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Old 07-07-2008, 10:00 PM   #151
hoopsguy
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Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by path12 View Post
By the way, I'd rather not specify who I examine day by day to minimize the risk of someone becoming infected after they have been publicly cleared. You may rest assured I will share any infection information that I receive.

I understand the thought process, but I believe there is a little more in the way of protection this game against conversion than most:

1.) Public role - even a cleared guy may not be an optimal target when factoring in the cleared role
2.) Protect abilities - two players with protect options + Slayer role (may or may not be in game, believe it was in last two)
3.) Assignment of phasers
4.) Use of the "stay awake" option

Just throwing these out there as reasons that it may make sense to publicly "clear" people. Also, there are safeguards against you in terms of the Empathic role (believe it was in each of last two) and Absolute Trust (can validate/refute your claims if they are wrong). I'm guessing there are others that I'm missing as I'm tying this up, but I figured that this was at the very least food for thought.

In the end, you get to make the decision you think is best. But since you threw it out for discussion I had some feedback.
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Old 07-07-2008, 10:01 PM   #152
hoopsguy
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Er, point #1 above should read:
"Public role - even a cleared guy may not be an optimal Spawn target when factoring in the public roles"
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Old 07-07-2008, 10:03 PM   #153
saldana
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Quote:
Originally Posted by hoopsguy View Post
I understand the thought process, but I believe there is a little more in the way of protection this game against conversion than most:

1.) Public role - even a cleared guy may not be an optimal target when factoring in the cleared role
2.) Protect abilities - two players with protect options + Slayer role (may or may not be in game, believe it was in last two)
3.) Assignment of phasers
4.) Use of the "stay awake" option

Just throwing these out there as reasons that it may make sense to publicly "clear" people. Also, there are safeguards against you in terms of the Empathic role (believe it was in each of last two) and Absolute Trust (can validate/refute your claims if they are wrong). I'm guessing there are others that I'm missing as I'm tying this up, but I figured that this was at the very least food for thought.

In the end, you get to make the decision you think is best. But since you threw it out for discussion I had some feedback.

there is also the 4 people in the security cell at night...that can be used at the beginning of the game as a means of protection for the people inside, and then after a day or two, as a means of protecting us from the people inside.
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Old 07-07-2008, 10:06 PM   #154
Danny
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Engineer Danny checking in. I've read all the rules and AlanT's recommendations for repairing. Any other tips here for day one?
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Old 07-07-2008, 10:06 PM   #155
Alan T
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Quote:
Originally Posted by saldana View Post
iirc, who you examine is public knowledge in the thread

In the previous game, the doctor took the person during the day into his medical office for the examination, so yeah we will know who you examine if it is played the same way this time.
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Old 07-07-2008, 10:07 PM   #156
Chief Rum
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Checking in. Not a wolf.


































just kidding.
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Old 07-07-2008, 10:08 PM   #157
Alan T
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Quote:
Originally Posted by saldana View Post
there is also the 4 people in the security cell at night...that can be used at the beginning of the game as a means of protection for the people inside, and then after a day or two, as a means of protecting us from the people inside.


As long as we have a bulletproof Circle of Trust, we can do that. In the last game a spawn that everyone assumed was trusted got locked up with the captain in there and was able to convert him. We have to make sure that we are airtight about that.
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Old 07-07-2008, 10:13 PM   #158
hoopsguy
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Sure, but that is part of the beauty of this game - there are a series of risk/reward decisions that you get to make along the way. Saldana is right that the jail option should be a weapon in our arsenal. It is up to us to use it correctly.

Hmm, pretty short post by Chief Rum. Did he think I was bluffing on my voting criteria for this game?
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Old 07-07-2008, 10:22 PM   #159
Chief Rum
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Quote:
Originally Posted by hoopsguy View Post
Hmm, pretty short post by Chief Rum. Did he think I was bluffing on my voting criteria for this game?

I assure you a vote for me would be a waste.
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Old 07-07-2008, 10:24 PM   #160
Chief Rum
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My goal, actually, is to get up to at least 10 posts. That way, you guys will have a good judgment point on which to figure who your UTR players are.
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Old 07-07-2008, 10:27 PM   #161
The Jackal
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I will do my best to keep people healed, and I tend to agree that we should steer clear from Spawn whenever we can - they'll have enough opportunity to infiltrate without us making it easier.
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Old 07-07-2008, 10:35 PM   #162
Mrs. Schmidty
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Quote:
Originally Posted by claphamsa View Post
im a prviate, i guess that is vanilla villegar! i m gonna be busy tonight (despite a rainout in softball with not a could in the sky) and I have an MRI o'n my ankle at 1015 tommorow! but ill be well an hoed!

ALANT i would say to hell with the spawn, but i didnt play the last game so i have no idea what im talking about!

You can count on a vote from Pass.
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Old 07-07-2008, 10:36 PM   #163
Danny
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As a new player, I would prefer the slower game play experience at the beginning as well and go to the less infected area.
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Old 07-07-2008, 10:36 PM   #164
Poli
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Aha.
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Old 07-07-2008, 10:41 PM   #165
Mrs. Schmidty
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Quote:
Originally Posted by Danny View Post
As a new player, I would prefer the slower game play experience at the beginning as well and go to the less infected area.

Agreed, let's let the ship take a hit and secure our landing away from the spawns please. Slow and steady at first while we get our feet wet.
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Old 07-07-2008, 10:42 PM   #166
mccollins
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Ok, reading the thread feels like a normal game, but that enormous ruleset looms large up there.

Incidentally, I got a PM, but I noticed I'm not listed with my role up at the beginning of the thread.
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Old 07-07-2008, 10:55 PM   #167
PurdueBrad
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I am not sure which way to go on going for the big reward early or the safer way first. If there an spawns yet, maybe we take an early risk but I'm up for what the group wants.
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Old 07-07-2008, 10:57 PM   #168
hoopsguy
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Join Date: Oct 2000
Location: Chicago
I'll take this opportunity to warn about some potential scheduling challenges for me over the next week:

Wednesday - client visit, unlikely to be able to access FOFC from site.
Friday (noonish) - going on 3 day weekend trip with wife, not back until Sunday afternoon/evening.

Hopefully these don't create too much in the way of problems with getting actions in, but at the very least I won't be all that active in discussing away missions or whatever else goes on during the day.
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Old 07-07-2008, 11:04 PM   #169
Alan T
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Quote:
Originally Posted by hoopsguy View Post
I'll take this opportunity to warn about some potential scheduling challenges for me over the next week:

Wednesday - client visit, unlikely to be able to access FOFC from site.
Friday (noonish) - going on 3 day weekend trip with wife, not back until Sunday afternoon/evening.

Hopefully these don't create too much in the way of problems with getting actions in, but at the very least I won't be all that active in discussing away missions or whatever else goes on during the day.


Oh that reminds me.. tommorrow is my anniversary. I probably won't be around much in the evening tommorrow.. and like Hoops I'm leaving Friday early afternoon until Sunday for the weekend to celebrate. Not sure if the hotel will have internet or not.
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Old 07-07-2008, 11:29 PM   #170
oliegirl
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Join Date: Oct 2003
Location: Caught somewhere between Raising Hell and Amazing Grace...
Quote:
Originally Posted by Alan T View Post
Oh that reminds me.. tommorrow is my anniversary. I probably won't be around much in the evening tommorrow.. and like Hoops I'm leaving Friday early afternoon until Sunday for the weekend to celebrate. Not sure if the hotel will have internet or not.

I'm guessing your wife wouldn't be too thrilled about you spending time on the computer when you are on a trip to celebrate your anniversary

I'm in agreement that a safe landing away from the Spawn would be best, there seem to be quite a few new players in the game, and a few people like myself who have played for a while, but are new to the "really big" game like this one.

As for scheduling, I'm working 8-12 and 5-7 every day this week, so I'm definitely around during those hours, but will be multitasking, I'll do my best to keep up though. My availability between 12 - 5 depends largely on the weather and what type of errands and whatnot need to get done in RL.
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Old 07-07-2008, 11:47 PM   #171
Barkeep49
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Join Date: Jan 2001
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Quote:
Originally Posted by mccollins View Post
Ok, reading the thread feels like a normal game, but that enormous ruleset looms large up there.

Incidentally, I got a PM, but I noticed I'm not listed with my role up at the beginning of the thread.
You were inadvertently left off because your role is new. You are now added in.
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Old 07-08-2008, 12:08 AM   #172
hoopsguy
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Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.
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Old 07-08-2008, 12:22 AM   #173
mccollins
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Quote:
Originally Posted by Barkeep49 View Post
You were inadvertently left off because your role is new. You are now added in.

Ok, cool I wasn't sure if I was supposed to keep it quiet or something. I've never played where the roles were all public.

Checking in as the trainer!

Quote:
Originally Posted by hoopsguy View Post
Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.

My role description says I can train Enlisted Crew to become specialists and then the roles listed under Enlisted Crew are: the Medic, the Galley Master, the Security Staff, and the Privates. I presume the Medic would become a Doctor, but I don't know what the others would become. Perhaps I would get to designate what the Privates became and could turn them into a Trainer as you suggested.
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Old 07-08-2008, 12:31 AM   #174
Danny
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You can't train me into a super engineer?
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Old 07-08-2008, 01:42 AM   #175
path12
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Join Date: Feb 2003
Location: Seattle, WA
Good points about revealing my results of examinations, I'll take those points into account when making decisions -- I had forgotten that it was public knowledge who I picked.
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Old 07-08-2008, 03:16 AM   #176
Schmidty
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Join Date: Apr 2001
Location: Early, TX
Anybody want some peanuts and Dasani?
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Old 07-08-2008, 03:21 AM   #177
Chief Rum
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Join Date: Oct 2000
Location: Where Hip Hop lives
UTR Level

Okay, at this point of the thread, these players have less posts than me (4):

The Jackal (3)
Danny (3)
st.cronin (3)
path12 (3)
Tyrith (2)
Schmidty (2)
PurdueBrad (2)
oliegirl (2)
KWhit (2)
Mrs. Schmidty (2)
Passacaglia (2)
mccollins (2)
Chubby (1)
Render (1)
claphamsa (1)
Telle (1)
jeheinz72 (1)
bulletsponge (1)
PackerFanatic (1)

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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 07-08-2008, 03:35 AM   #178
Schmidty
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Join Date: Apr 2001
Location: Early, TX
Quality, not quantity my friend.

(Hehe. I said tity.)
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Old 07-08-2008, 03:36 AM   #179
Schmidty
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Location: Early, TX
Dola.

Now we're even.
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Old 07-08-2008, 03:36 AM   #180
Schmidty
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Location: Early, TX
Double Dola.

pwned!!!
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Old 07-08-2008, 04:48 AM   #181
Danny
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Join Date: Jul 2001
Help, I am being attacked by spawn! Oh wait, it's only Schmidty roaming around the halls
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Old 07-08-2008, 04:50 AM   #182
Schmidty
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Location: Early, TX
Quote:
Originally Posted by Danny View Post
Help, I am being attacked by spawn! Oh wait, it's only Schmidty roaming around the halls

Someone stole my damned spam!!!
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Old 07-08-2008, 04:52 AM   #183
Danny
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I did, I made a sandwich with it and it was spamtastic!
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Old 07-08-2008, 05:05 AM   #184
Schmidty
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Quote:
Originally Posted by Danny View Post
I did, I made a sandwich with it and it was spamtastic!

AHA!!!! Everyone knows that Spawn love Spam!! And Alliteration!!

Sorry Scary Spawn - You're Sunk!!!!
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Old 07-08-2008, 07:21 AM   #185
claphamsa
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Join Date: Nov 2007
Location: non white trash MD
5 am..... u guys are dedicated!
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Old 07-08-2008, 07:21 AM   #186
claphamsa
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Join Date: Nov 2007
Location: non white trash MD
Quote:
Originally Posted by Chief Rum View Post
UTR Level

Okay, at this point of the thread, these players have less posts than me (4):

The Jackal (3)
Danny (3)
st.cronin (3)
path12 (3)
Tyrith (2)
Schmidty (2)
PurdueBrad (2)
oliegirl (2)
KWhit (2)
Mrs. Schmidty (2)
Passacaglia (2)
mccollins (2)
Chubby (1)
Render (1)
claphamsa (1)
Telle (1)
jeheinz72 (1)
bulletsponge (1)
PackerFanatic (1)


sorry got nothing to say
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Old 07-08-2008, 08:09 AM   #187
Passacaglia
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I assure you a vote for me would be a waste.

Well played.
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Old 07-08-2008, 08:11 AM   #188
claphamsa
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Join Date: Nov 2007
Location: non white trash MD
FYI any advice on to how to go about this complex rule set is always appreciated! luckily i have a basic basic role and its pretty easy to understand
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Old 07-08-2008, 08:45 AM   #189
oliegirl
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Join Date: Oct 2003
Location: Caught somewhere between Raising Hell and Amazing Grace...
Wow - not a lot to catch up on this morning...I'm kind of relieved actually

So when does the "action" start and we get to start work and search for Spawn???
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Old 07-08-2008, 08:47 AM   #190
Alan T
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Quote:
Originally Posted by oliegirl View Post
Wow - not a lot to catch up on this morning...I'm kind of relieved actually

So when does the "action" start and we get to start work and search for Spawn???


We'll be landing shortly. Please make sure your seats are upright and your tray tables are closed. As always, thank you for riding Spawn Airlines.


I assume BK will flip to day 1 at 10am which I believe is the normal morning time for the day phase.
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Old 07-08-2008, 08:53 AM   #191
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by Alan T View Post
We'll be landing shortly. Please make sure your seats are upright and your tray tables are closed. As always, thank you for riding Spawn Airlines.


I assume BK will flip to day 1 at 10am which I believe is the normal morning time for the day phase.
Indeed. Night actions are due by 9 AM and I will then process them. I expect the game to start about 45 minutes from now.
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Old 07-08-2008, 08:58 AM   #192
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quick note. Away missions now have a BASE 10% chance of having someone infected. There are modifiers which affect this infection chance.
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Old 07-08-2008, 09:00 AM   #193
Alan T
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Quote:
Originally Posted by Barkeep49 View Post
Quick note. Away missions now have a BASE 10% chance of having someone infected. There are modifiers which affect this infection chance.


BK, can you clarify this for us. I read it in the rules subtly different previously...


Is it a 10% chance for each away mission member to possibly be infected, or a 10% total chance for a single infection on the away team? ie: Can there be more than one infection in a single away team if you are unlucky enough?
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Old 07-08-2008, 09:09 AM   #194
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by hoopsguy View Post
Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.
Indeed. That is a loophole and one I had thought and was going to close by having him use equipment in the Security HQ, but then decided I didn't like that restriction and forgot to reclose it. The trainer must now use equipment located in the sleeping berths, of which there is only one set. So there may be multiple trainers, but only one training each day.
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Old 07-08-2008, 09:10 AM   #195
mccollins
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Join Date: Apr 2008
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Quote:
Originally Posted by Barkeep49 View Post
Indeed. That is a loophole and one I had thought and was going to close by having him use equipment in the Security HQ, but then decided I didn't like that restriction and forgot to reclose it. The trainer must now use equipment located in the sleeping berths, of which there is only one set. So there may be multiple trainers, but only one training each day.

And if there are 2 trainers and both want to train on a day, how is that resolved? First to PM instructions to you?
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Old 07-08-2008, 09:11 AM   #196
Barkeep49
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Location: Not too far away
Quote:
Originally Posted by Alan T View Post
BK, can you clarify this for us. I read it in the rules subtly different previously...


Is it a 10% chance for each away mission member to possibly be infected, or a 10% total chance for a single infection on the away team? ie: Can there be more than one infection in a single away team if you are unlucky enough?
It's 10% for each person. That has always been the rate.
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Old 07-08-2008, 09:11 AM   #197
Barkeep49
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Quote:
Originally Posted by mccollins View Post
And if there are 2 trainers and both want to train on a day, how is that resolved? First to PM instructions to you?
Yup.
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Old 07-08-2008, 09:13 AM   #198
mccollins
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Join Date: Apr 2008
Location: Nicholasville, KY
Quote:
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You can't train me into a super engineer?

Looks like an engineer is already listed as a specialist so I don't know that I can train you into a more special specialist in that of a Chief Engineer.
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Old 07-08-2008, 09:14 AM   #199
mccollins
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Join Date: Apr 2008
Location: Nicholasville, KY
I should point out that my equipment won't be ready to use to train others until Day 2.
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Old 07-08-2008, 09:16 AM   #200
mccollins
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Join Date: Apr 2008
Location: Nicholasville, KY
Also, as the game goes on, we'll need to think and talk about what would be most useful for the privates to become:
Quote:
Privates

Claphamsa
Marc Vaughn
Chubby
bulletsponge
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