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Old 01-24-2013, 09:50 AM   #151
Autumn
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JAG, it makes some sense to me to split up soldiers, as you say. I could see an ambush happening someplace possibly.
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Old 01-24-2013, 09:50 AM   #152
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Wow, we actually have a lot of doctors. I thought more people would pick soldier.
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Old 01-24-2013, 09:55 AM   #153
mauchow
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investigate area for clues
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Old 01-24-2013, 09:57 AM   #154
tyketime
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Not sure I see any need for my healing services yet. But I also agree about soldiers covering the areas.

Sorry - I do need to ask what 6 "units" of an activity means. A maximum of 6 players (counting 2x) per activity listed? Is it better to spread actions out or at least make sure we max out on one or two of them?
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Old 01-24-2013, 09:59 AM   #155
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Wow, we actually have a lot of doctors. I thought more people would pick soldier.

Yeah, I figured we'd have more soldiers and detectives, but apparently I wasn't the only one who went a different direction.
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Old 01-24-2013, 10:00 AM   #156
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Yeah, Tyke, I think it means that all things being equal we would need 6 people on each activity to accomplish it. Our detectives should give us extra, which is good, as knowing Abe we may have our efforts sabotaged in some way.
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Old 01-24-2013, 10:02 AM   #157
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Not sure I see any need for my healing services yet. But I also agree about soldiers covering the areas.

Sorry - I do need to ask what 6 "units" of an activity means. A maximum of 6 players (counting 2x) per activity listed? Is it better to spread actions out or at least make sure we max out on one or two of them?

Pretty sure it looks like this for quest actions:

Insane people: 1/2 unit
Regular people: 1 unit
Specialty area: 2 units

Specialty area is like the investigation stuff today allows detectives to double their work. So we need 6 non-detectives on a task to accomplish it or 2 detectives and two other classes or whatever combination.
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Old 01-24-2013, 10:06 AM   #158
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So it is my understanding, or guess, that the way Cultists are introduced to the game is (solely?) through Corruption rolls. We all have a Corruption score of 19 right now. So there's a one-in-20 chance that any one of us becomes a Cultist tonight. But we could have several, or zero, Cultists starting tomorrow. It's going to be tough to know when to start lynching, as in any Abe game we probably need everybody's help to accomplish our task.
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Old 01-24-2013, 10:09 AM   #159
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Pretty sure it looks like this for quest actions:

Insane people: 1/2 unit
Regular people: 1 unit
Specialty area: 2 units

Specialty area is like the investigation stuff today allows detectives to double their work. So we need 6 non-detectives on a task to accomplish it or 2 detectives and two other classes or whatever combination.

So we should also make sure to spread the detectives out to make sure we have extra units in each task.
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Old 01-24-2013, 10:09 AM   #160
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I'm also thinking in later days that like in Spawn or Cathedral it may be possible for Cultists to 'fake' their quest action or potentially disrupt it in another way, though it sounds from the rules like cultist actions are more apt to be night actions.

Another thing I was thinking is that with Cultists not knowing who the other Cultists are, voting / lynching is not going to work quite as well for giving us information as in a typical werewolf game and there is a direct consequence to lynching villagers in that we remove people that could help us out with quest actions or with their class roles, to say nothing of potential hidden roles. So this may be the unusual game where I think no lynch is a viable option barring some information (from quest action or scan or block for instance) that gives us a good chance of lynching a Cultist.
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Old 01-24-2013, 10:13 AM   #161
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I agree, JAG. Hopefully we have tools to gather information about Cultists, and maybe will have to catch them by seeing that a mission was sabotaged, etc.
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Old 01-24-2013, 10:14 AM   #162
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Investigate - 2 det, 1 sol - booradley crimsonfox mauchow

Interview - 1 doc - autumn

research - 2 anti - Coffee Warlord JAG


Let's make sure the other detectives spread out on the other two tasks, and the soldiers as well.
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Old 01-24-2013, 10:15 AM   #163
JAG
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So it is my understanding, or guess, that the way Cultists are introduced to the game is (solely?) through Corruption rolls. We all have a Corruption score of 19 right now. So there's a one-in-20 chance that any one of us becomes a Cultist tonight. But we could have several, or zero, Cultists starting tomorrow. It's going to be tough to know when to start lynching, as in any Abe game we probably need everybody's help to accomplish our task.

We're thinking along the same lines here. Also, even if let's say two Cultists are introduced tonight, they won't know each other, so it's not like a typical game where you can look at voting patterns and say something looks wolfish.

We also may have one or both minister roles in play, which means one or two people may have 20+ corruption scores at the moment, so that could reduce the chance we'll have a Cultist in the game tomorrow, other than the NPC cultists.
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Old 01-24-2013, 10:15 AM   #164
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And to make matters more absurd, I'm also thinking there's got to be some inane rule set involving those affiliated with the railroad. It'll come into play at some point. God knows how.
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Old 01-24-2013, 10:16 AM   #165
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as knowing Abe we may have our efforts sabotaged in some way.



On Day One? Surely you jest!











































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Old 01-24-2013, 10:25 AM   #166
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On Day One? Surely you jest!

Everybody knows Abe takes it easy on us at the start, right Jacob? Jacob? Jacob????
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Old 01-24-2013, 10:51 AM   #167
tyketime
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Research at Library
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Old 01-24-2013, 10:52 AM   #168
Abe Sargent
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So tonight, on Night One, at the end when i toss dice for everyone, if a d20 comes up 20, that person will become a Cultist if they have 19 Corruption Points. For those of you not inclined towards math, that's a 5% chance for each player.
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Old 01-24-2013, 10:58 AM   #169
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Except he's using loaded dice and will roll 20's for everyone.
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Old 01-24-2013, 11:00 AM   #170
Abe Sargent
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That would be really un-epic....
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Old 01-24-2013, 11:02 AM   #171
britrock88
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Ummm....okay....wow...


See you next game?



Hope to play with you soon!
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Old 01-24-2013, 11:04 AM   #172
britrock88
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Like JAG, I'm an antiquarian, so I'll follow his lead and:

Research papers at library and what passes for courthouse
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Old 01-24-2013, 11:14 AM   #173
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Checking in...
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Old 01-24-2013, 11:32 AM   #174
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So three of the Antiquers at the library. Since I think it's a good idea (forget who suggested it), NTN, would you investigate the area, just in case something comes up for our Super Genius Skills?
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Old 01-24-2013, 11:43 AM   #175
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I will...

INTERVIEW PEOPLE
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Old 01-24-2013, 11:44 AM   #176
Chief Rum
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Hopefully, we are coordinating not only our classes into specific areas, but also working generally to putting in 6 total units, at minimum, in each area.
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Old 01-24-2013, 11:46 AM   #177
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Ummm....okay....wow...


See you next game?

very sorry dude.
Don't remember someone ever dying before the game starts.

It did cross my mind that he might not be out, even though dead. Deadites weren't out during dungeon. They became nasties.

Perhaps he was Kwhitified. Or Autumnified if you will.

The THing did that too I think. The first death was just a death without vote and that was the first "Thing". ANyway just sad Jacob doesn't get to play.





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Old 01-24-2013, 11:47 AM   #178
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I will...

INTERVIEW PEOPLE


This makes me laugh actually. I can see Chief getting into fistfights with the families of the deceased trying to get out information.

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Old 01-24-2013, 11:47 AM   #179
Chief Rum
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Just doing quick math. I am making the presumption we're all Sane currently, since we started with 20, and I don't believe it likely anyone who had the rare N0 action did something that lowered their Sanity enough to put them at risk of a end of night actions roll.

We have four remaining detectives. They contribute 2 units apiece. So that's 8 total.

Then we have 13 remaining non-detectives, contributing 1 unit each. So that's (of course) 13 total units.

That means we have 21 available total units, and leeway for just three no-shows between now and the quest deadline in 5 hours. So hopefully everyone shows up early.
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Old 01-24-2013, 11:49 AM   #180
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This makes me laugh actually. I can see Chief getting into fistfights with the families of the deceased trying to get out information.


Don't make me knock you out.

I only became a doctor because I kept having to tend to the people I hurt with my maniacle rage.
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Old 01-24-2013, 11:50 AM   #181
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Let's just stop all this chatter business and go kick the thing's ass that did this!
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Old 01-24-2013, 11:51 AM   #182
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oh and I think mauchow is a cultist.

A full denial and false reveal that he's a doctor or something should be coming any minute.
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Old 01-24-2013, 11:51 AM   #183
Chief Rum
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Questions for Abe:

What is the order of actions for night actions?

And if that can't be set out specifically, can you be more specific about...

When during the night actions that the Sanity and Corruption rolls occur?
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Old 01-24-2013, 12:01 PM   #184
JAG
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We know no one is insane yet. Abe has a spot on the player page for insane people.
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Old 01-24-2013, 12:04 PM   #185
JAG
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We currently have 3 people researching the library, so if we can get a detective and soldier there (for safety's sake), we will be covered. I think we should have two soldiers at the scene of the death since if there's going to be a throw down in any of these quests, that seems like the most likely place.
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Old 01-24-2013, 12:05 PM   #186
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We currently have 3 people researching the library, so if we can get a detective and soldier there (for safety's sake), we will be covered. I think we should have two soldiers at the scene of the death since if there's going to be a throw down in any of these quests, that seems like the most likely place.

that's just what he wants you to THINK!
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Old 01-24-2013, 12:05 PM   #187
Abe Sargent
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Questions for Abe:

What is the order of actions for night actions?

And if that can't be set out specifically, can you be more specific about...

When during the night actions that the Sanity and Corruption rolls occur?


Some night action orders are in the rules, such as Sheriff. Rolls are are made at the end of the night, after all actions are processed. You lost your CP as a result of the action of the night, not during the night. Rolls will be made tonight against your corruption.
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Old 01-24-2013, 12:07 PM   #188
Abe Sargent
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To answer a PM question out here for everyone, for purposes of this game, you MAY vote No Lynch, and if a plurality of people vote No Lynch, then no one is lynched. Not voting at all is NOT considered a No Lynch vote. You must actually post in bod, "Vote No Lynch"
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Old 01-24-2013, 12:08 PM   #189
Autumn
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Investigate (1 sol, 2 det) booradley crimsonfox mauchow

Interview (2 doc) autumn chief rum

research (3 ant, 1 doc) Coffee Warlord JAG tyketime britrock

We need boo, saldana and fontisian to make sure to cover interview and research between them. And then Zinto, Simbo and Darth to make sure all three are covered as well. Then the rest fill in the blank spots.
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Old 01-24-2013, 12:13 PM   #190
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Vote Jane Lynch
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Old 01-24-2013, 12:14 PM   #191
JAG
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Originally Posted by Autumn View Post
Investigate - 2 det, 1 sol - booradley crimsonfox mauchow

Interview - 2 doc - autumn Chief Rum

research - 3 anti, 1 doc - Coffee Warlord JAG Britrock Tyketime


Let's make sure the other detectives spread out on the other two tasks, and the soldiers as well.

So currently we have 5 units at Investigate, 2 units at Interview, 4 units at Research. I suggest the following actions for those who haven't submitted an action yet:

Saldana (Det) - Research
fontisian (Det) - Interview
Darth Vilus (sol) - Research
Zinto (sol) - Investigate
Simbo (sol) - Interview
ntndeacon (anti) - Investigate
GoldenEagle (doc) - Investigate
Danny (doc) - Interview

That will give us good class coverage for all actions and give us 7 units for each task.
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Old 01-24-2013, 12:15 PM   #192
JAG
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Abe, are we allowed to go over the required units for quest actions?
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Old 01-24-2013, 12:16 PM   #193
JAG
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that's just what he wants you to THINK!

That did cross my mind. . That's why I suggested a soldier come to the library and bore themselves reading books, just in case.
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Old 01-24-2013, 12:22 PM   #194
Zinto
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Well before I go to class I will...

Investigating physical area for clues
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Old 01-24-2013, 12:25 PM   #195
Zinto
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I am off for a couple of hours but I will be back and better then ever.
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Old 01-24-2013, 12:28 PM   #196
CrimsonFox
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That did cross my mind. . That's why I suggested a soldier come to the library and bore themselves reading books, just in case.


oldest trick in the book. You'd expect a beast jumping out in the rocks.
Or an angry guy starting a fight while interviewing (and of course Chief is there )
But you wouldn't expect anything researching books. Therefore the attack will come with the books.
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Old 01-24-2013, 12:32 PM   #197
Abe Sargent
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Abe, are we allowed to go over the required units for quest actions?

I don't know exactly what that means but probably.
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Old 01-24-2013, 12:33 PM   #198
Danny
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Dont have much time can someone quickly give a recommendation for my quest action?
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Old 01-24-2013, 12:36 PM   #199
Chief Rum
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Dont have much time can someone quickly give a recommendation for my quest action?

From the list we compiled, you are to interview people.
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Old 01-24-2013, 12:36 PM   #200
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danny go to the interview
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