183 | |
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i get not liking my style, but i have proven to be a horrible wolf!
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03-24-2008, 04:45 PM | #184 |
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03-24-2008, 04:51 PM | #185 |
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03-24-2008, 04:51 PM | #186 | ||
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So is there any point in revealing names? The only way I see names coming into place is if some seer or spy gets PMs identifying a character name instead of a forum name. |
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03-24-2008, 04:54 PM | #187 |
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As has already mentioned in the thread the arguments for and against day one lynching has been covered and argued about in detail. But if the argument holds up on day one why is it suddenly acceptable to have a lynch vote on day two. This is what I didn't understand in the Heroes game (even though it turned out well for us). We got lucky/Alan there on the day two vote. Unless there clear evidence that we're going to be getting a lot of information during the night phase (as far as I can see there isn't) we're just leaving ourselves in the position where we are making a random vote on day two instead of day one.
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03-24-2008, 04:57 PM | #188 | |
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Well at least the Seer gets *a* scan in, ya know? I mean yeah, we of course can't just no lynch until eternity, but by Day Two we've got double the discussion, hopefully some scan results (even if just Human scans) and maybe some Earth clues. |
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03-24-2008, 05:00 PM | #189 |
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We can dispence with the seperate vote post rule if its a big problem, but please post in bold and in some shade (barkeep) of Blue so i can pick it out easily.
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03-24-2008, 05:01 PM | #190 | |
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if he makes me spell names righ I may as well jsut quit now
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03-24-2008, 05:25 PM | #191 |
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I don't really see the point of name revealing in this game. We could all do it and it wouldn't mean anything. Render said in the rules that roles won't match up at all, so it's not really a positive or a negative as far as I can tell. I haven't researched my character, so I have no idea whether they are good or bad on the show. But while some of the roles sort of matched up in Heinz' game, name revealing seems a waste of time here. But if there starts to be a correlation between dead people's names/roles on the show and we want to reveal near the end to possibly nail someone, that's fine.
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03-24-2008, 05:27 PM | #192 |
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Also we have no idea how cylon killing works. They might be able to pick anyone, they might not be able to kill people at certain locations, who knows. The optimal thing to do would probably be to coordinate where we travel at night so that we don't have everyone going to the same place. In that way we'd hopefully learn as much as possible about each location and what it has to offer, and likely have a better chance to pick up more clues. However, coordinating that would probably give a big advantage to the cylons, so it might be best to use our own discretion and keep info to ourselves until it seems prudent to start spilling it, since the cylons are also looking for earth.
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03-24-2008, 05:28 PM | #193 |
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Btw, having played Master of Orion 2 extensively, I keep wanting to spell cylon as psilon, and will likely do this at some point, so you're warned in advance.
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03-24-2008, 05:28 PM | #194 |
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Could somebody provide a rundown of the locations, and what they mean in the show? I realize it probably won't be helpful, but I'm curious.
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03-24-2008, 05:31 PM | #195 | |
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My instincts tell me this is not is a good idea. |
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03-24-2008, 05:46 PM | #196 | |
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It is? I must be blind.
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03-24-2008, 05:48 PM | #197 |
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Was wondering the same thing, path.
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03-24-2008, 05:52 PM | #198 | |
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I don't get this. I agree with you that a no lynch vote isn't good. What's it matter who I put an initial vote on if I'm willing to consolidate it later? Actually, if there's somebody who hasn't checked in today I'll likely switch my vote there as is my custom. Besides, I was never a big fan of feedback.
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03-24-2008, 05:54 PM | #199 |
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I would've sworn I saw it in the rules too, maybe edited out?
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03-24-2008, 05:54 PM | #200 |
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Well, i'm outta here folks, back in the mornin'.
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