05-16-2013, 10:55 PM | #201 |
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Dec 16 –Our foes are building pickets and defenses, and slowly leapfrogging each other away from Huss and capturing territory.
We are surprised that they are taking the slow route. They have to know that reinforcements are close by in EE. Given that, why push slowly? Despite their care, the enemy Brigadier has pushed too much and we have a plan to smash them In the Trans-Mahn valleys, thick jungle keeps our foes from pushing too far so they use extra mechs and such. We are going to push forward Scimitar Battalion and its three companies to attack them. They will be forced either to reinforce them, because we can hit and fade, or they will be forced to allow us to succeed there. Either way, we rock. Dec 18 – Vegas, Guile and Tango Companies have here separate spots and each fade into different areas and hit and run at range. We push back their forces and they call in for further information. Within a half hour, reinforcements are en route from Huss. However, this has weakened their pickets they have established and defend, because they don’t want to weaken their HQ. Thus, we have an opportunity to hit some defenders and smash them hard.
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05-16-2013, 11:15 PM | #202 |
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Track 1 -The Assault
Scenario 2 – Foray to the Rear Huss Pickets, Acamar For this scenario, we have Chainmail Company blowing into their defenses – one company of enemy mechs. This gives us the requisite company vs company odds we need to blast some mechs! They will retreat after four rounds, so we have that long to blast them. They cannot flee earlier. Chainmail Company ATA-2C Attila CRK-5003-2 Katana GAL-1GLS Gallowglas Mad Cat S Masakari C Warhammer Iic CPLT-C1 Catapult RFL-5M Rifleman STY-3C Starslayer QKD-5M Quickdraw CMT-1 Comet DRT-4S Dart Our Foes: Marauder Hatchetman Javelin Awesome Nightsky Catapult Goliath Clint Garm Lynx Orion BattleMaster This picket is on a place that was bulldozed a decade ago, and there are no trees, elevation, or rough, just flat ground with a road.
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05-17-2013, 01:26 AM | #203 |
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Turn 1 – We win init. There is nothing tricky we can do – just run and smash. Their Orion took 100 damage and their Hatchetman 40 – both fall.
Turn 2 – Time to close and smash. We lose init. I run our Starslayer up to their Hatchetman after it rises. I also base their standing Orion with our Katana. Our Starslayer destroys the LT of their Hatchetman and it shuts down. After some serious firepower exchange, our Masakari carves out two engine hits on their Marauder. Our Rifleman has it’s RA opened and the Ultra AC5 that hit, but before t this mech tags the gyro on their Orion. Our Mad Cat destroys the RT of their Marauder. Dead mech. Our Katana unloaded on the Orion in front of it. Dead LA, and then he hits ammo in the LT and it goes. Dead mech – CASE but XL. Our Katana took 120 but keep its feet! Turn 3 – We win init. Our Gallowglas leaps behind their Javelin. I rush our Dart behind their Clint. Comet bases the Clint too. Our Attila smashes their Awesome H and blacks out the pilot. Their Goliath nails the gyro twice in our Catapult and it falls. Our Masakari destroys the LT o their Awesome and it shuts down. Their Nightsky fell. Our Gallowglas kicks and destroys the Javelin’s LL, which goes to its LT and hits the SRM ammo there. No CASE, dead mech. Their Clint punches and destroys the RA on our Comet. Our Comet kicks the Clint’s Hip and it falls and breaks its RA too. Turn 4 – We win init. Their Nightsky rises. Our Warhammre IIc bases their Nightsky. Our Dart runs to the back of their Nightsky too. Our Attila runs behind their Catapult. I eject our Catapult. Their Clint fails to rise twice, and breaks its LL. I alpha strike a few mechs. Our Attila alpha strikes the Catapult and goes internal in both right and left torsos, hitting the ammo in both and blowing the mech all sorts of bad. CASE blows it out, but the massive feedback damage cause a black out. Our ‘Hamm destroys the RA on their Nightsky. A gauss shell from their Goliath tears off the RA on our Quickdraw. Our Mad Cat hits that gauss and the RT is destroyed in the damage. Dead Goliath. Their Lynx and Nightsky join the blacked out Catapult on the ground. Our Dart kicks and destroys the Nightsky’s RT and its out. And with that, we have captured this picket. The few remaining mechs leave as fighters emerge to help them home to Huss. Vehicles roll out and grab the salvage.
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05-17-2013, 01:33 AM | #204 |
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Goliath missing RT
Nightsky missing RA, RT Catapult missing RT, LT Javelin LA, H Awesome missing LT Hatchetman missing RT MAD-5D Marauder missing RT Orion missing LA ,LT Clint missing RA, LL Catapult gyrox2 Comet missing RA Quickdraw missing RA We destroyed 9 more mechs of our foes. We captured 5 of these MechWarriors. 5 of the mechs are salvageable. We had a Catapult shut down but we can fix it in a day or two. We pull back our forces in the Trans-Mahn Valley and then begin fixing our damaged mechs.
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05-17-2013, 11:22 AM | #205 |
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Dec 21 – We get news that a large force of ships has arrived in Acamar. Duke Essex?
Dec 24 – A ton of DropShips arrive at Huss. The force from Genoa has arrived to reinforce the Acamar forces. These were their forces prior to the landing: Their numbers: 131mechs 13 mechs in storage (Cestus, Maelstrom, Nightstar, MAD-5D Marauder) 1 battalion of tanks 2 companies of fighters Minus 13 MechWarrior killed or captured in their losses, so their running total is down as well. And these troops came from Genoa: 2 battalion of tanks 2 companies of fighters 131 mechs No more reserve So we are now facing 262 mechs, 108 tanks, and 48 fighters. We have 12 fighters, and 60ish mechs. Plus a lot of salvage. Their forces spend a few days organizing.
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05-17-2013, 11:31 AM | #206 |
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Dec 29 – Essex’s forces arrive in system. Like usually, he tried to overload stuff.
WarShip, Vengeance, Claymore, Elephant, Avenger Plus Beta Regiment of Mechs Jan 1 – While waiting for our forces to arrive, they strike and capture five nearby cities. Jan 3 – The WarShip blockades Acamar, allowing only commercial traffic once boarded and searched, or our traffic. We are locking our foes on the ground. We want to end this with orbital bombardment. We could just blast their camp. But they used a town as their base, and we don’t want to kill civilizations. Plus, we would kill non-combatants like techs and doctors. That’s not nice. I am willing to strike solely military targets when there are no other options, but is not solely a military target, and I am not willing to bombard a town. That would make us no better than Clan Smoke Jaguar. We force Beta Regiment to the planet, escorted by more than 60 fighters, and Taurus small craft. At first they lift off their 48 fighters to protest us, but we feint our 12 fighters on planet, and they are forced to pull out and we ground our fighters with Beta Regiment.
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05-17-2013, 11:33 AM | #207 |
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Jan 5 – After discussing the situation, we do not believe that these companies will last forever. This is not a battle for land or for ideology. This is a battle for money. These two companies want profit. If they are paying these mercs for things such as battle loss, plus throwing in FORTY-EIGHT of their own mechs, plus paying for transportation and contracts and more, at some point in time it simply gets too expensive and they will pull the cord. We just need to increase the cost past the point of no return. We did that on Genoa, and now we need to do it here.
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05-17-2013, 11:38 AM | #208 |
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Track 1 – The Assault
Scenario 3 – Striking at the Head Kalskag, Acamar Jan 7, 3062 After deciding to move to a more aggressive posture the leader of the assault decides to launch an all out attack on the Beta Regiment headquarters. Beta regiment is currently HQd, just outside of the capital city of Kalskag. Out moves 225 mechs for smashing Beta Regiment. They retain around 40 mechs for garrison plus all of those tanks. We have time to respond in a few ways. We can send out the fighters from their WarShip and Vengeance and give ourselves fighter coverage. We could load a few companies of mechs onto DropShips, swing by, unload and supplement those forces but we’d leave those distant camps open to attack. Or we could retreat, but given their proclivity of capturing cities, I’m not sure I want to leave our capital city open to capture. That’s why we were here to begin with. We dispatch our 60ish fighters into the atmosphere to slow down our foes and harass. They bat away our swatting. Instead, we break them up with orbital bombardment. As they march in a huge formation, we blast their formation. We miss by a quarter of a mile, but there is nothing out here but fallow land. They immediately begin to split into companies and split up in order to avoid being blasted by space and presenting a more difficult target. That’s what we wanted. Our nine companies from Beta Regiment move out to hit their 20 companies. With assistance from aerospace fighters, we keep them in pieces. They dispatch their fighters to prevent aerial superiority and many of our fighters begin to engage in dog fighting in the sky.
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05-17-2013, 01:19 PM | #209 |
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We will randomly fight with one company and I roll Phaeton with my trusty dice.
Phaeton Company AWS-8Q Awesome WHM-6L Warhammer TDR-5S Thunderbolt PNT-9R Panther GRF-1N Griffin AS7-D Atlas RFL-3N Rifleman CLPT-C1 Catapult JVN-10N Javelin VND-3L Vindicator PXH-1 Phoenix Hawk HER-2S Hermes II Just two assaults, and it’s pretty light for a company (3 lights, 3 mediums, 4 heavies, those include weaker Rifleman and weaker mechs like Vindicator and Hermes II.) 7 elite pilots, 4 vets and one regular (*in the Hermes II) and all old school technology except for the Vindicator. We are paired with a random company. I’ll skip their mechs right now.
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05-17-2013, 04:03 PM | #210 |
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Turn 1 – We begin pm a small hill 2 levels tall, with few trees or rocks, just some rolling hills. It dips to -1 level in the center and then to our foes on the north are at normal levels. I use the hills to give partial cover to the Rifleman and Panther. We have problems moving the slow heavy mechs in here, because we don’t have a lot of long lines to run up and down. Anyway, we win init. The group we are fighting fought us on Genoa, and thus they are more wary, and will leave more quickly. We spend the turn moving out, and then concentrate fire mostly on their Nightstar, but also a but on a Wasp. The Nightstar took 60+ damage but no major hits internal, and we have no major damage.
Turn 2 – We lose init. Continuing to tentatively push forward through the terrain, we close to good angles of fire. Their Nightstar rises. A gauss slug from a Gunslinger smashes the H of our Hermes II and it falls dead. Meanwhile, we eviscerate fire into their Nightstar furiously and destroy sits RA with LRMs from the Griffin and then the Thunderbolt follows with its LRM 15 and destroys the RT and the mech shuts down. Turn 3 – We win init. We move around. Our Javelin hops above and next to their Dervish. I move the Atlas forward to absorb fire from the mechs that can’t move much. Fusillades begin. Afterwards, their Centurion lost a LL and we dealt 60+dmagae to an Ostroc (stays standing). They savage our Atlas for 80 damage, I underestimated how much damage it would take, and it falls. Our Jav misses the kick but not its feet. Turn 4 – Their Wasp bases the Atlas, but we manage to stand it up. I base the right side of their Dervish with our Pixie after moving our Jav out. Their Axman trips while moving backward over terrain but stands again. Fire begins. We send another round of damage to their Ostroc. They fire at the movement-less Atlas. The Atlas takes 100 damage and had many of it weapons it. When it falls and destroys its LA> Meanwhile, their Ostroc is like the miracle mech. It took 60 more damage and Is still standing, and while internal in a few minor places (such as both arms) is still fine and healthy. Turn 5 – We lose init. Alright, time to get serious. We move forward and then I eject the Atlas pilot. Their Wasp and Fireball move into our Rifleman, but we ignore them and focus fire on two mechs. Our Awesome stabs three PPCs into their untouched Axman. One hits the Rl and gets a through armor critical and blows the leg right off and the mech tumbles. A bit more weaponry hit the Axman as well. Meanwhile, LRMs from the Catapult lance into the Ostroc and destroy both its RA and RT. It finally falls, and it’s the only mech on the ground until they kick the Rifleman to the ground to join it. With four mechs injured or down, they decide to pull out. They leave behind the legged Axman and Centurion, and destroyed Nightstar. The Ostroc left easily though.
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05-17-2013, 04:23 PM | #211 |
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Axman reattach leg
Nightstar missing RA< RT Ostroc missing RA, RT Centurion missing LL Hermes II missing H, dead MW. Atlas missing LA All along the front, many smaller battles such as this light up. We win most of them. At the end, we have held the ground, and they choose to retreat from battle, fearing to converge their unit under threat of a WarShips’s guns. We destroyed 7 fighters, and they 3 of ours. We destroyed 18 mechs, and salvage 11. Our foes’ numbers post battle: 257 mechs No reserve 41 fighters 108 tanks
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05-17-2013, 04:29 PM | #212 |
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Jan 10 – Suddenly, on a normal day, our foes launch every aerospace asset into the sky and move to space, armed right at our WarShip!
Track 1 – The Assault Scenario 4 – Attacking the WarShip Skies above Acamar (This is made by me!) One of the questions we wondered is why they would attack us if we could lock them on planet with the WarShip. Surely they had intel on it. Well, they did. Now that we have shown our hand with the WarShip, they move into plan B, attack the WarShip. We pull out Bolt Company from the ground, cough out our fighters around the planet, drop the Small Craft and DropShips. Rising from the planet are all of the assets they have: 41 fighters Many Union DropShips, upgraded with level 2 technology Many Leopard CV DropShips, upgraded with level 2 technology And several escort DropShips We have 70 fighters, 6 Taurus small craft, four DropShips and one WarShip That’s a loss for us. We can crush them, blowing up many of their assets, but they will destroy us. Captain Randall Lewis sees two possibilities. First, this is a feint to drive back the WarShip and its assets and reclaim the primary position for the AeroSpace assets. The other is that they honestly feel that losing hundreds of millions of C-Bills per DropShip destroyed is worth taking just one planet from us. Or we have misunderstood their intent. He suspects it is a feint. But, do you call it? If you do, you can take down a lot of naval assets, but you will go down. That is way too many ships for us to handle. It’s too much of a risk. He orders us to pull back, with a fighter screen keeping them from turning and hitting Bolt Company. Within an hour, he is moving towards the outer section of Acamar. He will set up at one of the mining planetoids here and stay in system. He orders half of the fighters on the Vengeance to land on planet and stay with the forces there. That will give us 32 fighters on planet.
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05-17-2013, 04:37 PM | #213 |
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Jan 14 – They begin to move out again and capture three more cities nearby Huss. They have the mechs and materiel to hold the mines and cities. Plus, now they control mining interests in order to get raw materials for trade or making into parts for mechs. This is quickly getting bad.
Jan 23 – After continuing to move out, our foes have captured half of one of the three continents on Acamar and begin to dig in for a long term stay. There is nothing we can do. Their defenses are dug in, and they have stopped expanding for now. All of our troops are outside the circle and if we break up our forces, they easily have the troops to consolidate and crush us. Even clan mechs will shrug at 3 to 1 or 5 to 1 odds.
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05-17-2013, 04:40 PM | #214 |
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Feb 1 – More forces arrive in the system. Essex has sent in more reinforcements
From Gamma Regiment: Breaker Battalion: Col. Gilda Atwater, of Fallout Company Trident Company – Miner Company – Fallout Company – Weston Company - Utopia Company - Nineveh Company – Catapult Company – (Fighters) Alpha’s Myth Battalion: Heliades Company – Styx Company - Tethys Company – Typhon Company – Achilles, Hamilcar DropShips for helping things lands That’s 120 more mechs plus 12 more fighters and more naval assets. Our WarShip comes back in with them to escort them back down to the planet. They choose not to challenge us and we get them back down. Now we have 280 mechs, plus more fighters.
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05-17-2013, 04:49 PM | #215 |
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Feb 4 – Our forces have arrived. Aboard the WarShip, Duke Essex requests a meeting with the leader of their expedition. They arrange it over communications. He informs them that he will breaks their line, now that his forces have more troops, but will offer them to leave unmolested, with a prisoner exchange.
The commander of the local forces laughs, and points out that Essex would have to destroy much of the infrastructure of the area to dislodge them now. They have dug in around both mines and towns. “I agree. So I won’t continue to discuss breaking your line. Instead, let’s take about something else. How much money has Johnston Industries and General Motors invested in you? How much money have they wasted for the ore from just one planet? They initially launched an assault for two mineral rich worlds. Now they have lost half of their targets, plus they have lost a lot of money for this.” “I am a soldier, not an accountant.” “Do you know how many jumps away Addicks is?” “It’s close by….” “It’s three jumps away.” “And…?” “The reason I ask is because Johnston Industries has a minor factory there. They make a line of tanks and another of aerospace fighters there. It’s not their major factory of course, but it’s so…….close.” “You wouldn’t!” “Of course, during the Succession Wars, there was an unwritten rule that you didn’t attack factories that made things like tanks or fighters. You would fight over them, but you didn’t destroy them. Those were really good rules. Of course, we aren’t in the Succession Wars any more, are we?” “…” “No, I could just march this WarShip right over to Addicks. We’d be there in 10 days, and then just bombard their factory from orbit, and then swing on back home in time for crumpets. Would you like some crumpets? “You could never get away from assaulting a planet in Davion space with a WarShip!” “Why, do you have a WarShip I don’t know about?” “You are bluffing.” “Are you willing to make that gamble?” “……….yes. Yes I am!” “Very well then.” Duke Essex orders the WarShip to leave orbit and move to a Jump Point to jump out of the system.
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05-17-2013, 04:55 PM | #216 |
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Feb 8 – Bolstered by thoughts of a bluff, the commander moves out and takes four more areas with his troops and moves to solidify them. We have moved our forces now around him and we are area starting at each other.
Feb 14 – “You tell the Archon that either she gets us official recognition right now, or I will begin to authorize attacks on her major industries in order to break their illegal assault on our worlds. Meanwhile, her valuable companies will be losing more and more money in this endeavor as we assault them.” Feb 18 – The Archon Katrina Steiner-Davion recognizes the Celestial Coalition as an official state. She is the last major state to do so. With that, Duke Essex sends word to the two companies that they are now illegally occupying a planet in a system of a recognized state. They must, by international law, withdraw. Or else he will appeal to the Star League to send peacemakers to their home systems and establish order on the world their factories reside Feb 21 – The enemy forces have been given word and begin to break out of Acamar Mar 1 – The forces have left Acamar. End of Operation Stiletto
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05-17-2013, 04:56 PM | #217 |
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We are going to rewind this chapter, get caught to this in March 3062, and then end it with a lot of organizational changes, new units, level ups, purchases, and more administrata.
Here we go:
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05-17-2013, 05:03 PM | #218 |
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December 31, 3061 – Academy Update:
Essex Training Academy We have 12 MW graduates from the Essex Training Academy, and 20 enrollees for next year. Of these 12, 3 choose not to stay with us, and the remaining 9 have 4 vet, 3 regular, 1 green and 1 elite. We also have 8 graduates of vehicle crews, all regular. We hand them vehicles and move them to our garrison. 5 enroll for next year, and 7 infantry squads are now being trained as well. 5 infantry squads are completed, the Aerotech wing has its grads – 4 total. 5 more enroll for the 1st year. Year 4 - 18 Year 3 – 19 Year 2 - 18 Year 1 – 20 Armor – 5 Aerospace, Year 2 - 6 Aerospace, Year 1 - 5 Infantry, Year 2 - 6 Infantry, Year 1 - 7 We pay 15 million to the upkeep of the Academy and HQ.
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05-17-2013, 05:04 PM | #219 |
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EVENT Jan 3, 3062 – Now that the political pressures of being Archon-Prince of the Federated Commonwealth are behind him, Victor Ian Steiner-Davion announces his engagement to longtime love interest Omi Kurita, daughter of Theodore Kurita. They will be married in four months
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05-17-2013, 05:07 PM | #220 |
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Jan 11 – Duke Essex receives a message from the Word of Blake. The target he wants for future expansion is ready to go. They have managed to uncover a few ways to deal with the defenders on planet and several other difficulties. When the time is right, The Celestial Coalition will be able to take the world.
Feb 15 – On Solaris VII battles have been taking on a decidedly anti-Davion or anti-Steiner position between stables that represent those allegiances. Battles are bloodier, and the spectacle has grown ever more antagonistic as two once-allies are becoming increasingly disaffected. March 3– Archon Katrina Steiner is having increasing problems with the Federated Suns half of the Federated Commonwealth. When she set herself up as the scion of all that is Steiner in order to gain the Lyran Alliance, she also set herself for a fall in Davion space. Demonstrations have begun, and she is actively upsetting a lot of people in nation-state. Mar 11 – Duke Essex orders troops home from Acamar and a furlough and reorganizing occurs for several units Mar 13 - Duke Essex meets with Chief Foster and Major Zhen to discuss the ongoing unrest in the Federated Commonwealth worlds. It's clear that this will all come to a head. He begins to make military plans, and moves up the timetable to strike at the potential target he has been working with Word of Blake on. Meanwhile they begin to build up battle plans for nearby systems, planets, invasions, defenses, and more. Ammo, extra armor, extra weapons and more are beginning to stockpile. They invest in more defenses, more intelligence, more infantry. Meanwhile he begins to make more overtures to local governments diplomatically and economically to build better relations. His first overtures to nearby FedCom world Zurich are warmly received by some areas. Archon-Princess Katrina has been quelling minor rebellions, squabbles, and the press in nasty fashion, and there are ripples that can be felt in many places. War is coming.
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05-17-2013, 05:12 PM | #221 |
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Mar 26 – Sheratan has officially sent a delegation to the Celestial Coalition asking for assistance with the Duke of Small World. We agree to handle the matter, and begin diplomatically.
Apr 15 – We meet with Duke Small. After realizing what a drain Sheratan has been on his resources, and with no other major targets of opportunity available, he is willing to consider selling us Sheratan. Apr 21 – We announce that we have purchased Sheratan’s fiefdom from The Duchy of Small. We sent him a lance of Grasshoppers from Bryant, and several hundred million C–Bills. Sheratan – 4 days from jump point; 9 days to recharge; recharge station at Nadir point Sheratan suffered greatly in the wake of the Chaos March Wars, and many of its forests burned. The small population of 116 million was never wealthy, with timber and associated products its major industry followed by tropical fruits until the forests burned. Instead, Duke Small began to invest in replacing some of those burnt forests with farms. Our experts on agricultural worlds such as Ingress have agreed to assist in this process. We are investing some money into the world, but it needs a lot less now. Duchy of Small already rebuilt a lot of its infrastructure. He also ended all of the Capellan Resistance. But, continued investment is a must, and he can’t continue it. Better to cut his losses.
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05-17-2013, 05:12 PM | #222 |
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Apr 23 – We have dispatched several units to chase down a pirate group that struck Hsien.
May 1 – Our Intel stopped a coup attempt on the Governor of Terra Firma.
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05-17-2013, 05:14 PM | #223 |
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EVENT - May 5 -Duke Essex and several others from the CC attend the Wedding Ceremony of Precentor Martial Victor Ian Steiner-Davion and Omi Kurita, only daughter of Theodore Kurita. It is held on Tukkayid, world in the Free Rasalhague Republic on which ComStar fought off the Invasion and the Clans. The symbolism is obvious (Plus he couldn’t marry on a FedCom or Lyran world, Luthien looks odd, and Terra is no longer ComStar, so this is the obvious place for a neutral wedding of the Precentor-Martial of ComStar and a Princess of the Draconis Combine. Kai Allard-Liao is the Best Man, with the Capellan Confederation-St. Ives War put on hold for the occasion.
And on this happy note, we will conclude the storyline of Chapter 7. It’s all downhill from here
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05-17-2013, 05:19 PM | #224 |
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Now let’s look at units and such.
We just received an injection of 53 clan MechWarriors who were captured from Smoke Jaguar, and we graduated another class, plus our typical handful of quality Outreach recruits. That is a huge amount of warrior-age. More than normal by far. We gained 28 clan mechs. From Stiletto, we also gained a lot of mechs. After replacing the destroyed mechs, we finish with this list Nightstar Cestus Rifleman Salamander Banshee Stealth Berserker Zeus Hollander Caesar Tempest Longbow BattleMaster Falconer Gunslinger Scarabus Devastator Bandersnatch Enforcer Locust Cobra Goliath Cerberus Gallowglas Nightstar Dragon Fire Penetrator Stalker JagerMech Banshee Rakshasa Atlas Victor Thunder Hawk Battle Hawk Fireball Wolverine Stealth Goliath Nightsky Catapult Awesome Hatchetman Marauder Orion Clint Nightstar Axman Centurion Maelstrom Javelin Cestus Gunslinger Thunder Hawk Cobra Thunderbolt For a grand total of 56 mechs, all level 2, and around 24 clan mechs after replacing lost clan mechs from this offensive. That is a huge injection of mechage.
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05-17-2013, 06:04 PM | #225 |
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And that is in addition to the mechs in our garrison - 5 clan, and 96 inner sphere mechs. Now, many of those mechs are piloted by the 44 MechWarriors in our garrison. We also need mechs for spare parts and such. So we cannot hand out every one of those mechs, but even removing 50 mechs from the list for our garrison, we still have 141 mechs spare right now, and around 75 MechWarriors to hand out. So, that is a huge list of units to make.
Now, not all of those captured mechs are good. For example, let’s look at the Nightstar 95 tons, moves 4/6 with an XL engine, max armor, 13/26 heat 2 LB 10 X AC, ER PPC , 3 medium lasers CASE Now, I like the big armor, but the weaponry is a bit light for an assault with an xl engine. That’s what I would expect for an assault without an XL engine. FYI, it is worth 1929 battle value and 25.7 million C Bills. For that money, I could buy TWO AS7-S Atlases, with upgraded, tech, and still have 5 million left over. Here is their Cestus, 6TS-6Z 65 tons, 4/6 movement (XL), max armor, 16/32 heat sinks 2 PPCs, 2 Large Lasers, 2 medium lasers That’s great weaponry for a mech of that size, and it’s what I expect from a mech with an XL engine. BV is 1560 and cost more than 13 million. But its way too slow for a 65 ton mech with an XL engine unless used in a dedicated fire support role. So it’s like another decent Rifleman 5M variant without the ammo problems. It’s not too shabby, and I can run them. Here is their Maelstrom 75 tons, 5/8 movement, XL, max armor, 19/38 heat sinks ER PPC, ER Large Laser, 2 medium pulse lasers, 1 small laser, TAG This mech will not go overheat barring an engine hit or fiery woods. If you run, fire all of your weapons, you make 38 heat. Not bad at all. But the weapons are light. Great, you can deal 10 damage at range, 8 damage at range, 6 twice within six hexes and 2 within three hexes. If you hit the same mech with every weapon, your total damage output is 32. That requires being close. You only chew off 18 at range, making you weaker at long range than something like, say, the Huron Warrior. With your speed and light weaponry, surely you are meant to close – right? But then you don’t have a lot of great inside weapons. So why waste all of that tonnage for the fast speed if you end up a bad fire support mech or a bad rush mech? It’s an inconsistent mech at best. I’d rather run a Penetrator, which is a very well defined mech of roughly the same tonnage that has two ER large lasers and a bunch of medium pulses. Cost – 18 million C Bills. Anyway, you get the idea. Of the mechs captured, I don’t really like the Nightstar, Goliath, Clint, Maelstrom, Banshee, Stealth, Berserker, Hollander, Tempest, Scarabus, Nightsky, Falconer, Stalker, Battle Hawk, Fireball and a few others. Most of these designs are recent, and we hit the market with them and easily find homes for them. We sell: Berserker, Maelstrom, Nightstarx3, Nightskyx2, Battle Hawk, Clint, Goliathx2, Banshee, Hollander, Scarabus, Cerberus, Tempest, Falconer, Stalker, Stealthx2, Bandersnatch, Locust, Fireball, Caesar. For these mechs, we get: 311,500,000 C Bills, and that’s with between 10-15% off each mech’s sticker price. That’s a TON of money we just brought in.
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05-17-2013, 06:20 PM | #226 |
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Buckhannon Company
Beatrix Waldenmaier, Viking, elite Gerda, Penetrator, veteran Janus, Thor Prime, elite Faith Roth, Centurion, veteran Emma Diebus, Cestus, elite Mitchell Toai, Cobra, veteran Betty, Nobori-Nin C, elite Laura, Rifleman, veteran Kyla, GHB-5B Grasshopper, elite Ron Borunda, Koshi B, elite Nate, Javelin, veteran Geoff, STY-3C Starslayer, veteran We got in 2 Starslayers, which we really like. They play really well.
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05-17-2013, 06:22 PM | #227 |
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Elkins Company
Yakov Vovchok, Atlas, elite Felipe López, Loki E –UK, elite Abigail, Gallowglas, veteran Nadia, Dragon, veteran Cedomil Nusic, Thunder Hawk, elite Cuong Malcolm, Grendel, elite Said, Catapult, veteran Vincent, JagerMech, veteran Shirley Petrzilek, Greyhound, elite Raharjo Rajabu , Shadow Cat Prime, elite Sandy, Sentry, veteran Bjorn, Comet, veteran We also purchase a trio of Sentry mechs. We add these to Weston Company to make Mountain Battalion. We combine with Water Battalion and Metal Battalion for Epsilon Regiment.
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05-17-2013, 06:23 PM | #228 |
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Epsilon Regiment: Col. Dwayne Tarabaev, Water Battalion
Mountain Battalion: Capt. Stacy Weston of Weston Company Weston Company - Buckhannon Company - Elkins Company - Metal Battalion: Capt. Roderick Goldbeg, Gold Company Gold Company – On Genoa Bronze Company - On Genoa Titanium Company - On Genoa Water Battalion: Capt. Dwayne Tarabaev, Oasis Company Oasis Company – On Genoa River Company – Lake Company -
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05-17-2013, 06:26 PM | #229 |
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Now for some more companies
Nordic Weapon Battalion Gungnir Company Corrie Wilhelm, Viking, elite Eulalia Leontarakis, Gladiator A, elite Abram, Axman, veteran Nate, Hunchback, veteran Jillian Crossman, Gunslinger, elite Judite Quirubin, Crossbow Prime, elite Henry, Longbow, veteran Victor, Crusader, veteran Patrick Qasim , Shadow Cat Prime, elite Kyle Zamora, Sentry, elite Beth, Firestarter, veteran Clare, Javelin, veteran Clan mechs include Shadow Cat, Gladiator, and Crossbow. I bought the Crusader, Hunchback and Firestarter on the market. You can’t find anything, so you have to roll to see what’s there.
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05-17-2013, 06:30 PM | #230 |
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Mjolnir Company
Mary Bicker, Daishi A, elite Asano Takeda , Orion, elite Ralph, BattleMaster, veteran Xavier, Enforcer, veteran Benjamin Fagerli, Gunslinger, elite Zedorik Nastula, Nobori-Nin B, alite Gustave, Marauder, veteran Toro, Crusader, veteran Zachary Rodríguez , GHB-5B Grasshopper, elite Zaki Ala' al din, STY-3C Starslayer, elite May, Shadow Cat Prime, elite Justine, Firestarter, veteran Daishi and N-N are clans, plus S Cat.
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05-17-2013, 06:40 PM | #231 |
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Gram Company
Donata Ridolfi, Viking, elite Fearchara Christian, Zeus, elite Amir, Thunderbolt, veteran Pranav Ulind , Wolverine, veteran Jin-oh Shrisha, Vulture Prime, elite Odell, Cestus, veteran Rui Yamada, Salamander, elite Jenny, Cobra, veteran Derrick Gerg, Greyhound, elite Jo, Griffin Iic, elite Carmen, Sentry, veteran Coretta Beckenbauer, Shadow Cat Prime, elite Shadow Cat, Griffin IIc, Vulture are clan mechs. We spent a total of 53 million on our purchases. After all of that we transfer just 8 mechs to our garrison that we still like enough not to sell. Devastator; Dragon Fire; Rakshasa; Victor; Thunder Hawk; Awesome; Hatchetman; Orion These 60 pilots exhaust all of our recruits, including some we made in 3062 as well as 3061; and about half of our clan pilots.
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05-17-2013, 06:46 PM | #232 |
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Javelin Company
Transit Transit Stuka Stuka Sholagar Sholagar Hellcat Hellcat Corsair Corsair Eagle Eagle All pilots are regular, save for LT in charge is elite and sgts are veteran. Javelin is made mostly from grads from our Academy. Tank Third Battalion – We have 35 tanks in our garrison and we are officially making them a full battalion and organizing them into a 3rd battalion.
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05-17-2013, 06:47 PM | #233 |
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Okay, and with that, we have concluded Chapter 7 of this soon-to-be-closing dynasty. We are in 3062, and this dynasty ends in 3067. There’s not that much more to go, but we have many things in the future before then. Soon, major Sphere-Shattering events will be happening. Meanwhile, we have an assault planned for an unnamed world with the Word of Blake’s assistance. Plus we have some more craziness on tap!
As we end Chapter 7, I’ll leave you the full TOE for the unit, plus Celestial Coalition forces. (You may notice some of the mech forces have grown a bit as the CC has given them some mechs from Kressly or Lantren).
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05-17-2013, 06:47 PM | #234 |
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Kilts and Commandos Roster:
Alpha Regiment: Col. Matthew Humphries, of Star Battalion Myth Battalion: Capt Foster Keynes, of Typhon Company Heliades Company – On Capolla Styx Company - On Capolla Tethys Company – On Capolla Typhon Company – On Capolla Star Battalion: Col. Matthew Humphries, of Defender Company Defender Company – On Capolla Cinq Company – On Capolla Brawler Company – On Capolla Heater Battalion: Capt. Jason Thomas, Trinity of Company Delta Company – On Bryant Trinity Company- On Bryant Butler Company – On Bryant Beta Regiment: Col. Martin Fitzgerald, of Ganges Battalion Ganges Battalion: Col. Martin Fitzgerald, of Phaeton Company Phaeton Company – Boxer Company – Rebel Company – Rheims Battalion: Capt. Aurelia Jenson, of Aleph Company Aleph Company – Laser Company – Sabre Company – Amazon Battalion: Col. Gabriel Williams, of Mustang Company Mustang Company – Hex Company – Raven Company – Gamma Regiment: Col. Gilda Atwater, of Breaker Battalion Breaker Battalion: Col. Gilda Atwater, of Fallout Company Trident Company – Miner Company – Fallout Company - Scimitar Battalion: Capt. Mika Sanders, of Vegas Company Vegas Company – Currently on Acamar Guile Company - Currently on Acamar Tango Company - Currently on Acamar Mesopotamia Battalion: Capt. Kyla Jeffries, of Nineveh Company Jericho Company – First Expedition until the end of 3062 Babylon Company – Second Expedition until the end of 3062 Nineveh Company – Delta Regiment: Col. Conner Ward Bandit Battalion: Capt. Andrey Vihorev Bandit Company – On Ingress Iron Company - On Ingress Kevlar Company – On Ingress Flame Battalion: Capt. Johan Kreidler, of Blaze Company Pyre Company – On Hsien Blaze Company – On Hsien Ember Company – On Hsien Armor Battalion: Capt. Jassa Ramgarhia, of Aegis Company Aegis Company - Currently on Acamar Shield Company – Currently on Acamar Chainmail Company - Currently on Acamar Epsilon Regiment: Col. Dwayne Tarabaev, Water Battalion Mountain Battalion: Capt. Stacy Weston of Weston Company Weston Company - Buckhannon Company - Elkins Company - Metal Battalion: Capt. Roderick Goldbeg, Gold Company Gold Company – On Genoa Bronze Company - On Genoa Titanium Company - On Genoa Water Battalion: Capt. Dwayne Tarabaev, Oasis Company Oasis Company – On Genoa River Company – Lake Company - Shadow Battalion: Bruiser Company – On Genoa Shadow Company – On Genoa Sealion Company – On Genoa Nordic Weapon Battalion: Gungnir Company – Mjolnir Company – Gram Company - Utopia Company –
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05-17-2013, 06:47 PM | #235 |
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Vehicles:
Tank First Battalion – On Genoa Tank Second Battalion - On Terra Firma until June 28, 3061 Tank Third Battalion – EE Garrison Garrison and Infantry – EE Garrison Fighters: Col. Larry Rowe, of Arrow Company Arrow Company – Currently on Terra Firma Bolt Company – Currently on Acamar Catapult Company – Dart Company –On Ingress Javelin Company -
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05-17-2013, 06:47 PM | #236 |
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Naval Assets:
Swift Justice, Aegis WarShip – Scots Flotilla, Merchant JumpShip – On First Expedition until the end of 3062 Johnny Appleseed, Invader JumpShip - – On Second Expedition until the end of 3062 Maxim of Glory, Invader JumpShip – River of Fate, Merchant JumpShip - Robin Hood, Union DropShip – On Second Expedition until the end of 3062 Megan’s Fury, Union DropShip - Star River, Union DropShip - Serendipitous Victory, Union-C DropShip -. Amalgamated Bliss, Union DropShip –. Defiance, Overlord DropShip – Daily Menace, Overlord DropShip, Upgraded - Faith’s Bulwark, Fortress DropShip, Upgraded - On First Expedition until the end of 3062 Fury Unbound, Vengeance DropShip - Firebird, Avenger DropShip – Arrow of Fate, Achilles DropShip, Upgraded – Stalwart Destruction, Model 96 Elephant DropShip – Honored Living, Colossus DropShip – Stellar Phantom, Leopard CV DropShip - On Second Expedition until the end of 3062 Vulcanized Majesty, Claymore DropShip - Victory Assured, Overlord DropShip – Jakob’s Ladder, Buccaneer DropShip (Cargo Vessel) – On Second Expedition until the end of 3062 Galvanic Arc, Leopard-CV class DropShip – Charon’s Message, Union class DropShip Fang of the Lion, Leopard CV DropShip - Camel’s Luck, Jumbo DropShip - Dirty Dozen, Union DropShip – Her Majesty’s Interference, Hamilcar DropShip – Turret Diplomacy, Gazelle DropShip - Profit of Guns, Gazelle DropShip -
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05-17-2013, 06:48 PM | #237 |
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Celestial Coalition Forces:
The Bouncers – Regiment of mercs, on Capolla until May 3, 3063, Rating B, 40% level 2 tech, 10% clan tech, 1 battalion mechs, 1 battalion infantry, several wings fighters, 1 battalion tanks , veteran. Smithson’s Chinese Bandits – Two battalions of mostly level 2 mechs, building back to three. Rating A-, veteran, garrisoning Terra Firma until September 1, 3062. The Blackhearts – Garrisoning Epsilon Indi until Aug 1, 3063.Rating B, regiment of mechs, and another tanks, plus fighters and infantry. Veteran. Narhal’s Raiders – Retainer on Fletcher, until November 30, 3062, a regiment of mechs, C+ rating, many upgraded mechs, regular. The Furies – Regiment of tanks on Ingress until December 31, 3062. A rating. Regular, reliable, 1/3 of tanks are upgraded. Higher quality tanks – such as LRM Carrier, Shrek, Zhukov, Rommel, Patton, etc. Angel’s Riders, Dragoons rating B, Regiment of mixed troops, one battalion of mechs, two of armor, with about 40% of mechs and 75 % of tanks upgraded with level 2 tech. They are garrisoning Elgin until Sept 1, 3062. 1st Capolla Lancers – A Battalion of mechs. Considered green, reliable. 1st Bryant Regulars – Battalion of tanks, Battalion of mechs. Regular, reliable. 1st Genoan Chargers – Two companies of mechs, ten tanks,5 squads of infantry, 2 Warrior VTOLs. 1st Hsien Regulars – Regiment of tanks, 2 companies of mechs, infantry, 2 fighters. Green. Infantry – We have 6 squads of regular infantry on Capolla, Elgin, Terra Firma, Acamar, Sheratan, and Ingress. None on Indi, Bryant or Fletcher, which have their own defense forces.
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05-17-2013, 06:48 PM | #238 |
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Thanks for reading,and catch you next time for the final chapter of this dynasty!
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05-17-2013, 08:56 PM | #239 |
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Location: Whitman, MA
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Excellent read, Abe. Looking forward to the finale of this in the future. Hope it's not too long to wait!
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05-18-2013, 09:49 AM | #240 |
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Great read as always
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05-19-2013, 08:59 PM | #241 |
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Thanks!
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05-20-2013, 07:19 PM | #242 |
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Yeah, I've been following along too. Excellent as always.
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05-22-2013, 12:16 PM | #243 |
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Thanks to you as well then!
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