Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Off Topic
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 03-25-2015, 04:42 PM   #151
Lonnie
High School Varsity
 
Join Date: Dec 2004
Location: Midlothian, TX
60 second tip on offramps

Cities: Skylines Tips #3 ► How To Improve Your Off Ramps! ◀ 60 Second Tip - YouTube
__________________
Lonnie
Lonnie is offline   Reply With Quote
Old 03-25-2015, 04:54 PM   #152
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Quote:
Originally Posted by stevew View Post
My town was having major traffic issues coming off the interstate. All the cars were backing up. Can someone screenshot me a city that won't have these issues. I suspect I need more roads heading into town?

Bulldoze the interstate - that will fix those backups.
Peregrine is offline   Reply With Quote
Old 03-25-2015, 09:07 PM   #153
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
So many fires. Is everyone smoking in bed. How is it that one police outpost gets you a 4% in crime but one fire station is like 35%
stevew is offline   Reply With Quote
Old 03-26-2015, 05:42 AM   #154
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
Dola

Was this game paid for by the firemen lobby?
stevew is offline   Reply With Quote
Old 03-26-2015, 05:46 AM   #155
Julio Riddols
College Prospect
 
Join Date: Feb 2001
Location: Bryson Shitty, NC
Some people are just programmed to watch the world burn.
__________________
Recklessly enthused, stubbornly amused.

FUCK EA
Julio Riddols is offline   Reply With Quote
Old 03-26-2015, 07:37 AM   #156
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Quote:
Originally Posted by stevew View Post
So many fires. Is everyone smoking in bed. How is it that one police outpost gets you a 4% in crime but one fire station is like 35%

Build lots of fire stations - they help to level up your buildings and reduce the fire threat. At first I was like - well a couple is fine and my fire threat isn't too bad. But once I realized they reduced the threat and counted as services to make people happy and buildings to level up I slapped them all over the place - think my fire threat is like 9% now.
Peregrine is offline   Reply With Quote
Old 03-26-2015, 08:33 AM   #157
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
my two biggest expenses are trash and fire. I keep building fire stations every chance I get. I'm still at about 15%. It's annoying as hell at this point. I enjoy the game, but between the fires, dicks bitching about trash and bus lines that never connect, I just dont know. Stuff that should just work doesn't. It's annoying.

Last edited by stevew : 03-26-2015 at 08:44 AM.
stevew is offline   Reply With Quote
Old 03-26-2015, 08:43 AM   #158
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
I gotta find a video on zones. No idea how they work. Also my mouse may be a huge part of the problem. It's buggy with double clicks.
stevew is offline   Reply With Quote
Old 03-26-2015, 09:27 AM   #159
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Quote:
Originally Posted by stevew View Post
my two biggest expenses are trash and fire. I keep building fire stations every chance I get. I'm still at about 15%. It's annoying as hell at this point. I enjoy the game, but between the fires, dicks bitching about trash and bus lines that never connect, I just dont know. Stuff that should just work doesn't. It's annoying.

Yeah trash is the one thing people still gripe about - I think it's related more to the availability of garbage trucks, which I'm not 100% sure on how to manage. Right now I'm focusing on building a lot of incinerators to eventually not need any landfills - but moving landfill trash out to be burned takes up a lot of trucks.
Peregrine is offline   Reply With Quote
Old 03-26-2015, 09:33 AM   #160
jeff061
Grizzled Veteran
 
Join Date: Nov 2003
Location: MA
Haven't had a lot of issues with fires. That said, I've always made sure I've had coverage and I haven't run into issues. Think I've had a single building burn down.

Trash pickup and dead pickup have been issues. I started with landfills, moved to incinerators and emptied/plowed my landfills.

Crime has been way to easy, they need to up that ten fold. I'm going to try playing on a harder difficulty.

Public transit could use a work over has well, hard to really plan anything out properly or rework things once they've been done. My public transit is a huge part of my city, but I'm sure it's horribly inefficient. And I still haven't figured out why a couple metro lines and a train line are showing as discconected, I finished both routes and both are picking up passengers. But that disconnected icon and occasional message won't go away.
__________________


Last edited by jeff061 : 03-26-2015 at 09:35 AM.
jeff061 is offline   Reply With Quote
Old 03-26-2015, 09:33 AM   #161
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
trash is manageable for me as long as I have more incinerators than garbage produced and I have no traffic jams.

If either of those are not true, than I start having problems with it.
__________________
Couch to ??k - From the couch to a Marathon in roughly 18 months.


Alan T is offline   Reply With Quote
Old 03-26-2015, 09:36 AM   #162
jeff061
Grizzled Veteran
 
Join Date: Nov 2003
Location: MA
Ultimately problem I have with trash is getting good coverage without placing them in a location that pollutes areas I don't want to pollute. I may just be overly sensitive to pollution and need to back off.
__________________

jeff061 is offline   Reply With Quote
Old 03-26-2015, 09:38 AM   #163
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Quote:
Originally Posted by Alan T View Post
trash is manageable for me as long as I have more incinerators than garbage produced and I have no traffic jams.

If either of those are not true, than I start having problems with it.

Yeah think this is my issue - I started putting most of my incinerators in a dead-end road off my industrial district, which is great to limit pollution but that area is very congested and so think traffic is the problem. So I started building some in a new area - will see if that helps.
Peregrine is offline   Reply With Quote
Old 03-26-2015, 09:38 AM   #164
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
I just put all of my incinerators in their own spot with great access to the highway, and they cover my entire town (all 5 squares) without problems (as long as I don't have traffic issues).
__________________
Couch to ??k - From the couch to a Marathon in roughly 18 months.


Alan T is offline   Reply With Quote
Old 03-26-2015, 08:55 PM   #165
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
Dunno whether to demo a lot of my city and redo the highways supersized(like a regional loop) or to just start over and be smarter. Also at some point I just build 4 lane roads via default cause they can be easily upgraded to 6 lanes.

Probably starting over cause demo is obnoxious.
stevew is offline   Reply With Quote
Old 03-28-2015, 11:12 AM   #166
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
I have a question. It seems a no-brainer that this game needs scenarios and events. I am not familiar with Paradox games, have they or could they come out with a update? dlc? mod capabilities? that would add scenarios and/or events to the game? The fundamentals are there and very solid, I was just wondering if we can hope it can be expanded?
Buccaneer is offline   Reply With Quote
Old 03-28-2015, 12:37 PM   #167
NobodyHere
Coordinator
 
Join Date: Nov 2013
Quote:
Originally Posted by Buccaneer View Post
I have a question. It seems a no-brainer that this game needs scenarios and events. I am not familiar with Paradox games, have they or could they come out with a update? dlc? mod capabilities? that would add scenarios and/or events to the game? The fundamentals are there and very solid, I was just wondering if we can hope it can be expanded?

Crusader Kings 2 alone has 9 expansions and 52 dlc items.

I think you can assume that paradox isn't the least bit squeamish about dlc.
__________________
"I am God's prophet, and I need an attorney"
NobodyHere is offline   Reply With Quote
Old 03-28-2015, 02:36 PM   #168
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
Something weird happened last night. My city suddenly turned into Detroit after I got above 80K. I don't know what exactly I did, perhaps I demoed too much industry at once. Was insane.

If they ever fix fires and trash I might start again. Right now it doesn't help you enough to understand why the F neither are working.
stevew is offline   Reply With Quote
Old 03-28-2015, 03:06 PM   #169
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by NobodyHere View Post
Crusader Kings 2 alone has 9 expansions and 52 dlc items.

I think you can assume that paradox isn't the least bit squeamish about dlc.

Thank you.
Buccaneer is offline   Reply With Quote
Old 03-28-2015, 07:08 PM   #170
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
Quote:
Originally Posted by jeff061 View Post
Haven't had a lot of issues with fires. That said, I've always made sure I've had coverage and I haven't run into issues. Think I've had a single building burn down.

Trash pickup and dead pickup have been issues. I started with landfills, moved to incinerators and emptied/plowed my landfills.

Crime has been way to easy, they need to up that ten fold. I'm going to try playing on a harder difficulty.

Public transit could use a work over has well, hard to really plan anything out properly or rework things once they've been done. My public transit is a huge part of my city, but I'm sure it's horribly inefficient. And I still haven't figured out why a couple metro lines and a train line are showing as discconected, I finished both routes and both are picking up passengers. But that disconnected icon and occasional message won't go away.

I built a successful bus line finally. Just gotta take it back to a station.

Zones work good once you switch to the bigger paint tool.

Not being able to build train tracks is kinda dumb. Gotta build a station first. I'm figuring out a lot but trash and dead bodies is still a nightmare
stevew is offline   Reply With Quote
Old 03-29-2015, 06:13 PM   #171
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
I am having fun with the game. The key with this first iteration, I think, is to keep pushing the limits and the milestones. It's easy to be content with a small city that has no issues but if you keep expanding and increasing population, then you will run into issues and have to re-do/re-think some things.
Buccaneer is offline   Reply With Quote
Old 03-29-2015, 06:40 PM   #172
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Quote:
Originally Posted by Buccaneer View Post
I am having fun with the game. The key with this first iteration, I think, is to keep pushing the limits and the milestones. It's easy to be content with a small city that has no issues but if you keep expanding and increasing population, then you will run into issues and have to re-do/re-think some things.

I get that, but I think my problem is I started to get bored pretty fast when things were running well, and haven't had the patience yet to continue building up to a huge city. Plus Pillars of Eternity came out.
Peregrine is offline   Reply With Quote
Old 03-29-2015, 08:46 PM   #173
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
I accidentally clipped a power line. Before I knew it I was in the red, had no idea why everyone left in a matter of minutes. Had no money so I couldn't fix grid. RIP city.

Also roads demo way too easy.
stevew is offline   Reply With Quote
Old 03-29-2015, 09:40 PM   #174
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Why people all of sudden start leaving remains a mystery to me. With everything in the good, I guess it may be due to an aging population?
Buccaneer is offline   Reply With Quote
Old 03-30-2015, 10:21 AM   #175
nilodor
College Benchwarmer
 
Join Date: Oct 2000
Location: calgary, AB
May have something to do with the education level of your residents and the education needs of your industry. Do you have a lot of businesses that need workers?
nilodor is offline   Reply With Quote
Old 03-30-2015, 09:17 PM   #176
Young Drachma
Dark Cloud
 
Join Date: Apr 2001
Soo...is there a cheat code or mod that makes it so I don't have to lay pipes or whatever like in old SimCity?
Young Drachma is offline   Reply With Quote
Old 04-11-2015, 08:47 PM   #177
SnowMan
High School Varsity
 
Join Date: Oct 2000
Location: Georgia via Alaska via Washington
Anyone know of a sale price on this, yet?
SnowMan is offline   Reply With Quote
Old 04-13-2015, 02:20 PM   #178
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
I think I found an alternative to keep playing while waiting for an expansion pack. I found a good mountain coastal map that only has 37% developable land. This is a welcomed change from the boring, monotonous terrain of large flat areas. In this mountain map, almost no roads can be straight and each has to be well planned/spaced. There are some zones that can be placed on hills if I can figure a way to get a road up a ravine. Also, most of the highway is elevated, adding to the challenge of additional connections.
Buccaneer is offline   Reply With Quote
Old 04-13-2015, 02:44 PM   #179
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
I got up to about 135K population before I just decided to quit. Hopefully things like traffic(AI is silly) and sewage(monotonous) will eventually get fixed.
stevew is offline   Reply With Quote
Old 04-13-2015, 04:55 PM   #180
nilodor
College Benchwarmer
 
Join Date: Oct 2000
Location: calgary, AB
I figured out a good way to keep industrial traffic from mucking up traffic when it ignores the highway to drive across surface streets to the other side of town. If I set up a narrow district next to the industrial area that covers the access points to the cross town surface streets, then enact a heavy traffic ban, it pushes the transports onto the highways.
nilodor is offline   Reply With Quote
Old 04-13-2015, 05:50 PM   #181
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
I simply use a cross street off of the interchange where all of my industrial zones are. Commercial and residential go straight (with ban), industrial goes left. Never thought to put industrial on the opposite end of town from the interchange. Is this a function of having a large city and forced to do so?
Buccaneer is offline   Reply With Quote
Old 04-14-2015, 10:32 AM   #182
nilodor
College Benchwarmer
 
Join Date: Oct 2000
Location: calgary, AB
Quote:
Originally Posted by Buccaneer View Post
I simply use a cross street off of the interchange where all of my industrial zones are. Commercial and residential go straight (with ban), industrial goes left. Never thought to put industrial on the opposite end of town from the interchange. Is this a function of having a large city and forced to do so?

Yeah, when I started up I had my industry over in the east because to the west I had a lot of water and I thought that would be nicer for people. Then I realized that most of my resources were in the expansion tiles way over to the west where the interstate loops around. So once I expanded over there I found that most of the transport trucks were trying to shortcut across town to my original industrial sectors.
nilodor is offline   Reply With Quote
Old 04-14-2015, 01:18 PM   #183
NobodyHere
Coordinator
 
Join Date: Nov 2013
http://www.gameinformer.com/b/news/a...nes-sales.aspx

Now the game just needs some chili
__________________
"I am God's prophet, and I need an attorney"
NobodyHere is offline   Reply With Quote
Old 04-25-2015, 04:59 PM   #184
frnk55
High School Varsity
 
Join Date: Nov 2006
I'm about ready to throw my pc out the window. I cannot hook up my water drain pipe. Why is this so fucking hard!!!!!!!!
frnk55 is offline   Reply With Quote
Old 04-25-2015, 06:20 PM   #185
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Just move it around till it snaps. Even if you miss, you can connect the gap.
Buccaneer is offline   Reply With Quote
Old 04-25-2015, 07:00 PM   #186
frnk55
High School Varsity
 
Join Date: Nov 2006
Finally got it but good God what a bitch it was.
frnk55 is offline   Reply With Quote
Old 05-19-2015, 08:25 PM   #187
Mizzou B-ball fan
General Manager
 
Join Date: Aug 2001
Location: Kansas City, MO
Cities: Skylines Patch Adds Tunnels, May Disable Some Mods
Mizzou B-ball fan is offline   Reply With Quote
Old 05-22-2015, 06:14 PM   #188
dzilla77
High School Varsity
 
Join Date: May 2011
Anybody try out the new patch yet?
dzilla77 is offline   Reply With Quote
Old 05-22-2015, 07:35 PM   #189
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
I haven't fired it back up in a while but I was wondering how one could tell if a mod has been disabled?
Buccaneer is offline   Reply With Quote
Old 05-22-2015, 07:43 PM   #190
stevew
Hall Of Famer
 
Join Date: Dec 2003
Location: the yo'
Details on that patch?
stevew is offline   Reply With Quote
Old 05-22-2015, 08:24 PM   #191
BigDPW
College Prospect
 
Join Date: Jan 2001
Location: Raleigh, NC
I have played around with the patch and like the tunnel features. I have not tried a "european map" to see the new buildings. In my experience most of the basic mods (25 tiles, first person camera, etc) work with the patch. A few like the road color mods do not work according to the paradox forum but the makers will probably update them soon to make them work.

Seems like a good patch overall to me but I may be easier to please than most.
BigDPW is offline   Reply With Quote
Old 05-24-2016, 08:59 AM   #192
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
I'm still playing it, and these days I have hundreds of mods from Steam.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2016, 12:41 PM   #193
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
I'm currently running a city in Harper's Ferry, WV. I had one in Point Pleasant, WV for a bit, but I wanted the more famous Ferry. I'm turning the point into a major tourist mecca and then I'm exploiting the ore and oil resources inland.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2016, 03:48 PM   #194
bhlloy
Coordinator
 
Join Date: Nov 2003
This thread gives me the major... "this sounds awesome, why didn't I play this more"... play for 30 mins.... "oh yeah, that's why" cycle every few months or so

Last edited by bhlloy : 05-26-2016 at 03:48 PM.
bhlloy is offline   Reply With Quote
Old 05-26-2016, 04:47 PM   #195
jeff061
Grizzled Veteran
 
Join Date: Nov 2003
Location: MA
Great game, really enjoyed it. But yeah, it needed more challenges, anything to change it up every once in awhile. I'm no SimCity master, but I still didn't find it at all challenging(though still very fun). Crime in particular seemed to be so lax it felt broken.

Hopefully it's the foundation for more to come.
__________________


Last edited by jeff061 : 05-26-2016 at 04:48 PM.
jeff061 is offline   Reply With Quote
Old 05-26-2016, 07:47 PM   #196
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by bhlloy View Post
This thread gives me the major... "this sounds awesome, why didn't I play this more"... play for 30 mins.... "oh yeah, that's why" cycle every few months or so

About the same here - except that I thought about it for 30 minutes before I remembered. It was fun building on a hard custom map, but there was nothing I could reasonably do that would cause any problems or decisions that would have any negative consequences.

Last edited by Buccaneer : 05-26-2016 at 07:47 PM.
Buccaneer is offline   Reply With Quote
Old 05-26-2016, 08:03 PM   #197
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Yeah, traffic was probably the one big problem I had, but at the same time it never really stopped me from making money or growing my city. I think it's a great foundation for them, just needs a but more complexity to make it feel like a game rather than a sandbox.
__________________
Politics, n. Strife of interests masquerading as a contest of principles.
--Ambrose Bierce
Groundhog is offline   Reply With Quote
Old 05-26-2016, 09:51 PM   #198
Young Drachma
Dark Cloud
 
Join Date: Apr 2001
The Sandbox nature of it was the best part for me and the modding community is really good too. But you just have to like sandboxing and want to invest lots of time in it to really make it work for you.

I put my photo diary in the dynasty forum, some pretty good stuff.

Cities Skylines Photo Diary - Front Office Football Central

It's a lot of fun especially if you like that sort of game, but it's super immersive. Some flaws, but overall the city simulator of one's dreams.
__________________
Current dynasty: OOTP25 Blitz: RTS meets Moneyball | OOTP Mod: GM Excel Competitive Balance Tax/Revenue Sharing Calc | FBCB Mods on Github
Young Drachma is offline   Reply With Quote
Old 05-27-2016, 10:21 AM   #199
frnk55
High School Varsity
 
Join Date: Nov 2006
Best game I've played in years. Love it.
frnk55 is offline   Reply With Quote
Old 06-02-2016, 04:19 PM   #200
AnalBumCover
College Starter
 
Join Date: Nov 2002
Location: La Mirada, CA
66% off on Steam right now. $10.19
AnalBumCover is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 09:43 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.