04-30-2007, 05:06 PM | #151 |
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Non-official opinion, I'd think they'd retain any magical items they had created, but would lose the ability to create any more.
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04-30-2007, 05:08 PM | #152 |
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I hate D1-voting. Whether i'm a villager or a wolf I always agonize over it way too much.
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04-30-2007, 05:09 PM | #153 |
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04-30-2007, 05:11 PM | #154 |
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04-30-2007, 05:13 PM | #155 | |
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Sure, but I also worry about the trend for voting for Schmidty or ITC or other low posters as default behavior on Day 1. Over time, it becomes the built-in excuse for voting in a certain direction. And while I may or may not agree with the sentiment in a meta-game context, I don't enjoy having to sift through its usage in a given game when determining how much I trust someone. Or, to be more brief, I'm not going to vote for a quiet guy by default this game. They are going to be around, cleansed or uncleansed, the rest of the way. So this seems like a good game to go against that trend and just play a hunch. |
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04-30-2007, 05:14 PM | #156 | |
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same rules apply RED=Bad BLUE=Good GREEN=Either again this is based on not knowing more about the role itself as some could actually move from GREEN to BLUE based on more info being knows I guess. The ones that jump out at me as more valuable to the Shadow later in the game depending on what that person does with their role are the Craft Mage, Alchemist & Researcher. |
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04-30-2007, 05:15 PM | #157 |
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Also, I'm not sure "shady" is the correct word. I conceded that the reasoning is marginal, but there are no ulterior motives here that would cause this to drift towards shady.
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04-30-2007, 05:19 PM | #158 |
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Sndvls, the thing about the roles list thats different from the items list is that most of the roles won't benefit the shadow players if I understand correctly. In the rules it states once someone is converted by the shadow, they lose their magical ability (ie: this list).
Obviously the Artificer seems to stand out like a sore thumb, and I have no idea whats meant in the Sorceror role, but the rules clearly state you lose the magical roles if converted to the shadow. The only thing I could think of that would matter is I believe there was an item that helped restore one's magical role if it was lost. My initial assumption on that was based on being cleansed, but I guess perhaps the same could be said if they lost their role due to being converted. So to me when looking at the list of blues and greens, its not a matter of how useful it is to the good vs bad team as its how useful it is for the good guys vs how important for the bad guys to remove it from the game. (If you follow my logic here). Or am I understanding the rules incorrectly, it just seems to me that most or all of the magical roles will be unavailable to the players converted by the shadow, so your list's perspective is missing that key point. |
04-30-2007, 05:19 PM | #159 |
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I have to leave and won't be back in time for lynch, might be in time for the second part so.
Vote Barkeep don't like the idea of a mass reveal given what I've look at for roles, but feel he might have just been misguided so Vote Mercy |
04-30-2007, 05:22 PM | #160 | |
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if some roles get to keep what was already done as a cultest when converted then yes almost all the green will move to blue except the three I noted. If not then all the green move to blue. I'm hoping we'll get a clarification on this to help us. |
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04-30-2007, 05:24 PM | #161 | |
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Why do we care what the Sun does? Their win actually helps us cultists if I read the rules correctly. It bothers me that you want to get rid of the Sun actually. Gives me some focus to day 1. UnVote KWhit Vote Hoops |
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04-30-2007, 05:29 PM | #162 | |
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The point that they're going to be around the rest of the way either way is an excellent one. I'm not sure that we can draw any conclusions about whether a quiet person is more or less likely to be one of the corrupted, but the usual incentive for voting for them early (removing the clutter from the game) is completely absent here.
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04-30-2007, 05:30 PM | #163 | ||
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I'm only on post 100, but I would like to point out that in Alan's last game where I started off good (and was converted to bad) I did not call for mass reveals. My reasoning for mass reveals are, as always, a way to build a COT. More on this, likely, when I'm all caught up. |
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04-30-2007, 05:42 PM | #164 |
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I'm finally awake and here. Catching up, and will hustle to get a vote in by the deadline.
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04-30-2007, 05:44 PM | #165 |
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if you voted for me, stop it.
thank you. |
04-30-2007, 05:48 PM | #166 |
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Thoughts for the day:
*I'm going to have to start a thread after this game to discuss this whole mass reveal thing, because I really think the villagers err in their failure to do this every game where such an option is available. I'll point out that villagers have a handy way of undermining villager efforts that would out wolves. Just look at how the wolves were all able to skate by, due to villager undermining, after CR introduced his very sound bid strategy. *I think Hoops was way too inclusive with his 6/17 analysis *Without role reveals I can't, at this time, voting for mercy. I think preventing someone from using their powers for one day simply do not justify the potential good of finding a bad guy. I will, however, reconsider on a case by case basis where there have been role reveals, real or otherwise. *I think the insight that quiet players are around for the whole game is very astute and am torn. On the one hand, I love the idea hoops presented of why going away from the vote quiet on D1 makes sense for this game. On the other hand, I think they screw us over more than normal since we're going to have so many posts to go through and they'll have no record compared to active players. Having some reasonable understanding that they're good seems like more of an incentive to vote for them than normal. Anyone have a vote count? Seems like it's time to start coalesicing around people. I seem to be one of those people, which is a shame, but the price I pay for trying to introduce an idea that would do more good than harm for the whole, but is risky to an individual. |
04-30-2007, 05:52 PM | #167 |
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I'd rather clear the quiet players now, when we have nothing to really go on, and then let them sit there if they're going to be quiet, then have to try to find them out later, when their quietness will mean there will be less of a trail to find them.
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04-30-2007, 05:52 PM | #168 |
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Barkeep, while I generally agree with you on the mass reveal thing, I don't see how mass reveals here are going to do anything to show anybody beyond possibly the original Shadow. The way the mechanic is laid out, I think it's highly likely that the second shadow started out with a role, and so would be able to reveal confidently.
Would the value of possibly outing the Artificer or the Sorceror be enough to offset the negative of outing the truly useful roles?
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04-30-2007, 05:53 PM | #169 |
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Dola, actually, I don't think I generally agree on the mass reveal thing. I think in some instances it's worthwhile, and in others it's not, and it always depends on the value of the information revealed to the villagers vs. to the wolves.
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04-30-2007, 05:55 PM | #170 |
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dinner and I won't be back in time to get a vote in
VOTE KWHIT |
04-30-2007, 06:00 PM | #171 |
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04-30-2007, 06:01 PM | #172 | |
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04-30-2007, 06:03 PM | #173 |
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vote mercy
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04-30-2007, 06:04 PM | #174 |
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I'm really sad St. Cronin isn't in this game. He always make a good default Day 1 vote for me.
This game is interesting in that the quiet players will be around for the whole game. It almost seems like being cleansed is the best way to get into a COT. Those guys will lose their abilities, but they will still be a nice batch of "normal" villagers. |
04-30-2007, 06:05 PM | #175 |
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I guess one thing we might want to think about up-front is, are there any particular roles we have a particular interest in protecting (so that if they were on the block, we would go mercy rather than cleanse)? Any roles that are subject to cleansing immediately?
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04-30-2007, 06:07 PM | #176 |
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I'm going to start with my punishment vote. I don't see that we gain a whole lot by mercy, unless we find that we have a role we can't do without on the block.
VOTE PUNISHMENT
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04-30-2007, 06:08 PM | #177 |
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As of post #175, Imthecrew will be voted for with 3 votes and Chief Rum, Lathum, Mustang, Hoopsguy, Kwhit, TYrith all have chosen to punish him. Its pretty close right now with 20 min left, so I would highly suggest if Imthecrew wishes to not be cleansed he give others a reason to not cleanse him.
(3) Imthecrew - Lathum (96), Kwhit (139), Tyrith (143) (2) Joe - Chief Rum (92), Mustang (119) (2) Barkeep - Joe (106), Sndvls (159) (1) Hoopsguy - Ntndeacon (161) (1) Chief Rum - Swaggs (103) (1) Swaggs - Alan (110) (1) Tyrith - Hoopsguy (120) (1) Schmidty - Path (135) (1) Kwhit - DaddyTorgo (170) (6) Punishment - Chief Rum, Lathum, Mustang, Hoopsguy, Kwhit, TYrith (4) Mercy - Ntndeacon, Swaggs, Sndvls, Joe No votes: 2) BrianD 6) Barkeep49 10) Schmidty 11) Mr. Wednesday 14) ImTheCrew |
04-30-2007, 06:08 PM | #178 |
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I'm a little up in the air about who I would want to vote for, though... anybody want to volunteer?
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04-30-2007, 06:10 PM | #179 |
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VOTE CHIEF RUM
It's day 1, so obviously I don't have a reason.
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04-30-2007, 06:11 PM | #180 |
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Hmm... I may rethink that, with the option to switch punishment, it may not be a great idea to vote for someone who's not here in the rethinking interval.
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04-30-2007, 06:13 PM | #181 | |
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04-30-2007, 06:15 PM | #182 |
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Ok I now have 3 people I could reasonably vote for:
CR, Joe, and ITC I'm disinclined to vote for CR since I think he's the best villager around. That means I'm left to decide between Joe and and ITC. Since Joe has voted for me I think that's enough to win my my vote. Therefore I'm going to Vote Joe with Punishment |
04-30-2007, 06:15 PM | #183 |
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Vote Hoopsguy
I'm not sure why, something just didn't feel right with him. |
04-30-2007, 06:17 PM | #184 |
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04-30-2007, 06:18 PM | #185 |
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I've got to run and since ITC hasn't said anything one way or the other after getting votes I'll go that way.
UNVOTE SCHMIDTY VOTE ITC VOTE PUNISHMENT The arguments for punishment swayed me.
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04-30-2007, 06:18 PM | #186 |
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Barkeep just tied up the vote. We have a little more then 10 min left, what do people think are pros/cons of a tie in this game? It says it will be resolved in some magical manner, and if none is available there will be no punishment.
THe last part of that gives me enough reason to stick with my standard feeling on ties. If a tie likely will end in no lynch, then they are bad bad bad. If forced, I will move my vote to untie it. I am curious to why Barkeep chose to tie it there though even if it could mean in no lynch. That usually isn't a very good thing. |
04-30-2007, 06:19 PM | #187 |
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time to change my vote
unvote barkeep vote imthecrew |
04-30-2007, 06:20 PM | #188 |
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Through 185:
(4) Imthecrew - Lathum (96), Kwhit (139), Tyrith (143), Path (185) (3) Joe - Chief Rum (92), Mustang (119), Barkeep(182) (2) Barkeep - Joe (106), Sndvls (159) (2) Hoopsguy - Ntndeacon (161), BrianD (183) (2) Chief Rum - Swaggs (103), Mr.Wednesday (180) (1) Swaggs - Alan (110) (1) Tyrith - Hoopsguy (120) (1) Kwhit - DaddyTorgo (170) |
04-30-2007, 06:20 PM | #189 |
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Alan, I think path just untied it.
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04-30-2007, 06:20 PM | #190 | |
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I'm going to say yes |
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04-30-2007, 06:20 PM | #191 |
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Dola, and Joe really untied it.
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04-30-2007, 06:21 PM | #192 |
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Yeah, he posted at the same time as me. Its now: (5) Imthecrew - Lathum (96), Kwhit (139), Tyrith (143), Path12 (185), Joe (187) (3) Joe - Chief Rum (92), Mustang (119), Barkeep (182) (2) Hoopsguy - Ntndeacon (161), BrianD (183) (2) Chief Rum - Swaggs (103), Mr.Wednesday (179) (1) Barkeep - Sndvls (159) (1) Swaggs - Alan (110) (1) Tyrith - Hoopsguy (120) (1) Kwhit - DaddyTorgo (170) (9) Punishment - Chief Rum, Lathum, Mustang, Hoopsguy, Kwhit, TYrith, Mr.Wednesday, Barkeep, Path12 (4) Mercy - Ntndeacon, Swaggs, Sndvls, Joe No votes: 10) Schmidty 14) ImTheCrew |
04-30-2007, 06:21 PM | #193 | |
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I don't actually believe that there is no mechanism for resolving ties. Therefore, I feel a tie would have given us a defacto role reveal. More public information = good thing for the villagers. |
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04-30-2007, 06:23 PM | #194 | |
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Thats a pretty risky thing to wage an entire's day lynch on. How do you know if there is such a thing, that it is not at the hands of Imthecrew himself? Or someone who already is gone for the day and won't use it. Or someone who can't use it until some item is found or created for them which hasn't happened yet, or etc etc etc. |
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04-30-2007, 06:24 PM | #195 | |
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04-30-2007, 06:25 PM | #196 | |
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04-30-2007, 06:26 PM | #197 |
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Since I put the roles out there, my thoughts are...
On the bad side: Artificer - probably should be cleansed, more to deny him to the shadow than for what he can do on his own Sorceror - probably should be cleansed, out of concern over whether he gets more power if corrupted On the good side: Signifier - probably worth saving Enchanter - probably worth saving The Augur's seer abilities would be extremely useful, but the relatively high risk of rebound of Shadow energy means that I'm not putting them on the automatic keep list. I don't think any of the other magical roles have enough usefulness to either side to be worth saving or cleansing.
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04-30-2007, 06:26 PM | #198 | |
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Which often times is the case is based on whom they voted on themselves. Considering only 8 of the 18 players (less than 50%) are actually involved in today's tiebreaker right now, and even less at the time of the tie, that once again is a pretty big reach. I'm finding it odd that you are so defensive over a very common discussion/topic. |
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04-30-2007, 06:28 PM | #199 | |
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04-30-2007, 06:31 PM | #200 |
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I knew i'd be back in time for the punishment/ mercy deadline though alan. Just knew it'd be tight with the vote deadline
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