08-14-2007, 09:23 PM | #201 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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08-14-2007, 09:25 PM | #202 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Quote:
I think you're being intentionally obtuse. There is no way I'm spelling this out for you. |
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08-14-2007, 09:26 PM | #203 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
There is a real good reason, the player being lynched is getting tossed and has no chance at winning the game, why help everyone else at that point? This is where the INDIVIDUAL victory gives us a serious wrench in the works. The "If I can't win, I'm certainly not going to help YOU" theory. And further the only real reason to not give out clues at this point is literally to be selfish and focus on a singlular victory instead of a villager one. There is no downside to revealing the clues, why is this such an issue? |
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08-14-2007, 09:28 PM | #204 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
Spell it out for those of us that haven't played 10k games of this then. Whay the hell would you as a villager, give out false information? It sounds like a real easy way to get lynched and screw the village. |
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08-14-2007, 09:28 PM | #205 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
Sorry, saldana. I didn't mean to upset you. But, really, I said that several times. Ignoring it doesn't in your responses doesn't make it go away. |
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08-14-2007, 09:28 PM | #206 |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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08-14-2007, 09:30 PM | #207 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
And to those people I say leave WW and don't come back until you grow up. Note, I'm not talking about you, so please don't take it that way. That is just my honest opinion of the hypothetical people who would act in the manner you suggest as a possibility. |
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08-14-2007, 09:30 PM | #208 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Quote:
Um, no. I strongly disagree. There are very good reasons for the village to try to mislead both the murderer and the wolves about what they know. |
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08-14-2007, 09:31 PM | #209 |
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Location: Where Hip Hop lives
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08-14-2007, 09:35 PM | #210 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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For one thing, the wolves have to FIND the player they are trying to kill - and where a player is at night relates directly to the clues he has.
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08-14-2007, 09:38 PM | #211 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
no one is asking you to GIVE that information cronin, we only want the CLUES, not your night actions, wtf are you talking about? how does anyone's nightly location relate at all to the clues he has? Please explain it to me because my obviously inneffective brain just can't figure it out. do tell. |
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08-14-2007, 09:40 PM | #212 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Gotta log out to run some shut down scripts, back in a bit.
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08-14-2007, 09:40 PM | #213 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
See, now that's a reason with some legitimacy. Thanks for providing it. Why we should go through two pages of thread dithering about before having one posted, I don't know, but I do appreciate it. I see that as a reason that also will only carry more legitimacy down the road. The map is pretty big, and no one is locked into going to the rooms that haven't been "outed". Especially since staying in the other rooms may still reveal evidence about the who and the what. I still see much more value in reveealing, with little true risk, than in keeping quiet. |
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08-14-2007, 09:41 PM | #214 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Quote:
Am I the only one who has read the rules? To investigate a room you have to be IN that room. If I already know the murder was committed in room X, I won't be in that room. |
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08-14-2007, 09:43 PM | #215 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
No, he has a point, Render. If we all reveal and thus have some seven clues left "unclaimed for", it could help the wolves narrow down where those people might look for new clues (those "unclaimed rooms"), and thus they would know where potential victims are. There is risk to that, but I also posted my counter argument to that in my response to st.cronin. |
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08-14-2007, 09:43 PM | #216 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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This game should be fun. I was thinking that if we revealed all our information the game would be over rather quickly wouldn't it?
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08-14-2007, 09:47 PM | #217 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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No, I understand what you're driving at. I disagree about the level of risk, but it's a legitimate reason to hide the information. I still believe revealing the information gives us much more to gain than hiding it. The risk of secrecy far outweighs it being out there, even if it aids the wolves in finding their victims. PASSACAGLIA: Do the wolves have individual kill orders? As in, more than one person can die per night by wolves, with each of them naming a potential target? Or is it one kill per night? |
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08-14-2007, 09:59 PM | #218 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
Anyone receive three clues? |
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08-14-2007, 10:00 PM | #219 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Yes, each wolf has an individual kill order, so more than one person can be killed by wolves each night.
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08-14-2007, 10:02 PM | #220 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Quote:
Oof. |
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08-14-2007, 10:02 PM | #221 |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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08-14-2007, 10:04 PM | #222 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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To answer RendeR: There are no duplicate clues.
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08-14-2007, 10:04 PM | #223 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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Finally got caught up. I have three clues. I know the murder was not commited in the Kitchen, Study, or Billiard Room.
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08-14-2007, 10:10 PM | #224 |
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Join Date: Oct 2000
Location: Where Hip Hop lives
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Hmm, we have 19 players, one of whom is the murderer. My guess is four total "bad guys", meaning three wolves plus the murderer. You might get one more in there, but anymore than that would certainly unbalance the game.
With three wolves and the right placing, I would imagine you could cover 15/16 of the map and practically ensure you get one target every night. Or if that person does as st.cronin suggests and only goes to rooms that are uncleared, then you can concentrate your focus on those rooms. I think the key question now is, is there value in going to cleared rooms? Does staying in a supposedly cleared room still reveal information about the other aspects of the murder? If so, even this latest revelation doesn't improve the risk above the value of a mass reveal. If it does, though, then that would make a mass reveal much more tricky. Leading to my next question... PASSACAGLIA: Do the same people learn the same things from the a stay in the same room on different nights? So if I stay in the Lounge one night and find a clue, and st. cronin stays in the Lounge the next night, will he also find the same clue? And can item and murderer identity information only be gained from the room where the murder occurred, or can it be found in any other room? Hopefully you can respond to some of this. |
08-14-2007, 10:11 PM | #225 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
Interesting. Not only are you the first to reveal you received three clues, but they are also all the same sort of clue. No, two and one or one of each, but all three. |
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08-14-2007, 10:11 PM | #226 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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08-14-2007, 10:11 PM | #227 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Each night, you name a person, room, and weapon. By the next morning, if available, you will learn evidence that one of those three things was not involved in the crime. Last edited by Passacaglia : 08-14-2007 at 10:12 PM. |
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08-14-2007, 10:16 PM | #228 | |
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Join Date: Oct 2000
Location: Where Hip Hop lives
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Oh, got it. I think I was getting that confused with the accusation element. Well, that improves things a bit. You don't have to go to uncleared rooms to get information. And we can get corroboration, too, if people get information about other aspects from their nightly actions. Of course, to get information about the cleared rooms, someone will have to go there and hope they get information from being there, and that person might be at risk from the wolves. But the wolves would still have to be looking for that specific person. I think that risk is acceptable when compared to the value of mass information reveal. So I would still advocate revealing our clues. |
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08-14-2007, 10:18 PM | #229 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
And as soon as I post this, I get a night action that doesn't follow it. Just a reminder: each nightly suggestion MUST have a person, room, and weapon. |
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08-14-2007, 10:18 PM | #230 |
College Benchwarmer
Join Date: Dec 2003
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Holy Crap, the game has started! Just checking in, I read the rules, haven't read my PM yet, haven't read any discussion. I'll read through, and offer any (unlikely) insights, and whatnot, before going to bed. I will be at work most days at deadline, so I'll contribute mostly late at night.
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08-14-2007, 10:20 PM | #231 |
College Benchwarmer
Join Date: Dec 2003
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Dola, my first game, thank goodness I'm a nameless socialite, not too much pressure!
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08-14-2007, 10:24 PM | #232 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Chief, the problem is, let's say I stay in a room that is CLEARED. Pass sends me a message clearing that room. What have I accomplished?
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08-14-2007, 10:30 PM | #233 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Jesus people. I'm here just to check-a-diddily-ding-dong in and there's five damn pages to get through.
And just for RendeR -- I have a role. Dig it.
__________________
We have always been at war with Eastasia. |
08-14-2007, 10:32 PM | #234 |
College Benchwarmer
Join Date: Mar 2005
Location: Bossier City, LA
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Another nameless socialite checking in. I know two rooms that the murder was not committed in, but I'm going to hold off on giving that info right now.
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08-14-2007, 10:33 PM | #235 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
You have corroborated what the previous clue claimant said and given us more backing for what is correct and incorrect. Obviously, it would be better for us to clear items or people not already cleared if you go to a cleared room, but that doesn't mean receiving "room" information doesn't have value. |
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08-14-2007, 10:33 PM | #236 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Must have missed this -- here, the answer is no! Is the murderer is lynched, the best the village can hope for is a shared victory -- if they lynch all the wolves. |
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08-14-2007, 10:33 PM | #237 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Such an obvious point that seems so ignored thus far.
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We have always been at war with Eastasia. |
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08-14-2007, 10:35 PM | #238 |
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08-14-2007, 10:39 PM | #239 | |
General Manager
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Location: New Mexico
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Quote:
Um, here you seem to be agreeing with me - when I say a "cleared" room, I mean a room cleared FOR THAT PARTICULAR PERSON. Those rooms are useless to stay in, except to hide out from the wolves. For example, one of my clues is a room. If I told you what room it was, sure, another villager might stay in it - but that would be a room the wolves might be looking for that villager in. Similarly, the wolves would NOT look for me in that room. |
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08-14-2007, 10:45 PM | #240 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Yep, got there. Have a weapon and a room, but I think I'll keep it at that for now -- especially with the room.
__________________
We have always been at war with Eastasia. |
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08-14-2007, 10:53 PM | #241 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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OK. 19 players.
6 name socialites 1 murderer ? wolves (let's say two just for giggles) That's nearly half of us (over half if you try 3 wolves) with a role. I'd have to go back and count, but sure seems like there was a ton of nameless socialites checking in. So if you're a wolf, doesn't seem like a ton of downside to making attempts each night, right? And the murderer is going to make their kill also. We could be looking at up to 3-4 kills a night, barring Colonel Mustard blocking someone, and assuming the wolves guess rooms right. Add Mrs White's assassin role and we've got a whole lotta killin' in front of us. Interesting.
__________________
We have always been at war with Eastasia. |
08-14-2007, 10:56 PM | #242 | ||
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Join Date: Oct 2000
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Quote:
Incorrect. You can still get weapon or person info. If you get room info that is already out there, it is less useful, but it does corroborate the previous person's claim. It's a trust building mechanism in that sense. Quote:
In that case, we're in good, because if every person individually will only have cleared a room at night at best. There are 16 rooms in this mansion. The wolves will have to check (16-every room that person claims to have cleared) to find them. And that's assuming the player doesn't return to that room, which he or she may. It's far more likely the wolves would take into consideration the original crux of your argument--all of the information that is out there. So they wouldn't check a room that was cleared by anyone, much less the person they are looking for. They would concentrate on the uncleared rooms. That was the true danger of what you were suggesting. What you are suggesting with this example is that the wolves would NOT use the information available to them (the information you want to keep secret). So you seem to be going against your own argument with this example. |
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08-14-2007, 11:04 PM | #243 | |
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Join Date: Oct 2000
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The potential for a lot of killing is another reason to reveal that information actually. As I pointed out earlier, if the wolves want to kill a specific person, they almost certainly can. By combining their efforts, they can cover 15 of the 16 rooms. So no one is likely to survive being targeted by all three wolves. My guess is they will only do this when they need to get a kill, and they're not sure the murderer will take care of the needed kill for them. It's more likely they will vary it up, with either all three going their own ways, or two combining and a third his/her own way. An individual wolf kill has about a 30% chance of working (5/16). Two wolves in tandem cover 10/16, a little over 60%. Point is, it all adds up to about one kill per night for the wolves, and the murderer gets his kill. So on the average, two people will die every night unless we get a bodyguard protection. And we will probably lynch someone every day. At that rate, this game ends within five to six days. Not really a point to saying that, just pointing it out. We don't really have all that much time. |
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08-14-2007, 11:07 PM | #244 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Quote:
No, what I'm suggesting is simply this: If I say I have cleared room X, the wolves, if they decide they want to kill me, will look for me in some other room than X. |
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08-14-2007, 11:14 PM | #245 | |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Quote:
does it say somewhere there are exactly 3 wolves? |
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08-14-2007, 11:17 PM | #246 | |
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Join Date: Oct 2000
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No, I get that. Not sure what changes. You seem to be suggesting the wolves will only follow what you say in searching for you. Why wouldn't they take advantage of all the information that is out there? That was the sticking point of your earlier argument, actually--that by getting all the room information out there, we risked leaving the wolves with a small number of uncleared rooms with which to find us. What you are now suggesting seems to be that the wolves would ignore all that information (which would work against your original objection) and stick with only what you yourself say about clearing a room. I would say losing 1/16 every night isn't going to significantly increase your risk, and if you were worried, there is nothing stopping you from going back to one of your cleared rooms and hoping you instead get a clue about an item or a person. |
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08-14-2007, 11:19 PM | #247 |
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No, that's my assumption. I posted a little above about that. But, yes, you're right, it's more likely if it's not three wolves, that it will be four, then two. Two is way too small, but four a little more understandable. Still, considering that there is also a murderer afoot, I think four bad guys is a reasonable guess for 19 players. What do you think? |
08-14-2007, 11:24 PM | #248 | |
College Benchwarmer
Join Date: Dec 2003
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Quote:
Okee, caught up... I have three clues, only two of which I'll share: SnDvls is not the murderer (obviously I have no opinion yet on his lycanthropy situation), and the murder was not commited with the Frying Pan. I also know a room that's clear, but I'll choose not to share it atm, for the same reasons that Cronin has been preaching. |
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08-14-2007, 11:26 PM | #249 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Quote:
No, my objection has been that THERE IS NO REASON FOR US TO TRUST THAT ANYBODY, VILLAGER OR WOLF, IS PUTTING FORWARD GOOD INFORMATION. Now you are trying to engage me in the reasons why, which as I have said are myriad. |
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08-14-2007, 11:30 PM | #250 |
College Benchwarmer
Join Date: Dec 2003
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Having said that, I do think there is value in everyone sharing thier non-room clues. As CR points out, this info will likely become more valuable in the future, as we're able to start constructing a COT.
I'm curious, though, does anyone have an opinion of whether someone who is attacked but protected by Col. Mustard gets any info? Will they even be notified that they were attacked? If not, it's going to be hard to corroborate any bodyguard reveal. Also, will we know if Mr. Green (or Prof Plum) scans us? I've prolly only read through about five WW games, and generally the scannee gets some sort of info, yes? |
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