10-19-2012, 05:31 PM | #151 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Anybody else finding their DC's marking for absolute shit on crosses?
Seems like every cross in is an automatic goal.
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10-19-2012, 05:36 PM | #152 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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bug report - i just scored a goal and the ball went in and then came shooting out through the side of the net.
hehe
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10-19-2012, 06:57 PM | #153 |
Pro Starter
Join Date: Sep 2005
Location: TX
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yea marking in the box seems bad, course im playing in league 1 so they might suck down there
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10-19-2012, 07:15 PM | #154 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
I'm playing in Serie A, so maybe it is an actual problem.
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10-19-2012, 07:39 PM | #155 | |
H.S. Freshman Team
Join Date: Nov 2000
Location: Ottawa,Ontario
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Quote:
Yup, my CB's are getting destroyed. Tried both man/zonal marking and closing down then crosser but have not had much success yet. In fact, I am not having much success in my QPR save.Finding it much more difficult than in years past, especially against opponents I should be beating at home. Practice makes perfect |
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10-19-2012, 08:08 PM | #156 |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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When I start the game, I get the intro movie and then a white screen. I can see the cursor change as if there is a button to press, but I can't see anything. Is there a way I can get into the game's graphics settings to make some changes? I'm not sure how to do that through Steam.
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10-19-2012, 09:02 PM | #157 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Maybe I shouldn't get too attached to this save then...yeah.
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10-19-2012, 09:04 PM | #158 |
hates iowa
Join Date: Oct 2010
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Corner kicks have been a problem for a looooonnngg time now unfortunately. No idea why they can't figure it out.
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10-19-2012, 09:04 PM | #159 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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Yup, after reading this thread Im not even firing it up. Ill wait.
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10-19-2012, 09:42 PM | #160 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Has anyone figured out how to access the "unwanted players" list after I put someone on it?
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10-19-2012, 11:06 PM | #161 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Every single cross the opponent makes seemingly results in a goal. Matches really aren't playable as anything other than a curiosity until marking in the box gets fixed.
Checked the SI forums - this has been reported there and they acknowledge it's an issue and is under review.
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Get bent whoever hacked my pw and changed my signature. Last edited by DaddyTorgo : 10-19-2012 at 11:11 PM. |
10-19-2012, 11:47 PM | #162 |
hates iowa
Join Date: Oct 2010
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Can someone check something for me? I'm having some minor issues with the skin/interface, specifically the quick flicks and how the game registers my cursor when I hover over the many hyperlinks within the game. I'd like to see if someone can duplicate one very specific thing.
Go to the club profile screen and try to use the down quick flick to quickly navigate through the teams. I always have to move my mouse back. Seems really minor, but it's annoying the hell out of me and I want to know if it's just me lol. The skin is pretty but something seems off about how it's registering where the cursor. |
10-20-2012, 12:36 AM | #163 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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I had a problem with the drop down menu on the list of teams when trying to select one on manager creation
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10-20-2012, 12:44 AM | #164 |
hates iowa
Join Date: Oct 2010
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Yeah, doing some more searching at the SI forums and it looks like others are having issues with the cursor and it registering incorrectly over buttons and hyperlinks.
Last edited by sovereignstar v2 : 10-20-2012 at 12:44 AM. |
10-20-2012, 02:55 PM | #165 | |
Coordinator
Join Date: Oct 2000
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Quote:
Only reasons I'm playing it are: 1) Get used to the interface. 2) Try our FMC and see if it is something I want to use 3) Install my graphics 4) Get ready for opening day. Know what coaches I want, know what players I'll ship out, know who I'm looking to bring in, know what tactics I'll use, check ratings, coaches, etc. That way on opening day, I can do all of that stuff fairly quickly and get on with a career. I'm not using it as my starting career. I have been lucky, my games thus far have been average scoring and crosses are not all ending up in the net so far. I hope SI releases a beta patch to take care of that problem though. (they said they will not, but I can hope) |
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10-20-2012, 03:15 PM | #166 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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If I'm not interested in FMC, is this still a must buy/upgrade from '12?
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10-20-2012, 03:34 PM | #167 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
This is what I'm doing too. I actually made a couple nice transfers that I want to keep without having to make them again if that's possible with the release-version, so I've made a copy of my savegame for that purpose, but now I'm just going to mess around and see what things I can uncover. It's worth firing up to get used to the UI changes - there are a number of them.
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10-20-2012, 04:35 PM | #168 |
n00b
Join Date: Mar 2012
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Is the match engine really as shitty as people on the SI forums make it out to be?
Thought this would be a no-brainer purchase today, but some of the posts here - and SI's forum moreso - made me think twice. |
10-20-2012, 04:51 PM | #169 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
It's still a beta release, keep that in mind. By the time of full release I'm sure it will be just as fine as last year. We're totally #firstworldproblem -ing this thing out of proportion.
__________________
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10-20-2012, 05:12 PM | #170 | |
n00b
Join Date: Mar 2012
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Quote:
While i appreciate the grandeur of those big-ass letters, didnt the folks at SI say they are not gonna update the match engine before the full release? And since this thread is about fm13, i thought it would be an appropriate place to ask such a question, since people here have played the game. I have realized the error in this, and shall henceforth post only about real issues like famine or war. |
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10-20-2012, 05:39 PM | #171 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Nah...I'm just saying I wouldn't consider it a reason not to pickup the game. I'm sure that the problem will be ironed out before the final release. It might be a reason not to buy the game and expect to get 6 months into a season before the full release is all. You can still buy the game and poke around the UI and the new features - I just wouldn't start a game where you really care about the match results in a fanatical way is all.
__________________
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10-20-2012, 06:46 PM | #172 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Quote:
The game will definitely get an updated match engine with improvements, tweaks etc. over time - whether this is on the day of release or shortly after I can't say (I'm not actively working on the product) but it will as always be supported to the best of our abilities. I haven't had a huge amount of time to play this years game yet (kinda busy with FMH2013 at the moment) - but from what I have played of earlier beta's I'd say that its definitely playable if not perfect. |
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10-20-2012, 08:14 PM | #173 | |
Coordinator
Join Date: Oct 2000
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Quote:
I read something on the forums that there were 2.97 goals per game when the reality is last year there were 2.65 or something like that in the EPL. I said earlier this wasn't a problem for me, and it simply hasn't been. I have no idea if it's my tactics or what, but here are my early scorelines as Arsenal: Friendly - Olympiakos 3-1 Friendly - Standard - 0-1 Friendly - Roma - 2-2 Swansea - 3-2 Man City - 2-0 Wigan - 0-0 Three regular season matches and I've given up 2 goals. Against Swansea, I jumped on them early and led them 3-1 before they scored a 93rd minute "who gives a crap" goal. Against Man City, I got a penalty to take an early lead and with Man City pressing late, I hit them on a counter attack to put the game away. Against Wigan, it was a bore draw. Again, I don't know if this is tactical or what, but I still haven't had the craziness some of the other guys have experienced. |
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10-20-2012, 09:16 PM | #174 |
Pro Starter
Join Date: Nov 2011
Location: Lisboa, ME
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Can beta games carry over to the final release?
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10-20-2012, 09:31 PM | #175 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Yup
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10-21-2012, 12:07 AM | #176 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Only issue I've really had so far - and admittedly I play this game much more casually than many of y'all - was getting the floor absolutely wiped with me by my reserves in the preseason friendly.
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10-21-2012, 02:45 AM | #177 |
n00b
Join Date: Mar 2012
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I for one dont mind the games being a bit high-scoring, but the thing that bothers me is most goals coming from corners and crosses...
But then again, some of you here havent expressed this as a problem. Makes me think that maybe theres a bug that isnt in the match enginge, and it plays fine for some people. |
10-21-2012, 08:09 AM | #178 |
Pro Rookie
Join Date: Jan 2005
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I haven't noticed a bunch of goals coming from corners but crossing in open play seems too effective. The goalkeepers don't cut out enough of them, sometimes players are heading these crosses in from 2-3 yards out.
Last edited by Big Fo : 10-21-2012 at 08:09 AM. |
10-21-2012, 11:09 AM | #179 |
High School Varsity
Join Date: Oct 2000
Location: Atlanta, GA
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Am I the only one who thinks its kind of crappy that instead of releasing a demo, this year you have to preorder to get access to the "beta" version? Especially since you can't get your money back if you don't like it. The last three years or so I've considered not buying that year's version. I usually get the demo decide that I like the new version and buy it. This year I'm not particularly impressed with the features they're adverstising and if I have to buy the game before I can see how it runs will probably be enough for me to skip this year.
Last edited by Shepp : 10-21-2012 at 11:11 AM. |
10-21-2012, 11:21 AM | #180 | |
Coordinator
Join Date: Oct 2000
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Quote:
I think it's actually a cool idea to reward people who preorder the game. The demo will be released next week. (1 week before final release) It amounts to people who preordered getting a whopping one week window ahead of the people who want a demo. I don't see a problem. Last edited by TroyF : 10-21-2012 at 11:21 AM. |
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10-21-2012, 11:28 AM | #181 | |
High School Varsity
Join Date: Oct 2000
Location: Atlanta, GA
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Quote:
If they're still doing a demo then I guess I misunderstood how it was going to work. I thought the beta access was replacing the demo this year. |
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10-21-2012, 01:03 PM | #182 | |
High School JV
Join Date: Mar 2003
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Quote:
Nope, Demo will still be coming out next week sometime. The Beta is just for a reward for people who've pre-ordered and want to get a head start on playing. Hopefully this means they'll get most of the major bugs sorted for a release day patch. |
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10-21-2012, 03:13 PM | #183 |
hates iowa
Join Date: Oct 2010
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I can't believe they got rid of the breadcrumbs. It was such an easy way to navigate and you could easily tell what competition/country a player played in as well. Now there is some strange browse function you have to activate by clicking the magnifying glass in the top right corner. BUT it doesn't exist with the FMC skin. Ugh.
Europe | England | npower League 1 | Bournemouth | Marc Pugh ^ Those are no more. Last edited by sovereignstar v2 : 10-21-2012 at 03:17 PM. |
10-21-2012, 03:16 PM | #184 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
breadcrumbs?
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10-21-2012, 03:25 PM | #185 | |
hates iowa
Join Date: Oct 2010
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Note the edit I made to my post to show what I'm referring to.
Quote:
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10-21-2012, 03:43 PM | #186 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Ah yes - why get rid of breadcrumbs? Those were very helpful!
__________________
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10-21-2012, 03:58 PM | #187 | |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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Quote:
In case anyone runs into this, you can hit Alt->Shift->F10. Apparently there is a rendering issue that is hitting some people. |
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10-21-2012, 09:00 PM | #188 |
Coordinator
Join Date: Oct 2000
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llama3 from the si forums posted this bit on training. I don't have the screenshots he has in his thread, but I think it sums up training nicely.
On Football Manager 2013 we have a new training system. This system is a more "real life" way of carrying out training. The team generally trains as a large group with individual training time. So I think it is time for a basic introduction on how to use the new training system. General Training The bulk of your player's training is simply general training. You have a slider to allow you to decide how much time is spent on general training, and how much on match training. The general training is what will help your players develop attributes, and decide the spread of these attributes. You can choose a specific focus for your squad training and the intensity of this focus too. The focuses your team can train are: Balanced Fitness Tactics Ball Control Defending Attacking Team Cohesion These are fairly self-explanatory. You can improve your team's tactical attributes with a tactics focus, or you can improve your team's general understanding and help them gel with a team cohesion focus instead. This should link in with your team's tactic style; an organised and defensive team will use a defensive focus to improve defensive attributes in the whole team, whereas a possession based team will tend to use a tactics or team cohesion focus. These focuses do not affect match training, they only focus on the development of attributes. The intensity with which your team can train at is a simple step-up from: Very Low Low Average High Very High You can alter the focus and intensity for any given week on the calendar view as well. You may decide in general you want a tactics focus on average intensity, but for the next 3 weeks you want a team cohesion focus on high intensity after a poor run of results. Match Training Your match training is much the same as your match preparation from FM12, but is incorporated into training, rather than tactics. You can select general match preparation on the black bar at the top of your training view, as well as selecting a specific form of preparation for certain opposition. For instance you may wish to focus on defending set pieces for an away game against Stoke, instead of your usual focus on attacking movement. The focuses for match preparation are much the same as on FM12 too. Here they are: Tactics Only Teamwork Defensive Positioning Attacking Movement Defending Set Pieces Attacking Set Pieces Focusing on tactics only will simply improve familiarity with the tactic. You can improve general teamwork and understanding within your side by adding Teamwork as a focus. Otherwise these are all very self-explanatory. The final aspect of match training is how much rest to allow. You can allow your team to rest both before and after a game if you wish, or you can choose either or neither. The more rest time you allow, the more it eats in to general training time, and the less you allow, the more tired your players become; through playing too many games and/or too much heavy training - so try and balance carefully how much rest you need. Later on in the season you may need to allow more rest than early on, as your players start to become jaded and the games come thick and fast. Coaches Your coaches are still assigned in the same way as on FM12. They still train individual aspects, with a simple 5* scoring system. The coaches workload is decided by your general training and individual training. If your team is training a ball control focus and your players are being trained in individual roles/preferred moves which are heavily based in ball control then the coach(es) assigned to ball control will have an increased workload. The more areas a coach is assigned to, the greater his workload, and the less the quality of the training he is able to give to your team. Individual Training Individual Training is the area where you can specifically alter certain things on a player's schedule without having to affect the rest of the team to achieve it. You have 4 areas you can individually alter on a player's individual schedule: Focus - Either an Individual Role (i.e. Ball Playing Defender) or a Specific Attribute (i.e. Passing) or you can choose "None" if you do not wish to utilise this aspect of training on your players. Focus Intensity - simply how high the intensity is on the above Role or Attribute. New Position New Preferred Move You can train a Focus, Position and Preferred Move if you wish to, but they will eat into each other's time, rather than into general training like they previously used to. On a player's training-overview screen, there is feedback on how much the player likes his schedule, and his overall workload. This screen also shows the spread of his individual training time, with how much he is spending on each aspect. You can choose to individually rest a player if you go onto his profile, select training from the actions buttons on the left hand side under his name, choose rest, and then however long you wish to individually rest a player for. You can also ask your coaches to provide an individual training report on the player, by selecting "Request Training Report" from the training button under your player's name. The individual focuses you can train your players in are: Corners Crossing Dribbling Finishing First Touch Free Kicks Heading Long Shots Long Throws Marking Passing Penalties Tackling Technique Composure Off the Ball Positioning Agility Balance Jumping Quickness Stamina Strength Pre-Season This is the time when your players will be lacking match fitness, and will require most work to get them physically ready for the new season. This is the best time to try a high intensity fitness regime, as well as play a reasonable number of matches, but with enough time for recovery between games. Try not to give rest days to players, as this often reduces their match fitness, something you are specifically trying to increase. You could elect to leave the focus for training and intensity on your preferred standard, and select the focus and intensity for each week individually, meaning you do not need to remember to switch intensity and focus in a few weeks time. Your team will also need to re-familiarise tactically with each other, and with the system. So ensure there is enough match preparation time, and enough focus on team cohesion to build this up, so your team is ready for the new season. Finally you will be given the option at the end of the season, to select the date to begin the new pre-season. You can elect to make it between 4 and 7 weeks long. The longer you have for pre-season the fitter you can make your side, and you can stave off the end of season drop in attributes that little bit earlier. Beware that beginning pre-season too early, without letting your players have a proper rest (especially those on international duty) can make your players tired earlier in the season, meaning you may have a fatigued star in December that you need to carefully manager. Goalkeepers Goalkeepers do not have a specific area of general training. They will simply be taken by your Goalkeeping coaches in that time for training. You can still give them individual training, but cannot teach them a new position, and their list of preferred moves available to teach is obviously smaller, so you are likely to spend a lot more time training specific attributes or roles instead. |
10-26-2012, 10:32 AM | #189 |
Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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Beta just updated on Steam. Not sure what this fixes, haven't found anything from SI.
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10-26-2012, 10:42 AM | #190 |
Pro Starter
Join Date: Sep 2005
Location: TX
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fudge, i cant open my FM, says it has corrupted game files
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10-26-2012, 10:43 AM | #191 |
Pro Starter
Join Date: Sep 2005
Location: TX
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so the update corrupted the game it seems
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10-26-2012, 10:44 AM | #192 | |
Pro Rookie
Join Date: Jan 2005
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Posted on the SI boards:
Quote:
I had decided to stop playing until the full game is out with the editor but I might get another season in before next week now. |
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10-26-2012, 10:44 AM | #193 |
Pro Starter
Join Date: Nov 2011
Location: Lisboa, ME
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I've been playing through the update, I'm surprised it didn't boot me off like last time.
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10-26-2012, 10:46 AM | #194 |
Pro Starter
Join Date: Sep 2005
Location: TX
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if your getting a "corrupt file" message when you open FM, heres the fix *Official* Football Manager 2013 Pre-Order Beta FAQ
trying it now. the answer is on post 41 Last edited by bulletsponge : 10-26-2012 at 10:46 AM. |
10-26-2012, 10:47 AM | #195 |
Pro Starter
Join Date: Sep 2005
Location: TX
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great, now another error. steam servers are to busy
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10-26-2012, 10:48 AM | #196 |
Pro Starter
Join Date: Sep 2005
Location: TX
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dammit, corrupted game files again
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10-26-2012, 10:55 AM | #197 |
Pro Starter
Join Date: Sep 2005
Location: TX
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ffs, my antivirus wont let the game start
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10-26-2012, 11:03 AM | #198 |
Pro Starter
Join Date: Sep 2005
Location: TX
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fudge, had to disable my real time AV protection to load the game
i have the free avira and i cant find out how to make the antivirus exc;ude that file to make it run. so im goina log off all web activity while i play and turn on virus when online |
10-26-2012, 11:42 AM | #199 |
Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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Quick question, someone who has gotten the update help me out. What version is your game listed as at the top?
Mine is 13.0.2b326362 But the patch list says something about 13.09. Just wanna make sure my game has actually updated. |
10-26-2012, 11:57 AM | #200 |
Pro Starter
Join Date: Nov 2011
Location: Lisboa, ME
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Mine is also 13.0.2b326362 and I updated this morning.
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