Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Off Topic
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 10-07-2010, 05:53 PM   #201
Big Fo
Pro Rookie
 
Join Date: Jan 2005
If added, I think it would be best in a "Base it on the scouted ratings, in which case you could have a report of a player getting better who actually got worse, or vice versa, because what changed is your opinion, not their actual abilities" way.

If your scouts are wrong, oh well, that's part of the struggle.
Big Fo is offline   Reply With Quote
Old 10-07-2010, 05:55 PM   #202
DaddyTorgo
Hall Of Famer
 
Join Date: Oct 2002
Location: Massachusetts
I like realism. Stupid GM's are a part of life after all. And there's no guarentee the stupid-GM will contact you versus say another team.
DaddyTorgo is offline   Reply With Quote
Old 10-07-2010, 06:00 PM   #203
Atocep
Coordinator
 
Join Date: Nov 2006
Location: Puyallup, WA
Quote:
Originally Posted by bhsw77 View Post
Question on this Atocep -- this has been suggested before but I have a question that I haven't yet heard a good answer to -- feel free to be the first!

If you do this kind of 'player progression' thing on a game like DDSPB2 that has built-in fog-of-war scouting error, you have to do one of two things.

1. Base it on the scouted ratings, in which case you could have a report of a player getting better who actually got worse, or vice versa, because what changed is your opinion, not their actual abilities.

2. Base it on actual ratings, in which case the player can safely ignore the scouted ratings and it makes the whole thing pointless as it breaks the reality of the game.

Thoughts?

The first.

This should be based on your what your coaching staff "sees" so their ability to evaluate talent would be in play here.

You should see this type of report for guys in the first 3 years or so in the league. After that, as Troy mentioned earlier, everyone tends to know what they have (there are some exceptions). Although guys showing up in bad shape and the popular "best shape of his career" does happen for older guys and would be good to see as well (to make the best shape of his career thing accurate 90% of the time you'd see absolutely nothing different in the guy's play).
Atocep is offline   Reply With Quote
Old 10-07-2010, 06:03 PM   #204
jbergey22
Grizzled Veteran
 
Join Date: Nov 2006
Location: Minnesota
Quote:
Originally Posted by bhsw77 View Post

jbergey -- the million-dollar question is WHY is it that easy? Did you get lucky with draft picks? Did you get a bunch of players traded to you in absurd trades? There is 'stupid GM' code in the game which will cause that to happen sometimes, but it's one of those realism v. strategy things -- should the game mimic reality or should it be a pure strategy thing where it should be made as hard as possible, even if RL isn't that way? Gary tends to go the mimicing reality direction, but we are always looking for more input on this.

I think its a combination of being offered trades that really helped me out and the fact that ratings give away too much. I play with ratings off however I can still see the potential ratings in which players normally eventaully get to that potential. Id love to see this be a bit more random. An example would be Thabeet last year as the #2 pick. In this game he'd come out with 4 star potential and eventually get there. In RL he is no where close to that just a year later. I'd like to see a bit more random in the ratings. Id say around 5 out of the top 10 picks on any given year dont even end up being decent starters in the NBA.
jbergey22 is offline   Reply With Quote
Old 10-07-2010, 06:07 PM   #205
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by jbergey22 View Post
Files sent.

One other thing to look at perhaps is game difficulty. I made it to the conference finals as the Twolves in 2013 and subsequently made it 2 more times after that without doing much of anything other than accepting computer generated trades and drafting.

Well first just because the Twolves have not been very good as of late don't forget they were good in the KG days and most importantly the goal should be that you can take a team and win with them - even if they aren't that great now.

Also if you're talking 2013 there's a number of things that could have happened in that timeline. Player progression on Love and Beasley and Flynn, the possibility of bringing Rubio back and his progression, a really good lotto pick, the decline of the Spurs and Kobe due to age...

I just don't want the fact that your Twolves made the WCF 3 years down the road to be seen as a possible negative - who knows what could have happened in that timeline especially without Kahn running them
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-07-2010, 06:17 PM   #206
jbergey22
Grizzled Veteran
 
Join Date: Nov 2006
Location: Minnesota
Quote:
Originally Posted by Gary Gorski View Post
Well first just because the Twolves have not been very good as of late don't forget they were good in the KG days and most importantly the goal should be that you can take a team and win with them - even if they aren't that great now.

Also if you're talking 2013 there's a number of things that could have happened in that timeline. Player progression on Love and Beasley and Flynn, the possibility of bringing Rubio back and his progression, a really good lotto pick, the decline of the Spurs and Kobe due to age...

I just don't want the fact that your Twolves made the WCF 3 years down the road to be seen as a possible negative - who knows what could have happened in that timeline especially without Kahn running them

This is all true. I was actually offered Wall for Love which allowed Flynn/Rubio to be dealt for draft picks and Josh Smith. I was lucky. Maybe my point was that the draft picks seem to all turn out very good players and perhaps this needs to be a bit more random like the Thabeet example we had discussed on the WS forum.

What I mean is have Thabeet come out of the draft as a 4 star potential, 1 star current and never actually reach that potential so he still has value based on his potential he may or may not reach. After about 4-5 years in the league his potential would drop to what he currently is.

I think the game gives away too much about the players right after the draft. You wont see player improve from a 1 star to a 4 star and you wont see a potential 4 star end up a 1 star bust. It makes trading very simple to know exactly what you are getting.

Last edited by jbergey22 : 10-07-2010 at 06:26 PM.
jbergey22 is offline   Reply With Quote
Old 10-07-2010, 07:30 PM   #207
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by jbergey22 View Post
What I mean is have Thabeet come out of the draft as a 4 star potential, 1 star current and never actually reach that potential so he still has value based on his potential he may or may not reach. After about 4-5 years in the league his potential would drop to what he currently is.

I think the game gives away too much about the players right after the draft. You wont see player improve from a 1 star to a 4 star and you wont see a potential 4 star end up a 1 star bust. It makes trading very simple to know exactly what you are getting.

The game actually does this - even to the point where after a certain period of time it just gives up the "potential" of a player and the player just is what he is.

I think an interesting study would be to evaluate say 5 draft classes and write down what the current/potential was of each of the top ten guys prior to the draft and to see what they were 5 years later (so it would take a 10 year sim) and see what exactly the "Thabeet percentage" is
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-07-2010, 07:31 PM   #208
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Also per the comments in this thread i think that maybe Splitter and Love may be slightly overrated and Wall perhaps underrated. I tried to be cautious on Wall but it sounds like he's going to be impressive right away.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-07-2010, 07:51 PM   #209
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Quote:
Originally Posted by Gary Gorski View Post
The game actually does this - even to the point where after a certain period of time it just gives up the "potential" of a player and the player just is what he is.

I think an interesting study would be to evaluate say 5 draft classes and write down what the current/potential was of each of the top ten guys prior to the draft and to see what they were 5 years later (so it would take a 10 year sim) and see what exactly the "Thabeet percentage" is

I've seen this. I had a guy on my team, a late 1st rounder, who came in as a 1/2 star but with 3 1/2 potential (IIRC). I kept him around for about 5 seasons based on his potential, then he levelled out as a 1.5/1.5 guy.
__________________
Politics, n. Strife of interests masquerading as a contest of principles.
--Ambrose Bierce
Groundhog is offline   Reply With Quote
Old 10-07-2010, 07:52 PM   #210
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by jbergey22 View Post
I'd like to see a bit more random in the ratings. Id say around 5 out of the top 10 picks on any given year dont even end up being decent starters in the NBA.

Out of the top 10 I would say the following were decent starters or better

09 : Griffin (assuming health), Harden, Evans, Rubio (assuming he comes over), Curry, Jennings - Flynn borderline, DeRozan possible so thats 6-8 out of 10
08 : Rose, Mayo, Westbrook, Love, Gallinari, Eric Gordon, Brook Lopez - Beasley and Augustin probably starters too so 7-9 out of 10
07 : Durant, Horford, Conley, Jeff Green, Noah - Oden if he could stay healthy so 5-6 out of 10
06 : Bargnani, Aldrdige, Roy, Gay - maybe Tyrus Thomas so 4-5 out of 10
05 : Bogut, Marvin Williams, Deron Williams, CP3, Felton, Bynum - Martell Webster has shown flashes so 6-7 out of 10

Out of the past top 50 players I would say only the following were just awful - Diogu, Sene, O'Bryant, Shelden Williams, Morrison, Brandan Wright, Joe Alexander, Jordan Hill (still early) and Thabeet.

So roughly 35 legit starters, 6 serviceable guys (Yi, Brewer, Hawes, Foye, Charlie V, Frye) but not what you want from a top 10, and 9 busts or potential busts
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-07-2010, 08:33 PM   #211
laser
H.S. Freshman Team
 
Join Date: Nov 2004
Location: Florida
Quote:
Originally Posted by nZane View Post
Purchased this the other day and have been playing the crap out of it. Good stuff so far!

Any chance you could incorporate the overall and potential ratings on the Team Roster somewhere? Either the Roster or Ratings tabs would work.

One other small thing off the top of my head, also on the Ratings tab of Team Roster, would be to have the ratings sort in descending order when you click a header. Right now, it seems a bit counter-intuitive to have them sort in ascending order.


I would definetely like to see the overall and potential ratings on the Team Roster as well as the free agent screen. Having it as an option to turn on or off would be great. It is really annoying to have to go to each card to find this information.

I really would like to have the overall and potential ratings available when doing an inaugural draft. That would save a lot of time.

I played the game in beta and have been playing over the last couple of days. The game made a great jump from version 1. I definetely recommend that anyone who enjoyed version 1 make the purchase to upgrade to version 2.
laser is offline   Reply With Quote
Old 10-07-2010, 09:56 PM   #212
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
ok well consider adding visible current and potential ratings officially on the update list
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-07-2010, 10:46 PM   #213
Bigsmooth
College Prospect
 
Join Date: Dec 2006
How about some kind of ratings change tracker? Would really be nice as I've had to take before/after screenshots for DDS 1. Pain in the arse.

Also, when do player ratings actually change? How many times per season?

Last edited by Bigsmooth : 10-07-2010 at 10:57 PM.
Bigsmooth is offline   Reply With Quote
Old 10-07-2010, 11:09 PM   #214
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Player ratings can change at two points during the season and after training camp.

A ratings tracker would be a pretty big addition I would think - I'll look into it and see what I would have to do.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-07-2010, 11:17 PM   #215
Bigsmooth
College Prospect
 
Join Date: Dec 2006
Quote:
Originally Posted by Gary Gorski View Post
Player ratings can change at two points during the season and after training camp.

A ratings tracker would be a pretty big addition I would think - I'll look into it and see what I would have to do.

That would be a nice addition and I'm surprised a modder hasn't been able to make one using the tables. Would you mind telling us exactly when the ratings change during the season? If not, that's cool.

Last edited by Bigsmooth : 10-07-2010 at 11:18 PM.
Bigsmooth is offline   Reply With Quote
Old 10-09-2010, 09:48 AM   #216
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
PM sent regarding ratings change - didnt want to post it here in case some people don't want to know this info
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-10-2010, 12:32 AM   #217
LastWhiteSoxFanStanding
College Starter
 
Join Date: Jun 2003
First off Gary I want to thank you for putting out such a fantastic game. I have yet to buy a game from wolverine but after playing the demo of your latest creation, I don't think I am going to be able to resist much longer. Part of it might have to do with my Chicago Bulls being first place at the All-Star break

Also just wanted to point out a neat thing. Carlos Arroyo was buried on my depth chart and started picking fights with Raja Bell on the team. Well it caught my attention and I looked at Arroyos' attributs and I couldn't start him ahead of Bell but I noticed he was definitely better than Hinrich so I started giving Hinrichs minutes to Arroyo and the team went on a ten game winning streak! Looks like Arroyo was right to act out. Hopefully, Kirk continues to be a good trooper

A couple of questions:

1) Are there interactions between players on different teams? For instance, are rivalries developed because of free agency or trade fallout a la Shaq and Kobe? Or do players trashtalk before a game which might help motivate or get under the other players skin? Something like Raja Bell and Kobe comes to mind.

2) For the simpler, hard cap salary option, is it possible to take away the individual max contracts so we can get into real bidding wars?

3) This is probably WAY too much to ask for but Do you think its possible to make a custom schedule generator in a patch or is there some way to change how the game makes the schedule? I have always wished the NBA would have more of an imbalanced schedule towards division play. Something like you face each team in your division 13 times for 52 games, conference games twice which would be 20 games, and facing one division outside of your conference twice for 10 games and that adds up to 82. Way too complicated right? I figured it doesn't hurt to ask

Regardless of the answers, I know I will be buying the game. It is a ton of fun and I have to see how my bulls finish off the season.
LastWhiteSoxFanStanding is offline   Reply With Quote
Old 10-10-2010, 12:35 AM   #218
bhsw77
n00b
 
Join Date: Oct 2010
I can answer #3 as it has been discussed before. There is an option for making a database with a custom schedule in it. But for making a random one like that, the answer is almost certainly no just because of the extreme degree of difficulty involved.
bhsw77 is offline   Reply With Quote
Old 10-10-2010, 12:40 AM   #219
LastWhiteSoxFanStanding
College Starter
 
Join Date: Jun 2003
Thanks for the quick response! I figured it was way too complicated. It was worth a shot
LastWhiteSoxFanStanding is offline   Reply With Quote
Old 10-10-2010, 02:04 AM   #220
LastWhiteSoxFanStanding
College Starter
 
Join Date: Jun 2003
I already bought the game, couldn't resist!

A couple more comments:

1)I think there needs to be a better correlation between the media doing a story on a player and that player's performance. For instance, there have been several stories on Arroyo, but I get the feeling its only because he has been getting into fights and the game wants me to deal with his personality. The reason I say this is because this is like the third or fourth story on him being lights out and he just hasnt been. His last 3 games he has played 40 minutes total and scored 14 points. Meanwhile Derrick Rose, who has been lights out the entire year, has not had one story on him. Just curious is all.

2) I think what could be neat and helpful is after you have suggested a player work on a part of his game that you get an email after the time period is up with his stats during that time period. That way you can know if its somthing you should continue doing or give up on.

3) a sim to trade deadline button and sim to next series (during playoffs) would be helpful.

4) I won my division with the worst divisional record, yet i was given the 4th seed instead of the 3rd.

5) For the team record screen, I think per game averages should be added for the individual records

Once again, thanks for a great game. My bulls got knocked out in the second round, but im looking forward to the next season!
LastWhiteSoxFanStanding is offline   Reply With Quote
Old 10-10-2010, 02:15 AM   #221
Atocep
Coordinator
 
Join Date: Nov 2006
Location: Puyallup, WA
Quote:
Originally Posted by LastWhiteSoxFanStanding View Post

4) I won my division with the worst divisional record, yet i was given the 4th seed instead of the 3rd.

NBA playoffs are seeded by record. Division winner is only guaranteed a spot in the playoffs.
Atocep is offline   Reply With Quote
Old 10-10-2010, 06:57 AM   #222
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
Couple requests:

A) Please build something in the game itself so we can change city names and nicknames from there. I was planning on doing a 16-team league starting in 1960 with fantasy team names, but the process to currently do this is a non-starter.

B) Build in "hands-off" mode, where we can sim for a period of time before "jumping in". I like my leagues to have a little history, (I doubt it's possible, but it makes for much more of a immersion factor for me, especially with fantasy draft leagues). It'd also allow long term testing of the game's engine for creating players etcetera
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 08:06 AM   #223
Icy
Pro Starter
 
Join Date: Sep 2003
Location: Toledo - Spain
Quote:
Originally Posted by SirFozzie View Post
Couple requests:

A) Please build something in the game itself so we can change city names and nicknames from there. I was planning on doing a 16-team league starting in 1960 with fantasy team names, but the process to currently do this is a non-starter.

B) Build in "hands-off" mode, where we can sim for a period of time before "jumping in". I like my leagues to have a little history, (I doubt it's possible, but it makes for much more of a immersion factor for me, especially with fantasy draft leagues). It'd also allow long term testing of the game's engine for creating players etcetera

a) You can edit them directly in the access database, not sure if you tried already and what you are asking is for a way to do it inside the game.

b) You can do this already, when you create your GM, don't assign him to any team. Then login as commish and sim from there. The only problem is that you still need to "watch" the draft, lottery etc and sim stage by stage. I guess you would prefer a button to sim X years without stop, but not sure if possible with current code, Gary will answer better.
__________________

Icy is offline   Reply With Quote
Old 10-10-2010, 10:18 AM   #224
Tim Tellean
High School JV
 
Join Date: Dec 2005
Quote:
Originally Posted by SirFozzie View Post
Couple requests:

A) Please build something in the game itself so we can change city names and nicknames from there. I was planning on doing a 16-team league starting in 1960 with fantasy team names, but the process to currently do this is a non-starter.

You can do this from each team info screen or as Ivan suggested.
Tim Tellean is offline   Reply With Quote
Old 10-10-2010, 10:26 AM   #225
Comey
College Starter
 
Join Date: Nov 2003
Location: CT via PA via CA via PA
Hopefully DDSPF will have a league creation screen that allows for customizing to be done there, rather than having to go to multiple screens or an access database. It would allow for fictional creation to be much more smooth and less time-consuming. ; )
__________________

Comey is offline   Reply With Quote
Old 10-10-2010, 12:45 PM   #226
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
Quote:
Originally Posted by Tim Tellean View Post
You can do this from each team info screen or as Ivan suggested.

That's.. very much less then optimal. If I have to go outside the program to do so, that's a complete non-starter, and to be honest, going to 16-32 different team screens and changing it there isn't much more palatable to me
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 12:55 PM   #227
DaddyTorgo
Hall Of Famer
 
Join Date: Oct 2002
Location: Massachusetts
Quote:
Originally Posted by SirFozzie View Post
That's.. very much less then optimal. If I have to go outside the program to do so, that's a complete non-starter, and to be honest, going to 16-32 different team screens and changing it there isn't much more palatable to me

Why is it a non-starter?

Laziness?
__________________
Get bent whoever hacked my pw and changed my signature.
DaddyTorgo is offline   Reply With Quote
Old 10-10-2010, 01:02 PM   #228
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
I shouldn't have to use programs other than the game itself to make such basic, fundamental changes.

, and for the other part, DT, not laziness, but it saves about 90% of the clicks/time it would take to have everything on one screen rather than needing to go to 16-32 different screens
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 01:04 PM   #229
DaddyTorgo
Hall Of Famer
 
Join Date: Oct 2002
Location: Massachusetts
Quote:
Originally Posted by SirFozzie View Post
I shouldn't have to use programs other than the game itself to make such basic, fundamental changes.

, and for the other part, DT, not laziness, but it saves about 90% of the clicks/time it would take to have everything on one screen rather than needing to go to 16-32 different screens

Fair enough.

Just curious - wasn't trying to be a ass or anything.
__________________
Get bent whoever hacked my pw and changed my signature.
DaddyTorgo is offline   Reply With Quote
Old 10-10-2010, 01:07 PM   #230
bhsw77
n00b
 
Join Date: Oct 2010
That's actually an interesting issue and one where public opinion seems to be divided. With other games(some in the same genre) that do the in-game screen for editing team names, etc., you have people annoyed with that who ask why they can't just have a database which is 'much easier to deal with'. Aside from it being just one of those things that is personal preference and difficult to please everyone, I'm interested personally in which way others like -- database/spreadsheet/XML etc. option outside of the game or an in-game screen. There's definitely pros and cons to each.
bhsw77 is offline   Reply With Quote
Old 10-10-2010, 01:11 PM   #231
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
I'd like to meet some of those people who prefer "exporting a file to access (possibly having to re-export it to Excel), making changes in an external program, saving it, and reimporting back in" to "Click on city name in game, type, click on team name in game, type, hit ok". So I can ask "why do you like things arcane, difficult and complicated?"
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 01:40 PM   #232
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
Other thing I would like to see, is the option to make the draft banter etcetera saveable to a log file, would be fun to see a "Draft show" for multiplayer leagues.
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 02:46 PM   #233
bhlloy
Coordinator
 
Join Date: Nov 2003
Quote:
Originally Posted by SirFozzie View Post
I'd like to meet some of those people who prefer "exporting a file to access (possibly having to re-export it to Excel), making changes in an external program, saving it, and reimporting back in" to "Click on city name in game, type, click on team name in game, type, hit ok". So I can ask "why do you like things arcane, difficult and complicated?"

That's even before you consider the possiblity of data corruption or screwing something up in the file, which was completely infuriating in DDSPB:1. Click in the wrong cell in Access and make something a NULL that wasn't supposed to be and suddenly you have a league file that looks OK but will crash the game every single time. I've literally wasted 60+ hours trying to either create files for online leagues that didn't work or trying to figure out unsuccesfully what is wrong with a given file.

If this is fixed in DDSPB:2 I'll probably pick the game up, but I'm waiting to hear how user-mod friendly it is before the purchase. Seems like a very solid game otherwise and Gary has done a very nice job eliminating the crashes in other areas so I'm sure he managed to nuke these as well.
bhlloy is offline   Reply With Quote
Old 10-10-2010, 04:10 PM   #234
Comey
College Starter
 
Join Date: Nov 2003
Location: CT via PA via CA via PA
Quote:
Originally Posted by bhsw77 View Post
That's actually an interesting issue and one where public opinion seems to be divided. With other games(some in the same genre) that do the in-game screen for editing team names, etc., you have people annoyed with that who ask why they can't just have a database which is 'much easier to deal with'. Aside from it being just one of those things that is personal preference and difficult to please everyone, I'm interested personally in which way others like -- database/spreadsheet/XML etc. option outside of the game or an in-game screen. There's definitely pros and cons to each.

I want to meet those people. I don't know a single person who prefers a database, and I've been in this community (sim community) ten years, nor have I ever read someone come out with your line of thinking. I don't frequent the Wolverine community as much as I used to (though I'm sure I will be more coming up)....but this is the first I've seen that.
__________________


Last edited by Comey : 10-10-2010 at 04:13 PM.
Comey is offline   Reply With Quote
Old 10-10-2010, 04:25 PM   #235
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by LastWhiteSoxFanStanding View Post
First off Gary I want to thank you for putting out such a fantastic game. I have yet to buy a game from wolverine but after playing the demo of your latest creation, I don't think I am going to be able to resist much longer. Part of it might have to do with my Chicago Bulls being first place at the All-Star break

Also just wanted to point out a neat thing. Carlos Arroyo was buried on my depth chart and started picking fights with Raja Bell on the team. Well it caught my attention and I looked at Arroyos' attributs and I couldn't start him ahead of Bell but I noticed he was definitely better than Hinrich so I started giving Hinrichs minutes to Arroyo and the team went on a ten game winning streak! Looks like Arroyo was right to act out. Hopefully, Kirk continues to be a good trooper

A couple of questions:

1) Are there interactions between players on different teams? For instance, are rivalries developed because of free agency or trade fallout a la Shaq and Kobe? Or do players trashtalk before a game which might help motivate or get under the other players skin? Something like Raja Bell and Kobe comes to mind.

2) For the simpler, hard cap salary option, is it possible to take away the individual max contracts so we can get into real bidding wars?

3) This is probably WAY too much to ask for but Do you think its possible to make a custom schedule generator in a patch or is there some way to change how the game makes the schedule? I have always wished the NBA would have more of an imbalanced schedule towards division play. Something like you face each team in your division 13 times for 52 games, conference games twice which would be 20 games, and facing one division outside of your conference twice for 10 games and that adds up to 82. Way too complicated right? I figured it doesn't hurt to ask

Regardless of the answers, I know I will be buying the game. It is a ton of fun and I have to see how my bulls finish off the season.

Thanks for posting that with Arroyo - its nice for others to be able to see the kind of stuff that happens with the relationship/interaction code.

1) Players do not interact with those on other teams but thats a cool suggestion

2) I would say probably not because I could see the AI being exploited here. For example on a guy like Durant - the AI might think he's "worth" $30m a season but right now it has to stop at the max - if there's nothing for it to stop at and the AI pays him $30m he might end up with Durant and a roster of nobodies.

3) Scheduling is extremely difficult so I would say that's not likely to happen.

Thanks for the feedback and glad you took the plunge on the game!
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-10-2010, 04:27 PM   #236
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by SirFozzie View Post
Couple requests:

A) Please build something in the game itself so we can change city names and nicknames from there. I was planning on doing a 16-team league starting in 1960 with fantasy team names, but the process to currently do this is a non-starter.

B) Build in "hands-off" mode, where we can sim for a period of time before "jumping in". I like my leagues to have a little history, (I doubt it's possible, but it makes for much more of a immersion factor for me, especially with fantasy draft leagues). It'd also allow long term testing of the game's engine for creating players etcetera

If A) means you'll buy the game then I'll work it into league creation somehow.

The code isn't really setup to handle B) because things are run from certain screens as opposed to all in the background - the draft is a good example of this.

So you tell me - if A) is the only thing preventing you from buying the game tell me and I'll add it for the next update.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-10-2010, 04:31 PM   #237
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by bhlloy View Post
That's even before you consider the possiblity of data corruption or screwing something up in the file, which was completely infuriating in DDSPB:1. Click in the wrong cell in Access and make something a NULL that wasn't supposed to be and suddenly you have a league file that looks OK but will crash the game every single time. I've literally wasted 60+ hours trying to either create files for online leagues that didn't work or trying to figure out unsuccesfully what is wrong with a given file.

If this is fixed in DDSPB:2 I'll probably pick the game up, but I'm waiting to hear how user-mod friendly it is before the purchase. Seems like a very solid game otherwise and Gary has done a very nice job eliminating the crashes in other areas so I'm sure he managed to nuke these as well.

Guess it depends on what you want to mod - grab the demo and if you login to the league as a commissioner you can right click on a player on the roster and pull up all of his ratings to edit so that it can be done in game rather than in Access.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-10-2010, 04:41 PM   #238
Mota
College Benchwarmer
 
Join Date: Jan 2001
Quote:
Originally Posted by Gary Gorski View Post
If A) means you'll buy the game then I'll work it into league creation somehow.

The code isn't really setup to handle B) because things are run from certain screens as opposed to all in the background - the draft is a good example of this.

So you tell me - if A) is the only thing preventing you from buying the game tell me and I'll add it for the next update.

Wow that's some great customer service from Gary!

Now I have to make my wish list of things that I really want in the game and pretend that I haven't already bought it so that Gary will program it in.
Mota is online now   Reply With Quote
Old 10-10-2010, 04:52 PM   #239
Comey
College Starter
 
Join Date: Nov 2003
Location: CT via PA via CA via PA
Quote:
Originally Posted by Mota View Post
Wow that's some great customer service from Gary!

It's what the man does.
__________________

Comey is offline   Reply With Quote
Old 10-10-2010, 05:13 PM   #240
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
Quote:
Originally Posted by Gary Gorski View Post
If A) means you'll buy the game then I'll work it into league creation somehow.

The code isn't really setup to handle B) because things are run from certain screens as opposed to all in the background - the draft is a good example of this.

So you tell me - if A) is the only thing preventing you from buying the game tell me and I'll add it for the next update.

Already bought it, hope that doesn't prejudice you against adding it

btw, I'm getting an error when I can't complete the draft.. known issue or do I need to send a pre-draft save?
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 06:46 PM   #241
laser
H.S. Freshman Team
 
Join Date: Nov 2004
Location: Florida
Quote:
Originally Posted by Gary Gorski View Post
If A) means you'll buy the game then I'll work it into league creation somehow.

The code isn't really setup to handle B) because things are run from certain screens as opposed to all in the background - the draft is a good example of this.

So you tell me - if A) is the only thing preventing you from buying the game tell me and I'll add it for the next update.

I already bought the game but I would love to see A in there. I play 12 and 16 team fictional leagues and it would be so much easier to be able to make the city and team name changes from one screen.
laser is offline   Reply With Quote
Old 10-10-2010, 07:49 PM   #242
bhsw77
n00b
 
Join Date: Oct 2010
SirFozzie -- only one other person has reported that issue, so it's safe to say a pre-draft file could be useful and appreciated.
bhsw77 is offline   Reply With Quote
Old 10-10-2010, 08:06 PM   #243
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by SirFozzie View Post
Already bought it, hope that doesn't prejudice you against adding it

btw, I'm getting an error when I can't complete the draft.. known issue or do I need to send a pre-draft save?

Oh well in that case see you in two years for DDSPB3 (I kid, I kid). I guess before I start to work on this how much info are we talking here? Do you just want to edit team names or do you want everything that's available from the team info screen (logos, jerseys, home court, arena size etc...)

As for the draft error do you see Da'Sean Butler in the error report code? I believe the one person who reported this had an error code that had him in it and I know that when a player has an apostrophe in his name and the code is reading that name out of a database sometimes the code is a bit funny about it and I'm wondering if this is a variation of that bug.

If it happens every time I'd love the save file because then I can just fire it up and fix it.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-10-2010, 10:10 PM   #244
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
I've run it two times. Let me get the season up to that point again.
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 10:11 PM   #245
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
Quote:
Originally Posted by Gary Gorski View Post
Oh well in that case see you in two years for DDSPB3 (I kid, I kid). I guess before I start to work on this how much info are we talking here? Do you just want to edit team names or do you want everything that's available from the team info screen (logos, jerseys, home court, arena size etc...)
.
Um.. probably just city and team names would be the two highest priority, logos and jersey as next biggest
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 10:16 PM   #246
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
File pre-draft: http://www.megaupload.com/?d=JB2YJI17

Error message from the debugger:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DDSPB2.frmCollegeDraft.34AA1(Object 0AAAA, EventArgs 1AAAA)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DDSPB2
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/DDSPB2.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
dao
Assembly Version: 10.0.4504.0
Win32 Version: 10.0.4504
CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/dao.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Interop.ESELLERATECONTROL365Lib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/Interop.ESELLERATECONTROL365Lib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-10-2010, 11:08 PM   #247
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Ah it has to do with using a smaller league - it will be fixed in the 1.1 update
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 10-10-2010, 11:32 PM   #248
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
Cool to hear, Gary
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 10-11-2010, 09:55 AM   #249
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
While I wait for the smaller leagues fix in 1.1, I created a real team league (I took Madrid, so I could play without stepping on the NBA itself)

Signings:

NY resigned David Lee to a 6/$104 deal, first deal of the off season on 7/21

The next day, all unholy hell broke loose.

In the warmups:

Shaq signed with Boston for $5.9 million
Bobby Simmons signed with Washington, $1.1 million
Milwaukee signed John Salmons 4/33 (compared to the 5/39 he got in RL, so at least close).

In the dual main event:
Miami resigned D-Wade (5/95)
New Jersey signed Lebron (6/115)

More signings next post.
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com

Last edited by SirFozzie : 10-11-2010 at 09:56 AM.
SirFozzie is offline   Reply With Quote
Old 10-11-2010, 10:01 AM   #250
DaddyTorgo
Hall Of Famer
 
Join Date: Oct 2002
Location: Massachusetts
Gary's customer service is like...second to none.
DaddyTorgo is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 12:52 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.