05-05-2008, 03:26 PM | #151 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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I think we can go for both goals. Winning the chess game and offing the wolves. I don't think we should put all of our eggs in either of those two baskets.
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05-05-2008, 03:31 PM | #152 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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05-05-2008, 04:03 PM | #153 | |
Pro Rookie
Join Date: Jan 2006
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Quote:
Well what else do you suggest we discuss with a group of people you know are more than 50% enemies? (this really is the perfect set up for my paranoid side). Strategies for winning the game? I think the chess game will have to take place on the board while the business of finding the wolves takes place in the thread. It seems to me all we can do in the thread at the moment is try to find the wolves. Of course it would be nice to pick off the opposition with lynch votes. Just not overly pratical at this stage. Anyway, I'm off now. Have fun everyone. |
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05-05-2008, 04:39 PM | #154 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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As I think about this more, I wonder if I have been making an invalid assumption.
I was assuming that as we move through the board we'd find out the identity of the players/pieces we can see. Something like: You move to square B6. In square C7, you see JoeBob, the White Knight. But now I wonder if maybe we won't find out the identity of the pieces we can see and it would be something like this: You move to square B6. In square C7, you see the White Knight. Pass, can you comment on this? |
05-05-2008, 04:57 PM | #155 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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KWhit, I think it is the less descriptive second version.
In addition, I think the terms "friendly" and "enemy" are used so as not to give away colors to those that don't know their own color. |
05-05-2008, 05:00 PM | #156 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I think we're looking at far more than 4 wolves. I would suggest 6 or 8. If they're aren't 6 or 8 we're looking at a situation where it's virtually impossible for them to win. Considering that in Pass's last game it was virtually impossible for the wolves to win, it's quite possibly true in this game as well. So in that case we're playing chess.
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05-05-2008, 05:01 PM | #157 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Your second description is correct. And mccollins is also correct, that I'll be using "Friendly" and "Enemy" for the pieces that don't know what color they are. |
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05-05-2008, 05:25 PM | #158 |
Coordinator
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Location: Conyers GA
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05-05-2008, 05:35 PM | #159 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Well, I split for the day in a half hour, gotta get a vote in. I'll go for someone who hasn't checked in yet.
Vote Qwikshot |
05-05-2008, 05:55 PM | #160 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Would I be correct to assume that pawns would want to have an early time for their moves while back pieces would want to have a later time for any moves they might make? (knights excepted).
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05-05-2008, 05:56 PM | #161 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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And I don't know about voting anything yet while I have little idea of what's going on still. I'd hate to vote off my queen or something.
VOTE NO LYNCH Very well could change that later, but for now I don't see a huge downside to it.
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We have always been at war with Eastasia. |
05-05-2008, 06:00 PM | #162 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Oh, can we vote No Lynch pass? I was operating under the assumption we couldn't.
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05-05-2008, 06:01 PM | #163 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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checking in, no clue whats going on.
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05-05-2008, 06:01 PM | #164 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Quote:
I think that's correct, although when the board opens up that may change a bit. |
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05-05-2008, 06:04 PM | #165 |
General Manager
Join Date: Oct 2000
Location: Chicago
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05-05-2008, 06:17 PM | #166 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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05-05-2008, 06:22 PM | #167 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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just checked the rules, voting no lynch is an option in this one
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05-05-2008, 08:15 PM | #168 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Quiet here.
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05-05-2008, 08:17 PM | #169 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Well , since we are punished for not voting.
Vote No Lynch I fully expect to move this later, but i wanted to toss it out there, just in case my computer breaks or somesuch.
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05-05-2008, 08:22 PM | #170 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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This could change later, but for now, I don't see a real benefit to voting someone off. And I'm usually violently opposed to this in a normal ww game.
Vote No Lynch |
05-05-2008, 08:30 PM | #171 |
Head Cheerleader
Join Date: Oct 2003
Location: Caught somewhere between Raising Hell and Amazing Grace...
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Last check in for the night, I'm going to wait until tomorrow to cast my vote, I'm working at 10:15 so I'll be around in the morning.
Nothing to say right now, been a typical day 1 with no information out there. |
05-05-2008, 09:00 PM | #172 |
General Manager
Join Date: Oct 2000
Location: Chicago
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OK - is there a compelling reason to go "No Lynch" today? Correct me if I'm wrong, but aren't there at least 4 of most of the roles in the game? No offense to anyone, but that has the ring of "disposable" to me. In fact, we don't even have the ability to mistakenly vote off a king.
I understand that people want to avoid the "Day 1 screw vote" and that there is information that can be gathered from multiple roles. Completely understand that. Sometimes I take a position like this to play Devil's Advocate, but I really think the "play nice" trend that we are establishing slows us down from learning. We lose out on a day of voting records, we lose out on one chance to actually take the lead on the wolves, and we lose out on the chance to get players posting while under some stress - a time where I usually form my strongest "trust" vibes short of a seer reveal. I'll be casting a vote tonight, and it won't be "No Lynch". |
05-05-2008, 09:04 PM | #173 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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im here! and confused!
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05-05-2008, 09:29 PM | #174 | |
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Quote:
I'm casting no vote just to get it out there with the intention of changing later.
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05-05-2008, 09:35 PM | #175 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Hoops I feel like I damage the good guys twice as much by voting off a member of my side. There's so much information to be gained, with so many potential seers out there.
Vote no lynch |
05-05-2008, 09:45 PM | #176 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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With absolutely no information except PM partners I think it's hard to vote for someone in particular on the first day. Why would we want to risk voting off one of our teams' most important roles? I'm leaning towards no lynch at this point.
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05-05-2008, 09:45 PM | #177 | |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
Looking to have the villagers eat their own to do your dirty work? Vote hoopsguy Like everyone else, I might change the vote tomorrow... |
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05-05-2008, 09:47 PM | #178 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
So the "seer" has to call his person, then hope that he is in range for him to use his power. If we are looking to accelerate the seers in this game, then we really ought to go after that whole hog. Start having people identify where they are on the map, start drilling into what faction people are with, etc. But since we are playing Chess in addition to werewolf, we are making it tougher for those seers to obtain good information. If we want to just play werewolf, we should be able to smoke out the wolves pretty quickly - provided that there is a reasonable number of them. This is where I saw issues with Passacaglia's "Clue" game - people were playing Werewolf instead of playing Clue, and it unbalanced the game. So far this game, people seem to want to play the game that Passacaglia has established - Chess + Werewolf. Look, I'm OK with "lets enable the seers" - I just think that we should collectively pick a lane. a.) hunt the werewolves with all options available to us b.) play werewolf, which includes actually voting for people I recognize that there is room for a reasonable "c" alternative, but I think that a "no lynch" while waiting for information that is less likely to arrive due to game mechanics that a traditional seer reveal is a specious argument. |
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05-05-2008, 09:48 PM | #179 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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I hate no lycn and never do it.
vote jackyl
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05-05-2008, 09:53 PM | #180 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
I'm willing to break eggs to make omelettes. Starting with Day 1. A vote for me isn't a good vote, but it is better than "No Vote" - you actually have a chance to learn something from it. Tell me - what happens when there is no information revealed on Day 2 from our seers? Do we go "No Vote" again, because the seers are bound to turn up information at some point? Because I've seen that scenario play itself out in these games as well - except people flip their logic on Day 2 from Day 1. At that point the masses usually accept that we need voting records and that we shouldn't hand an advantage to the wolves by letting them dictate kills. But then Day 2 plays like Day 1, because the Seers aren't going to come forward with the people they have cleared, so there isn't some kind of established trust list. I'll vote "No Lynch" if I get the opinion that the knights are going to come forward with cleared players tomorrow. Of course, that would mean they have to reveal themselves, which would be wolfish of me to request, right? Oh, that's right - I'm already a wolf for trying to vote someone off the island on Day 1. I'm sticking with voting. Mccollins is as good as anyone for me at this point. VOTE MCCOLLINS |
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05-05-2008, 09:55 PM | #181 |
General Manager
Join Date: Oct 2000
Location: Chicago
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And, unlike most - it will probably take a damn good argument to get me to change a fairly random Day 1 vote.
Reasons for the "fairly random vote": - he is not the person I can chat with on my team - he appears to favor "No Lynch", a position that I do not support - he is strongly suggesting I'm a wolf for looking to get a vote today Good enough for me - since I don't see any reveals coming forward on Night 0 I don't think I'll be moving. |
05-05-2008, 09:58 PM | #182 | |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
So it would be advantageous for your game to have the seers reveal themselves to you? Come on, don't be so obvious I wasn't going to keep my vote on you but you're making it hard. |
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05-05-2008, 10:02 PM | #183 | |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
If I wanted to vote No Lynch, I would have. It doesn't matter to me either way (lynch or no lynch); I haven't played enough to have learned to hate No Lynches like you and claphamsa (Heinz seems to hate them too). The tone of post #172 just came across wolfishly and #178 didn't help matters. (This will most likely be my last post of the night - see ya in the morning). |
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05-05-2008, 10:04 PM | #184 |
General Manager
Join Date: Oct 2000
Location: Chicago
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mccollins, I don't think the seers should reveal until they are good and ready to do so. But, given that thought process, I don't think that going "No Lynch" while waiting for them to turn up a wolf is the prudent play.
You do understand we don't have four seers, in the conventional sense, right? That their powers are proximity based, and that the people they are scanning may or may not be in range for them? And that we don't have a way (that I know of, anyway) to match players with roles to help with making good scan decisions based on proximity? |
05-05-2008, 10:06 PM | #185 |
Coordinator
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Location: New Hampshire
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05-05-2008, 10:07 PM | #186 | |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
Incidently, I think this might be why Pass changed the seers from the Bishops to the Knights - harder to get good scans. Alright, I'm really out of here. |
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05-05-2008, 10:08 PM | #187 | |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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Quote:
basicaly cuz ur my love sheep, and these day one votes mena nothing!
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05-05-2008, 10:09 PM | #188 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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I actually have no problem with day 1 no lynches, especially in games which may especially benefit from them (like a game where it's not just villagers v wolves straight out..)
I'm willing to change my vote for clap.. I have no reason to suspect foulplay from him, he hasn't said anything at all, I just don't like random accusations on day 1, really. |
05-05-2008, 10:09 PM | #189 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Once in a great while I see a ruleset where I can rationalize "No Lynch" in my mind. But otherwise, I think it is a copout by villagers who want to play nicely with others in a game where that is clearly not the point.
I don't want to antagonize someone unjustly. I don't want to make personal attacks. I don't want to make the game an unenjoyable experience. But I do want to win the game, and along the way try to collect data that helps with that goal. Conversation, followed by votes, are the weapons that each villager have the power to provide. A "no lynch" decision casts those aside. That is the broader sense of why I "hate" the no lynch vote. If you would like to continue the discussion after the game - or after one of us is dead, I suppose - then I would be interested in doing so in a context where there are not any assumed motives. I think you will find I'm consistent on this point. And I would be interested in anyone who has different thoughts on this - both in the context of this game and in a broader sense. |
05-05-2008, 10:10 PM | #190 |
Coordinator
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Location: New Hampshire
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05-05-2008, 10:14 PM | #191 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Unvote no Lynch Vote The Jackal Don;t make fun of West Virginia in my game!
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05-05-2008, 10:15 PM | #192 |
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Location: Catonsville, MD
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Oh, and WV doesn't have much in the way of sheep. We have...um...coal. Chickens. Lumber. Mountain Top Removal. Not many sheep. Pick on another state.
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05-05-2008, 10:18 PM | #193 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Placeholder vote for now and to avoid spreading things out:
vote Hoopsguy Although I realize he can be an incredibly valuable villager as well as a truly dangerous wolf. |
05-05-2008, 10:19 PM | #194 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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As for no lynch, I'm worried we don't learn anything by it. I go back and forth every game that has this and I am getting to the point where I think you have to lynch because it's a cop out vote and a place for wolves to hide because they basically get a free night kill.
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05-05-2008, 10:22 PM | #195 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Right logic, wrong guy PB.
At the time I started stomping my foot on the issue the vote was something like 4-1 in favor of the "No Lynch". I would have zero incentive to push for a lynch as a wolf, knowing that I'm likely to get the "fine, we'll vote for you instead" logic thrown at me. |
05-05-2008, 10:22 PM | #196 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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Listen anxiety, i was going to say vermont, because sheep screwing is much more popular there, but clap and i have had talks about west virginia, so dont take it personally. My mom has a house there and it's actually very nice.
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05-05-2008, 10:23 PM | #197 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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VOTE HOOPSGUY
Reasoning? I've never seen him be this animated and almost antagonistic about any game mecahnic in any game I've played with him. he's being way over the top on day 1, seems rather strange to me. Vote open to change before deadline of course. |
05-05-2008, 10:24 PM | #198 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
don't forget the inbred hillbillies.....oh, wait, you were TRYING to avoid that part.....my bad...carry on. |
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05-05-2008, 10:25 PM | #199 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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This is a pretty out there game mechanic render. Granted you've played much more with hoopsguy than I have, but it's seemed to me he's just responding to Narc more than anything.
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05-05-2008, 10:27 PM | #200 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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Since I'm bored, drunk (on margaritas, go cinco de mayo!), I'll work up a vote count. I should be around until 2ish tomorrow afternoon too, so I'll update it as much as I can.
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