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Old 08-14-2024, 02:37 PM   #151
KingZal
n00b
 
Join Date: Mar 2024
For those of you who use the 32 team format in previous years - how do you handle the relative lack of players?

I started a universe in 1994 with 32 teams as opposed to 28 but didn't add very many players to compensate. As a result I got a lot of "Unknown Player X" in my transactions log and even some play logs. I've been adding fictional players here and there with a base year of 1995-2001 to make sure that doesn't happen and to make sure the talent pool isn't diluted.
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Old 08-15-2024, 04:25 PM   #152
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
I've never had that problem. I'm not sure, but I *think* that nilodor's roster files have a lot of fictional players.
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Old 08-16-2024, 12:36 PM   #153
KingZal
n00b
 
Join Date: Mar 2024
Good to know. I did some testing and it looks like I get "Unknown Players" in normal universes too, so it must be unrelated.
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Old 08-16-2024, 12:46 PM   #154
Gallifrey
High School Varsity
 
Join Date: Oct 2003
Location: Seattle, Washington
Maybe check the players IDs. If they do not have created names that most likely would be why I think.
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Old 09-25-2024, 06:15 PM   #155
nilodor
College Benchwarmer
 
Join Date: Oct 2000
Location: calgary, AB
Quote:
Originally Posted by Passacaglia View Post
I've never had that problem. I'm not sure, but I *think* that nilodor's roster files have a lot of fictional players.

I've never had an unknown player problem. I do add a bunch of players to the free agents, not to the teams themselves. Although they get signed before you can see all of the original rosters as part of the game initialization. This was done to keep the game from generating a bunch of very good fictional players in the free agent ranks.
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