02-04-2012, 01:35 AM | #2201 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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OK, I fixed both the Head Coach offers and the projected budget issues. As far as the High School All-Star Game, I could have the game send email reports to teams that have recruits in the game with a link to the box score and the stat line for the player. The game is played in April so you don't generally notice it when it happens.
Last edited by HeavyReign : 02-04-2012 at 01:36 AM. |
02-04-2012, 12:03 PM | #2202 |
College Benchwarmer
Join Date: Oct 2000
Location: Location, Location, Location
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Happy you could fix the two issues.
Could you play the HS all-star game earlier in the season with an email to all coaches, who then can look at the game and check out the recruits? Seems a nice little feature that is wasted where it falls in the season.
__________________
"The case of Great Britain is the most astonishing in this matter of inequality of rights in world soccer championships. The way they explained it to me as a child, God is one but He's three: Father, Son and Holy Ghost. I could never understand it. And I still don't understand why Great Britain is one but she's four....while [others] continue to be no more than one despite the diverse nationalities that make them up." Eduardo Galeano, SOCCER IN SUN AND SHADOW |
02-07-2012, 11:45 AM | #2203 |
High School Varsity
Join Date: Oct 2002
Location: Dallas, TX
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I got back to playing the game again recently and came up with another suggestion for the new version (and/or the NBA game, too, for that matter - how's the NBA game coming along, anyway?)
But when making subs during coach play, it would be helpful to have a 'move up/down' button on the players currently in the lineup. This would enable us to switch a SG/SF easily, for example. To do that right now requires (I think) taking a sub off the bench, switching him with the SG, eg, then subbing that SG with the SF in the lineup, and finally switching the SF back in for the recently-inserted bench guy at SG. |
02-07-2012, 08:21 PM | #2204 |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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I was curious about the pro game too. I'm not a NBA fan at all but plan to buy just out of appreciation for the support given on this one.
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02-08-2012, 12:27 AM | #2205 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Ditto. And while the NBA is dead to me ever since the Sonics fiasco, I'm sure I'll enjoy Brian's game and play a few careers.
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02-08-2012, 09:02 PM | #2206 |
Head Coach
Join Date: Jul 2001
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We just finished the 2042-43 season in our online league, I know interest in the game picks up around this time of year so if anyone is looking to join an online college basketball league now is the perfect time to do so.
FBCB-FOFC.com • Index page <-- main forums, there's a stickied thread in the general discussion forum to sign up. http://fbcb-fofc.com/league <-- league HTML, updated today with final four results, etc. Human Coaches <-- current list of human coached teams. We've maintained 20-30 human coached teams for... god, like 8 RL years now I think? SirFozzie started the league a looooooooooooooooong time ago and I took over for him. Compared to OOTP and FOF its very low maintenance/low time committment, for better or worse |
02-08-2012, 09:19 PM | #2207 |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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Radii, I was just thinking about coming back and losing some more in the FBCB-FOFC.
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02-08-2012, 09:25 PM | #2208 |
Head Coach
Join Date: Jul 2001
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02-08-2012, 09:39 PM | #2209 |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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02-12-2012, 02:34 AM | #2210 |
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
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Just had to share this one...
So I had success at Sam Houston State and Pepperdine. Had a 26-win season with the Waves even though I could not quite get my situation at SF settled. Ended up benching Cary Pardue, my most talented kid ratings-wise amongst my SFs, because he was underperforming. Now I get my BCS break with Oklahoma State and take that job. First year at OSU, I decide to schedule a game at Pepperdine, now coached by my old top assistant there. I'm 9-1 and get to my grand return to Pepperdine. Cary Pardue is back, now starting again, and is going bonkers, scoring, rebounding, had a steal and thunderous breakaway dunk. It makes no sense, but it really feels like this fictional creation has a serious freaking grudge against me for benching him and is just murdering me. Kid's close to a triple double by the end of the game, but my Cowboys go up 70-69 late. Pepperdine ball, last possession. Crowd on their feet, desperate to beat the old coach. Ball goes to Cary Pardue... misses the shot, but he's fouled, with no time left on the clock. Two free throws for a chance to win it and stick it to me once and for all. Clank. Clank. We win 70-69. I love this game. |
02-12-2012, 10:53 AM | #2211 |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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Does anybody have a start up file with the latest round of conference moves?
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
02-12-2012, 11:11 AM | #2212 |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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02-12-2012, 11:17 AM | #2213 |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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I mean with Cuse/Pitt in the ACC. WV and TCU in the B12. Mizzou and A&M in the SEC. Other school movements optional but desired. I tried doing this in game but I get a run time error when I try to start a new game and can't seem to figure it out.
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
02-12-2012, 02:22 PM | #2214 |
n00b
Join Date: Oct 2011
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Okay, I know that a lot of people on this forum love FBCB 2010 and have enjoyed success in playing the game, so I want to see if I can get any solid advice to help me improve my dismal coaching career.
I'm a newbie who has owned the game since December or so, but I cannot seem to get my current team (Alcorn State - low prestige!) off the ground. Before I came to Alcorn State, the team had gone 18-16 and lost in the first round of the NCAA tournament. However, since I've arrived, say goodbye to the Big Dance! I went 11-19 in my first season and then dropped to 9-20 in my second! I am currently 3-8 in my third year. At this point, I don't have too much trouble recruiting (got the #102 ranked class last year, I believe). However, I cannot seem to put it all together into a winning combination. So, I was just wondering if you could give me any advice? Do you play out all of your games? I don't really have time to, but if it helps every once in a while, I will. Also, how do you handle the depth chart and Gameplan? I feel like the Gameplan menu is so arbitrary, and I never really know what to pick (more pace ... uh, more motion, I don't know!). Does scouting an opponent really help? If so, how and what should I look for? Any advice you could give, I would really appreciate it! I've already checked out a lot of the strategy tips for this game elsewhere, but at present, it doesn't seem to be working. |
02-12-2012, 03:22 PM | #2215 |
College Benchwarmer
Join Date: Oct 2000
Location: Location, Location, Location
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Welcome to the Board and FBCB2!
Here's a few things that have worked for me with lower prestige schools: 1) Depth Chart. I always recruit defenders and then start them over better scorers. At the low prestige schools, I play a three guard style lineup and so I play 3-2 zone to match that lineup. This works well. 2) Game Plan. I generally go with the Recommended settings for tempo, and such, pick my defensive lineup and I always choose 3-2 zone and go with that. 3) Opponent Scouting. Depending on how good and flexible my team is, I do this with ordinary teams where I can move players around. Again 3-2 zone helps so that I can place my best defender guard against the other team's scorer. This doesn't always work, however. I've been torched with 3's this way at least once each season. 4) Scheduling. Winning your conference is the only way into the NCAA, so schedule weaklings (Bryant, Longwood, etc) every year. You need a winning record to get you into the lower tournaments, so forget about RPI. 5) Player Development. First, stamina, stamina, stamina. At least the first two seasons your kids should all get 10s in Condition training. Second, your assistant coach should be the highest possible in either offense or defense, whichever you choose. this should match your highest rating. Then train that the most! I pick Defense and hammer that after giving 10 to conditioning. Good recruiting classes without proper training don't get you very far. You need to know what you want to accomplish with the recruits and train that way.
__________________
"The case of Great Britain is the most astonishing in this matter of inequality of rights in world soccer championships. The way they explained it to me as a child, God is one but He's three: Father, Son and Holy Ghost. I could never understand it. And I still don't understand why Great Britain is one but she's four....while [others] continue to be no more than one despite the diverse nationalities that make them up." Eduardo Galeano, SOCCER IN SUN AND SHADOW |
02-12-2012, 03:27 PM | #2216 |
n00b
Join Date: Oct 2011
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OldGiants,
I really appreciate your post! Great stuff! Please keep the advice coming everyone. Also, do you sim every game or play them out as the head coach and/or assistant coach? |
02-12-2012, 04:32 PM | #2217 | ||
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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Quote:
I'll get to work on a 2014-15 file as soon as I feel like slacking off a little! (And I'll put the small conference changes in, too, for those who care.) Quote:
A preliminary question: what level is your coach? I know that online leagues start coaches at Level 9, and that the game hires AI coaches that are Level 5 or higher. I mention this just to ensure you're not stacking the odds against yourself. I don't deviate much from the computer's recommendations on the depth chart. It's in game-planning that there's a decent amount of potential for fine-tuning. In general, I use pace to reflect my team's talent and stamina relative to its opponents (less talent, slower pace); I adjust motion depending on the INS and HND/PAS of my PG and key players (better INS, lower motion; but better HND/PAS, more motion); and I change key players based on the players' points per shot (on the roster page) and shooting volume as the season goes on. I start with the CPU's recommendations, and tweak every few weeks. One last note on the gameplan screen -- I always train my team in two defenses, so that there's at least some ability to adapt to opponents' styles while also refining their ability in the defenses we play. For training, I look for guys that are buried on the depth chart. As they're not likely to see the court, I take the points that the CPU allocates to academics and spend them on basketball training, because their suspensions wouldn't matter anyway. I just sim games, as the computer's in-game coaching is strong enough. |
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02-12-2012, 05:37 PM | #2218 |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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Okay, below are the teams.csv and conf.csv files for the start of the 2014-15 season, when all the pending conference realignments will be complete.
The only feature I was unable to create was the WCC's crazy 9-team, 5-round tournament (HR? pretty please?). I did run one test season, so hopefully conference scheduling and tourneys shouldn't cause any kind of RTE. Enjoy! |
02-12-2012, 06:33 PM | #2219 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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I recently started fresh with a low prestige team and after 20 seasons I've worked my way up to an 85 prestige school in the ACC.
The path I followed was: 1) High recruiting rating. The most important key to success is bringing in good players. Ignore recruit rankings, and instead look at stats. It's fairly simple to get one-dimensional guys who are good enough at that one aspect to bring success at the lower levels. 2) Post scoring. Get a post player with high INS, set your offense to INSIDE, and make him your sole key player. High FT rating helps because he'll get fouled a lot, but his other ratings aren't important. Against other low prestige teams he'll kill them inside, and I've had numerous 20+ PPG scorers with this tactic, many of them low-rated 3-star or 2-star players. You can even find 1-star guys who will make do. Put them next to a big guy who specialises in rebounds/post-D to make up for his weaknesses. 3) Three point shooting. My PG/SG/SFs are all, at lower prestige schools, 3pt specialists. If my big guy isn't shooting near the basket, I want my wing players to be shooting 3s. Set 3pt tendancy to 8. 4) Avoid turnovers. Chances are good that your one-dimensional post scorer will have poor hands, so I ensure that my wings and PG have a good hands rating.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
02-12-2012, 10:27 PM | #2220 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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Quote:
I have not done anything with them yet, but this is outstanding. Thanks for doing this!
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
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02-12-2012, 10:37 PM | #2221 |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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Actually, I'm having issues with those files. the Big East has 17 teams and I get an error saying max conference size is 17. So imoved one team out and then got another error saying Great West conference must have 7 teams to play a conference schedule. They only had 4 teams.
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
02-12-2012, 11:02 PM | #2222 | |
n00b
Join Date: Oct 2011
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Quote:
Man, I'm loving all of this strategy talk. This is so helpful. It's cool to see how there are so many different ways to win in this game. Just a testament to the depth of the game. As far as what level I started on, I don't really remember, but currently, my coach is C (Recruiting), D- (Scouting), F+ (Offense) and F+ (Defense). I'm guessing I started on a really hard level. Here's a few more questions: 1) In the Gameplan section, how do you typically adjust the Double Inside and Double Outside settings? Obviously, if you are playing a lights-out 3 point team, you'll want to double outside, but then how much do you focus on doubling inside (and vice-versa)? 2) What kind of adjustments do you make game by game to your Gameplan? Let's say you lose a couple in a row, are you making big changes in the depth chart and gameplan, or are you just hoping to ride out the storm? Sometimes, I feel like I make changes, but then everything spirals out of control. Thanks for your help! |
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02-12-2012, 11:31 PM | #2223 | ||
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
After training camps I look at the defensive attributes of my rotation guys, and usually put the double in/out between 2 and 8 depending on how good or bad we are. I don't adjust this by game-to-game however. Quote:
I avoid using the 'recommend' button with my gameplan, so I tend to tinker around a little during the first half dozen or so games until I'm happy with it. After 9(?) years of FBCB'ing, I feel like I have a pretty good feel for what should work, but that's not always the case. Just an hour ago I set the gameplan for my talented Utah squad with a high pace/low motion offense which seemed to fit the high INS/athletic ratings of my guys, and we started the year 2-2 against weaker opponents. For the hell of it I switched it drastically to high motion/low pace, and we look like the world beaters we were projected as pre-season. So yeah, the game continues to surprise me every now and then.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
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02-13-2012, 01:18 AM | #2224 | |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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Quote:
I think these issues have been resolved in some of the newer patches. The first post in this thread has version 2.2.32 (and a nice list of all the fixes and updates): Fast Break Basketball Forum • View topic - Latest Beta Patch 2.2.32 OR, for the direct link to the patch: http://www.fbbgames.com/FBCB2010v2232.exe |
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02-13-2012, 09:03 AM | #2225 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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Quote:
I thought I was updated to 2.2.32, but I will have to double check tonight when I get home from work.
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
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02-13-2012, 05:30 PM | #2226 | |||
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
Quote:
Ideally I recruit a team that has excellent ratings defensively with good athleticism and I can minimize the amount of doubling I have to do, but that can be tough to pull off depending on your prestige level, recruiting ability and recruiting philosophy. Quote:
3-point shooting I may adjust slightly based on the defensive ratings of my opponent. Doubling I definitely tweak for each game. I scout my opponents, looking both at what each of the starters are averaging in points as well as looking at their offensive ratings and strength & quickness. I may make lineup tweaks too, depending on my personnel. I also adjust my go-to players for each game based off my opponent's defensive ratings. One thing to keep in mind is this game is very deep, and I'm not sure anyone really has a magic bullet. I've had some careers where I've had great success (8 titles over 30ish seasons) and I've had others where I feel like my teams have underperformed relative to the talent I assembled. I've run a few sim tests to check strategies, and one thing to keep in mind is that on a macro level, there's a wide range of variety possible - you could sim a game with certain settings and blow out your opponent, then re-sim with the exact same settings and get a vastly different result. This is realistic, but also makes it harder to really know when you're maximizing your success based off your gameplan settings. It's a fascinating game that remains a challenge to me after over a year of frequent play. Last edited by dawgfan : 02-13-2012 at 05:31 PM. |
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02-13-2012, 10:36 PM | #2227 | |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Quote:
Anybody have this file? The link is no longer working. |
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02-13-2012, 10:48 PM | #2228 | |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Quote:
Can you post this file? |
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02-14-2012, 12:07 AM | #2229 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Sure, Balldog, but you have to use the conference/team files that were posted with.
https://rapidshare.com/files/1169103515/1974.fcf Put that in your datafiles folder Also, PING Marmel: You need another conference file updated for 2014, haha: C-USA, MWC dissolving to form new league - CBSSports.com Last edited by korme : 02-14-2012 at 12:09 AM. |
02-14-2012, 12:58 AM | #2230 | |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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Quote:
For now, we know so little about it that anyone can smash the conferences together however they like in-game. As soon as any specifics come out, I'm on it. |
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02-15-2012, 12:22 AM | #2231 | ||||
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
I could probably allow the user to set what month the game gets played. Quote:
I wouldn't think that would be too hard to add. Quote:
Things are slow right now for a couple reasons. Depending on what happens in the near future I might make a post explaining what is going on looking for some advice. Its nothing too bad...just the situation I currently find myself in. Quote:
My goal is to get each of the starting files updated when I post the official 2.3.0 patch. |
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02-15-2012, 01:10 AM | #2232 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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You rock Brian.
Hopefully things clear up in a good way for you. |
02-16-2012, 01:35 PM | #2233 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
Nice, thanks.
__________________
Current dynasty: OOTP25 Blitz: RTS meets Moneyball | OOTP Mod: GM Excel Competitive Balance Tax/Revenue Sharing Calc | FBCB Mods on Github |
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02-16-2012, 03:19 PM | #2234 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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Quote:
I finally got to check these out. Thanks, they look great!!!
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
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02-16-2012, 06:02 PM | #2235 |
High School Varsity
Join Date: Oct 2002
Location: Dallas, TX
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Another thought to let marinate up top for a future version: is it more realistic to have unused recruiting budget funds roll over to the next month and be added to the budget there (versus the current 'use-it-or-lose-it model)?
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02-16-2012, 09:22 PM | #2236 |
College Benchwarmer
Join Date: Jan 2001
Location: Chicago
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So I just got a new laptop and have loaded up FBCB. I feel like the speeds on my sims are pretty slow. This is a pretty top of the line pc and was wondering if there are any things I should be doing to tune my pc for this game in particular.
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02-16-2012, 09:49 PM | #2237 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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One thing I noticed on my laptop is that sim speeds are much, much faster when it's plugged-in. If it's running off the battery, it slows down considerably.
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02-16-2012, 10:09 PM | #2238 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
Ditto (and noticed this first while playing FBCB to boot!).
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
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02-17-2012, 01:05 AM | #2239 |
n00b
Join Date: Mar 2011
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Two random points:
I recently had an incoming transfer disappear off my roster. At the very beginning of the game, this guy was a redshirt freshman. He transferred out at the end of his junior year. I took him on, and by rule he had to sit out a year (his 5th). Rather than come back and play his "senior" season, i.e. his 6th year, he disappeared like a normal senior. Lost the save, unfortunately. In the MP league, on the coaching staff screen (subsection "Coaches") my assistant coach is listed as a "lead scout". He was once my scout but I moved him over to AC, so I assume that's a cosmetic bug. |
02-17-2012, 08:01 PM | #2240 | |
Pro Starter
Join Date: Nov 2000
Location: Troy, NY
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Quote:
The game handled the transfer situation exactly right. You only get 5 years to use your 4 years of eligibility, and the clock starts when you first enroll at an NCAA school (even if you redshirt your freshman year).
__________________
Quis custodiets ipsos custodes? |
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02-17-2012, 08:06 PM | #2241 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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That's true, but RS-Jr transfers shouldn't show up in the transfer pool for this reason - there's no point in transferring since they won't be able to play at their new school.
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02-19-2012, 02:59 PM | #2242 |
Pro Rookie
Join Date: Nov 2003
Location: Dayton, Ohio
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Ugh. Entering my 17th season and I'm at Villanova. A season or two into the transition of this team entering Powerhouse territory. First season of this transition had a disappointing sweet sixteen exit, and the second season did too. Not too worried as I was starting to have a consistent top 5-8 recruiting ranking.
After that second season I just lost my entire upperclass. (4 seniors, 3 juniors jumped to the draft). Entering the next season I just had two players transfer. One of the transfers was the only remaining SF's on my team, a 5* top 10 high schooler that was to be a centerpiece of my team the next couple years. FUUUUUU I don't even know if I have a team anymore I love this game Last edited by Scoobz0202 : 02-19-2012 at 03:02 PM. |
02-19-2012, 03:37 PM | #2243 |
Dark Cloud
Join Date: Apr 2001
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I usually turn off letting players leave early until at least the jr year. It's not like I get to eatch them in the NBA so there's no incentive for such realism.
__________________
Current dynasty: OOTP25 Blitz: RTS meets Moneyball | OOTP Mod: GM Excel Competitive Balance Tax/Revenue Sharing Calc | FBCB Mods on Github |
02-19-2012, 03:46 PM | #2244 |
Pro Rookie
Join Date: Nov 2003
Location: Dayton, Ohio
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Yea, that is what I have it set on. It just so happens every player of mine that was a Junior left at the end of their Junior year.
Maybe my post wasn't clear. The 4 seniors were graduating, and the 3 juniors were entering their senior season but those three decided to leave early. Then two of my sophomores, who were entering their junior year, transferred. One of which was a stud. Last edited by Scoobz0202 : 02-19-2012 at 03:46 PM. |
02-19-2012, 06:11 PM | #2245 | |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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Quote:
But the rebuilding is the most fun! |
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02-19-2012, 06:27 PM | #2246 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
I leave it enabled because it makes it more challenging, especially once your team is pulling in top classes every year. It's definitely annoying when you're working your way up and the anchor of your team declares though!
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
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02-19-2012, 07:42 PM | #2247 |
High School Varsity
Join Date: Oct 2002
Location: Dallas, TX
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Another suggestion for a future version, this one concerning defensive matchups when coaching a game. I think an example is the best way to illustrate this point:
As it is now, let's say my A+ defender is my SF, and I'm playing a team with a 20ppg PG, and I want to stick my SF on their PG all game long no matter what. All is well until the opponent subs and moves that PG to SG. This makes me have to go in and rearrange my defense and move my SF to guard this same person, even though he just moved to SG. (It will show my SF guarding the new PG until I move him.) It would be helpful to just have it glued person-to-person regardless of what lineup positioning the opponent is showing. So if their PG moves to SG, my SF will still guard him without me having to change it. It's especially annoying when I DO change it, and then as a result the computer moves his offensive stud BACK to PG from SG to try and get him away from my defensive shutdown, and I AGAIN have to go in and move my SF to guard him at PG. Hopefully that makes sense.... |
02-20-2012, 08:13 AM | #2248 | |
College Benchwarmer
Join Date: Oct 2000
Location: Location, Location, Location
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Quote:
I'd like to see this as part of the simulation mode. I never play out my games and I do notice from the logs and box scores that the AI moves its players around. I'd like to be able assign man-to-man defenders and then sim knowing what's described here will happen, if possible.
__________________
"The case of Great Britain is the most astonishing in this matter of inequality of rights in world soccer championships. The way they explained it to me as a child, God is one but He's three: Father, Son and Holy Ghost. I could never understand it. And I still don't understand why Great Britain is one but she's four....while [others] continue to be no more than one despite the diverse nationalities that make them up." Eduardo Galeano, SOCCER IN SUN AND SHADOW |
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02-20-2012, 08:52 PM | #2249 | |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Quote:
thank you! |
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02-20-2012, 09:10 PM | #2250 |
n00b
Join Date: Oct 2002
Location: USA
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