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Old 02-09-2007, 03:09 PM   #151
spleen1015
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Quote:
Originally Posted by Icy View Post
The auto faces creator is awesome for fictional leagues, every player has a face now, the face changes with the morale (angry, happy), if the player gets more fat, the face gets fat too, and the caps and uniforms are auto updated when the player changes team etc. This is huge for the immersion factor.

It amayses me how much that really adds. That leaders screen looks very cool with faces for every player.
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Old 02-09-2007, 09:22 PM   #152
Fouts
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In the previous version, I would try and start in 1901 with minor leagues, but the minors would be filled with fictional players. This version looks to allow adding leagues, so in a few years, I could add a minor league system.

Anyone know if adding a minor league system later will generate fictional players?
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Old 02-09-2007, 09:48 PM   #153
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While this whole Facegen reminds me so much of Maximum Football, I do have to say it sounds pretty cool.
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Old 02-10-2007, 04:16 AM   #154
Icy
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In the previous version, I would try and start in 1901 with minor leagues, but the minors would be filled with fictional players. This version looks to allow adding leagues, so in a few years, I could add a minor league system.

Anyone know if adding a minor league system later will generate fictional players?

It will generate fictional players if you chose so, you can chose instead to have the minor teams filled by "ghost" players like in OOTP6.5. Even if you fill them with fictional players, you have the option to allow or disallow them to ever reach the majors or not.
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Old 02-10-2007, 04:17 AM   #155
Icy
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While this whole Facegen reminds me so much of Maximum Football, I do have to say it sounds pretty cool.

The main difference is that this works as advertised
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Old 02-10-2007, 11:47 AM   #156
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The main difference is that this works as advertised

We shall see..... if there's no beer tent I will not be picking up this game.
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Old 02-10-2007, 11:52 AM   #157
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Andreas just added this option to the facegen feature, i tried and it works fine. this is really great to give more flavour to historical leagues.

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Originally Posted by Andreas Raht View Post
Yeah, added black & white and sepia options to the league options You can even edit the brown color used for the sepia effect in the /config/app file

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Old 02-10-2007, 12:23 PM   #158
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All of this SOUNDS great, but like jbmagic would say, "How the ai in game?" "How waivers and ai?"
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Old 02-10-2007, 12:48 PM   #159
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All of this SOUNDS great, but like jbmagic would say, "How the ai in game?" "How waivers and ai?"

Not perfect yet but vastly improved, a lot of troubles with the waivers are fixed as Markus found some bugs and also improved a lot the 40 met roster usage by the AI teams, that caused most of the problems in 2006. anyway it's still beign worked and tested.

Here is some discussion about it... guess who started the thread...

http://www.ootpdevelopments.com/boar...d.php?t=138387
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Old 02-10-2007, 01:14 PM   #160
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Read that, but I'm always concerned when Markus replies, "Fixed!".
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Old 02-10-2007, 05:02 PM   #161
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Yeah, he has a tendency to do that. Instead of just saying "fixed", sometimes I'd like a little background on what was fixed and how it was done. As we all know, with a game as complex as OOTP one "fix" can cause a myriad of other issues.
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Old 02-11-2007, 08:33 AM   #162
Markus Heinsohn
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Yeah, he has a tendency to do that. Instead of just saying "fixed", sometimes I'd like a little background on what was fixed and how it was done. As we all know, with a game as complex as OOTP one "fix" can cause a myriad of other issues.

In this case it was a fix. I just had to remove a '!' in 3 places in the code and the bug was gone It's scary what these 3 '!' caused

Last edited by Markus Heinsohn : 02-11-2007 at 08:35 AM.
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Old 02-11-2007, 11:35 AM   #163
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In this case it was a fix. I just had to remove a '!' in 3 places in the code and the bug was gone It's scary what these 3 '!' caused

Those damn "!".
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Old 02-11-2007, 11:38 AM   #164
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What better for code: !, |, or }?
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Last edited by cartman : 02-11-2007 at 11:38 AM.
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Old 02-11-2007, 11:41 AM   #165
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What better for code: !, |, or }?

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Old 02-11-2007, 03:52 PM   #166
CraigSca
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So it should have been "==" instead of "!="?
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Old 02-11-2007, 04:46 PM   #167
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Wow...I haven't purchased a baseball sim since OOTP 6. After reading about the 2006 debacle, I figured it would take a version or two before the game was going to be to my liking. It is nice to see that the support from Sports Interactive is panning out and I hope this becomes another hit for their company. Looking forward to the demo and the reviews, because this looks like it will be a buy for me.
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Old 02-12-2007, 07:10 AM   #168
Markus Heinsohn
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So it should have been "==" instead of "!="?

Nope, it was far more stupid than that. So stupid that I won't post it
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Old 02-12-2007, 07:44 AM   #169
lighthousekeeper
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Nope, it was far more stupid than that. So stupid that I won't post it

I got a copy of the code. The problem was:

dim d_hr as int;
dim d_bb as int;
I am so going to get laid for making this game!
dim d_so as int;
dim d_intbb as int;
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Old 02-13-2007, 10:28 AM   #170
Marc Duffy
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http://www.ootpdevelopments.com/boar...d.php?t=139122 might be of interest - especially to those of you with an interest in mods.
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Old 02-13-2007, 11:27 AM   #171
JPhillips
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This guy should get MF.

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I am never going to play a single game of OOTP.

I'm just going to play with logos and jerseys and FaceGen.
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Old 02-13-2007, 01:37 PM   #172
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The facegen stuff is going to be great, I'm working on this already:



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Old 02-13-2007, 01:41 PM   #173
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The facegen stuff is going to be great, I'm working on this already
Way to bust up the MF stereotype, Icy
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Old 02-13-2007, 01:54 PM   #174
Icy
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Way to bust up the MF stereotype, Icy

Hehe, facegen is just one of the new features, of course not as important as stats accuracy, roster management, etc, but as graphic designer and mods maker, i must admit I'm enjoying it a lot and the options are unlimited.

And don't worry, I'm not in the stats betatesting team but on the tools and customization one so of course this kind of stuff attracts me a lot, but there are other guys way better at baseball stats than me testing that.

That is one of the things that impressed me about the OOTP beta testing, how well organized are the more than 100 betatesters in different groups matching their skills.
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Old 02-14-2007, 06:28 AM   #175
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The most impressive thing about the FaceGen stuff to me is that a player's appearance changes as they age or gain/lose weight. While for me the game would be fine without any "faces", if you are going to have them in the game it's nice to have them age/change appropriately. Putting a face to a name helps in the immersion as long as it looks relatively accurate. In other games that have used random faces it always bothered me to have a 37 year old vet who had the face of an 18 year old kid or a 250 lb guy who had the picture of some skinny little guy. If it isn't done right, I'd rather just not have a face at all. This looks like it's done right.

There are a lot of other features that have raised my interest in this game more than the FaceGen thing but if this is an indication of the quality of the rest of the game I think it bodes well.
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Old 02-15-2007, 10:06 PM   #176
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I just got an email that the preorder offer was extended until tomarrow (it was supposed to end yesterday.) I did order this, just too many goodies to pass up on. I know, I am a sucker for OOTP. Tried Puresim last year, just didn't do it for me.
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Old 02-16-2007, 02:14 PM   #177
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Last year's had its issues, but given that I got more use out of it than any version since v.5 when I first went to OOTP from Mogul, I figure that preordering will save me a few bucks, so there isn't really a question for me in regards to if I'll want it or not, it'll be more like "hopefully, it's playable out of the box."
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Old 02-17-2007, 04:11 AM   #178
Markus Heinsohn
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Last year's had its issues, but given that I got more use out of it than any version since v.5 when I first went to OOTP from Mogul, I figure that preordering will save me a few bucks, so there isn't really a question for me in regards to if I'll want it or not, it'll be more like "hopefully, it's playable out of the box."

We're doing the best we can to make sure it is
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Old 02-21-2007, 08:41 PM   #179
Galaril
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Honestly, I'm more a SP player than an MP player to begin with, so I don't mean to ignore y'all, but I just find myself seriously excited about some of the MP features that are truly NEW to the experience, like the news articles.

My next preview will definitely focus more on the other side of the coin.

Hey Sack,

Times up where's that single player preview?
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Old 02-21-2007, 10:13 PM   #180
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Hey Sack,

Times up where's that single player preview?

Coming? I was using it to blackmail Markus into doing something, and I've kind of been waiting until he does it.
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Old 02-23-2007, 12:55 PM   #181
Markus Heinsohn
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OK guys, The Road To Release started today

Here's our first testers blog:
http://www.ootpbaseball.net/clubhous...gid=26&id=1276

And here are a few new screenies:
http://www.ootpbaseball.net/screensh...6&&m=02&y=2007

Enjoy
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Old 02-23-2007, 01:13 PM   #182
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Markus,

On the latest screen shot showing in the game view, the whole left side of the screen, is it optional? I personally do not care when playing the game about the minor league game(s). If I am curious about the box score then I should be able to bring it up but I do not like it taking up the its part of the screen for the whole game. And other then when the game first starts, I do not really need the dimensions of the field or the attendance. It would be nice if you could see the stadium with the field layout that we had in 6.51 and in earlier versions. Those stadium images added so much to the atmosphere of the game, that with that screen shot at least just feels sterile and cluttered.
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Old 02-23-2007, 01:16 PM   #183
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dola

It would be really cool if we started with a background image. For example a picture of the playing field from the dugout. Then we as the user can open, close and pin the menus and screens that we want to view, move them into position on the screen that we want and then play our game.
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Old 02-23-2007, 01:22 PM   #184
Markus Heinsohn
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Markus,

On the latest screen shot showing in the game view, the whole left side of the screen, is it optional? I personally do not care when playing the game about the minor league game(s). If I am curious about the box score then I should be able to bring it up but I do not like it taking up the its part of the screen for the whole game. And other then when the game first starts, I do not really need the dimensions of the field or the attendance. It would be nice if you could see the stadium with the field layout that we had in 6.51 and in earlier versions. Those stadium images added so much to the atmosphere of the game, that with that screen shot at least just feels sterile and cluttered.

http://www.ootpbaseball.net/graphics//images/1571.jpg

There are 2 game views in OOTP
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Old 02-23-2007, 01:26 PM   #185
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Thanks Markus.
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Old 02-23-2007, 08:42 PM   #186
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OK guys, The Road To Release started today


Really not much there. This guy has played a lot of baseball games and thinks this is the best one. I'm pretty sure a different guy said the exact same thing last year. How about something with some substance on day 1?
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Old 02-23-2007, 08:49 PM   #187
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Really not much there. This guy has played a lot of baseball games and thinks this is the best one. I'm pretty sure a different guy said the exact same thing last year. How about something with some substance on day 1?


Seems like not much people at the ootp forums has any concern with the AI for ootp 2007 again. They are more into extra features and facegens.

Last year no one had any concern about the AI before it was release and you saw how most everybody was disappointed with ootp 2006 especially with the AI on release day.

I really hope ootp 2007 is proven to be the best. I will try the demo.
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Old 02-23-2007, 08:52 PM   #188
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Really not much there. This guy has played a lot of baseball games and thinks this is the best one. I'm pretty sure a different guy said the exact same thing last year. How about something with some substance on day 1?

dola

Also are they scare to release the ootp html reports so we can see how the AI is handling waivers, releases and trades, etc.

This report will tell us a lot too.
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Old 02-23-2007, 10:37 PM   #189
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Not a big deal but it seems local popularity should be higher than national popularity. I guess it is possible to be the other way, but nothing comes to mind off the top of my head.

This is assuming of course that extremely popular > very popular.

http://www.ootpbaseball.net/graphics//images/1620.jpg
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Old 02-23-2007, 11:01 PM   #190
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Not a big deal but it seems local popularity should be higher than national popularity. I guess it is possible to be the other way, but nothing comes to mind off the top of my head.

This is assuming of course that extremely popular > very popular.

http://www.ootpbaseball.net/graphics//images/1620.jpg

A-Rod comes to mind right away for me.
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Old 02-23-2007, 11:33 PM   #191
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Not a big deal but it seems local popularity should be higher than national popularity. I guess it is possible to be the other way, but nothing comes to mind off the top of my head.

This is assuming of course that extremely popular > very popular.

http://www.ootpbaseball.net/graphics//images/1620.jpg

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A-Rod comes to mind right away for me.

First guy I thought of.
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Old 02-24-2007, 07:38 AM   #192
lynchjm24
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Not a big deal but it seems local popularity should be higher than national popularity. I guess it is possible to be the other way, but nothing comes to mind off the top of my head.

This is assuming of course that extremely popular > very popular.

http://www.ootpbaseball.net/graphics//images/1620.jpg

If it hasn't been fixed from 6.5 then I don't know why they bothered to add it.
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Old 02-24-2007, 07:43 AM   #193
Markus Heinsohn
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If it hasn't been fixed from 6.5 then I don't know why they bothered to add it.

Because it is intentional! It is rare, but it happens, like in real life.

And if you don't like it, edit it... OOTP 2007 allows popularities to be edited, unlike OOTP 6.

Last edited by Markus Heinsohn : 02-24-2007 at 07:47 AM.
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Old 02-24-2007, 07:53 AM   #194
Markus Heinsohn
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Really not much there. This guy has played a lot of baseball games and thinks this is the best one. I'm pretty sure a different guy said the exact same thing last year. How about something with some substance on day 1?

The difference is that this guy didn't like 2006 at all
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Old 02-24-2007, 08:18 AM   #195
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Not a big deal but it seems local popularity should be higher than national popularity. I guess it is possible to be the other way, but nothing comes to mind off the top of my head.

This is assuming of course that extremely popular > very popular.

http://www.ootpbaseball.net/graphics//images/1620.jpg

First off...I agree it should be uncommon to have a higher National than Local popularity...but I wouldnt say rare.

If "Popularity" is defined as "favorability to the (local or national) fanbase", and fluctuates based on performance, years on team, & salary, with a weight to overall team performance(obviously if the team wins 110 games & the WS, nobody local 'hates' the .230 cleanup hitter quite as much)...a few come to mind.

A-Rod
Roger Maris
Sammy Sosa (last year w/ Cubs)
Randy Johnson (w/ Yankees)

But it only works if you think of National as a more 'encompassing career view of the player', which is more common for the unemotionally attached fan...and Local as 'what the fans think right now', which is more common for the emotionally attached fan(i.e. I'm sick of this bum we're paying $10mil to sit on the DL).

I dont know that it works this way for 2007, but that's what would seem to make sense in those cases.
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Old 02-24-2007, 08:45 AM   #196
cmgdodgers
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For me, and I think for many us who love text sims it really comes down to the details that can take a good game, and make it great.

If it is truly a "rare" occurance, then I really like this possibility, it can really add to the immersion level and make players unique.

On the flip side if it is not rare I do think it is a flaw. I'll just learn to ignore it.
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Old 02-24-2007, 08:55 AM   #197
lynchjm24
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Because it is intentional! It is rare, but it happens, like in real life.

And if you don't like it, edit it... OOTP 2007 allows popularities to be edited, unlike OOTP 6.

The popularity ratings in version 6.5 make no sense at all. If you just used the same model because some people of WFAN don't like Alex Rodriguez it makes little sense. That *might* be one example - but if you actually go to Yankee Stadium, A-Rod is the second most popular name you'll see on shirts. He's extremely popular still with a large number of Yankee fans, especially the Spanish Yankee fans. I'm not sure how this validates the scores of players in OOTP 6.5 who have popularity ratings that don't make a damned bit of sense.
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Old 02-24-2007, 08:56 AM   #198
Markus Heinsohn
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The popularity ratings in version 6.5 make no sense at all. If you just used the same model because some people of WFAN don't like Alex Rodriguez it makes little sense. That *might* be one example - but if you actually go to Yankee Stadium, A-Rod is the second most popular name you'll see on shirts. He's extremely popular still with a large number of Yankee fans, especially the Spanish Yankee fans. I'm not sure how this validates the scores of players in OOTP 6.5 who have popularity ratings that don't make a damned bit of sense.

I'm not talking about 6.5...
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Old 02-24-2007, 08:58 AM   #199
lynchjm24
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The difference is that this guy didn't like 2006 at all

I guess. I'm just turned off in general by the beta-testers being an 'official' marketing arm. I'm sure there will be something with more significance later in the process, but for Day 1, it was pretty weak.
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Old 02-24-2007, 08:59 AM   #200
lynchjm24
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I'm not talking about 6.5...

If you changed the process then that is great, my point was that if it works the same as 6.5 it was better left out.
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