10-07-2010, 05:53 PM | #201 |
Pro Rookie
Join Date: Jan 2005
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If added, I think it would be best in a "Base it on the scouted ratings, in which case you could have a report of a player getting better who actually got worse, or vice versa, because what changed is your opinion, not their actual abilities" way.
If your scouts are wrong, oh well, that's part of the struggle. |
10-07-2010, 05:55 PM | #202 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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I like realism. Stupid GM's are a part of life after all. And there's no guarentee the stupid-GM will contact you versus say another team.
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10-07-2010, 06:00 PM | #203 | |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Quote:
The first. This should be based on your what your coaching staff "sees" so their ability to evaluate talent would be in play here. You should see this type of report for guys in the first 3 years or so in the league. After that, as Troy mentioned earlier, everyone tends to know what they have (there are some exceptions). Although guys showing up in bad shape and the popular "best shape of his career" does happen for older guys and would be good to see as well (to make the best shape of his career thing accurate 90% of the time you'd see absolutely nothing different in the guy's play). |
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10-07-2010, 06:03 PM | #204 | |
Grizzled Veteran
Join Date: Nov 2006
Location: Minnesota
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Quote:
I think its a combination of being offered trades that really helped me out and the fact that ratings give away too much. I play with ratings off however I can still see the potential ratings in which players normally eventaully get to that potential. Id love to see this be a bit more random. An example would be Thabeet last year as the #2 pick. In this game he'd come out with 4 star potential and eventually get there. In RL he is no where close to that just a year later. I'd like to see a bit more random in the ratings. Id say around 5 out of the top 10 picks on any given year dont even end up being decent starters in the NBA. |
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10-07-2010, 06:07 PM | #205 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
Well first just because the Twolves have not been very good as of late don't forget they were good in the KG days and most importantly the goal should be that you can take a team and win with them - even if they aren't that great now. Also if you're talking 2013 there's a number of things that could have happened in that timeline. Player progression on Love and Beasley and Flynn, the possibility of bringing Rubio back and his progression, a really good lotto pick, the decline of the Spurs and Kobe due to age... I just don't want the fact that your Twolves made the WCF 3 years down the road to be seen as a possible negative - who knows what could have happened in that timeline especially without Kahn running them |
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10-07-2010, 06:17 PM | #206 | |
Grizzled Veteran
Join Date: Nov 2006
Location: Minnesota
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Quote:
This is all true. I was actually offered Wall for Love which allowed Flynn/Rubio to be dealt for draft picks and Josh Smith. I was lucky. Maybe my point was that the draft picks seem to all turn out very good players and perhaps this needs to be a bit more random like the Thabeet example we had discussed on the WS forum. What I mean is have Thabeet come out of the draft as a 4 star potential, 1 star current and never actually reach that potential so he still has value based on his potential he may or may not reach. After about 4-5 years in the league his potential would drop to what he currently is. I think the game gives away too much about the players right after the draft. You wont see player improve from a 1 star to a 4 star and you wont see a potential 4 star end up a 1 star bust. It makes trading very simple to know exactly what you are getting. Last edited by jbergey22 : 10-07-2010 at 06:26 PM. |
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10-07-2010, 07:30 PM | #207 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
The game actually does this - even to the point where after a certain period of time it just gives up the "potential" of a player and the player just is what he is. I think an interesting study would be to evaluate say 5 draft classes and write down what the current/potential was of each of the top ten guys prior to the draft and to see what they were 5 years later (so it would take a 10 year sim) and see what exactly the "Thabeet percentage" is |
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10-07-2010, 07:31 PM | #208 |
Wolverine Studios
Join Date: Oct 2003
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Also per the comments in this thread i think that maybe Splitter and Love may be slightly overrated and Wall perhaps underrated. I tried to be cautious on Wall but it sounds like he's going to be impressive right away.
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10-07-2010, 07:51 PM | #209 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
I've seen this. I had a guy on my team, a late 1st rounder, who came in as a 1/2 star but with 3 1/2 potential (IIRC). I kept him around for about 5 seasons based on his potential, then he levelled out as a 1.5/1.5 guy.
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10-07-2010, 07:52 PM | #210 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
Out of the top 10 I would say the following were decent starters or better 09 : Griffin (assuming health), Harden, Evans, Rubio (assuming he comes over), Curry, Jennings - Flynn borderline, DeRozan possible so thats 6-8 out of 10 08 : Rose, Mayo, Westbrook, Love, Gallinari, Eric Gordon, Brook Lopez - Beasley and Augustin probably starters too so 7-9 out of 10 07 : Durant, Horford, Conley, Jeff Green, Noah - Oden if he could stay healthy so 5-6 out of 10 06 : Bargnani, Aldrdige, Roy, Gay - maybe Tyrus Thomas so 4-5 out of 10 05 : Bogut, Marvin Williams, Deron Williams, CP3, Felton, Bynum - Martell Webster has shown flashes so 6-7 out of 10 Out of the past top 50 players I would say only the following were just awful - Diogu, Sene, O'Bryant, Shelden Williams, Morrison, Brandan Wright, Joe Alexander, Jordan Hill (still early) and Thabeet. So roughly 35 legit starters, 6 serviceable guys (Yi, Brewer, Hawes, Foye, Charlie V, Frye) but not what you want from a top 10, and 9 busts or potential busts |
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10-07-2010, 08:33 PM | #211 | |
H.S. Freshman Team
Join Date: Nov 2004
Location: Florida
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Quote:
I would definetely like to see the overall and potential ratings on the Team Roster as well as the free agent screen. Having it as an option to turn on or off would be great. It is really annoying to have to go to each card to find this information. I really would like to have the overall and potential ratings available when doing an inaugural draft. That would save a lot of time. I played the game in beta and have been playing over the last couple of days. The game made a great jump from version 1. I definetely recommend that anyone who enjoyed version 1 make the purchase to upgrade to version 2. |
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10-07-2010, 09:56 PM | #212 |
Wolverine Studios
Join Date: Oct 2003
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ok well consider adding visible current and potential ratings officially on the update list
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10-07-2010, 10:46 PM | #213 |
College Prospect
Join Date: Dec 2006
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How about some kind of ratings change tracker? Would really be nice as I've had to take before/after screenshots for DDS 1. Pain in the arse.
Also, when do player ratings actually change? How many times per season? Last edited by Bigsmooth : 10-07-2010 at 10:57 PM. |
10-07-2010, 11:09 PM | #214 |
Wolverine Studios
Join Date: Oct 2003
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Player ratings can change at two points during the season and after training camp.
A ratings tracker would be a pretty big addition I would think - I'll look into it and see what I would have to do. |
10-07-2010, 11:17 PM | #215 | |
College Prospect
Join Date: Dec 2006
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Quote:
That would be a nice addition and I'm surprised a modder hasn't been able to make one using the tables. Would you mind telling us exactly when the ratings change during the season? If not, that's cool. Last edited by Bigsmooth : 10-07-2010 at 11:18 PM. |
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10-09-2010, 09:48 AM | #216 |
Wolverine Studios
Join Date: Oct 2003
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PM sent regarding ratings change - didnt want to post it here in case some people don't want to know this info
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10-10-2010, 12:32 AM | #217 |
College Starter
Join Date: Jun 2003
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First off Gary I want to thank you for putting out such a fantastic game. I have yet to buy a game from wolverine but after playing the demo of your latest creation, I don't think I am going to be able to resist much longer. Part of it might have to do with my Chicago Bulls being first place at the All-Star break
Also just wanted to point out a neat thing. Carlos Arroyo was buried on my depth chart and started picking fights with Raja Bell on the team. Well it caught my attention and I looked at Arroyos' attributs and I couldn't start him ahead of Bell but I noticed he was definitely better than Hinrich so I started giving Hinrichs minutes to Arroyo and the team went on a ten game winning streak! Looks like Arroyo was right to act out. Hopefully, Kirk continues to be a good trooper A couple of questions: 1) Are there interactions between players on different teams? For instance, are rivalries developed because of free agency or trade fallout a la Shaq and Kobe? Or do players trashtalk before a game which might help motivate or get under the other players skin? Something like Raja Bell and Kobe comes to mind. 2) For the simpler, hard cap salary option, is it possible to take away the individual max contracts so we can get into real bidding wars? 3) This is probably WAY too much to ask for but Do you think its possible to make a custom schedule generator in a patch or is there some way to change how the game makes the schedule? I have always wished the NBA would have more of an imbalanced schedule towards division play. Something like you face each team in your division 13 times for 52 games, conference games twice which would be 20 games, and facing one division outside of your conference twice for 10 games and that adds up to 82. Way too complicated right? I figured it doesn't hurt to ask Regardless of the answers, I know I will be buying the game. It is a ton of fun and I have to see how my bulls finish off the season. |
10-10-2010, 12:35 AM | #218 |
n00b
Join Date: Oct 2010
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I can answer #3 as it has been discussed before. There is an option for making a database with a custom schedule in it. But for making a random one like that, the answer is almost certainly no just because of the extreme degree of difficulty involved.
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10-10-2010, 12:40 AM | #219 |
College Starter
Join Date: Jun 2003
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Thanks for the quick response! I figured it was way too complicated. It was worth a shot
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10-10-2010, 02:04 AM | #220 |
College Starter
Join Date: Jun 2003
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I already bought the game, couldn't resist!
A couple more comments: 1)I think there needs to be a better correlation between the media doing a story on a player and that player's performance. For instance, there have been several stories on Arroyo, but I get the feeling its only because he has been getting into fights and the game wants me to deal with his personality. The reason I say this is because this is like the third or fourth story on him being lights out and he just hasnt been. His last 3 games he has played 40 minutes total and scored 14 points. Meanwhile Derrick Rose, who has been lights out the entire year, has not had one story on him. Just curious is all. 2) I think what could be neat and helpful is after you have suggested a player work on a part of his game that you get an email after the time period is up with his stats during that time period. That way you can know if its somthing you should continue doing or give up on. 3) a sim to trade deadline button and sim to next series (during playoffs) would be helpful. 4) I won my division with the worst divisional record, yet i was given the 4th seed instead of the 3rd. 5) For the team record screen, I think per game averages should be added for the individual records Once again, thanks for a great game. My bulls got knocked out in the second round, but im looking forward to the next season! |
10-10-2010, 02:15 AM | #221 |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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10-10-2010, 06:57 AM | #222 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Couple requests:
A) Please build something in the game itself so we can change city names and nicknames from there. I was planning on doing a 16-team league starting in 1960 with fantasy team names, but the process to currently do this is a non-starter. B) Build in "hands-off" mode, where we can sim for a period of time before "jumping in". I like my leagues to have a little history, (I doubt it's possible, but it makes for much more of a immersion factor for me, especially with fantasy draft leagues). It'd also allow long term testing of the game's engine for creating players etcetera
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10-10-2010, 08:06 AM | #223 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
a) You can edit them directly in the access database, not sure if you tried already and what you are asking is for a way to do it inside the game. b) You can do this already, when you create your GM, don't assign him to any team. Then login as commish and sim from there. The only problem is that you still need to "watch" the draft, lottery etc and sim stage by stage. I guess you would prefer a button to sim X years without stop, but not sure if possible with current code, Gary will answer better.
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10-10-2010, 10:18 AM | #224 | |
High School JV
Join Date: Dec 2005
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Quote:
You can do this from each team info screen or as Ivan suggested. |
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10-10-2010, 10:26 AM | #225 |
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
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Hopefully DDSPF will have a league creation screen that allows for customizing to be done there, rather than having to go to multiple screens or an access database. It would allow for fictional creation to be much more smooth and less time-consuming. ; )
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10-10-2010, 12:45 PM | #226 | |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Quote:
That's.. very much less then optimal. If I have to go outside the program to do so, that's a complete non-starter, and to be honest, going to 16-32 different team screens and changing it there isn't much more palatable to me
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10-10-2010, 12:55 PM | #227 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Why is it a non-starter? Laziness?
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10-10-2010, 01:02 PM | #228 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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I shouldn't have to use programs other than the game itself to make such basic, fundamental changes.
, and for the other part, DT, not laziness, but it saves about 90% of the clicks/time it would take to have everything on one screen rather than needing to go to 16-32 different screens
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10-10-2010, 01:04 PM | #229 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Fair enough. Just curious - wasn't trying to be a ass or anything.
__________________
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10-10-2010, 01:07 PM | #230 |
n00b
Join Date: Oct 2010
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That's actually an interesting issue and one where public opinion seems to be divided. With other games(some in the same genre) that do the in-game screen for editing team names, etc., you have people annoyed with that who ask why they can't just have a database which is 'much easier to deal with'. Aside from it being just one of those things that is personal preference and difficult to please everyone, I'm interested personally in which way others like -- database/spreadsheet/XML etc. option outside of the game or an in-game screen. There's definitely pros and cons to each.
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10-10-2010, 01:11 PM | #231 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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I'd like to meet some of those people who prefer "exporting a file to access (possibly having to re-export it to Excel), making changes in an external program, saving it, and reimporting back in" to "Click on city name in game, type, click on team name in game, type, hit ok". So I can ask "why do you like things arcane, difficult and complicated?"
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10-10-2010, 01:40 PM | #232 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Other thing I would like to see, is the option to make the draft banter etcetera saveable to a log file, would be fun to see a "Draft show" for multiplayer leagues.
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10-10-2010, 02:46 PM | #233 | |
Coordinator
Join Date: Nov 2003
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Quote:
That's even before you consider the possiblity of data corruption or screwing something up in the file, which was completely infuriating in DDSPB:1. Click in the wrong cell in Access and make something a NULL that wasn't supposed to be and suddenly you have a league file that looks OK but will crash the game every single time. I've literally wasted 60+ hours trying to either create files for online leagues that didn't work or trying to figure out unsuccesfully what is wrong with a given file. If this is fixed in DDSPB:2 I'll probably pick the game up, but I'm waiting to hear how user-mod friendly it is before the purchase. Seems like a very solid game otherwise and Gary has done a very nice job eliminating the crashes in other areas so I'm sure he managed to nuke these as well. |
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10-10-2010, 04:10 PM | #234 | |
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
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Quote:
I want to meet those people. I don't know a single person who prefers a database, and I've been in this community (sim community) ten years, nor have I ever read someone come out with your line of thinking. I don't frequent the Wolverine community as much as I used to (though I'm sure I will be more coming up)....but this is the first I've seen that. Last edited by Comey : 10-10-2010 at 04:13 PM. |
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10-10-2010, 04:25 PM | #235 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
Thanks for posting that with Arroyo - its nice for others to be able to see the kind of stuff that happens with the relationship/interaction code. 1) Players do not interact with those on other teams but thats a cool suggestion 2) I would say probably not because I could see the AI being exploited here. For example on a guy like Durant - the AI might think he's "worth" $30m a season but right now it has to stop at the max - if there's nothing for it to stop at and the AI pays him $30m he might end up with Durant and a roster of nobodies. 3) Scheduling is extremely difficult so I would say that's not likely to happen. Thanks for the feedback and glad you took the plunge on the game! |
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10-10-2010, 04:27 PM | #236 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
If A) means you'll buy the game then I'll work it into league creation somehow. The code isn't really setup to handle B) because things are run from certain screens as opposed to all in the background - the draft is a good example of this. So you tell me - if A) is the only thing preventing you from buying the game tell me and I'll add it for the next update. |
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10-10-2010, 04:31 PM | #237 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
Guess it depends on what you want to mod - grab the demo and if you login to the league as a commissioner you can right click on a player on the roster and pull up all of his ratings to edit so that it can be done in game rather than in Access. |
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10-10-2010, 04:41 PM | #238 | |
College Benchwarmer
Join Date: Jan 2001
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Quote:
Wow that's some great customer service from Gary! Now I have to make my wish list of things that I really want in the game and pretend that I haven't already bought it so that Gary will program it in. |
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10-10-2010, 04:52 PM | #239 |
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
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It's what the man does. |
10-10-2010, 05:13 PM | #240 | |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Quote:
Already bought it, hope that doesn't prejudice you against adding it btw, I'm getting an error when I can't complete the draft.. known issue or do I need to send a pre-draft save?
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10-10-2010, 06:46 PM | #241 | |
H.S. Freshman Team
Join Date: Nov 2004
Location: Florida
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Quote:
I already bought the game but I would love to see A in there. I play 12 and 16 team fictional leagues and it would be so much easier to be able to make the city and team name changes from one screen. |
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10-10-2010, 07:49 PM | #242 |
n00b
Join Date: Oct 2010
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SirFozzie -- only one other person has reported that issue, so it's safe to say a pre-draft file could be useful and appreciated.
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10-10-2010, 08:06 PM | #243 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
Oh well in that case see you in two years for DDSPB3 (I kid, I kid). I guess before I start to work on this how much info are we talking here? Do you just want to edit team names or do you want everything that's available from the team info screen (logos, jerseys, home court, arena size etc...) As for the draft error do you see Da'Sean Butler in the error report code? I believe the one person who reported this had an error code that had him in it and I know that when a player has an apostrophe in his name and the code is reading that name out of a database sometimes the code is a bit funny about it and I'm wondering if this is a variation of that bug. If it happens every time I'd love the save file because then I can just fire it up and fix it. |
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10-10-2010, 10:10 PM | #244 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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I've run it two times. Let me get the season up to that point again.
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10-10-2010, 10:11 PM | #245 | |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Quote:
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10-10-2010, 10:16 PM | #246 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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File pre-draft: http://www.megaupload.com/?d=JB2YJI17
Error message from the debugger: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at DDSPB2.frmCollegeDraft.34AA1(Object 0AAAA, EventArgs 1AAAA) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- DDSPB2 Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/DDSPB2.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- dao Assembly Version: 10.0.4504.0 Win32 Version: 10.0.4504 CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/dao.DLL ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Interop.ESELLERATECONTROL365Lib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/Interop.ESELLERATECONTROL365Lib.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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10-10-2010, 11:08 PM | #247 |
Wolverine Studios
Join Date: Oct 2003
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Ah it has to do with using a smaller league - it will be fixed in the 1.1 update
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10-10-2010, 11:32 PM | #248 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Cool to hear, Gary
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10-11-2010, 09:55 AM | #249 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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While I wait for the smaller leagues fix in 1.1, I created a real team league (I took Madrid, so I could play without stepping on the NBA itself)
Signings: NY resigned David Lee to a 6/$104 deal, first deal of the off season on 7/21 The next day, all unholy hell broke loose. In the warmups: Shaq signed with Boston for $5.9 million Bobby Simmons signed with Washington, $1.1 million Milwaukee signed John Salmons 4/33 (compared to the 5/39 he got in RL, so at least close). In the dual main event: Miami resigned D-Wade (5/95) New Jersey signed Lebron (6/115) More signings next post.
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10-11-2010, 10:01 AM | #250 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Gary's customer service is like...second to none.
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