03-03-2005, 03:53 PM | #151 | |
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03-03-2005, 03:58 PM | #152 | |
SportsMogul
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You can watch the game, at-bat by at-bat, in the Play-By-Play screen. Just click F10 then play a day and it will go through all the games in slo-mo, or just your team, depending on what you select in the Options Dialog. Clay |
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03-03-2005, 04:00 PM | #153 |
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Excellent post, Clay.
I have yet to see a baseball game that has a simple, intuitive way to implement and have a player input lefty/righty/no DH/DH lineups. My thinking is that someone is going to have to think outside the box rather do the straight interpretation that most games use today.
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03-03-2005, 04:01 PM | #154 |
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Clay,
Thanks for answer. It is mostly about how to assign the ratings instead of how to resolve the at-bats if you were to add left/right splits..
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03-03-2005, 04:07 PM | #155 |
This guy has posted so much, his fingers are about to fall off.
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The demo will be available this month, or week? Isn't the d/l version supposed to be available for purchase in less than 2 weeks?
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03-03-2005, 04:10 PM | #156 |
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I'm sorry, Clay, L/R splits/matchups are a pivotal part of the game, and it's ridiculous that this many iterations in, it doesn't seem to matter if a person bats lefty, righty, or swings the bat with the trout in his rectum.
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03-03-2005, 04:15 PM | #157 |
Coordinator
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If it isn't too expensive, I might give it a try again for the first time in a few years.
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03-03-2005, 04:17 PM | #158 | |
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Ditto. Player personalities but no left/right splits. Last edited by HomerJSimpson : 03-03-2005 at 04:17 PM. |
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03-03-2005, 04:17 PM | #159 | |
n00b
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03-03-2005, 04:19 PM | #160 |
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when i first read this thread i was all set to buy the game
then all the L/R stuff came up and i was having second thoughts now that i've seen what Clay had to say on the matter (along with a few others), i'm all set to pick this up. I'm hoping that it'll be very good. The Red Sox play their first game tonight and it's pretty much been baseball 24/7 in my head for the last few weeks (months...) |
03-03-2005, 04:20 PM | #161 | |
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I love OOTP list of features, but I have never been able to get into the game. I also find that I turn off several features because I find them to be a pain (rule 5 draft, etc). Last edited by Masked : 03-03-2005 at 04:21 PM. |
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03-03-2005, 04:22 PM | #162 |
This guy has posted so much, his fingers are about to fall off.
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After all is said and done, I'll probably pick it up as well. It certainly appears to be a much more improved version of the game since I last played, and that's all I wanted 5 years ago. I'm happy to support a developer who continues to improve his/her product.
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03-03-2005, 04:23 PM | #163 | |
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I refuse to buy BM until "Trout Rectum Hitters Introduced in Year:" is in the options screen right under "Women Players Introduced:"
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03-03-2005, 04:25 PM | #164 | |
n00b
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03-03-2005, 04:26 PM | #165 | |
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Night Soil Lover :P
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03-03-2005, 04:28 PM | #166 | |
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so because you can't do it 100% accurately for current players, it becomes useless for the hundred or so years down the road that will follow? Weak.
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03-03-2005, 04:32 PM | #167 |
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I say one thing, this thread has put Mogul back on my radar as a game I might check out this year.
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03-03-2005, 04:32 PM | #168 | |
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I'm with you. After Clay's post, this game has definitly peaked my interest... especially since either MVP or MLB 2006 will be taking a long time just to complete one season. I have baseball fever! Todd |
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03-03-2005, 04:40 PM | #169 | |
SportsMogul
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There's a chance that I'm missing the point, or at least PART of the point, of this whole thread. Baseball Mogul 2006 DOES have Lefty/Righty matchups. The platoon differential is part of the game and affects the simulation. You can view player handedness in the new Biography page. Moreover, lefty/righty differentials are recorded for all the stadiums in the game (and are calculated for any stadium you build). So, you are better off adding some lefty sluggers to your lineup if you play in Yankee Stadium. And it's also a good idea to have some lefty starters to keep the opposing lefties in the park. So, our lefty/righty SIMULATION code is actually quite robust, and as accurate as I could make it with the data we have. The 2 things we don't have are: 1) Screens to set different lineups 2) Year-by-year lefty/righty stats in the Scouting Report #1 is a somewhat complicated programming issue, but also a complicated interface issue as we've seen mentioned by others in this thread. If you want to change your lineup before a World Series game against a lefty starter, you can do that, and it's probably a good idea. #2 is a bigger programming issue, and also an issue with finding affordable lefty-righty stats. Given these hurdles, I decided not to display the stats since they wouldn't actually TELL you anything useful about a player (since they all have the same league average platoon differential, because Lahman doesn't include their REAL lefty-righty stats). Of course, stats aren't just about USEFULNESS. I care whether Barry Bonds hits 800 homers because I DO -- not because it will affect my decision about whether to bat him 3rd or 4th (or 1st!) Nevertheless, in the case of paying for and/or recording and/or displaying lefty/righty stats in this version, I decided it wasn't worth all the work. But I should clarify that we have implemented platoon differentials into the game, and they do affect strategy. Clay |
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03-03-2005, 04:44 PM | #170 | |
SportsMogul
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We actually build the demo AFTER the full game is done, since we just have to add some code that limits it to a single-season. And I said this month because if I said the actual target date (probably around March 19th), I'd get reamed when we miss it by a few days. Clay |
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03-03-2005, 04:46 PM | #171 |
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Clay, thanks for that explanation. I feel somewhat better about this issue than when we started.
If the righty/lefty simulation code is in the game, does the AI recognize it, in both game and lineup situations? In other words, when you suggest we should manually change a lineup before our team faces a lefty pitcher, is that because the AI won't automatically do that (either for us or the computer-controlled teams)? Likewise, for in-game situations - which we can't control anyway - will the AI manager make moves in recognition of the L/R platoon differential - will the AI bring in that lefty to face a key lefty hitter in the late innings?
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03-03-2005, 04:49 PM | #172 |
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Clay's post makes a lot of sense. Essentially, it seems lefty-righty matchups do have an effect over time, esp when you look at lefty pitchers and stadiums. But, Clay's decision not to include them on a player by player basis makes even more sense as they may not be indictative of how that player would really perform and could be misleading.
The more I work on games, the more I think this last point is a big one. The worst thing you can do is to have people think something matters on a micro level - to only have it be almost meaningless. I've had run-ins with certain aspects in both TDCB and TPF that did not have the impact I originally thought they would when I designed the game - and ended up being somewhat frustrating for gamers in the released product. So, the fact that Clay has said he's not going to "trick" people by showing lefty and righty matchups on a micro player level when they aren't as significant as the macro level is a credit to him. My guess is that if he did the latter (seems to be his only option without ponying up for the Stats), there would be just as many complaints as there are for the feature not being included. And, given developers have a fixed timeframe, it makes more sense to add in things he has full stats and/or designs for. Great post, Clay, and I think it really shows some of the pitfalls developers face in this genre. |
03-03-2005, 04:55 PM | #174 |
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03-03-2005, 04:57 PM | #175 | |
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03-03-2005, 05:06 PM | #176 | |
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I have to say it: it is pretty stunning that while Clay would take the time during crunch time before his release to post with such great detail about this issue, and two people still choose to berate him and roll eyes at him. While some may not like his decision, it certainly would appear that he's thought it through pretty thoroughly. Whatever happened to politely agreeing to disagree, and just moving on to another game??? I, for one, appreciate him taking the time to come to a forum he's never frequented before, (one that he KNEW before coming here, by the way, has a number of skeptics about his game) and politely give detailed responses to big questions.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 03-03-2005 at 05:06 PM. |
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03-03-2005, 05:09 PM | #177 |
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I think the ratio of buyers to non-buyers thanks to this thread and his posts will ultimately be worth it...
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03-03-2005, 05:11 PM | #178 | |
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03-03-2005, 05:18 PM | #179 | |
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so Every player's the same differential? well, that's not as bad. But it's nowhere near good or acceptable.
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03-03-2005, 05:21 PM | #180 | |
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03-03-2005, 05:23 PM | #181 | |
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Holy platoon split, Batman. Why didn't you say that earlier? I know I'm only one guy on this thread full of complaints, but that's good enough for me on a macro-sim level. I specifically mentioned the effects of roster management being negated by a complete lack of L/R split code. Quick question which will probably fan the flames: What about switch-hitters? I take it that at this time someone like Lance Berkman is not accurately modeled. Berkman is a switch-hitter who performs much better from the left side of the plate. In BBM, I assume that he simply hits the same from both sides. Thanks for all the responses.
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03-03-2005, 05:28 PM | #182 | |
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03-03-2005, 05:30 PM | #183 | |
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Great info. A follow-up question for you - there seems to be a growing consensus in the SABR community that platoon differentials are in reality fairly consistent (at least for right-handed hitters) - that if you were to give players enough at-bats in both platoon splits for meaningful data, we'd find that pretty much all right-handed hitters do X amount better against lefty pitchers than righties. Is this how the platoon differential works in BBM, i.e. righty hitters have a set bonus hitting againsts lefties (subject to random variation of course), etc? |
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03-03-2005, 05:34 PM | #184 | |
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I forgot to mention this. The league-average platoon split is fine with me because of this research for a macro-sim purpose. It's the switch-hitter thing that would still be a minor annoyance.
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03-03-2005, 05:41 PM | #185 | |
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Correct me if I'm wrong, but didn't this...
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Just because Joe Schlabotnik hit .342 against lefties in 2035 doesn't mean that he's a better hitter against lefties than Jimmy Johansen, who hit .274 against lefties, because they actually have the exact same (hidden) contact rating and both bat right-handed. It just means that Schlabotnik got lucky this year. With that being the system, it completely makes sense to me why you DON'T want to display L/R stats: it would encourage gamers to make decisions based on something that actually is meaningless.
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03-03-2005, 05:48 PM | #186 |
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Skydog makes a good point.
Baseball Mogul 2006, you won't be able to turn off ratings. if you turn off ratings then i can see how the lefty/righty stats are important to show. |
03-03-2005, 05:51 PM | #187 | |
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03-03-2005, 05:55 PM | #188 | |
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OK, ok - we get it. You're not going to buy BBM2K6. And just for the sake of argument, you do realize that there's a growing consensus that platoon splits are standard, at least for right-handed hitters, and not specific to individual difference? |
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03-03-2005, 05:56 PM | #189 |
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I do recognize bullshit when I hear it, yes.
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03-03-2005, 05:59 PM | #190 | |
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I would assume that is correct. And FWIW, this probably isn't far from how it works in reality, once you correct for small sample sizes, based on growing research from the SABR community. |
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03-03-2005, 06:07 PM | #191 | |
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Curious as to what you're talking about. dawgfan is correct that it's looking more and more like platoon difference are fairly standard with very few exceptions. The reason they may appear non-standard for many players appears to be sample size moreso than individual differences.
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03-03-2005, 06:16 PM | #192 | |
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What bullshit are you referring to? |
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03-03-2005, 06:36 PM | #193 | |
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Interestingly, if I interpret him correctly, Bill James' latest paper disagrees with this growing research (that all splits are essentially the same). In fact, in this paper he even says he's not sure, but there may actually be something to clutch performance as well.
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03-03-2005, 07:10 PM | #194 |
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I'm going to buy this game 100% based on this thread.
So, thanks Clay and Skydog. |
03-03-2005, 07:51 PM | #195 | |
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Is this paper available for public consumption? I'd love to read it. |
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03-03-2005, 08:06 PM | #196 |
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Never played baseball mogul, can you in game "manage" your team, or is it strictly a gm type game?
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03-03-2005, 08:11 PM | #197 | |
Head Coach
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SD, a simple "no, it hasn't been tested yet" would have sufficed. Forget your manners? |
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03-03-2005, 08:45 PM | #198 | |
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I too am gonna pick this up based on on Skydog and Clays Information Thanks. And yes Clay mentioned you can watch a game play out ib the sim one day mode but jsut watch you can't make any decisions in game such as change relievers from the way it sounds. Also, How much is it going to cost? How much was last years game? Last edited by Galaril : 03-03-2005 at 08:46 PM. |
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03-03-2005, 08:46 PM | #199 | |
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03-03-2005, 08:49 PM | #200 |
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My mistake.
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