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Old 04-19-2023, 05:15 PM   #201
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Stitcher 1:

Wisdom needed: 9. 11-1.
Attack needed: 13. 11+6. Hit.
Damage needed: 7. 7+2. The Stitcher dies.

Stitcher 2:

Wisdom needed: 20. 2-1. You're Frightened. Roll attack twice. Take the lower of the two values.
Attack needed: 12. 11+6 (other roll was 17). Hit.
Damage needed: 9. 7+2. The Stitcher dies.

Stitcher 3:

Wisdom needed: 8. 2-1. You're Frightened. Roll attack twice. Take the lower of the two values.
Attack needed: 13. 2+6. (15 was the other roll). Miss.
The Stitcher hits you with a blaster. -1HP.

The final Stitcher leaves for an easier target.

Gain 2 credits.

Sunday Lottery = 2. Lose 1 credit.
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Old 04-19-2023, 05:17 PM   #202
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 17:

A Stitcher grabs Maddox and takes off with him. Others swarm on top of you to prevent you from getting to him.

Roll for each: D20+WIS, D20+ATK, Damage

3 Stitchers.
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Old 04-19-2023, 05:23 PM   #203
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Stitcher 1:

Wisdom needed: 8. 20-1.
Attack needed: 13. 2+6. Miss.
The Stitcher tries to strangle you. Lose 1HP.


Stitcher 2:

Wisdom needed: 10. 19-1.
Attack needed: 12. 9+6. Hit.
Damage needed: 8. 9+2. The Stitcher dies.

Stitcher 3:

Wisdom needed: 9. 7-1. You are frightened. Roll attack twice. Take the lesser of the two rolls.
Attack needed: 13. (11) 7+6. Hit.
Damage needed: 7. 9+2. The Stitcher dies.

The first Stitcher moves on to an easier target.

Gain 2 credits.
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Old 04-19-2023, 05:25 PM   #204
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 18:

The city is under attack. The Stitchers are rounding up citizens to take away for harvesting. Their ships fly overhead...shooting and destroying buildings. One of the Stitchers took Maddox.

Navigate through the city. There are 4 areas to search.
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Old 04-19-2023, 05:33 PM   #205
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Area 1:

As you dart past an alley, you hear a woman screaming. You look and find a Stitcher trying to abduct her. Do you help her?

Yes. Gain 1 virtue. D20+ATK, Damage.

Attack needed: 14. 3+6. Miss.
The Stitcher punches you. Lose 1 HP.

It leaves the woman and escapes.

Area 2:

A ship hovers over this street, shooting down people as they flee. D20+DEX+Stealthy.

9+5.

You're briefly spotted but disappear from view. Shots ring out in your direction. Lose 1 HP.

Area 3:

A municipal building begins to buckle under the blast of one of the ships. The building will fall on top of you if you can't move quickly. D20+CON+Athlete+Danger Sense.

11-1+2.

You get out of the way but debris still manages to find you. Lose 1 HP.

Area 4:

You've found Maddox with other citizens that the Stitchers took. They're loading them on to a ship. There's no time to waste. Decide on your approach.

A) Sneak up and attack. D20+DEX+Stealthy
or
B) Intimidate the Stitchers. D20+STR+Intimidating.

We'll go A.

12+5.

Gain +2 to damage rolls on the next day.
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Old 04-19-2023, 05:35 PM   #206
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 19:

Now is your chance to save Maddox and a few others from getting abducted. You just need to take out the Stitchers.

Same as before. 3 Stitchers.

D20+WIS, D20+ATK, Damage.
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Old 04-19-2023, 05:41 PM   #207
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Stitcher 1:

Wisdom needed: 8. 13-1.
Attack needed: 13. 16+6. Hit.
Damage needed: 7. 3+2+2. The Stitcher dies.

Stitcher 2:

Wisdom needed: 9. 12-1.
Attack needed: 12. 6+6. Hit.
Damage needed: 9. 9+2+2. The Stitcher dies.

Stitcher 3:

Wisdom needed: 10. 17-1.
Attack needed: 12. 1+6. Miss.
It cuts you with a sharp blade. -1 HP.

It scrambles away for help.

Gain 2 credits.
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Old 04-24-2023, 04:56 PM   #208
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 20:

You make it back to the Fang with Maddox and find the other crew members holding off the Stitchers while waiting for you. Maddox and the crew are concerned for Andi, the scientists, and the rest of the crew still at the scrapyard.

A) Fly through the city and shoot down Stitcher ships.
or
B) Fly along the outskirts of the city to avoid the Stitchers. D20+WIS+Survivalist+Piloting.
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Old 04-24-2023, 05:01 PM   #209
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
A) Fly through the city and shoot down Stitcher ships.

Gain 1 Virtue Point.

You shoot at some of the ships as you fly by. You save a couple of lives for every ship destroyed. Some fire back.

Ship 1:

Aim needed: 70. 19+20. Missed.
Evasion needed: 50. 93+10. Ship takes 1 damage to Crew Quarters.

Ship 2:

Aim needed: 60. 51+20. Hit.

Gain 1 credit.
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Old 04-24-2023, 05:05 PM   #210
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 21:

On your approach, you see a large ship has landed at the scrapyard. It's an older Zorian Empire vessel. You exit the Karnack and find a group of Zorian officers have taken Andi hostage. A commanding officer orders the others to fire at you.

1. Do you recognize the officers? D20+INT+Student.
2. Engage in combat.

Roll for each enemy. 3 enemies total. D20+ATK, Damage.
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Old 04-24-2023, 05:10 PM   #211
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1. Do you recognize the officers? D20+INT+Student.

8+1.

Their uniforms indicate they're high ranking officers of the Zorian Empire. You recognize the purple one as the famous Admiral Ankoor. He was the emperor's second in command and leader of the empire's armies.

2. Engage in combat.

Zorian 1:

Attack needed: 13. 18+6. Hit.
Damage needed: 8. 6+2. The Zorian soldier dies.

Zorian 2:

Attack needed: 13. 16+6. Hit.
Damage needed: 9. 11+2. The Zorian soldier dies.

Zorian 3:

Attack needed: 14. 4+6. Miss.
He hits you with blaster fire. Lose 1HP.

Gain 2 credits.
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Old 05-03-2023, 05:17 PM   #212
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 22/23:

The Zorian soldiers continue to take the offensive and fire upon you as they load up Andi as a prisoner. Their aggressive attack pins you down. You struggle to return fire.

3 soldiers. Roll for each: D20+DEX, D20+ATK, Damage
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Old 05-03-2023, 05:24 PM   #213
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Soldier 1:
DEX needed: 8. If less than needed value, you are RESTRAINED and unable to attack. 12+5.
Attack needed: 14. 4+6. Miss.
It throws a solar grenade at your position. -1 HP.

Soldier 2:
DEX needed: 8. 9+5.
Attack needed: 13. 17+6. Hit.
Damage needed: 8+2. The soldier dies.

Soldier 3:
DEX needed: 8. 18+5.
Attack needed: 12. 3+6. Miss.
It charges at you with a sonic hammer. -1 HP.

The remaining soldiers board the ship with Andi and take off.

1 credit.

Sunday lottery = 5. Gain 3 credits.
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Old 05-03-2023, 05:27 PM   #214
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 24:

The Zorian ship ignites its engines and begins to take flight. While on the ground, you might have a slim chance to shoot out an engine and slow the ship down. But you will have less time to get back to the Fang and begin your pursuit.

1) Optional. Take a moment to shoot at the Zorian engines. D20+ATK.

2) Take off quickly to pursue the Zorian ship. D20+WIS+Piloting.
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Old 05-03-2023, 05:30 PM   #215
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1) Optional. Take a moment to shoot at the Zorian engines. D20+ATK.

I don't know why, but I'm willing to gamble here. 10+6. Success! You make the perfect shot at the engine. Something blows and it sputters out briefly. Any good engineer can redirect the thrust, so this won't permanently disable them, but it will slow them down. Gain +4 bonus to the next roll.

2) Take off quickly to pursue the Zorian ship. D20+WIS+Piloting.

20 (boom)=1+2+4. Success! You get the crew organized and they resume their positions quickly. You waste no time taking off and chasing down the enemy ship. You'll be close behind them and have a better shot at catching up to them. Gain +10 Aim to fire upon the ship the next day.
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Old 06-21-2023, 05:01 PM   #216
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 25:

You zoom across the planet of Thorix while the Zorian ship weaves in and out of range along the outskirts of the city of Eminara. They turn their rear cannons to target your ship and fire on the Fang as they flee.

Roll for each round: d100+Aim, d100+Evasion.

4 rounds.
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Old 06-21-2023, 05:09 PM   #217
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Round 1:

Aim needed: 55. 20+10+18. Missed.
Evasion needed: 65. 20+2. Failed to evade. The ship takes 2 damage. Damage taken to Weapons and the Bridge.

Round 2:

Aim needed: 65. 20+10+42. Hit.

Round 3:

Aim needed: 45. 20+10+95. Hit.

Round 4:

Aim needed: 75. 20+10+58. Hit.

The shots I landed didn't seem to do much damage as the ship continues to flee.

Gain 3 credits.
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Old 06-21-2023, 05:10 PM   #218
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 26:

The Zorian ship pitches upward and diverts full power to its boosters in preparation to leave the planet. You push onward in hopes of stopping its escape before it breaks the atmosphere. The Fang alone doesn't have the voidspark engine necessary to achieve the faster than light travel.

Roll for each round: d100+Aim, d100+Evasion.

4 rounds.
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Old 06-21-2023, 05:16 PM   #219
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Round 1:

Aim needed: 60. 88+20. Hit.

Round 2:

Aim needed: 55. 85+20. Hit.

Round 3:

Aim needed: 65. 20+20. Miss.
Evasion needed: 65. 11+20. Failed to evade. 3 damage. Weapons takes 2 hits, Cargo 1. Weapons is 60% damaged at this point.

Round 4:

Aim needed: 70. 53+20. Hit.

The Zorian ship engages its FTL drive and disappears into space. You will be unable to follow. You must turn back to check on the crew you left at the scrapyard on the planet's surface.

Gain 3 credits.
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Old 06-21-2023, 05:19 PM   #220
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 27:

You land back at the scrapyard and must face the crew as you inform them of your failure to rescue Andi.

1) Endure the fatigue sa you debrief on the events that happened. D20+CON.

2) Console and comfort Maddox. D20+CHA.

3) Search for ship parts to repair the Karnack and Fang. D20+INT, Investigator.
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Old 06-21-2023, 05:28 PM   #221
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1) Endure the fatigue sa you debrief on the events that happened. D20+CON.

You're exhausted and tired from the preceding battles and stresses of the invasion and kidnapping. You've been through a lot and your body and mind need rest.

16-1. Success. You muster up the mental fortitude to move past the exhaustion and press on. Gain +2 on the remaining rolls of the day.

2) Console and comfort Maddox. D20+CHA.

Virtue modifier: Virtue is 8. Gain +2 on this roll.

18+4+2+2. Success. Maddox agrees that things could have been worse. He's eager to help you in any way to help rescue his mother, including helping you repair the Karnack. Gain +3 to the next roll.

3) Search for ship parts to repair the Karnack and Fang. D20+INT, Investigator.

You look through the wreckage of downed Stitcher ships and various areas of the scrapyard for spare parts.

5+1+2+3. You find 4 Ship Parts to repair the ship.
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Old 06-21-2023, 05:29 PM   #222
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
We waste no time repairing the ship back to 100% status. We use 2 of our previous ship parts in stock and are left with 1.
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Old 06-21-2023, 05:37 PM   #223
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
April 28:

After a rest in your room, Captain Cayliss asks to speak to you privately. She seems concerned about the latest events of the Stitcher attack and the encounter with the Zorian Empire.

1) Take a rest.

2) Listen to the captain.

3) Can the captain trust you?
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Old 06-21-2023, 05:43 PM   #224
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Rest taken, HP restored to 21.

"What I'm about to tell you must stay between us.

I was running diagnostics on the ship and discovered a residual signal from an encoded communication that was sent after we arrived in the scrapyard. I'm unable to decode the entire message, but this signal had our coordinates attached. As a rule, I never allow our position to be broadcast unless it's a dire emergency requiring us to send out a distress beacon.

Someone on the ship is responsible for this. It's possible that could have been a mistake and I hope that's the case. Otherwise, whomever sent this could be secretly working with the Zorian officers we encountered. I know it wasn't you. You were fixing the water reclamation system when this communication was sent.

No one else can know about this until we uncover more. I need you to keep this between you and me. Can I trust you?"


Yes.

Gain 1 Virtue point.

"We're the only two that know about this. Keep on the lookout for anything suspicious and report to me if you discover anything."
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Old 06-29-2023, 09:07 PM   #225
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Apr 29/Apr 30:

I stop in the city of Eminara before leaving the planet. The scene is grim. Smoke fills your nostrils. The crackle of fire and rumble of collapsing buildings can be heard alongside the screams of terror from those who survived.

1) Search for survivors. D20+WIS+Investigator+Survivalist
2) Look for salvageable loot. D20+INT+Investigator.
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Old 06-29-2023, 09:14 PM   #226
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1) Search for survivors. D20+WIS+Investigator+Survivalist

3-1.

The scene is dismal as you dig through rubble, but to no avail. You hear screams but can't discern where they come from, and after spending a considerable amount of time searching, you are pretty sure you'll have to life with this trauma knowing you couldn't help.

Note "Survivor Trauma" for the future.

2) Look for salvageable loot. D20+INT+Investigator.

13+1.

You find several items that will fetch a fair price at the market as well as some loose credits. Gain 2 credits.

Sunday Lottery: 4. Gain 2 credits.
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Old 06-29-2023, 09:20 PM   #227
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 1:

Some citizens of Eminara, having been displaced from the Stitcher invasion, approach you with an offer. With no place to go, they'd like to offer their services in hopes of revenge. They could serve as valuable crew members with their skills. Hire any that you can afford.

Detective: 25 credits.
+1 Integrity
+2 Investigator

Telepath: 25 credits.
+1 Integrity
+2 Arcane Adept

We'll hire the detective.
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Old 06-29-2023, 09:23 PM   #228
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
We placed the detective into the Crew Quarters.
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Old 06-29-2023, 09:26 PM   #229
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 2:

With no clear destination ahead, you approach Dr. Latimer and Dr. Serphent in hope of discovering more about why the Zorian Empire would have kidnapped Andi.

A) Threaten the scientists for information. D20+STR+Intimidating.
or
B) Request vital information from the scientists. D20+CHA+Persuasive.
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Old 06-29-2023, 09:34 PM   #230
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
B) Request vital information from the scientists. D20+CHA+Persuasive.

13+4.

"Before the attack, we were chatting and catching up on everything that has happened since we last saw each other. It was good to see her living a normal life. We were finishing setting up a dinner for everyone when we heard alarms and an explosion. Dr. Serphent got knocked unconscious. There was smoke and blaster fire everywhere. I couldn't see what was going on. I just saw some Zorian soldiers take Andi. We worked with her in a Zorian lab many years ago. Andi was the subject of an unethical experiment that we were involved in. She was being held prisoner and we were lied to. When the lab was targeted by the Rebellion, I took the opportunity to help her escape. Not many people lived through that and until now, I wasn't sure she did either. She may still hold valuable secrets for the empire. I think we were all surprised there were remnants of the empire still around. The Zorian lab we were working in was destroyed, but there may be answers there. Maybe we should head there next."
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Old 06-29-2023, 09:39 PM   #231
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 3:

Dr. Serphent says this lab is in the Thilmone system. We will head to Nyx Station and search from there.

A) Fly with manual controls. D20+DEX+Piloting
or
B) Rely on a charted course. D20+WIS+Piloting.
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Old 06-29-2023, 09:44 PM   #232
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
A) Fly with manual controls. D20+DEX+Piloting.

14+5+2.

You navigate the Karnack precisely and pilot quickly to your destination. Your efficiency allows you to save on fuel. Gain 1 credit. You consume one ration.
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Old 06-29-2023, 09:46 PM   #233
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 4:

A proximity sensor alerts you to a disturbance in the cargo hold. You head down with caution to check it out.

1) Quietly sneak through and investigate the cargo hold. D20+INT+Stealthy.

2) Open the suspicious container. D20+DEX+Locksmith.
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Old 06-29-2023, 09:52 PM   #234
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1) Quietly sneak through and investigate the cargo hold. D20+INT+Stealthy.

20+1.

You move slowly and quietly. You hear a noise from a container on the port side. Whatever is in the room is not aware of your presence.

2) Open the suspicious container. D20+DEX+Locksmith.

19+5.

You bypass the lock on the container and it opens quickly.

3) Deal with a stowaway.

You're surprised to find Maddox has snuck onto the ship.

"Don't throw me off the ship, please! They took my mom and I want to see that I get her back. My home was destroyed and I've got nowhere else to go. I can do chores and help find my mom."

It's too late to take him back now. Decide what to do.

Put him in the brig or Give him a bunk.

The boy went through a lot and has no one to look after him. You can spare a cot and perhaps he can be useful. Gain 1 virtue.
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Old 06-29-2023, 10:31 PM   #235
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 5:

Naylee flies the Karnack into the city and docks at the port. The plan is to be here long enough to gather some information, scout the area, and take some scans.

Explore the city of Nyx Station.
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Old 06-29-2023, 10:37 PM   #236
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
You make your way to the central atrium, which serves as sort of a shopping mall. Stores line the tall and open market tower, forming a sort of vertical shopping mall connected by a series of elevators.

Wandering the Atrium:

You meander through the atrium while looking at the sights and people. Someone bumps into you and runs off quickly. Suspecting they stole from you, you chase. D20+CON+Athlete.

18-1+2. You catch up to them and get your 3 credits back.


Marco's Medical Stop Kiosk:

A medical kiosk that offers self diagnosis and treatment packages.
Med Kits: 5 credits, Antidote 10 credites.

We have 3 kits and 2 antidotes so we pass.


Sidney's Supreme Supplements:

A store displaying holographic pills and drugs draws your attention. They offer some quality wares.

These are essentially potions that a D4 for a certain trait to a single page. I'll pass on this.


Tardamay Plaza:

Various market stalls host aliens making food, synthesized and traditionally cooked as well.

We have 2 rations. We'll take 2 more.

A marsupial with a hooded cloak offers you a sample of his roasted Karnadon skewer If you accept, D20+CON+Danger Sense.

Umm, no thanks.
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Old 06-30-2023, 05:17 AM   #237
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 6/7:

You find yourself next to some other lifeforms at a holographic notice board. It has some job listings.

You may take on all the jobs if you wish.

Reclaim My Shop
D20+DEX+Stealthy

Strange Rock
D20+WIS+Arcane Adept

Broken Ship Lock
D20+DEX+Locksmith
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Old 06-30-2023, 05:19 AM   #238
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Reclaim My Shop:
A local firearms store's automated turret defense system has gone haywire and no one can enter the establishment without getting shot at. Sneak in and disable the system.

14+5.

You enter the store and deftly maneuver from cover to cover as the turrets unload on your position but can't lock in. Several quick moves later you're at the control terminal and shut down the system. Gain 5 credits.


Strange Rock:
An old man tells you, "I found this old rock back when I was a kid and always thought it was my lucky rock. Things just seem to happen for me. I once lost the rock for a while and my luck went with it. I've kept it ever since. Most say I'm crazy but I know it's true. I'm hoping you can ell me what the rock is, though. Where did it come from?"

7-1.

As far as you can tell, it's just a rock. "Someone will be able to tell me one day," the man replies.
(full disclosure, we missed a decent payday here)


Broken Ship Lock:
An alien by the name of Vargo has locked himself out of his ship and for one reason or another, he doesn't want to go to the authorities for help.

14+5.

You make quick and easy work of the lock. You notice a slight miscalibration on the airlock that could cause problems later down the line. You decide to make a few quick adjustments to the system and inform Vargo of what you did. He thanks you and pays you well. Gain 9 credits.
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Last edited by Poli : 06-30-2023 at 05:25 AM.
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Old 06-30-2023, 05:29 AM   #239
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 8:

Vinnie's Solar Vault:

You pass by an equipment shop with a sign reading, "Unbeatable Deals on All Solar Equipment!" You wander inside to take advantage of the deal.

Three items. Each cost 15 credits. You have 30 credits currently.

Solar visor: Helmet. +1 WIS, +1 DEF

Solar Belt Clips: Belt. +1 WIS, +2 HP

Solar Energy Pack: Pack. +1 WIS, +1 ATK
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Old 06-30-2023, 05:31 AM   #240
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
I really want to buy two items, but I want some credit reserve here. Also there's a pickpocket opportunity that we'll take the hit on if we need to. Our virtue is maxed out at this point. We'll grab the pack and the +1 ATK.

Pickpocket net 2 credits as well
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Old 06-30-2023, 05:33 AM   #241
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
WIS is now 0. ATK is now +7.
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Old 06-30-2023, 05:35 AM   #242
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 9:

You enter the Brolis' Bar, a melting pot and meeting place for all forms of alien life. You notice all of the clientele appear to be enjoying a red liquid out of martini glasses.

1A) Investigate the drink. D20+INT+Investigator.
or
1B) Ask about the drink. D20+CHA+Persuasive+Intimidating.

2A) Pay 1 credit for the drink. D20+CON.
or
2B) Order water.
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Old 06-30-2023, 05:38 AM   #243
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1B) Ask about the drink. D20+CHA+Persuasive+Intimidating.

19+4+2. A slimy skin triped tells you that the poison they serve here could be used to fuel a ship, but in order to be accepted, you need to drink it. Gain +2 if you order the drink.

Well, now I feel like I have to.


2A) Pay 1 credit for the drink. D20+CON.

18-1+2. The drink is strong and has an even more pungent odor. You drink it down quickly and some of the locals notice your iron gut. Gain +2 to all rolls tomorrow.
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Old 06-30-2023, 05:41 AM   #244
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 10:

Everone's attention is immediately drawn to the windows as a bright flash of light illuminates the station's viewports. The system's star just went supernova!

1) What do you know about astrophysics and supernovas? D20+INT, Student.

2A) Calm people down and guide them to safety. D20+CHA, Survivalist.
or
2B) Take chard ang direct people to safety. D20+STR, Intimidating.
or
2C) Focus on your own safety.
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Old 06-30-2023, 05:45 AM   #245
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1) What do you know about astrophysics and supernovas? D20+INT, Student.

16+1+2.

You know the light you're seeing from the exploding star is the faster part to travel. You won't have long before the shockwave hits. Everyone needs to get to cover of safety immediately or get off the station. Gain +2 to A or B in the next choices.


2A) Calm people down and guide them to safety. D20+CHA, Survivalist.

1. Damn 1+4+2+2. While you manage to keep the patrons of the bar calm, the rest of the station is in disarray. While the majority of the lifeforms scramble about ignoring your direction, several follow your instruction and make it home safely. The time taken to help will undoubtedly make it harder for you to be safe. Everyone moves about shoving and pushing. Lose 1HP. Take a -1 penalty for tomorrow's rolls.
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Old 07-11-2023, 04:43 PM   #246
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 11:

Outside in the streets of Nyx Station, you spot the Dridon moon exploding from the force of the supernova. Large chunks are sent careening towards the station. The station's force fields buckle under the barrage as masses of the moon crash into the city.

Avoid the destruction around you.

1) Roll D20+DEX+Danger Sense.

2) Roll D20+STR+Danger Sense.

3) Roll D20+CON+Danger Sense.
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Old 07-11-2023, 04:47 PM   #247
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1) Roll D20+DEX+Danger Sense.

5+5-1. -3HP.

2) Roll D20+STR+Danger Sense.

15-2-1. -3HP.

3) Roll D20+CON+Danger Sense

18-1-1. -2HP.
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Old 07-11-2023, 04:50 PM   #248
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
May 12:

The city turns to chaos as everyone scrambles in panic for shelter. Nyx Station can't handle this force. You need to get back to the Karnack and get out of here. You're bound to encounter some trouble along the way.

Pickpocket attempt as well.

Deal with each danger you encounter.
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Old 07-11-2023, 04:57 PM   #249
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Since we have Survivor Trauma, we don't want to relive the same experience we had on Thorix. Gain +2 on all rolls today.

Push a child out of the way of falling debris.
D20+STR. 20-2+2. You save the child and he runs to his sobbing mother. Gain 2 credits.

Save a woman surrounded by fire.
D20+CON. 13-1+2. You rush through the fire to carry her out. You're both hurt by the flames. -1HP. Gain 2 credits.

Lend medical aid to a fallen man.
D20+WIS. 2+2. The man screams each time you touch him and you're unable to help him.

Get out of the way of a speeder.
D20+DEX. 13+5+2. You jump out of the way and the car misses you completely.

Pickpocket: 3 credits.
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Old 07-11-2023, 05:06 PM   #250
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
May 13/14:

You're the last one to return to the Karnack and climb aboard. The station's collapsing around you. Naylee has the ship ready to take off but is holding at the captain's orders. Cayliss tells you to help as many civilians as possible onto the ship before you run out of time.

Pickpocket attempt as well.
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