03-05-2007, 05:21 AM | #201 | |
OOTP Developments
Join Date: Nov 2002
Location: Germany
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Quote:
My #3 carrer AVG leader has just 29 career home runs, and 2500+ hits... Anyway, I'll look into it |
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03-05-2007, 05:23 AM | #202 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-05-2007, 05:33 AM | #203 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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That's good, but check for rarity. Like I said, in 86 years, I'm not seeing evidence that a Suzuki/Pierre/Freddy Sanchez type player is sticking around the league long enough to put up 2,500 hits. In fact, looking at the average leader board, it's very easy to spot the high contact/low power guys: they're the ones who are among the league leaders in career batting average, but only were in the league for 8-12 years or so. Here's another one: .320/.437/.451 at age 33, ratings only changed -8/0/+2 from age 33 to age 34, but he only got 103 ABs at age 34, then was released and never signed again, despite being 49/40/71. I'm thinking that the "Eye" rating isn't being valued enough. (All of this is with scouts turned off, of course.)
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
03-05-2007, 05:35 AM | #204 |
OOTP Developments
Join Date: Nov 2002
Location: Germany
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I made some tweaks, the next beta build should produce a few more Suzuki-type players
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03-05-2007, 07:20 AM | #205 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Shoot, I got shut-out in getting one of the 100 pre-order preview copies as well. That'll learn me!
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03-05-2007, 07:21 AM | #206 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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SD,
I wonder if hitter profiles have changed from the way we grew up, and therefore there aren't as many Tony Gwynn-type hitters floating around. While you named a few that are present today, I'd be willing to bet there aren't anywhere near the number we remember in the 80's.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? Last edited by CraigSca : 03-05-2007 at 07:22 AM. |
03-05-2007, 07:28 AM | #207 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
I'd be curious to see what kinds of players are created in fictional leagues that run through the 60s, 70s, and 80s with era-correct modifiers in place. My suspicion is that unless the "eye" numbers are increased quite a bit for player creation in those years, you'll still see some guys created with some numbers that don't look right for that era.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-05-2007, 07:29 AM | #208 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-05-2007, 07:58 AM | #209 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
Although I didn't realize it at the time, this was a huge issue/problem with OOTP a couple versions back. I didn't see it with my team, of course, but the AI was terrible about signing guys to big contracts, dumping them less than a year later (sometimes within weeks), and then another team would sign the same guy and the cycle would repeat. Ironically, I realized what a huge issue it was by playing ITP, where I was the one being released/signed repeatedly at the end of my career.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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03-05-2007, 08:17 AM | #210 | |
Mascot
Join Date: Feb 2007
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Quote:
Speaking of bloated contracts- it riled me last year that the game could make incredibly irresponsible financial decisons- e.g, signing a 37 year old SP to an 8 year 100 million dollar contract- and then release him the following month....but seemingly take no cap hit for this. Is this type scenario still prevalent (for anyone with a preview build who cares to look around)???? Last edited by BigPapi : 03-05-2007 at 08:18 AM. |
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03-05-2007, 08:23 AM | #211 |
OOTP Developments
Join Date: Nov 2002
Location: Germany
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03-05-2007, 08:24 AM | #212 |
Dynasty Boy
Join Date: Jan 2001
Location: Michigan
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I'm glad that everyone who has their hands on the newest version of OOTP seems to enjoy it. If everything is implemented correctly, it should jump to the top of the baseball career text sim class - no easy feat, considering the competition.
In the interest of disclosure, I should say that I'm deeply engrossed in some other game, and probably won't buy this version for awhile, if ever. But I do have a few questions & comments about the draft. First, I'd like to thank cougarfreak for posting his numbers on HOFers in his league. I don't like the skew toward most of the very best players coming in the first two rounds. I think it's too extreme. For competitive balance purposes it's good (and probably good for the game overall), but for other purposes it's bad. Cutting the numbers in half and spreading them among the other rounds past two would feel more realistic to me. And I also have some concerns about the 25-round amateur draft. OOTP used to have a 5-round draft, which I liked. I think such a long draft is bad for two reasons: 1) Realistically, there isn't much talent out there beyond the first few rounds, so you're either picking high-risk, low-reward projects or roster fillers. My time as a gamer is too valuable to fool around with people like that. 2) It invites "roster bloat" - either the minor league rosters get too big and players don't develop like they should, or the free agent pool is too big and hard to manage. In order to have a 25-round draft, there should be 25 players PER TEAM either retiring or being released. I assume the game handles that well, but I wonder how well I could handle a game that gives marginal prospects maybe two years for a look-see. I'm assuming that (a) the number of players drafted is customizable and (b) I can hit the "computer pick the rest of these bums" button, so this isn't a huge deal. And I agree with SkyDog's point that there should be some low-power, high average hitters in the game. They probably would need good eye skills these days, but they should be able to survive. |
03-05-2007, 08:53 AM | #213 | |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Quote:
Since I don't have a preview copy, here's how I would do it: The great majority of the 25 draftees play in rookie ball. I don't have the Association rules in front of me, but I could swear you can only play one year of rookie ball. If you excel or perform to standards, the next year you get moved up to Single A. If you don't, you're cut. Therefore, the turnover of the 25 draftees occurs in rookie ball, and you're not left with 45 guys on AA roster and 42 playing A ball.
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03-05-2007, 08:57 AM | #214 |
Coordinator
Join Date: Sep 2003
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03-05-2007, 09:25 AM | #215 | |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Quote:
Ding!
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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03-05-2007, 11:32 AM | #216 | |
Pro Starter
Join Date: Apr 2001
Location: NC
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Quote:
This reminds me of one of the biggest problems I encountered when playing previous versions of OOTP: low level minor league teams would have almost 2x a normal sized roster. This would limit the time to develop prospects because you'd want to play your guys equally since you only had one "A/Rookie" level team. I gather that you can now customize how many minor league teams/levels exist in each universe so I hope this has been fixed.
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"You spend a good piece of your life gripping a baseball...and in the end it turns out that it was the other way around all the time." -Jim Bouton |
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03-05-2007, 11:40 AM | #217 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Bah! I was ready to dig in to conversion and other goodies, but I can't get it installed. I keep getting an "error reading data folder, please re-install" message. I can't un-install by normal means, have to use ccleaner, and every time I re-install, it's fubared. It licensed ok though, so that's a plus.
Anyone else experience this?
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Commish of the United Baseball League (OOTP 6.5) |
03-05-2007, 11:47 AM | #218 |
SI Games
Join Date: Oct 2005
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Try downloading the file again? How can it be not installed - but licensed?
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03-05-2007, 11:49 AM | #219 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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I've re-downloaded twice. It installs, licensed, but gives me that error when I try and launch the game. Since the license is on my computer now, I don't see that screen, just tells me it can't open the user data folder, please re-install.
Edit: Just got an email for a new build, I'll try that one.
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Commish of the United Baseball League (OOTP 6.5) Last edited by miked : 03-05-2007 at 11:50 AM. |
03-05-2007, 11:54 AM | #220 |
SI Games
Join Date: Oct 2005
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Ah, ok - Im with you.
Andreas just posted in the preview forum about enabling trace mode. |
03-05-2007, 01:29 PM | #221 | |
n00b
Join Date: Dec 2005
Location: Eastie, Mass
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Quote:
I ran a sim over the weekend on a computer at work and I am also getting the runtime error crashes, is their an issue with the larger sims; this one was ~150 years. |
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03-05-2007, 02:11 PM | #222 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
I reported this to Markus and he said it was an error that was occuring when storing game logs for a long time (which I was doing - I had it to set to save all game logs, box scores, etc forever.) He said it was fixed the other day.
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Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.) GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers. GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen. Last edited by Eaglesfan27 : 03-05-2007 at 02:12 PM. |
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03-05-2007, 02:48 PM | #223 |
assmaster
Join Date: Feb 2001
Location: Bloomington, IN
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150 years of game logs and box scores would take up a lot of storage space.
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03-05-2007, 02:58 PM | #224 | |
High School Varsity
Join Date: Mar 2002
Location: My Computer
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Quote:
If you choose to use "ghost" players (like the older versions of OOTP) then you can go back to the old 5 round amateur draft. But you are correct the number of rounds in the draft are indeed customizable. Also keep in mind if you have other leagues, particularly those who don't have drafts, then some of those free agents, will be signing with the other lower level leagues. To answer your questions both a and b are correct. |
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03-05-2007, 03:16 PM | #225 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
I have 250 GB of storage available and 100 years didn't take up too much space. I'll check on exactly how much when I get home. |
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03-05-2007, 03:29 PM | #226 | |
SI Games
Join Date: Oct 2005
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Quote:
Last edited by Marc Duffy : 03-05-2007 at 03:30 PM. |
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03-05-2007, 03:37 PM | #227 | |
assmaster
Join Date: Feb 2001
Location: Bloomington, IN
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Quote:
Given what I've seen historically out of OOTP, unless something dramatic has changed, you're probably well under 2 gigs (in all current league files, not just logs & stuff). In relative terms, that's not much. I just hate seeing that much space being devoted to storage. That's not a criticism of the game, just a personal obsession. |
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03-05-2007, 03:45 PM | #228 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Yeah, but I love being able to click on the 2050 Dodgers and quickly hyperlink to any one of their games, any one of their player's cards, etc. I'll forgive that kind of storage space if it gives me that type of history. There are also options to save boxscores, news items, etc for only 2 years, 10 years, or not at all (as well as the forever option which is what I've chosen.)
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03-05-2007, 04:34 PM | #229 |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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Just some research I did at school today. Not many HOF'ers have actually been drafted (most were before the ammy draft), but here is the result I found at baseballreference.com today.
Hall of Famer Round Drafted Tony Gwynn 3rd Cal Ripken 2nd Wade Boggs 7th Ryan Sandberg 20th Dennis Eckersley 3rd Paul Molitor 1st Gary Carter 3rd Eddie Murray 3rd Ozzie Smith 4th Kirby Puckett 1st Dave Winfield 1st Carlton Fisk 1st George Brett 2nd Nolan Ryan 12th Robin Yount 1st Mike Schmidt 2nd Reggie Jackson 1st Johnny Bench 2nd Also important to remember, the players I posted represent the best 165 players in my leagues history, which if you figure 25 new guys a year times 8 teams is 200 newbies a year. So you are looking at the best 165 of 20,000+ players. Also remember, I was able to do this 108 year sim in about 12 hours, so the game moves very quickly on my laptop (1.66 ghz dual core with 2 gigs of ram). |
03-05-2007, 04:38 PM | #230 |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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And to answer a few other question regarding league size, my 108 year old league is 400 mb. That is saving box scores from all leagues (5 levels of minors, 2 8 team major leagues). Not deleting players who don't reach the majors, and last night I clicked for facegen to generate faces for my major leaguers only just to see if it worked ok.
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03-05-2007, 04:46 PM | #231 | |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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Quote:
Ok Mizzou, here is my impression of managing a minor league team per a couple of sims I did today. First of all, let me say I could never play this way, it would drive me nuts to lose players whenever, etc. But from what I saw today, generally the AI GM will make player moves on the first of each month. You get a PM telling you who you've gained and lost. I'd say about 95% of the time, what you lost in terms of positions, you gained them back by the additions. I only saw one instance (in short season A), where I was left with 3 SP's, but I had 9 relievers, a couple with high endurance. I seemed to always have plenty of field position players, though I won't say with injuries things couldn't get dicey. A couple of times I noticed only 4 OF'ers on my roster. But all in all, I was never left "short" on players. Any other quesitons, let me know. I did one season at short A, and one at AA. |
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03-05-2007, 10:44 PM | #232 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Meh. I put my head scout on scouting the opposing teams when he is idle but found that I dislike the reports all of the time. When I took off the send reports I still received them and I still did even after I cleared his jobs
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03-06-2007, 12:16 AM | #233 |
H.S. Freshman Team
Join Date: Jun 2003
Location: Edmonton, Alberta (but still wishing I was in Halifax, Nova Scotia, Canada)
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So I can't load the preview..
"ootp2007.exe - Fatal Application Exit Unable to open graphics. Make sure your screen resolution is 1024*768 and that your windows taskbar is not set to always remain on top." Checked both - screen resolution is exactly 1024*768, and my windows taskbar is not set to always remain on top. (I'd post on the preview forum, but I cannot access it...)
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Canadian Baseball League - an OOTP online league |
03-06-2007, 02:36 AM | #234 | |
OOTP Developments
Join Date: Nov 2002
Location: Germany
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Quote:
There will be a new preview build today which fixes this! |
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03-06-2007, 08:37 AM | #235 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Sigh, I'm having installation issues as well. The game is installing all the appsdata files to my network drive (which has a "my documents" folder on it as well), but searching the local drive when starting up the game. I have no idea why the game would install one place and look someplace else. Since I licensed it and can't unlicense, I'm down to 4/5. Hopefully I'll be able to get some online league conversion stuff up soon.
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Commish of the United Baseball League (OOTP 6.5) |
03-06-2007, 08:52 AM | #236 |
SI Games
Join Date: Oct 2005
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Should be sorted now, you have email Mike
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03-06-2007, 09:38 AM | #237 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Actually, I used my google skills to fix the problem; it works now that I've changed my default "My Documents" location. But thanks a ton!!
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Commish of the United Baseball League (OOTP 6.5) |
03-06-2007, 09:41 AM | #238 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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So I'm still not registered in the preview forum and I'm having the same problem with the taskbar/resolution causing the game not to start up. Do I follow the download link in the email for the newest build or do I need to get it from the preview forum? Thanks.
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To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-06-2007, 10:37 AM | #239 |
SI Games
Join Date: Oct 2005
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You need to email / PM me to get access to the preview forum.
As for the issue, a new build is about to go out to fix it |
03-06-2007, 11:56 AM | #240 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Thanks again! Don't think I would play this way either. |
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03-06-2007, 01:14 PM | #241 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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So far I must say I like the game. The commish portal is pretty much something I've been begging to have for years. I'm tired of getting my sims interrupted by players stuck in DFA. Now I can set it to release anyone whose DFA time is up. I also get a report of every team's DFA players and how much time they have left...in one report. Not sure how the uploading of the file through the game will go, I'll have to test that tomorrow, along with the reports.
I'm wondering if Facegen changes will be exported. Like if a GM changes his uniform design, will that be exportable? Not sure about logos, since I don't think the game grabs them from the server, but that can be manually imported I suppose. I'll save my comments on roster moves for tomorrow since I want to dig down deep and get some answers, but my early impression compared with last year's release is that my fun factor is way up.
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Commish of the United Baseball League (OOTP 6.5) |
03-07-2007, 01:00 AM | #242 |
College Prospect
Join Date: Nov 2000
Location: Austin, Texas
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everyone who posted impressions on this thread should get a discount, because they just sold me. i wasn't going to touch this game, but it sounds awesome.
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03-07-2007, 01:44 AM | #243 | |
H.S. Freshman Team
Join Date: Jun 2003
Location: Edmonton, Alberta (but still wishing I was in Halifax, Nova Scotia, Canada)
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Quote:
Thanks Markus. The new preview build loaded perfectly. I'm seeing strange things in lower levels. I've got a setup with the major leagues (and their related minors), and a fictional league similar to the Northern League. In the lower level fictional league I've set the "super star salary" to $50,000 (with all other salary settings to less and less) - but after a couple of seasons I'm seeing players signing contracts for $500,000 to $5,000,000, etc. Teams are losing money on a regular basis.
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Canadian Baseball League - an OOTP online league |
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03-07-2007, 01:53 AM | #244 |
SI Games
Join Date: Oct 2005
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Can we start a thread in the preview forum about this chrisj please
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03-07-2007, 02:11 AM | #245 | |
H.S. Freshman Team
Join Date: Jun 2003
Location: Edmonton, Alberta (but still wishing I was in Halifax, Nova Scotia, Canada)
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Quote:
Yes, of course. Sorry, I completly forgot I had access now.
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Canadian Baseball League - an OOTP online league |
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03-07-2007, 02:27 AM | #246 |
SI Games
Join Date: Oct 2005
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03-07-2007, 02:48 AM | #247 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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I dont seem to have access yet Marc
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03-07-2007, 03:46 AM | #248 | |
OOTP Developments
Join Date: Nov 2002
Location: Germany
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Quote:
Fixed |
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03-07-2007, 05:32 AM | #249 |
SI Games
Join Date: Oct 2005
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03-07-2007, 08:05 AM | #250 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Am I correct in assuming for an online league, when generating HTML I only need to generate history once a season (at the end)? Or do I need to do it every time in case it gets overwritten?
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Commish of the United Baseball League (OOTP 6.5) |
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